From d03cc17a6cf17b1427307034edd7d3589ede4aef Mon Sep 17 00:00:00 2001 From: Yoann Lopes Date: Fri, 4 Apr 2014 14:38:22 +0200 Subject: Android: use glyph cache resizing workaround with Vivante GC1000 GPU. Task-number: QTBUG-38102 Change-Id: I9f423e15b9cbc3d2f424871f47795052b1f53e09 Reviewed-by: Eskil Abrahamsen Blomfeldt --- src/plugins/platforms/android/qandroidplatformopenglcontext.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/plugins/platforms/android/qandroidplatformopenglcontext.cpp b/src/plugins/platforms/android/qandroidplatformopenglcontext.cpp index 289480c625..152a06c99d 100644 --- a/src/plugins/platforms/android/qandroidplatformopenglcontext.cpp +++ b/src/plugins/platforms/android/qandroidplatformopenglcontext.cpp @@ -71,7 +71,8 @@ bool QAndroidPlatformOpenGLContext::needsFBOReadBackWorkaroud() const char *rendererString = reinterpret_cast(glGetString(GL_RENDERER)); needsWorkaround = qstrcmp(rendererString, "Mali-400 MP") == 0 - || qstrcmp(rendererString, "Adreno (TM) 200") == 0; + || qstrcmp(rendererString, "Adreno (TM) 200") == 0 + || qstrcmp(rendererString, "GC1000 core") == 0; set = true; } -- cgit v1.2.3