From e0d5221957bf0d7857f924f1f2ae63d490de0a0a Mon Sep 17 00:00:00 2001 From: Casper van Donderen Date: Wed, 22 Jun 2011 13:54:56 +0200 Subject: Move all other demos in qtbase to examples. Change-Id: Iab0e7364d1f6b348d0e3033ea9304139f5bd6d0d Reviewed-on: http://codereview.qt.nokia.com/617 Reviewed-by: Qt Sanity Bot Reviewed-by: David Boddie --- examples/animation/sub-attaq/animationmanager.cpp | 98 ++ examples/animation/sub-attaq/animationmanager.h | 73 + examples/animation/sub-attaq/boat.cpp | 272 ++++ examples/animation/sub-attaq/boat.h | 95 ++ examples/animation/sub-attaq/boat_p.h | 232 +++ examples/animation/sub-attaq/bomb.cpp | 118 ++ examples/animation/sub-attaq/bomb.h | 67 + examples/animation/sub-attaq/data.xml | 39 + examples/animation/sub-attaq/graphicsscene.cpp | 282 ++++ examples/animation/sub-attaq/graphicsscene.h | 122 ++ examples/animation/sub-attaq/main.cpp | 57 + examples/animation/sub-attaq/mainwindow.cpp | 82 ++ examples/animation/sub-attaq/mainwindow.h | 63 + .../animation/sub-attaq/pics/big/background.png | Bin 0 -> 48858 bytes examples/animation/sub-attaq/pics/big/boat.png | Bin 0 -> 5198 bytes examples/animation/sub-attaq/pics/big/bomb.png | Bin 0 -> 760 bytes .../sub-attaq/pics/big/explosion/boat/step1.png | Bin 0 -> 5760 bytes .../sub-attaq/pics/big/explosion/boat/step2.png | Bin 0 -> 9976 bytes .../sub-attaq/pics/big/explosion/boat/step3.png | Bin 0 -> 12411 bytes .../sub-attaq/pics/big/explosion/boat/step4.png | Bin 0 -> 15438 bytes .../pics/big/explosion/submarine/step1.png | Bin 0 -> 3354 bytes .../pics/big/explosion/submarine/step2.png | Bin 0 -> 6205 bytes .../pics/big/explosion/submarine/step3.png | Bin 0 -> 6678 bytes .../pics/big/explosion/submarine/step4.png | Bin 0 -> 6666 bytes .../animation/sub-attaq/pics/big/submarine.png | Bin 0 -> 3202 bytes examples/animation/sub-attaq/pics/big/surface.png | Bin 0 -> 575 bytes examples/animation/sub-attaq/pics/big/torpedo.png | Bin 0 -> 951 bytes .../sub-attaq/pics/scalable/background-n810.svg | 171 +++ .../sub-attaq/pics/scalable/background.svg | 171 +++ .../animation/sub-attaq/pics/scalable/boat.svg | 279 ++++ .../animation/sub-attaq/pics/scalable/bomb.svg | 138 ++ .../animation/sub-attaq/pics/scalable/sand.svg | 103 ++ examples/animation/sub-attaq/pics/scalable/see.svg | 44 + examples/animation/sub-attaq/pics/scalable/sky.svg | 45 + .../sub-attaq/pics/scalable/sub-attaq.svg | 1473 ++++++++++++++++++++ .../sub-attaq/pics/scalable/submarine.svg | 214 +++ .../animation/sub-attaq/pics/scalable/surface.svg | 49 + .../animation/sub-attaq/pics/scalable/torpedo.svg | 127 ++ .../animation/sub-attaq/pics/small/background.png | Bin 0 -> 34634 bytes examples/animation/sub-attaq/pics/small/boat.png | Bin 0 -> 2394 bytes examples/animation/sub-attaq/pics/small/bomb.png | Bin 0 -> 760 bytes .../animation/sub-attaq/pics/small/submarine.png | Bin 0 -> 1338 bytes .../animation/sub-attaq/pics/small/surface.png | Bin 0 -> 502 bytes .../animation/sub-attaq/pics/small/torpedo.png | Bin 0 -> 951 bytes .../animation/sub-attaq/pics/welcome/logo-a.png | Bin 0 -> 5972 bytes .../animation/sub-attaq/pics/welcome/logo-a2.png | Bin 0 -> 5969 bytes .../animation/sub-attaq/pics/welcome/logo-b.png | Bin 0 -> 6869 bytes .../animation/sub-attaq/pics/welcome/logo-dash.png | Bin 0 -> 2255 bytes .../animation/sub-attaq/pics/welcome/logo-excl.png | Bin 0 -> 2740 bytes .../animation/sub-attaq/pics/welcome/logo-q.png | Bin 0 -> 7016 bytes .../animation/sub-attaq/pics/welcome/logo-s.png | Bin 0 -> 5817 bytes .../animation/sub-attaq/pics/welcome/logo-t.png | Bin 0 -> 3717 bytes .../animation/sub-attaq/pics/welcome/logo-t2.png | Bin 0 -> 3688 bytes .../animation/sub-attaq/pics/welcome/logo-u.png | Bin 0 -> 5374 bytes examples/animation/sub-attaq/pixmapitem.cpp | 76 + examples/animation/sub-attaq/pixmapitem.h | 63 + examples/animation/sub-attaq/progressitem.cpp | 67 + examples/animation/sub-attaq/progressitem.h | 61 + examples/animation/sub-attaq/qanimationstate.cpp | 150 ++ examples/animation/sub-attaq/qanimationstate.h | 92 ++ examples/animation/sub-attaq/states.cpp | 330 +++++ examples/animation/sub-attaq/states.h | 180 +++ examples/animation/sub-attaq/sub-attaq.pro | 41 + examples/animation/sub-attaq/subattaq.qrc | 39 + examples/animation/sub-attaq/submarine.cpp | 182 +++ examples/animation/sub-attaq/submarine.h | 93 ++ examples/animation/sub-attaq/submarine_p.h | 137 ++ .../animation/sub-attaq/textinformationitem.cpp | 54 + examples/animation/sub-attaq/textinformationitem.h | 55 + examples/animation/sub-attaq/torpedo.cpp | 114 ++ examples/animation/sub-attaq/torpedo.h | 67 + 71 files changed, 6215 insertions(+) create mode 100644 examples/animation/sub-attaq/animationmanager.cpp create mode 100644 examples/animation/sub-attaq/animationmanager.h create mode 100644 examples/animation/sub-attaq/boat.cpp create mode 100644 examples/animation/sub-attaq/boat.h create mode 100644 examples/animation/sub-attaq/boat_p.h create mode 100644 examples/animation/sub-attaq/bomb.cpp create mode 100644 examples/animation/sub-attaq/bomb.h create mode 100644 examples/animation/sub-attaq/data.xml create mode 100644 examples/animation/sub-attaq/graphicsscene.cpp create mode 100644 examples/animation/sub-attaq/graphicsscene.h create mode 100644 examples/animation/sub-attaq/main.cpp create mode 100644 examples/animation/sub-attaq/mainwindow.cpp create mode 100644 examples/animation/sub-attaq/mainwindow.h create mode 100644 examples/animation/sub-attaq/pics/big/background.png create mode 100644 examples/animation/sub-attaq/pics/big/boat.png create mode 100644 examples/animation/sub-attaq/pics/big/bomb.png create mode 100644 examples/animation/sub-attaq/pics/big/explosion/boat/step1.png create mode 100644 examples/animation/sub-attaq/pics/big/explosion/boat/step2.png create mode 100644 examples/animation/sub-attaq/pics/big/explosion/boat/step3.png create mode 100644 examples/animation/sub-attaq/pics/big/explosion/boat/step4.png create mode 100644 examples/animation/sub-attaq/pics/big/explosion/submarine/step1.png create mode 100644 examples/animation/sub-attaq/pics/big/explosion/submarine/step2.png create mode 100644 examples/animation/sub-attaq/pics/big/explosion/submarine/step3.png create mode 100644 examples/animation/sub-attaq/pics/big/explosion/submarine/step4.png create mode 100644 examples/animation/sub-attaq/pics/big/submarine.png create mode 100644 examples/animation/sub-attaq/pics/big/surface.png create mode 100644 examples/animation/sub-attaq/pics/big/torpedo.png create mode 100644 examples/animation/sub-attaq/pics/scalable/background-n810.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/background.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/boat.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/bomb.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/sand.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/see.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/sky.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/sub-attaq.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/submarine.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/surface.svg create mode 100644 examples/animation/sub-attaq/pics/scalable/torpedo.svg create mode 100644 examples/animation/sub-attaq/pics/small/background.png create mode 100644 examples/animation/sub-attaq/pics/small/boat.png create mode 100644 examples/animation/sub-attaq/pics/small/bomb.png create mode 100644 examples/animation/sub-attaq/pics/small/submarine.png create mode 100644 examples/animation/sub-attaq/pics/small/surface.png create mode 100644 examples/animation/sub-attaq/pics/small/torpedo.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-a.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-a2.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-b.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-dash.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-excl.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-q.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-s.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-t.