From 19b8edebf580f26f724a50b5e1173078dadeec95 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Thu, 15 Jan 2015 16:16:19 +0100 Subject: Make transparency test actually test transparency The OpenGL windows should have some more obvious transparent areas in them. Change-Id: I7d000cd367208f99a79b11c341bf94062613f357 Reviewed-by: Friedemann Kleint --- tests/manual/windowtransparency/windowtransparency.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/manual/windowtransparency/windowtransparency.cpp b/tests/manual/windowtransparency/windowtransparency.cpp index cac3449fb6..af9ccba707 100644 --- a/tests/manual/windowtransparency/windowtransparency.cpp +++ b/tests/manual/windowtransparency/windowtransparency.cpp @@ -86,7 +86,7 @@ public: prog.bind(); QOpenGLFunctions *functions = gl->functions(); - functions->glClearColor(0, 0, 0, 1); + functions->glClearColor(0, 0, 0, 0); functions->glClear(GL_COLOR_BUFFER_BIT); functions->glViewport(0, 0, width(), height()); -- cgit v1.2.3