From 666f3b4a7819d67f745f4497ef5191521ed8c33b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tor=20Arne=20Vestb=C3=B8?= Date: Fri, 16 Nov 2018 15:06:18 +0100 Subject: Take device-pixel-ratio into account in openglwindow example Also affects the windowcontainer example, which includes an OpenGL window. Change-Id: Ic9f0f2aa66410b657e08c0225b085dd8df44e2a7 Reviewed-by: Laszlo Agocs --- examples/gui/openglwindow/openglwindow.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'examples/gui/openglwindow/openglwindow.cpp') diff --git a/examples/gui/openglwindow/openglwindow.cpp b/examples/gui/openglwindow/openglwindow.cpp index 57a996a876..a0c85006bd 100644 --- a/examples/gui/openglwindow/openglwindow.cpp +++ b/examples/gui/openglwindow/openglwindow.cpp @@ -88,7 +88,8 @@ void OpenGLWindow::render() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - m_device->setSize(size()); + m_device->setSize(size() * devicePixelRatio()); + m_device->setDevicePixelRatio(devicePixelRatio()); QPainter painter(m_device); render(&painter); -- cgit v1.2.3