From 87e9e76d976e67624b7661b5e2f887943d4c1567 Mon Sep 17 00:00:00 2001 From: Kai Koehne Date: Thu, 11 Dec 2014 13:54:23 +0100 Subject: ANGLE: Do not use std::strlen This is a cherry-pick from upstream change e7cfb3dd2029c1bfe5c175ad994c03cac221ad4d Change-Id: Iefe01545319f9ad268c0c6bf8e8b2181e09d8a84 Reviewed-by: Andrew Knight Reviewed-by: Friedemann Kleint --- src/3rdparty/angle/src/libGLESv2/Shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/3rdparty/angle') diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp index 5bca746094..024ef8fb7c 100644 --- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp @@ -53,7 +53,7 @@ void Shader::setSource(GLsizei count, const char *const *string, const GLint *le { if (length == nullptr || length[i] < 0) { - stream.write(string[i], std::strlen(string[i])); + stream.write(string[i], strlen(string[i])); } else { -- cgit v1.2.3