From e6de387ea0d2bf479caf7216f206ff35241faa3b Mon Sep 17 00:00:00 2001 From: Shawn Rutledge Date: Fri, 31 Jul 2015 11:57:48 +0200 Subject: Polish the Tablet example MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Introduce Qt 5 signal-slot connection syntax. - Merge MainWindow::createMenus()/createActions() into MainWindow::createMenus(), removing the need to store the actions as member variables. Use QMenu::addAction() for brevity. - For actions in QActionGroups, carry the Valuator enum in QAction::data so that the slot to handle the selection does not need to compare the QAction pointer itself. - Use a non-modal QColorDialog, so that the user can change colors more easily while drawing. - Choose saner shortcut keys: control-Q should not override the default usage for quitting the application, and using shortcuts for About dialogs is anyway dubious. - Improve the example documentation. Change-Id: I57aaf5f5b885c13a953482dbcc41275dd3d6bff4 Reviewed-by: Friedemann Kleint Reviewed-by: Topi Reiniƶ --- examples/widgets/doc/src/tablet.qdoc | 339 +++++++++++++++++------------------ 1 file changed, 165 insertions(+), 174 deletions(-) (limited to 'examples/widgets/doc/src/tablet.qdoc') diff --git a/examples/widgets/doc/src/tablet.qdoc b/examples/widgets/doc/src/tablet.qdoc index bc03d46332..88012fd30f 100644 --- a/examples/widgets/doc/src/tablet.qdoc +++ b/examples/widgets/doc/src/tablet.qdoc @@ -34,41 +34,41 @@ \image tabletexample.png When you use a tablet with Qt applications, \l{QTabletEvent}s are - generated. You need to reimplement the - \l{QWidget::}{tabletEvent()} event handler if you want to handle - tablet events. Events are generated when the device used for - drawing enters and leaves the proximity of the tablet (i.e., when - it is close but not pressed down on it), when a device is pushed - down and released from it, and when a device is moved on the - tablet. - - The information available in QTabletEvent depends on the device - used. The tablet in this example has two different devices for - drawing: a stylus and an airbrush. For both devices the event - contains the position of the device, pressure on the tablet, - vertical tilt, and horizontal tilt (i.e, the angle between the - device and the perpendicular of the tablet). The airbrush has a - finger wheel; the position of this is also available in the tablet - event. - - In this example we implement a drawing program. You can use the - stylus to draw on the tablet as you use a pencil on paper. When - you draw with the airbrush you get a spray of paint; the finger - wheel is used to change the density of the spray. The pressure and - tilt can change the alpha and saturation values of the QColor and the - width of the QPen used for drawing. + generated. You need to reimplement the \l{QWidget::}{tabletEvent()} event + handler if you want to handle tablet events. Events are generated when the + tool (stylus) used for drawing enters and leaves the proximity of the + tablet (i.e., when it is close but not pressed down on it), when the tool + is pressed down and released from it, when the tool is moved across the + tablet, and when one of the buttons on the tool is pressed or released. + + The information available in QTabletEvent depends on the device used. + This example can handle a tablet with up to three different drawing tools: + a stylus, an airbrush, and an art pen. For any of these the event will + contain the position of the tool, pressure on the tablet, button status, + vertical tilt, and horizontal tilt (i.e, the angle between the device and + the perpendicular of the tablet, if the tablet hardware can provide it). + The airbrush has a finger wheel; the position of this is also available + in the tablet event. The art pen provides rotation around the axis + perpendicular to the tablet surface, so that it can be used for calligraphy. + + In this example we implement a drawing program. You can use the stylus to + draw on the tablet as you use a pencil on paper. When you draw with the + airbrush you get a spray of virtual paint; the finger wheel is used to + change the density of the spray. When you draw with the art pen, you get a + a line whose width and endpoint angle depend on the rotation of the pen. + The pressure and tilt can also be assigned to change the alpha and + saturation values of the color and the width of the stroke. The example consists of the following: \list - \li The \c MainWindow class inherits QMainWindow and creates - the examples menus and connect their slots and signals. + \li The \c MainWindow class inherits QMainWindow, creates + the menus, and connects their slots and signals. \li The \c TabletCanvas class inherits QWidget and - receives tablet events. It uses the