From c2530a0f59f6bc7dc31e72a06851b8821c9ee5a2 Mon Sep 17 00:00:00 2001 From: Friedemann Kleint Date: Wed, 6 Mar 2013 15:48:43 +0100 Subject: Fix warnings about unused variables in sub-attaq-example (CLANG). Change-Id: Icad46a03a8d5875c128bd1f1bc97127e0ee05622 Reviewed-by: Jerome Pasion --- examples/widgets/animation/sub-attaq/boat_p.h | 3 +-- examples/widgets/animation/sub-attaq/states.cpp | 4 ++-- examples/widgets/animation/sub-attaq/states.h | 7 +------ 3 files changed, 4 insertions(+), 10 deletions(-) (limited to 'examples') diff --git a/examples/widgets/animation/sub-attaq/boat_p.h b/examples/widgets/animation/sub-attaq/boat_p.h index 265e706d96..e12cbc74bd 100644 --- a/examples/widgets/animation/sub-attaq/boat_p.h +++ b/examples/widgets/animation/sub-attaq/boat_p.h @@ -68,7 +68,7 @@ class KeyStopTransition : public QKeyEventTransition { public: KeyStopTransition(Boat *b, QEvent::Type t, int k) - : QKeyEventTransition(b, t, k), boat(b), key(k) + : QKeyEventTransition(b, t, k), boat(b) { } protected: @@ -80,7 +80,6 @@ protected: } private: Boat * boat; - int key; }; //These transtion test if we have to move the boat (i.e current speed was 0 or another value) diff --git a/examples/widgets/animation/sub-attaq/states.cpp b/examples/widgets/animation/sub-attaq/states.cpp index 8c78ccdd12..e36d13ad07 100644 --- a/examples/widgets/animation/sub-attaq/states.cpp +++ b/examples/widgets/animation/sub-attaq/states.cpp @@ -123,7 +123,7 @@ void PlayState::onEntry(QEvent *) levelState->addTransition(winTransition); //This state is an animation when the score changed - UpdateScoreState *scoreState = new UpdateScoreState(this, levelState); + UpdateScoreState *scoreState = new UpdateScoreState(levelState); //This transition update the score when a submarine die UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState); @@ -275,7 +275,7 @@ void WinState::onExit(QEvent *) } /** UpdateScore State */ -UpdateScoreState::UpdateScoreState(PlayState *g, QState *parent) : QState(parent), game(g) +UpdateScoreState::UpdateScoreState(QState *parent) : QState(parent) { } diff --git a/examples/widgets/animation/sub-attaq/states.h b/examples/widgets/animation/sub-attaq/states.h index b1730a230d..3cd27be9a4 100644 --- a/examples/widgets/animation/sub-attaq/states.h +++ b/examples/widgets/animation/sub-attaq/states.h @@ -70,7 +70,6 @@ private : QStateMachine *machine; int currentLevel; int score; - QState *parallelChild; friend class UpdateScoreState; friend class UpdateScoreTransition; @@ -103,7 +102,6 @@ protected: void onExit(QEvent *); private : GraphicsScene *scene; - Boat *boat; }; class LostState : public QState @@ -135,10 +133,8 @@ private : class UpdateScoreState : public QState { public: - UpdateScoreState(PlayState *game, QState *parent); + UpdateScoreState(QState *parent); private: - QPropertyAnimation *scoreAnimation; - PlayState *game; }; //These transtion is used to update the score @@ -174,7 +170,6 @@ protected: virtual bool eventTest(QEvent *event); private: PlayState *game; - int key; }; #endif // STATES_H -- cgit v1.2.3