From cb961007c534b260b779ed513d33843a9dce01f4 Mon Sep 17 00:00:00 2001 From: J-P Nurmi Date: Tue, 27 Nov 2012 14:18:41 +0100 Subject: Examples: move widgets specific "tools" examples to the correct place examples/tools -> examples/widgets/tools Change-Id: I8b9e23c45e07ce5cd9da8f24a9a9f7ae10b2b107 Reviewed-by: hjk --- examples/widgets/doc/src/plugandpaint.qdoc | 540 +++++++++++++++++++++++++++++ 1 file changed, 540 insertions(+) create mode 100644 examples/widgets/doc/src/plugandpaint.qdoc (limited to 'examples/widgets/doc/src/plugandpaint.qdoc') diff --git a/examples/widgets/doc/src/plugandpaint.qdoc b/examples/widgets/doc/src/plugandpaint.qdoc new file mode 100644 index 0000000000..24fb4ab1b9 --- /dev/null +++ b/examples/widgets/doc/src/plugandpaint.qdoc @@ -0,0 +1,540 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: http://www.gnu.org/copyleft/fdl.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example tools/plugandpaint + \title Plug & Paint Example + + The Plug & Paint example demonstrates how to write Qt + applications that can be extended through plugins. + + \image plugandpaint.png Screenshot of the Plug & Paint example + + A plugin is a dynamic library that can be loaded at run-time to + extend an application. Qt makes it possible to create custom + plugins and to load them using QPluginLoader. To ensure that + plugins don't get lost, it is also possible to link them + statically to the executable. The Plug & Paint example uses + plugins to support custom brushes, shapes, and image filters. A + single plugin can provide multiple brushes, shapes, and/or + filters. + + If you want to learn how to make your own application extensible + through plugins, we recommend that you start by reading this + overview, which explains how to make an application use plugins. + Afterward, you can read the + \l{plugandpaintplugins/basictools}{Basic Tools} and + \l{plugandpaintplugins/extrafilters}{Extra Filters} + overviews, which show how to implement static and dynamic + plugins, respectively. + + Plug & Paint consists of the following classes: + + \list + \li \c MainWindow is a QMainWindow subclass that provides the menu + system and that contains a \c PaintArea as the central widget. + \li \c PaintArea is a QWidget that allows the user to draw using a + brush and to insert shapes. + \li \c PluginDialog is a dialog that shows information about the + plugins detected by the application. + \li \c BrushInterface, \c ShapeInterface, and \c FilterInterface are + abstract base classes that can be implemented by plugins to + provide custom brushes, shapes, and image filters. + \endlist + + \section1 The Plugin Interfaces + + We will start by reviewing the interfaces defined in \c + interfaces.h. These interfaces are used by the Plug & Paint + application to access extra functionality. They are implemented + in the plugins. + + + \snippet tools/plugandpaint/interfaces.h 0 + + The \c BrushInterface class declares four pure virtual functions. + The first pure virtual function, \c brushes(), returns a list of + strings that identify the brushes provided by the plugin. By + returning a QStringList instead of a QString, we make it possible + for a single plugin to provide multiple brushes. The other + functions have a \c brush parameter to identify which brush + (among those returned by \c brushes()) is used. + + \c mousePress(), \c mouseMove(), and \c mouseRelease() take a + QPainter and one or two \l{QPoint}s, and return a QRect + identifying which portion of the image was altered by the brush. + + The class also has a virtual destructor. Interface classes + usually don't need such a destructor (because it would make + little sense to \c delete the object that implements the + interface through a pointer to the interface), but some compilers + emit a warning for classes that declare virtual functions but no + virtual destructor. We provide the destructor to keep these + compilers happy. + + \snippet tools/plugandpaint/interfaces.h 1 + + The \c ShapeInterface class declares a \c shapes() function that + works the same as \c{BrushInterface}'s \c brushes() function, and + a \c generateShape() function that has a \c shape parameter. + Shapes are represented by a QPainterPath, a data type that can + represent arbitrary 2D shapes or combinations of shapes. The \c + parent parameter can be used by the plugin to pop up a dialog + asking the user to specify more information. + + \snippet