events to paint on a - offscreen pixmap, which it draws onto itself. + receives tablet events. It uses the events to paint onto an + offscreen pixmap, and then renders it. \li The \c TabletApplication class inherits QApplication. This - class handles tablet events that are not sent to \c tabletEvent(). - We will look at this later. + class handles tablet proximity events. \li The \c main() function creates a \c MainWindow and shows it as a top level window. \endlist @@ -81,110 +81,99 @@ \snippet widgets/tablet/mainwindow.h 0 - The QActions let the user select if the tablets pressure and - tilt should change the pen width, color alpha component and color - saturation. \c createActions() creates all actions, and \c - createMenus() sets up the menus with the actions. We have one - QActionGroup for the actions that alter the alpha channel, color - saturation and line width respectively. The action groups are - connected to the \c alphaActionTriggered(), \c - colorSaturationActiontriggered(), and \c - lineWidthActionTriggered() slots, which calls functions in \c - myCanvas. - + \c createMenus() sets up the menus with the actions. We have one + QActionGroup for the actions that alter the alpha channel, color saturation + and line width respectively. The action groups are connected to the + \c setAlphaValuator(), \c setSaturationValuator(), and + \c setLineWidthValuator() slots, which call functions in \c TabletCanvas. \section1 MainWindow Class Implementation - We start width a look at the constructor \c MainWindow(): + We start with a look at the constructor \c MainWindow(): \snippet widgets/tablet/mainwindow.cpp 0 - In the constructor we create the canvas, actions, and menus. - We set the canvas as the center widget. We also initialize the - canvas to match the state of our menus and start drawing with a - red color. - - Here is the implementation of \c brushColorAct(): + In the constructor we call \c createMenus() to create all the actions and + menus, and set the canvas as the center widget. - \snippet widgets/tablet/mainwindow.cpp 1 + \snippet widgets/tablet/mainwindow.cpp 8 - We let the user pick a color with a QColorDialog. If it is valid, - we set a new drawing color with \c setColor(). + At the beginning of \c createMenus() we populate the \b File menu. + We use an overload of \l{QMenu::}{addAction()}, introduced in Qt 5.6, to create + a menu item with a shortcut (and optionally an icon), add it to its menu, + and connect it to a slot, all with one line of code. We use QKeySequence to + get the platform-specific standard key shortcuts for these common menu items. - Here is the implementation of \c alphaActionTriggered(): + We also populate the \b Brush menu. The command to change a brush does not + normally have a standard shortcut, so we use \l{QObject::}{tr()} to enable + translating the shortcut along with the language translation of the application. - \snippet widgets/tablet/mainwindow.cpp 2 + Now we will look at the creation of one group of mutually-exclusive actions + in a submenu of the \b Tablet menu, for selecting which property of each + QTabletEvent will be used to vary the translucency (alpha channel) of the + line being drawn or color being airbrushed. + (See the \l{Application Example}{application example} if you want a + high-level introduction to QActions.) - The \c TabletCanvas class supports two ways by which the alpha - channel of the drawing color can be changed: tablet pressure and - tilt. We have one action for each and an action if the alpha - channel should not be changed. + \snippet widgets/tablet/mainwindow.cpp 9 - Here is the implementation of \c lineWidthActionTriggered(): + We want the user to be able to choose whether the drawing color's alpha + component should be modulated by the tablet pressure, tilt, or the position + of the thumbwheel on the airbrush tool. We have one action for each choice, + and an additional action to choose not to change the alpha, that is, to keep + the color opaque. We make the actions checkable; the \c alphaChannelGroup + will then ensure that only one of the actions are checked at any time. The + \c triggered() signal is emitted from the group when an action is checked, + so we connect that to \c MainWindow::setAlphaValuator(). It will need to know + which property (valuator) of the QTabletEvent to pay attention to from now + on, so we use the QAction::data property to pass this information along. + (In order for this to be possible, the enum \c Valuator must be a registered + metatype, so that it can be inserted into a QVariant. That is accomplished + by the \c Q_ENUM declaration in tabletcanvas.h.) + + Here is the implementation of \c setAlphaValuator(): - \snippet widgets/tablet/mainwindow.cpp 3 + \snippet widgets/tablet/mainwindow.cpp 2 - We check which action is selected in \c lineWidthGroup, and set - how the canvas should change the drawing line width. + It simply needs to retrieve the \c Valuator enum from QAction::data(), and + pass that to \c TabletCanvas::setAlphaChannelValuator(). If we were not + using the \c data property, we would instead need to compare the QAction + pointer itself, for example in a switch statement. But that would require + keeping pointers to each QAction in class variables, for comparison purposes. - Here is the implementation of \c saturationActionTriggered(): + Here is the implementation of \c setBrushColor(): - \snippet widgets/tablet/mainwindow.cpp 4 + \snippet widgets/tablet/mainwindow.cpp 1 - We check which action is selected in \c colorSaturationGroup, and - set how the canvas should change the color saturation of the - drawing color. + We do lazy initialization of a QColorDialog the first time the user + chooses \b {Brush color...} from the menu or via the action shortcut. + While the dialog is open, each time the user chooses a different color, + \c TabletCanvas::setColor() will be called to change the drawing color. + Because it is a non-modal dialog, the user is free to leave the color + dialog open, so as to be able to conveniently and frequently change colors, + or close it and re-open it later. - Here is the implementation of \c saveAct(): + Here is the implementation of \c save(): \snippet widgets/tablet/mainwindow.cpp 5 - We use the QFileDialog to let the user select a file to save the - drawing in. It is the \c TabletCanvas that save the drawing, so we - call its \c saveImage() function. + We use the QFileDialog to let the user select a file to save the drawing, + and then call \c TabletCanvas::saveImage() to actually write it to the + file. - Here is the implementation of \c loadAct(): + Here is the implementation of \c load(): \snippet widgets/tablet/mainwindow.cpp 6 - We let the user select the image file to be opened with - a QFileDialog; we then ask the canvas to load the image with \c - loadImage(). + We let the user select the image file to be opened with a QFileDialog; we + then ask the canvas to load the image with \c loadImage(). - Here is the implementation of \c aboutAct(): + Here is the implementation of \c about(): \snippet widgets/tablet/mainwindow.cpp 7 We show a message box with a short description of the example. - \c createActions() creates all actions and action groups of - the example. We look at the creation of one action group and its - actions. See the \l{Application Example}{application example} if - you want a high-level introduction to QActions. - - Here is the implementation of \c createActions: - - \snippet widgets/tablet/mainwindow.cpp 8 - \dots - \snippet widgets/tablet/mainwindow.cpp 9 - - We want the user to be able to choose if the drawing color's - alpha component should be changed by the tablet pressure or tilt. - We have one action for each choice and an action if the alpha - channel is not to be changed, i.e, the color is opaque. We make - the actions checkable; the \c alphaChannelGroup will then ensure - that only one of the actions are checked at any time. The \c - triggered() signal is emitted when an action is checked. - - \dots - \snippet widgets/tablet/mainwindow.cpp 10 - - Here is the implementation of \c createMenus(): - - \snippet widgets/tablet/mainwindow.cpp 11 - - We create the menus of the example and add the actions to them. - \section1 TabletCanvas Class Definition @@ -193,24 +182,22 @@ \snippet widgets/tablet/tabletcanvas.h 0 - The canvas can change the alpha channel, color saturation, - and line width of the drawing. We have one enum for each of - these; their values decide if it is the tablet pressure or tilt - that will alter them. We keep a private variable for each, the \c - alphaChannelType, \c colorSturationType, and \c penWidthType, - which we provide access functions for. + The canvas can change the alpha channel, color saturation, and line width + of the stroke. We have an enum listing the QTabletEvent properties with + which it is possible to modulate them. We keep a private variable for each: + \c m_alphaChannelValuator, \c m_colorSaturationValuator and + \c m_lineWidthValuator, and we provide accessor functions for them. - We draw on a QPixmap with \c myPen and \c myBrush using \c - myColor. The \c saveImage() and \c loadImage() saves and loads - the QPixmap to disk. The pixmap is drawn on the widget in \c - paintEvent(). The \c pointerType and \c deviceType keeps the type - of pointer, which is either a pen or an eraser, and device - currently used on the tablet, which is either a stylus or an - airbrush. + We draw on a QPixmap with \c