From 1176959b47ef81833998d41b822290d2788f9a4b Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Mon, 4 Jan 2021 15:44:21 +0100 Subject: rhi: shadowmap manual test: use Nearest filtering Just to avoid validation warnings on systems where the sampling a D32 texture with linear filtering is not supported. This is likely not a problem elsewhere: Qt Quick 3D for example samples the depth texture only with Nearest filtering already. Fixes: QTBUG-89761 Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74 Reviewed-by: Andy Nichols (cherry picked from commit 133af89038927d5f1a536619ff2869e8f372a4dd) Reviewed-by: Qt Cherry-pick Bot --- tests/manual/rhi/shadowmap/shadowmap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/manual/rhi/shadowmap/shadowmap.cpp b/tests/manual/rhi/shadowmap/shadowmap.cpp index dc533fea29..39568ad9c4 100644 --- a/tests/manual/rhi/shadowmap/shadowmap.cpp +++ b/tests/manual/rhi/shadowmap/shadowmap.cpp @@ -112,7 +112,7 @@ void Window::customInit() d.releasePool << d.shadowMap; d.shadowMap->create(); - d.shadowSampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, + d.shadowSampler = m_r->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); d.releasePool << d.shadowSampler; d.shadowSampler->setTextureCompareOp(QRhiSampler::Less); -- cgit v1.2.3