tools/plugandpaint/interfaces.h 2 + + The \c FilterInterface class declares a \c filters() function + that returns a list of filter names, and a \c filterImage() + function that applies a filter to an image. + + \snippet tools/plugandpaint/interfaces.h 4 + + To make it possible to query at run-time whether a plugin + implements a given interface, we must use the \c + Q_DECLARE_INTERFACE() macro. The first argument is the name of + the interface. The second argument is a string identifying the + interface in a unique way. By convention, we use a "Java package + name" syntax to identify interfaces. If we later change the + interfaces, we must use a different string to identify the new + interface; otherwise, the application might crash. It is therefore + a good idea to include a version number in the string, as we did + above. + + The \l{plugandpaintplugins/basictools}{Basic Tools} plugin + and the \l{plugandpaintplugins/extrafilters}{Extra Filters} + plugin shows how to derive from \c BrushInterface, \c + ShapeInterface, and \c FilterInterface. + + A note on naming: It might have been tempting to give the \c + brushes(), \c shapes(), and \c filters() functions a more generic + name, such as \c keys() or \c features(). However, that would + have made multiple inheritance impractical. When creating + interfaces, we should always try to give unique names to the pure + virtual functions. + + \section1 The MainWindow Class + + The \c MainWindow class is a standard QMainWindow subclass, as + found in many of the other examples (e.g., + \l{mainwindows/application}{Application}). Here, we'll + concentrate on the parts of the code that are related to plugins. + + \snippet tools/plugandpaint/mainwindow.cpp 4 + + The \c loadPlugins() function is called from the \c MainWindow + constructor to detect plugins and update the \uicontrol{Brush}, + \uicontrol{Shapes}, and \uicontrol{Filters} menus. We start by handling static + plugins (available through QPluginLoader::staticInstances()) + + To the application that uses the plugin, a Qt plugin is simply a + QObject. That QObject implements plugin interfaces using multiple + inheritance. + + \snippet tools/plugandpaint/mainwindow.cpp 5 + + The next step is to load dynamic plugins. We initialize the \c + pluginsDir member variable to refer to the \c plugins + subdirectory of the Plug & Paint example. On Unix, this is just a + matter of initializing the QDir variable with + QApplication::applicationDirPath(), the path of the executable + file, and to do a \l{QDir::cd()}{cd()}. On Windows and Mac OS X, + this file is usually located in a subdirectory, so we need to + take this into account. + + \snippet tools/plugandpaint/mainwindow.cpp 6 + \snippet tools/plugandpaint/mainwindow.cpp 7 + \snippet tools/plugandpaint/mainwindow.cpp 8 + + We use QDir::entryList() to get a list of all files in that + directory. Then we iterate over the result using \l foreach and + try to load the plugin using QPluginLoader. + + The QObject provided by the plugin is accessible through + QPluginLoader::instance(). If the dynamic library isn't a Qt + plugin, or if it was compiled against an incompatible version of + the Qt library, QPluginLoader::instance() returns a null pointer. + + If QPluginLoader::instance() is non-null, we add it to the menus. + + \snippet tools/plugandpaint/mainwindow.cpp 9 + + At the end, we enable or disable the \uicontrol{Brush}, \uicontrol{Shapes}, + and \uicontrol{Filters} menus based on whether they contain any items. + + \snippet tools/plugandpaint/mainwindow.cpp 10 + + For each plugin (static or dynamic), we check which interfaces it + implements using \l qobject_cast(). First, we try to cast the + plugin instance to a \c BrushInterface; if it works, we call the + private function \c addToMenu() with the list of brushes returned + by \c brushes(). Then we do the same with the \c ShapeInterface + and the \c FilterInterface. + + \snippet tools/plugandpaint/mainwindow.cpp 3 + + The \c aboutPlugins() slot is called on startup and can be + invoked at any time through the \uicontrol{About Plugins} action. It + pops up a \c PluginDialog, providing information about the loaded + plugins. + + \image plugandpaint-plugindialog.png Screenshot of the Plugin dialog + + + The \c addToMenu() function is called from \c loadPlugin() to + create \l{QAction}s for custom brushes, shapes, or filters and + add them to the relevant menu. The QAction is