From af1dbfd2239c7834187f3a702fb2029dc78d4526 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Morten=20Johan=20S=C3=B8rvig?= Date: Thu, 28 Nov 2013 23:45:36 +0100 Subject: Make OpenGL examples work on retina displays. glViewport expects device pixels, but the various geometry accessors returns values in device-independent pixels. Change-Id: I8004692de82251e4f1f25bf8f2698895f222ede3 Reviewed-by: Gunnar Sletta --- examples/opengl/hellowindow/hellowindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/opengl/hellowindow') diff --git a/examples/opengl/hellowindow/hellowindow.cpp b/examples/opengl/hellowindow/hellowindow.cpp index b5ffbd63a2..2864883f5e 100644 --- a/examples/opengl/hellowindow/hellowindow.cpp +++ b/examples/opengl/hellowindow/hellowindow.cpp @@ -142,7 +142,7 @@ void Renderer::render() m_initialized = true; } - glViewport(0, 0, viewSize.width(), viewSize.height()); + glViewport(0, 0, viewSize.width() * surface->devicePixelRatio(), viewSize.height() * surface->devicePixelRatio()); glClearColor(0.1f, 0.1f, 0.2f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -- cgit v1.2.3