From c6df5fe3ed0f2a722931be098914978cf17a666f Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Fri, 14 Nov 2014 10:52:01 +0200 Subject: ANGLE: Upgrade to version 1.2.30d6c255d238 The following patches have been changed: 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch Removed because it is no longer possible to build ANGLE with MSVC2008 0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch Removed because the minimum version of MinGW moved to 4.8.2 0005-Fix-build-when-SSE2-is-not-available.patch Removed because it was fixed upstream 0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch Removed because older versions of MinGW are not supported 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch Removed because it was fixed upstream Task-number: QTBUG-41903 Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835 Reviewed-by: Friedemann Kleint Reviewed-by: Kai Koehne Reviewed-by: Oliver Wolff --- src/3rdparty/angle/AUTHORS | 2 + src/3rdparty/angle/CONTRIBUTORS | 5 + src/3rdparty/angle/include/EGL/egl.h | 2 +- src/3rdparty/angle/include/EGL/eglext.h | 16 +- src/3rdparty/angle/include/EGL/eglplatform.h | 19 +- src/3rdparty/angle/include/GLSLANG/ShaderLang.h | 210 +- src/3rdparty/angle/include/GLSLANG/ShaderVars.h | 64 +- src/3rdparty/angle/include/angle_windowsstore.h | 37 + src/3rdparty/angle/src/commit.h | 4 +- src/3rdparty/angle/src/common/NativeWindow.h | 77 + src/3rdparty/angle/src/common/angleutils.cpp | 25 +- src/3rdparty/angle/src/common/angleutils.h | 11 + src/3rdparty/angle/src/common/debug.cpp | 242 ++- src/3rdparty/angle/src/common/debug.h | 19 +- src/3rdparty/angle/src/common/features.h | 35 + src/3rdparty/angle/src/common/mathutil.h | 4 +- src/3rdparty/angle/src/common/platform.h | 89 +- src/3rdparty/angle/src/common/tls.cpp | 107 +- src/3rdparty/angle/src/common/tls.h | 17 +- src/3rdparty/angle/src/common/utilities.cpp | 89 +- src/3rdparty/angle/src/common/utilities.h | 6 + .../angle/src/common/win32/NativeWindow.cpp | 66 + .../src/common/winrt/CoreWindowNativeWindow.cpp | 200 ++ .../src/common/winrt/CoreWindowNativeWindow.h | 39 + .../src/common/winrt/InspectableNativeWindow.cpp | 274 +++ .../src/common/winrt/InspectableNativeWindow.h | 91 + .../common/winrt/SwapChainPanelNativeWindow.cpp | 226 ++ .../src/common/winrt/SwapChainPanelNativeWindow.h | 79 + .../compiler/preprocessor/DirectiveHandlerBase.h | 3 +- .../src/compiler/preprocessor/DirectiveParser.cpp | 35 +- .../src/compiler/preprocessor/MacroExpander.cpp | 4 +- .../angle/src/compiler/translator/Compiler.cpp | 63 +- .../angle/src/compiler/translator/Compiler.h | 10 +- .../compiler/translator/DetectDiscontinuity.cpp | 52 + .../src/compiler/translator/DetectDiscontinuity.h | 19 + .../src/compiler/translator/DirectiveHandler.cpp | 79 +- .../src/compiler/translator/DirectiveHandler.h | 3 +- .../angle/src/compiler/translator/IntermNode.cpp | 76 + .../angle/src/compiler/translator/IntermNode.h | 5 + .../angle/src/compiler/translator/Intermediate.cpp | 1 + .../src/compiler/translator/OutputGLSLBase.cpp | 18 +- .../angle/src/compiler/translator/OutputHLSL.cpp | 57 +- .../angle/src/compiler/translator/OutputHLSL.h | 1 + .../angle/src/compiler/translator/ParseContext.cpp | 13 +- .../angle/src/compiler/translator/ParseContext.h | 2 +- .../angle/src/compiler/translator/Pragma.h | 12 +- .../angle/src/compiler/translator/ShaderLang.cpp | 371 +--- .../angle/src/compiler/translator/ShaderVars.cpp | 165 ++ .../angle/src/compiler/translator/SymbolTable.h | 41 +- .../src/compiler/translator/TranslatorESSL.cpp | 11 +- .../src/compiler/translator/TranslatorGLSL.cpp | 30 +- .../angle/src/compiler/translator/TranslatorGLSL.h | 12 +- .../compiler/translator/ValidateLimitations.cpp | 1 + .../angle/src/compiler/translator/VariableInfo.cpp | 81 +- .../angle/src/compiler/translator/VariableInfo.h | 17 +- .../angle/src/compiler/translator/VersionGLSL.cpp | 16 +- .../angle/src/compiler/translator/VersionGLSL.h | 4 +- .../angle/src/compiler/translator/glslang.y | 34 +- .../angle/src/compiler/translator/intermOut.cpp | 6 +- .../angle/src/compiler/translator/util.cpp | 47 +- src/3rdparty/angle/src/compiler/translator/util.h | 12 +- src/3rdparty/angle/src/libEGL/AttributeMap.cpp | 40 + src/3rdparty/angle/src/libEGL/AttributeMap.h | 33 + src/3rdparty/angle/src/libEGL/Display.cpp | 169 +- src/3rdparty/angle/src/libEGL/Display.h | 22 +- src/3rdparty/angle/src/libEGL/Error.cpp | 48 + src/3rdparty/angle/src/libEGL/Error.h | 39 + src/3rdparty/angle/src/libEGL/Surface.cpp | 339 +-- src/3rdparty/angle/src/libEGL/Surface.h | 60 +- src/3rdparty/angle/src/libEGL/libEGL.cpp | 465 ++-- src/3rdparty/angle/src/libEGL/main.cpp | 40 +- src/3rdparty/angle/src/libEGL/main.h | 22 +- src/3rdparty/angle/src/libGLESv2/BinaryStream.h | 12 +- src/3rdparty/angle/src/libGLESv2/Buffer.h | 1 - src/3rdparty/angle/src/libGLESv2/Context.cpp | 865 +------- src/3rdparty/angle/src/libGLESv2/Context.h | 62 +- src/3rdparty/angle/src/libGLESv2/Data.cpp | 51 + src/3rdparty/angle/src/libGLESv2/Data.h | 38 + src/3rdparty/angle/src/libGLESv2/Fence.cpp | 176 +- src/3rdparty/angle/src/libGLESv2/Fence.h | 35 +- src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp | 277 +-- src/3rdparty/angle/src/libGLESv2/Framebuffer.h | 50 +- .../angle/src/libGLESv2/FramebufferAttachment.cpp | 2 +- .../angle/src/libGLESv2/FramebufferAttachment.h | 7 - src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp | 91 + src/3rdparty/angle/src/libGLESv2/ImageIndex.h | 29 +- src/3rdparty/angle/src/libGLESv2/Program.cpp | 24 +- src/3rdparty/angle/src/libGLESv2/Program.h | 5 +- src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp | 2252 +++----------------- src/3rdparty/angle/src/libGLESv2/ProgramBinary.h | 133 +- src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp | 235 +- src/3rdparty/angle/src/libGLESv2/Renderbuffer.h | 113 +- .../angle/src/libGLESv2/ResourceManager.cpp | 16 +- src/3rdparty/angle/src/libGLESv2/ResourceManager.h | 7 +- src/3rdparty/angle/src/libGLESv2/Shader.cpp | 10 +- src/3rdparty/angle/src/libGLESv2/Shader.h | 4 +- src/3rdparty/angle/src/libGLESv2/State.cpp | 125 +- src/3rdparty/angle/src/libGLESv2/State.h | 26 +- src/3rdparty/angle/src/libGLESv2/Texture.cpp | 199 +- src/3rdparty/angle/src/libGLESv2/Texture.h | 74 +- src/3rdparty/angle/src/libGLESv2/VertexArray.h | 5 +- src/3rdparty/angle/src/libGLESv2/angletypes.cpp | 21 +- src/3rdparty/angle/src/libGLESv2/angletypes.h | 16 +- src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp | 1045 +++++---- src/3rdparty/angle/src/libGLESv2/main.cpp | 99 +- src/3rdparty/angle/src/libGLESv2/main.h | 21 +- .../angle/src/libGLESv2/renderer/BufferImpl.h | 3 +- .../angle/src/libGLESv2/renderer/FenceImpl.h | 36 +- .../angle/src/libGLESv2/renderer/Image.cpp | 22 +- src/3rdparty/angle/src/libGLESv2/renderer/Image.h | 25 +- .../src/libGLESv2/renderer/IndexRangeCache.cpp | 4 - .../angle/src/libGLESv2/renderer/ProgramImpl.cpp | 146 ++ .../angle/src/libGLESv2/renderer/ProgramImpl.h | 127 +- .../angle/src/libGLESv2/renderer/RenderTarget.cpp | 36 + .../angle/src/libGLESv2/renderer/RenderTarget.h | 41 +- .../src/libGLESv2/renderer/RenderbufferImpl.cpp | 21 + .../src/libGLESv2/renderer/RenderbufferImpl.h | 41 + .../angle/src/libGLESv2/renderer/Renderer.cpp | 45 +- .../angle/src/libGLESv2/renderer/Renderer.h | 237 +- .../src/libGLESv2/renderer/ShaderExecutable.h | 13 +- .../angle/src/libGLESv2/renderer/ShaderImpl.h | 3 +- .../angle/src/libGLESv2/renderer/SwapChain.h | 25 +- .../angle/src/libGLESv2/renderer/TextureImpl.h | 24 +- .../angle/src/libGLESv2/renderer/Workarounds.h | 39 + .../angle/src/libGLESv2/renderer/copyimage.cpp | 2 +- .../angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp | 12 +- .../angle/src/libGLESv2/renderer/d3d/BufferD3D.h | 17 +- .../src/libGLESv2/renderer/d3d/DynamicHLSL.cpp | 68 +- .../angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h | 35 +- .../src/libGLESv2/renderer/d3d/HLSLCompiler.cpp | 245 ++- .../src/libGLESv2/renderer/d3d/HLSLCompiler.h | 28 +- .../angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp | 4 +- .../angle/src/libGLESv2/renderer/d3d/ImageD3D.h | 15 +- .../src/libGLESv2/renderer/d3d/IndexBuffer.cpp | 8 +- .../angle/src/libGLESv2/renderer/d3d/IndexBuffer.h | 10 +- .../libGLESv2/renderer/d3d/IndexDataManager.cpp | 24 +- .../src/libGLESv2/renderer/d3d/IndexDataManager.h | 6 +- .../src/libGLESv2/renderer/d3d/ProgramD3D.cpp | 1942 ++++++++++++++++- .../angle/src/libGLESv2/renderer/d3d/ProgramD3D.h | 184 +- .../src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp | 108 + .../src/libGLESv2/renderer/d3d/RenderbufferD3D.h | 51 + .../src/libGLESv2/renderer/d3d/RendererD3D.cpp | 796 +++++++ .../angle/src/libGLESv2/renderer/d3d/RendererD3D.h | 195 ++ .../angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp | 118 +- .../angle/src/libGLESv2/renderer/d3d/ShaderD3D.h | 22 +- .../src/libGLESv2/renderer/d3d/TextureD3D.cpp | 1711 ++++++++++----- .../angle/src/libGLESv2/renderer/d3d/TextureD3D.h | 227 +- .../src/libGLESv2/renderer/d3d/TextureStorage.cpp | 18 +- .../src/libGLESv2/renderer/d3d/TextureStorage.h | 21 +- .../src/libGLESv2/renderer/d3d/VertexBuffer.cpp | 12 +- .../src/libGLESv2/renderer/d3d/VertexBuffer.h | 10 +- .../libGLESv2/renderer/d3d/VertexDataManager.cpp | 36 +- .../src/libGLESv2/renderer/d3d/VertexDataManager.h | 13 +- .../src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp | 108 +- .../src/libGLESv2/renderer/d3d/d3d11/Blit11.h | 38 +- .../src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp | 88 +- .../src/libGLESv2/renderer/d3d/d3d11/Buffer11.h | 8 +- .../src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp | 19 +- .../src/libGLESv2/renderer/d3d/d3d11/Clear11.h | 2 +- .../src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp | 214 +- .../src/libGLESv2/renderer/d3d/d3d11/Fence11.h | 48 +- .../src/libGLESv2/renderer/d3d/d3d11/Image11.cpp | 549 ++--- .../src/libGLESv2/renderer/d3d/d3d11/Image11.h | 40 +- .../libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h | 2 +- .../renderer/d3d/d3d11/InputLayoutCache.cpp | 14 +- .../renderer/d3d/d3d11/PixelTransfer11.cpp | 116 +- .../libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h | 12 +- .../src/libGLESv2/renderer/d3d/d3d11/Query11.cpp | 3 +- .../src/libGLESv2/renderer/d3d/d3d11/Query11.h | 4 +- .../renderer/d3d/d3d11/RenderStateCache.cpp | 15 +- .../renderer/d3d/d3d11/RenderStateCache.h | 3 +- .../renderer/d3d/d3d11/RenderTarget11.cpp | 327 ++- .../libGLESv2/renderer/d3d/d3d11/RenderTarget11.h | 84 +- .../libGLESv2/renderer/d3d/d3d11/Renderer11.cpp | 1298 ++++++----- .../src/libGLESv2/renderer/d3d/d3d11/Renderer11.h | 152 +- .../libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp | 169 +- .../src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h | 10 +- .../renderer/d3d/d3d11/TextureStorage11.cpp | 1821 +++++++++------- .../renderer/d3d/d3d11/TextureStorage11.h | 177 +- .../libGLESv2/renderer/d3d/d3d11/VertexArray11.h | 4 +- .../renderer/d3d/d3d11/VertexBuffer11.cpp | 13 +- .../libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h | 4 +- .../libGLESv2/renderer/d3d/d3d11/formatutils11.cpp | 2 +- .../renderer/d3d/d3d11/renderer11_utils.cpp | 94 +- .../renderer/d3d/d3d11/renderer11_utils.h | 6 +- .../src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp | 227 +- .../angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h | 32 +- .../src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp | 13 +- .../src/libGLESv2/renderer/d3d/d3d9/Buffer9.h | 8 +- .../src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp | 63 +- .../angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h | 19 +- .../src/libGLESv2/renderer/d3d/d3d9/Image9.cpp | 654 +++--- .../angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h | 43 +- .../src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h | 2 +- .../src/libGLESv2/renderer/d3d/d3d9/Query9.cpp | 2 +- .../angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h | 4 +- .../libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp | 165 +- .../libGLESv2/renderer/d3d/d3d9/RenderTarget9.h | 60 +- .../src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp | 756 +++---- .../src/libGLESv2/renderer/d3d/d3d9/Renderer9.h | 134 +- .../src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h | 12 +- .../src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp | 26 +- .../src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h | 7 +- .../renderer/d3d/d3d9/TextureStorage9.cpp | 377 +++- .../libGLESv2/renderer/d3d/d3d9/TextureStorage9.h | 46 +- .../src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h | 4 +- .../libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp | 16 +- .../libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h | 4 +- .../renderer/d3d/d3d9/renderer9_utils.cpp | 28 +- .../libGLESv2/renderer/d3d/d3d9/renderer9_utils.h | 5 +- .../angle/src/libGLESv2/renderer/loadimageSSE2.cpp | 18 +- src/3rdparty/angle/src/libGLESv2/validationES.cpp | 66 +- src/3rdparty/angle/src/libGLESv2/validationES3.cpp | 23 +- .../src/third_party/systeminfo/SystemInfo.cpp | 5 + 214 files changed, 15378 insertions(+), 10470 deletions(-) create mode 100644 src/3rdparty/angle/include/angle_windowsstore.h create mode 100644 src/3rdparty/angle/src/common/NativeWindow.h create mode 100644 src/3rdparty/angle/src/common/features.h create mode 100644 src/3rdparty/angle/src/common/win32/NativeWindow.cpp create mode 100644 src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.cpp create mode 100644 src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.h create mode 100644 src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.cpp create mode 100644 src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.h create mode 100644 src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.cpp create mode 100644 src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.h create mode 100644 src/3rdparty/angle/src/libEGL/AttributeMap.cpp create mode 100644 src/3rdparty/angle/src/libEGL/AttributeMap.h create mode 100644 src/3rdparty/angle/src/libEGL/Error.cpp create mode 100644 src/3rdparty/angle/src/libEGL/Error.h create mode 100644 src/3rdparty/angle/src/libGLESv2/Data.cpp create mode 100644 src/3rdparty/angle/src/libGLESv2/Data.h create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.cpp create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.cpp create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.cpp create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.h create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp create mode 100644 src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h (limited to 'src/3rdparty/angle') diff --git a/src/3rdparty/angle/AUTHORS b/src/3rdparty/angle/AUTHORS index b79bb5d161..be114bcf68 100644 --- a/src/3rdparty/angle/AUTHORS +++ b/src/3rdparty/angle/AUTHORS @@ -21,10 +21,12 @@ Mozilla Corporation Turbulenz Klarälvdalens Datakonsult AB Microsoft Open Technologies, Inc. +NVIDIA Corporation Jacek Caban Mark Callow Ginn Chen +Tibor den Ouden James Hauxwell Sam Hocevar Pierre Leveille diff --git a/src/3rdparty/angle/CONTRIBUTORS b/src/3rdparty/angle/CONTRIBUTORS index 0cae10a0f6..94d009f2b3 100644 --- a/src/3rdparty/angle/CONTRIBUTORS +++ b/src/3rdparty/angle/CONTRIBUTORS @@ -78,7 +78,12 @@ Turbulenz Ulrik Persson (ddefrostt) Mark Banner (standard8mbp) David Kilzer +Jacek Caban +Tibor den Ouden Microsoft Open Technologies, Inc. Cooper Partin Austin Kinross + +NVIDIA Corporation + Olli Etuaho diff --git a/src/3rdparty/angle/include/EGL/egl.h b/src/3rdparty/angle/include/EGL/egl.h index ab2f0cdfbe..12590a0e20 100644 --- a/src/3rdparty/angle/include/EGL/egl.h +++ b/src/3rdparty/angle/include/EGL/egl.h @@ -238,7 +238,7 @@ EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); #ifndef EGL_VERSION_1_5 #define EGL_VERSION_1_5 1 typedef void *EGLSync; -typedef khronos_intptr_t EGLAttrib; +typedef intptr_t EGLAttrib; typedef khronos_utime_nanoseconds_t EGLTime; #define EGL_CONTEXT_MAJOR_VERSION 0x3098 #define EGL_CONTEXT_MINOR_VERSION 0x30FB diff --git a/src/3rdparty/angle/include/EGL/eglext.h b/src/3rdparty/angle/include/EGL/eglext.h index 989359b026..0cc5eec293 100644 --- a/src/3rdparty/angle/include/EGL/eglext.h +++ b/src/3rdparty/angle/include/EGL/eglext.h @@ -59,7 +59,7 @@ extern "C" { #ifndef EGL_KHR_cl_event2 #define EGL_KHR_cl_event2 1 typedef void *EGLSyncKHR; -typedef khronos_intptr_t EGLAttribKHR; +typedef intptr_t EGLAttribKHR; typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); @@ -442,20 +442,22 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu #define EGL_ANGLE_platform_angle 1 #define EGL_PLATFORM_ANGLE_ANGLE 0x3201 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202 -#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204 +#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205 #endif /* EGL_ANGLE_platform_angle */ #ifndef EGL_ANGLE_platform_angle_d3d #define EGL_ANGLE_platform_angle_d3d 1 -#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3204 -#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205 -#define EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206 +#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206 +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207 +#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208 #endif /* EGL_ANGLE_platform_angle_d3d */ #ifndef EGL_ANGLE_platform_angle_opengl #define EGL_ANGLE_platform_angle_opengl 1 -#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x3207 -#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x3208 +#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x3209 +#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320A #endif /* EGL_ANGLE_platform_angle_opengl */ #ifndef EGL_ARM_pixmap_multisample_discard diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h index ea9f5778ee..2eb3674a0b 100644 --- a/src/3rdparty/angle/include/EGL/eglplatform.h +++ b/src/3rdparty/angle/include/EGL/eglplatform.h @@ -67,23 +67,22 @@ * implementations. */ -#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */ - -struct IUnknown; - -typedef IUnknown *EGLNativeDisplayType; -typedef void *EGLNativePixmapType; -typedef IUnknown *EGLNativeWindowType; - -#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include -typedef HDC EGLNativeDisplayType; typedef HBITMAP EGLNativePixmapType; + +#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) /* Windows Store */ +#include +typedef IInspectable* EGLNativeDisplayType; +typedef IInspectable* EGLNativeWindowType; +#else +typedef HDC EGLNativeDisplayType; typedef HWND EGLNativeWindowType; +#endif #elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h index b7989f5f7e..647fed6a02 100644 --- a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h +++ b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h @@ -27,6 +27,10 @@ #include "KHR/khrplatform.h" +#include +#include +#include + // // This is the platform independent interface between an OGL driver // and the shading language compiler. @@ -42,18 +46,17 @@ typedef unsigned int GLenum; // Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h #include "ShaderVars.h" -#ifdef __cplusplus -extern "C" { -#endif - // Version number for shader translation API. // It is incremented every time the API changes. -#define ANGLE_SH_VERSION 130 +#define ANGLE_SH_VERSION 132 typedef enum { SH_GLES2_SPEC = 0x8B40, SH_WEBGL_SPEC = 0x8B41, + SH_GLES3_SPEC = 0x8B86, + SH_WEBGL2_SPEC = 0x8B87, + // The CSS Shaders spec is a subset of the WebGL spec. // // In both CSS vertex and fragment shaders, ANGLE: @@ -85,31 +88,6 @@ typedef enum { SH_HLSL11_OUTPUT = 0x8B48 } ShShaderOutput; -typedef enum { - SH_PRECISION_HIGHP = 0x5001, - SH_PRECISION_MEDIUMP = 0x5002, - SH_PRECISION_LOWP = 0x5003, - SH_PRECISION_UNDEFINED = 0 -} ShPrecisionType; - -typedef enum { - SH_INFO_LOG_LENGTH = 0x8B84, - SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH - SH_ACTIVE_UNIFORMS = 0x8B86, - SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, - SH_ACTIVE_ATTRIBUTES = 0x8B89, - SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, - SH_VARYINGS = 0x8BBB, - SH_VARYING_MAX_LENGTH = 0x8BBC, - SH_MAPPED_NAME_MAX_LENGTH = 0x6000, - SH_NAME_MAX_LENGTH = 0x6001, - SH_HASHED_NAME_MAX_LENGTH = 0x6002, - SH_HASHED_NAMES_COUNT = 0x6003, - SH_SHADER_VERSION = 0x6004, - SH_RESOURCES_STRING_LENGTH = 0x6005, - SH_OUTPUT_TYPE = 0x6006 -} ShShaderInfo; - // Compile options. typedef enum { SH_VALIDATE = 0, @@ -208,14 +186,14 @@ typedef enum { // // Driver must call this first, once, before doing any other // compiler operations. -// If the function succeeds, the return value is nonzero, else zero. +// If the function succeeds, the return value is true, else false. // -COMPILER_EXPORT int ShInitialize(); +COMPILER_EXPORT bool ShInitialize(); // // Driver should call this at shutdown. -// If the function succeeds, the return value is nonzero, else zero. +// If the function succeeds, the return value is true, else false. // -COMPILER_EXPORT int ShFinalize(); +COMPILER_EXPORT bool ShFinalize(); // The 64 bits hash function. The first parameter is the input string; the // second parameter is the string length. @@ -246,6 +224,12 @@ typedef struct int EXT_frag_depth; int EXT_shader_texture_lod; + // Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives + // with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate + // EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers + // function. This applies to Tegra K1 devices. + int NV_draw_buffers; + // Set to 1 if highp precision is supported in the fragment language. // Default is 0. int FragmentPrecisionHigh; @@ -274,8 +258,10 @@ typedef struct // // Initialize built-in resources with minimum expected values. +// Parameters: +// resources: The object to initialize. Will be comparable with memcmp. // -COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources); +COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources); // // ShHandle