m_pen and \c m_brush using \c m_color. + Each time a QTabletEvent is received, the stroke is drawn from + \c lastPoint to the point given in the current QTabletEvent, + and then the position and rotation are saved in \c lastPoint for next time. + The \c saveImage() and \c loadImage() functions save and load the QPixmap to disk. + The pixmap is drawn on the widget in \c paintEvent(). - The interpretation of events from the tablet is done in \c - tabletEvent(); \c paintPixmap(), \c updateBrush(), and \c - brushPattern() are helper functions used by \c tabletEvent(). + The interpretation of events from the tablet is done in \c tabletEvent(), and + \c paintPixmap(), \c updateBrush(), and \c updateCursor() are helper + functions used by \c tabletEvent(). \section1 TabletCanvas Class Implementation @@ -233,21 +220,28 @@ \snippet widgets/tablet/tabletcanvas.cpp 2 - We simply call \l{QPixmap::}{load()}, which loads the image in \a - file. + We simply call \l{QPixmap::}{load()}, which loads the image from \a file. Here is the implementation of \c tabletEvent(): \snippet widgets/tablet/tabletcanvas.cpp 3 - We get three kind of events to this function: TabletPress, - TabletRelease, and TabletMove, which is generated when a device - is pressed down on, leaves, or moves on the tablet. We set the \c - deviceDown to true when a device is pressed down on the tablet; - we then know when we should draw when we receive move events. We - have implemented the \c updateBrush() and \c paintPixmap() helper - functions to update \c myBrush and \c myPen after the state of \c - alphaChannelType, \c colorSaturationType, and \c lineWidthType. + We get three kind of events to this function: \c TabletPress, \c TabletRelease, + and \c TabletMove, which are generated when a drawing tool is pressed down on, + lifed up from, or moved across the tablet. We set \c m_deviceDown to \c true + when a device is pressed down on the tablet; we then know that we should + draw when we receive move events. We have implemented \c updateBrush() + to update \c m_brush and \c m_pen depending on which of the tablet event + properties the user has chosen to pay attention to. The \c updateCursor() + function selects a cursor to represent the drawing tool in use, so that + as you hover with the tool in proximity of the tablet, you can see what + kind of stroke you are about to make. + + \snippet widgets/tablet/tabletcanvas.cpp 12 + + If an art pen (\c RotationStylus) is in use, \c updateCursor() + is also called for each \c TabletMove event, and renders a rotated cursor + so that you can see the angle of the pen tip. Here is the implementation of \c paintEvent(): @@ -259,22 +253,22 @@ \snippet widgets/tablet/tabletcanvas.cpp 5 - In this function we draw on the pixmap based on the movement of the device. - If the device used on the tablet is a stylus, we want to draw a line from + In this function we draw on the pixmap based on the movement of the tool. + If the tool used on the tablet is a stylus, we want to draw a line from the last-known position to the current position. We also assume that this is a reasonable handling of any unknown device, but update the status bar with a warning. If it is an airbrush, we want to draw a circle filled with a soft gradient, whose density can depend on various event parameters. By default it depends on the tangential pressure, which is the position of - the finger wheel on the airbrush. If it is a rotation stylus, we simulate - a felt marker by drawing trapezoidal strokes. + the finger wheel on the airbrush. If the tool is a rotation stylus, we + simulate a felt marker by drawing trapezoidal stroke segments. \snippet widgets/tablet/tabletcanvas.cpp 6 - In \c updateBrush() we set the pen and brush used for drawing - to match \c alphaChannelType, \c lineWidthType, \c - colorSaturationType, and \c myColor. We will examine the code to - set up \c myBrush and \c myPen for each of these variables: + In \c updateBrush() we set the pen and brush used for drawing to match + \c m_alphaChannelValuator, \c m_lineWidthValuator, \c m_colorSaturationValuator, + and \c m_color. We will examine the code to set up \c m_brush and + \c m_pen for each of these variables: \snippet widgets/tablet/tabletcanvas.cpp 7 @@ -288,34 +282,33 @@ \snippet widgets/tablet/tabletcanvas.cpp 8 - The alpha channel of QColor is given as a number between 0 - and 255 where 0 is transparent and 255 is opaque. - \l{QTabletEvent::}{pressure()} returns the pressure as a qreal - between 0.0 and 1.0. By subtracting 127 from the tilt values and - taking the absolute value we get the smallest alpha values (i.e., - the color is most transparent) when the pen is perpendicular to - the tablet. We select the largest of the vertical