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* rhi: shadowmap manual test: use Nearest filteringLaszlo Agocs2021-01-051-1/+1
| | | | | | | | | | | | | | Just to avoid validation warnings on systems where the sampling a D32 texture with linear filtering is not supported. This is likely not a problem elsewhere: Qt Quick 3D for example samples the depth texture only with Nearest filtering already. Fixes: QTBUG-89761 Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74 Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit 133af89038927d5f1a536619ff2869e8f372a4dd) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-12-041-4/+4
| | | | | | | | | | | | | | | Q_MOVABLE_TYPE was conceived before C++ had move semantics. Now, with move semantics, its name is misleading. Q_RELOCATABLE_TYPE was introduced as a synonym to Q_MOVABLE_TYPE. Usage of Q_MOVABLE_TYPE is discouraged now. This patch replaces all usages of Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE in QtBase. As the two are synonymous, this patch should have no impact on users. Change-Id: Ie653984363198c1aeb1f70f8e0fa189aae38eb5c Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Andrei Golubev <andrei.golubev@qt.io> (cherry picked from commit 0440614af0bb08e373d8e3e40f90b6412c043d14) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* rhi: Fix up vertex inputs with matricesLaszlo Agocs2020-10-144-19/+20
| | | | | | | | | | | | In order to prevent too much voodoo in backends like D3D11, the input layout is expected to specify the slice index for vecX that are part of an unrolled matrix. Also deoptimize the instancing manual test to exercise a matrix too instead of just vectors. Change-Id: If2dcbcbc483645ce2420b2f87dda765b95da6e80 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi: Make the new direct buffer update available for non-uniform buffersLaszlo Agocs2020-10-121-2/+2
| | | | | | | | | | | | | | | | | The original restriction to UniformBuffer was due to the GL backend where there is no GL buffer object for QRhiBuffers with usage UniformBuffer. However, we can still implement this for cases when there is a true GL buffer object underneath. With other backends it should all work as-is already. This becomes useful when one has buffers with usage Vertex that need full updates every frame. (f.ex. instance data) Unfortunately this involves renaming the function. But while at it, add an autotest case as well. Change-Id: Iff59e4509a8bae06654cc92fe8428bd79eb012fb Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi: Regenerate shaders for some manual testsLaszlo Agocs2020-10-1110-1/+0
| | | | | | | The qsb files seem to be out of date for those two. Change-Id: Id832e872667cac4d364e13c440011109a6dbdc7f Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi: Add a many cubes manual testLaszlo Agocs2020-10-1112-11/+290
| | | | | | | Draw 25000 cubes while doing a uniform buffer update for each. Change-Id: I2216641c8bf7c6ea147fe3edd679317b472e1f04 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Fix rhi manual test buildLaszlo Agocs2020-09-301-0/+1
| | | | | Change-Id: Ib121a3a9871c29c10c1f3ae720c093444e076e8c Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi: vulkan: Fix mipmap generation for cubemapsLaszlo Agocs2020-09-251-1/+4
| | | | | Change-Id: Ia1aab06214be802aaabc97ffefa28947e11148e3 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* CMake: Regenerate projects to use new qt_internal_ APIAlexandru Croitor2020-09-2321-41/+41
| | | | | | | | | | | Modify special case locations to use the new API as well. Clean up some stale .prev files that are not needed anymore. Clean up some project files that are not used anymore. Task-number: QTBUG-86815 Change-Id: I9947da921f98686023c6bb053dfcc101851276b5 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* rhi: Expose compute threadgroup limits in ResourceLimitsLaszlo Agocs2020-09-181-0/+5
| | | | | | | | | | As OpenGL ES and Vulkan ruin the day with the spec mandated minimum value for max threads per threadgroup being only 128, clients need a way to decide if their compute shader (local_size_*) is suitable for use at run time. Change-Id: I72b4fc97032406340623add82ea4d9544ebe9fdc Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Switch QSurfaceFormat::colorSpace to a QColorSpaceAllan Sandfeld Jensen2020-09-151-1/+1
| | | | | | | Allows more flexibility in the future. Change-Id: Idcf2d8ddaee268a7b5d55379ccb42dd9b3c33abf Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* rhi: Work around qsizetype fallout in manual testsLaszlo Agocs2020-08-302-2/+2