held by but opaque to the driver. It is allocated, @@ -284,18 +270,15 @@ COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources); // // If handle creation fails, 0 will be returned. // -typedef void* ShHandle; +typedef void *ShHandle; // -// Returns the a concatenated list of the items in ShBuiltInResources as a string. +// Returns the a concatenated list of the items in ShBuiltInResources as a +// null-terminated string. // This function must be updated whenever ShBuiltInResources is changed. // Parameters: // handle: Specifies the handle of the compiler to be used. -// outStringLen: Specifies the size of the buffer, in number of characters. The size -// of the buffer required to store the resources string can be obtained -// by calling ShGetInfo with SH_RESOURCES_STRING_LENGTH. -// outStr: Returns a null-terminated string representing all the built-in resources. -COMPILER_EXPORT void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outStr); +COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle); // // Driver calls these to create and destroy compiler objects. @@ -313,12 +296,12 @@ COMPILER_EXPORT ShHandle ShConstructCompiler( sh::GLenum type, ShShaderSpec spec, ShShaderOutput output, - const ShBuiltInResources* resources); + const ShBuiltInResources *resources); COMPILER_EXPORT void ShDestruct(ShHandle handle); // // Compiles the given shader source. -// If the function succeeds, the return value is nonzero, else zero. +// If the function succeeds, the return value is true, else false. // Parameters: // handle: Specifies the handle of compiler to be used. // shaderStrings: Specifies an array of pointers to null-terminated strings @@ -340,123 +323,36 @@ COMPILER_EXPORT void ShDestruct(ShHandle handle); // SH_VARIABLES: Extracts attributes, uniforms, and varyings. // Can be queried by calling ShGetVariableInfo(). // -COMPILER_EXPORT int ShCompile( +COMPILER_EXPORT bool ShCompile( const ShHandle handle, - const char* const shaderStrings[], + const char * const shaderStrings[], size_t numStrings, - int compileOptions - ); + int compileOptions); -// Returns a parameter from a compiled shader. -// Parameters: -// handle: Specifies the compiler -// pname: Specifies the parameter to query. -// The following parameters are defined: -// SH_INFO_LOG_LENGTH: the number of characters in the information log -// including the null termination character. -// SH_OBJECT_CODE_LENGTH: the number of characters in the object code -// including the null termination character. -// SH_ACTIVE_ATTRIBUTES: the number of active attribute variables. -// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: the length of the longest active attribute -// variable name including the null -// termination character. -// SH_ACTIVE_UNIFORMS: the number of active uniform variables. -// SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform -// variable name including the null -// termination character. -// SH_VARYINGS: the number of varying variables. -// SH_VARYING_MAX_LENGTH: the length of the longest varying variable name -// including the null termination character. -// SH_MAPPED_NAME_MAX_LENGTH: the length of the mapped variable name including -// the null termination character. -// SH_NAME_MAX_LENGTH: the max length of a user-defined name including the -// null termination character. -// SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the -// null termination character. -// SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile. -// SH_SHADER_VERSION: the version of the shader language -// SH_OUTPUT_TYPE: the currently set language output type -// -// params: Requested parameter -COMPILER_EXPORT void ShGetInfo(const ShHandle handle, - ShShaderInfo pname, - size_t* params); +// Return the version of the shader language. +COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle); -// Returns nul-terminated information log for a compiled shader. +// Return the currently set language output type. +COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType( + const ShHandle handle); + +// Returns null-terminated information log for a compiled shader. // Parameters: // handle: Specifies the compiler -// infoLog: Specifies an array of characters that is used to return -// the information log. It is assumed that infoLog has enough memory -// to accomodate the information log. The size of the buffer required -// to store the returned information log can be obtained by calling -// ShGetInfo with SH_INFO_LOG_LENGTH. -COMPILER_EXPORT void ShGetInfoLog(const ShHandle handle, char* infoLog); +COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle); // Returns null-terminated object code for a compiled shader. // Parameters: // handle: Specifies the compiler -// infoLog: Specifies an array of characters that is used to return -// the object code. It is assumed that infoLog has enough memory to -// accomodate the object code. The size of the buffer required to -// store the returned object code can be obtained by calling -// ShGetInfo with SH_OBJECT_CODE_LENGTH. -COMPILER_EXPORT void ShGetObjectCode(const ShHandle handle, char* objCode); - -// Returns information about a shader variable. -// Parameters: -// handle: Specifies the compiler -// variableType: Specifies the variable type; options include -// SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS. -// index: Specifies the index of the variable to be queried. -// length: Returns the number of characters actually written in the string -// indicated by name (excluding the null terminator) if a value other -// than NULL is passed. -// size: Returns the size of the variable. -// type: Returns the data type of the variable. -// precision: Returns the precision of the variable. -// staticUse: Returns 1 if the variable is accessed in a statement after -// pre-processing, whether or not run-time flow of control will -// cause that statement to be executed. -// Returns 0 otherwise. -// name: Returns a null terminated string containing the name of the -// variable. It is assumed that name has enough memory to accormodate -// the variable name. The size of the buffer required to store the -// variable name can be obtained by calling ShGetInfo with -// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_ACTIVE_UNIFORM_MAX_LENGTH, -// SH_VARYING_MAX_LENGTH. -// mappedName: Returns a null terminated string containing the mapped name of -// the variable, It is assumed that mappedName has enough memory -// (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care about the -// mapped name. If the name is not mapped, then name and mappedName -// are the same. -COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle, - ShShaderInfo variableType, - int index, - size_t* length, - int* size, - sh::GLenum* type, - ShPrecisionType* precision, - int* staticUse, - char* name, - char* mappedName); - -// Returns information about a name hashing entry from the latest compile. +COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle); + +// Returns a (original_name, hash) map containing all the user defined +// names in the shader, including variable names, function names, struct +// names, and struct field names. // Parameters: // handle: Specifies the compiler -// index: Specifies the index of the name hashing entry to be queried. -// name: Returns a null terminated string containing the user defined name. -// It is assumed that name has enough memory to accomodate the name. -// The size of the buffer required to store the user defined name can -// be obtained by calling ShGetInfo with SH_NAME_MAX_LENGTH. -// hashedName: Returns a null terminated string containing the hashed name of -// the uniform variable, It is assumed that hashedName has enough -// memory to accomodate the name. The size of the buffer required -// to store the name can be obtained by calling ShGetInfo with -// SH_HASHED_NAME_MAX_LENGTH. -COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle, - int index, - char* name, - char* hashedName); +COMPILER_EXPORT const std::map *ShGetNameHashingMap( + const ShHandle handle); // Shader variable inspection. // Returns a pointer to a list of variables of the designated type. @@ -476,17 +372,17 @@ typedef struct int size; } ShVariableInfo; -// Returns 1 if the passed in variables pack in maxVectors following +// Returns true if the passed in variables pack in maxVectors following // the packing rules from the GLSL 1.017 spec, Appendix A, section 7. -// Returns 0 otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS +// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS // flag above. // Parameters: // maxVectors: the available rows of registers. // varInfoArray: an array of variable info (types and sizes). // varInfoArraySize: the size of the variable array. -COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits( +COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits( int maxVectors, - ShVariableInfo* varInfoArray, + ShVariableInfo *varInfoArray, size_t varInfoArraySize); // Gives the compiler-assigned register for an interface block. @@ -497,7 +393,7 @@ COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits( // interfaceBlockName: Specifies the interface block // indexOut: output variable that stores the assigned register COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle, - const char *interfaceBlockName, + const std::string &interfaceBlockName, unsigned int *indexOut); // Gives the compiler-assigned register for uniforms in the default @@ -509,11 +405,7 @@ COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle, // interfaceBlockName: Specifies the uniform // indexOut: output variable that stores the assigned register COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle, - const char *uniformName, + const std::string &uniformName, unsigned int *indexOut); -#ifdef __cplusplus -} -#endif - #endif // _COMPILER_INTERFACE_INCLUDED_ diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderVars.h b/src/3rdparty/angle/include/GLSLANG/ShaderVars.h index 9c38647dda..da21c3e76e 100644 --- a/src/3rdparty/angle/include/GLSLANG/ShaderVars.h +++ b/src/3rdparty/angle/include/GLSLANG/ShaderVars.h @@ -52,6 +52,21 @@ struct COMPILER_EXPORT ShaderVariable unsigned int elementCount() const { return std::max(1u, arraySize); } bool isStruct() const { return !fields.empty(); } + // All of the shader's variables are described using nested data + // structures. This is needed in order to disambiguate similar looking + // types, such as two structs containing the same fields, but in + // different orders. "findInfoByMappedName" provides an easy query for + // users to dive into the data structure and fetch the unique variable + // instance corresponding to a dereferencing chain of the top-level + // variable. + // Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable + // that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]' + // in |originalName|, based on the assumption that |this| defines 'a'. + // If no match is found, return false. + bool findInfoByMappedName(const std::string &mappedFullName, + const ShaderVariable **leafVar, + std::string* originalFullName) const; + GLenum type; GLenum precision; std::string name; @@ -60,6 +75,16 @@ struct COMPILER_EXPORT ShaderVariable bool staticUse; std::vector fields; std::string structName; + + protected: + bool isSameVariableAtLinkTime(const ShaderVariable &other, + bool matchPrecision) const; + + bool operator==(const ShaderVariable &other) const; + bool operator!=(const ShaderVariable &other) const + { + return !operator==(other); + } }; struct COMPILER_EXPORT Uniform : public ShaderVariable @@ -68,6 +93,16 @@ struct COMPILER_EXPORT Uniform : public ShaderVariable ~Uniform(); Uniform(const Uniform &other); Uniform &operator=(const Uniform &other); + bool operator==(const Uniform &other) const; + bool operator!=(const Uniform &other) const + { + return !operator==(other); + } + + // Decide whether two uniforms are the same at shader link time, + // assuming one from vertex shader and the other from fragment shader. + // See GLSL ES Spec 3.00.3, sec 4.3.5. + bool isSameUniformAtLinkTime(const Uniform &other) const; }; struct COMPILER_EXPORT Attribute : public ShaderVariable @@ -76,6 +111,11 @@ struct COMPILER_EXPORT Attribute : public ShaderVariable ~Attribute(); Attribute(const Attribute &other); Attribute &operator=(const Attribute &other); + bool operator==(const Attribute &other) const; + bool operator!=(const Attribute &other) const + { + return !operator==(other); + } int location; }; @@ -86,6 +126,18 @@ struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable ~InterfaceBlockField(); InterfaceBlockField(const InterfaceBlockField &other); InterfaceBlockField &operator=(const InterfaceBlockField &other); + bool operator==(const InterfaceBlockField &other) const; + bool operator!=(const InterfaceBlockField &other) const + { + return !operator==(other); + } + + // Decide whether two InterfaceBlock fields are the same at shader + // link time, assuming one from vertex shader and the other from + // fragment shader. + // See GLSL ES Spec 3.00.3, sec 4.3.7. + bool isSameInterfaceBlockFieldAtLinkTime( + const InterfaceBlockField &other) const; bool isRowMajorLayout; }; @@ -94,8 +146,18 @@ struct COMPILER_EXPORT Varying : public ShaderVariable { Varying(); ~Varying(); - Varying(const Varying &other); + Varying(const Varying &otherg); Varying &operator=(const Varying &other); + bool operator==(const Varying &other) const; + bool operator!=(const Varying &other) const + { + return !operator==(other); + } + + // Decide whether two varyings are the same at shader link time, + // assuming one from vertex shader and the other from fragment shader. + // See GLSL ES Spec 3.00.3, sec 4.3.9. + bool isSameVaryingAtLinkTime(const Varying &other) const; InterpolationType interpolation; bool isInvariant; diff --git a/src/3rdparty/angle/include/angle_windowsstore.h b/src/3rdparty/angle/include/angle_windowsstore.h new file mode 100644 index 0000000000..53ec93e037 --- /dev/null +++ b/src/3rdparty/angle/include/angle_windowsstore.h @@ -0,0 +1,37 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// angle_windowsstore.h: + +#ifndef ANGLE_WINDOWSSTORE_H_ +#define ANGLE_WINDOWSSTORE_H_ + +// The following properties can be set on the CoreApplication to support additional +// ANGLE configuration options. +// +// The Visual Studio sample templates provided with this version of ANGLE have examples +// of how to set these property values. + +// +// Property: EGLNativeWindowTypeProperty +// Type: IInspectable +// Description: Set this property to specify the window type to use for creating a surface. +// If this property is missing, surface creation will fail. +// +const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty"; + +// +// Property: EGLRenderSurfaceSizeProperty +// Type: Size +// Description: Set this property to specify a preferred size in pixels of the render surface. +// The render surface size width and height must be greater than 0. +// If this property is set, then the render surface size is fixed. +// If this property is missing, a default behavior will be provided. +// The default behavior uses the window size if a CoreWindow is specified or +// the size of the SwapChainPanel control if one is specified. +// +const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty"; + +#endif // ANGLE_WINDOWSSTORE_H_ diff --git a/src/3rdparty/angle/src/commit.h b/src/3rdparty/angle/src/commit.h index a2e761b131..08fc893c25 100644 --- a/src/3rdparty/angle/src/commit.h +++ b/src/3rdparty/angle/src/commit.h @@ -7,6 +7,6 @@ // This is a default commit hash header, when git is not available. // -#define ANGLE_COMMIT_HASH "abce76206141" +#define ANGLE_COMMIT_HASH "30d6c255d238" #define ANGLE_COMMIT_HASH_SIZE 12 -#define ANGLE_COMMIT_DATE "2014-09-23 19:37:05 +0000" +#define ANGLE_COMMIT_DATE "2014-11-13 17:37:03 +0000" diff --git a/src/3rdparty/angle/src/common/NativeWindow.h b/src/3rdparty/angle/src/common/NativeWindow.h new file mode 100644 index 0000000000..9e93aeacde --- /dev/null +++ b/src/3rdparty/angle/src/common/NativeWindow.h @@ -0,0 +1,77 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// NativeWindow.h: Defines NativeWindow, a class for managing and +// performing operations on an EGLNativeWindowType. +// It is used for HWND (Desktop Windows) and IInspectable objects +//(Windows Store Applications). + +#ifndef COMMON_NATIVEWINDOW_H_ +#define COMMON_NATIVEWINDOW_H_ + +#include +#include "common/debug.h" +#include "common/platform.h" + +// DXGISwapChain and DXGIFactory are typedef'd to specific required +// types. The HWND NativeWindow implementation requires IDXGISwapChain +// and IDXGIFactory and the Windows Store NativeWindow +// implementation requires IDXGISwapChain1 and IDXGIFactory2. +#if defined(ANGLE_ENABLE_WINDOWS_STORE) +typedef IDXGISwapChain1 DXGISwapChain; +typedef IDXGIFactory2 DXGIFactory; + +#include +#include +#include +#include + +namespace rx +{ +class InspectableNativeWindow; +} + +using namespace Microsoft::WRL; +using namespace Microsoft::WRL::Wrappers; + +#else +typedef IDXGISwapChain DXGISwapChain; +typedef IDXGIFactory DXGIFactory; +#endif + +namespace rx +{ + +class NativeWindow +{ +public: + explicit NativeWindow(EGLNativeWindowType window, EGLNativeDisplayType display); + + bool initialize(); + bool getClientRect(LPRECT rect); + bool isIconic(); + + HRESULT createSwapChain(ID3D11Device* device, DXGIFactory* factory, + DXGI_FORMAT format, UINT width, UINT height, + DXGISwapChain** swapChain); + + inline EGLNativeWindowType getNativeWindow() const { return mWindow; } + inline EGLNativeDisplayType getNativeDisplay() const { return mDisplay; } + + private: + EGLNativeWindowType mWindow; + EGLNativeDisplayType mDisplay; + +#if defined(ANGLE_ENABLE_WINDOWS_STORE) + std::shared_ptr mImpl; +#endif + +}; + +bool IsValidEGLNativeWindowType(EGLNativeWindowType window); +} + +#endif // COMMON_NATIVEWINDOW_H_ diff --git a/src/3rdparty/angle/src/common/angleutils.cpp b/src/3rdparty/angle/src/common/angleutils.cpp index 2673abf30a..c1367c460a 100644 --- a/src/3rdparty/angle/src/common/angleutils.cpp +++ b/src/3rdparty/angle/src/common/angleutils.cpp @@ -5,26 +5,33 @@ // #include "common/angleutils.h" - +#include "debug.h" +#include #include -std::string FormatString(const char *fmt, va_list vararg) +size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector& outBuffer) { - static std::vector buffer(512); - // Attempt to just print to the current buffer - int len = vsnprintf(&buffer[0], buffer.size(), fmt, vararg); - if (len < 0 || static_cast(len) >= buffer.size()) + int len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg); + if (len < 0 || static_cast(len) >= outBuffer.size()) { // Buffer was not large enough, calculate the required size and resize the buffer len = vsnprintf(NULL, 0, fmt, vararg); - buffer.resize(len + 1); + outBuffer.resize(len + 1); // Print again - vsnprintf(&buffer[0], buffer.size(), fmt, vararg); + len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg); } + ASSERT(len >= 0); + return static_cast(len); +} + +std::string FormatString(const char *fmt, va_list vararg) +{ + static std::vector buffer(512); - return std::string(buffer.data(), len); + size_t len = FormatStringIntoVector(fmt, vararg, buffer); + return std::string(&buffer[0], len); } std::string FormatString(const char *fmt, ...) diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h index ddbbd5f501..b343ece5bc 100644 --- a/src/3rdparty/angle/src/common/angleutils.h +++ b/src/3rdparty/angle/src/common/angleutils.h @@ -17,6 +17,7 @@ #include #include #include +#include // A macro to disallow the copy constructor and operator= functions // This must be used in the private: declarations for a class @@ -95,6 +96,13 @@ inline void StructZero(T *obj) memset(obj, 0, sizeof(T)); } +template +inline bool IsMaskFlagSet(T mask, T flag) +{ + // Handles multibit flags as well + return (mask & flag) == flag; +} + inline const char* MakeStaticString(const std::string &str) { static std::set strings; @@ -132,9 +140,12 @@ inline std::string Str(int i) return strstr.str(); } +size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector& buffer); + std::string FormatString(const char *fmt, va_list vararg); std::string FormatString(const char *fmt, ...); +// snprintf is not defined with MSVC prior to to msvc14 #if defined(_MSC_VER) && _MSC_VER < 1900 #define snprintf _snprintf #endif diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp index dcad327564..5f55ff1e39 100644 --- a/src/3rdparty/angle/src/common/debug.cpp +++ b/src/3rdparty/angle/src/common/debug.cpp @@ -17,41 +17,211 @@ namespace gl { -#if defined(ANGLE_ENABLE_PERF) -typedef void (WINAPI *PerfOutputFunction)(D3DCOLOR, LPCWSTR); -#else -typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*); -#endif +#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) +// Wraps the D3D9/D3D11 debug annotation functions. +class DebugAnnotationWrapper +{ + public: + DebugAnnotationWrapper() { }; + virtual ~DebugAnnotationWrapper() { }; + virtual void beginEvent(const std::wstring &eventName) = 0; + virtual void endEvent() = 0; + virtual void setMarker(const std::wstring &markerName) = 0; + virtual bool getStatus() = 0; +}; -static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg) +#if defined(ANGLE_ENABLE_D3D9) +class D3D9DebugAnnotationWrapper : public DebugAnnotationWrapper { -#if defined(ANGLE_ENABLE_PERF) || defined(ANGLE_ENABLE_TRACE) - std::string formattedMessage = FormatString(format, vararg); + public: + void beginEvent(const std::wstring &eventName) + { + D3DPERF_BeginEvent(0, eventName.c_str()); + } + + void endEvent() + { + D3DPERF_EndEvent(); + } + + void setMarker(const std::wstring &markerName) + { + D3DPERF_SetMarker(0, markerName.c_str()); + } + + bool getStatus() + { + return !!D3DPERF_GetStatus(); + } +}; +#endif // ANGLE_ENABLE_D3D9 + +#if defined(ANGLE_ENABLE_D3D11) +class D3D11DebugAnnotationWrapper : public DebugAnnotationWrapper +{ + public: + + D3D11DebugAnnotationWrapper() + : mInitialized(false), + mD3d11Module(NULL), + mUserDefinedAnnotation(NULL) + { + // D3D11 devices can't be created during DllMain. + // We defer device creation until the object is actually used. + } + + ~D3D11DebugAnnotationWrapper() + { + if (mInitialized) + { + SafeRelease(mUserDefinedAnnotation); + FreeLibrary(mD3d11Module); + } + } + + virtual void beginEvent(const std::wstring &eventName) + { + initializeDevice(); + + mUserDefinedAnnotation->BeginEvent(eventName.c_str()); + } + + virtual void endEvent() + { + initializeDevice(); + + mUserDefinedAnnotation->EndEvent(); + } + + virtual void setMarker(const std::wstring &markerName) + { + initializeDevice(); + + mUserDefinedAnnotation->SetMarker(markerName.c_str()); + } + + virtual bool getStatus() + { + // ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in Visual Studio 2013. + +#if defined(_DEBUG) && defined(ANGLE_ENABLE_WINDOWS_STORE) + // In the Windows Store, we can use IDXGraphicsAnalysis. The call to GetDebugInterface1 only succeeds if the app is under capture. + // This should only be called in DEBUG mode. + // If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows Store ingestion checks. + IDXGraphicsAnalysis* graphicsAnalysis; + DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis)); + bool underCapture = (graphicsAnalysis != NULL); + SafeRelease(graphicsAnalysis); + return underCapture; #endif -#if defined(ANGLE_ENABLE_PERF) - if (perfActive()) + // Otherwise, we have to return true here. + return true; + } + + protected: + + void initializeDevice() { - // The perf function only accepts wide strings, widen the ascii message - static std::wstring wideMessage; - if (wideMessage.capacity() < formattedMessage.length()) + if (!mInitialized) { - wideMessage.reserve(formattedMessage.size()); +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); + ASSERT(mD3d11Module); + + PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); + ASSERT(D3D11CreateDevice != NULL); +#endif // !ANGLE_ENABLE_WINDOWS_STORE + + ID3D11Device* device = NULL; + ID3D11DeviceContext* context = NULL; + + HRESULT hr = E_FAIL; + + // Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device. + hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device, NULL, &context); + ASSERT(SUCCEEDED(hr)); + + hr = context->QueryInterface(__uuidof(mUserDefinedAnnotation), reinterpret_cast(&mUserDefinedAnnotation)); + ASSERT(SUCCEEDED(hr) && mUserDefinedAnnotation != NULL); + + SafeRelease(device); + SafeRelease(context); + + mInitialized = true; } + } + + bool mInitialized; + HMODULE mD3d11Module; + ID3DUserDefinedAnnotation* mUserDefinedAnnotation; +}; +#endif // ANGLE_ENABLE_D3D11 + +static DebugAnnotationWrapper* g_DebugAnnotationWrapper = NULL; + +void InitializeDebugAnnotations() +{ +#if defined(ANGLE_ENABLE_D3D9) + g_DebugAnnotationWrapper = new D3D9DebugAnnotationWrapper(); +#elif defined(ANGLE_ENABLE_D3D11) + // If the project uses D3D9 then we can use the D3D9 debug annotations, even with the D3D11 renderer. + // However, if D3D9 is unavailable (e.g. in Windows Store), then we use D3D11 debug annotations. + // The D3D11 debug annotations are methods on ID3DUserDefinedAnnotation, which is implemented by the DeviceContext. + // This doesn't have to be the same DeviceContext that the renderer uses, though. + g_DebugAnnotationWrapper = new D3D11DebugAnnotationWrapper(); +#endif +} + +void UninitializeDebugAnnotations() +{ + if (g_DebugAnnotationWrapper != NULL) + { + SafeDelete(g_DebugAnnotationWrapper); + } +} + +#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS - wideMessage.assign(formattedMessage.begin(), formattedMessage.end()); +enum DebugTraceOutputType +{ + DebugTraceOutputTypeNone, + DebugTraceOutputTypeSetMarker, + DebugTraceOutputTypeBeginEvent +}; + +static void output(bool traceInDebugOnly, DebugTraceOutputType outputType, const char *format, va_list vararg) +{ +#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) + static std::vector buffer(512); - perfFunc(0, wideMessage.c_str()); + if (perfActive()) + { + size_t len = FormatStringIntoVector(format, vararg, buffer); + std::wstring formattedWideMessage(buffer.begin(), buffer.begin() + len); + + switch (outputType) + { + case DebugTraceOutputTypeNone: + break; + case DebugTraceOutputTypeBeginEvent: + g_DebugAnnotationWrapper->beginEvent(formattedWideMessage); + break; + case DebugTraceOutputTypeSetMarker: + g_DebugAnnotationWrapper->setMarker(formattedWideMessage); + break; + } } -#endif // ANGLE_ENABLE_PERF +#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS -#if defined(ANGLE_ENABLE_TRACE) +#if defined(ANGLE_ENABLE_DEBUG_TRACE) #if defined(NDEBUG) - if (traceFileDebugOnly) + if (traceInDebugOnly) { return; } #endif // NDEBUG + std::string formattedMessage = FormatString(format, vararg); static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app); if (file) @@ -60,25 +230,29 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c file.flush(); } -#endif // ANGLE_ENABLE_TRACE +#if defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER) + OutputDebugStringA(formattedMessage.c_str()); +#endif // ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER + +#endif // ANGLE_ENABLE_DEBUG_TRACE } -void trace(bool traceFileDebugOnly, const char *format, ...) +void trace(bool traceInDebugOnly, const char *format, ...) { va_list vararg; va_start(vararg, format); -#if defined(ANGLE_ENABLE_PERF) - output(traceFileDebugOnly, D3DPERF_SetMarker, format, vararg); +#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) + output(traceInDebugOnly, DebugTraceOutputTypeSetMarker, format, vararg); #else - output(traceFileDebugOnly, NULL, format, vararg); + output(traceInDebugOnly, DebugTraceOutputTypeNone, format, vararg); #endif va_end(vararg); } bool perfActive() { -#if defined(ANGLE_ENABLE_PERF) - static bool active = D3DPERF_GetStatus() != 0; +#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) + static bool active = g_DebugAnnotationWrapper->getStatus(); return active; #else return false; @@ -87,26 +261,28 @@ bool perfActive() ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...) { -#if defined(ANGLE_ENABLE_PERF) -#if !defined(ANGLE_ENABLE_TRACE) +#if !defined(ANGLE_ENABLE_DEBUG_TRACE) if (!perfActive()) { return; } -#endif // !ANGLE_ENABLE_TRACE +#endif // !ANGLE_ENABLE_DEBUG_TRACE va_list vararg; va_start(vararg, format); - output(true, reinterpret_cast(D3DPERF_BeginEvent), format, vararg); +#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) + output(true, DebugTraceOutputTypeBeginEvent, format, vararg); +#else + output(true, DebugTraceOutputTypeNone, format, vararg); +#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS va_end(vararg); -#endif // ANGLE_ENABLE_PERF } ScopedPerfEventHelper::~ScopedPerfEventHelper() { -#if defined(ANGLE_ENABLE_PERF) +#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) if (perfActive()) { - D3DPERF_EndEvent(); + g_DebugAnnotationWrapper->endEvent(); } #endif } diff --git a/src/3rdparty/angle/src/common/debug.h b/src/3rdparty/angle/src/common/debug.h index bf2bca8f24..c177f51314 100644 --- a/src/3rdparty/angle/src/common/debug.h +++ b/src/3rdparty/angle/src/common/debug.h @@ -20,8 +20,8 @@ namespace gl { - // Outputs text to the debugging log - void trace(bool traceFileDebugOnly, const char *format, ...); + // Outputs text to the debugging log, or the debugging window + void trace(bool traceInDebugOnly, const char *format, ...); // Returns whether D3DPERF is active. bool perfActive(); @@ -36,31 +36,34 @@ namespace gl private: DISALLOW_COPY_AND_ASSIGN(ScopedPerfEventHelper); }; + + void InitializeDebugAnnotations(); + void UninitializeDebugAnnotations(); } // A macro to output a trace of a function call and its arguments to the debugging log -#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF) +#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) #define TRACE(message, ...) gl::trace(true, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #else #define TRACE(message, ...) (void(0)) #endif // A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing. -#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF) +#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) #define FIXME(message, ...) gl::trace(false, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #else #define FIXME(message, ...) (void(0)) #endif // A macro to output a function call and its arguments to the debugging log, in case of error. -#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF) +#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) #define ERR(message, ...) gl::trace(false, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #else #define ERR(message, ...) (void(0)) #endif // A macro to log a performance event around a scope. -#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF) +#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) #if defined(_MSC_VER) #define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__("%s" message "\n", __FUNCTION__, __VA_ARGS__); #else @@ -83,7 +86,7 @@ namespace gl #define UNUSED_ASSERTION_VARIABLE(variable) ((void)variable) #endif -#ifndef ANGLE_ENABLE_TRACE +#ifndef ANGLE_ENABLE_DEBUG_TRACE #define UNUSED_TRACE_VARIABLE(variable) ((void)variable) #else #define UNUSED_TRACE_VARIABLE(variable) @@ -128,7 +131,7 @@ namespace gl #endif // A macro functioning as a compile-time assert to validate constant conditions -#if defined(_MSC_VER) && _MSC_VER >= 1600 +#if (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__GNUC__) && (__GNUC__ > 4 || __GNUC_MINOR__ >= 3)) #define META_ASSERT_MSG(condition, msg) static_assert(condition, msg) #else #define META_ASSERT_CONCAT(a, b) a ## b diff --git a/src/3rdparty/angle/src/common/features.h b/src/3rdparty/angle/src/common/features.h new file mode 100644 index 0000000000..b49a0ee852 --- /dev/null +++ b/src/3rdparty/angle/src/common/features.h @@ -0,0 +1,35 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#define ANGLE_DISABLED 0 +#define ANGLE_ENABLED 1 + +// Feature defaults + +// Direct3D9EX +// The "Debug This Pixel..." feature in PIX often fails when using the +// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 +// machine, define "ANGLE_D3D9EX=0" in your project file. +#if !defined(ANGLE_D3D9EX) +#define ANGLE_D3D9EX ANGLE_ENABLED +#endif + +// Vsync +// ENABLED allows Vsync to be configured at runtime +// DISABLED disallows Vsync +#if !defined(ANGLE_VSYNC) +#define ANGLE_VSYNC ANGLE_ENABLED +#endif + +// Program binary loading +#if !defined(ANGLE_PROGRAM_BINARY_LOAD) +#define ANGLE_PROGRAM_BINARY_LOAD ANGLE_ENABLED +#endif + +// Shader debug info +#if !defined(ANGLE_SHADER_DEBUG_INFO) +#define ANGLE_SHADER_DEBUG_INFO ANGLE_DISABLED +#endif diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h index 52f2bc1c0e..a1717892fd 100644 --- a/src/3rdparty/angle/src/common/mathutil.h +++ b/src/3rdparty/angle/src/common/mathutil.h @@ -109,7 +109,7 @@ inline unsigned int unorm(float x) inline bool supportsSSE2() { -#ifdef ANGLE_PLATFORM_WINDOWS +#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) static bool checked = false; static bool supports = false; @@ -118,7 +118,6 @@ inline bool supportsSSE2() return supports; } -#if defined(_M_IX86) || defined(_M_AMD64) // ARM doesn't provide __cpuid() int info[4]; __cpuid(info, 0); @@ -128,7 +127,6 @@ inline bool supportsSSE2() supports = (info[3] >> 26) & 1; } -#endif checked = true; diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h index b53394f337..0001e7142e 100644 --- a/src/3rdparty/angle/src/common/platform.h +++ b/src/3rdparty/angle/src/common/platform.h @@ -11,9 +11,6 @@ #if defined(_WIN32) || defined(_WIN64) # define ANGLE_PLATFORM_WINDOWS 1 -# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) -# define ANGLE_PLATFORM_WINRT 1 -# endif #elif defined(__APPLE__) # define ANGLE_PLATFORM_APPLE 1 # define ANGLE_PLATFORM_POSIX 1 @@ -37,6 +34,9 @@ #endif #ifdef ANGLE_PLATFORM_WINDOWS +# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) +# define ANGLE_ENABLE_WINDOWS_STORE 1 +# endif # ifndef STRICT # define STRICT 1 # endif @@ -50,7 +50,7 @@ # include # include -# if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_PERF) +# if defined(ANGLE_ENABLE_D3D9) # include # if !defined(COMPILER_IMPLEMENTATION) # include @@ -62,13 +62,26 @@ # include # include # include -# if _MSC_VER >= 1700 +# if defined(_MSC_VER) && (_MSC_VER >= 1700) +# include # include # endif # if !defined(COMPILER_IMPLEMENTATION) # include # endif -# if defined(__MINGW32__) +# endif + +# if defined(ANGLE_ENABLE_WINDOWS_STORE) +# include +# if defined(_DEBUG) +# if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) +# include +# endif +# include +# endif +# endif + +# if defined(__MINGW32__) // Missing defines on MinGW typedef enum D3D11_MAP_FLAG { D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L @@ -78,8 +91,68 @@ typedef struct D3D11_QUERY_DATA_SO_STATISTICS UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D11_QUERY_DATA_SO_STATISTICS; -# endif -# endif +typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE)( + IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL *, + UINT FeatureLevels, UINT, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **); +#define D3D11_MESSAGE_CATEGORY UINT +#define D3D11_MESSAGE_SEVERITY UINT +#define D3D11_MESSAGE_ID UINT +struct D3D11_MESSAGE; +typedef struct D3D11_INFO_QUEUE_FILTER_DESC +{ + UINT NumCategories; + D3D11_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + D3D11_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + D3D11_MESSAGE_ID *pIDList; +} D3D11_INFO_QUEUE_FILTER_DESC; +typedef struct D3D11_INFO_QUEUE_FILTER +{ + D3D11_INFO_QUEUE_FILTER_DESC AllowList; + D3D11_INFO_QUEUE_FILTER_DESC DenyList; +} D3D11_INFO_QUEUE_FILTER; +static const IID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 }; +MIDL_INTERFACE("6543dbb6-1b48-42f5-ab82-e97ec74326f6") ID3D11InfoQueue : public IUnknown +{ +public: + virtual HRESULT __stdcall SetMessageCountLimit(UINT64) = 0; + virtual void __stdcall ClearStoredMessages() = 0; + virtual HRESULT __stdcall GetMessage(UINT64, D3D11_MESSAGE *, SIZE_T *) = 0; + virtual UINT64 __stdcall GetNumMessagesAllowedByStorageFilter() = 0; + virtual UINT64 __stdcall GetNumMessagesDeniedByStorageFilter() = 0; + virtual UINT64 __stdcall GetNumStoredMessages() = 0; + virtual UINT64 __stdcall GetNumStoredMessagesAllowedByRetrievalFilter() = 0; + virtual UINT64 __stdcall GetNumMessagesDiscardedByMessageCountLimit() = 0; + virtual UINT64 __stdcall GetMessageCountLimit() = 0; + virtual HRESULT __stdcall AddStorageFilterEntries(D3D11_INFO_QUEUE_FILTER *) = 0; + virtual HRESULT __stdcall GetStorageFilter(D3D11_INFO_QUEUE_FILTER *, SIZE_T *) = 0; + virtual void __stdcall ClearStorageFilter() = 0; + virtual HRESULT __stdcall PushEmptyStorageFilter() = 0; + virtual HRESULT __stdcall PushCopyOfStorageFilter() = 0; + virtual HRESULT __stdcall PushStorageFilter(D3D11_INFO_QUEUE_FILTER *) = 0; + virtual void __stdcall PopStorageFilter() = 0; + virtual UINT __stdcall GetStorageFilterStackSize() = 0; + virtual HRESULT __stdcall AddRetrievalFilterEntries(D3D11_INFO_QUEUE_FILTER *) = 0; + virtual HRESULT __stdcall GetRetrievalFilter(D3D11_INFO_QUEUE_FILTER *, SIZE_T *) = 0; + virtual void __stdcall ClearRetrievalFilter() = 0; + virtual HRESULT __stdcall PushEmptyRetrievalFilter() = 0; + virtual HRESULT __stdcall PushCopyOfRetrievalFilter() = 0; + virtual HRESULT __stdcall PushRetrievalFilter(D3D11_INFO_QUEUE_FILTER *) = 0; + virtual void __stdcall PopRetrievalFilter() = 0; + virtual UINT __stdcall GetRetrievalFilterStackSize() = 0; + virtual HRESULT __stdcall AddMessage(D3D11_MESSAGE_CATEGORY, D3D11_MESSAGE_SEVERITY, D3D11_MESSAGE_ID, LPCSTR) = 0; + virtual HRESULT __stdcall AddApplicationMessage(D3D11_MESSAGE_SEVERITY, LPCSTR) = 0; + virtual HRESULT __stdcall SetBreakOnCategory(D3D11_MESSAGE_CATEGORY, BOOL) = 0; + virtual HRESULT __stdcall SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY, BOOL) = 0; + virtual HRESULT __stdcall SetBreakOnID(D3D11_MESSAGE_ID, BOOL) = 0; + virtual BOOL __stdcall GetBreakOnCategory(D3D11_MESSAGE_CATEGORY) = 0; + virtual BOOL __stdcall GetBreakOnSeverity(D3D11_MESSAGE_SEVERITY) = 0; + virtual BOOL __stdcall GetBreakOnID(D3D11_MESSAGE_ID) = 0; + virtual void __stdcall SetMuteDebugOutput(BOOL) = 0; + virtual BOOL __stdcall GetMuteDebugOutput() = 0; +}; +#endif // __MINGW32__ # undef near # undef far diff --git a/src/3rdparty/angle/src/common/tls.cpp b/src/3rdparty/angle/src/common/tls.cpp index c46fab5303..cb1b32d325 100644 --- a/src/3rdparty/angle/src/common/tls.cpp +++ b/src/3rdparty/angle/src/common/tls.cpp @@ -10,29 +10,50 @@ #include -#if defined(ANGLE_PLATFORM_WINRT) +#ifdef ANGLE_ENABLE_WINDOWS_STORE #include -std::vector *tls = nullptr; -std::vector *freeIndices = nullptr; +#include +#include +#include + +#include +#include +#include + +using namespace std; +using namespace Windows::Foundation; +using namespace ABI::Windows::System::Threading; + +// Thread local storage for Windows Store support +typedef vector ThreadLocalData; + +static __declspec(thread) ThreadLocalData* currentThreadData = nullptr; +static set allThreadData; +static DWORD nextTlsIndex = 0; +static vector freeTlsIndices; + #endif TLSIndex CreateTLSIndex() { TLSIndex index; -#if defined(ANGLE_PLATFORM_WINRT) - if (!tls) - tls = new std::vector; - if (freeIndices && !freeIndices->empty()) { - index = freeIndices->back(); - freeIndices->pop_back(); - return index; - } else { - tls->push_back(nullptr); - return tls->size() - 1; +#ifdef ANGLE_PLATFORM_WINDOWS +#ifdef ANGLE_ENABLE_WINDOWS_STORE + if (!freeTlsIndices.empty()) + { + DWORD result = freeTlsIndices.back(); + freeTlsIndices.pop_back(); + index = result; } -#elif defined(ANGLE_PLATFORM_WINDOWS) + else + { + index = nextTlsIndex++; + } +#else index = TlsAlloc(); +#endif + #elif defined(ANGLE_PLATFORM_POSIX) // Create global pool key if ((pthread_key_create(&index, NULL)) != 0) @@ -53,13 +74,23 @@ bool DestroyTLSIndex(TLSIndex index) return false; } -#if defined(ANGLE_PLATFORM_WINRT) - if (!freeIndices) - freeIndices = new std::vector; - freeIndices->push_back(index); +#ifdef ANGLE_PLATFORM_WINDOWS +#ifdef ANGLE_ENABLE_WINDOWS_STORE + assert(index < nextTlsIndex); + assert(find(freeTlsIndices.begin(), freeTlsIndices.end(), index) == freeTlsIndices.end()); + + freeTlsIndices.push_back(index); + for (auto threadData : allThreadData) + { + if (threadData->size() > index) + { + threadData->at(index) = nullptr; + } + } return true; -#elif ANGLE_PLATFORM_WINDOWS +#else return (TlsFree(index) == TRUE); +#endif #elif defined(ANGLE_PLATFORM_POSIX) return (pthread_key_delete(index) == 0); #endif @@ -73,11 +104,25 @@ bool SetTLSValue(TLSIndex index, void *value) return false; } -#if defined(ANGLE_PLATFORM_WINRT) - tls->at(index) = value; +#ifdef ANGLE_PLATFORM_WINDOWS +#ifdef ANGLE_ENABLE_WINDOWS_STORE + ThreadLocalData* threadData = currentThreadData; + if (!threadData) + { + threadData = new ThreadLocalData(index + 1, nullptr); + allThreadData.insert(threadData); + currentThreadData = threadData; + } + else if (threadData->size() <= index) + { + threadData->resize(index + 1, nullptr); + } + + threadData->at(index) = value; return true; -#elif defined(ANGLE_PLATFORM_WINDOWS) +#else return (TlsSetValue(index, value) == TRUE); +#endif #elif defined(ANGLE_PLATFORM_POSIX) return (pthread_setspecific(index, value) == 0); #endif @@ -85,18 +130,26 @@ bool SetTLSValue(TLSIndex index, void *value) void *GetTLSValue(TLSIndex index) { -#if !defined(ANGLE_PLATFORM_WINRT) // Valid on WinRT, as Alloc handles the index creation assert(index != TLS_INVALID_INDEX && "GetTLSValue(): Invalid TLS Index"); -#endif if (index == TLS_INVALID_INDEX) { return NULL; } -#if defined(ANGLE_PLATFORM_WINRT) - return tls->at(index); -#elif defined(ANGLE_PLATFORM_WINDOWS) +#ifdef ANGLE_PLATFORM_WINDOWS +#ifdef ANGLE_ENABLE_WINDOWS_STORE + ThreadLocalData* threadData = currentThreadData; + if (threadData && threadData->size() > index) + { + return threadData->at(index); + } + else + { + return nullptr; + } +#else return TlsGetValue(index); +#endif #elif defined(ANGLE_PLATFORM_POSIX) return pthread_getspecific(index); #endif diff --git a/src/3rdparty/angle/src/common/tls.h b/src/3rdparty/angle/src/common/tls.h index c40ae1a061..8a06e92d1a 100644 --- a/src/3rdparty/angle/src/common/tls.h +++ b/src/3rdparty/angle/src/common/tls.h @@ -11,11 +11,15 @@ #include "common/platform.h" -#if defined(ANGLE_PLATFORM_WINRT) - typedef size_t TLSIndex; -# define TLS_OUT_OF_INDEXES (static_cast(-1)) -# define TLS_INVALID_INDEX TLS_OUT_OF_INDEXES -#elif defined(ANGLE_PLATFORM_WINDOWS) +#ifdef ANGLE_PLATFORM_WINDOWS + +// TLS does not exist for Windows Store and needs to be emulated +# ifdef ANGLE_ENABLE_WINDOWS_STORE +# define TLS_OUT_OF_INDEXES -1 +# ifndef CREATE_SUSPENDED +# define CREATE_SUSPENDED 0x00000004 +# endif +# endif typedef DWORD TLSIndex; # define TLS_INVALID_INDEX (TLS_OUT_OF_INDEXES) #elif defined(ANGLE_PLATFORM_POSIX) @@ -28,6 +32,9 @@ # error Unsupported platform. #endif +// TODO(kbr): for POSIX platforms this will have to be changed to take +// in a destructor function pointer, to allow the thread-local storage +// to be properly deallocated upon thread exit. TLSIndex CreateTLSIndex(); bool DestroyTLSIndex(TLSIndex index); diff --git a/src/3rdparty/angle/src/common/utilities.cpp b/src/3rdparty/angle/src/common/utilities.cpp index 4b8e325d22..9d797a6612 100644 --- a/src/3rdparty/angle/src/common/utilities.cpp +++ b/src/3rdparty/angle/src/common/utilities.cpp @@ -9,17 +9,16 @@ #include "common/utilities.h" #include "common/mathutil.h" #include "common/platform.h" -#if defined(ANGLE_PLATFORM_WINRT) -# include -# include -# include -# include - using namespace Microsoft::WRL; - using namespace ABI::Windows::Storage; -#endif #include +#if defined(ANGLE_ENABLE_WINDOWS_STORE) +# include +# include +# include +# include +#endif + namespace gl { @@ -447,50 +446,10 @@ int VariableSortOrder(GLenum type) } +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) std::string getTempPath() { -#if defined(ANGLE_PLATFORM_WINRT) - static std::string path; - - while (path.empty()) - { - ComPtr factory; - Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData); - HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory)); - if (FAILED(result)) - break; - - ComPtr applicationData; - result = factory->get_Current(&applicationData); - if (FAILED(result)) - break; - - ComPtr storageFolder; - result = applicationData->get_LocalFolder(&storageFolder); - if (FAILED(result)) - break; - - ComPtr localFolder; - result = storageFolder.As(&localFolder); - if (FAILED(result)) - break; - - HSTRING localFolderPath; - result = localFolder->get_Path(&localFolderPath); - if (FAILED(result)) - break; - - std::wstring_convert< std::codecvt_utf8 > converter; - path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL)); - if (path.empty()) - { - UNREACHABLE(); - break; - } - } - - return path; -#elif defined(ANGLE_PLATFORM_WINDOWS) +#ifdef ANGLE_PLATFORM_WINDOWS char path[MAX_PATH]; DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path); if (pathLen == 0) @@ -525,3 +484,33 @@ void writeFile(const char* path, const void* content, size_t size) fwrite(content, sizeof(char), size, file); fclose(file); } +#endif // !ANGLE_ENABLE_WINDOWS_STORE + +#if defined(ANGLE_ENABLE_WINDOWS_STORE) + +void Sleep(unsigned long dwMilliseconds) +{ + static HANDLE singletonEvent = nullptr; + HANDLE sleepEvent = singletonEvent; + if (!sleepEvent) + { + sleepEvent = CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS); + + if (!sleepEvent) + return; + + HANDLE previousEvent = InterlockedCompareExchangePointerRelease(&singletonEvent, sleepEvent, nullptr); + + if (previousEvent) + { + // Back out if multiple threads try to demand create at the same time. + CloseHandle(sleepEvent); + sleepEvent = previousEvent; + } + } + + // Emulate sleep by waiting with timeout on an event that is never signalled. + WaitForSingleObjectEx(sleepEvent, dwMilliseconds, false); +} + +#endif // ANGLE_ENABLE_WINDOWS_STORE diff --git a/src/3rdparty/angle/src/common/utilities.h b/src/3rdparty/angle/src/common/utilities.h index a823184ecd..2cf6bed176 100644 --- a/src/3rdparty/angle/src/common/utilities.h +++ b/src/3rdparty/angle/src/common/utilities.h @@ -46,7 +46,13 @@ template outT uiround(GLfloat value) { return static_cast( } +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) std::string getTempPath(); void writeFile(const char* path, const void* data, size_t size); +#endif + +#if defined(ANGLE_ENABLE_WINDOWS_STORE) +void Sleep(_In_ unsigned long dwMilliseconds); +#endif #endif // LIBGLESV2_UTILITIES_H diff --git a/src/3rdparty/angle/src/common/win32/NativeWindow.cpp b/src/3rdparty/angle/src/common/win32/NativeWindow.cpp new file mode 100644 index 0000000000..2440747260 --- /dev/null +++ b/src/3rdparty/angle/src/common/win32/NativeWindow.cpp @@ -0,0 +1,66 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// NativeWindow.cpp: Handler for managing HWND native window types. + +#include "common/NativeWindow.h" +#include "common/debug.h" + +namespace rx +{ +bool IsValidEGLNativeWindowType(EGLNativeWindowType window) +{ + return (IsWindow(window) == TRUE); +} + +NativeWindow::NativeWindow(EGLNativeWindowType window, EGLNativeDisplayType display) : mWindow(window), mDisplay(display) +{ +} + +bool NativeWindow::initialize() +{ + return true; +} + +bool NativeWindow::getClientRect(LPRECT rect) +{ + return GetClientRect(mWindow, rect) == TRUE; +} + +bool NativeWindow::isIconic() +{ + return IsIconic(mWindow) == TRUE; +} + +HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory, + DXGI_FORMAT format, unsigned int width, unsigned int height, + DXGISwapChain** swapChain) +{ + if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0) + { + return E_INVALIDARG; + } + + DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 }; + swapChainDesc.BufferCount = 1; + swapChainDesc.BufferDesc.Format = format; + swapChainDesc.BufferDesc.Width = width; + swapChainDesc.BufferDesc.Height = height; + swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + swapChainDesc.BufferDesc.RefreshRate.Numerator = 0; + swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; + swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER; + swapChainDesc.Flags = 0; + swapChainDesc.OutputWindow = mWindow; + swapChainDesc.SampleDesc.Count = 1; + swapChainDesc.SampleDesc.Quality = 0; + swapChainDesc.Windowed = TRUE; + swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + + return factory->CreateSwapChain(device, &swapChainDesc, swapChain); +} +} diff --git a/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.cpp new file mode 100644 index 0000000000..9b65c15625 --- /dev/null +++ b/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.cpp @@ -0,0 +1,200 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// CoreWindowNativeWindow.cpp: NativeWindow for managing ICoreWindow native window types. + +#include +#include "common/winrt/CoreWindowNativeWindow.h" +using namespace ABI::Windows::Foundation::Collections; + +namespace rx +{ + +typedef ITypedEventHandler SizeChangedHandler; + +CoreWindowNativeWindow::~CoreWindowNativeWindow() +{ + unregisterForSizeChangeEvents(); +} + +bool CoreWindowNativeWindow::initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet) +{ + ComPtr props = propertySet; + ComPtr win = window; + ComPtr displayInformation = display; + SIZE swapChainSize = {}; + bool swapChainSizeSpecified = false; + HRESULT result = S_OK; + + // IPropertySet is an optional parameter and can be null. + // If one is specified, cache as an IMap and read the properties + // used for initial host initialization. + if (propertySet) + { + result = props.As(&mPropertyMap); + if (SUCCEEDED(result)) + { + // The EGLRenderSurfaceSizeProperty is optional and may be missing. The IPropertySet + // was prevalidated to contain the EGLNativeWindowType before being passed to + // this host. + result = GetOptionalSizePropertyValue(mPropertyMap, EGLRenderSurfaceSizeProperty, &swapChainSize, &swapChainSizeSpecified); + } + } + + if (SUCCEEDED(result)) + { + result = win.As(&mCoreWindow); + } + + if (SUCCEEDED(result)) + { + result = displayInformation.As(&mDisplayInformation); + } + + if (SUCCEEDED(result)) + { +#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP + ComPtr displayInformation2; + result = mDisplayInformation.As(&displayInformation2); + ASSERT(SUCCEEDED(result)); + + result = displayInformation2->get_RawPixelsPerViewPixel(&mScaleFactor); + ASSERT(SUCCEEDED(result)); +#else + ABI::Windows::Graphics::Display::ResolutionScale resolutionScale; + result = mDisplayInformation->get_ResolutionScale(&resolutionScale); + ASSERT(SUCCEEDED(result)); + + mScaleFactor = DOUBLE(resolutionScale) / 100.0; +#endif + } + + if (SUCCEEDED(result)) + { + // If a swapchain size is specfied, then the automatic resize + // behaviors implemented by the host should be disabled. The swapchain + // will be still be scaled when being rendered to fit the bounds + // of the host. + // Scaling of the swapchain output occurs automatically because if + // the scaling mode setting DXGI_SCALING_STRETCH on the swapchain. + if (swapChainSizeSpecified) + { + mClientRect = { 0, 0, swapChainSize.cx, swapChainSize.cy }; + mSupportsSwapChainResize = false; + } + else + { + ABI::Windows::Foundation::Rect rect; + HRESULT result = mCoreWindow->get_Bounds(&rect); + if (SUCCEEDED(result)) + { + LONG width = std::floor(rect.Width * mScaleFactor + 0.5); + LONG height = std::floor(rect.Height * mScaleFactor + 0.5); + mClientRect = { 0, 0, width, height }; + } + } + } + + if (SUCCEEDED(result)) + { + mNewClientRect = mClientRect; + mClientRectChanged = false; + return registerForSizeChangeEvents(); + } + + return false; +} + +bool CoreWindowNativeWindow::registerForSizeChangeEvents() +{ + HRESULT result = mCoreWindow->add_SizeChanged(Callback(this, &CoreWindowNativeWindow::onSizeChanged).Get(), + &mSizeChangedEventToken); + + if (SUCCEEDED(result)) + { + return true; + } + + return false; +} + +void CoreWindowNativeWindow::unregisterForSizeChangeEvents() +{ + if (mCoreWindow) + { + (void)mCoreWindow->remove_SizeChanged(mSizeChangedEventToken); + } + mSizeChangedEventToken.value = 0; +} + +HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain) +{ + if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0) + { + return E_INVALIDARG; + } + + DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 }; + swapChainDesc.Width = width; + swapChainDesc.Height = height; + swapChainDesc.Format = format; + swapChainDesc.Stereo = FALSE; + swapChainDesc.SampleDesc.Count = 1; + swapChainDesc.SampleDesc.Quality = 0; + swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER; + swapChainDesc.BufferCount = 2; + swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; + swapChainDesc.Scaling = DXGI_SCALING_STRETCH; + + *swapChain = nullptr; + + ComPtr newSwapChain; + HRESULT result = factory->CreateSwapChainForCoreWindow(device, mCoreWindow.Get(), &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf()); + if (SUCCEEDED(result)) + { + +#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) // This block is disabled for Qt applications, as the resize events are expected + // Test if swapchain supports resize. On Windows Phone devices, this will return DXGI_ERROR_UNSUPPORTED. On + // other devices DXGI_ERROR_INVALID_CALL should be returned because the combination of flags passed + // (DXGI_SWAP_CHAIN_FLAG_NONPREROTATED | DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE) are invalid flag combinations. + if (newSwapChain->ResizeBuffers(swapChainDesc.BufferCount, swapChainDesc.Width, swapChainDesc.Height, swapChainDesc.Format, DXGI_SWAP_CHAIN_FLAG_NONPREROTATED | DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE) == DXGI_ERROR_UNSUPPORTED) + { + mSupportsSwapChainResize = false; + } +#endif // (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + + result = newSwapChain.CopyTo(swapChain); + } + + if (SUCCEEDED(result)) + { + // If automatic swapchain resize behaviors have been disabled, then + // unregister for the resize change events. + if (mSupportsSwapChainResize == false) + { + unregisterForSizeChangeEvents(); + } + } + + return result; +} + +// Basically, this shouldn't be used on Phone +HRESULT CoreWindowNativeWindow::onSizeChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *e) +{ + ABI::Windows::Foundation::Size size; + if (SUCCEEDED(e->get_Size(&size))) + { + SIZE windowSizeInPixels = { + std::floor(size.Width * mScaleFactor + 0.5), + std::floor(size.Height * mScaleFactor + 0.5) + }; + setNewClientSize(windowSizeInPixels); + } + + return S_OK; +} +} diff --git a/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.h b/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.h new file mode 100644 index 0000000000..1c5512417d --- /dev/null +++ b/src/3rdparty/angle/src/common/winrt/CoreWindowNativeWindow.h @@ -0,0 +1,39 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// CoreWindowNativeWindow.h: NativeWindow for managing ICoreWindow native window types. + +#ifndef COMMON_WINRT_COREWINDOWNATIVEWINDOW_H_ +#define COMMON_WINRT_COREWINDOWNATIVEWINDOW_H_ + +#include "common/winrt/InspectableNativeWindow.h" +#include +#include + +namespace rx +{ + +class CoreWindowNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this +{ + public: + ~CoreWindowNativeWindow(); + + bool initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet); + bool registerForSizeChangeEvents(); + void unregisterForSizeChangeEvents(); + HRESULT createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain); + + private: + HRESULT onSizeChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *); + + ComPtr mCoreWindow; + ComPtr mDisplayInformation; + ComPtr> mPropertyMap; +}; + +} + +#endif // COMMON_WINRT_COREWINDOWNATIVEWINDOW_H_ diff --git a/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.cpp b/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.cpp new file mode 100644 index 0000000000..0589f6dce5 --- /dev/null +++ b/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.cpp @@ -0,0 +1,274 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// InspectableNativeWindow.cpp: NativeWindow base class for managing IInspectable native window types. + +#include "common/winrt/CoreWindowNativeWindow.h" +#include "common/winrt/SwapChainPanelNativeWindow.h" + +namespace rx +{ +NativeWindow::NativeWindow(EGLNativeWindowType window, EGLNativeDisplayType display) + : mWindow(window), mDisplay(display) +{ +} + +bool NativeWindow::initialize() +{ + // If the native window type is a IPropertySet, extract the + // EGLNativeWindowType (IInspectable) and initialize the + // proper host with this IPropertySet. + ComPtr propertySet; + ComPtr eglNativeWindow; + if (IsEGLConfiguredPropertySet(mWindow, &propertySet, &eglNativeWindow)) + { + // A property set was found and the EGLNativeWindowType was + // retrieved. The mWindow member of the host to must be updated + // to use the EGLNativeWindowType specified in the property set. + // mWindow is treated as a raw pointer not an AddRef'd interface, so + // the old mWindow does not need a Release() before this assignment. + mWindow = eglNativeWindow.Get(); + } + + ComPtr coreWindow; + ComPtr swapChainPanel; + if (IsCoreWindow(mWindow, &coreWindow)) + { + mImpl = std::make_shared(); + if (mImpl) + { + return mImpl->initialize(mWindow, mDisplay, propertySet.Get()); + } + } + else if (IsSwapChainPanel(mWindow, &swapChainPanel)) + { + mImpl = std::make_shared(); + if (mImpl) + { + return mImpl->initialize(mWindow, mDisplay, propertySet.Get()); + } + } + else + { + ERR("Invalid IInspectable EGLNativeWindowType detected. Valid IInspectables include ICoreWindow, ISwapChainPanel and IPropertySet"); + } + + return false; +} + +bool NativeWindow::getClientRect(RECT *rect) +{ + if (mImpl) + { + return mImpl->getClientRect(rect); + } + + return false; +} + +bool NativeWindow::isIconic() +{ + return false; +} + +HRESULT NativeWindow::createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain) +{ + if (mImpl) + { + return mImpl->createSwapChain(device, factory, format, width, height, swapChain); + } + + return E_UNEXPECTED; +} + +bool IsCoreWindow(EGLNativeWindowType window, ComPtr *coreWindow) +{ + if (!window) + { + return false; + } + + ComPtr win = window; + ComPtr coreWin; + if (SUCCEEDED(win.As(&coreWin))) + { + if (coreWindow != nullptr) + { + *coreWindow = coreWin.Detach(); + } + return true; + } + + return false; +} + +bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr *swapChainPanel) +{ + if (!window) + { + return false; + } + + ComPtr win = window; + ComPtr panel; + if (SUCCEEDED(win.As(&panel))) + { + if (swapChainPanel != nullptr) + { + *swapChainPanel = panel.Detach(); + } + return true; + } + + return false; +} + +bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet, IInspectable **eglNativeWindow) +{ + if (!window) + { + return false; + } + + ComPtr props = window; + ComPtr propSet; + ComPtr nativeWindow; + ComPtr> propMap; + boolean hasEglNativeWindowPropertyKey = false; + + HRESULT result = props.As(&propSet); + if (SUCCEEDED(result)) + { + result = propSet.As(&propMap); + } + + // Look for the presence of the EGLNativeWindowType in the property set + if (SUCCEEDED(result)) + { + result = propMap->HasKey(HStringReference(EGLNativeWindowTypeProperty).Get(), &hasEglNativeWindowPropertyKey); + } + + // If the IPropertySet does not contain the required EglNativeWindowType key, the property set is + // considered invalid. + if (SUCCEEDED(result) && !hasEglNativeWindowPropertyKey) + { + ERR("Could not find EGLNativeWindowTypeProperty in IPropertySet. Valid EGLNativeWindowTypeProperty values include ICoreWindow"); + return false; + } + + // The EglNativeWindowType property exists, so retreive the IInspectable that represents the EGLNativeWindowType + if (SUCCEEDED(result) && hasEglNativeWindowPropertyKey) + { + result = propMap->Lookup(HStringReference(EGLNativeWindowTypeProperty).Get(), &nativeWindow); + } + + if (SUCCEEDED(result)) + { + if (propertySet != nullptr) + { + result = propSet.CopyTo(propertySet); + } + } + + if (SUCCEEDED(result)) + { + if (eglNativeWindow != nullptr) + { + result = nativeWindow.CopyTo(eglNativeWindow); + } + } + + if (SUCCEEDED(result)) + { + return true; + } + + return false; +} + +// A Valid EGLNativeWindowType IInspectable can only be: +// +// ICoreWindow +// IPropertySet +// +// Anything else will be rejected as an invalid IInspectable. +bool IsValidEGLNativeWindowType(EGLNativeWindowType window) +{ + return IsCoreWindow(window) || IsSwapChainPanel(window) || IsEGLConfiguredPropertySet(window); +} + +// Attempts to read an optional SIZE property value that is assumed to be in the form of +// an ABI::Windows::Foundation::Size. This function validates the Size value before returning +// it to the caller. +// +// Possible return values are: +// S_OK, valueExists == true - optional SIZE value was successfully retrieved and validated +// S_OK, valueExists == false - optional SIZE value was not found +// E_INVALIDARG, valueExists = false - optional SIZE value was malformed in the property set. +// * Incorrect property type ( must be PropertyType_Size) +// * Invalid property value (width/height must be > 0) +// Additional errors may be returned from IMap or IPropertyValue +// +HRESULT GetOptionalSizePropertyValue(const ComPtr>& propertyMap, const wchar_t *propertyName, SIZE *value, bool *valueExists) +{ + if (!propertyMap || !propertyName || !value || !valueExists) + { + return false; + } + + // Assume that the value does not exist + *valueExists = false; + *value = { 0, 0 }; + + ComPtr propertyValue; + ABI::Windows::Foundation::PropertyType propertyType = ABI::Windows::Foundation::PropertyType::PropertyType_Empty; + Size sizeValue = { 0, 0 }; + boolean hasKey = false; + + HRESULT result = propertyMap->HasKey(HStringReference(propertyName).Get(), &hasKey); + if (SUCCEEDED(result) && !hasKey) + { + // Value does not exist, so return S_OK and set the exists parameter to false to indicate + // that a the optional property does not exist. + *valueExists = false; + return S_OK; + } + + if (SUCCEEDED(result)) + { + result = propertyMap->Lookup(HStringReference(propertyName).Get(), &propertyValue); + } + + if (SUCCEEDED(result)) + { + result = propertyValue->get_Type(&propertyType); + } + + // Check if the expected Size property is of PropertyType_Size type. + if (SUCCEEDED(result) && propertyType == ABI::Windows::Foundation::PropertyType::PropertyType_Size) + { + if (SUCCEEDED(propertyValue->GetSize(&sizeValue)) && (sizeValue.Width > 0 && sizeValue.Height > 0)) + { + // A valid property value exists + *value = { static_cast(sizeValue.Width), static_cast(sizeValue.Height) }; + *valueExists = true; + result = S_OK; + } + else + { + // An invalid Size property was detected. Width/Height values must > 0 + result = E_INVALIDARG; + } + } + else + { + // An invalid property type was detected. Size property must be of PropertyType_Size + result = E_INVALIDARG; + } + + return result; +} +} diff --git a/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.h b/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.h new file mode 100644 index 0000000000..402941a788 --- /dev/null +++ b/src/3rdparty/angle/src/common/winrt/InspectableNativeWindow.h @@ -0,0 +1,91 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// InspectableNativeWindow.h: Host specific implementation interface for +// managing IInspectable native window types. + +#ifndef COMMON_WINRT_INSPECTABLENATIVEWINDOW_H_ +#define COMMON_WINRT_INSPECTABLENATIVEWINDOW_H_ + +#include "common/platform.h" +#include "common/NativeWindow.h" +#include "angle_windowsstore.h" + +#include +#include + +using namespace Microsoft::WRL; +using namespace Microsoft::WRL::Wrappers; +using namespace ABI::Windows::Foundation; +using namespace ABI::Windows::Foundation::Collections; + +namespace rx +{ +class InspectableNativeWindow +{ + public: + InspectableNativeWindow() : + mSupportsSwapChainResize(true), + mRequiresSwapChainScaling(false), + mClientRectChanged(false), + mClientRect({0,0,0,0}), + mNewClientRect({0,0,0,0}), + mScaleFactor(1.0) + { + mSizeChangedEventToken.value = 0; + } + virtual ~InspectableNativeWindow(){} + + virtual bool initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet) = 0; + virtual HRESULT createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain) = 0; + virtual bool registerForSizeChangeEvents() = 0; + virtual void unregisterForSizeChangeEvents() = 0; + virtual HRESULT scaleSwapChain(const SIZE& newSize) { return S_OK; } + + bool getClientRect(RECT *rect) + { + if (mClientRectChanged && mSupportsSwapChainResize) + { + mClientRect = mNewClientRect; + mClientRectChanged = false; + } + + *rect = mClientRect; + + return true; + } + + void setNewClientSize(const SIZE &newSize) + { + if (mSupportsSwapChainResize && !mRequiresSwapChainScaling) + { + mNewClientRect = { 0, 0, newSize.cx, newSize.cy }; + mClientRectChanged = true; + } + + if (mRequiresSwapChainScaling) + { + scaleSwapChain(newSize); + } + } + +protected: + bool mSupportsSwapChainResize; + bool mRequiresSwapChainScaling; + RECT mClientRect; + RECT mNewClientRect; + bool mClientRectChanged; + DOUBLE mScaleFactor; + + EventRegistrationToken mSizeChangedEventToken; +}; + +bool IsCoreWindow(EGLNativeWindowType window, ComPtr *coreWindow = nullptr); +bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr *swapChainPanel = nullptr); +bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet = nullptr, IInspectable **inspectable = nullptr); +HRESULT GetOptionalSizePropertyValue(const ComPtr>& propertyMap, const wchar_t *propertyName, SIZE *value, bool *valueExists); +} +#endif // COMMON_WINRT_INSPECTABLENATIVEWINDOW_H_ diff --git a/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.cpp b/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.cpp new file mode 100644 index 0000000000..268dfbd8f0 --- /dev/null +++ b/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.cpp @@ -0,0 +1,226 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// SwapChainPanelNativeWindow.cpp: NativeWindow for managing ISwapChainPanel native window types. + +#include "common/winrt/SwapChainPanelNativeWindow.h" +#include +#include +using namespace ABI::Windows::Foundation::Collections; + +namespace rx +{ +SwapChainPanelNativeWindow::~SwapChainPanelNativeWindow() +{ + unregisterForSizeChangeEvents(); +} + +bool SwapChainPanelNativeWindow::initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet) +{ + ComPtr props = propertySet; + ComPtr win = window; + SIZE swapChainSize = {}; + bool swapChainSizeSpecified = false; + HRESULT result = S_OK; + + // IPropertySet is an optional parameter and can be null. + // If one is specified, cache as an IMap and read the properties + // used for initial host initialization. + if (propertySet) + { + result = props.As(&mPropertyMap); + if (SUCCEEDED(result)) + { + // The EGLRenderSurfaceSizeProperty is optional and may be missing. The IPropertySet + // was prevalidated to contain the EGLNativeWindowType before being passed to + // this host. + result = GetOptionalSizePropertyValue(mPropertyMap, EGLRenderSurfaceSizeProperty, &swapChainSize, &swapChainSizeSpecified); + } + } + + if (SUCCEEDED(result)) + { + result = win.As(&mSwapChainPanel); + } + + if (SUCCEEDED(result)) + { + // If a swapchain size is specfied, then the automatic resize + // behaviors implemented by the host should be disabled. The swapchain + // will be still be scaled when being rendered to fit the bounds + // of the host. + // Scaling of the swapchain output needs to be handled by the + // host for swapchain panels even though the scaling mode setting + // DXGI_SCALING_STRETCH is configured on the swapchain. + if (swapChainSizeSpecified) + { + mClientRect = { 0, 0, swapChainSize.cx, swapChainSize.cy }; + + // Enable host swapchain scaling + mRequiresSwapChainScaling = true; + } + else + { + result = GetSwapChainPanelSize(mSwapChainPanel, &mClientRect); + } + } + + if (SUCCEEDED(result)) + { + mNewClientRect = mClientRect; + mClientRectChanged = false; + return registerForSizeChangeEvents(); + } + + return false; +} + +bool SwapChainPanelNativeWindow::registerForSizeChangeEvents() +{ + ComPtr sizeChangedHandler; + ComPtr frameworkElement; + HRESULT result = Microsoft::WRL::MakeAndInitialize(sizeChangedHandler.ReleaseAndGetAddressOf(), this->shared_from_this()); + + if (SUCCEEDED(result)) + { + result = mSwapChainPanel.As(&frameworkElement); + } + + if (SUCCEEDED(result)) + { + result = frameworkElement->add_SizeChanged(sizeChangedHandler.Get(), &mSizeChangedEventToken); + } + + if (SUCCEEDED(result)) + { + return true; + } + + return false; +} + +void SwapChainPanelNativeWindow::unregisterForSizeChangeEvents() +{ + ComPtr frameworkElement; + if (SUCCEEDED(mSwapChainPanel.As(&frameworkElement))) + { + (void)frameworkElement->remove_SizeChanged(mSizeChangedEventToken); + } + + mSizeChangedEventToken.value = 0; +} + +HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain) +{ + if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0) + { + return E_INVALIDARG; + } + + DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 }; + swapChainDesc.Width = width; + swapChainDesc.Height = height; + swapChainDesc.Format = format; + swapChainDesc.Stereo = FALSE; + swapChainDesc.SampleDesc.Count = 1; + swapChainDesc.SampleDesc.Quality = 0; + swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER; + swapChainDesc.BufferCount = 2; + swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; + swapChainDesc.Scaling = DXGI_SCALING_STRETCH; + swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_IGNORE; + + *swapChain = nullptr; + + ComPtr newSwapChain; + ComPtr swapChainPanelNative; + RECT currentPanelSize = {}; + + HRESULT result = factory->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf()); + + if (SUCCEEDED(result)) + { + result = mSwapChainPanel.As(&swapChainPanelNative); + } + + if (SUCCEEDED(result)) + { + result = swapChainPanelNative->SetSwapChain(newSwapChain.Get()); + } + + if (SUCCEEDED(result)) + { + // The swapchain panel host requires an instance of the swapchain set on the SwapChainPanel + // to perform the runtime-scale behavior. This swapchain is cached here because there are + // no methods for retreiving the currently configured on from ISwapChainPanelNative. + mSwapChain = newSwapChain; + result = newSwapChain.CopyTo(swapChain); + } + + // If the host is responsible for scaling the output of the swapchain, then + // scale it now before returning an instance to the caller. This is done by + // first reading the current size of the swapchain panel, then scaling + if (SUCCEEDED(result) && mRequiresSwapChainScaling) + { + result = GetSwapChainPanelSize(mSwapChainPanel, ¤tPanelSize); + } + + // Scale the swapchain to fit inside the contents of the panel. + if (SUCCEEDED(result) && mRequiresSwapChainScaling) + { + SIZE currentSize = { currentPanelSize.right, currentPanelSize.bottom }; + result = scaleSwapChain(currentSize); + } + + if (SUCCEEDED(result)) + { + // If automatic swapchain resize behaviors have been disabled, then + // unregister for the resize change events. + if (mSupportsSwapChainResize == false) + { + unregisterForSizeChangeEvents(); + } + } + + return result; +} + +HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const SIZE &newSize) +{ + ABI::Windows::Foundation::Size renderScale = { (float)newSize.cx/(float)mClientRect.right, (float)newSize.cy/(float)mClientRect.bottom }; + // Setup a scale matrix for the swap chain + DXGI_MATRIX_3X2_F scaleMatrix = {}; + scaleMatrix._11 = renderScale.Width; + scaleMatrix._22 = renderScale.Height; + + ComPtr swapChain2; + HRESULT result = mSwapChain.As(&swapChain2); + if (SUCCEEDED(result)) + { + result = swapChain2->SetMatrixTransform(&scaleMatrix); + } + + return result; +} + +HRESULT GetSwapChainPanelSize(const ComPtr &swapChainPanel, RECT *windowSize) +{ + ComPtr uiElement; + ABI::Windows::Foundation::Size renderSize = { 0, 0 }; + HRESULT result = swapChainPanel.As(&uiElement); + if (SUCCEEDED(result)) + { + result = uiElement->get_RenderSize(&renderSize); + } + + if (SUCCEEDED(result)) + { + *windowSize = { 0, 0, lround(renderSize.Width), lround(renderSize.Height) }; + } + + return result; +} +} diff --git a/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.h b/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.h new file mode 100644 index 0000000000..5bbf274e64 --- /dev/null +++ b/src/3rdparty/angle/src/common/winrt/SwapChainPanelNativeWindow.h @@ -0,0 +1,79 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// SwapChainPanelNativeWindow.h: NativeWindow for managing ISwapChainPanel native window types. + +#ifndef COMMON_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_ +#define COMMON_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_ + +#include "common/winrt/InspectableNativeWindow.h" + +namespace rx +{ +class SwapChainPanelNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this +{ + public: + ~SwapChainPanelNativeWindow(); + + bool initialize(EGLNativeWindowType window, EGLNativeDisplayType display, IPropertySet *propertySet); + bool registerForSizeChangeEvents(); + void unregisterForSizeChangeEvents(); + HRESULT createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain); + HRESULT scaleSwapChain(const SIZE &newSize); + + private: + ComPtr mSwapChainPanel; + ComPtr> mPropertyMap; + ComPtr mSwapChain; +}; + +[uuid(8ACBD974-8187-4508-AD80-AEC77F93CF36)] +class SwapChainPanelSizeChangedHandler : + public Microsoft::WRL::RuntimeClass, ABI::Windows::UI::Xaml::ISizeChangedEventHandler> +{ + public: + SwapChainPanelSizeChangedHandler() { } + HRESULT RuntimeClassInitialize(std::shared_ptr host) + { + if (!host) + { + return E_INVALIDARG; + } + + mHost = host; + return S_OK; + } + + // ISizeChangedEventHandler + IFACEMETHOD(Invoke)(IInspectable *sender, ABI::Windows::UI::Xaml::ISizeChangedEventArgs *sizeChangedEventArgs) + { + std::shared_ptr host = mHost.lock(); + if (host) + { + // The size of the ISwapChainPanel control is returned in DIPs. + // We are keeping these in dips because the swapchain created for composition + // also uses dip units. This keeps dimensions, viewports, etc in the same unit. + // XAML Clients of the ISwapChainPanel are required to use dips to define their + // layout sizes as well. + ABI::Windows::Foundation::Size newSize; + HRESULT result = sizeChangedEventArgs->get_NewSize(&newSize); + if (SUCCEEDED(result)) + { + SIZE windowSize = { lround(newSize.Width), lround(newSize.Height) }; + host->setNewClientSize(windowSize); + } + } + + return S_OK; + } + + private: + std::weak_ptr mHost; +}; + +HRESULT GetSwapChainPanelSize(const ComPtr &swapChainPanel, RECT *windowSize); +} +#endif // COMMON_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_ diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h index 040b25c6a2..eec0d5e5f0 100644 --- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h +++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h @@ -29,7 +29,8 @@ class DirectiveHandler // Handle pragma of form: #pragma name[(value)] virtual void handlePragma(const SourceLocation &loc, const std::string &name, - const std::string &value) = 0; + const std::string &value, + bool stdgl) = 0; virtual void handleExtension(const SourceLocation &loc, const std::string &name, diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp index 6434d5cb5c..7803ee845a 100644 --- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp +++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp @@ -38,19 +38,19 @@ enum DirectiveType DirectiveType getDirective(const pp::Token *token) { - static const std::string kDirectiveDefine("define"); - static const std::string kDirectiveUndef("undef"); - static const std::string kDirectiveIf("if"); - static const std::string kDirectiveIfdef("ifdef"); - static const std::string kDirectiveIfndef("ifndef"); - static const std::string kDirectiveElse("else"); - static const std::string kDirectiveElif("elif"); - static const std::string kDirectiveEndif("endif"); - static const std::string kDirectiveError("error"); - static const std::string kDirectivePragma("pragma"); - static const std::string kDirectiveExtension("extension"); - static const std::string kDirectiveVersion("version"); - static const std::string kDirectiveLine("line"); + const char kDirectiveDefine[] = "define"; + const char kDirectiveUndef[] = "undef"; + const char kDirectiveIf[] = "if"; + const char kDirectiveIfdef[] = "ifdef"; + const char kDirectiveIfndef[] = "ifndef"; + const char kDirectiveElse[] = "else"; + const char kDirectiveElif[] = "elif"; + const char kDirectiveEndif[] = "endif"; + const char kDirectiveError[] = "error"; + const char kDirectivePragma[] = "pragma"; + const char kDirectiveExtension[] = "extension"; + const char kDirectiveVersion[] = "version"; + const char kDirectiveLine[] = "line"; if (token->type != pp::Token::IDENTIFIER) return DIRECTIVE_NONE; @@ -155,7 +155,7 @@ class DefinedParser : public Lexer protected: virtual void lex(Token *token) { - static const std::string kDefined("defined"); + const char kDefined[] = "defined"; mLexer->lex(token); if (token->type != Token::IDENTIFIER) @@ -592,6 +592,11 @@ void DirectiveParser::parsePragma(Token *token) int state = PRAGMA_NAME; mTokenizer->lex(token); + bool stdgl = token->text == "STDGL"; + if (stdgl) + { + mTokenizer->lex(token); + } while ((token->type != '\n') && (token->type != Token::LAST)) { switch(state++) @@ -627,7 +632,7 @@ void DirectiveParser::parsePragma(Token *token) } else if (state > PRAGMA_NAME) // Do not notify for empty pragma. { - mDirectiveHandler->handlePragma(token->location, name, value); + mDirectiveHandler->handlePragma(token->location, name, value, stdgl); } } diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp index d7e0c83465..69e2f39069 100644 --- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp +++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp @@ -194,8 +194,8 @@ bool MacroExpander::expandMacro(const Macro ¯o, if (macro.predefined) { - static const std::string kLine = "__LINE__"; - static const std::string kFile = "__FILE__"; + const char kLine[] = "__LINE__"; + const char kFile[] = "__FILE__"; assert(replacements->size() == 1); Token& repl = replacements->front(); diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp index 368cd2ae4a..5c62a64d10 100644 --- a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp +++ b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp @@ -29,24 +29,27 @@ bool IsWebGLBasedSpec(ShShaderSpec spec) { - return spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC; + return (spec == SH_WEBGL_SPEC || + spec == SH_CSS_SHADERS_SPEC || + spec == SH_WEBGL2_SPEC); } size_t GetGlobalMaxTokenSize(ShShaderSpec spec) { // WebGL defines a max token legnth of 256, while ES2 leaves max token // size undefined. ES3 defines a max size of 1024 characters. - if (IsWebGLBasedSpec(spec)) + switch (spec) { + case SH_WEBGL_SPEC: + case SH_CSS_SHADERS_SPEC: return 256; - } - else - { + default: return 1024; } } namespace { + class TScopedPoolAllocator { public: @@ -82,6 +85,24 @@ class TScopedSymbolTableLevel private: TSymbolTable* mTable; }; + +int MapSpecToShaderVersion(ShShaderSpec spec) +{ + switch (spec) + { + case SH_GLES2_SPEC: + case SH_WEBGL_SPEC: + case SH_CSS_SHADERS_SPEC: + return 100; + case SH_GLES3_SPEC: + case SH_WEBGL2_SPEC: + return 300; + default: + UNREACHABLE(); + return 0; + } +} + } // namespace TShHandleBase::TShHandleBase() @@ -178,9 +199,21 @@ bool TCompiler::compile(const char* const shaderStrings[], (parseContext.treeRoot != NULL); shaderVersion = parseContext.getShaderVersion(); + if (success && MapSpecToShaderVersion(shaderSpec) < shaderVersion) + { + infoSink.info.prefix(EPrefixError); + infoSink.info << "unsupported shader version"; + success = false; + } if (success) { + mPragma = parseContext.pragma(); + if (mPragma.stdgl.invariantAll) + { + symbolTable.setGlobalInvariant(); + } + TIntermNode* root = parseContext.treeRoot; success = intermediate.postProcess(root); @@ -360,7 +393,8 @@ void TCompiler::setResourceString() << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset - << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset; + << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset + << ":NV_draw_buffers:" << compileResources.NV_draw_buffers; builtInResourcesString = strstream.str(); } @@ -377,7 +411,6 @@ void TCompiler::clearResults() uniforms.clear(); expandedUniforms.clear(); varyings.clear(); - expandedVaryings.clear(); interfaceBlocks.clear(); builtInFunctionEmulator.Cleanup(); @@ -507,13 +540,12 @@ void TCompiler::collectVariables(TIntermNode* root) &uniforms, &varyings, &interfaceBlocks, - hashFunction); + hashFunction, + symbolTable); root->traverse(&collect); - // For backwards compatiblity with ShGetVariableInfo, expand struct - // uniforms and varyings into separate variables for each field. - sh::ExpandVariables(uniforms, &expandedUniforms); - sh::ExpandVariables(varyings, &expandedVaryings); + // This is for enforcePackingRestriction(). + sh::ExpandUniforms(uniforms, &expandedUniforms); } bool TCompiler::enforcePackingRestrictions() @@ -581,3 +613,10 @@ const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const { return builtInFunctionEmulator; } + +void TCompiler::writePragma() +{ + TInfoSinkBase &sink = infoSink.obj; + if (mPragma.stdgl.invariantAll) + sink << "#pragma STDGL invariant(all)\n"; +} diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.h b/src/3rdparty/angle/src/compiler/translator/Compiler.h index ca0c157884..b6c9d13ed0 100644 --- a/src/3rdparty/angle/src/compiler/translator/Compiler.h +++ b/src/3rdparty/angle/src/compiler/translator/Compiler.h @@ -18,6 +18,7 @@ #include "compiler/translator/ExtensionBehavior.h" #include "compiler/translator/HashNames.h" #include "compiler/translator/InfoSink.h" +#include "compiler/translator/Pragma.h" #include "compiler/translator/SymbolTable.h" #include "compiler/translator/VariableInfo.h" #include "third_party/compiler/ArrayBoundsClamper.h" @@ -71,9 +72,7 @@ class TCompiler : public TShHandleBase const std::vector &getAttributes() const { return attributes; } const std::vector &getOutputVariables() const { return outputVariables; } const std::vector &getUniforms() const { return uniforms; } - const std::vector &getExpandedUniforms() const { return expandedUniforms; } const std::vector &getVaryings() const { return varyings; } - const std::vector &getExpandedVaryings() const { return expandedVaryings; } const std::vector &getInterfaceBlocks() const { return interfaceBlocks; } ShHashFunction64 getHashFunction() const { return hashFunction; } @@ -81,7 +80,7 @@ class TCompiler : public TShHandleBase TSymbolTable& getSymbolTable() { return symbolTable; } ShShaderSpec getShaderSpec() const { return shaderSpec; } ShShaderOutput getOutputType() const { return outputType; } - std::string getBuiltInResourcesString() const { return builtInResourcesString; } + const std::string &getBuiltInResourcesString() const { return builtInResourcesString; } // Get the resources set by InitBuiltInSymbolTable const ShBuiltInResources& getResources() const; @@ -131,6 +130,8 @@ class TCompiler : public TShHandleBase bool limitExpressionComplexity(TIntermNode* root); // Get built-in extensions with default behavior. const TExtensionBehavior& getExtensionBehavior() const; + const TPragma& getPragma() const { return mPragma; } + void writePragma(); const ArrayBoundsClamper& getArrayBoundsClamper() const; ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const; @@ -141,7 +142,6 @@ class TCompiler : public TShHandleBase std::vector uniforms; std::vector expandedUniforms; std::vector varyings; - std::vector expandedVaryings; std::vector interfaceBlocks; private: @@ -174,6 +174,8 @@ class TCompiler : public TShHandleBase // name hashing. ShHashFunction64 hashFunction; NameMap nameMap; + + TPragma mPragma; }; // diff --git a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp index 334eb0bfa8..f98d32b2b7 100644 --- a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp +++ b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp @@ -14,6 +14,9 @@ namespace sh { + +// Detect Loop Discontinuity + bool DetectLoopDiscontinuity::traverse(TIntermNode *node) { mLoopDepth = 0; @@ -74,6 +77,55 @@ bool containsLoopDiscontinuity(TIntermNode *node) return detectLoopDiscontinuity.traverse(node); } +// Detect Any Loop + +bool DetectAnyLoop::traverse(TIntermNode *node) +{ + mHasLoop = false; + node->traverse(this); + return mHasLoop; +} + +bool DetectAnyLoop::visitLoop(Visit visit, TIntermLoop *loop) +{ + mHasLoop = true; + return false; +} + +// The following definitions stop all traversal when we have found a loop +bool DetectAnyLoop::visitBinary(Visit, TIntermBinary *) +{ + return !mHasLoop; +} + +bool DetectAnyLoop::visitUnary(Visit, TIntermUnary *) +{ + return !mHasLoop; +} + +bool DetectAnyLoop::visitSelection(Visit, TIntermSelection *) +{ + return !mHasLoop; +} + +bool DetectAnyLoop::visitAggregate(Visit, TIntermAggregate *) +{ + return !mHasLoop; +} + +bool DetectAnyLoop::visitBranch(Visit, TIntermBranch *) +{ + return !mHasLoop; +} + +bool containsAnyLoop(TIntermNode *node) +{ + DetectAnyLoop detectAnyLoop; + return detectAnyLoop.traverse(node); +} + +// Detect Gradient Operation + bool DetectGradientOperation::traverse(TIntermNode *node) { mGradientOperation = false; diff --git a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h index 35d66cbc2e..67e37be398 100644 --- a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h +++ b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h @@ -32,6 +32,25 @@ class DetectLoopDiscontinuity : public TIntermTraverser bool containsLoopDiscontinuity(TIntermNode *node); +// Checks for the existence of any loop +class DetectAnyLoop : public TIntermTraverser +{ +public: + bool traverse(TIntermNode *node); + +protected: + bool visitBinary(Visit, TIntermBinary *); + bool visitUnary(Visit, TIntermUnary *); + bool visitSelection(Visit, TIntermSelection *); + bool visitAggregate(Visit, TIntermAggregate *); + bool visitLoop(Visit, TIntermLoop *); + bool visitBranch(Visit, TIntermBranch *); + + bool mHasLoop; +}; + +bool containsAnyLoop(TIntermNode *node); + // Checks for intrinsic functions which compute gradients class DetectGradientOperation : public TIntermTraverser { diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp index 59d2835f7b..f67a03aa93 100644 --- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp +++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp @@ -13,10 +13,10 @@ static TBehavior getBehavior(const std::string& str) { - static const std::string kRequire("require"); - static const std::string kEnable("enable"); - static const std::string kDisable("disable"); - static const std::string kWarn("warn"); + const char kRequire[] = "require"; + const char kEnable[] = "enable"; + const char kDisable[] = "disable"; + const char kWarn[] = "warn"; if (str == kRequire) return EBhRequire; else if (str == kEnable) return EBhEnable; @@ -46,50 +46,61 @@ void TDirectiveHandler::handleError(const pp::SourceLocation& loc, void TDirectiveHandler::handlePragma(const pp::SourceLocation& loc, const std::string& name, - const std::string& value) + const std::string& value, + bool stdgl) { - static const std::string kSTDGL("STDGL"); - static const std::string