| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-84469
Change-Id: Ie0455c890c048c52eacad1badd6d21df999badf9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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For historical reasons we use build and release instead of create and
destroy. This becomes confusing now that more modules in Qt start taking
QRhi into use. Migrate to the more familiar naming, so those who have
used QWindow or QOpenGLContext before will find it natural.
Change-Id: I05eb2243ce274c59b03a5f8bcbb2792a4f37120f
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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This will also cause clearing to 0,0,0,0.
Essential in order to allow fast testing of window transparency
issues in combination with QRhi and the various backends.
Change-Id: Iee2763c1d06f1d3e5d59a9142abaf30fab1dc543
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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...and storage buffers and images.
Change-Id: If38a51322e3187088a13cf4e9b88cb40c8af8621
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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D3D11 and GL (4.3+, ES 3.1+) will come separately at a
later time.
Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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