From 11a2226cfe336a0d3cbed5ff090dcc657911a8ef Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Tue, 1 Oct 2013 09:44:12 +0300 Subject: ANGLE: Support WinRT This enables EGL for WinRT's native types, and adjusts some codepaths to accommodate differences in between desktop Windows and WinRT. - WinRT native handles added to eglplatform.h - References to native handles in libEGL/libGLESv2 follow eglplatform.h - D3D 11.1 structures and methods used when necessary - TLS replaced with thread attribute - LocalAlloc/Free replaced with Heap API Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3 Reviewed-by: Friedemann Kleint --- src/3rdparty/angle/include/EGL/eglplatform.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/3rdparty/angle/include') diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h index 34283f2e90..eb15ae569d 100644 --- a/src/3rdparty/angle/include/EGL/eglplatform.h +++ b/src/3rdparty/angle/include/EGL/eglplatform.h @@ -67,7 +67,15 @@ * implementations. */ -#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */ + +struct IUnknown; + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef IUnknown *EGLNativeWindowType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif -- cgit v1.2.3