created with the + plugin from which it comes from as the parent; this makes it + convenient to get access to the plugin later. + + \snippet tools/plugandpaint/mainwindow.cpp 0 + + The \c changeBrush() slot is invoked when the user chooses one of + the brushes from the \uicontrol{Brush} menu. We start by finding out + which action invoked the slot using QObject::sender(). Then we + get the \c BrushInterface out of the plugin (which we + conveniently passed as the QAction's parent) and we call \c + PaintArea::setBrush() with the \c BrushInterface and the string + identifying the brush. Next time the user draws on the paint + area, \c PaintArea will use this brush. + + \snippet tools/plugandpaint/mainwindow.cpp 1 + + The \c insertShape() is invoked when the use chooses one of the + shapes from the \uicontrol{Shapes} menu. We retrieve the QAction that + invoked the slot, then the \c ShapeInterface associated with that + QAction, and finally we call \c ShapeInterface::generateShape() + to obtain a QPainterPath. + + \snippet tools/plugandpaint/mainwindow.cpp 2 + + The \c applyFilter() slot is similar: We retrieve the QAction + that invoked the slot, then the \c FilterInterface associated to + that QAction, and finally we call \c + FilterInterface::filterImage() to apply the filter onto the + current image. + + \section1 The PaintArea Class + + The \c PaintArea class contains some code that deals with \c + BrushInterface, so we'll review it briefly. + + \snippet tools/plugandpaint/paintarea.cpp 0 + + In \c setBrush(), we simply store the \c BrushInterface and the + brush that are given to us by \c MainWindow. + + \snippet tools/plugandpaint/paintarea.cpp 1 + + In the \l{QWidget::mouseMoveEvent()}{mouse move event handler}, + we call the \c BrushInterface::mouseMove() function on the + current \c BrushInterface, with the current brush. The mouse + press and mouse release handlers are very similar. + + \section1 The PluginDialog Class + + The \c PluginDialog class provides information about the loaded + plugins to the user. Its constructor takes a path to the plugins + and a list of plugin file names. It calls \c findPlugins() + to fill the QTreeWdiget with information about the plugins: + + \snippet tools/plugandpaint/plugindialog.cpp 0 + + The \c findPlugins() is very similar to \c + MainWindow::loadPlugins(). It uses QPluginLoader to access the + static and dynamic plugins. Its helper function \c + populateTreeWidget() uses \l qobject_cast() to find out which + interfaces are implemented by the plugins: + + \snippet tools/plugandpaint/plugindialog.cpp 1 + + \section1 Importing Static Plugins + + The \l{plugandpaintplugins/basictools}{Basic Tools} plugin + is built as a static plugin, to ensure that it is always + available to the application. This requires using the + Q_IMPORT_PLUGIN() macro somewhere in the application (in a \c + .cpp file) and specifying the plugin in the \c .pro file. + + For Plug & Paint, we have chosen to put Q_IMPORT_PLUGIN() in \c + main.cpp: + + \snippet tools/plugandpaint/main.cpp 0 + + The argument to Q_IMPORT_PLUGIN() is the plugin's name, as + specified with Q_EXPORT_PLUGIN2() in the \l{Exporting the + Plugin}{plugin}. + + In the \c .pro file, we need to specify the static library. + Here's the project file for building Plug & Paint: + + \snippet tools/plugandpaint/plugandpaint.pro 0 + + The \c LIBS line variable specifies the library \c pnp_basictools + located in the \c ../plugandpaintplugins/basictools directory. + (Although the \c LIBS syntax has a distinct Unix flavor, \c qmake + supports it on all platforms.) + + The \c CONFIG() code at the end is necessary for this example + because the example is part of the Qt distribution and Qt can be + configured to be built simultaneously in debug and in release + modes. You don't need to for your own plugin applications. + + This completes our review of the Plug & Paint application. At + this point, you might want to take a look at the + \l{plugandpaintplugins/basictools}{Basic Tools} example + plugin. +*/ + +/*! + \example tools/plugandpaintplugins/basictools + \title Plug & Paint Basic Tools Example + + The Basic Tools example is a static plugin for the + \l{plugandpaint}{Plug & Paint} example. It provides a set + of basic brushes, shapes, and filters. Through the Basic Tools + example, we will review the four steps involved in writing a Qt + plugin: + + \list 1 + \li Declare a plugin class. + \li