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-t2.png create mode 100644 examples/animation/sub-attaq/pics/welcome/logo-u.png create mode 100644 examples/animation/sub-attaq/pixmapitem.cpp create mode 100644 examples/animation/sub-attaq/pixmapitem.h create mode 100644 examples/animation/sub-attaq/progressitem.cpp create mode 100644 examples/animation/sub-attaq/progressitem.h create mode 100644 examples/animation/sub-attaq/qanimationstate.cpp create mode 100644 examples/animation/sub-attaq/qanimationstate.h create mode 100644 examples/animation/sub-attaq/states.cpp create mode 100644 examples/animation/sub-attaq/states.h create mode 100644 examples/animation/sub-attaq/sub-attaq.pro create mode 100644 examples/animation/sub-attaq/subattaq.qrc create mode 100644 examples/animation/sub-attaq/submarine.cpp create mode 100644 examples/animation/sub-attaq/submarine.h create mode 100644 examples/animation/sub-attaq/submarine_p.h create mode 100644 examples/animation/sub-attaq/textinformationitem.cpp create mode 100644 examples/animation/sub-attaq/textinformationitem.h create mode 100644 examples/animation/sub-attaq/torpedo.cpp create mode 100644 examples/animation/sub-attaq/torpedo.h (limited to 'examples/animation/sub-attaq') diff --git a/examples/animation/sub-attaq/animationmanager.cpp b/examples/animation/sub-attaq/animationmanager.cpp new file mode 100644 index 0000000000..c7e230e3d2 --- /dev/null +++ b/examples/animation/sub-attaq/animationmanager.cpp @@ -0,0 +1,98 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "animationmanager.h" + +//Qt +#include +#include + +// the universe's only animation manager +AnimationManager *AnimationManager::instance = 0; + +AnimationManager::AnimationManager() +{ +} + +AnimationManager *AnimationManager::self() +{ + if (!instance) + instance = new AnimationManager; + return instance; +} + +void AnimationManager::registerAnimation(QAbstractAnimation *anim) +{ + QObject::connect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*))); + animations.append(anim); +} + +void AnimationManager::unregisterAnimation_helper(QObject *obj) +{ + unregisterAnimation(static_cast(obj)); +} + +void AnimationManager::unregisterAnimation(QAbstractAnimation *anim) +{ + QObject::disconnect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*))); + animations.removeAll(anim); +} + +void AnimationManager::unregisterAllAnimations() +{ + animations.clear(); +} + +void AnimationManager::pauseAll() +{ + foreach (QAbstractAnimation* animation, animations) { + if (animation->state() == QAbstractAnimation::Running) + animation->pause(); + } +} +void AnimationManager::resumeAll() +{ + foreach (QAbstractAnimation* animation, animations) { + if (animation->state() == QAbstractAnimation::Paused) + animation->resume(); + } +} diff --git a/examples/animation/sub-attaq/animationmanager.h b/examples/animation/sub-attaq/animationmanager.h new file mode 100644 index 0000000000..429d656485 --- /dev/null +++ b/examples/animation/sub-attaq/animationmanager.h @@ -0,0 +1,73 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef ANIMATIONMANAGER_H +#define ANIMATIONMANAGER_H + +#include + +QT_BEGIN_NAMESPACE +class QAbstractAnimation; +QT_END_NAMESPACE + +class AnimationManager : public QObject +{ +Q_OBJECT +public: + AnimationManager(); + void registerAnimation(QAbstractAnimation *anim); + void unregisterAnimation(QAbstractAnimation *anim); + void unregisterAllAnimations(); + static AnimationManager *self(); + +public slots: + void pauseAll(); + void resumeAll(); + +private slots: + void unregisterAnimation_helper(QObject *obj); + +private: + static AnimationManager *instance; + QList animations; +}; + +#endif // ANIMATIONMANAGER_H diff --git a/examples/animation/sub-attaq/boat.cpp b/examples/animation/sub-attaq/boat.cpp new file mode 100644 index 0000000000..4ddf59e6a0 --- /dev/null +++ b/examples/animation/sub-attaq/boat.cpp @@ -0,0 +1,272 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "boat.h" +#include "boat_p.h" +#include "bomb.h" +#include "pixmapitem.h" +#include "graphicsscene.h" +#include "animationmanager.h" +#include "qanimationstate.h" + +//Qt +#include +#include +#include +#include +#include +#include + +static QAbstractAnimation *setupDestroyAnimation(Boat *boat) +{ + QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat); + for (int i = 1; i <= 4; i++) { + PixmapItem *step = new PixmapItem(QString("explosion/boat/step%1").arg(i),GraphicsScene::Big, boat); + step->setZValue(6); + step->setOpacity(0); + + //fade-in + QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity"); + anim->setEndValue(1); + anim->setDuration(100); + group->insertAnimation(i-1, anim); + + //and then fade-out + QPropertyAnimation *anim2 = new QPropertyAnimation(step, "opacity"); + anim2->setEndValue(0); + anim2->setDuration(100); + group->addAnimation(anim2); + } + + AnimationManager::self()->registerAnimation(group); + return group; +} + + + +Boat::Boat() : PixmapItem(QString("boat"), GraphicsScene::Big), + speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0) +{ + setZValue(4); + setFlags(QGraphicsItem::ItemIsFocusable); + + //The movement animation used to animate the boat + movementAnimation = new QPropertyAnimation(this, "pos"); + + //The destroy animation used to explode the boat + destroyAnimation = setupDestroyAnimation(this); + + //We setup the state machine of the boat + machine = new QStateMachine(this); + QState *moving = new QState(machine); + StopState *stopState = new StopState(this, moving); + machine->setInitialState(moving); + moving->setInitialState(stopState); + MoveStateRight *moveStateRight = new MoveStateRight(this, moving); + MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving); + LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine); + LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine); + + //then setup the transitions for the rightMove state + KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left); + leftStopRight->setTargetState(stopState); + KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Left); + leftMoveRight->setTargetState(moveStateRight); + KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); + rightMoveRight->setTargetState(moveStateRight); + KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); + rightMoveStop->setTargetState(moveStateRight); + + //then setup the transitions for the leftMove state + KeyStopTransition *rightStopLeft = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Right); + rightStopLeft->setTargetState(stopState); + KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); + rightMoveLeft->setTargetState(moveStateLeft); + KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); + leftMoveLeft->setTargetState(moveStateLeft); + KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); + leftMoveStop->setTargetState(moveStateLeft); + + //We set up the right move state + moveStateRight->addTransition(leftStopRight); + moveStateRight->addTransition(leftMoveRight); + moveStateRight->addTransition(rightMoveRight); + stopState->addTransition(rightMoveStop); + + //We set up the left move state + moveStateLeft->addTransition(rightStopLeft); + moveStateLeft->addTransition(leftMoveLeft); + moveStateLeft->addTransition(rightMoveLeft); + stopState->addTransition(leftMoveStop); + + //The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state + moveStateLeft->addTransition(movementAnimation, SIGNAL(finished()), stopState); + moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState); + + //We set up the keys for dropping bombs + KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); + upFireLeft->setTargetState(launchStateRight); + KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); + upFireRight->setTargetState(launchStateRight); + KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); + upFireStop->setTargetState(launchStateRight); + KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); + downFireLeft->setTargetState(launchStateLeft); + KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); + downFireRight->setTargetState(launchStateLeft); + KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); + downFireMove->setTargetState(launchStateLeft); + + //We set up transitions for fire up + moveStateRight->addTransition(upFireRight); + moveStateLeft->addTransition(upFireLeft); + stopState->addTransition(upFireStop); + + //We set up transitions for fire down + moveStateRight->addTransition(downFireRight); + moveStateLeft->addTransition(downFireLeft); + stopState->addTransition(downFireMove); + + //Finally the launch state should come back to its original state + QHistoryState *historyState = new QHistoryState(moving); + launchStateLeft->addTransition(historyState); + launchStateRight->addTransition(historyState); + + QFinalState *final = new QFinalState(machine); + + //This state play the destroyed animation + QAnimationState *destroyedState = new QAnimationState(machine); + destroyedState->setAnimation(destroyAnimation); + + //Play a nice animation when the boat is destroyed + moving->addTransition(this, SIGNAL(boatDestroyed()), destroyedState); + + //Transition to final state when the destroyed animation is finished + destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); + + //The machine has finished to be executed, then the boat is dead + connect(machine,SIGNAL(finished()), this, SIGNAL(boatExecutionFinished())); + +} + +void Boat::run() +{ + //We register animations + AnimationManager::self()->registerAnimation(movementAnimation); + AnimationManager::self()->registerAnimation(destroyAnimation); + machine->start(); +} + +void Boat::stop() +{ + movementAnimation->stop(); + machine->stop(); +} + +void Boat::updateBoatMovement() +{ + if (speed == 0 || direction == Boat::None) { + movementAnimation->stop(); + return; + } + + movementAnimation->stop(); + + if (direction == Boat::Left) { + movementAnimation->setEndValue(QPointF(0,y())); + movementAnimation->setDuration(x()/speed*15); + } + else /*if (direction == Boat::Right)*/ { + movementAnimation->setEndValue(QPointF(scene()->width()-size().width(),y())); + movementAnimation->setDuration((scene()->width()-size().width()-x())/speed*15); + } + movementAnimation->start(); +} + +void Boat::destroy() +{ + movementAnimation->stop(); + emit boatDestroyed(); +} + +int Boat::bombsLaunched() const +{ + return bombsAlreadyLaunched; +} + +void Boat::setBombsLaunched(int number) +{ + if (number > MAX_BOMB) { + qWarning("Boat::setBombsLaunched : It impossible to launch that number of