| | | | | Change-Id: I9f0e210caacc6eefe5ed1ee6fa97574ad5e9edcc Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* High-DPI: Remove usage of Qt::AA_EnableHighDpiScalingTor Arne Vestbø2020-08-285-5/+0
| | | | | | | | This attribute is now on by default. Change-Id: I7c9d2e3445d204d3450758673048d514bc9c850c Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* rhi: Enable msaatexture manual test on OpenGLLaszlo Agocs2020-08-176-1/+1
| | | | | | | | | | | | | ...now that a recent path enables MultisampleTextures for ES >= 3.1 and GL 3.x and up. Just need to make sure the .qsb contains something for OpenGL as well. While we are at it, make updated .qsb files for all the commonly used shaders since what we had before was version 4. Bump them to version 5. Change-Id: If2040f4894e6360d1ebd5daf7e698508e5e6e42e Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* CMake: Regenerate manual testsAlexandru Croitor2020-07-0822-37/+117
| | | | | Change-Id: Id42b9e481375d2ec0e68b73dc1e2ff36f0cbd49e Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Use QList instead of QVector in other qtbase testsJarek Kobus2020-07-0716-18/+18
| | | | | | Task-number: QTBUG-84469 Change-Id: Ie0455c890c048c52eacad1badd6d21df999badf9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Fix qsizetype fallout in rhi manual testsLaszlo Agocs2020-06-261-2/+2
| | | | | Change-Id: I574a2930b5eeb4b3e1f3c6fca6d70dbda64ec324 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi manual tests: Prevent warnings with MSVCLaszlo Agocs2020-06-159-15/+15
| | | | | | | | | | | | The QPair changes trigger warnings about size_t vs. quint32. We made offsets and sizes 32-bit in the QRhi API to emphasize that some of the graphics APIs are using 32-bit sizes still. It's a bit unfortunate that pairs now generate warnings when the size does not match. Just cast as needed. Change-Id: I88504eed8be6f4bdb2205b3671e2c2a9db9fcb1e Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-2825-199/+199
| | | | | | | | | | For historical reasons we use build and release instead of create and destroy. This becomes confusing now that more modules in Qt start taking QRhi into use. Migrate to the more familiar naming, so those who have used QWindow or QOpenGLContext before will find it natural. Change-Id: I05eb2243ce274c59b03a5f8bcbb2792a4f37120f Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* RHI: Store texture handle as 64-bit intEskil Abrahamsen Blomfeldt2020-05-221-1/+1
| | | | | | | | | | | | | | | | | | When storing a void* pointer to the texture handle, we had to ensure that the variable would exist until the build phase, which is error prone and caused errors in QQuickWidget because we copied the texture ID from the FBO into a local variable before passing it into QQuickWindow::setRenderTarget(). The reason for using a void* was that we cannot know the width of the handles in the different backends, but we do know that they are 64-bit at maximum, so instead of storing potentially dangling pointers, we just make it a 64-bit integer and cast it back and forth in the backends. Task-number: QTBUG-78638 Change-Id: I7951e24351ddb209045ab6197d81eb1290b4da67 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Merge remote-tracking branch 'origin/5.15' into devQt Forward Merge Bot2020-02-261-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: examples/network/bearermonitor/CMakeLists.txt examples/network/CMakeLists.txt src/corelib/tools/qlinkedlist.h src/sql/kernel/qsqldriver_p.h src/sql/kernel/qsqlresult_p.h src/widgets/kernel/qwidget.cpp src/widgets/kernel/qwidget_p.h tests/auto/network/socket/platformsocketengine/tst_platformsocketengine.cpp tests/auto/network/socket/qtcpsocket/tst_qtcpsocket.cpp tests/auto/tools/moc/allmocs_baseline_in.json Change-Id: I21a3c34570ae79ea9d30107fae71759d7eac17d9
| * rhi: Fix building hellominimalcrossgfxtriangle on macOSLaszlo Agocs2020-02-211-1/+1
| | | | | | | | | | Change-Id: I55fa7d4d122750ca7ab90559026f4f4fcdf11663 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* | Merge remote-tracking branch 'origin/wip/cmake' into devAlexandru Croitor2020-02-1318-36/+18
|\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: tests/manual/rhi/hellominimalcrossgfxtriangle/CMakeLists.txt Hopefully final merge from wip/cmake, and then all cmake changes should target dev directly. Change-Id: I29b04c9b0284e97334877c77a32ffdf887dbf95b
| * | Regenerate projects one last time before mergewip/cmakeAlexandru Croitor2020-02-1219-38/+19
| | | | | | | | | | | | | | | | | | Change-Id: Ia24cf56b79ca6dacd370a7e397024e9b663e0167 Reviewed-by: Liang Qi <liang.qi@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* | | Merge remote-tracking branch 'origin/5.15' into devLiang Qi2020-02-138-556/+786