kOptimize("optimize"); - static const std::string kDebug("debug"); - static const std::string kOn("on"); - static const std::string kOff("off"); - - bool invalidValue = false; - if (name == kSTDGL) + if (stdgl) { + const char kInvariant[] = "invariant"; + const char kAll[] = "all"; + + if (name == kInvariant && value == kAll) + mPragma.stdgl.invariantAll = true; // The STDGL pragma is used to reserve pragmas for use by future - // revisions of GLSL. Ignore it. + // revisions of GLSL. Do not generate an error on unexpected + // name and value. return; } - else if (name == kOptimize) - { - if (value == kOn) mPragma.optimize = true; - else if (value == kOff) mPragma.optimize = false; - else invalidValue = true; - } - else if (name == kDebug) - { - if (value == kOn) mPragma.debug = true; - else if (value == kOff) mPragma.debug = false; - else invalidValue = true; - } else { - mDiagnostics.report(pp::Diagnostics::PP_UNRECOGNIZED_PRAGMA, loc, name); - return; - } + const char kOptimize[] = "optimize"; + const char kDebug[] = "debug"; + const char kOn[] = "on"; + const char kOff[] = "off"; - if (invalidValue) - mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc, - "invalid pragma value", value, - "'on' or 'off' expected"); + bool invalidValue = false; + if (name == kOptimize) + { + if (value == kOn) mPragma.optimize = true; + else if (value == kOff) mPragma.optimize = false; + else invalidValue = true; + } + else if (name == kDebug) + { + if (value == kOn) mPragma.debug = true; + else if (value == kOff) mPragma.debug = false; + else invalidValue = true; + } + else + { + mDiagnostics.report(pp::Diagnostics::PP_UNRECOGNIZED_PRAGMA, loc, name); + return; + } + + if (invalidValue) + { + mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc, + "invalid pragma value", value, + "'on' or 'off' expected"); + } + } } void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc, const std::string& name, const std::string& behavior) { - static const std::string kExtAll("all"); + const char kExtAll[] = "all"; TBehavior behaviorVal = getBehavior(behavior); if (behaviorVal == EBhUndefined) diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h index 69418c277a..0433c3bf89 100644 --- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h +++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h @@ -29,7 +29,8 @@ class TDirectiveHandler : public pp::DirectiveHandler virtual void handlePragma(const pp::SourceLocation& loc, const std::string& name, - const std::string& value); + const std::string& value, + bool stdgl); virtual void handleExtension(const pp::SourceLocation& loc, const std::string& name, diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp index b155545ad2..aa0f31d170 100644 --- a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp +++ b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp @@ -133,6 +133,14 @@ bool CompareStructure(const TType &leftNodeType, // //////////////////////////////////////////////////////////////// +void TIntermTyped::setTypePreservePrecision(const TType &t) +{ + TPrecision precision = getPrecision(); + mType = t; + ASSERT(mType.getBasicType() != EbtBool || precision == EbpUndefined); + mType.setPrecision(precision); +} + #define REPLACE_IF_IS(node, type, original, replacement) \ if (node == original) { \ node = static_cast(replacement); \ @@ -237,6 +245,52 @@ void TIntermAggregate::enqueueChildren(std::queue *nodeQueue) con } } +void TIntermAggregate::setPrecisionFromChildren() +{ + if (getBasicType() == EbtBool) + { + mType.setPrecision(EbpUndefined); + return; + } + + TPrecision precision = EbpUndefined; + TIntermSequence::iterator childIter = mSequence.begin(); + while (childIter != mSequence.end()) + { + TIntermTyped *typed = (*childIter)->getAsTyped(); + if (typed) + precision = GetHigherPrecision(typed->getPrecision(), precision); + ++childIter; + } + mType.setPrecision(precision); +} + +void TIntermAggregate::setBuiltInFunctionPrecision() +{ + // All built-ins returning bool should be handled as ops, not functions. + ASSERT(getBasicType() != EbtBool); + + TPrecision precision = EbpUndefined; + TIntermSequence::iterator childIter = mSequence.begin(); + while (childIter != mSequence.end()) + { + TIntermTyped *typed = (*childIter)->getAsTyped(); + // ESSL spec section 8: texture functions get their precision from the sampler. + if (typed && IsSampler(typed->getBasicType())) + { + precision = typed->getPrecision(); + break; + } + ++childIter; + } + // ESSL 3.0 spec section 8: textureSize always gets highp precision. + // All other functions that take a sampler are assumed to be texture functions. + if (mName.find("textureSize") == 0) + mType.setPrecision(EbpHigh); + else + mType.setPrecision(precision); +} + bool TIntermSelection::replaceChildNode( TIntermNode *original, TIntermNode *replacement) { @@ -336,6 +390,7 @@ bool TIntermUnary::promote(TInfoSink &) return false; break; case EOpNegative: + case EOpPositive: case EOpPostIncrement: case EOpPostDecrement: case EOpPreIncrement: @@ -1068,6 +1123,27 @@ TIntermTyped *TIntermConstantUnion::fold( } break; + case EOpPositive: + switch (getType().getBasicType()) + { + case EbtFloat: + tempConstArray[i].setFConst(unionArray[i].getFConst()); + break; + case EbtInt: + tempConstArray[i].setIConst(unionArray[i].getIConst()); + break; + case EbtUInt: + tempConstArray[i].setUConst(static_cast( + static_cast(unionArray[i].getUConst()))); + break; + default: + infoSink.info.message( + EPrefixInternalError, getLine(), + "Unary operation not folded into constant"); + return NULL; + } + break; + case EOpLogicalNot: // this code is written for possible future use, // will not get executed currently diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.h b/src/3rdparty/angle/src/compiler/translator/IntermNode.h index ec440da010..32c70f4671 100644 --- a/src/3rdparty/angle/src/compiler/translator/IntermNode.h +++ b/src/3rdparty/angle/src/compiler/translator/IntermNode.h @@ -45,6 +45,7 @@ enum TOperator // EOpNegative, + EOpPositive, EOpLogicalNot, EOpVectorLogicalNot, @@ -265,6 +266,7 @@ class TIntermTyped : public TIntermNode virtual bool hasSideEffects() const = 0; void setType(const TType &t) { mType = t; } + void setTypePreservePrecision(const TType &t); const TType &getType() const { return mType; } TType *getTypePointer() { return &mType; } @@ -613,6 +615,9 @@ class TIntermAggregate : public TIntermOperator virtual void enqueueChildren(std::queue *nodeQueue) const; + void setPrecisionFromChildren(); + void setBuiltInFunctionPrecision(); + protected: TIntermAggregate(const TIntermAggregate &); // disallow copy constructor TIntermAggregate &operator=(const TIntermAggregate &); // disallow assignment operator diff --git a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp index ef4f83307c..e558683c55 100644 --- a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp +++ b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp @@ -198,6 +198,7 @@ TIntermTyped *TIntermediate::addUnaryMath( case EOpPostDecrement: case EOpPreDecrement: case EOpNegative: + case EOpPositive: if (child->getType().getBasicType() == EbtStruct || child->getType().isArray()) { diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp index 6d07cccc04..ed590967b1 100644 --- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp +++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp @@ -395,6 +395,7 @@ bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary *node) switch (node->getOp()) { case EOpNegative: preString = "(-"; break; + case EOpPositive: preString = "(+"; break; case EOpVectorLogicalNot: preString = "not("; break; case EOpLogicalNot: preString = "(!"; break; @@ -574,7 +575,7 @@ bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node) // Function declaration. ASSERT(visit == PreVisit); writeVariableType(node->getType()); - out << " " << hashName(node->getName()); + out << " " << hashFunctionName(node->getName()); out << "("; writeFunctionParameters(*(node->getSequence())); @@ -649,17 +650,18 @@ bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node) mDeclaringVariables = false; } break; - case EOpInvariantDeclaration: { - // Invariant declaration. - ASSERT(visit == PreVisit); + case EOpInvariantDeclaration: + // Invariant declaration. + ASSERT(visit == PreVisit); + { const TIntermSequence *sequence = node->getSequence(); ASSERT(sequence && sequence->size() == 1); const TIntermSymbol *symbol = sequence->front()->getAsSymbolNode(); ASSERT(symbol); - out << "invariant " << symbol->getSymbol() << ";"; - visitChildren = false; - break; + out << "invariant " << hashVariableName(symbol->getSymbol()); } + visitChildren = false; + break; case EOpConstructFloat: writeTriplet(visit, "float(", NULL, ")"); break; @@ -741,7 +743,7 @@ bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node) writeBuiltInFunctionTriplet(visit, "notEqual(", useEmulatedFunction); break; case EOpComma: - writeTriplet(visit, NULL, ", ", NULL); + writeTriplet(visit, "(", ", ", ")"); break; case EOpMod: diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp index a5ea71599d..30bbbff0f5 100644 --- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp +++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp @@ -135,6 +135,7 @@ OutputHLSL::OutputHLSL(TParseContext &context, TranslatorHLSL *parentTranslator) mUniqueIndex = 0; mContainsLoopDiscontinuity = false; + mContainsAnyLoop = false; mOutputLod0Function = false; mInsideDiscontinuousLoop = false; mNestedLoopDepth = 0; @@ -172,6 +173,7 @@ OutputHLSL::~OutputHLSL() void OutputHLSL::output() { mContainsLoopDiscontinuity = mContext.shaderType == GL_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot); + mContainsAnyLoop = containsAnyLoop(mContext.treeRoot); const std::vector &flaggedStructs = FlagStd140ValueStructs(mContext.treeRoot); makeFlaggedStructMaps(flaggedStructs); @@ -320,14 +322,22 @@ void OutputHLSL::header() if (mUsesDiscardRewriting) { - out << "#define ANGLE_USES_DISCARD_REWRITING" << "\n"; + out << "#define ANGLE_USES_DISCARD_REWRITING\n"; } if (mUsesNestedBreak) { - out << "#define ANGLE_USES_NESTED_BREAK" << "\n"; + out << "#define ANGLE_USES_NESTED_BREAK\n"; } + out << "#ifdef ANGLE_ENABLE_LOOP_FLATTEN\n" + "#define LOOP [loop]\n" + "#define FLATTEN [flatten]\n" + "#else\n" + "#define LOOP\n" + "#define FLATTEN\n" + "#endif\n"; + if (mContext.shaderType == GL_FRAGMENT_SHADER) { TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers"); @@ -1747,6 +1757,7 @@ bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node) switch (node->getOp()) { case EOpNegative: outputTriplet(visit, "(-", "", ")"); break; + case EOpPositive: outputTriplet(visit, "(+", "", ")"); break; case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break; case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break; case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break; @@ -1860,15 +1871,20 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node) if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration { - if (!mInsideFunction) + for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++) { - out << "static "; - } + if (isSingleStatement(*sit)) + { + mUnfoldShortCircuit->traverse(*sit); + } - out << TypeString(variable->getType()) + " "; + if (!mInsideFunction) + { + out << "static "; + } + + out << TypeString(variable->getType()) + " "; - for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++) - { TIntermSymbol *symbol = (*sit)->getAsSymbolNode(); if (symbol) @@ -1884,7 +1900,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node) if (*sit != sequence->back()) { - out << ", "; + out << ";\n"; } } } @@ -1925,7 +1941,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node) case EOpPrototype: if (visit == PreVisit) { - out << TypeString(node->getType()) << " " << Decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "("); + out << TypeString(node->getType()) << " " << Decorate(TFunction::unmangleName(node->getName())) << (mOutputLod0Function ? "Lod0(" : "("); TIntermSequence *arguments = node->getSequence(); @@ -2287,6 +2303,15 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node) { mUnfoldShortCircuit->traverse(node->getCondition()); + // D3D errors when there is a gradient operation in a loop in an unflattened if + // however flattening all the ifs in branch heavy shaders made D3D error too. + // As a temporary workaround we flatten the ifs only if there is at least a loop + // present somewhere in the shader. + if (mContext.shaderType == GL_FRAGMENT_SHADER && mContainsAnyLoop) + { + out << "FLATTEN "; + } + out << "if ("; node->getCondition()->traverse(this); @@ -2367,14 +2392,14 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node) if (node->getType() == ELoopDoWhile) { - out << "{do\n"; + out << "{LOOP do\n"; outputLineDirective(node->getLine().first_line); out << "{\n"; } else { - out << "{for("; + out << "{LOOP for("; if (node->getInit()) { @@ -2503,6 +2528,12 @@ bool OutputHLSL::isSingleStatement(TIntermNode *node) { return false; } + else if (aggregate->getOp() == EOpDeclaration) + { + // Declaring multiple comma-separated variables must be considered multiple statements + // because each individual declaration has side effects which are visible in the next. + return false; + } else { for (TIntermSequence::iterator sit = aggregate->getSequence()->begin(); sit != aggregate->getSequence()->end(); sit++) @@ -2675,7 +2706,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node) // for(int index = initial; index < clampedLimit; index += increment) - out << "for("; + out << "LOOP for("; index->traverse(this); out << " = "; out << initial; diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h index bec02479bb..5525e6eaa6 100644 --- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h +++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h @@ -144,6 +144,7 @@ class OutputHLSL : public TIntermTraverser int mUniqueIndex; // For creating unique names bool mContainsLoopDiscontinuity; + bool mContainsAnyLoop; bool mOutputLod0Function; bool mInsideDiscontinuousLoop; int mNestedLoopDepth; diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp index ff0a49667c..37969b5468 100644 --- a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp +++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp @@ -1004,12 +1004,12 @@ void TParseContext::handleExtensionDirective(const TSourceLoc& loc, const char* directiveHandler.handleExtension(srcLoc, extName, behavior); } -void TParseContext::handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value) +void TParseContext::handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value, bool stdgl) { pp::SourceLocation srcLoc; srcLoc.file = loc.first_file; srcLoc.line = loc.first_line; - directiveHandler.handlePragma(srcLoc, name, value); + directiveHandler.handlePragma(srcLoc, name, value, stdgl); } ///////////////////////////////////////////////////////////////////////////////// @@ -1364,11 +1364,18 @@ TIntermAggregate* TParseContext::parseInvariantDeclaration(const TSourceLoc &inv { error(identifierLoc, "undeclared identifier declared as invariant", identifier->c_str()); recover(); - return NULL; } else { + const TString kGlFrontFacing("gl_FrontFacing"); + if (*identifier == kGlFrontFacing) + { + error(identifierLoc, "identifier should not be declared as invariant", identifier->c_str()); + recover(); + return NULL; + } + symbolTable.addInvariantVarying(*identifier); const TVariable *variable = getNamedVariable(identifierLoc, identifier, symbol); ASSERT(variable); const TType &type = variable->getType(); diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.h b/src/3rdparty/angle/src/compiler/translator/ParseContext.h index 1f4cbdeba9..414c475cbb 100644 --- a/src/3rdparty/angle/src/compiler/translator/ParseContext.h +++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.h @@ -116,7 +116,7 @@ struct TParseContext { bool supportsExtension(const char* extension); bool isExtensionEnabled(const char* extension) const; void handleExtensionDirective(const TSourceLoc& loc, const char* extName, const char* behavior); - void handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value); + void handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value, bool stdgl); bool containsSampler(TType& type); bool areAllChildConst(TIntermAggregate* aggrNode); diff --git a/src/3rdparty/angle/src/compiler/translator/Pragma.h b/src/3rdparty/angle/src/compiler/translator/Pragma.h index 2f744123b8..4a930a2962 100644 --- a/src/3rdparty/angle/src/compiler/translator/Pragma.h +++ b/src/3rdparty/angle/src/compiler/translator/Pragma.h @@ -7,13 +7,23 @@ #ifndef COMPILER_PRAGMA_H_ #define COMPILER_PRAGMA_H_ -struct TPragma { +struct TPragma +{ + struct STDGL + { + STDGL() : invariantAll(false) { } + + bool invariantAll; + }; + + // By default optimization is turned on and debug is turned off. TPragma() : optimize(true), debug(false) { } TPragma(bool o, bool d) : optimize(o), debug(d) { } bool optimize; bool debug; + STDGL stdgl; }; #endif // COMPILER_PRAGMA_H_ diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp index 20ce71605c..0d6a1d64cf 100644 --- a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp +++ b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp @@ -37,72 +37,6 @@ bool isInitialized = false; // and the shading language compiler. // -static bool CheckVariableMaxLengths(const ShHandle handle, - size_t expectedValue) -{ - size_t activeUniformLimit = 0; - ShGetInfo(handle, SH_ACTIVE_UNIFORM_MAX_LENGTH, &activeUniformLimit); - size_t activeAttribLimit = 0; - ShGetInfo(handle, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &activeAttribLimit); - size_t varyingLimit = 0; - ShGetInfo(handle, SH_VARYING_MAX_LENGTH, &varyingLimit); - return (expectedValue == activeUniformLimit && - expectedValue == activeAttribLimit && - expectedValue == varyingLimit); -} - -bool CheckMappedNameMaxLength(const ShHandle handle, size_t expectedValue) -{ - size_t mappedNameMaxLength = 0; - ShGetInfo(handle, SH_MAPPED_NAME_MAX_LENGTH, &mappedNameMaxLength); - return (expectedValue == mappedNameMaxLength); -} - -template -const sh::ShaderVariable *ReturnVariable(const std::vector &infoList, int index) -{ - if (index < 0 || static_cast(index) >= infoList.size()) - { - return NULL; - } - - return &infoList[index]; -} - -const sh::ShaderVariable *GetVariable(const TCompiler *compiler, ShShaderInfo varType, int index) -{ - switch (varType) - { - case SH_ACTIVE_ATTRIBUTES: - return ReturnVariable(compiler->getAttributes(), index); - case SH_ACTIVE_UNIFORMS: - return ReturnVariable(compiler->getExpandedUniforms(), index); - case SH_VARYINGS: - return ReturnVariable(compiler->getExpandedVaryings(), index); - default: - UNREACHABLE(); - return NULL; - } -} - -ShPrecisionType ConvertPrecision(sh::GLenum precision) -{ - switch (precision) - { - case GL_HIGH_FLOAT: - case GL_HIGH_INT: - return SH_PRECISION_HIGHP; - case GL_MEDIUM_FLOAT: - case GL_MEDIUM_INT: - return SH_PRECISION_MEDIUMP; - case GL_LOW_FLOAT: - case GL_LOW_INT: - return SH_PRECISION_LOWP; - default: - return SH_PRECISION_UNDEFINED; - } -} - template const std::vector *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType); @@ -150,32 +84,48 @@ const std::vector *GetShaderVariables(const ShHandle handle, ShaderVariabl return GetVariableList(compiler, variableType); } +TCompiler *GetCompilerFromHandle(ShHandle handle) +{ + if (!handle) + return NULL; + TShHandleBase *base = static_cast(handle); + return base->getAsCompiler(); } +TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle) +{ + if (!handle) + return NULL; + TShHandleBase *base = static_cast(handle); + return base->getAsTranslatorHLSL(); +} + +} // namespace anonymous + // // Driver must call this first, once, before doing any other compiler operations. // Subsequent calls to this function are no-op. // -int ShInitialize() +bool ShInitialize() { if (!isInitialized) { isInitialized = InitProcess(); } - return isInitialized ? 1 : 0; + return isInitialized; } // // Cleanup symbol tables // -int ShFinalize() +bool ShFinalize() { if (isInitialized) { DetachProcess(); isInitialized = false; } - return 1; + return true; } // @@ -183,6 +133,9 @@ int ShFinalize() // void ShInitBuiltInResources(ShBuiltInResources* resources) { + // Make comparable. + memset(resources, 0, sizeof(*resources)); + // Constants. resources->MaxVertexAttribs = 8; resources->MaxVertexUniformVectors = 128; @@ -201,6 +154,8 @@ void ShInitBuiltInResources(ShBuiltInResources* resources) resources->EXT_frag_depth = 0; resources->EXT_shader_texture_lod = 0; + resources->NV_draw_buffers = 0; + // Disable highp precision in fragment shader by default. resources->FragmentPrecisionHigh = 0; @@ -251,23 +206,13 @@ void ShDestruct(ShHandle handle) DeleteCompiler(base->getAsCompiler()); } -void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outString) +const std::string &ShGetBuiltInResourcesString(const ShHandle handle) { - if (!handle || !outString) - { - return; - } - - TShHandleBase *base = static_cast(handle); - TCompiler *compiler = base->getAsCompiler(); - if (!compiler) - { - return; - } - - strncpy(outString, compiler->getBuiltInResourcesString().c_str(), outStringLen); - outString[outStringLen - 1] = '\0'; + TCompiler *compiler = GetCompilerFromHandle(handle); + ASSERT(compiler); + return compiler->getBuiltInResourcesString(); } + // // Do an actual compile on the given strings. The result is left // in the given compile object. @@ -275,219 +220,62 @@ void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, cha // Return: The return value of ShCompile is really boolean, indicating // success or failure. // -int ShCompile( +bool ShCompile( const ShHandle handle, - const char* const shaderStrings[], + const char *const shaderStrings[], size_t numStrings, int compileOptions) { - if (handle == 0) - return 0; + TCompiler *compiler = GetCompilerFromHandle(handle); + ASSERT(compiler); - TShHandleBase* base = reinterpret_cast(handle); - TCompiler* compiler = base->getAsCompiler(); - if (compiler == 0) - return 0; - - bool success = compiler->compile(shaderStrings, numStrings, compileOptions); - return success ? 