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* Regenerate projects one last time before mergewip/cmakeAlexandru Croitor2020-02-121-2/+1
| | | | | | Change-Id: Ia24cf56b79ca6dacd370a7e397024e9b663e0167 Reviewed-by: Liang Qi <liang.qi@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Merge remote-tracking branch 'origin/dev' into wip/cmakeAlexandru Croitor2020-01-295-5/+0
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/Qt5CoreConfigExtras.cmake.in src/corelib/Qt5CoreMacros.cmake src/dbus/Qt5DBusConfigExtras.cmake.in src/widgets/Qt5WidgetsConfigExtras.cmake.in Change-Id: Ib782f3b177c38b2cce83beebe15be9c0baa578f7
| * Regenerate qsb files for auto and manual testsLaszlo Agocs2020-01-225-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | They are now version 4, which is hopefully the final format, relying on nothing but QDataStream. Except for the qshader autotest which tests all the 1..4 versions and so needs appropriate test data. Also unifies the batch file naming. Change-Id: Iec478be86d14dbec7ffb9d5f9b62c14fca5d7c9e Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* | Convert all of tests/manualLeander Beernaert2019-11-141-0/+34
|/ | | | | | | Fixes: QTBUG-78164 Change-Id: I28b59bf84533fc33fafafd1511b5337d36af0e2b Reviewed-by: Qt CMake Build Bot Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* rhi: Add a --transparent option to manual testsLaszlo Agocs2019-09-261-1/+1
| | | | | | | | | | This will also cause clearing to 0,0,0,0. Essential in order to allow fast testing of window transparency issues in combination with QRhi and the various backends. Change-Id: Iee2763c1d06f1d3e5d59a9142abaf30fab1dc543 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Include missing shbang line in executable shell scriptEdward Welbourne2019-09-231-0/+1
| | | | | Change-Id: I802665c89fcac9e07e745cf6dce1a04404ae764d Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* rhi: Add compute api and implement for Vulkan and MetalLaszlo Agocs2019-06-171-4/+4
| | | | | | | | | | | | | D3D11 and GL (4.3+, ES 3.1+) will come separately at a later time. Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Introduce the Qt graphics abstraction as private QtGui helpersLaszlo Agocs2019-06-1313-0/+397
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>