|\ \ \ | |/ / |/| / | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: examples/widgets/graphicsview/boxes/scene.h src/corelib/Qt5CoreMacros.cmake src/corelib/Qt6CoreMacros.cmake src/network/ssl/qsslsocket.cpp src/network/ssl/qsslsocket.h src/platformsupport/fontdatabases/windows/qwindowsfontenginedirectwrite.cpp src/testlib/CMakeLists.txt src/testlib/.prev_CMakeLists.txt tests/auto/corelib/tools/qscopeguard/tst_qscopeguard.cpp Disabled building manual tests with CMake for now, because qmake doesn't do it, and it confuses people. Done-With: Alexandru Croitor <alexandru.croitor@qt.io> Done-With: Volker Hilsheimer <volker.hilsheimer@qt.io> Change-Id: I865ae347bd01f4e59f16d007b66d175a52f1f152
| * Clean up and modernize hellominimalcrossgfxtriangle manual testLaszlo Agocs2020-02-047-552/+782
| | | | | | | | | | | | | | | | | | | | | | | | | | This particular test may serve as sample code in various materials in the future, therefore it is highly beneficial if it is kept in good shape. Make it easier to read, more compact, and split up among the natural boundaries of the functionality (global setup in main, window+swapchain management in Window, graphics resource setup and draw call recording in HelloWindow). Change-Id: I2451d3961a01131dcbffe66baf23d2cf9bfd077f Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* | Merge remote-tracking branch 'origin/dev' into wip/cmakeAlexandru Croitor2020-01-2920-5/+0
|\| | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/Qt5CoreConfigExtras.cmake.in src/corelib/Qt5CoreMacros.cmake src/dbus/Qt5DBusConfigExtras.cmake.in src/widgets/Qt5WidgetsConfigExtras.cmake.in Change-Id: Ib782f3b177c38b2cce83beebe15be9c0baa578f7
| * Regenerate qsb files for auto and manual testsLaszlo Agocs2020-01-2220-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | They are now version 4, which is hopefully the final format, relying on nothing but QDataStream. Except for the qshader autotest which tests all the 1..4 versions and so needs appropriate test data. Also unifies the batch file naming. Change-Id: Iec478be86d14dbec7ffb9d5f9b62c14fca5d7c9e Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* | Merge remote-tracking branch 'origin/dev' into merge-devLeander Beernaert2020-01-2433-25/+1023
|\| | | | | | | Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
| * rhi: Add render-to-cubemap manual testLaszlo Agocs2020-01-1318-0/+596
| | | | | | | | | | | | | | | | | | | | | | | | | | What's more, demonstrate two types of rendering to a cubemap: one by one to each face, and by attaching all faces as color attachments in one go. Both are used by Qt Quick 3D in connection with shadows, so this proves that the same is possible to implement with QRhi. Task-number: QTBUG-81261 Change-Id: I5c7077224d7cae0dd6ea02ac30a9e6f9f1f0c229 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
| * rhi: Add manual test for RGBA16F and computeLaszlo Agocs2020-01-139-0/+402
| | | | | | | | | | | | | | | | | | | | | | Uses the two compute shaders from Qt Quick 3D. Demonstrates and tests both RGBA16F textures and using them (and doing load/store with mip levels individually) in combination with compute. Task-number: QTBUG-81213 Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e Reviewed-by: Johan Helsing <johan.helsing@qt.io>
| * RHI: new native texture APIPaul Olav Tvete2019-12-051-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | The new version takes/returns a value that can be unpacked and passed to other functions without knowing which backend is in use. The old API will be removed in a later change when dependent modules have been updated Task-number: QTBUG-78570 Change-Id: I18d928ceef3cb617c0c509ecccb345551a7990af Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
| * Enable QRhi Metal backend on iOSLaszlo Agocs2019-11-276-16/+16
| | | | | | | | | | | | | | | | | | | | While we are at it, remove the Border and MirrorOnce wrap modes that have not been supported on OpenGL, because they are unsupported with Metal+iOS as well. Task-number: QTBUG-78580 Change-Id: I0db94b9d3a6125b3bb5d7b1db5d02a42cd94d2c2 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
| * Deprecate constructing QFlags from a pointerAllan Sandfeld Jensen2019-11-203-5/+5
| | | | | | | | | | | | | | | | | | This was used to support QFlags f = 0 initialization, but with 0 used as a pointer literal now considered bad form, it had been changed many places to QFlags f = nullptr, which is meaningless and confusing. Change-Id: I4bc592151c255dc5cab1a232615caecc520f02e8 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* | Convert all of tests/manualLeander Beernaert2019-11-1420-0/+780
