From 11a2226cfe336a0d3cbed5ff090dcc657911a8ef Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Tue, 1 Oct 2013 09:44:12 +0300 Subject: ANGLE: Support WinRT This enables EGL for WinRT's native types, and adjusts some codepaths to accommodate differences in between desktop Windows and WinRT. - WinRT native handles added to eglplatform.h - References to native handles in libEGL/libGLESv2 follow eglplatform.h - D3D 11.1 structures and methods used when necessary - TLS replaced with thread attribute - LocalAlloc/Free replaced with Heap API Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3 Reviewed-by: Friedemann Kleint --- src/3rdparty/angle/src/libEGL/libEGL.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/3rdparty/angle/src/libEGL/libEGL.cpp') diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp index 6e10c3926d..5bcb5d5959 100644 --- a/src/3rdparty/angle/src/libEGL/libEGL.cpp +++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp @@ -308,14 +308,16 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG return EGL_NO_SURFACE; } +#if !defined(ANGLE_OS_WINRT) HWND window = (HWND)win; if (!IsWindow(window)) { return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); } +#endif - return display->createWindowSurface(window, config, attrib_list); + return display->createWindowSurface(win, config, attrib_list); } catch(std::bad_alloc&) { -- cgit v1.2.3