bombs"); + return; + } + bombsAlreadyLaunched = number; +} + +int Boat::currentSpeed() const +{ + return speed; +} + +void Boat::setCurrentSpeed(int speed) +{ + if (speed > 3 || speed < 0) { + qWarning("Boat::setCurrentSpeed: The boat can't run on that speed"); + return; + } + this->speed = speed; +} + +enum Boat::Movement Boat::currentDirection() const +{ + return direction; +} + +void Boat::setCurrentDirection(Movement direction) +{ + this->direction = direction; +} + +int Boat::type() const +{ + return Type; +} diff --git a/examples/animation/sub-attaq/boat.h b/examples/animation/sub-attaq/boat.h new file mode 100644 index 0000000000..71e3512fc3 --- /dev/null +++ b/examples/animation/sub-attaq/boat.h @@ -0,0 +1,95 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __BOAT__H__ +#define __BOAT__H__ + +#include "pixmapitem.h" + +class Bomb; +QT_BEGIN_NAMESPACE +class QVariantAnimation; +class QAbstractAnimation; +class QStateMachine; +QT_END_NAMESPACE + +class Boat : public PixmapItem +{ +Q_OBJECT +public: + enum Movement { + None = 0, + Left, + Right + }; + enum { Type = UserType + 2 }; + Boat(); + void destroy(); + void run(); + void stop(); + + int bombsLaunched() const; + void setBombsLaunched(int number); + + int currentSpeed() const; + void setCurrentSpeed(int speed); + + enum Movement currentDirection() const; + void setCurrentDirection(Movement direction); + + void updateBoatMovement(); + + virtual int type() const; + +signals: + void boatDestroyed(); + void boatExecutionFinished(); + +private: + int speed; + int bombsAlreadyLaunched; + Movement direction; + QVariantAnimation *movementAnimation; + QAbstractAnimation *destroyAnimation; + QStateMachine *machine; +}; + +#endif //__BOAT__H__ diff --git a/examples/animation/sub-attaq/boat_p.h b/examples/animation/sub-attaq/boat_p.h new file mode 100644 index 0000000000..9022a4ca51 --- /dev/null +++ b/examples/animation/sub-attaq/boat_p.h @@ -0,0 +1,232 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef BOAT_P_H +#define BOAT_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +//Own +#include "bomb.h" +#include "graphicsscene.h" + +// Qt +#include + +static const int MAX_BOMB = 5; + + +//These transtion test if we have to stop the boat (i.e current speed is 1) +class KeyStopTransition : public QKeyEventTransition +{ +public: + KeyStopTransition(Boat *b, QEvent::Type t, int k) + : QKeyEventTransition(b, t, k), boat(b), key(k) + { + } +protected: + virtual bool eventTest(QEvent *event) + { + if (!QKeyEventTransition::eventTest(event)) + return false; + return (boat->currentSpeed() == 1); + } +private: + Boat * boat; + int key; +}; + +//These transtion test if we have to move the boat (i.e current speed was 0 or another value) + class KeyMoveTransition : public QKeyEventTransition +{ +public: + KeyMoveTransition(Boat *b, QEvent::Type t, int k) + : QKeyEventTransition(b, t, k), boat(b), key(k) + { + } +protected: + virtual bool eventTest(QEvent *event) + { + if (!QKeyEventTransition::eventTest(event)) + return false; + return (boat->currentSpeed() >= 0); + } + void onTransition(QEvent *) + { + //We decrease the speed if needed + if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right) + boat->setCurrentSpeed(boat->currentSpeed() - 1); + else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left) + boat->setCurrentSpeed(boat->currentSpeed() - 1); + else if (boat->currentSpeed() < 3) + boat->setCurrentSpeed(boat->currentSpeed() + 1); + boat->updateBoatMovement(); + } +private: + Boat * boat; + int key; +}; + +//This transition trigger the bombs launch + class KeyLaunchTransition : public QKeyEventTransition +{ +public: + KeyLaunchTransition(Boat *boat, QEvent::Type type, int key) + : QKeyEventTransition(boat, type, key), boat(boat), key(key) + { + } +protected: + virtual bool eventTest(QEvent *event) + { + if (!QKeyEventTransition::eventTest(event)) + return false; + //We have enough bomb? + return (boat->bombsLaunched() < MAX_BOMB); + } +private: + Boat * boat; + int key; +}; + +//This state is describing when the boat is moving right +class MoveStateRight : public QState +{ +public: + MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + { + } +protected: + void onEntry(QEvent *) + { + boat->setCurrentDirection(Boat::Right); + boat->updateBoatMovement(); + } +private: + Boat * boat; +}; + + //This state is describing when the boat is moving left +class MoveStateLeft : public QState +{ +public: + MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + { + } +protected: + void onEntry(QEvent *) + { + boat->setCurrentDirection(Boat::Left); + boat->updateBoatMovement(); + } +private: + Boat * boat; +}; + +//This state is describing when the boat is in a stand by position +class StopState : public QState +{ +public: + StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + { + } +protected: + void onEntry(QEvent *) + { + boat->setCurrentSpeed(0); + boat->setCurrentDirection(Boat::None); + boat->updateBoatMovement(); + } +private: + Boat * boat; +}; + +//This state is describing the launch of the torpedo on the right +class LaunchStateRight : public QState +{ +public: + LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + { + } +protected: + void onEntry(QEvent *) + { + Bomb *b = new Bomb(); + b->setPos(boat->x()+boat->size().width(),boat->y()); + GraphicsScene *scene = static_cast(boat->scene()); + scene->addItem(b); + b->launch(Bomb::Right); + boat->setBombsLaunched(boat->bombsLaunched() + 1); + } +private: + Boat * boat; +}; + +//This state is describing the launch of the torpedo on the left +class LaunchStateLeft : public QState +{ +public: + LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) + { + } +protected: + void onEntry(QEvent *) + { + Bomb *b = new Bomb(); + b->setPos(boat->x() - b->size().width(), boat->y()); + GraphicsScene *scene = static_cast(boat->scene()); + scene->addItem(b); + b->launch(Bomb::Left); + boat->setBombsLaunched(boat->bombsLaunched() + 1); + } +private: + Boat * boat; +}; + +#endif // BOAT_P_H diff --git a/examples/animation/sub-attaq/bomb.cpp b/examples/animation/sub-attaq/bomb.cpp new file mode 100644 index 0000000000..6811a27e88 --- /dev/null +++ b/examples/animation/sub-attaq/bomb.cpp @@ -0,0 +1,118 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "bomb.h" +#include "submarine.h" +#include "pixmapitem.h" +#include "animationmanager.h" +#include "qanimationstate.h" + +//Qt +#include +#include +#include +#include + +Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) +{ + setZValue(2); +} + +void Bomb::launch(Bomb::Direction direction) +{ + QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; + AnimationManager::self()->registerAnimation(launchAnimation); + qreal delta = direction == Right ? 20 : - 20; + QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); + anim->setEndValue(QPointF(x() + delta,y() - 20)); + anim->setDuration(150); + launchAnimation->addAnimation(anim); + anim = new QPropertyAnimation(this, "pos"); + anim->setEndValue(QPointF(x() + delta*2, y() )); + anim->setDuration(150); + launchAnimation->addAnimation(anim); + anim = new QPropertyAnimation(this, "pos"); + anim->setEndValue(QPointF(x() + delta*2,scene()->height())); + anim->setDuration(y()/2*60); + launchAnimation->addAnimation(anim); + connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); + connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop())); + //We setup the state machine of the bomb + QStateMachine *machine = new QStateMachine(this); + + //This state is when the launch animation is playing + QAnimationState *launched = new QAnimationState(machine); + launched->setAnimation(launchAnimation); + + //End + QFinalState *final = new QFinalState(machine); + + machine->setInitialState(launched); + + //### Add a nice animation when the bomb is destroyed + launched->addTransition(this, SIGNAL(bombExploded()),final); + + //If the animation is finished, then we move to the final state + launched->addTransition(launched, SIGNAL(animationFinished()), final); + + //The machine has finished to be executed, then the boat is dead + connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished())); + + machine->start(); + +} + +void Bomb::onAnimationLaunchValueChanged(const QVariant &) +{ + foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) { + if (item->type() == SubMarine::Type) { + SubMarine *s = static_cast(item); + destroy(); + s->destroy(); + } + } +} + +void Bomb::destroy() +{ + emit bombExploded(); +} diff --git a/examples/animation/sub-attaq/bomb.h b/examples/animation/sub-attaq/bomb.h new file mode 100644 index 0000000000..222c3d029f --- /dev/null +++ b/examples/animation/sub-attaq/bomb.h @@ -0,0 +1,67 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __BOMB__H__ +#define __BOMB__H__ + +#include "pixmapitem.h" + +class Bomb : public PixmapItem +{ +Q_OBJECT +public: + enum Direction { + Left = 0, + Right + }; + Bomb(); + void launch(Direction direction); + void destroy(); + +signals: + void bombExploded(); + void bombExecutionFinished(); + +private slots: + void onAnimationLaunchValueChanged(const QVariant &); +}; + +#endif //__BOMB__H__ diff --git a/examples/animation/sub-attaq/data.xml b/examples/animation/sub-attaq/data.xml new file mode 100644 index 0000000000..0f30515ddf --- /dev/null +++ b/examples/animation/sub-attaq/data.xml @@ -0,0 +1,39 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/animation/sub-attaq/graphicsscene.cpp b/examples/animation/sub-attaq/graphicsscene.cpp new file mode 100644 index 0000000000..f82d441068 --- /dev/null +++ b/examples/animation/sub-attaq/graphicsscene.cpp @@ -0,0 +1,282 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "graphicsscene.h" +#include "states.h" +#include "boat.h" +#include "submarine.h" +#include "torpedo.h" +#include "bomb.h" +#include "pixmapitem.h" +#include "animationmanager.h" +#include "qanimationstate.h" +#include "progressitem.h" +#include "textinformationitem.h" + +//Qt +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode) + : QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat) +{ + PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode); + backgroundItem->setZValue(1); + backgroundItem->setPos(0,0); + addItem(backgroundItem); + + PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode); + surfaceItem->setZValue(3); + surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2); + addItem(surfaceItem); + + //The item that display score and level + progressItem = new ProgressItem(backgroundItem); + + textInformationItem = new TextInformationItem(backgroundItem); + textInformationItem->hide(); + //We create the boat + addItem(boat); + boat->setPos(this->width()/2, sealLevel() - boat->size().height()); + boat->hide(); + + //parse the xml that contain all data of the game + QXmlStreamReader reader; + QFile file(":data.xml"); + file.open(QIODevice::ReadOnly); + reader.setDevice(&file); + LevelDescription currentLevel; + while (!reader.atEnd()) { + reader.readNext(); + if (reader.tokenType() == QXmlStreamReader::StartElement) { + if (reader.name() == "submarine") { + SubmarineDescription desc; + desc.name = reader.attributes().value("name").toString(); + desc.points = reader.attributes().value("points").toString().toInt(); + desc.type = reader.attributes().value("type").toString().toInt(); + submarinesData.append(desc); + } else if (reader.name() == "level") { + currentLevel.id = reader.attributes().value("id").toString().toInt(); + currentLevel.name = reader.attributes().value("name").toString(); + } else if (reader.name() == "subinstance") { + currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt())); + } + } else if (reader.tokenType() == QXmlStreamReader::EndElement) { + if (reader.name() == "level") { + levelsData.insert(currentLevel.id, currentLevel); + currentLevel.submarines.clear(); + } + } + } +} + +qreal GraphicsScene::sealLevel() const +{ + return (mode == Big) ? 220 : 160; +} + +void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction) +{ + static const int nLetters = 10; + static struct { + char const *pix; + qreal initX, initY; + qreal destX, destY; + } logoData[nLetters] = { + {"s", -1000, -1000, 300, 150 }, + {"u", -800, -1000, 350, 150 }, + {"b", -600, -1000, 400, 120 }, + {"dash", -400, -1000, 460, 150 }, + {"a", 1000, 2000, 350, 250 }, + {"t", 800, 2000, 400, 250 }, + {"t2", 600, 2000, 430, 250 }, + {"a2", 400, 2000, 465, 250 }, + {"q", 200, 2000, 510, 250 }, + {"excl", 0, 2000, 570, 220 } }; + + QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this); + QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this); + + for (int i = 0; i < nLetters; ++i) { + PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this); + logo->setPos(logoData[i].initX, logoData[i].initY); + logo->setZValue(i + 3); + //creation of the animations for moving letters + QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving); + moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY)); + moveAnim->setDuration(200); + moveAnim->setEasingCurve(QEasingCurve::OutElastic); + lettersGroupMoving->addPause(50); + //creation of the animations for fading out the letters + QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading); + fadeAnim->setDuration(800); + fadeAnim->setEndValue(0); + fadeAnim->setEasingCurve(QEasingCurve::OutQuad); + } + + QStateMachine *machine = new QStateMachine(this); + + //This state is when the player is playing + PlayState *gameState = new PlayState(this, machine); + + //Final state + QFinalState *final = new QFinalState(machine); + + //Animation when the player enter in the game + QAnimationState *lettersMovingState = new QAnimationState(machine); + lettersMovingState->setAnimation(lettersGroupMoving); + + //Animation when the welcome screen disappear + QAnimationState *lettersFadingState = new QAnimationState(machine); + lettersFadingState->setAnimation(lettersGroupFading); + + //if new game then we fade out the welcome screen and start playing + lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState); + lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState); + + //New Game is triggered then player start playing + gameState->addTransition(newAction, SIGNAL(triggered()), gameState); + + //Wanna quit, then connect to CTRL+Q + gameState->addTransition(quitAction, SIGNAL(triggered()), final); + lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final); + + //Welcome screen is the initial state + machine->setInitialState(lettersMovingState); + + machine->start(); + + //We reach the final state, then we quit + connect(machine, SIGNAL(finished()), qApp, SLOT(quit())); +} + +void GraphicsScene::addItem(Bomb *bomb) +{ + bombs.insert(bomb); + connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished())); + QGraphicsScene::addItem(bomb); +} + +void GraphicsScene::addItem(Torpedo *torpedo) +{ + torpedos.insert(torpedo); + connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished())); + QGraphicsScene::addItem(torpedo); +} + +void GraphicsScene::addItem(SubMarine *submarine) +{ + submarines.insert(submarine); + connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished())); + QGraphicsScene::addItem(submarine); +} + +void GraphicsScene::addItem(QGraphicsItem *item) +{ + QGraphicsScene::addItem(item); +} + +void GraphicsScene::onBombExecutionFinished() +{ + Bomb *bomb = qobject_cast(sender()); + bombs.remove(bomb); + bomb->deleteLater(); + if (boat) + boat->setBombsLaunched(boat->bombsLaunched() - 1); +} + +void GraphicsScene::onTorpedoExecutionFinished() +{ + Torpedo *torpedo = qobject_cast(sender()); + torpedos.remove(torpedo); + torpedo->deleteLater(); +} + +void GraphicsScene::onSubMarineExecutionFinished() +{ + SubMarine *submarine = qobject_cast(sender()); + submarines.remove(submarine); + if (submarines.count() == 0) + emit allSubMarineDestroyed(submarine->points()); + else + emit subMarineDestroyed(submarine->points()); + submarine->deleteLater(); +} + +void GraphicsScene::clearScene() +{ + foreach (SubMarine *sub, submarines) { + sub->destroy(); + sub->deleteLater(); + } + + foreach (Torpedo *torpedo, torpedos) { + torpedo->destroy(); + torpedo->deleteLater(); + } + + foreach (Bomb *bomb, bombs) { + bomb->destroy(); + bomb->deleteLater(); + } + + submarines.clear(); + bombs.clear(); + torpedos.clear(); + + AnimationManager::self()->unregisterAllAnimations(); + + boat->stop(); + boat->hide(); + boat->setEnabled(true); +} diff --git a/examples/animation/sub-attaq/graphicsscene.h b/examples/animation/sub-attaq/graphicsscene.h new file mode 100644 index 0000000000..e1220a5eb8 --- /dev/null +++ b/examples/animation/sub-attaq/graphicsscene.h @@ -0,0 +1,122 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __GRAPHICSSCENE__H__ +#define __GRAPHICSSCENE__H__ + +//Qt +#include +#include +#include + + +class Boat; +class SubMarine; +class Torpedo; +class Bomb; +class PixmapItem; +class ProgressItem; +class TextInformationItem; +QT_BEGIN_NAMESPACE +class QAction; +QT_END_NAMESPACE + +class GraphicsScene : public QGraphicsScene +{ +Q_OBJECT +public: + enum Mode { + Big = 0, + Small + }; + + struct SubmarineDescription { + int type; + int points; + QString name; + }; + + struct LevelDescription { + int id; + QString name; + QList > submarines; + }; + + GraphicsScene(int x, int y, int width, int height, Mode mode = Big); + qreal sealLevel() const; + void setupScene(QAction *newAction, QAction *quitAction); + void addItem(Bomb *bomb); + void addItem(Torpedo *torpedo); + void addItem(SubMarine *submarine); + void addItem(QGraphicsItem *item); + void clearScene(); + +signals: + void subMarineDestroyed(int); + void allSubMarineDestroyed(int); + +private slots: + void onBombExecutionFinished(); + void onTorpedoExecutionFinished(); + void onSubMarineExecutionFinished(); + +private: + Mode mode; + ProgressItem *progressItem; + TextInformationItem *textInformationItem; + Boat *boat; + QSet submarines; + QSet bombs; + QSet torpedos; + QVector submarinesData; + QHash levelsData; + + friend class PauseState; + friend class PlayState; + friend class LevelState; + friend class LostState; + friend class WinState; + friend class WinTransition; + friend class UpdateScoreTransition; +}; + +#endif //__GRAPHICSSCENE__H__ + diff --git a/examples/animation/sub-attaq/main.cpp b/examples/animation/sub-attaq/main.cpp new file mode 100644 index 0000000000..c8e534e7e7 --- /dev/null +++ b/examples/animation/sub-attaq/main.cpp @@ -0,0 +1,57 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include + +#include "mainwindow.h" + +int main(int argc, char *argv[]) +{ + QApplication app(argc, argv); + Q_INIT_RESOURCE(subattaq); + + qsrand(QTime(0,0,0).secsTo(QTime::currentTime())); + + MainWindow