Implement the interfaces provided by the plugin. + \li Export the plugin using the Q_EXPORT_PLUGIN2() macro. + \li Build the plugin using an adequate \c .pro file. + \endlist + + \section1 Declaration of the Plugin Class + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.h 0 + + We start by including \c interfaces.h, which defines the plugin + interfaces for the \l{plugandpaint}{Plug & Paint} + application. For the \c #include to work, we need to add an \c + INCLUDEPATH entry to the \c .pro file with the path to Qt's \c + examples/tools directory. + + The \c BasicToolsPlugin class is a QObject subclass that + implements the \c BrushInterface, the \c ShapeInterface, and the + \c FilterInterface. This is done through multiple inheritance. + The \c Q_INTERFACES() macro is necessary to tell \l{moc}, Qt's + meta-object compiler, that the base classes are plugin + interfaces. Without the \c Q_INTERFACES() macro, we couldn't use + \l qobject_cast() in the \l{plugandpaint}{Plug & Paint} + application to detect interfaces. + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.h 2 + + In the \c public section of the class, we declare all the + functions from the three interfaces. + + \section1 Implementation of the Brush Interface + + Let's now review the implementation of the \c BasicToolsPlugin + member functions inherited from \c BrushInterface. + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 0 + + The \c brushes() function returns a list of brushes provided by + this plugin. We provide three brushes: \uicontrol{Pencil}, \uicontrol{Air + Brush}, and \uicontrol{Random Letters}. + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 1 + + On a mouse press event, we just call \c mouseMove() to draw the + spot where the event occurred. + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 2 + + In \c mouseMove(), we start by saving the state of the QPainter + and we compute a few variables that we'll need later. + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 3 + + Then comes the brush-dependent part of the code: + + \list + \li If the brush is \uicontrol{Pencil}, we just call + QPainter::drawLine() with the current QPen. + + \li If the brush is \uicontrol{Air Brush}, we start by setting the + painter's QBrush to Qt::Dense6Pattern to obtain a dotted + pattern. Then we draw a circle filled with that QBrush several + times, resulting in a thick line. + + \li If the brush is \uicontrol{Random Letters}, we draw a random letter + at the new cursor position. Most of the code is for setting + the font to be bold and larger than the default font and for + computing an appropriate bounding rect. + \endlist + + At the end, we restore the painter state to what it was upon + entering the function and we return the bounding rectangle. + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 4 + + When the user releases the mouse, we do nothing and return an + empty QRect. + + \section1 Implementation of the Shape Interface + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 5 + + The plugin provides three shapes: \uicontrol{Circle}, \uicontrol{Star}, and + \uicontrol{Text...}. The three dots after \uicontrol{Text} are there because + the shape pops up a dialog asking for more information. We know + that the shape names will end up in a menu, so we include the + three dots in the shape name. + + A cleaner but more complicated design would have been to + distinguish between the internal shape name and the name used in + the user interface. + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 6 + + The \c generateShape() creates a QPainterPath for the specified + shape. If the shape is \uicontrol{Text}, we pop up a QInputDialog to + let the user enter some text. + + \section1 Implementation of the Filter Interface + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 7 + + The plugin provides three filters: \uicontrol{Invert Pixels}, \uicontrol{Swap + RGB}, and \uicontrol{Grayscale}. + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 8 + + The \c filterImage() function takes a filter name and a QImage as + parameters and returns an altered QImage. The first thing we do + is to convert the image to a 32-bit RGB format, to ensure that + the algorithms will work as expected. For example, + QImage::invertPixels(), which is used to implement the + \uicontrol{Invert Pixels} filter, gives counterintuitive results for + 8-bit images, because they invert the indices into the