From 331bc16afd23414493b842819e0b747e8f364243 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Fri, 8 Nov 2013 09:05:46 +0200 Subject: ANGLE: Enable D3D11 for feature level 9 cards Enable use of ANGLE on lower-end hardware, such as Surface RT and Windows Phone 8. Based on https://codereview.appspot.com/12917046/ Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4 Reviewed-by: Kai Koehne Reviewed-by: Friedemann Kleint --- src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h') diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h index a7f5a397e5..433945da7a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h @@ -32,6 +32,7 @@ class StreamingIndexBufferInterface; enum { + MAX_VERTEX_UNIFORM_VECTORS_D3D9 = 254, MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024, MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024 }; @@ -177,6 +178,7 @@ class Renderer11 : public Renderer ID3D11Device *getDevice() { return mDevice; } ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; }; IDXGIFactory *getDxgiFactory() { return mDxgiFactory; }; + D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; } bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource); void unapplyRenderTargets(); -- cgit v1.2.3