w; + w.show(); + + return app.exec(); +} diff --git a/examples/animation/sub-attaq/mainwindow.cpp b/examples/animation/sub-attaq/mainwindow.cpp new file mode 100644 index 0000000000..81632a50a0 --- /dev/null +++ b/examples/animation/sub-attaq/mainwindow.cpp @@ -0,0 +1,82 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "mainwindow.h" +#include "graphicsscene.h" + +//Qt +#include + +#ifdef QT_NO_OPENGL + #include + #include + #include +#else + #include +#endif + +MainWindow::MainWindow() : QMainWindow(0) +{ + QMenu *file = menuBar()->addMenu(tr("&File")); + + QAction *newAction = file->addAction(tr("New Game")); + newAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_N)); + QAction *quitAction = file->addAction(tr("Quit")); + quitAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q)); + + if (QApplication::arguments().contains("-fullscreen")) { + scene = new GraphicsScene(0, 0, 750, 400, GraphicsScene::Small); + setWindowState(Qt::WindowFullScreen); + } else { + scene = new GraphicsScene(0, 0, 880, 630); + layout()->setSizeConstraint(QLayout::SetFixedSize); + } + + view = new QGraphicsView(scene, this); + view->setAlignment(Qt::AlignLeft | Qt::AlignTop); + scene->setupScene(newAction, quitAction); +#ifndef QT_NO_OPENGL + view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers))); +#endif + + setCentralWidget(view); +} diff --git a/examples/animation/sub-attaq/mainwindow.h b/examples/animation/sub-attaq/mainwindow.h new file mode 100644 index 0000000000..933587a262 --- /dev/null +++ b/examples/animation/sub-attaq/mainwindow.h @@ -0,0 +1,63 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __MAINWINDOW__H__ +#define __MAINWINDOW__H__ + +//Qt +#include +class GraphicsScene; +QT_BEGIN_NAMESPACE +class QGraphicsView; +QT_END_NAMESPACE + +class MainWindow : public QMainWindow +{ +Q_OBJECT +public: + MainWindow(); + +private: + GraphicsScene *scene; + QGraphicsView *view; +}; + +#endif //__MAINWINDOW__H__ diff --git a/examples/animation/sub-attaq/pics/big/background.png b/examples/animation/sub-attaq/pics/big/background.png new file mode 100644 index 0000000000..9f581571fa Binary files /dev/null and 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/animation/sub-attaq/pics/scalable/submarine.svg b/examples/animation/sub-attaq/pics/scalable/submarine.svg new file mode 100644 index 0000000000..8a0ffddbca --- /dev/null +++ b/examples/animation/sub-attaq/pics/scalable/submarine.svg @@ -0,0 +1,214 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/animation/sub-attaq/pics/scalable/surface.svg b/examples/animation/sub-attaq/pics/scalable/surface.svg new file mode 100644 index 0000000000..40ed239638 --- /dev/null +++ b/examples/animation/sub-attaq/pics/scalable/surface.svg @@ -0,0 +1,49 @@ + + + + + + + + + + + + + + + diff --git a/examples/animation/sub-attaq/pics/scalable/torpedo.svg b/examples/animation/sub-attaq/pics/scalable/torpedo.svg new file mode 100644 index 0000000000..48e429d2bf --- /dev/null +++ b/examples/animation/sub-attaq/pics/scalable/torpedo.svg @@ -0,0 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b/examples/animation/sub-attaq/pics/welcome/logo-t2.png differ diff --git a/examples/animation/sub-attaq/pics/welcome/logo-u.png b/examples/animation/sub-attaq/pics/welcome/logo-u.png new file mode 100644 index 0000000000..24eede887a Binary files /dev/null and b/examples/animation/sub-attaq/pics/welcome/logo-u.png differ diff --git a/examples/animation/sub-attaq/pixmapitem.cpp b/examples/animation/sub-attaq/pixmapitem.cpp new file mode 100644 index 0000000000..be75bd1995 --- /dev/null +++ b/examples/animation/sub-attaq/pixmapitem.cpp @@ -0,0 +1,76 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "pixmapitem.h" + +//Qt +#include + +PixmapItem::PixmapItem(const QString &fileName,GraphicsScene::Mode mode, QGraphicsItem * parent) : QGraphicsObject(parent) +{ + if (mode == GraphicsScene::Big) + pix = ":/big/" + fileName; + else + pix = ":/small/" + fileName; +} + +PixmapItem::PixmapItem(const QString &fileName, QGraphicsScene *scene) : QGraphicsObject(), pix(fileName) +{ + scene->addItem(this); +} + +QSizeF PixmapItem::size() const +{ + return pix.size(); +} + +QRectF PixmapItem::boundingRect() const +{ + return QRectF(QPointF(0, 0), pix.size()); +} + +void PixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) +{ + painter->drawPixmap(0, 0, pix); +} + + diff --git a/examples/animation/sub-attaq/pixmapitem.h b/examples/animation/sub-attaq/pixmapitem.h new file mode 100644 index 0000000000..0a94aab7eb --- /dev/null +++ b/examples/animation/sub-attaq/pixmapitem.h @@ -0,0 +1,63 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __PIXMAPITEM__H__ +#define __PIXMAPITEM__H__ + +//Own +#include "graphicsscene.h" + +//Qt +#include + +class PixmapItem : public QGraphicsObject +{ +public: + PixmapItem(const QString &fileName, GraphicsScene::Mode mode, QGraphicsItem * parent = 0); + PixmapItem(const QString &fileName, QGraphicsScene *scene); + QSizeF size() const; + QRectF boundingRect() const; + void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *); +private: + QPixmap pix; +}; + +#endif //__PIXMAPITEM__H__ diff --git a/examples/animation/sub-attaq/progressitem.cpp b/examples/animation/sub-attaq/progressitem.cpp new file mode 100644 index 0000000000..426dedfbd4 --- /dev/null +++ b/examples/animation/sub-attaq/progressitem.cpp @@ -0,0 +1,67 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "progressitem.h" +#include "pixmapitem.h" + +ProgressItem::ProgressItem (QGraphicsItem * parent) + : QGraphicsTextItem(parent), currentLevel(1), currentScore(0) +{ + setFont(QFont("Comic Sans MS")); + setPos(parentItem()->boundingRect().topRight() - QPointF(180, -5)); +} + +void ProgressItem::setLevel(int level) +{ + currentLevel = level; + updateProgress(); +} + +void ProgressItem::setScore(int score) +{ + currentScore = score; + updateProgress(); +} + +void ProgressItem::updateProgress() +{ + setHtml(QString("Level : %1 Score : %2").arg(currentLevel).arg(currentScore)); +} diff --git a/examples/animation/sub-attaq/progressitem.h b/examples/animation/sub-attaq/progressitem.h new file mode 100644 index 0000000000..bcf708c512 --- /dev/null +++ b/examples/animation/sub-attaq/progressitem.h @@ -0,0 +1,61 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef PROGRESSITEM_H +#define PROGRESSITEM_H + +//Qt +#include + +class ProgressItem : public QGraphicsTextItem +{ +public: + ProgressItem(QGraphicsItem * parent = 0); + void setLevel(int level); + void setScore(int score); + +private: + void updateProgress(); + int currentLevel; + int currentScore; +}; + +#endif // PROGRESSITEM_H diff --git a/examples/animation/sub-attaq/qanimationstate.cpp b/examples/animation/sub-attaq/qanimationstate.cpp new file mode 100644 index 0000000000..593c8dfe8d --- /dev/null +++ b/examples/animation/sub-attaq/qanimationstate.cpp @@ -0,0 +1,150 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qanimationstate.h" + +#include + +QT_BEGIN_NAMESPACE + +/*! +\class QAnimationState + +\brief The QAnimationState class provides state that handle an animation and emit +a signal when this animation is finished. + +\ingroup statemachine + +QAnimationState provides a state that handle an animation. It will start this animation +when the state is entered and stop it when it is leaved. When the animation has finished the +state emit animationFinished signal. +QAnimationState is part of \l{The State Machine Framework}. + +\code +QStateMachine machine; +QAnimationState *s = new QAnimationState(machine->rootState()); +QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); +s->setAnimation(animation); +QState *s2 = new QState(machine->rootState()); +s->addTransition(s, SIGNAL(animationFinished()), s2); +machine.start(); +\endcode + +\sa QState, {The Animation Framework} +*/ + + +#ifndef QT_NO_ANIMATION + +/*! + Constructs a new state with the given \a parent state. +*/ +QAnimationState::QAnimationState(QState *parent) + : QState(parent), m_animation(0) +{ +} + +/*! + Destroys the animation state. +*/ +QAnimationState::~QAnimationState() +{ +} + +/*! + Set an \a animation for this QAnimationState. If an animation was previously handle by this + state then it won't emit animationFinished for the old animation. The QAnimationState doesn't + take the ownership of the animation. +*/ +void QAnimationState::setAnimation(QAbstractAnimation *animation) +{ + if (animation == m_animation) + return; + + //Disconnect from the previous animation if exist + if(m_animation) + disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); + + m_animation = animation; + + if (m_animation) { + //connect the new animation + connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); + } +} + +/*! + Returns the animation handle by this animation state, or 0 if there is no animation. +*/ +QAbstractAnimation* QAnimationState::animation() const +{ + return m_animation; +} + +/*! + \reimp +*/ +void QAnimationState::onEntry(QEvent *) +{ + if (m_animation) + m_animation->start(); +} + +/*! + \reimp +*/ +void QAnimationState::onExit(QEvent *) +{ + if (m_animation) + m_animation->stop(); +} + +/*! + \reimp +*/ +bool QAnimationState::event(QEvent *e) +{ + return QState::event(e); +} + +QT_END_NAMESPACE + +#endif diff --git a/examples/animation/sub-attaq/qanimationstate.h