Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Regenerate projects one last time before mergewip/cmake | Alexandru Croitor | 2020-02-12 | 1 | -2/+1 |
| | | | | | | Change-Id: Ia24cf56b79ca6dacd370a7e397024e9b663e0167 Reviewed-by: Liang Qi <liang.qi@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> | ||||
* | Convert all of tests/manual | Leander Beernaert | 2019-11-14 | 1 | -0/+20 |
| | | | | | | | Fixes: QTBUG-78164 Change-Id: I28b59bf84533fc33fafafd1511b5337d36af0e2b Reviewed-by: Qt CMake Build Bot Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> | ||||
* | Introduce the Qt graphics abstraction as private QtGui helpers | Laszlo Agocs | 2019-06-13 | 2 | -0/+677 |
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io> |