|/ | | | | | | Fixes: QTBUG-78164 Change-Id: I28b59bf84533fc33fafafd1511b5337d36af0e2b Reviewed-by: Qt CMake Build Bot Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* rhi: Remove QVectors from the data description structs as wellLaszlo Agocs2019-10-033-8/+12
| | | | | | | | | | | | | | | As usual, keep some QVector overloads around to allow Qt Quick to compile. Color attachments and vertex input bindings get an at(index) type of accessor, unlike any other of similar lists. This is because there the index is significant, and sequential iteration is not the only type of operation that is performed. Sometimes a lookup based on an index will be needed as well. Task-number: QTBUG-78883 Change-Id: I3882941f09e94ee2f179e0e9b8161551f0d5dae7 Reviewed-by: Christian Strømme <christian.stromme@qt.io> Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* Remove QVector in the API of QRhiResource subclassesLaszlo Agocs2019-09-304-22/+19
| | | | | | | | | | | | | | | | | | | | | | | | | Forcing users to go through a QVector, when in practice they almost always want to source the data from an initializer list, a QVarLengthArray, or a plain C array, is not ideal. Especially since we can reason about the maximum number of elements in the vast majority of use cases for all the affected lists. QRhiResource is also not copyable so we do not need the usual machinery offered by containers. So switch to a QVarLengthArray. Note that a resource is not a container. The only operations we are interested in is to be able to source data either via an initializer list or by iterating on something, and to be able to extract the data, in case a user wishes to set up another resource based on the existing one. In some cases a QVector overload is kept for source compatibility with other modules (Qt Quick). These may be removed in the future. Also do a similar QVector->QVarLengthArray change in the srb-related data in the backends. Change-Id: I6f5b2ebd8e75416ce0cca0817bb529446a4cb664 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Ensure drawable size atomicity within a frameLaszlo Agocs2019-09-294-25/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert surfacePixelSize() to be a getter only. With Metal this will mean returning the "live" layer size (and so not the layer.drawableSize), which is in line with what we expect with other backends. Instead, we leave it to the swapchain's buildOrResize() to "commit" the size by setting drawableSize on the layer. With typical application or Qt Quick logic this ensures that layer.drawableSize is set once and stays static until we get to process the next resize - on the rendering thread. This of course would still mean that there was a race when a client queries surfacePixelSize() to set the depth-stencil buffer size that is associated with a swapchain. (because that must happen before calling buildOrResize() according to the current semantics) That can however be solved in a quite elegant way, it turns out, because we already have a flag that indicates if a QRhiRenderBuffer is used in combination with (and only in combination with) a swapchain. If we simply say that setting the UsedWithSwapChainOnly flag provides automatic sizing as well (so no setPixelSize() call is needed), clients can simply get rid of the problematic surfacePixelSize() query and everything works. Task-number: QTBUG-78641 Change-Id: Ib1bfc9ef8531bcce033d1f1e5d4d5b4984d6d69f Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* rhi: Always enable debug info printing from manual testsLaszlo Agocs2019-09-291-1/+3
| | | | | | | | | It can be important to see for example the adapter enumeration that is printed when qt.rhi.general is enabled. Make it enabled by default in the tests. Change-Id: I7bd073781e176d9b17b5386c548e9f8a2e16c10f Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* rhi: Add a --transparent option to manual testsLaszlo Agocs2019-09-2615-14/+30
| | | | | | | | | | This will also cause clearing to 0,0,0,0. Essential in order to allow fast testing of window transparency issues in combination with QRhi and the various backends. Change-Id: Iee2763c1d06f1d3e5d59a9142abaf30fab1dc543 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* rhi: Unify handling of special cases for scissor and viewport rectsLaszlo Agocs2019-09-264-0/+257
