From a05d8c73ffd38414c22be801d6c9d27c1d34ab93 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Wed, 24 Jun 2015 08:49:13 +0100 Subject: Fix accidental fall through in QOpenGLTexture::set[Compressed]Data() Task-number: QTBUG-46826 Change-Id: Ie04e69cc5af05650ec6aa42f534f494049a54ee8 Reviewed-by: James Turner Reviewed-by: Mike Krus Reviewed-by: Giuseppe D'Angelo --- src/gui/opengl/qopengltexture.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp index baa702a982..5edaddcd6a 100644 --- a/src/gui/opengl/qopengltexture.cpp +++ b/src/gui/opengl/qopengltexture.cpp @@ -1112,6 +1112,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub mipLevelSize(mipLevel, dimensions[0]), 1, sourceFormat, sourceType, data, options); + break; case QOpenGLTexture::Target2D: Q_UNUSED(layer); @@ -1210,6 +1211,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe mipLevelSize(mipLevel, dimensions[0]), 1, format, dataSize, data, options); + break; case QOpenGLTexture::Target2D: Q_UNUSED(layer); -- cgit v1.2.3