and horizontal - tilt value. + The alpha channel of QColor is given as a number between 0 and 255 where 0 + is transparent and 255 is opaque, or as a floating-point number where 0 is + transparent and 1.0 is opaque. \l{QTabletEvent::}{pressure()} returns the + pressure as a qreal between 0.0 and 1.0. We get the smallest alpha values + (i.e., the color is most transparent) when the pen is perpendicular to the + tablet. We select the largest of the vertical and horizontal tilt values. \snippet widgets/tablet/tabletcanvas.cpp 9 - The colorsaturation is given as a number between 0 and 255. It is - set with \l{QColor::}{setHsv()}. We can set the tilt values - directly, but must multiply the pressure to a number between 0 and - 255. + The color saturation in the HSV color model can be given as an integer + between 0 and 255 or as a floating-point value between 0 and 1. We chose to + represent alpha as an integer, so we call \l{QColor::}{setHsv()} with + integer values. That means we need to multiply the pressure to a number + between 0 and 255. \snippet widgets/tablet/tabletcanvas.cpp 10 - The width of the pen increases with the pressure. When the pen - width is controlled with the tilt we let the width increse with - the angle between the device and the perpendicular of the tablet. + The width of the pen stroke can increase with pressure, if so chosen. + But when the pen width is controlled by tilt, we let the width increase + with the angle between the tool and the perpendicular of the tablet. \snippet widgets/tablet/tabletcanvas.cpp 11 We finally check whether the pointer is the stylus or the eraser. If it is the eraser, we set the color to the background color of - the pixmap an let the pressure decide the pen width, else we set - the colors we have set up previously in the function. + the pixmap and let the pressure decide the pen width, else we set + the colors we have decided previously in the function. \section1 TabletApplication Class Definition @@ -325,13 +318,11 @@ \snippet widgets/tablet/tabletapplication.h 0 - We keep a \c TabletCanvas we send the device type of the events we - handle in the \c event() function to. The TabletEnterProximity - and TabletLeaveProximity events are not sendt to the QApplication - object, while other tablet events are sendt to the QWidget's - \c event(), which sends them on to \l{QWidget::}{tabletEvent()}. - Since we want to handle these events we have implemented \c - TabletApplication. + \c TabletApplication exists as a subclass of QApplication in order to + receive tablet proximity events and forward them to \c TabletCanvas. + The \c TabletEnterProximity and \c TabletLeaveProximity events are sent to + the QApplication object, while other tablet events are sent to the QWidget's + \c event() hander, which sends them on to \l{QWidget::}{tabletEvent()}. \section1 TabletApplication Class Implementation @@ -340,24 +331,24 @@ \snippet widgets/tablet/tabletapplication.cpp 0 - We use this function to handle the TabletEnterProximity and - TabletLeaveProximity events, which is generated when a device - enters and leaves the proximity of the tablet. The intended use of these - events is to do work that is dependent on what kind of device is - used on the tablet. This way, you don't have to do this work - when other events are generated, which is more frequently than the - leave and enter proximity events. We call \c setTabletDevice() in - \c TabletCanvas. + We use this function to handle the \c TabletEnterProximity and + \c TabletLeaveProximity events, which are generated when a drawing + tool enters or leaves the proximity of the tablet. Here we call + \c TabletCanvas::setTabletDevice(), which then calls \c updateCursor(), + which will set an appropriate cursor. This is the only reason we + need the proximity events; for the purpose of correct drawing, it is + enough for \c TabletCanvas to observe the \l{QTabletEvent::}{device()} and + \l{QTabletEvent::}{pointerType()} in each event that it receives. + \section1 The \c main() function - Here is the examples \c main() function: + Here is the example's \c main() function: \snippet widgets/tablet/main.cpp 0 - In the \c main() function we create a \c MainWinow and display it - as a top level window. We use the \c TabletApplication class. We - need to set the canvas after the application is created. We cannot - use classes that implement event handling before an QApplication - object is instantiated. + Here we create a \c MainWindow and display it as a top level window. We use + the \c TabletApplication class. We need to set the canvas after the + application is created. We cannot use classes that implement event handling + before an QApplication object is instantiated. */ -- cgit v1.2.3