b/examples/animation/sub-attaq/qanimationstate.h new file mode 100644 index 0000000000..aace3b502b --- /dev/null +++ b/examples/animation/sub-attaq/qanimationstate.h @@ -0,0 +1,92 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QANIMATIONSTATE_H +#define QANIMATIONSTATE_H + +#ifndef QT_STATEMACHINE_SOLUTION +# include +# include +#else +# include "qstate.h" +# include "qabstractanimation.h" +#endif + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +QT_MODULE(Gui) + +#ifndef QT_NO_ANIMATION + +class QAbstractAnimation; + +class QAnimationState : public QState +{ + Q_OBJECT +public: + QAnimationState(QState *parent = 0); + ~QAnimationState(); + + void setAnimation(QAbstractAnimation *animation); + QAbstractAnimation* animation() const; + +signals: + void animationFinished(); + +protected: + void onEntry(QEvent *); + void onExit(QEvent *); + bool event(QEvent *e); + +private: + Q_DISABLE_COPY(QAnimationState) + QAbstractAnimation *m_animation; +}; + +#endif + +QT_END_NAMESPACE + +QT_END_HEADER + +#endif // QANIMATIONSTATE_H diff --git a/examples/animation/sub-attaq/states.cpp b/examples/animation/sub-attaq/states.cpp new file mode 100644 index 0000000000..462e13b90e --- /dev/null +++ b/examples/animation/sub-attaq/states.cpp @@ -0,0 +1,330 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "states.h" +#include "graphicsscene.h" +#include "boat.h" +#include "submarine.h" +#include "torpedo.h" +#include "animationmanager.h" +#include "progressitem.h" +#include "textinformationitem.h" + +//Qt +#include +#include +#include +#include +#include + +PlayState::PlayState(GraphicsScene *scene, QState *parent) + : QState(parent), + scene(scene), + machine(0), + currentLevel(0), + score(0) +{ +} + +PlayState::~PlayState() +{ + delete machine; +} + +void PlayState::onEntry(QEvent *) +{ + //We are now playing? + if (machine) { + machine->stop(); + //we hide the information + scene->textInformationItem->hide(); + scene->clearScene(); + currentLevel = 0; + score = 0; + delete machine; + } + + machine = new QStateMachine; + + //This state is when player is playing + LevelState *levelState = new LevelState(scene, this, machine); + + //This state is when the player is actually playing but the game is not paused + QState *playingState = new QState(levelState); + levelState->setInitialState(playingState); + + //This state is when the game is paused + PauseState *pauseState = new PauseState(scene, levelState); + + //We have one view, it receive the key press event + QKeyEventTransition *pressPplay = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P); + pressPplay->setTargetState(pauseState); + QKeyEventTransition *pressPpause = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P); + pressPpause->setTargetState(playingState); + + //Pause "P" is triggered, the player pause the game + playingState->addTransition(pressPplay); + + //To get back playing when the game has been paused + pauseState->addTransition(pressPpause); + + //This state is when player have lost + LostState *lostState = new LostState(scene, this, machine); + + //This state is when player have won + WinState *winState = new WinState(scene, this, machine); + + //The boat has been destroyed then the game is finished + levelState->addTransition(scene->boat, SIGNAL(boatExecutionFinished()),lostState); + + //This transition check if we won or not + WinTransition *winTransition = new WinTransition(scene, this, winState); + + //The boat has been destroyed then the game is finished + levelState->addTransition(winTransition); + + //This state is an animation when the score changed + UpdateScoreState *scoreState = new UpdateScoreState(this, levelState); + + //This transition update the score when a submarine die + UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState); + scoreTransition->setTargetState(scoreState); + + //The boat has been destroyed then the game is finished + playingState->addTransition(scoreTransition); + + //We go back to play state + scoreState->addTransition(playingState); + + //We start playing!!! + machine->setInitialState(levelState); + + //Final state + QFinalState *final = new QFinalState(machine); + + //This transition is triggered when the player press space after completing a level + CustomSpaceTransition *spaceTransition = new CustomSpaceTransition(scene->views().at(0), this, QEvent::KeyPress, Qt::Key_Space); + spaceTransition->setTargetState(levelState); + winState->addTransition(spaceTransition); + + //We lost we should reach the final state + lostState->addTransition(lostState, SIGNAL(finished()), final); + + machine->start(); +} + +LevelState::LevelState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) +{ +} +void LevelState::onEntry(QEvent *) +{ + initializeLevel(); +} + +void LevelState::initializeLevel() +{ + //we re-init the boat + scene->boat->setPos(scene->width()/2, scene->sealLevel() - scene->boat->size().height()); + scene->boat->setCurrentSpeed(0); + scene->boat->setCurrentDirection(Boat::None); + scene->boat->setBombsLaunched(0); + scene->boat->show(); + scene->setFocusItem(scene->boat, Qt::OtherFocusReason); + scene->boat->run(); + + scene->progressItem->setScore(game->score); + scene->progressItem->setLevel(game->currentLevel + 1); + + GraphicsScene::LevelDescription currentLevelDescription = scene->levelsData.value(game->currentLevel); + + for (int i = 0; i < currentLevelDescription.submarines.size(); ++i ) { + + QPair subContent = currentLevelDescription.submarines.at(i); + GraphicsScene::SubmarineDescription submarineDesc = scene->submarinesData.at(subContent.first); + + for (int j = 0; j < subContent.second; ++j ) { + SubMarine *sub = new SubMarine(submarineDesc.type, submarineDesc.name, submarineDesc.points); + scene->addItem(sub); + int random = (qrand() % 15 + 1); + qreal x = random == 13 || random == 5 ? 0 : scene->width() - sub->size().width(); + qreal y = scene->height() -(qrand() % 150 + 1) - sub->size().height(); + sub->setPos(x,y); + sub->setCurrentDirection(x == 0 ? SubMarine::Right : SubMarine::Left); + sub->setCurrentSpeed(qrand() % 3 + 1); + } + } +} + +/** Pause State */ +PauseState::PauseState(GraphicsScene *scene, QState *parent) : QState(parent),scene(scene) +{ +} +void PauseState::onEntry(QEvent *) +{ + AnimationManager::self()->pauseAll(); + scene->boat->setEnabled(false); +} +void PauseState::onExit(QEvent *) +{ + AnimationManager::self()->resumeAll(); + scene->boat->setEnabled(true); + scene->boat->setFocus(); +} + +/** Lost State */ +LostState::LostState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) +{ +} + +void LostState::onEntry(QEvent *) +{ + //The message to display + QString message = QString("You lose on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score); + + //We set the level back to 0 + game->currentLevel = 0; + + //We set the score back to 0 + game->score = 0; + + //We clear the scene + scene->clearScene(); + + //We inform the player + scene->textInformationItem->setMessage(message); + scene->textInformationItem->show(); +} + +void LostState::onExit(QEvent *) +{ + //we hide the information + scene->textInformationItem->hide(); +} + +/** Win State */ +WinState::WinState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) +{ +} + +void WinState::onEntry(QEvent *) +{ + //We clear the scene + scene->clearScene(); + + QString message; + if (scene->levelsData.size() - 1 != game->currentLevel) { + message = QString("You win the level %1. Your score is %2.\nPress Space to continue.").arg(game->currentLevel+1).arg(game->score); + //We increment the level number + game->currentLevel++; + } else { + message = QString("You finish the game on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score); + //We set the level back to 0 + game->currentLevel = 0; + //We set the score back to 0 + game->score = 0; + } + + //We inform the player + scene->textInformationItem->setMessage(message); + scene->textInformationItem->show(); +} + +void WinState::onExit(QEvent *) +{ + //we hide the information + scene->textInformationItem->hide(); +} + +/** UpdateScore State */ +UpdateScoreState::UpdateScoreState(PlayState *g, QState *parent) : QState(parent), game(g) +{ +} + +/** Win transition */ +UpdateScoreTransition::UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target) + : QSignalTransition(scene,SIGNAL(subMarineDestroyed(int))), + game(game), scene(scene) +{ + setTargetState(target); +} + +bool UpdateScoreTransition::eventTest(QEvent *event) +{ + if (!QSignalTransition::eventTest(event)) + return false; + QStateMachine::SignalEvent *se = static_cast(event); + game->score += se->arguments().at(0).toInt(); + scene->progressItem->setScore(game->score); + return true; +} + +/** Win transition */ +WinTransition::WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target) + : QSignalTransition(scene,SIGNAL(allSubMarineDestroyed(int))), + game(game), scene(scene) +{ + setTargetState(target); +} + +bool WinTransition::eventTest(QEvent *event) +{ + if (!QSignalTransition::eventTest(event)) + return false; + QStateMachine::SignalEvent *se = static_cast(event); + game->score += se->arguments().at(0).toInt(); + scene->progressItem->setScore(game->score); + return true; +} + +/** Space transition */ +CustomSpaceTransition::CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key) + : QKeyEventTransition(widget, type, key), + game(game) +{ +} + +bool CustomSpaceTransition::eventTest(QEvent *event) +{ + if (!QKeyEventTransition::eventTest(event)) + return false; + return (game->currentLevel != 0); +} diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h new file mode 100644 index 0000000000..cda9603196 --- /dev/null +++ b/examples/animation/sub-attaq/states.h @@ -0,0 +1,180 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef STATES_H +#define STATES_H + +//Qt +#include +#include +#include +#include +#include + +class GraphicsScene; +class Boat; +class SubMarine; +QT_BEGIN_NAMESPACE +class QStateMachine; +QT_END_NAMESPACE + +class PlayState : public QState +{ +public: + PlayState(GraphicsScene *scene, QState *parent = 0); + ~PlayState(); + + protected: + void onEntry(QEvent *); + +private : + GraphicsScene *scene; + QStateMachine *machine; + int currentLevel; + int score; + QState *parallelChild; + + friend class UpdateScoreState; + friend class UpdateScoreTransition; + friend class WinTransition; + friend class CustomSpaceTransition; + friend class WinState; + friend class LostState; + friend class LevelState; +}; + +class LevelState : public QState +{ +public: + LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); +protected: + void onEntry(QEvent *); +private : + void initializeLevel(); + GraphicsScene *scene; + PlayState *game; +}; + +class PauseState : public QState +{ +public: + PauseState(GraphicsScene *scene, QState *parent = 0); + +protected: + void onEntry(QEvent *); + void onExit(QEvent *); +private : + GraphicsScene *scene; + Boat *boat; +}; + +class LostState : public QState +{ +public: + LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); + +protected: + void onEntry(QEvent *); + void onExit(QEvent *); +private : + GraphicsScene *scene; + PlayState *game; +}; + +class WinState : public QState +{ +public: + WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); + +protected: + void onEntry(QEvent *); + void onExit(QEvent *); +private : + GraphicsScene *scene; + PlayState *game; +}; + +class UpdateScoreState : public QState +{ +public: + UpdateScoreState(PlayState *game, QState *parent); +private: + QPropertyAnimation *scoreAnimation; + PlayState *game; +}; + +//These transtion is used to update the score +class UpdateScoreTransition : public QSignalTransition +{ +public: + UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); +protected: + virtual bool eventTest(QEvent *event); +private: + PlayState * game; + GraphicsScene *scene; +}; + +//These transtion test if we have won the game +class WinTransition : public QSignalTransition +{ +public: + WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); +protected: + virtual bool eventTest(QEvent *event); +private: + PlayState * game; + GraphicsScene *scene; +}; + +//These transtion is true if one level has been completed and the player want to continue + class CustomSpaceTransition : public QKeyEventTransition +{ +public: + CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); +protected: + virtual bool eventTest(QEvent *event); +private: + PlayState *game; + int key; +}; + +#endif // STATES_H diff --git a/examples/animation/sub-attaq/sub-attaq.pro b/examples/animation/sub-attaq/sub-attaq.pro new file mode 100644 index 0000000000..5575f5e65f --- /dev/null +++ b/examples/animation/sub-attaq/sub-attaq.pro @@ -0,0 +1,41 @@ +contains(QT_CONFIG, opengl):QT += opengl +HEADERS += boat.h \ + bomb.h \ + mainwindow.h \ + submarine.h \ + torpedo.h \ + pixmapitem.h \ + graphicsscene.h \ + animationmanager.h \ + states.h \ + boat_p.h \ + submarine_p.h \ + qanimationstate.h \ + progressitem.h \ + textinformationitem.h +SOURCES += boat.cpp \ + bomb.cpp \ + main.cpp \ + mainwindow.cpp \ + submarine.cpp \ + torpedo.cpp \ + pixmapitem.cpp \ + graphicsscene.cpp \ + animationmanager.cpp \ + states.cpp \ + qanimationstate.cpp \ + progressitem.cpp \ + textinformationitem.cpp +RESOURCES += subattaq.qrc + +# install +target.path = $$[QT_INSTALL_DEMOS]/qtbase/sub-attaq +sources.files = $$SOURCES \ + $$HEADERS \ + $$RESOURCES \ + $$FORMS \ + sub-attaq.pro \ + pics +sources.path = $$[QT_INSTALL_DEMOS]/qtbase/sub-attaq +INSTALLS += target \ + sources diff --git a/examples/animation/sub-attaq/subattaq.qrc b/examples/animation/sub-attaq/subattaq.qrc new file mode 100644 index 0000000000..80a3af11cc --- /dev/null +++ b/examples/animation/sub-attaq/subattaq.qrc @@ -0,0 +1,39 @@ + + + pics/scalable/sub-attaq.svg + pics/scalable/submarine.svg + pics/scalable/boat.svg + pics/scalable/torpedo.svg + pics/welcome/logo-s.png + pics/welcome/logo-u.png + pics/welcome/logo-b.png + pics/welcome/logo-dash.png + pics/welcome/logo-a.png + pics/welcome/logo-t.png + pics/welcome/logo-t2.png + pics/welcome/logo-a2.png + pics/welcome/logo-q.png + pics/welcome/logo-excl.png + pics/big/background.png + pics/big/boat.png + pics/big/bomb.png + pics/big/submarine.png + pics/big/surface.png + pics/big/torpedo.png + pics/small/background.png + pics/small/boat.png + pics/small/bomb.png + pics/small/submarine.png + pics/small/surface.png + pics/small/torpedo.png + pics/big/explosion/boat/step1.png + pics/big/explosion/boat/step2.png + pics/big/explosion/boat/step3.png + pics/big/explosion/boat/step4.png + pics/big/explosion/submarine/step1.png + pics/big/explosion/submarine/step2.png + pics/big/explosion/submarine/step3.png + pics/big/explosion/submarine/step4.png + data.xml + + diff --git a/examples/animation/sub-attaq/submarine.cpp b/examples/animation/sub-attaq/submarine.cpp new file mode 100644 index 0000000000..2c8a5a2884 --- /dev/null +++ b/examples/animation/sub-attaq/submarine.cpp @@ -0,0 +1,182 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "submarine.h" +#include "submarine_p.h" +#include "torpedo.h" +#include "pixmapitem.h" +#include "graphicsscene.h" +#include "animationmanager.h" +#include "qanimationstate.h" + +#include +#include +#include +#include + +static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub) +{ + QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub); + for (int i = 1; i <= 4; ++i) { + PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub); + step->setZValue(6); + step->setOpacity(0); + QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group); + anim->setDuration(100); + anim->setEndValue(1); + } + AnimationManager::self()->registerAnimation(group); + return group; +} + + +SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big), + subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None) +{ + setZValue(5); + setTransformOriginPoint(boundingRect().center()); + + graphicsRotation = new QGraphicsRotation(this); + graphicsRotation->setAxis(Qt::YAxis); + graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0)); + QList r; + r.append(graphicsRotation); + setTransformations(r); + + //We setup the state machine of the submarine + QStateMachine *machine = new QStateMachine(this); + + //This state is when the boat is moving/rotating + QState *moving = new QState(machine); + + //This state is when the boat is moving from left to right + MovementState *movement = new MovementState(this, moving); + + //This state is when the boat is moving from left to right + ReturnState *rotation = new ReturnState(this, moving); + + //This is the initial state of the moving root state + moving->setInitialState(movement); + + movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving); + + //This is the initial state of the machine + machine->setInitialState(moving); + + //End + QFinalState *final = new QFinalState(machine); + + //If the moving animation is finished we move to the return state + movement->addTransition(movement, SIGNAL(animationFinished()), rotation); + + //If the return animation is finished we move to the moving state + rotation->addTransition(rotation, SIGNAL(animationFinished()), movement); + + //This state play the destroyed animation + QAnimationState *destroyedState = new QAnimationState(machine); + destroyedState->setAnimation(setupDestroyAnimation(this)); + + //Play a nice animation when the submarine is destroyed + moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState); + + //Transition to final state when the destroyed animation is finished + destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); + + //The machine has finished to be executed, then the submarine is dead + connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished())); + + machine->start(); +} + +int SubMarine::points() const +{ + return subPoints; +} + +void SubMarine::setCurrentDirection(SubMarine::Movement direction) +{ + if (this->direction == direction) + return; + if (direction == SubMarine::Right && this->direction == SubMarine::None) { + graphicsRotation->setAngle(180); + } + this->direction = direction; +} + +enum SubMarine::Movement SubMarine::currentDirection() const +{ + return direction; +} + +void SubMarine::setCurrentSpeed(int speed) +{ + if (speed < 0 || speed > 3) { + qWarning("SubMarine::setCurrentSpeed : The speed is invalid"); + } + this->speed = speed; + emit subMarineStateChanged(); +} + +int SubMarine::currentSpeed() const +{ + return speed; +} + +void SubMarine::launchTorpedo(int speed) +{ + Torpedo * torp = new Torpedo(); + GraphicsScene *scene = static_cast(this->scene()); + scene->addItem(torp); + torp->setPos(pos()); + torp->setCurrentSpeed(speed); + torp->launch(); +} + +void