color + table instead of inverting the color table's entries. + + \section1 Exporting the Plugin + + Whereas applications have a \c main() function as their entry + point, plugins need to contain exactly one occurrence of the + Q_EXPORT_PLUGIN2() macro to specify which class provides the + plugin: + + \snippet tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 9 + + This line may appear in any \c .cpp file that is part of the + plugin's source code. + + \section1 The .pro File + + Here's the project file for building the Basic Tools plugin: + + \snippet tools/plugandpaintplugins/basictools/basictools.pro 0 + + The \c .pro file differs from typical \c .pro files in many + respects. First, it starts with a \c TEMPLATE entry specifying \c + lib. (The default template is \c app.) It also adds \c plugin to + the \c CONFIG variable. This is necessary on some platforms to + avoid generating symbolic links with version numbers in the file + name, which is appropriate for most dynamic libraries but not for + plugins. + + To make the plugin a static plugin, all that is required is to + specify \c static in addition to \c plugin. The + \l{plugandpaintplugins/extrafilters}{Extra Filters} plugin, + which is compiled as a dynamic plugin, doesn't specify \c static + in its \c .pro file. + + The \c INCLUDEPATH variable sets the search paths for global + headers (i.e., header files included using \c{#include <...>}). + We add Qt's \c examples/tools directory (strictly speaking, + \c{examples/tools/plugandpaintplugins/basictools/../..}) to the + list, so that we can include \c . + + The \c TARGET variable specifies which name we want to give the + target library. We use \c pnp_ as the prefix to show that the + plugin is designed to work with Plug & Paint. On Unix, \c lib is + also prepended to that name. On all platforms, a + platform-specific suffix is appended (e.g., \c .dll on Windows, + \c .a on Linux). + + The \c CONFIG() code at the end is necessary for this example + because the example is part of the Qt distribution and Qt can be + configured to be built simultaneously in debug and in release + modes. You don't need to for your own plugins. +*/ + +/*! + \example tools/plugandpaintplugins/extrafilters + \title Plug & Paint Extra Filters Example + + The Extra Filters example is a plugin for the + \l{plugandpaint}{Plug & Paint} example. It provides a set + of filters in addition to those provided by the + \l{plugandpaintplugins/basictools}{Basic Tools} plugin. + + Since the approach is identical to + \l{plugandpaintplugins/basictools}{Basic Tools}, we won't + review the code here. The only part of interest is the + \c .pro file, since Extra Filters is a dynamic plugin + (\l{plugandpaintplugins/basictools}{Basic Tools} is + linked statically into the Plug & Paint executable). + + Here's the project file for building the Extra Filters plugin: + + \snippet tools/plugandpaintplugins/extrafilters/extrafilters.pro 0 + + The \c .pro file differs from typical \c .pro files in many + respects. First, it starts with a \c TEMPLATE entry specifying \c + lib. (The default template is \c app.) It also adds \c plugin to + the \c CONFIG variable. This is necessary on some platforms to + avoid generating symbolic links with version numbers in the file + name, which is appropriate for most dynamic libraries but not for + plugins. + + The \c INCLUDEPATH variable sets the search paths for global + headers (i.e., header files included using \c{#include <...>}). + We add Qt's \c examples/tools directory (strictly speaking, + \c{examples/tools/plugandpaintplugins/basictools/../..}) to the + list, so that we can include \c . + + The \c TARGET variable specifies which name we want to give the + target library. We use \c pnp_ as the prefix to show that the + plugin is designed to work with Plug & Paint. On Unix, \c lib is + also prepended to that name. On all platforms, a + platform-specific suffix is appended (e.g., \c .dll on Windows, + \c .so on Linux). + + The \c DESTDIR variable specifies where we want to install the + plugin. We put it in Plug & Paint's \c plugins subdirectory, + since that's where the application looks for dynamic plugins. + + The \c CONFIG() code at the end is necessary for this example + because the example is part of the Qt distribution and Qt can be + configured to be built simultaneously in debug and in release + modes. You don't need to for your own plugins. +*/ -- cgit v1.2.3