1 : 0; + return compiler->compile(shaderStrings, numStrings, compileOptions); } -void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params) +int ShGetShaderVersion(const ShHandle handle) { - if (!handle || !params) - return; - - TShHandleBase* base = static_cast(handle); - TCompiler* compiler = base->getAsCompiler(); - if (!compiler) return; + TCompiler* compiler = GetCompilerFromHandle(handle); + ASSERT(compiler); + return compiler->getShaderVersion(); +} - switch(pname) - { - case SH_INFO_LOG_LENGTH: - *params = compiler->getInfoSink().info.size() + 1; - break; - case SH_OBJECT_CODE_LENGTH: - *params = compiler->getInfoSink().obj.size() + 1; - break; - case SH_ACTIVE_UNIFORMS: - *params = compiler->getExpandedUniforms().size(); - break; - case SH_ACTIVE_UNIFORM_MAX_LENGTH: - *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec()); - break; - case SH_ACTIVE_ATTRIBUTES: - *params = compiler->getAttributes().size(); - break; - case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec()); - break; - case SH_VARYINGS: - *params = compiler->getExpandedVaryings().size(); - break; - case SH_VARYING_MAX_LENGTH: - *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec()); - break; - case SH_MAPPED_NAME_MAX_LENGTH: - // Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to - // handle array and struct dereferences. - *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec()); - break; - case SH_NAME_MAX_LENGTH: - *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec()); - break; - case SH_HASHED_NAME_MAX_LENGTH: - if (compiler->getHashFunction() == NULL) { - *params = 0; - } else { - // 64 bits hashing output requires 16 bytes for hex - // representation. - const char HashedNamePrefix[] = HASHED_NAME_PREFIX; - (void)HashedNamePrefix; - *params = 16 + sizeof(HashedNamePrefix); - } - break; - case SH_HASHED_NAMES_COUNT: - *params = compiler->getNameMap().size(); - break; - case SH_SHADER_VERSION: - *params = compiler->getShaderVersion(); - break; - case SH_RESOURCES_STRING_LENGTH: - *params = compiler->getBuiltInResourcesString().length() + 1; - break; - case SH_OUTPUT_TYPE: - *params = compiler->getOutputType(); - break; - default: UNREACHABLE(); - } +ShShaderOutput ShGetShaderOutputType(const ShHandle handle) +{ + TCompiler* compiler = GetCompilerFromHandle(handle); + ASSERT(compiler); + return compiler->getOutputType(); } // // Return any compiler log of messages for the application. // -void ShGetInfoLog(const ShHandle handle, char* infoLog) +const std::string &ShGetInfoLog(const ShHandle handle) { - if (!handle || !infoLog) - return; + TCompiler *compiler = GetCompilerFromHandle(handle); + ASSERT(compiler); - TShHandleBase* base = static_cast(handle); - TCompiler* compiler = base->getAsCompiler(); - if (!compiler) return; - - TInfoSink& infoSink = compiler->getInfoSink(); - strcpy(infoLog, infoSink.info.c_str()); + TInfoSink &infoSink = compiler->getInfoSink(); + return infoSink.info.str(); } // // Return any object code. // -void ShGetObjectCode(const ShHandle handle, char* objCode) +const std::string &ShGetObjectCode(const ShHandle handle) { - if (!handle || !objCode) - return; - - TShHandleBase* base = static_cast(handle); - TCompiler* compiler = base->getAsCompiler(); - if (!compiler) return; - - TInfoSink& infoSink = compiler->getInfoSink(); - strcpy(objCode, infoSink.obj.c_str()); -} - -void ShGetVariableInfo(const ShHandle handle, - ShShaderInfo varType, - int index, - size_t* length, - int* size, - sh::GLenum* type, - ShPrecisionType* precision, - int* staticUse, - char* name, - char* mappedName) -{ - if (!handle || !size || !type || !precision || !staticUse || !name) - return; - ASSERT((varType == SH_ACTIVE_ATTRIBUTES) || - (varType == SH_ACTIVE_UNIFORMS) || - (varType == SH_VARYINGS)); - - TShHandleBase* base = reinterpret_cast(handle); - TCompiler* compiler = base->getAsCompiler(); - if (compiler == 0) - return; - - const sh::ShaderVariable *varInfo = GetVariable(compiler, varType, index); - if (!varInfo) - { - return; - } + TCompiler *compiler = GetCompilerFromHandle(handle); + ASSERT(compiler); - if (length) *length = varInfo->name.size(); - *size = varInfo->elementCount(); - *type = varInfo->type; - *precision = ConvertPrecision(varInfo->precision); - *staticUse = varInfo->staticUse ? 1 : 0; - - // This size must match that queried by - // SH_ACTIVE_UNIFORM_MAX_LENGTH, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_VARYING_MAX_LENGTH - // in ShGetInfo, below. - size_t variableLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec()); - ASSERT(CheckVariableMaxLengths(handle, variableLength)); - strncpy(name, varInfo->name.c_str(), variableLength); - name[variableLength - 1] = 0; - if (mappedName) - { - // This size must match that queried by - // SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below. - size_t maxMappedNameLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec()); - ASSERT(CheckMappedNameMaxLength(handle, maxMappedNameLength)); - strncpy(mappedName, varInfo->mappedName.c_str(), maxMappedNameLength); - mappedName[maxMappedNameLength - 1] = 0; - } + TInfoSink &infoSink = compiler->getInfoSink(); + return infoSink.obj.str(); } -void ShGetNameHashingEntry(const ShHandle handle, - int index, - char* name, - char* hashedName) +const std::map *ShGetNameHashingMap( + const ShHandle handle) { - if (!handle || !name || !hashedName || index < 0) - return; - - TShHandleBase* base = static_cast(handle); - TCompiler* compiler = base->getAsCompiler(); - if (!compiler) return; - - const NameMap& nameMap = compiler->getNameMap(); - if (index >= static_cast(nameMap.size())) - return; - - NameMap::const_iterator it = nameMap.begin(); - for (int i = 0; i < index; ++i) - ++it; - - size_t len = it->first.length() + 1; - size_t max_len = 0; - ShGetInfo(handle, SH_NAME_MAX_LENGTH, &max_len); - if (len > max_len) { - ASSERT(false); - len = max_len; - } - strncpy(name, it->first.c_str(), len); - // To be on the safe side in case the source is longer than expected. - name[len - 1] = '\0'; - - len = it->second.length() + 1; - max_len = 0; - ShGetInfo(handle, SH_HASHED_NAME_MAX_LENGTH, &max_len); - if (len > max_len) { - ASSERT(false); - len = max_len; - } - strncpy(hashedName, it->second.c_str(), len); - // To be on the safe side in case the source is longer than expected. - hashedName[len - 1] = '\0'; + TCompiler *compiler = GetCompilerFromHandle(handle); + ASSERT(compiler); + return &(compiler->getNameMap()); } const std::vector *ShGetUniforms(const ShHandle handle) @@ -515,11 +303,11 @@ const std::vector *ShGetInterfaceBlocks(const ShHandle handl return GetShaderVariables(handle, SHADERVAR_INTERFACEBLOCK); } -int ShCheckVariablesWithinPackingLimits( - int maxVectors, ShVariableInfo* varInfoArray, size_t varInfoArraySize) +bool ShCheckVariablesWithinPackingLimits( + int maxVectors, ShVariableInfo *varInfoArray, size_t varInfoArraySize) { if (varInfoArraySize == 0) - return 1; + return true; ASSERT(varInfoArray); std::vector variables; for (size_t ii = 0; ii < varInfoArraySize; ++ii) @@ -528,24 +316,17 @@ int ShCheckVariablesWithinPackingLimits( variables.push_back(var); } VariablePacker packer; - return packer.CheckVariablesWithinPackingLimits(maxVectors, variables) ? 1 : 0; + return packer.CheckVariablesWithinPackingLimits(maxVectors, variables); } bool ShGetInterfaceBlockRegister(const ShHandle handle, - const char *interfaceBlockName, + const std::string &interfaceBlockName, unsigned int *indexOut) { - if (!handle || !interfaceBlockName || !indexOut) - { - return false; - } + ASSERT(indexOut); - TShHandleBase* base = static_cast(handle); - TranslatorHLSL* translator = base->getAsTranslatorHLSL(); - if (!translator) - { - return false; - } + TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); + ASSERT(translator); if (!translator->hasInterfaceBlock(interfaceBlockName)) { @@ -557,20 +338,12 @@ bool ShGetInterfaceBlockRegister(const ShHandle handle, } bool ShGetUniformRegister(const ShHandle handle, - const char *uniformName, + const std::string &uniformName, unsigned int *indexOut) { - if (!handle || !uniformName || !indexOut) - { - return false; - } - - TShHandleBase* base = static_cast(handle); - TranslatorHLSL* translator = base->getAsTranslatorHLSL(); - if (!translator) - { - return false; - } + ASSERT(indexOut); + TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); + ASSERT(translator); if (!translator->hasUniform(uniformName)) { diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp index 822c558c9b..3098a7f0c9 100644 --- a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp +++ b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp @@ -9,6 +9,8 @@ #include +#include "compiler/translator/compilerdebug.h" + namespace sh { @@ -53,6 +55,126 @@ ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other) return *this; } +bool ShaderVariable::operator==(const ShaderVariable &other) const +{ + if (type != other.type || + precision != other.precision || + name != other.name || + mappedName != other.mappedName || + arraySize != other.arraySize || + staticUse != other.staticUse || + fields.size() != other.fields.size() || + structName != other.structName) + { + return false; + } + for (size_t ii = 0; ii < fields.size(); ++ii) + { + if (fields[ii] != other.fields[ii]) + return false; + } + return true; +} + +bool ShaderVariable::findInfoByMappedName( + const std::string &mappedFullName, + const ShaderVariable **leafVar, std::string *originalFullName) const +{ + ASSERT(leafVar && originalFullName); + // There are three cases: + // 1) the top variable is of struct type; + // 2) the top variable is an array; + // 3) otherwise. + size_t pos = mappedFullName.find_first_of(".["); + std::string topName; + + if (pos == std::string::npos) + { + // Case 3. + if (mappedFullName != this->mappedName) + return false; + *originalFullName = this->name; + *leafVar = this; + return true; + } + else + { + std::string topName = mappedFullName.substr(0, pos); + if (topName != this->mappedName) + return false; + std::string originalName = this->name; + std::string remaining; + if (mappedFullName[pos] == '[') + { + // Case 2. + size_t closePos = mappedFullName.find_first_of(']'); + if (closePos < pos || closePos == std::string::npos) + return false; + // Append '[index]'. + originalName += mappedFullName.substr(pos, closePos - pos + 1); + if (closePos + 1 == mappedFullName.size()) + { + *originalFullName = originalName; + *leafVar = this; + return true; + } + else + { + // In the form of 'a[0].b', so after ']', '.' is expected. + if (mappedFullName[closePos + 1] != '.') + return false; + remaining = mappedFullName.substr(closePos + 2); // Skip "]." + } + } + else + { + // Case 1. + remaining = mappedFullName.substr(pos + 1); // Skip "." + } + for (size_t ii = 0; ii < this->fields.size(); ++ii) + { + const ShaderVariable *fieldVar = NULL; + std::string originalFieldName; + bool found = fields[ii].findInfoByMappedName( + remaining, &fieldVar, &originalFieldName); + if (found) + { + *originalFullName = originalName + "." + originalFieldName; + *leafVar = fieldVar; + return true; + } + } + return false; + } +} + +bool ShaderVariable::isSameVariableAtLinkTime( + const ShaderVariable &other, bool matchPrecision) const +{ + if (type != other.type) + return false; + if (matchPrecision && precision != other.precision) + return false; + if (name != other.name) + return false; + ASSERT(mappedName == other.mappedName); + if (arraySize != other.arraySize) + return false; + if (fields.size() != other.fields.size()) + return false; + for (size_t ii = 0; ii < fields.size(); ++ii) + { + if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], + matchPrecision)) + { + return false; + } + } + if (structName != other.structName) + return false; + return true; +} + Uniform::Uniform() {} @@ -69,6 +191,16 @@ Uniform &Uniform::operator=(const Uniform &other) return *this; } +bool Uniform::operator==(const Uniform &other) const +{ + return ShaderVariable::operator==(other); +} + +bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const +{ + return ShaderVariable::isSameVariableAtLinkTime(other, true); +} + Attribute::Attribute() : location(-1) {} @@ -88,6 +220,12 @@ Attribute &Attribute::operator=(const Attribute &other) return *this; } +bool Attribute::operator==(const Attribute &other) const +{ + return (ShaderVariable::operator==(other) && + location == other.location); +} + InterfaceBlockField::InterfaceBlockField() : isRowMajorLayout(false) {} @@ -107,6 +245,19 @@ InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &o return *this; } +bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const +{ + return (ShaderVariable::operator==(other) && + isRowMajorLayout == other.isRowMajorLayout); +} + +bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime( + const InterfaceBlockField &other) const +{ + return (ShaderVariable::isSameVariableAtLinkTime(other, true) && + isRowMajorLayout == other.isRowMajorLayout); +} + Varying::Varying() : interpolation(INTERPOLATION_SMOOTH), isInvariant(false) @@ -129,6 +280,20 @@ Varying &Varying::operator=(const Varying &other) return *this; } +bool Varying::operator==(const Varying &other) const +{ + return (ShaderVariable::operator==(other) && + interpolation == other.interpolation && + isInvariant == other.isInvariant); +} + +bool Varying::isSameVaryingAtLinkTime(const Varying &other) const +{ + return (ShaderVariable::isSameVariableAtLinkTime(other, false) && + interpolation == other.interpolation && + isInvariant == other.isInvariant); +} + InterfaceBlock::InterfaceBlock() : arraySize(0), layout(BLOCKLAYOUT_PACKED), diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h index 6b0e0c0a03..9cd74218dc 100644 --- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h +++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h @@ -31,6 +31,7 @@ // #include +#include #include "common/angleutils.h" #include "compiler/translator/InfoSink.h" @@ -299,19 +300,21 @@ class TSymbolTableLevel tLevel level; }; -enum ESymbolLevel -{ - COMMON_BUILTINS = 0, - ESSL1_BUILTINS = 1, - ESSL3_BUILTINS = 2, - LAST_BUILTIN_LEVEL = ESSL3_BUILTINS, - GLOBAL_LEVEL = 3 -}; +// Define ESymbolLevel as int rather than an enum since level can go +// above GLOBAL_LEVEL and cause atBuiltInLevel() to fail if the +// compiler optimizes the >= of the last element to ==. +typedef int ESymbolLevel; +const int COMMON_BUILTINS = 0; +const int ESSL1_BUILTINS = 1; +const int ESSL3_BUILTINS = 2; +const int LAST_BUILTIN_LEVEL = ESSL3_BUILTINS; +const int GLOBAL_LEVEL = 3; class TSymbolTable { public: TSymbolTable() + : mGlobalInvariant(false) { // The symbol table cannot be used until push() is called, but // the lack of an initial call to push() can be used to detect @@ -408,6 +411,25 @@ class TSymbolTable // for the specified TBasicType TPrecision getDefaultPrecision(TBasicType type) const; + // This records invariant varyings declared through + // "invariant varying_name;". + void addInvariantVarying(const TString &originalName) + { + mInvariantVaryings.insert(originalName); + } + // If this returns false, the varying could still be invariant + // if it is set as invariant during the varying variable + // declaration - this piece of information is stored in the + // variable's type, not here. + bool isVaryingInvariant(const TString &originalName) const + { + return (mGlobalInvariant || + mInvariantVaryings.count(originalName) > 0); + } + + void setGlobalInvariant() { mGlobalInvariant = true; } + bool getGlobalInvariant() const { return mGlobalInvariant; } + static int nextUniqueId() { return ++uniqueIdCounter; @@ -423,6 +445,9 @@ class TSymbolTable typedef TMap PrecisionStackLevel; std::vector< PrecisionStackLevel *> precisionStack; + std::set mInvariantVaryings; + bool mGlobalInvariant; + static int uniqueIdCounter; }; diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp index 5b99fea948..dcbf3cea1d 100644 --- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp +++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp @@ -16,6 +16,8 @@ TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec) void TranslatorESSL::translate(TIntermNode* root) { TInfoSinkBase& sink = getInfoSink().obj; + writePragma(); + // Write built-in extension behaviors. writeExtensionBehavior(); @@ -37,8 +39,13 @@ void TranslatorESSL::writeExtensionBehavior() { for (TExtensionBehavior::const_iterator iter = extensionBehavior.begin(); iter != extensionBehavior.end(); ++iter) { if (iter->second != EBhUndefined) { - sink << "#extension " << iter->first << " : " - << getBehaviorString(iter->second) << "\n"; + if (getResources().NV_draw_buffers && iter->first == "GL_EXT_draw_buffers") { + sink << "#extension GL_NV_draw_buffers : " + << getBehaviorString(iter->second) << "\n"; + } else { + sink << "#extension " << iter->first << " : " + << getBehaviorString(iter->second) << "\n"; + } } } } diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp index 4b2aecab33..6acbf7c5a8 100644 --- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp +++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp @@ -9,18 +9,6 @@ #include "compiler/translator/OutputGLSL.h" #include "compiler/translator/VersionGLSL.h" -static void writeVersion(sh::GLenum type, TIntermNode* root, - TInfoSinkBase& sink) { - TVersionGLSL versionGLSL(type); - root->traverse(&versionGLSL); - int version = versionGLSL.getVersion(); - // We need to write version directive only if it is greater than 110. - // If there is no version directive in the shader, 110 is implied. - if (version > 110) { - sink << "#version " << version << "\n"; - } -} - TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec) : TCompiler(type, spec, SH_GLSL_OUTPUT) { } @@ -29,7 +17,9 @@ void TranslatorGLSL::translate(TIntermNode* root) { TInfoSinkBase& sink = getInfoSink().obj; // Write GLSL version. - writeVersion(getShaderType(), root, sink); + writeVersion(root); + + writePragma(); // Write extension behaviour as needed writeExtensionBehavior(); @@ -46,6 +36,20 @@ void TranslatorGLSL::translate(TIntermNode* root) { root->traverse(&outputGLSL); } +void TranslatorGLSL::writeVersion(TIntermNode *root) +{ + TVersionGLSL versionGLSL(getShaderType(), getPragma()); + root->traverse(&versionGLSL); + int version = versionGLSL.getVersion(); + // We need to write version directive only if it is greater than 110. + // If there is no version directive in the shader, 110 is implied. + if (version > 110) + { + TInfoSinkBase& sink = getInfoSink().obj; + sink << "#version " << version << "\n"; + } +} + void TranslatorGLSL::writeExtensionBehavior() { TInfoSinkBase& sink = getInfoSink().obj; const TExtensionBehavior& extensionBehavior = getExtensionBehavior(); diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h index 3c6c2e426a..766d8d910e 100644 --- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h +++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h @@ -9,14 +9,16 @@ #include "compiler/translator/Compiler.h" -class TranslatorGLSL : public TCompiler { -public: +class TranslatorGLSL : public TCompiler +{ + public: TranslatorGLSL(sh::GLenum type, ShShaderSpec spec); -protected: - virtual void translate(TIntermNode* root); + protected: + virtual void translate(TIntermNode *root); -private: + private: + void writeVersion(TIntermNode *root); void writeExtensionBehavior(); }; diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp index c1a7b7524f..896e1cd7a0 100644 --- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp +++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp @@ -94,6 +94,7 @@ const char *GetOperatorString(TOperator op) case EOpLogicalXor: return "^^"; case EOpLogicalAnd: return "&&"; case EOpNegative: return "-"; + case EOpPositive: return "+"; case EOpVectorLogicalNot: return "not"; case EOpLogicalNot: return "!"; case EOpPostIncrement: return "++"; diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp index f26c1566ac..d8e13788b7 100644 --- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp +++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp @@ -5,6 +5,7 @@ // #include "angle_gl.h" +#include "compiler/translator/SymbolTable.h" #include "compiler/translator/VariableInfo.h" #include "compiler/translator/util.h" #include "common/utilities.h" @@ -131,7 +132,8 @@ CollectVariables::CollectVariables(std::vector *attribs, std::vector *uniforms, std::vector *varyings, std::vector *interfaceBlocks, - ShHashFunction64 hashFunction) + ShHashFunction64 hashFunction, + const TSymbolTable &symbolTable) : mAttribs(attribs), mOutputVariables(outputVariables), mUniforms(uniforms), @@ -140,7 +142,10 @@ CollectVariables::CollectVariables(std::vector *attribs, mPointCoordAdded(false), mFrontFacingAdded(false), mFragCoordAdded(false), - mHashFunction(hashFunction) + mPositionAdded(false), + mPointSizeAdded(false), + mHashFunction(hashFunction), + mSymbolTable(symbolTable) { } @@ -200,12 +205,14 @@ void CollectVariables::visitSymbol(TIntermSymbol *symbol) if (!mFragCoordAdded) { Varying info; - info.name = "gl_FragCoord"; - info.mappedName = "gl_FragCoord"; + const char kName[] = "gl_FragCoord"; + info.name = kName; + info.mappedName = kName; info.type = GL_FLOAT_VEC4; info.arraySize = 0; - info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter. + info.precision = GL_MEDIUM_FLOAT; // Defined by spec. info.staticUse = true; + info.isInvariant = mSymbolTable.isVaryingInvariant(kName); mVaryings->push_back(info); mFragCoordAdded = true; } @@ -214,12 +221,14 @@ void CollectVariables::visitSymbol(TIntermSymbol *symbol) if (!mFrontFacingAdded) { Varying info; - info.name = "gl_FrontFacing"; - info.mappedName = "gl_FrontFacing"; + const char