From 882bf3475c8926abe62ed71e6719458b024caac0 Mon Sep 17 00:00:00 2001 From: Oswald Buddenhagen Date: Mon, 13 Jan 2014 15:48:44 +0100 Subject: expand tabs and related whitespace fixes in *.{cpp,h,qdoc} the diff -w for this commit is empty. Started-by: Thiago Macieira Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e Reviewed-by: Thiago Macieira --- examples/opengl/framebufferobject2/glwidget.cpp | 30 ++++++++++++------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'examples/opengl/framebufferobject2/glwidget.cpp') diff --git a/examples/opengl/framebufferobject2/glwidget.cpp b/examples/opengl/framebufferobject2/glwidget.cpp index 27dc603f3c..32b9799a4a 100644 --- a/examples/opengl/framebufferobject2/glwidget.cpp +++ b/examples/opengl/framebufferobject2/glwidget.cpp @@ -112,20 +112,20 @@ void GLWidget::initializeGL() { glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - // draw cube background + // draw cube background glPushMatrix(); glLoadIdentity(); glTranslatef(0.5f, 0.5f, -2.0f); - glDisable(GL_TEXTURE_2D); - glEnableClientState(GL_COLOR_ARRAY); - glVertexPointer(2, GL_INT, 0, faceArray); - glDrawArrays(GL_QUADS, 0, 4); - glVertexPointer(3, GL_INT, 0, cubeArray); - glDisableClientState(GL_COLOR_ARRAY); - glEnable(GL_TEXTURE_2D); + glDisable(GL_TEXTURE_2D); + glEnableClientState(GL_COLOR_ARRAY); + glVertexPointer(2, GL_INT, 0, faceArray); + glDrawArrays(GL_QUADS, 0, 4); + glVertexPointer(3, GL_INT, 0, cubeArray); + glDisableClientState(GL_COLOR_ARRAY); + glEnable(GL_TEXTURE_2D); glPopMatrix(); - // draw cube + // draw cube glTranslatef(0.5f, 0.5f, 0.5f); glRotatef(3.0f, 1.0f, 1.0f, 1.0f); glTranslatef(-0.5f, -0.5f, -0.5f); @@ -205,12 +205,12 @@ void GLWidget::paintGL() glTranslatef(-1.2f, -0.8f, 0.0f); glScalef(0.2f, 0.2f, 0.2f); for (int y = 0; y < 5; ++y) { - for (int x = 0; x < 5; ++x) { - glTranslatef(2.0f, 0, 0); - glColor4f(0.8f, 0.8f, 0.8f, 1.0f); - glDrawArrays(GL_QUADS, 0, 4); - } - glTranslatef(-10.0f, 2.0f, 0); + for (int x = 0; x < 5; ++x) { + glTranslatef(2.0f, 0, 0); + glColor4f(0.8f, 0.8f, 0.8f, 1.0f); + glDrawArrays(GL_QUADS, 0, 4); + } + glTranslatef(-10.0f, 2.0f, 0); } glVertexPointer(3, GL_INT, 0, cubeArray); -- cgit v1.2.3