SubMarine::destroy() +{ + emit subMarineDestroyed(); +} + +int SubMarine::type() const +{ + return Type; +} diff --git a/examples/animation/sub-attaq/submarine.h b/examples/animation/sub-attaq/submarine.h new file mode 100644 index 0000000000..0d6087dc26 --- /dev/null +++ b/examples/animation/sub-attaq/submarine.h @@ -0,0 +1,93 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __SUBMARINE__H__ +#define __SUBMARINE__H__ + +//Qt +#include + +#include "pixmapitem.h" + +class Torpedo; + +class SubMarine : public PixmapItem +{ +Q_OBJECT +public: + enum Movement { + None = 0, + Left, + Right + }; + enum { Type = UserType + 1 }; + SubMarine(int type, const QString &name, int points); + + int points() const; + + void setCurrentDirection(Movement direction); + enum Movement currentDirection() const; + + void setCurrentSpeed(int speed); + int currentSpeed() const; + + void launchTorpedo(int speed); + void destroy(); + + virtual int type() const; + + QGraphicsRotation *rotation() const { return graphicsRotation; } + +signals: + void subMarineDestroyed(); + void subMarineExecutionFinished(); + void subMarineStateChanged(); + +private: + int subType; + QString subName; + int subPoints; + int speed; + Movement direction; + QGraphicsRotation *graphicsRotation; +}; + +#endif //__SUBMARINE__H__ diff --git a/examples/animation/sub-attaq/submarine_p.h b/examples/animation/sub-attaq/submarine_p.h new file mode 100644 index 0000000000..f0b370d878 --- /dev/null +++ b/examples/animation/sub-attaq/submarine_p.h @@ -0,0 +1,137 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef SUBMARINE_P_H +#define SUBMARINE_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +//Own +#include "animationmanager.h" +#include "submarine.h" +#include "qanimationstate.h" + +//Qt +#include +#include + +//This state is describing when the boat is moving right +class MovementState : public QAnimationState +{ +Q_OBJECT +public: + MovementState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent) + { + movementAnimation = new QPropertyAnimation(submarine, "pos"); + connect(movementAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationMovementValueChanged(const QVariant &))); + setAnimation(movementAnimation); + AnimationManager::self()->registerAnimation(movementAnimation); + this->submarine = submarine; + } + +protected slots: + void onAnimationMovementValueChanged(const QVariant &) + { + if (qrand() % 200 + 1 == 3) + submarine->launchTorpedo(qrand() % 3 + 1); + } + +protected: + void onEntry(QEvent *e) + { + if (submarine->currentDirection() == SubMarine::Left) { + movementAnimation->setEndValue(QPointF(0,submarine->y())); + movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12); + } + else /*if (submarine->currentDirection() == SubMarine::Right)*/ { + movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y())); + movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12); + } + QAnimationState::onEntry(e); + } + +private: + SubMarine *submarine; + QPropertyAnimation *movementAnimation; +}; + +//This state is describing when the boat is moving right +class ReturnState : public QAnimationState +{ +public: + ReturnState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent) + { + returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle"); + returnAnimation->setDuration(500); + AnimationManager::self()->registerAnimation(returnAnimation); + setAnimation(returnAnimation); + this->submarine = submarine; + } + +protected: + void onEntry(QEvent *e) + { + returnAnimation->stop(); + returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); + QAnimationState::onEntry(e); + } + + void onExit(QEvent *e) + { + submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right); + QAnimationState::onExit(e); + } + +private: + SubMarine *submarine; + QPropertyAnimation *returnAnimation; +}; + +#endif // SUBMARINE_P_H diff --git a/examples/animation/sub-attaq/textinformationitem.cpp b/examples/animation/sub-attaq/textinformationitem.cpp new file mode 100644 index 0000000000..e2653361a1 --- /dev/null +++ b/examples/animation/sub-attaq/textinformationitem.cpp @@ -0,0 +1,54 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "textinformationitem.h" +#include "pixmapitem.h" + +TextInformationItem::TextInformationItem (QGraphicsItem * parent) + : QGraphicsTextItem(parent) +{ + setFont(QFont("Comic Sans MS", 15)); +} +#include +void TextInformationItem::setMessage(const QString& text) +{ + setHtml(text); + setPos(parentItem()->boundingRect().center().x() - boundingRect().size().width()/2 , parentItem()->boundingRect().center().y()); +} diff --git a/examples/animation/sub-attaq/textinformationitem.h b/examples/animation/sub-attaq/textinformationitem.h new file mode 100644 index 0000000000..4b5f71969f --- /dev/null +++ b/examples/animation/sub-attaq/textinformationitem.h @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef TEXTINFORMATIONITEM_H +#define TEXTINFORMATIONITEM_H + +//Qt +#include + +class TextInformationItem : public QGraphicsTextItem +{ +public: + TextInformationItem(QGraphicsItem * parent = 0); + void setMessage(const QString& text); +}; + +#endif // TEXTINFORMATIONITEM_H diff --git a/examples/animation/sub-attaq/torpedo.cpp b/examples/animation/sub-attaq/torpedo.cpp new file mode 100644 index 0000000000..8c9bacfa38 --- /dev/null +++ b/examples/animation/sub-attaq/torpedo.cpp @@ -0,0 +1,114 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "torpedo.h" +#include "pixmapitem.h" +#include "boat.h" +#include "graphicsscene.h" +#include "animationmanager.h" +#include "qanimationstate.h" + +#include +#include +#include + +Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big), + currentSpeed(0) +{ + setZValue(2); +} + +void Torpedo::launch() +{ + QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos"); + AnimationManager::self()->registerAnimation(launchAnimation); + launchAnimation->setEndValue(QPointF(x(),qobject_cast(scene())->sealLevel() - 15)); + launchAnimation->setEasingCurve(QEasingCurve::InQuad); + launchAnimation->setDuration(y()/currentSpeed*10); + connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); + connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop())); + + //We setup the state machine of the torpedo + QStateMachine *machine = new QStateMachine(this); + + //This state is when the launch animation is playing + QAnimationState *launched = new QAnimationState(machine); + launched->setAnimation(launchAnimation); + + //End + QFinalState *final = new QFinalState(machine); + + machine->setInitialState(launched); + + //### Add a nice animation when the torpedo is destroyed + launched->addTransition(this, SIGNAL(torpedoExploded()),final); + + //If the animation is finished, then we move to the final state + launched->addTransition(launched, SIGNAL(animationFinished()), final); + + //The machine has finished to be executed, then the boat is dead + connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished())); + + machine->start(); +} + +void Torpedo::setCurrentSpeed(int speed) +{ + if (speed < 0) { + qWarning("Torpedo::setCurrentSpeed : The speed is invalid"); + return; + } + currentSpeed = speed; +} + +void Torpedo::onAnimationLaunchValueChanged(const QVariant &) +{ + foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) { + if (Boat *b = qgraphicsitem_cast(item)) + b->destroy(); + } +} + +void Torpedo::destroy() +{ + emit torpedoExploded(); +} diff --git a/examples/animation/sub-attaq/torpedo.h b/examples/animation/sub-attaq/torpedo.h new file mode 100644 index 0000000000..a5ec24dabf --- /dev/null +++ b/examples/animation/sub-attaq/torpedo.h @@ -0,0 +1,67 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __TORPEDO__H__ +#define __TORPEDO__H__ + +#include "pixmapitem.h" + +class Torpedo : public PixmapItem +{ +Q_OBJECT +public: + Torpedo(); + void launch(); + void setCurrentSpeed(int speed); + void destroy(); + +signals: + void torpedoExploded(); + void torpedoExecutionFinished(); + +private slots: + void onAnimationLaunchValueChanged(const QVariant &); + +private: + int currentSpeed; +}; + +#endif //__TORPEDO__H__ -- cgit v1.2.3 From 21aba7991592e792808ba4dfeb26fe2b9754544d Mon Sep 17 00:00:00 2001 From: Casper van Donderen Date: Wed, 22 Jun 2011 14:58:03 +0200 Subject: Update sql and animation demos to be an example. Change-Id: I683383e2dab9428ea3fe4cfffba24bb7fefbc7c7 Reviewed-on: http://codereview.qt.nokia.com/618 Reviewed-by: Qt Sanity Bot Reviewed-by: David Boddie --- examples/animation/sub-attaq/sub-attaq.pro | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/animation/sub-attaq') diff --git a/examples/animation/sub-attaq/sub-attaq.pro b/examples/animation/sub-attaq/sub-attaq.pro index 5575f5e65f..ff3040490c 100644 --- a/examples/animation/sub-attaq/sub-attaq.pro +++ b/examples/animation/sub-attaq/sub-attaq.pro @@ -29,13 +29,13 @@ SOURCES += boat.cpp \ RESOURCES += subattaq.qrc # install -target.path = $$[QT_INSTALL_DEMOS]/qtbase/sub-attaq +target.path = $$[QT_INSTALL_EXAMPLES]/qtbase/animation/sub-attaq sources.files = $$SOURCES \ $$HEADERS \ $$RESOURCES \ $$FORMS \ sub-attaq.pro \ pics -sources.path = $$[QT_INSTALL_DEMOS]/qtbase/sub-attaq +sources.path = $$[QT_INSTALL_EXAMPLES]/qtbase/animation/sub-attaq INSTALLS += target \ sources -- cgit v1.2.3