From a218a252c4200cfe7048de81a46f7e48349084d5 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Wed, 8 Apr 2015 17:04:36 +0300 Subject: Upgrade ANGLE to 2.1~99f075dade7c This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight Reviewed-by: Friedemann Kleint --- src/3rdparty/angle/src/libANGLE/Shader.h | 118 +++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 src/3rdparty/angle/src/libANGLE/Shader.h (limited to 'src/3rdparty/angle/src/libANGLE/Shader.h') diff --git a/src/3rdparty/angle/src/libANGLE/Shader.h b/src/3rdparty/angle/src/libANGLE/Shader.h new file mode 100644 index 0000000000..10e79c7499 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/Shader.h @@ -0,0 +1,118 @@ +// +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Shader.h: Defines the abstract gl::Shader class and its concrete derived +// classes VertexShader and FragmentShader. Implements GL shader objects and +// related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section +// 3.8 page 84. + +#ifndef LIBANGLE_SHADER_H_ +#define LIBANGLE_SHADER_H_ + +#include +#include +#include + +#include "angle_gl.h" +#include + +#include "common/angleutils.h" +#include "libANGLE/angletypes.h" + +namespace rx +{ +class ShaderImpl; +} + +namespace gl +{ +class Compiler; +class ResourceManager; +struct Data; + +struct PackedVarying : public sh::Varying +{ + unsigned int registerIndex; // Assigned during link + unsigned int columnIndex; // Assigned during link, defaults to 0 + + PackedVarying(const sh::Varying &varying) + : sh::Varying(varying), + registerIndex(GL_INVALID_INDEX), + columnIndex(0) + {} + + bool registerAssigned() const { return registerIndex != GL_INVALID_INDEX; } + bool isBuiltIn() const { return name.compare(0, 3, "gl_") == 0; } + + void resetRegisterAssignment() + { + registerIndex = GL_INVALID_INDEX; + } +}; + +class Shader : angle::NonCopyable +{ + public: + Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle); + + virtual ~Shader(); + + GLenum getType() const { return mType; } + GLuint getHandle() const; + + rx::ShaderImpl *getImplementation() { return mShader; } + const rx::ShaderImpl *getImplementation() const { return mShader; } + + void deleteSource(); + void setSource(GLsizei count, const char *const *string, const GLint *length); + int getInfoLogLength() const; + void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const; + int getSourceLength() const; + void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const; + int getTranslatedSourceLength() const; + void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const; + void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const; + + void compile(Compiler *compiler); + bool isCompiled() const { return mCompiled; } + + void addRef(); + void release(); + unsigned int getRefCount() const; + bool isFlaggedForDeletion() const; + void flagForDeletion(); + + const std::vector &getVaryings() const; + const std::vector &getUniforms() const; + const std::vector &getInterfaceBlocks() const; + const std::vector &getActiveAttributes() const; + const std::vector &getActiveOutputVariables() const; + + std::vector &getVaryings(); + std::vector &getUniforms(); + std::vector &getInterfaceBlocks(); + std::vector &getActiveAttributes(); + std::vector &getActiveOutputVariables(); + + int getSemanticIndex(const std::string &attributeName) const; + + private: + static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer); + + rx::ShaderImpl *mShader; + const GLuint mHandle; + const GLenum mType; + std::string mSource; + unsigned int mRefCount; // Number of program objects this shader is attached to + bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use + bool mCompiled; // Indicates if this shader has been successfully compiled + + ResourceManager *mResourceManager; +}; + +} + +#endif // LIBANGLE_SHADER_H_ -- cgit v1.2.3