From d6adb194af109a72214eff2645f587041734a804 Mon Sep 17 00:00:00 2001 From: Oliver Wolff Date: Wed, 31 May 2017 15:50:28 +0200 Subject: ANGLE: Fix flickering on resize when D3D9 is used By reverting ANGLE change d3b84ab51db09de238459b0dff2e8420c09aabf3 we get rid of the flickering that happens on resize when D3D9 is used. The issue that was fixed there is not relevant in Qt's context so it is safe to revert the change. Task-number: QTBUG-59893 Change-Id: I9306314b892612fbd1f7a058a2e606aedc0367bb Reviewed-by: Friedemann Kleint --- src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h') diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h index b925bfc8cc..67d408ddd9 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h @@ -82,6 +82,9 @@ class SurfaceD3D : public SurfaceImpl egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight); egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight); + void subclassWindow(); + void unsubclassWindow(); + RendererD3D *mRenderer; egl::Display *mDisplay; @@ -93,6 +96,7 @@ class SurfaceD3D : public SurfaceImpl SwapChainD3D *mSwapChain; bool mSwapIntervalDirty; + bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking NativeWindow mNativeWindow; // Handler for the Window that the surface is created for. EGLint mWidth; -- cgit v1.2.3