From 91d2905f438072ac63bbc01000369aa0b5795cc8 Mon Sep 17 00:00:00 2001 From: Oliver Wolff Date: Mon, 3 Jun 2019 08:34:15 +0200 Subject: ANGLE: Decorate symbol names in MinGW .def files MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit In order to be able to link against the created ANGLE libraries, MinGW needs decorated symbol names inside the .def files. Task-number: QTBUG-76087 Change-Id: I090dbfb8fd468e2ea18de3785e2b694294f4b63a Reviewed-by: Jörg Bornemann --- src/3rdparty/angle/src/libEGL/libEGL_mingw32.def | 142 ++-- src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def | 142 ++-- .../angle/src/libGLESv2/libGLESv2_mingw32.def | 805 ++++++++++----------- .../angle/src/libGLESv2/libGLESv2d_mingw32.def | 805 ++++++++++----------- 4 files changed, 946 insertions(+), 948 deletions(-) (limited to 'src/3rdparty/angle/src') diff --git a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def index e68d27295e..14eb331b3a 100644 --- a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def +++ b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def @@ -1,77 +1,77 @@ LIBRARY libEGL EXPORTS - eglBindAPI @14 - eglBindTexImage @20 - eglChooseConfig @7 - eglCopyBuffers @33 - eglCreateContext @23 - eglCreatePbufferFromClientBuffer @18 - eglCreatePbufferSurface @10 - eglCreatePixmapSurface @11 - eglCreateWindowSurface @9 - eglDestroyContext @24 - eglDestroySurface @12 - eglGetConfigAttrib @8 - eglGetConfigs @6 - eglGetCurrentContext @26 - eglGetCurrentDisplay @28 - eglGetCurrentSurface @27 - eglGetDisplay @2 - eglGetError @1 - eglGetProcAddress @34 - eglInitialize @3 - eglMakeCurrent @25 - eglQueryAPI @15 - eglQueryContext @29 - eglQueryString @5 - eglQuerySurface @13 - eglReleaseTexImage @21 - eglReleaseThread @17 - eglSurfaceAttrib @19 - eglSwapBuffers @32 - eglSwapInterval @22 - eglTerminate @4 - eglWaitClient @16 - eglWaitGL @30 - eglWaitNative @31 + eglBindAPI@4 @14 + eglBindTexImage@12 @20 + eglChooseConfig@20 @7 + eglCopyBuffers@12 @33 + eglCreateContext@16 @23 + eglCreatePbufferFromClientBuffer@20 @18 + eglCreatePbufferSurface@12 @10 + eglCreatePixmapSurface@16 @11 + eglCreateWindowSurface@16 @9 + eglDestroyContext@8 @24 + eglDestroySurface@8 @12 + eglGetConfigAttrib@16 @8 + eglGetConfigs@16 @6 + eglGetCurrentContext@0 @26 + eglGetCurrentDisplay@0 @28 + eglGetCurrentSurface@4 @27 + eglGetDisplay@4 @2 + eglGetError@0 @1 + eglGetProcAddress@4 @34 + eglInitialize@12 @3 + eglMakeCurrent@16 @25 + eglQueryAPI@0 @15 + eglQueryContext@16 @29 + eglQueryString@8 @5 + eglQuerySurface@16 @13 + eglReleaseTexImage@12 @21 + eglReleaseThread@0 @17 + eglSurfaceAttrib@16 @19 + eglSwapBuffers@8 @32 + eglSwapInterval@8 @22 + eglTerminate@4 @4 + eglWaitClient@0 @16 + eglWaitGL@0 @30 + eglWaitNative@4 @31 ; Extensions - eglGetPlatformDisplayEXT @35 - eglQuerySurfacePointerANGLE @36 - eglPostSubBufferNV @37 - eglQueryDisplayAttribEXT @48 - eglQueryDeviceAttribEXT @49 - eglQueryDeviceStringEXT @50 - eglCreateImageKHR @51 - eglDestroyImageKHR @52 - eglCreateDeviceANGLE @53 - eglReleaseDeviceANGLE @54 - eglCreateStreamKHR @55 - eglDestroyStreamKHR @56 - eglStreamAttribKHR @57 - eglQueryStreamKHR @58 - eglQueryStreamu64KHR @59 - eglStreamConsumerGLTextureExternalKHR @60 - eglStreamConsumerAcquireKHR @61 - eglStreamConsumerReleaseKHR @62 - eglStreamConsumerGLTextureExternalAttribsNV @63 - eglCreateStreamProducerD3DTextureNV12ANGLE @64 - eglStreamPostD3DTextureNV12ANGLE @65 - eglGetSyncValuesCHROMIUM @66 - eglSwapBuffersWithDamageEXT @67 - eglProgramCacheGetAttribANGLE @68 - eglProgramCachePopulateANGLE @69 - eglProgramCacheQueryANGLE @70 - eglProgramCacheResizeANGLE @71 + eglGetPlatformDisplayEXT@12 @35 + eglQuerySurfacePointerANGLE@16 @36 + eglPostSubBufferNV@24 @37 + eglQueryDisplayAttribEXT@12 @48 + eglQueryDeviceAttribEXT@12 @49 + eglQueryDeviceStringEXT@8 @50 + eglCreateImageKHR@20 @51 + eglDestroyImageKHR@8 @52 + eglCreateDeviceANGLE@12 @53 + eglReleaseDeviceANGLE@4 @54 + eglCreateStreamKHR@8 @55 + eglDestroyStreamKHR@8 @56 + eglStreamAttribKHR@16 @57 + eglQueryStreamKHR@16 @58 + eglQueryStreamu64KHR@16 @59 + eglStreamConsumerGLTextureExternalKHR@8 @60 + eglStreamConsumerAcquireKHR@8 @61 + eglStreamConsumerReleaseKHR@8 @62 + eglStreamConsumerGLTextureExternalAttribsNV@12 @63 + eglCreateStreamProducerD3DTextureNV12ANGLE@12 @64 + eglStreamPostD3DTextureNV12ANGLE@16 @65 + eglGetSyncValuesCHROMIUM@20 @66 + eglSwapBuffersWithDamageEXT@16 @67 + eglProgramCacheGetAttribANGLE@8 @68 + eglProgramCachePopulateANGLE@20 @69 + eglProgramCacheQueryANGLE@24 @70 + eglProgramCacheResizeANGLE@12 @71 ; 1.5 entry points - eglCreateSync @38 - eglDestroySync @39 - eglClientWaitSync @40 - eglGetSyncAttrib @41 - eglCreateImage @42 - eglDestroyImage @43 - eglGetPlatformDisplay @44 - eglCreatePlatformWindowSurface @45 - eglCreatePlatformPixmapSurface @46 - eglWaitSync @47 + eglCreateSync@12 @38 + eglDestroySync@8 @39 + eglClientWaitSync@20 @40 + eglGetSyncAttrib@16 @41 + eglCreateImage@20 @42 + eglDestroyImage@8 @43 + eglGetPlatformDisplay@12 @44 + eglCreatePlatformWindowSurface@16 @45 + eglCreatePlatformPixmapSurface@16 @46 + eglWaitSync@12 @47 diff --git a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def index e68d27295e..14eb331b3a 100644 --- a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def +++ b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def @@ -1,77 +1,77 @@ LIBRARY libEGL EXPORTS - eglBindAPI @14 - eglBindTexImage @20 - eglChooseConfig @7 - eglCopyBuffers @33 - eglCreateContext @23 - eglCreatePbufferFromClientBuffer @18 - eglCreatePbufferSurface @10 - eglCreatePixmapSurface @11 - eglCreateWindowSurface @9 - eglDestroyContext @24 - eglDestroySurface @12 - eglGetConfigAttrib @8 - eglGetConfigs @6 - eglGetCurrentContext @26 - eglGetCurrentDisplay @28 - eglGetCurrentSurface @27 - eglGetDisplay @2 - eglGetError @1 - eglGetProcAddress @34 - eglInitialize @3 - eglMakeCurrent @25 - eglQueryAPI @15 - eglQueryContext @29 - eglQueryString @5 - eglQuerySurface @13 - eglReleaseTexImage @21 - eglReleaseThread @17 - eglSurfaceAttrib @19 - eglSwapBuffers @32 - eglSwapInterval @22 - eglTerminate @4 - eglWaitClient @16 - eglWaitGL @30 - eglWaitNative @31 + eglBindAPI@4 @14 + eglBindTexImage@12 @20 + eglChooseConfig@20 @7 + eglCopyBuffers@12 @33 + eglCreateContext@16 @23 + eglCreatePbufferFromClientBuffer@20 @18 + eglCreatePbufferSurface@12 @10 + eglCreatePixmapSurface@16 @11 + eglCreateWindowSurface@16 @9 + eglDestroyContext@8 @24 + eglDestroySurface@8 @12 + eglGetConfigAttrib@16 @8 + eglGetConfigs@16 @6 + eglGetCurrentContext@0 @26 + eglGetCurrentDisplay@0 @28 + eglGetCurrentSurface@4 @27 + eglGetDisplay@4 @2 + eglGetError@0 @1 + eglGetProcAddress@4 @34 + eglInitialize@12 @3 + eglMakeCurrent@16 @25 + eglQueryAPI@0 @15 + eglQueryContext@16 @29 + eglQueryString@8 @5 + eglQuerySurface@16 @13 + eglReleaseTexImage@12 @21 + eglReleaseThread@0 @17 + eglSurfaceAttrib@16 @19 + eglSwapBuffers@8 @32 + eglSwapInterval@8 @22 + eglTerminate@4 @4 + eglWaitClient@0 @16 + eglWaitGL@0 @30 + eglWaitNative@4 @31 ; Extensions - eglGetPlatformDisplayEXT @35 - eglQuerySurfacePointerANGLE @36 - eglPostSubBufferNV @37 - eglQueryDisplayAttribEXT @48 - eglQueryDeviceAttribEXT @49 - eglQueryDeviceStringEXT @50 - eglCreateImageKHR @51 - eglDestroyImageKHR @52 - eglCreateDeviceANGLE @53 - eglReleaseDeviceANGLE @54 - eglCreateStreamKHR @55 - eglDestroyStreamKHR @56 - eglStreamAttribKHR @57 - eglQueryStreamKHR @58 - eglQueryStreamu64KHR @59 - eglStreamConsumerGLTextureExternalKHR @60 - eglStreamConsumerAcquireKHR @61 - eglStreamConsumerReleaseKHR @62 - eglStreamConsumerGLTextureExternalAttribsNV @63 - eglCreateStreamProducerD3DTextureNV12ANGLE @64 - eglStreamPostD3DTextureNV12ANGLE @65 - eglGetSyncValuesCHROMIUM @66 - eglSwapBuffersWithDamageEXT @67 - eglProgramCacheGetAttribANGLE @68 - eglProgramCachePopulateANGLE @69 - eglProgramCacheQueryANGLE @70 - eglProgramCacheResizeANGLE @71 + eglGetPlatformDisplayEXT@12 @35 + eglQuerySurfacePointerANGLE@16 @36 + eglPostSubBufferNV@24 @37 + eglQueryDisplayAttribEXT@12 @48 + eglQueryDeviceAttribEXT@12 @49 + eglQueryDeviceStringEXT@8 @50 + eglCreateImageKHR@20 @51 + eglDestroyImageKHR@8 @52 + eglCreateDeviceANGLE@12 @53 + eglReleaseDeviceANGLE@4 @54 + eglCreateStreamKHR@8 @55 + eglDestroyStreamKHR@8 @56 + eglStreamAttribKHR@16 @57 + eglQueryStreamKHR@16 @58 + eglQueryStreamu64KHR@16 @59 + eglStreamConsumerGLTextureExternalKHR@8 @60 + eglStreamConsumerAcquireKHR@8 @61 + eglStreamConsumerReleaseKHR@8 @62 + eglStreamConsumerGLTextureExternalAttribsNV@12 @63 + eglCreateStreamProducerD3DTextureNV12ANGLE@12 @64 + eglStreamPostD3DTextureNV12ANGLE@16 @65 + eglGetSyncValuesCHROMIUM@20 @66 + eglSwapBuffersWithDamageEXT@16 @67 + eglProgramCacheGetAttribANGLE@8 @68 + eglProgramCachePopulateANGLE@20 @69 + eglProgramCacheQueryANGLE@24 @70 + eglProgramCacheResizeANGLE@12 @71 ; 1.5 entry points - eglCreateSync @38 - eglDestroySync @39 - eglClientWaitSync @40 - eglGetSyncAttrib @41 - eglCreateImage @42 - eglDestroyImage @43 - eglGetPlatformDisplay @44 - eglCreatePlatformWindowSurface @45 - eglCreatePlatformPixmapSurface @46 - eglWaitSync @47 + eglCreateSync@12 @38 + eglDestroySync@8 @39 + eglClientWaitSync@20 @40 + eglGetSyncAttrib@16 @41 + eglCreateImage@20 @42 + eglDestroyImage@8 @43 + eglGetPlatformDisplay@12 @44 + eglCreatePlatformWindowSurface@16 @45 + eglCreatePlatformPixmapSurface@16 @46 + eglWaitSync@12 @47 diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def index 2ff4cc0579..a182c21a05 100644 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def +++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def @@ -1,412 +1,411 @@ LIBRARY libGLESv2 EXPORTS - glActiveTexture @1 - glAttachShader @2 - glBindAttribLocation @3 - glBindBuffer @4 - glBindFramebuffer @5 - glBindRenderbuffer @6 - glBindTexture @7 - glBlendColor @8 - glBlendEquation @9 - glBlendEquationSeparate @10 - glBlendFunc @11 - glBlendFuncSeparate @12 - glBufferData @13 - glBufferSubData @14 - glCheckFramebufferStatus @15 - glClear @16 - glClearColor @17 - glClearDepthf @18 - glClearStencil @19 - glColorMask @20 - glCompileShader @21 - glCompressedTexImage2D @22 - glCompressedTexSubImage2D @23 - glCopyTexImage2D @24 - glCopyTexSubImage2D @25 - glCreateProgram @26 - glCreateShader @27 - glCullFace @28 - glDeleteBuffers @29 - glDeleteFramebuffers @30 - glDeleteProgram @32 - glDeleteRenderbuffers @33 - glDeleteShader @34 - glDeleteTextures @31 - glDepthFunc @36 - glDepthMask @37 - glDepthRangef @38 - glDetachShader @35 - glDisable @39 - glDisableVertexAttribArray @40 - glDrawArrays @41 - glDrawElements @42 - glEnable @43 - glEnableVertexAttribArray @44 - glFinish @45 - glFlush @46 - glFramebufferRenderbuffer @47 - glFramebufferTexture2D @48 - glFrontFace @49 - glGenBuffers @50 - glGenFramebuffers @52 - glGenRenderbuffers @53 - glGenTextures @54 - glGenerateMipmap @51 - glGetActiveAttrib @55 - glGetActiveUniform @56 - glGetAttachedShaders @57 - glGetAttribLocation @58 - glGetBooleanv @59 - glGetBufferParameteriv @60 - glGetError @61 - glGetFloatv @62 - glGetFramebufferAttachmentParameteriv @63 - glGetIntegerv @64 - glGetProgramInfoLog @66 - glGetProgramiv @65 - glGetRenderbufferParameteriv @67 - glGetShaderInfoLog @69 - glGetShaderPrecisionFormat @70 - glGetShaderSource @71 - glGetShaderiv @68 - glGetString @72 - glGetTexParameterfv @73 - glGetTexParameteriv @74 - glGetUniformLocation @77 - glGetUniformfv @75 - glGetUniformiv @76 - glGetVertexAttribPointerv @80 - glGetVertexAttribfv @78 - glGetVertexAttribiv @79 - glHint @81 - glIsBuffer @82 - glIsEnabled @83 - glIsFramebuffer @84 - glIsProgram @85 - glIsRenderbuffer @86 - glIsShader @87 - glIsTexture @88 - glLineWidth @89 - glLinkProgram @90 - glPixelStorei @91 - glPolygonOffset @92 - glReadPixels @93 - glReleaseShaderCompiler @94 - glRenderbufferStorage @95 - glSampleCoverage @96 - glScissor @97 - glShaderBinary @98 - glShaderSource @99 - glStencilFunc @100 - glStencilFuncSeparate @101 - glStencilMask @102 - glStencilMaskSeparate @103 - glStencilOp @104 - glStencilOpSeparate @105 - glTexImage2D @106 - glTexParameterf @107 - glTexParameterfv @108 - glTexParameteri @109 - glTexParameteriv @110 - glTexSubImage2D @111 - glUniform1f @112 - glUniform1fv @113 - glUniform1i @114 - glUniform1iv @115 - glUniform2f @116 - glUniform2fv @117 - glUniform2i @118 - glUniform2iv @119 - glUniform3f @120 - glUniform3fv @121 - glUniform3i @122 - glUniform3iv @123 - glUniform4f @124 - glUniform4fv @125 - glUniform4i @126 - glUniform4iv @127 - glUniformMatrix2fv @128 - glUniformMatrix3fv @129 - glUniformMatrix4fv @130 - glUseProgram @131 - glValidateProgram @132 - glVertexAttrib1f @133 - glVertexAttrib1fv @134 - glVertexAttrib2f @135 - glVertexAttrib2fv @136 - glVertexAttrib3f @137 - glVertexAttrib3fv @138 - glVertexAttrib4f @139 - glVertexAttrib4fv @140 - glVertexAttribPointer @141 - glViewport @142 + glActiveTexture@4 @1 + glAttachShader@8 @2 + glBindAttribLocation@12 @3 + glBindBuffer@8 @4 + glBindFramebuffer@8 @5 + glBindRenderbuffer@8 @6 + glBindTexture@8 @7 + glBlendColor@16 @8 + glBlendEquation@4 @9 + glBlendEquationSeparate@8 @10 + glBlendFunc@8 @11 + glBlendFuncSeparate@16 @12 + glBufferData@16 @13 + glBufferSubData@16 @14 + glCheckFramebufferStatus@4 @15 + glClear@4 @16 + glClearColor@16 @17 + glClearDepthf@4 @18 + glClearStencil@4 @19 + glColorMask@16 @20 + glCompileShader@4 @21 + glCompressedTexImage2D@32 @22 + glCompressedTexSubImage2D@36 @23 + glCopyTexImage2D@32 @24 + glCopyTexSubImage2D@32 @25 + glCreateProgram@0 @26 + glCreateShader@4 @27 + glCullFace@4 @28 + glDeleteBuffers@8 @29 + glDeleteFramebuffers@8 @30 + glDeleteProgram@4 @32 + glDeleteRenderbuffers@8 @33 + glDeleteShader@4 @34 + glDeleteTextures@8 @31 + glDepthFunc@4 @36 + glDepthMask@4 @37 + glDepthRangef@8 @38 + glDetachShader@8 @35 + glDisable@4 @39 + glDisableVertexAttribArray@4 @40 + glDrawArrays@12 @41 + glDrawElements@16 @42 + glEnable@4 @43 + glEnableVertexAttribArray@4 @44 + glFinish@0 @45 + glFlush@0 @46 + glFramebufferRenderbuffer@16 @47 + glFramebufferTexture2D@20 @48 + glFrontFace@4 @49 + glGenBuffers@8 @50 + glGenFramebuffers@8 @52 + glGenRenderbuffers@8 @53 + glGenTextures@8 @54 + glGenerateMipmap@4 @51 + glGetActiveAttrib@28 @55 + glGetActiveUniform@28 @56 + glGetAttachedShaders@16 @57 + glGetAttribLocation@8 @58 + glGetBooleanv@8 @59 + glGetBufferParameteriv@12 @60 + glGetError@0 @61 + glGetFloatv@8 @62 + glGetFramebufferAttachmentParameteriv@16 @63 + glGetIntegerv@8 @64 + glGetProgramInfoLog@16 @66 + glGetProgramiv@12 @65 + glGetRenderbufferParameteriv@12 @67 + glGetShaderInfoLog@16 @69 + glGetShaderPrecisionFormat@16 @70 + glGetShaderSource@16 @71 + glGetShaderiv@12 @68 + glGetString@4 @72 + glGetTexParameterfv@12 @73 + glGetTexParameteriv@12 @74 + glGetUniformLocation@8 @77 + glGetUniformfv@12 @75 + glGetUniformiv@12 @76 + glGetVertexAttribPointerv@12 @80 + glGetVertexAttribfv@12 @78 + glGetVertexAttribiv@12 @79 + glHint@8 @81 + glIsBuffer@4 @82 + glIsEnabled@4 @83 + glIsFramebuffer@4 @84 + glIsProgram@4 @85 + glIsRenderbuffer@4 @86 + glIsShader@4 @87 + glIsTexture@4 @88 + glLineWidth@4 @89 + glLinkProgram@4 @90 + glPixelStorei@8 @91 + glPolygonOffset@8 @92 + glReadPixels@28 @93 + glReleaseShaderCompiler@0 @94 + glRenderbufferStorage@16 @95 + glSampleCoverage@8 @96 + glScissor@16 @97 + glShaderBinary@20 @98 + glShaderSource@16 @99 + glStencilFunc@12 @100 + glStencilFuncSeparate@16 @101 + glStencilMask@4 @102 + glStencilMaskSeparate@8 @103 + glStencilOp@12 @104 + glStencilOpSeparate@16 @105 + glTexImage2D@36 @106 + glTexParameterf@12 @107 + glTexParameterfv@12 @108 + glTexParameteri@12 @109 + glTexParameteriv@12 @110 + glTexSubImage2D@36 @111 + glUniform1f@8 @112 + glUniform1fv@12 @113 + glUniform1i@8 @114 + glUniform1iv@12 @115 + glUniform2f@12 @116 + glUniform2fv@12 @117 + glUniform2i@12 @118 + glUniform2iv@12 @119 + glUniform3f@16 @120 + glUniform3fv@12 @121 + glUniform3i@16 @122 + glUniform3iv@12 @123 + glUniform4f@20 @124 + glUniform4fv@12 @125 + glUniform4i@20 @126 + glUniform4iv@12 @127 + glUniformMatrix2fv@16 @128 + glUniformMatrix3fv@16 @129 + glUniformMatrix4fv@16 @130 + glUseProgram@4 @131 + glValidateProgram@4 @132 + glVertexAttrib1f@8 @133 + glVertexAttrib1fv@8 @134 + glVertexAttrib2f@12 @135 + glVertexAttrib2fv@8 @136 + glVertexAttrib3f@16 @137 + glVertexAttrib3fv@8 @138 + glVertexAttrib4f@20 @139 + glVertexAttrib4fv@8 @140 + glVertexAttribPointer@24 @141 + glViewport@16 @142 ; Extensions - glBlitFramebufferANGLE @149 - glRenderbufferStorageMultisampleANGLE @150 - glDeleteFencesNV @151 - glFinishFenceNV @152 - glGenFencesNV @153 - glGetFenceivNV @154 - glIsFenceNV @155 - glSetFenceNV @156 - glTestFenceNV @157 - glGetTranslatedShaderSourceANGLE @159 - glTexStorage2DEXT @160 - glGetGraphicsResetStatusEXT @161 - glReadnPixelsEXT @162 - glGetnUniformfvEXT @163 - glGetnUniformivEXT @164 - glGenQueriesEXT @165 - glDeleteQueriesEXT @166 - glIsQueryEXT @167 - glBeginQueryEXT @168 - glEndQueryEXT @169 - glGetQueryivEXT @170 - glGetQueryObjectuivEXT @171 - glVertexAttribDivisorANGLE @172 - glDrawArraysInstancedANGLE @173 - glDrawElementsInstancedANGLE @174 - glProgramBinaryOES @175 - glGetProgramBinaryOES @176 - glDrawBuffersEXT @179 - glMapBufferOES @285 - glUnmapBufferOES @286 - glGetBufferPointervOES @287 - glMapBufferRangeEXT @288 - glFlushMappedBufferRangeEXT @289 - glDiscardFramebufferEXT @293 - glInsertEventMarkerEXT @294 - glPushGroupMarkerEXT @295 - glPopGroupMarkerEXT @296 - glEGLImageTargetTexture2DOES @297 - glEGLImageTargetRenderbufferStorageOES @298 - glBindVertexArrayOES @299 - glDeleteVertexArraysOES @300 - glGenVertexArraysOES @301 - glIsVertexArrayOES @302 - glDebugMessageControlKHR @303 - glDebugMessageInsertKHR @304 - glDebugMessageCallbackKHR @305 - glGetDebugMessageLogKHR @306 - glPushDebugGroupKHR @307 - glPopDebugGroupKHR @308 - glObjectLabelKHR @309 - glGetObjectLabelKHR @310 - glObjectPtrLabelKHR @311 - glGetObjectPtrLabelKHR @312 - glGetPointervKHR @313 - glQueryCounterEXT @314 - glGetQueryObjectivEXT @315 - glGetQueryObjecti64vEXT @316 - glGetQueryObjectui64vEXT @317 - glBindUniformLocationCHROMIUM @318 - glCoverageModulationCHROMIUM @319 + glBlitFramebufferANGLE@40 @149 + glRenderbufferStorageMultisampleANGLE@20 @150 + glDeleteFencesNV@8 @151 + glFinishFenceNV@4 @152 + glGenFencesNV@8 @153 + glGetFenceivNV@12 @154 + glIsFenceNV@4 @155 + glSetFenceNV@8 @156 + glTestFenceNV@4 @157 + glGetTranslatedShaderSourceANGLE@16 @159 + glTexStorage2DEXT@20 @160 + glGetGraphicsResetStatusEXT@0 @161 + glReadnPixelsEXT@32 @162 + glGetnUniformfvEXT@16 @163 + glGetnUniformivEXT@16 @164 + glGenQueriesEXT@8 @165 + glDeleteQueriesEXT@8 @166 + glIsQueryEXT@4 @167 + glBeginQueryEXT@8 @168 + glEndQueryEXT@4 @169 + glGetQueryivEXT@12 @170 + glGetQueryObjectuivEXT@12 @171 + glVertexAttribDivisorANGLE@8 @172 + glDrawArraysInstancedANGLE@16 @173 + glDrawElementsInstancedANGLE@20 @174 + glProgramBinaryOES@16 @175 + glGetProgramBinaryOES@20 @176 + glDrawBuffersEXT@8 @179 + glMapBufferOES@8 @285 + glUnmapBufferOES@4 @286 + glGetBufferPointervOES@12 @287 + glMapBufferRangeEXT@16 @288 + glFlushMappedBufferRangeEXT@12 @289 + glDiscardFramebufferEXT@12 @293 + glInsertEventMarkerEXT@8 @294 + glPushGroupMarkerEXT@8 @295 + glPopGroupMarkerEXT@0 @296 + glEGLImageTargetTexture2DOES@8 @297 + glEGLImageTargetRenderbufferStorageOES@8 @298 + glBindVertexArrayOES@4 @299 + glDeleteVertexArraysOES@8 @300 + glGenVertexArraysOES@8 @301 + glIsVertexArrayOES@4 @302 + glDebugMessageControlKHR@24 @303 + glDebugMessageInsertKHR@24 @304 + glDebugMessageCallbackKHR@8 @305 + glGetDebugMessageLogKHR@32 @306 + glPushDebugGroupKHR@16 @307 + glPopDebugGroupKHR@0 @308 + glObjectLabelKHR@16 @309 + glGetObjectLabelKHR@20 @310 + glObjectPtrLabelKHR@12 @311 + glGetObjectPtrLabelKHR@16 @312 + glGetPointervKHR@8 @313 + glQueryCounterEXT@8 @314 + glGetQueryObjectivEXT@12 @315 + glGetQueryObjecti64vEXT@12 @316 + glGetQueryObjectui64vEXT@12 @317 + glBindUniformLocationCHROMIUM@12 @318 + glCoverageModulationCHROMIUM@4 @319 + glMatrixLoadfCHROMIUM@8 @320 + glMatrixLoadIdentityCHROMIUM@4 @321 + glGenPathsCHROMIUM@4 @322 + glDeletePathsCHROMIUM@8 @323 + glIsPathCHROMIUM@4 @324 + glPathCommandsCHROMIUM@24 @325 + glPathParameterfCHROMIUM@12 @326 + glPathParameteriCHROMIUM@12 @327 + glGetPathParameterfvCHROMIUM@12 @328 + glGetPathParameterivCHROMIUM@12 @329 + glPathStencilFuncCHROMIUM@12 @330 + glStencilFillPathCHROMIUM@12 @331 + glStencilStrokePathCHROMIUM@12 @332 + glCoverFillPathCHROMIUM@8 @333 + glCoverStrokePathCHROMIUM@8 @334 + glStencilThenCoverFillPathCHROMIUM@16 @335 + glStencilThenCoverStrokePathCHROMIUM@16 @336 + glCoverFillPathInstancedCHROMIUM@28 @337 + glCoverStrokePathInstancedCHROMIUM@28 @338 + glStencilStrokePathInstancedCHROMIUM@32 @339 + glStencilFillPathInstancedCHROMIUM@32 @340 + glStencilThenCoverFillPathInstancedCHROMIUM@36 @341 + glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342 + glBindFragmentInputLocationCHROMIUM@12 @343 + glProgramPathFragmentInputGenCHROMIUM@20 @344 - glMatrixLoadfCHROMIUM @320 - glMatrixLoadIdentityCHROMIUM @321 - glGenPathsCHROMIUM @322 - glDeletePathsCHROMIUM @323 - glIsPathCHROMIUM @324 - glPathCommandsCHROMIUM @325 - glPathParameterfCHROMIUM @326 - glPathParameteriCHROMIUM @327 - glGetPathParameterfvCHROMIUM @328 - glGetPathParameterivCHROMIUM @329 - glPathStencilFuncCHROMIUM @330 - glStencilFillPathCHROMIUM @331 - glStencilStrokePathCHROMIUM @332 - glCoverFillPathCHROMIUM @333 - glCoverStrokePathCHROMIUM @334 - glStencilThenCoverFillPathCHROMIUM @335 - glStencilThenCoverStrokePathCHROMIUM @336 - glCoverFillPathInstancedCHROMIUM @337 - glCoverStrokePathInstancedCHROMIUM @338 - glStencilStrokePathInstancedCHROMIUM @339 - glStencilFillPathInstancedCHROMIUM @340 - glStencilThenCoverFillPathInstancedCHROMIUM @341 - glStencilThenCoverStrokePathInstancedCHROMIUM @342 - glBindFragmentInputLocationCHROMIUM @343 - glProgramPathFragmentInputGenCHROMIUM @344 - - glFramebufferTextureMultiviewLayeredANGLE @413 - glFramebufferTextureMultiviewSideBySideANGLE @414 - glRequestExtensionANGLE @415 + glFramebufferTextureMultiviewLayeredANGLE@24 @413 + glFramebufferTextureMultiviewSideBySideANGLE@24 @414 + glRequestExtensionANGLE@4 @415 ; GLES 3.0 Functions - glReadBuffer @180 - glDrawRangeElements @181 - glTexImage3D @182 - glTexSubImage3D @183 - glCopyTexSubImage3D @184 - glCompressedTexImage3D @185 - glCompressedTexSubImage3D @186 - glGenQueries @187 - glDeleteQueries @188 - glIsQuery @189 - glBeginQuery @190 - glEndQuery @191 - glGetQueryiv @192 - glGetQueryObjectuiv @193 - glUnmapBuffer @194 - glGetBufferPointerv @195 - glDrawBuffers @196 - glUniformMatrix2x3fv @197 - glUniformMatrix3x2fv @198 - glUniformMatrix2x4fv @199 - glUniformMatrix4x2fv @200 - glUniformMatrix3x4fv @201 - glUniformMatrix4x3fv @202 - glBlitFramebuffer @203 - glRenderbufferStorageMultisample @204 - glFramebufferTextureLayer @205 - glMapBufferRange @206 - glFlushMappedBufferRange @207 - glBindVertexArray @208 - glDeleteVertexArrays @209 - glGenVertexArrays @210 - glIsVertexArray @211 - glGetIntegeri_v @212 - glBeginTransformFeedback @213 - glEndTransformFeedback @214 - glBindBufferRange @215 - glBindBufferBase @216 - glTransformFeedbackVaryings @217 - glGetTransformFeedbackVarying @218 - glVertexAttribIPointer @219 - glGetVertexAttribIiv @220 - glGetVertexAttribIuiv @221 - glVertexAttribI4i @222 - glVertexAttribI4ui @223 - glVertexAttribI4iv @224 - glVertexAttribI4uiv @225 - glGetUniformuiv @226 - glGetFragDataLocation @227 - glUniform1ui @228 - glUniform2ui @229 - glUniform3ui @230 - glUniform4ui @231 - glUniform1uiv @232 - glUniform2uiv @233 - glUniform3uiv @234 - glUniform4uiv @235 - glClearBufferiv @236 - glClearBufferuiv @237 - glClearBufferfv @238 - glClearBufferfi @239 - glGetStringi @240 - glCopyBufferSubData @241 - glGetUniformIndices @242 - glGetActiveUniformsiv @243 - glGetUniformBlockIndex @244 - glGetActiveUniformBlockiv @245 - glGetActiveUniformBlockName @246 - glUniformBlockBinding @247 - glDrawArraysInstanced @248 - glDrawElementsInstanced @249 - glFenceSync @250 - glIsSync @251 - glDeleteSync @252 - glClientWaitSync @253 - glWaitSync @254 - glGetInteger64v @255 - glGetSynciv @256 - glGetInteger64i_v @257 - glGetBufferParameteri64v @258 - glGenSamplers @259 - glDeleteSamplers @260 - glIsSampler @261 - glBindSampler @262 - glSamplerParameteri @263 - glSamplerParameteriv @264 - glSamplerParameterf @265 - glSamplerParameterfv @266 - glGetSamplerParameteriv @267 - glGetSamplerParameterfv @268 - glVertexAttribDivisor @269 - glBindTransformFeedback @270 - glDeleteTransformFeedbacks @271 - glGenTransformFeedbacks @272 - glIsTransformFeedback @273 - glPauseTransformFeedback @274 - glResumeTransformFeedback @275 - glGetProgramBinary @276 - glProgramBinary @277 - glProgramParameteri @278 - glInvalidateFramebuffer @279 - glInvalidateSubFramebuffer @280 - glTexStorage2D @281 - glTexStorage3D @282 - glGetInternalformativ @283 + glReadBuffer@4 @180 + glDrawRangeElements@24 @181 + glTexImage3D@40 @182 + glTexSubImage3D@44 @183 + glCopyTexSubImage3D@36 @184 + glCompressedTexImage3D@36 @185 + glCompressedTexSubImage3D@44 @186 + glGenQueries@8 @187 + glDeleteQueries@8 @188 + glIsQuery@4 @189 + glBeginQuery@8 @190 + glEndQuery@4 @191 + glGetQueryiv@12 @192 + glGetQueryObjectuiv@12 @193 + glUnmapBuffer@4 @194 + glGetBufferPointerv@12 @195 + glDrawBuffers@8 @196 + glUniformMatrix2x3fv@16 @197 + glUniformMatrix3x2fv@16 @198 + glUniformMatrix2x4fv@16 @199 + glUniformMatrix4x2fv@16 @200 + glUniformMatrix3x4fv@16 @201 + glUniformMatrix4x3fv@16 @202 + glBlitFramebuffer@40 @203 + glRenderbufferStorageMultisample@20 @204 + glFramebufferTextureLayer@20 @205 + glMapBufferRange@16 @206 + glFlushMappedBufferRange@12 @207 + glBindVertexArray@4 @208 + glDeleteVertexArrays@8 @209 + glGenVertexArrays@8 @210 + glIsVertexArray@4 @211 + glGetIntegeri_v@12 @212 + glBeginTransformFeedback@4 @213 + glEndTransformFeedback@0 @214 + glBindBufferRange@20 @215 + glBindBufferBase@12 @216 + glTransformFeedbackVaryings@16 @217 + glGetTransformFeedbackVarying@28 @218 + glVertexAttribIPointer@20 @219 + glGetVertexAttribIiv@12 @220 + glGetVertexAttribIuiv@12 @221 + glVertexAttribI4i@20 @222 + glVertexAttribI4ui@20 @223 + glVertexAttribI4iv@8 @224 + glVertexAttribI4uiv@8 @225 + glGetUniformuiv@12 @226 + glGetFragDataLocation@8 @227 + glUniform1ui@8 @228 + glUniform2ui@12 @229 + glUniform3ui@16 @230 + glUniform4ui@20 @231 + glUniform1uiv@12 @232 + glUniform2uiv@12 @233 + glUniform3uiv@12 @234 + glUniform4uiv@12 @235 + glClearBufferiv@12 @236 + glClearBufferuiv@12 @237 + glClearBufferfv@12 @238 + glClearBufferfi@16 @239 + glGetStringi@8 @240 + glCopyBufferSubData@20 @241 + glGetUniformIndices@16 @242 + glGetActiveUniformsiv@20 @243 + glGetUniformBlockIndex@8 @244 + glGetActiveUniformBlockiv@16 @245 + glGetActiveUniformBlockName@20 @246 + glUniformBlockBinding@12 @247 + glDrawArraysInstanced@16 @248 + glDrawElementsInstanced@20 @249 + glFenceSync@8 @250 + glIsSync@4 @251 + glDeleteSync@4 @252 + glClientWaitSync@16 @253 + glWaitSync@16 @254 + glGetInteger64v@8 @255 + glGetSynciv@20 @256 + glGetInteger64i_v@12 @257 + glGetBufferParameteri64v@12 @258 + glGenSamplers@8 @259 + glDeleteSamplers@8 @260 + glIsSampler@4 @261 + glBindSampler@8 @262 + glSamplerParameteri@12 @263 + glSamplerParameteriv@12 @264 + glSamplerParameterf@12 @265 + glSamplerParameterfv@12 @266 + glGetSamplerParameteriv@12 @267 + glGetSamplerParameterfv@12 @268 + glVertexAttribDivisor@8 @269 + glBindTransformFeedback@8 @270 + glDeleteTransformFeedbacks@8 @271 + glGenTransformFeedbacks@8 @272 + glIsTransformFeedback@4 @273 + glPauseTransformFeedback@0 @274 + glResumeTransformFeedback@0 @275 + glGetProgramBinary@20 @276 + glProgramBinary@16 @277 + glProgramParameteri@12 @278 + glInvalidateFramebuffer@12 @279 + glInvalidateSubFramebuffer@28 @280 + glTexStorage2D@20 @281 + glTexStorage3D@24 @282 + glGetInternalformativ@20 @283 ; GLES 3.1 Functions - glDispatchCompute @345 - glDispatchComputeIndirect @346 - glDrawArraysIndirect @347 - glDrawElementsIndirect @348 - glFramebufferParameteri @349 - glGetFramebufferParameteriv @350 - glGetProgramInterfaceiv @351 - glGetProgramResourceIndex @352 - glGetProgramResourceName @353 - glGetProgramResourceiv @354 - glGetProgramResourceLocation @355 - glUseProgramStages @356 - glActiveShaderProgram @357 - glCreateShaderProgramv @358 - glBindProgramPipeline @359 - glDeleteProgramPipelines @360 - glGenProgramPipelines @361 - glIsProgramPipeline @362 - glGetProgramPipelineiv @363 - glProgramUniform1i @364 - glProgramUniform2i @365 - glProgramUniform3i @366 - glProgramUniform4i @367 - glProgramUniform1ui @368 - glProgramUniform2ui @369 - glProgramUniform3ui @370 - glProgramUniform4ui @371 - glProgramUniform1f @372 - glProgramUniform2f @373 - glProgramUniform3f @374 - glProgramUniform4f @375 - glProgramUniform1iv @376 - glProgramUniform2iv @377 - glProgramUniform3iv @378 - glProgramUniform4iv @379 - glProgramUniform1uiv @380 - glProgramUniform2uiv @381 - glProgramUniform3uiv @382 - glProgramUniform4uiv @383 - glProgramUniform1fv @384 - glProgramUniform2fv @385 - glProgramUniform3fv @386 - glProgramUniform4fv @387 - glProgramUniformMatrix2fv @388 - glProgramUniformMatrix3fv @389 - glProgramUniformMatrix4fv @390 - glProgramUniformMatrix2x3fv @391 - glProgramUniformMatrix3x2fv @392 - glProgramUniformMatrix2x4fv @393 - glProgramUniformMatrix4x2fv @394 - glProgramUniformMatrix3x4fv @395 - glProgramUniformMatrix4x3fv @396 - glValidateProgramPipeline @397 - glGetProgramPipelineInfoLog @398 - glBindImageTexture @399 - glGetBooleani_v @400 - glMemoryBarrier @401 - glMemoryBarrierByRegion @402 - glTexStorage2DMultisample @403 - glGetMultisamplefv @404 - glSampleMaski @405 - glGetTexLevelParameteriv @406 - glGetTexLevelParameterfv @407 - glBindVertexBuffer @408 - glVertexAttribFormat @409 - glVertexAttribIFormat @410 - glVertexAttribBinding @411 - glVertexBindingDivisor @412 + glDispatchCompute@12 @345 + glDispatchComputeIndirect@4 @346 + glDrawArraysIndirect@8 @347 + glDrawElementsIndirect@12 @348 + glFramebufferParameteri@12 @349 + glGetFramebufferParameteriv@12 @350 + glGetProgramInterfaceiv@16 @351 + glGetProgramResourceIndex@12 @352 + glGetProgramResourceName@24 @353 + glGetProgramResourceiv@32 @354 + glGetProgramResourceLocation@12 @355 + glUseProgramStages@12 @356 + glActiveShaderProgram@8 @357 + glCreateShaderProgramv@12 @358 + glBindProgramPipeline@4 @359 + glDeleteProgramPipelines@8 @360 + glGenProgramPipelines@8 @361 + glIsProgramPipeline@4 @362 + glGetProgramPipelineiv@12 @363 + glProgramUniform1i@12 @364 + glProgramUniform2i@16 @365 + glProgramUniform3i@20 @366 + glProgramUniform4i@24 @367 + glProgramUniform1ui@12 @368 + glProgramUniform2ui@16 @369 + glProgramUniform3ui@20 @370 + glProgramUniform4ui@24 @371 + glProgramUniform1f@12 @372 + glProgramUniform2f@16 @373 + glProgramUniform3f@20 @374 + glProgramUniform4f@24 @375 + glProgramUniform1iv@16 @376 + glProgramUniform2iv@16 @377 + glProgramUniform3iv@16 @378 + glProgramUniform4iv@16 @379 + glProgramUniform1uiv@16 @380 + glProgramUniform2uiv@16 @381 + glProgramUniform3uiv@16 @382 + glProgramUniform4uiv@16 @383 + glProgramUniform1fv@16 @384 + glProgramUniform2fv@16 @385 + glProgramUniform3fv@16 @386 + glProgramUniform4fv@16 @387 + glProgramUniformMatrix2fv@20 @388 + glProgramUniformMatrix3fv@20 @389 + glProgramUniformMatrix4fv@20 @390 + glProgramUniformMatrix2x3fv@20 @391 + glProgramUniformMatrix3x2fv@20 @392 + glProgramUniformMatrix2x4fv@20 @393 + glProgramUniformMatrix4x2fv@20 @394 + glProgramUniformMatrix3x4fv@20 @395 + glProgramUniformMatrix4x3fv@20 @396 + glValidateProgramPipeline@4 @397 + glGetProgramPipelineInfoLog@16 @398 + glBindImageTexture@28 @399 + glGetBooleani_v@12 @400 + glMemoryBarrier@4 @401 + glMemoryBarrierByRegion@4 @402 + glTexStorage2DMultisample@24 @403 + glGetMultisamplefv@12 @404 + glSampleMaski@8 @405 + glGetTexLevelParameteriv@16 @406 + glGetTexLevelParameterfv@16 @407 + glBindVertexBuffer@16 @408 + glVertexAttribFormat@20 @409 + glVertexAttribIFormat@16 @410 + glVertexAttribBinding@8 @411 + glVertexBindingDivisor@8 @412 diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def index 2ff4cc0579..a182c21a05 100644 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def +++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def @@ -1,412 +1,411 @@ LIBRARY libGLESv2 EXPORTS - glActiveTexture @1 - glAttachShader @2 - glBindAttribLocation @3 - glBindBuffer @4 - glBindFramebuffer @5 - glBindRenderbuffer @6 - glBindTexture @7 - glBlendColor @8 - glBlendEquation @9 - glBlendEquationSeparate @10 - glBlendFunc @11 - glBlendFuncSeparate @12 - glBufferData @13 - glBufferSubData @14 - glCheckFramebufferStatus @15 - glClear @16 - glClearColor @17 - glClearDepthf @18 - glClearStencil @19 - glColorMask @20 - glCompileShader @21 - glCompressedTexImage2D @22 - glCompressedTexSubImage2D @23 - glCopyTexImage2D @24 - glCopyTexSubImage2D @25 - glCreateProgram @26 - glCreateShader @27 - glCullFace @28 - glDeleteBuffers @29 - glDeleteFramebuffers @30 - glDeleteProgram @32 - glDeleteRenderbuffers @33 - glDeleteShader @34 - glDeleteTextures @31 - glDepthFunc @36 - glDepthMask @37 - glDepthRangef @38 - glDetachShader @35 - glDisable @39 - glDisableVertexAttribArray @40 - glDrawArrays @41 - glDrawElements @42 - glEnable @43 - glEnableVertexAttribArray @44 - glFinish @45 - glFlush @46 - glFramebufferRenderbuffer @47 - glFramebufferTexture2D @48 - glFrontFace @49 - glGenBuffers @50 - glGenFramebuffers @52 - glGenRenderbuffers @53 - glGenTextures @54 - glGenerateMipmap @51 - glGetActiveAttrib @55 - glGetActiveUniform @56 - glGetAttachedShaders @57 - glGetAttribLocation @58 - glGetBooleanv @59 - glGetBufferParameteriv @60 - glGetError @61 - glGetFloatv @62 - glGetFramebufferAttachmentParameteriv @63 - glGetIntegerv @64 - glGetProgramInfoLog @66 - glGetProgramiv @65 - glGetRenderbufferParameteriv @67 - glGetShaderInfoLog @69 - glGetShaderPrecisionFormat @70 - glGetShaderSource @71 - glGetShaderiv @68 - glGetString @72 - glGetTexParameterfv @73 - glGetTexParameteriv @74 - glGetUniformLocation @77 - glGetUniformfv @75 - glGetUniformiv @76 - glGetVertexAttribPointerv @80 - glGetVertexAttribfv @78 - glGetVertexAttribiv @79 - glHint @81 - glIsBuffer @82 - glIsEnabled @83 - glIsFramebuffer @84 - glIsProgram @85 - glIsRenderbuffer @86 - glIsShader @87 - glIsTexture @88 - glLineWidth @89 - glLinkProgram @90 - glPixelStorei @91 - glPolygonOffset @92 - glReadPixels @93 - glReleaseShaderCompiler @94 - glRenderbufferStorage @95 - glSampleCoverage @96 - glScissor @97 - glShaderBinary @98 - glShaderSource @99 - glStencilFunc @100 - glStencilFuncSeparate @101 - glStencilMask @102 - glStencilMaskSeparate @103 - glStencilOp @104 - glStencilOpSeparate @105 - glTexImage2D @106 - glTexParameterf @107 - glTexParameterfv @108 - glTexParameteri @109 - glTexParameteriv @110 - glTexSubImage2D @111 - glUniform1f @112 - glUniform1fv @113 - glUniform1i @114 - glUniform1iv @115 - glUniform2f @116 - glUniform2fv @117 - glUniform2i @118 - glUniform2iv @119 - glUniform3f @120 - glUniform3fv @121 - glUniform3i @122 - glUniform3iv @123 - glUniform4f @124 - glUniform4fv @125 - glUniform4i @126 - glUniform4iv @127 - glUniformMatrix2fv @128 - glUniformMatrix3fv @129 - glUniformMatrix4fv @130 - glUseProgram @131 - glValidateProgram @132 - glVertexAttrib1f @133 - glVertexAttrib1fv @134 - glVertexAttrib2f @135 - glVertexAttrib2fv @136 - glVertexAttrib3f @137 - glVertexAttrib3fv @138 - glVertexAttrib4f @139 - glVertexAttrib4fv @140 - glVertexAttribPointer @141 - glViewport @142 + glActiveTexture@4 @1 + glAttachShader@8 @2 + glBindAttribLocation@12 @3 + glBindBuffer@8 @4 + glBindFramebuffer@8 @5 + glBindRenderbuffer@8 @6 + glBindTexture@8 @7 + glBlendColor@16 @8 + glBlendEquation@4 @9 + glBlendEquationSeparate@8 @10 + glBlendFunc@8 @11 + glBlendFuncSeparate@16 @12 + glBufferData@16 @13 + glBufferSubData@16 @14 + glCheckFramebufferStatus@4 @15 + glClear@4 @16 + glClearColor@16 @17 + glClearDepthf@4 @18 + glClearStencil@4 @19 + glColorMask@16 @20 + glCompileShader@4 @21 + glCompressedTexImage2D@32 @22 + glCompressedTexSubImage2D@36 @23 + glCopyTexImage2D@32 @24 + glCopyTexSubImage2D@32 @25 + glCreateProgram@0 @26 + glCreateShader@4 @27 + glCullFace@4 @28 + glDeleteBuffers@8 @29 + glDeleteFramebuffers@8 @30 + glDeleteProgram@4 @32 + glDeleteRenderbuffers@8 @33 + glDeleteShader@4 @34 + glDeleteTextures@8 @31 + glDepthFunc@4 @36 + glDepthMask@4 @37 + glDepthRangef@8 @38 + glDetachShader@8 @35 + glDisable@4 @39 + glDisableVertexAttribArray@4 @40 + glDrawArrays@12 @41 + glDrawElements@16 @42 + glEnable@4 @43 + glEnableVertexAttribArray@4 @44 + glFinish@0 @45 + glFlush@0 @46 + glFramebufferRenderbuffer@16 @47 + glFramebufferTexture2D@20 @48 + glFrontFace@4 @49 + glGenBuffers@8 @50 + glGenFramebuffers@8 @52 + glGenRenderbuffers@8 @53 + glGenTextures@8 @54 + glGenerateMipmap@4 @51 + glGetActiveAttrib@28 @55 + glGetActiveUniform@28 @56 + glGetAttachedShaders@16 @57 + glGetAttribLocation@8 @58 + glGetBooleanv@8 @59 + glGetBufferParameteriv@12 @60 + glGetError@0 @61 + glGetFloatv@8 @62 + glGetFramebufferAttachmentParameteriv@16 @63 + glGetIntegerv@8 @64 + glGetProgramInfoLog@16 @66 + glGetProgramiv@12 @65 + glGetRenderbufferParameteriv@12 @67 + glGetShaderInfoLog@16 @69 + glGetShaderPrecisionFormat@16 @70 + glGetShaderSource@16 @71 + glGetShaderiv@12 @68 + glGetString@4 @72 + glGetTexParameterfv@12 @73 + glGetTexParameteriv@12 @74 + glGetUniformLocation@8 @77 + glGetUniformfv@12 @75 + glGetUniformiv@12 @76 + glGetVertexAttribPointerv@12 @80 + glGetVertexAttribfv@12 @78 + glGetVertexAttribiv@12 @79 + glHint@8 @81 + glIsBuffer@4 @82 + glIsEnabled@4 @83 + glIsFramebuffer@4 @84 + glIsProgram@4 @85 + glIsRenderbuffer@4 @86 + glIsShader@4 @87 + glIsTexture@4 @88 + glLineWidth@4 @89 + glLinkProgram@4 @90 + glPixelStorei@8 @91 + glPolygonOffset@8 @92 + glReadPixels@28 @93 + glReleaseShaderCompiler@0 @94 + glRenderbufferStorage@16 @95 + glSampleCoverage@8 @96 + glScissor@16 @97 + glShaderBinary@20 @98 + glShaderSource@16 @99 + glStencilFunc@12 @100 + glStencilFuncSeparate@16 @101 + glStencilMask@4 @102 + glStencilMaskSeparate@8 @103 + glStencilOp@12 @104 + glStencilOpSeparate@16 @105 + glTexImage2D@36 @106 + glTexParameterf@12 @107 + glTexParameterfv@12 @108 + glTexParameteri@12 @109 + glTexParameteriv@12 @110 + glTexSubImage2D@36 @111 + glUniform1f@8 @112 + glUniform1fv@12 @113 + glUniform1i@8 @114 + glUniform1iv@12 @115 + glUniform2f@12 @116 + glUniform2fv@12 @117 + glUniform2i@12 @118 + glUniform2iv@12 @119 + glUniform3f@16 @120 + glUniform3fv@12 @121 + glUniform3i@16 @122 + glUniform3iv@12 @123 + glUniform4f@20 @124 + glUniform4fv@12 @125 + glUniform4i@20 @126 + glUniform4iv@12 @127 + glUniformMatrix2fv@16 @128 + glUniformMatrix3fv@16 @129 + glUniformMatrix4fv@16 @130 + glUseProgram@4 @131 + glValidateProgram@4 @132 + glVertexAttrib1f@8 @133 + glVertexAttrib1fv@8 @134 + glVertexAttrib2f@12 @135 + glVertexAttrib2fv@8 @136 + glVertexAttrib3f@16 @137 + glVertexAttrib3fv@8 @138 + glVertexAttrib4f@20 @139 + glVertexAttrib4fv@8 @140 + glVertexAttribPointer@24 @141 + glViewport@16 @142 ; Extensions - glBlitFramebufferANGLE @149 - glRenderbufferStorageMultisampleANGLE @150 - glDeleteFencesNV @151 - glFinishFenceNV @152 - glGenFencesNV @153 - glGetFenceivNV @154 - glIsFenceNV @155 - glSetFenceNV @156 - glTestFenceNV @157 - glGetTranslatedShaderSourceANGLE @159 - glTexStorage2DEXT @160 - glGetGraphicsResetStatusEXT @161 - glReadnPixelsEXT @162 - glGetnUniformfvEXT @163 - glGetnUniformivEXT @164 - glGenQueriesEXT @165 - glDeleteQueriesEXT @166 - glIsQueryEXT @167 - glBeginQueryEXT @168 - glEndQueryEXT @169 - glGetQueryivEXT @170 - glGetQueryObjectuivEXT @171 - glVertexAttribDivisorANGLE @172 - glDrawArraysInstancedANGLE @173 - glDrawElementsInstancedANGLE @174 - glProgramBinaryOES @175 - glGetProgramBinaryOES @176 - glDrawBuffersEXT @179 - glMapBufferOES @285 - glUnmapBufferOES @286 - glGetBufferPointervOES @287 - glMapBufferRangeEXT @288 - glFlushMappedBufferRangeEXT @289 - glDiscardFramebufferEXT @293 - glInsertEventMarkerEXT @294 - glPushGroupMarkerEXT @295 - glPopGroupMarkerEXT @296 - glEGLImageTargetTexture2DOES @297 - glEGLImageTargetRenderbufferStorageOES @298 - glBindVertexArrayOES @299 - glDeleteVertexArraysOES @300 - glGenVertexArraysOES @301 - glIsVertexArrayOES @302 - glDebugMessageControlKHR @303 - glDebugMessageInsertKHR @304 - glDebugMessageCallbackKHR @305 - glGetDebugMessageLogKHR @306 - glPushDebugGroupKHR @307 - glPopDebugGroupKHR @308 - glObjectLabelKHR @309 - glGetObjectLabelKHR @310 - glObjectPtrLabelKHR @311 - glGetObjectPtrLabelKHR @312 - glGetPointervKHR @313 - glQueryCounterEXT @314 - glGetQueryObjectivEXT @315 - glGetQueryObjecti64vEXT @316 - glGetQueryObjectui64vEXT @317 - glBindUniformLocationCHROMIUM @318 - glCoverageModulationCHROMIUM @319 + glBlitFramebufferANGLE@40 @149 + glRenderbufferStorageMultisampleANGLE@20 @150 + glDeleteFencesNV@8 @151 + glFinishFenceNV@4 @152 + glGenFencesNV@8 @153 + glGetFenceivNV@12 @154 + glIsFenceNV@4 @155 + glSetFenceNV@8 @156 + glTestFenceNV@4 @157 + glGetTranslatedShaderSourceANGLE@16 @159 + glTexStorage2DEXT@20 @160 + glGetGraphicsResetStatusEXT@0 @161 + glReadnPixelsEXT@32 @162 + glGetnUniformfvEXT@16 @163 + glGetnUniformivEXT@16 @164 + glGenQueriesEXT@8 @165 + glDeleteQueriesEXT@8 @166 + glIsQueryEXT@4 @167 + glBeginQueryEXT@8 @168 + glEndQueryEXT@4 @169 + glGetQueryivEXT@12 @170 + glGetQueryObjectuivEXT@12 @171 + glVertexAttribDivisorANGLE@8 @172 + glDrawArraysInstancedANGLE@16 @173 + glDrawElementsInstancedANGLE@20 @174 + glProgramBinaryOES@16 @175 + glGetProgramBinaryOES@20 @176 + glDrawBuffersEXT@8 @179 + glMapBufferOES@8 @285 + glUnmapBufferOES@4 @286 + glGetBufferPointervOES@12 @287 + glMapBufferRangeEXT@16 @288 + glFlushMappedBufferRangeEXT@12 @289 + glDiscardFramebufferEXT@12 @293 + glInsertEventMarkerEXT@8 @294 + glPushGroupMarkerEXT@8 @295 + glPopGroupMarkerEXT@0 @296 + glEGLImageTargetTexture2DOES@8 @297 + glEGLImageTargetRenderbufferStorageOES@8 @298 + glBindVertexArrayOES@4 @299 + glDeleteVertexArraysOES@8 @300 + glGenVertexArraysOES@8 @301 + glIsVertexArrayOES@4 @302 + glDebugMessageControlKHR@24 @303 + glDebugMessageInsertKHR@24 @304 + glDebugMessageCallbackKHR@8 @305 + glGetDebugMessageLogKHR@32 @306 + glPushDebugGroupKHR@16 @307 + glPopDebugGroupKHR@0 @308 + glObjectLabelKHR@16 @309 + glGetObjectLabelKHR@20 @310 + glObjectPtrLabelKHR@12 @311 + glGetObjectPtrLabelKHR@16 @312 + glGetPointervKHR@8 @313 + glQueryCounterEXT@8 @314 + glGetQueryObjectivEXT@12 @315 + glGetQueryObjecti64vEXT@12 @316 + glGetQueryObjectui64vEXT@12 @317 + glBindUniformLocationCHROMIUM@12 @318 + glCoverageModulationCHROMIUM@4 @319 + glMatrixLoadfCHROMIUM@8 @320 + glMatrixLoadIdentityCHROMIUM@4 @321 + glGenPathsCHROMIUM@4 @322 + glDeletePathsCHROMIUM@8 @323 + glIsPathCHROMIUM@4 @324 + glPathCommandsCHROMIUM@24 @325 + glPathParameterfCHROMIUM@12 @326 + glPathParameteriCHROMIUM@12 @327 + glGetPathParameterfvCHROMIUM@12 @328 + glGetPathParameterivCHROMIUM@12 @329 + glPathStencilFuncCHROMIUM@12 @330 + glStencilFillPathCHROMIUM@12 @331 + glStencilStrokePathCHROMIUM@12 @332 + glCoverFillPathCHROMIUM@8 @333 + glCoverStrokePathCHROMIUM@8 @334 + glStencilThenCoverFillPathCHROMIUM@16 @335 + glStencilThenCoverStrokePathCHROMIUM@16 @336 + glCoverFillPathInstancedCHROMIUM@28 @337 + glCoverStrokePathInstancedCHROMIUM@28 @338 + glStencilStrokePathInstancedCHROMIUM@32 @339 + glStencilFillPathInstancedCHROMIUM@32 @340 + glStencilThenCoverFillPathInstancedCHROMIUM@36 @341 + glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342 + glBindFragmentInputLocationCHROMIUM@12 @343 + glProgramPathFragmentInputGenCHROMIUM@20 @344 - glMatrixLoadfCHROMIUM @320 - glMatrixLoadIdentityCHROMIUM @321 - glGenPathsCHROMIUM @322 - glDeletePathsCHROMIUM @323 - glIsPathCHROMIUM @324 - glPathCommandsCHROMIUM @325 - glPathParameterfCHROMIUM @326 - glPathParameteriCHROMIUM @327 - glGetPathParameterfvCHROMIUM @328 - glGetPathParameterivCHROMIUM @329 - glPathStencilFuncCHROMIUM @330 - glStencilFillPathCHROMIUM @331 - glStencilStrokePathCHROMIUM @332 - glCoverFillPathCHROMIUM @333 - glCoverStrokePathCHROMIUM @334 - glStencilThenCoverFillPathCHROMIUM @335 - glStencilThenCoverStrokePathCHROMIUM @336 - glCoverFillPathInstancedCHROMIUM @337 - glCoverStrokePathInstancedCHROMIUM @338 - glStencilStrokePathInstancedCHROMIUM @339 - glStencilFillPathInstancedCHROMIUM @340 - glStencilThenCoverFillPathInstancedCHROMIUM @341 - glStencilThenCoverStrokePathInstancedCHROMIUM @342 - glBindFragmentInputLocationCHROMIUM @343 - glProgramPathFragmentInputGenCHROMIUM @344 - - glFramebufferTextureMultiviewLayeredANGLE @413 - glFramebufferTextureMultiviewSideBySideANGLE @414 - glRequestExtensionANGLE @415 + glFramebufferTextureMultiviewLayeredANGLE@24 @413 + glFramebufferTextureMultiviewSideBySideANGLE@24 @414 + glRequestExtensionANGLE@4 @415 ; GLES 3.0 Functions - glReadBuffer @180 - glDrawRangeElements @181 - glTexImage3D @182 - glTexSubImage3D @183 - glCopyTexSubImage3D @184 - glCompressedTexImage3D @185 - glCompressedTexSubImage3D @186 - glGenQueries @187 - glDeleteQueries @188 - glIsQuery @189 - glBeginQuery @190 - glEndQuery @191 - glGetQueryiv @192 - glGetQueryObjectuiv @193 - glUnmapBuffer @194 - glGetBufferPointerv @195 - glDrawBuffers @196 - glUniformMatrix2x3fv @197 - glUniformMatrix3x2fv @198 - glUniformMatrix2x4fv @199 - glUniformMatrix4x2fv @200 - glUniformMatrix3x4fv @201 - glUniformMatrix4x3fv @202 - glBlitFramebuffer @203 - glRenderbufferStorageMultisample @204 - glFramebufferTextureLayer @205 - glMapBufferRange @206 - glFlushMappedBufferRange @207 - glBindVertexArray @208 - glDeleteVertexArrays @209 - glGenVertexArrays @210 - glIsVertexArray @211 - glGetIntegeri_v @212 - glBeginTransformFeedback @213 - glEndTransformFeedback @214 - glBindBufferRange @215 - glBindBufferBase @216 - glTransformFeedbackVaryings @217 - glGetTransformFeedbackVarying @218 - glVertexAttribIPointer @219 - glGetVertexAttribIiv @220 - glGetVertexAttribIuiv @221 - glVertexAttribI4i @222 - glVertexAttribI4ui @223 - glVertexAttribI4iv @224 - glVertexAttribI4uiv @225 - glGetUniformuiv @226 - glGetFragDataLocation @227 - glUniform1ui @228 - glUniform2ui @229 - glUniform3ui @230 - glUniform4ui @231 - glUniform1uiv @232 - glUniform2uiv @233 - glUniform3uiv @234 - glUniform4uiv @235 - glClearBufferiv @236 - glClearBufferuiv @237 - glClearBufferfv @238 - glClearBufferfi @239 - glGetStringi @240 - glCopyBufferSubData @241 - glGetUniformIndices @242 - glGetActiveUniformsiv @243 - glGetUniformBlockIndex @244 - glGetActiveUniformBlockiv @245 - glGetActiveUniformBlockName @246 - glUniformBlockBinding @247 - glDrawArraysInstanced @248 - glDrawElementsInstanced @249 - glFenceSync @250 - glIsSync @251 - glDeleteSync @252 - glClientWaitSync @253 - glWaitSync @254 - glGetInteger64v @255 - glGetSynciv @256 - glGetInteger64i_v @257 - glGetBufferParameteri64v @258 - glGenSamplers @259 - glDeleteSamplers @260 - glIsSampler @261 - glBindSampler @262 - glSamplerParameteri @263 - glSamplerParameteriv @264 - glSamplerParameterf @265 - glSamplerParameterfv @266 - glGetSamplerParameteriv @267 - glGetSamplerParameterfv @268 - glVertexAttribDivisor @269 - glBindTransformFeedback @270 - glDeleteTransformFeedbacks @271 - glGenTransformFeedbacks @272 - glIsTransformFeedback @273 - glPauseTransformFeedback @274 - glResumeTransformFeedback @275 - glGetProgramBinary @276 - glProgramBinary @277 - glProgramParameteri @278 - glInvalidateFramebuffer @279 - glInvalidateSubFramebuffer @280 - glTexStorage2D @281 - glTexStorage3D @282 - glGetInternalformativ @283 + glReadBuffer@4 @180 + glDrawRangeElements@24 @181 + glTexImage3D@40 @182 + glTexSubImage3D@44 @183 + glCopyTexSubImage3D@36 @184 + glCompressedTexImage3D@36 @185 + glCompressedTexSubImage3D@44 @186 + glGenQueries@8 @187 + glDeleteQueries@8 @188 + glIsQuery@4 @189 + glBeginQuery@8 @190 + glEndQuery@4 @191 + glGetQueryiv@12 @192 + glGetQueryObjectuiv@12 @193 + glUnmapBuffer@4 @194 + glGetBufferPointerv@12 @195 + glDrawBuffers@8 @196 + glUniformMatrix2x3fv@16 @197 + glUniformMatrix3x2fv@16 @198 + glUniformMatrix2x4fv@16 @199 + glUniformMatrix4x2fv@16 @200 + glUniformMatrix3x4fv@16 @201 + glUniformMatrix4x3fv@16 @202 + glBlitFramebuffer@40 @203 + glRenderbufferStorageMultisample@20 @204 + glFramebufferTextureLayer@20 @205 + glMapBufferRange@16 @206 + glFlushMappedBufferRange@12 @207 + glBindVertexArray@4 @208 + glDeleteVertexArrays@8 @209 + glGenVertexArrays@8 @210 + glIsVertexArray@4 @211 + glGetIntegeri_v@12 @212 + glBeginTransformFeedback@4 @213 + glEndTransformFeedback@0 @214 + glBindBufferRange@20 @215 + glBindBufferBase@12 @216 + glTransformFeedbackVaryings@16 @217 + glGetTransformFeedbackVarying@28 @218 + glVertexAttribIPointer@20 @219 + glGetVertexAttribIiv@12 @220 + glGetVertexAttribIuiv@12 @221 + glVertexAttribI4i@20 @222 + glVertexAttribI4ui@20 @223 + glVertexAttribI4iv@8 @224 + glVertexAttribI4uiv@8 @225 + glGetUniformuiv@12 @226 + glGetFragDataLocation@8 @227 + glUniform1ui@8 @228 + glUniform2ui@12 @229 + glUniform3ui@16 @230 + glUniform4ui@20 @231 + glUniform1uiv@12 @232 + glUniform2uiv@12 @233 + glUniform3uiv@12 @234 + glUniform4uiv@12 @235 + glClearBufferiv@12 @236 + glClearBufferuiv@12 @237 + glClearBufferfv@12 @238 + glClearBufferfi@16 @239 + glGetStringi@8 @240 + glCopyBufferSubData@20 @241 + glGetUniformIndices@16 @242 + glGetActiveUniformsiv@20 @243 + glGetUniformBlockIndex@8 @244 + glGetActiveUniformBlockiv@16 @245 + glGetActiveUniformBlockName@20 @246 + glUniformBlockBinding@12 @247 + glDrawArraysInstanced@16 @248 + glDrawElementsInstanced@20 @249 + glFenceSync@8 @250 + glIsSync@4 @251 + glDeleteSync@4 @252 + glClientWaitSync@16 @253 + glWaitSync@16 @254 + glGetInteger64v@8 @255 + glGetSynciv@20 @256 + glGetInteger64i_v@12 @257 + glGetBufferParameteri64v@12 @258 + glGenSamplers@8 @259 + glDeleteSamplers@8 @260 + glIsSampler@4 @261 + glBindSampler@8 @262 + glSamplerParameteri@12 @263 + glSamplerParameteriv@12 @264 + glSamplerParameterf@12 @265 + glSamplerParameterfv@12 @266 + glGetSamplerParameteriv@12 @267 + glGetSamplerParameterfv@12 @268 + glVertexAttribDivisor@8 @269 + glBindTransformFeedback@8 @270 + glDeleteTransformFeedbacks@8 @271 + glGenTransformFeedbacks@8 @272 + glIsTransformFeedback@4 @273 + glPauseTransformFeedback@0 @274 + glResumeTransformFeedback@0 @275 + glGetProgramBinary@20 @276 + glProgramBinary@16 @277 + glProgramParameteri@12 @278 + glInvalidateFramebuffer@12 @279 + glInvalidateSubFramebuffer@28 @280 + glTexStorage2D@20 @281 + glTexStorage3D@24 @282 + glGetInternalformativ@20 @283 ; GLES 3.1 Functions - glDispatchCompute @345 - glDispatchComputeIndirect @346 - glDrawArraysIndirect @347 - glDrawElementsIndirect @348 - glFramebufferParameteri @349 - glGetFramebufferParameteriv @350 - glGetProgramInterfaceiv @351 - glGetProgramResourceIndex @352 - glGetProgramResourceName @353 - glGetProgramResourceiv @354 - glGetProgramResourceLocation @355 - glUseProgramStages @356 - glActiveShaderProgram @357 - glCreateShaderProgramv @358 - glBindProgramPipeline @359 - glDeleteProgramPipelines @360 - glGenProgramPipelines @361 - glIsProgramPipeline @362 - glGetProgramPipelineiv @363 - glProgramUniform1i @364 - glProgramUniform2i @365 - glProgramUniform3i @366 - glProgramUniform4i @367 - glProgramUniform1ui @368 - glProgramUniform2ui @369 - glProgramUniform3ui @370 - glProgramUniform4ui @371 - glProgramUniform1f @372 - glProgramUniform2f @373 - glProgramUniform3f @374 - glProgramUniform4f @375 - glProgramUniform1iv @376 - glProgramUniform2iv @377 - glProgramUniform3iv @378 - glProgramUniform4iv @379 - glProgramUniform1uiv @380 - glProgramUniform2uiv @381 - glProgramUniform3uiv @382 - glProgramUniform4uiv @383 - glProgramUniform1fv @384 - glProgramUniform2fv @385 - glProgramUniform3fv @386 - glProgramUniform4fv @387 - glProgramUniformMatrix2fv @388 - glProgramUniformMatrix3fv @389 - glProgramUniformMatrix4fv @390 - glProgramUniformMatrix2x3fv @391 - glProgramUniformMatrix3x2fv @392 - glProgramUniformMatrix2x4fv @393 - glProgramUniformMatrix4x2fv @394 - glProgramUniformMatrix3x4fv @395 - glProgramUniformMatrix4x3fv @396 - glValidateProgramPipeline @397 - glGetProgramPipelineInfoLog @398 - glBindImageTexture @399 - glGetBooleani_v @400 - glMemoryBarrier @401 - glMemoryBarrierByRegion @402 - glTexStorage2DMultisample @403 - glGetMultisamplefv @404 - glSampleMaski @405 - glGetTexLevelParameteriv @406 - glGetTexLevelParameterfv @407 - glBindVertexBuffer @408 - glVertexAttribFormat @409 - glVertexAttribIFormat @410 - glVertexAttribBinding @411 - glVertexBindingDivisor @412 + glDispatchCompute@12 @345 + glDispatchComputeIndirect@4 @346 + glDrawArraysIndirect@8 @347 + glDrawElementsIndirect@12 @348 + glFramebufferParameteri@12 @349 + glGetFramebufferParameteriv@12 @350 + glGetProgramInterfaceiv@16 @351 + glGetProgramResourceIndex@12 @352 + glGetProgramResourceName@24 @353 + glGetProgramResourceiv@32 @354 + glGetProgramResourceLocation@12 @355 + glUseProgramStages@12 @356 + glActiveShaderProgram@8 @357 + glCreateShaderProgramv@12 @358 + glBindProgramPipeline@4 @359 + glDeleteProgramPipelines@8 @360 + glGenProgramPipelines@8 @361 + glIsProgramPipeline@4 @362 + glGetProgramPipelineiv@12 @363 + glProgramUniform1i@12 @364 + glProgramUniform2i@16 @365 + glProgramUniform3i@20 @366 + glProgramUniform4i@24 @367 + glProgramUniform1ui@12 @368 + glProgramUniform2ui@16 @369 + glProgramUniform3ui@20 @370 + glProgramUniform4ui@24 @371 + glProgramUniform1f@12 @372 + glProgramUniform2f@16 @373 + glProgramUniform3f@20 @374 + glProgramUniform4f@24 @375 + glProgramUniform1iv@16 @376 + glProgramUniform2iv@16 @377 + glProgramUniform3iv@16 @378 + glProgramUniform4iv@16 @379 + glProgramUniform1uiv@16 @380 + glProgramUniform2uiv@16 @381 + glProgramUniform3uiv@16 @382 + glProgramUniform4uiv@16 @383 + glProgramUniform1fv@16 @384 + glProgramUniform2fv@16 @385 + glProgramUniform3fv@16 @386 + glProgramUniform4fv@16 @387 + glProgramUniformMatrix2fv@20 @388 + glProgramUniformMatrix3fv@20 @389 + glProgramUniformMatrix4fv@20 @390 + glProgramUniformMatrix2x3fv@20 @391 + glProgramUniformMatrix3x2fv@20 @392 + glProgramUniformMatrix2x4fv@20 @393 + glProgramUniformMatrix4x2fv@20 @394 + glProgramUniformMatrix3x4fv@20 @395 + glProgramUniformMatrix4x3fv@20 @396 + glValidateProgramPipeline@4 @397 + glGetProgramPipelineInfoLog@16 @398 + glBindImageTexture@28 @399 + glGetBooleani_v@12 @400 + glMemoryBarrier@4 @401 + glMemoryBarrierByRegion@4 @402 + glTexStorage2DMultisample@24 @403 + glGetMultisamplefv@12 @404 + glSampleMaski@8 @405 + glGetTexLevelParameteriv@16 @406 + glGetTexLevelParameterfv@16 @407 + glBindVertexBuffer@16 @408 + glVertexAttribFormat@20 @409 + glVertexAttribIFormat@16 @410 + glVertexAttribBinding@8 @411 + glVertexBindingDivisor@8 @412 -- cgit v1.2.3