| | | | | | | | | | | | | | | | | | | | | | | | | | | With OpenGL a scissor (or viewport) rectangle is not allowed to have a negative width or height. Everything else is allowed. This is also the semantic we wish to keep for QRhiViewport and QRhiScissor. This raises some problems. For instance, when we do bottom-left - top-left rectangle conversion, the case of partially out of bounds rects needs to be taken into account. Otherwise, Qt Quick ends up in wrong scissoring in certain cases, typically when the QQuickWindow size is decreased so the content does not fit because that will then start generating negative x, y scissors for clipping (which is perfectly valid but the QRhi backends need to be able to deal with it) Then there is the problem of having to clamp width and height carefully, because some validation layers for some APIs will reject a viewport or scissor with partially out of bounds rectangles. To verify all this, add a new manual test, based on the cubemap one. (cubemap was chosen because that is an ideal test scene as it fills the viewport completely, and so it is visually straightforward when a scissor rectangle is moving around over it) Fixes: QTBUG-78702 Change-Id: I60614836432ea9934fc0dbd0ac7e88931f476542 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Include missing shbang line in executable shell scriptEdward Welbourne2019-09-231-0/+1
| | | | | Change-Id: I802665c89fcac9e07e745cf6dce1a04404ae764d Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* rhi: Add a flag to indicate preferring a software adapterLaszlo Agocs2019-09-121-0/+7
| | | | | | | ...if there is one and the concept is applicable in the first place. Change-Id: Iab202c1c1cdd229f4910159de4cae7ce30805ea9 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* rhi: d3d11: Add the device lost testing machineryLaszlo Agocs2019-09-121-1/+14
| | | | | | | | | | | | | | | | | | | The device can be lost when physically removing the graphics adapter, disabling the driver (Device Manager), upgrading/uninstalling the graphics driver, and when it is reset due to an error. Some of these can (and should) be tested manually, but the last one has a convenient, programmatic way of triggering: by triggering the timeout detection and recovery (TDR) of WDDM. A compute shader with an infinite loop should trigger this after 2 seconds by default. All tests in tests/manual/rhi can now be started with a --curse <count> argument where <count> specifies the number of frames to render before breaking the device. Qt Quick will get an environment variable with similar semantics in a separate patch. Change-Id: I4b6f8d977a15b5b89d686b3973965df6435810ae Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* rhi: vulkan: Introduce secondary command buffer usageLaszlo Agocs2019-08-292-1/+7
| | | | | | | | | | | As an option. Must opt in via setting ExternalContentsInPass in the flags for beginFrame(). It is somewhat unfortunate to require declaring this up front, but forcing using secondary command buffers always, even though beginExternal() may not be used in many applications, would be an overkill. Change-Id: I8d52bcab40c96f89f140c4c7877b6c459925e3c7 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi: Fix clear value in offscreen testLaszlo Agocs2019-07-311-1/+1
| | | | | | | Leftover from the migration to QColor as color clear value. Change-Id: Ibf49d65234a1e14d53035b46249753a5929ca22b Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi: gl: Add support for computeLaszlo Agocs2019-07-311-1/+1
| | | | | | | ...and storage buffers and images. Change-Id: If38a51322e3187088a13cf4e9b88cb40c8af8621 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi: metal: Do not hold on to the drawable when not presentingLaszlo Agocs2019-07-311-0/+4
| | | | | | | | | | | The Quick render loops do SkipPresent occasionally, and it all seemed to work with the threaded one because we lack an autorelease pool on the SG render thread. (to be corrected separately) The basic one ended up crashing sometimes, however. Holding on to the drawable is incorrect. Fixes: QTBUG-76953 Change-Id: I0d0ec6d09aa209d2c848d7a9dbd9b15916fe23ab Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* rhi: Improve base vertex/instance supportLaszlo Agocs2019-07-011-0/+2
| | | | | | | | | Have feature flags as appropriate. OpenGL is causing a mess here but let's support what we can since some of this will become relevant in more sophisticated mesh drawing cases with 3D in particular. Change-Id: Idfa7b4642ec87147978e03d78d6233efbd151491 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* rhi: Add a test for instancingLaszlo Agocs2019-07-019-1/+227
| | | | | | | | Draws 1024 cubes at random x,y positions with varying color with a single instanced draw call. Change-Id: I8737503acf23866ad4734b1d88753415a3b93445 Reviewed-by: Lars Knoll <lars.knoll@qt.io>