kName[] = "gl_FrontFacing"; + info.name = kName; + info.mappedName = kName; info.type = GL_BOOL; info.arraySize = 0; info.precision = GL_NONE; info.staticUse = true; + info.isInvariant = mSymbolTable.isVaryingInvariant(kName); mVaryings->push_back(info); mFrontFacingAdded = true; } @@ -228,16 +237,50 @@ void CollectVariables::visitSymbol(TIntermSymbol *symbol) if (!mPointCoordAdded) { Varying info; - info.name = "gl_PointCoord"; - info.mappedName = "gl_PointCoord"; + const char kName[] = "gl_PointCoord"; + info.name = kName; + info.mappedName = kName; info.type = GL_FLOAT_VEC2; info.arraySize = 0; - info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter. + info.precision = GL_MEDIUM_FLOAT; // Defined by spec. info.staticUse = true; + info.isInvariant = mSymbolTable.isVaryingInvariant(kName); mVaryings->push_back(info); mPointCoordAdded = true; } return; + case EvqPosition: + if (!mPositionAdded) + { + Varying info; + const char kName[] = "gl_Position"; + info.name = kName; + info.mappedName = kName; + info.type = GL_FLOAT_VEC4; + info.arraySize = 0; + info.precision = GL_HIGH_FLOAT; // Defined by spec. + info.staticUse = true; + info.isInvariant = mSymbolTable.isVaryingInvariant(kName); + mVaryings->push_back(info); + mPositionAdded = true; + } + return; + case EvqPointSize: + if (!mPointSizeAdded) + { + Varying info; + const char kName[] = "gl_PointSize"; + info.name = kName; + info.mappedName = kName; + info.type = GL_FLOAT; + info.arraySize = 0; + info.precision = GL_MEDIUM_FLOAT; // Defined by spec. + info.staticUse = true; + info.isInvariant = mSymbolTable.isVaryingInvariant(kName); + mVaryings->push_back(info); + mPointSizeAdded = true; + } + return; default: break; } @@ -251,8 +294,10 @@ void CollectVariables::visitSymbol(TIntermSymbol *symbol) class NameHashingTraverser : public GetVariableTraverser { public: - NameHashingTraverser(ShHashFunction64 hashFunction) - : mHashFunction(hashFunction) + NameHashingTraverser(ShHashFunction64 hashFunction, + const TSymbolTable &symbolTable) + : GetVariableTraverser(symbolTable), + mHashFunction(hashFunction) {} private: @@ -312,7 +357,7 @@ void CollectVariables::visitVariable(const TIntermSymbol *variable, const TString &fullFieldName = InterfaceBlockFieldName(*blockType, field); const TType &fieldType = *field.type(); - GetVariableTraverser traverser; + GetVariableTraverser traverser(mSymbolTable); traverser.traverse(fieldType, fullFieldName, &interfaceBlock.fields); interfaceBlock.fields.back().isRowMajorLayout = (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor); @@ -325,7 +370,7 @@ template void CollectVariables::visitVariable(const TIntermSymbol *variable, std::vector *infoList) const { - NameHashingTraverser traverser(mHashFunction); + NameHashingTraverser traverser(mHashFunction, mSymbolTable); traverser.traverse(variable->getType(), variable->getSymbol(), infoList); } @@ -421,9 +466,8 @@ bool CollectVariables::visitBinary(Visit, TIntermBinary *binaryNode) return true; } -template -void ExpandVariables(const std::vector &compact, - std::vector *expanded) +void ExpandUniforms(const std::vector &compact, + std::vector *expanded) { for (size_t variableIndex = 0; variableIndex < compact.size(); variableIndex++) { @@ -432,7 +476,4 @@ void ExpandVariables(const std::vector &compact, } } -template void ExpandVariables(const std::vector &, std::vector *); -template void ExpandVariables(const std::vector &, std::vector *); - } diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h index 5ac4c46baa..92d376d879 100644 --- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h +++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h @@ -11,6 +11,8 @@ #include "compiler/translator/IntermNode.h" +class TSymbolTable; + namespace sh { @@ -23,7 +25,8 @@ class CollectVariables : public TIntermTraverser std::vector *uniforms, std::vector *varyings, std::vector *interfaceBlocks, - ShHashFunction64 hashFunction); + ShHashFunction64 hashFunction, + const TSymbolTable &symbolTable); virtual void visitSymbol(TIntermSymbol *symbol); virtual bool visitAggregate(Visit, TIntermAggregate *node); @@ -48,13 +51,17 @@ class CollectVariables : public TIntermTraverser bool mFrontFacingAdded; bool mFragCoordAdded; + bool mPositionAdded; + bool mPointSizeAdded; + ShHashFunction64 mHashFunction; + + const TSymbolTable &mSymbolTable; }; -// Expand struct variables to flattened lists of split variables -template -void ExpandVariables(const std::vector &compact, - std::vector *expanded); +// Expand struct uniforms to flattened lists of split variables +void ExpandUniforms(const std::vector &compact, + std::vector *expanded); } diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp index 8edbd009b0..05b111a7a7 100644 --- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp +++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp @@ -26,18 +26,12 @@ static const int GLSL_VERSION_120 = 120; // GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that // are built-in types, entire structures or arrays... are all l-values." // -// TODO(alokp): The following two cases of invariant decalaration get lost -// during parsing - they do not get carried over to the intermediate tree. -// Handle these cases: -// 1. When a pragma is used to force all output variables to be invariant: -// - #pragma STDGL invariant(all) -// 2. When a previously decalared or built-in variable is marked invariant: -// - invariant gl_Position; -// - varying vec3 color; invariant color; -// -TVersionGLSL::TVersionGLSL(sh::GLenum type) - : mVersion(GLSL_VERSION_110) +TVersionGLSL::TVersionGLSL(sh::GLenum type, const TPragma &pragma) { + if (pragma.stdgl.invariantAll) + mVersion = GLSL_VERSION_120; + else + mVersion = GLSL_VERSION_110; } void TVersionGLSL::visitSymbol(TIntermSymbol *node) diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h index 30f5a138a0..72368e39d6 100644 --- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h +++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h @@ -9,6 +9,8 @@ #include "compiler/translator/IntermNode.h" +#include "compiler/translator/Pragma.h" + // Traverses the intermediate tree to return the minimum GLSL version // required to legally access all built-in features used in the shader. // GLSL 1.1 which is mandated by OpenGL 2.0 provides: @@ -27,7 +29,7 @@ class TVersionGLSL : public TIntermTraverser { public: - TVersionGLSL(sh::GLenum type); + TVersionGLSL(sh::GLenum type, const TPragma &pragma); // Returns 120 if the following is used the shader: // - "invariant", diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.y b/src/3rdparty/angle/src/compiler/translator/glslang.y index 5c945ad5ad..e271de978c 100644 --- a/src/3rdparty/angle/src/compiler/translator/glslang.y +++ b/src/3rdparty/angle/src/compiler/translator/glslang.y @@ -354,6 +354,15 @@ function_call // Treat it like a built-in unary operator. // $$ = context->intermediate.addUnaryMath(op, $1.intermNode, @1); + const TType& returnType = fnCandidate->getReturnType(); + if (returnType.getBasicType() == EbtBool) { + // Bool types should not have precision, so we'll override any precision + // that might have been set by addUnaryMath. + $$->setType(returnType); + } else { + // addUnaryMath has set the precision of the node based on the operand. + $$->setTypePreservePrecision(returnType); + } if ($$ == 0) { std::stringstream extraInfoStream; extraInfoStream << "built in unary operator function. Type: " << static_cast($1.intermNode)->getCompleteString(); @@ -362,20 +371,29 @@ function_call YYERROR; } } else { - $$ = context->intermediate.setAggregateOperator($1.intermAggregate, op, @1); + TIntermAggregate *aggregate = context->intermediate.setAggregateOperator($1.intermAggregate, op, @1); + aggregate->setType(fnCandidate->getReturnType()); + aggregate->setPrecisionFromChildren(); + $$ = aggregate; } } else { // This is a real function call - $$ = context->intermediate.setAggregateOperator($1.intermAggregate, EOpFunctionCall, @1); - $$->setType(fnCandidate->getReturnType()); + TIntermAggregate *aggregate = context->intermediate.setAggregateOperator($1.intermAggregate, EOpFunctionCall, @1); + aggregate->setType(fnCandidate->getReturnType()); // this is how we know whether the given function is a builtIn function or a user defined function // if builtIn == false, it's a userDefined -> could be an overloaded builtIn function also // if builtIn == true, it's definitely a builtIn function with EOpNull if (!builtIn) - $$->getAsAggregate()->setUserDefined(); - $$->getAsAggregate()->setName(fnCandidate->getMangledName()); + aggregate->setUserDefined(); + aggregate->setName(fnCandidate->getMangledName()); + + // This needs to happen after the name is set + if (builtIn) + aggregate->setBuiltInFunctionPrecision(); + + $$ = aggregate; TQualifier qual; for (size_t i = 0; i < fnCandidate->getParamCount(); ++i) { @@ -388,7 +406,6 @@ function_call } } } - $$->setType(fnCandidate->getReturnType()); } else { // error message was put out by PaFindFunction() // Put on a dummy node for error recovery @@ -500,6 +517,7 @@ unary_expression const char* errorOp = ""; switch($1.op) { case EOpNegative: errorOp = "-"; break; + case EOpPositive: errorOp = "+"; break; case EOpLogicalNot: errorOp = "!"; break; default: break; } @@ -514,7 +532,7 @@ unary_expression // Grammar Note: No traditional style type casts. unary_operator - : PLUS { $$.op = EOpNull; } + : PLUS { $$.op = EOpPositive; } | DASH { $$.op = EOpNegative; } | BANG { $$.op = EOpLogicalNot; } ; @@ -762,7 +780,7 @@ declaration TIntermAggregate *prototype = new TIntermAggregate; prototype->setType(function.getReturnType()); - prototype->setName(function.getName()); + prototype->setName(function.getMangledName()); for (size_t i = 0; i < function.getParamCount(); i++) { diff --git a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp index 56340c6f9e..00780f0454 100644 --- a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp +++ b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp @@ -62,7 +62,9 @@ TString TType::getCompleteString() const TStringStream stream; if (qualifier != EvqTemporary && qualifier != EvqGlobal) - stream << getQualifierString() << " " << getPrecisionString() << " "; + stream << getQualifierString() << " "; + if (precision != EbpUndefined) + stream << getPrecisionString() << " "; if (array) stream << "array[" << getArraySize() << "] of "; if (isMatrix()) @@ -221,6 +223,7 @@ bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary *node) switch (node->getOp()) { case EOpNegative: out << "Negate value"; break; + case EOpPositive: out << "Positive sign"; break; case EOpVectorLogicalNot: case EOpLogicalNot: out << "Negate conditional"; break; @@ -292,6 +295,7 @@ bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate *node) case EOpFunction: out << "Function Definition: " << node->getName(); break; case EOpFunctionCall: out << "Function Call: " << node->getName(); break; case EOpParameters: out << "Function Parameters: "; break; + case EOpPrototype: out << "Function Prototype: " << node->getName(); break; case EOpConstructFloat: out << "Construct float"; break; case EOpConstructVec2: out << "Construct vec2"; break; diff --git a/src/3rdparty/angle/src/compiler/translator/util.cpp b/src/3rdparty/angle/src/compiler/translator/util.cpp index f74c7d1173..8cc06a658a 100644 --- a/src/3rdparty/angle/src/compiler/translator/util.cpp +++ b/src/3rdparty/angle/src/compiler/translator/util.cpp @@ -9,6 +9,7 @@ #include #include "compiler/preprocessor/numeric_lex.h" +#include "compiler/translator/SymbolTable.h" #include "common/utilities.h" bool atof_clamp(const char *str, float *value) @@ -281,8 +282,47 @@ InterpolationType GetInterpolationType(TQualifier qualifier) } } +GetVariableTraverser::GetVariableTraverser(const TSymbolTable &symbolTable) + : mSymbolTable(symbolTable) +{ +} + +template void GetVariableTraverser::setTypeSpecificInfo( + const TType &type, const TString& name, InterfaceBlockField *variable); +template void GetVariableTraverser::setTypeSpecificInfo( + const TType &type, const TString& name, ShaderVariable *variable); +template void GetVariableTraverser::setTypeSpecificInfo( + const TType &type, const TString& name, Uniform *variable); + +template<> +void GetVariableTraverser::setTypeSpecificInfo( + const TType &type, const TString& name, Varying *variable) +{ + ASSERT(variable); + switch (type.getQualifier()) + { + case EvqInvariantVaryingIn: + case EvqInvariantVaryingOut: + variable->isInvariant = true; + break; + case EvqVaryingIn: + case EvqVaryingOut: + if (mSymbolTable.isVaryingInvariant(name)) + { + variable->isInvariant = true; + } + break; + default: + break; + } + + variable->interpolation = GetInterpolationType(type.getQualifier()); +} + template -void GetVariableTraverser::traverse(const TType &type, const TString &name, std::vector *output) +void GetVariableTraverser::traverse(const TType &type, + const TString &name, + std::vector *output) { const TStructure *structure = type.getStruct(); @@ -309,15 +349,16 @@ void GetVariableTraverser::traverse(const TType &type, const TString &name, std: traverse(*field->type(), field->name(), &variable.fields); } } - + setTypeSpecificInfo(type, name, &variable); visitVariable(&variable); ASSERT(output); output->push_back(variable); } +template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector *); +template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector *); template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector *); template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector *); -template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector *); } diff --git a/src/3rdparty/angle/src/compiler/translator/util.h b/src/3rdparty/angle/src/compiler/translator/util.h index 241e2cc1c2..fb5308759e 100644 --- a/src/3rdparty/angle/src/compiler/translator/util.h +++ b/src/3rdparty/angle/src/compiler/translator/util.h @@ -24,6 +24,8 @@ extern bool atof_clamp(const char *str, float *value); // Return false if overflow happens. extern bool atoi_clamp(const char *str, int *value); +class TSymbolTable; + namespace sh { @@ -38,7 +40,7 @@ TString ArrayString(const TType &type); class GetVariableTraverser { public: - GetVariableTraverser() {} + GetVariableTraverser(const TSymbolTable &symbolTable); template void traverse(const TType &type, const TString &name, std::vector *output); @@ -48,6 +50,14 @@ class GetVariableTraverser virtual void visitVariable(ShaderVariable *newVar) {} private: + // Helper function called by traverse() to fill specific fields + // for attributes/varyings/uniforms. + template + void setTypeSpecificInfo( + const TType &type, const TString &name, VarT *variable) {} + + const TSymbolTable &mSymbolTable; + DISALLOW_COPY_AND_ASSIGN(GetVariableTraverser); }; diff --git a/src/3rdparty/angle/src/libEGL/AttributeMap.cpp b/src/3rdparty/angle/src/libEGL/AttributeMap.cpp new file mode 100644 index 0000000000..28dd3d842e --- /dev/null +++ b/src/3rdparty/angle/src/libEGL/AttributeMap.cpp @@ -0,0 +1,40 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "libEGL/AttributeMap.h" + +namespace egl +{ + +AttributeMap::AttributeMap() +{ +} + +AttributeMap::AttributeMap(const EGLint *attributes) +{ + for (const EGLint *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2) + { + insert(curAttrib[0], curAttrib[1]); + } +} + +void AttributeMap::insert(EGLint key, EGLint value) +{ + mAttributes[key] = value; +} + +bool AttributeMap::contains(EGLint key) const +{ + return (mAttributes.find(key) != mAttributes.end()); +} + +EGLint AttributeMap::get(EGLint key, EGLint defaultValue) const +{ + std::map::const_iterator iter = mAttributes.find(key); + return (mAttributes.find(key) != mAttributes.end()) ? iter->second : defaultValue; +} + +} diff --git a/src/3rdparty/angle/src/libEGL/AttributeMap.h b/src/3rdparty/angle/src/libEGL/AttributeMap.h new file mode 100644 index 0000000000..f2f082fe21 --- /dev/null +++ b/src/3rdparty/angle/src/libEGL/AttributeMap.h @@ -0,0 +1,33 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef LIBEGL_ATTRIBUTEMAP_H_ +#define LIBEGL_ATTRIBUTEMAP_H_ + +#include + +#include + +namespace egl +{ + +class AttributeMap +{ + public: + AttributeMap(); + explicit AttributeMap(const EGLint *attributes); + + virtual void insert(EGLint key, EGLint value); + virtual bool contains(EGLint key) const; + virtual EGLint get(EGLint key, EGLint defaultValue) const; + + private: + std::map mAttributes; +}; + +} + +#endif // LIBEGL_ATTRIBUTEMAP_H_ diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp index 5a50e4baf5..eea93b1d87 100644 --- a/src/3rdparty/angle/src/libEGL/Display.cpp +++ b/src/3rdparty/angle/src/libEGL/Display.cpp @@ -35,32 +35,36 @@ static DisplayMap *GetDisplayMap() return &displays; } -egl::Display *Display::getDisplay(EGLNativeDisplayType displayId, EGLint displayType) +egl::Display *Display::getDisplay(EGLNativeDisplayType displayId, const AttributeMap &attribMap) { + Display *display = NULL; + DisplayMap *displays = GetDisplayMap(); DisplayMap::const_iterator iter = displays->find(displayId); if (iter != displays->end()) { - return iter->second; + display = iter->second; + } + else + { + display = new egl::Display(displayId); + displays->insert(std::make_pair(displayId, display)); } - - // FIXME: Check if displayId is a valid display device context - egl::Display *display = new egl::Display(displayId, displayType); - displays->insert(std::make_pair(displayId, display)); + // Apply new attributes if the display is not initialized yet. + if (!display->isInitialized()) + { + display->setAttributes(attribMap); + } return display; } -Display::Display(EGLNativeDisplayType displayId, EGLint displayType) +Display::Display(EGLNativeDisplayType displayId) : mDisplayId(displayId), - mRequestedDisplayType(displayType), + mAttributeMap(), mRenderer(NULL) { -#if defined(ANGLE_PLATFORM_WINRT) - if (mDisplayId) - mDisplayId->AddRef(); -#endif } Display::~Display() @@ -73,28 +77,29 @@ Display::~Display() { displays->erase(iter); } +} -#if defined(ANGLE_PLATFORM_WINRT) - if (mDisplayId) - mDisplayId->Release(); -#endif +void Display::setAttributes(const AttributeMap &attribMap) +{ + mAttributeMap = attribMap; } -bool Display::initialize() +Error Display::initialize() { if (isInitialized()) { - return true; + return Error(EGL_SUCCESS); } - mRenderer = glCreateRenderer(this, mDisplayId, mRequestedDisplayType); + mRenderer = glCreateRenderer(this, mDisplayId, mAttributeMap); if (!mRenderer) { terminate(); - return error(EGL_NOT_INITIALIZED, false); + return Error(EGL_NOT_INITIALIZED); } + //TODO(jmadill): should be part of caps? EGLint minSwapInterval = mRenderer->getMinSwapInterval(); EGLint maxSwapInterval = mRenderer->getMaxSwapInterval(); EGLint maxTextureSize = mRenderer->getRendererCaps().max2DTextureSize; @@ -125,13 +130,13 @@ bool Display::initialize() if (!isInitialized()) { terminate(); - return false; + return Error(EGL_NOT_INITIALIZED); } initDisplayExtensionString(); initVendorString(); - return true; + return Error(EGL_SUCCESS); } void Display::terminate() @@ -148,6 +153,8 @@ void Display::terminate() glDestroyRenderer(mRenderer); mRenderer = NULL; + + mConfigSet.mSet.clear(); } bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig) @@ -202,7 +209,7 @@ bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value) -EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList) +Error Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList, EGLSurface *outSurface) { const Config *configuration = mConfigSet.get(config); EGLint postSubBufferSupported = EGL_FALSE; @@ -223,9 +230,9 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co case EGL_BACK_BUFFER: break; case EGL_SINGLE_BUFFER: - return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported + return Error(EGL_BAD_MATCH); // Rendering directly to front buffer not supported default: - return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); + return Error(EGL_BAD_ATTRIBUTE); } break; case EGL_POST_SUB_BUFFER_SUPPORTED_NV: @@ -241,11 +248,11 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co fixedSize = attribList[1]; break; case EGL_VG_COLORSPACE: - return error(EGL_BAD_MATCH, EGL_NO_SURFACE); + return Error(EGL_BAD_MATCH); case EGL_VG_ALPHA_FORMAT: - return error(EGL_BAD_MATCH, EGL_NO_SURFACE); + return Error(EGL_BAD_MATCH); default: - return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); + return Error(EGL_BAD_ATTRIBUTE); } attribList += 2; @@ -254,7 +261,7 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co if (width < 0 || height < 0) { - return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); + return Error(EGL_BAD_PARAMETER); } if (!fixedSize) @@ -265,29 +272,33 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co if (hasExistingWindowSurface(window)) { - return error(EGL_BAD_ALLOC, EGL_NO_SURFACE); + return Error(EGL_BAD_ALLOC); } if (mRenderer->testDeviceLost(false)) { - if (!restoreLostDevice()) - return EGL_NO_SURFACE; + Error error = restoreLostDevice(); + if (error.isError()) + { + return error; + } } Surface *surface = new Surface(this, configuration, window, fixedSize, width, height, postSubBufferSupported); - - if (!surface->initialize()) + Error error = surface->initialize(); + if (error.isError()) { - delete surface; - return EGL_NO_SURFACE; + SafeDelete(surface); + return error; } mSurfaceSet.insert(surface); - return success(surface); + *outSurface = surface; + return Error(EGL_SUCCESS); } -EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList) +Error Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList, EGLSurface *outSurface) { EGLint width = 0, height = 0; EGLenum textureFormat = EGL_NO_TEXTURE; @@ -319,7 +330,7 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, textureFormat = attribList[1]; break; default: - return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); + return Error(EGL_BAD_ATTRIBUTE); } break; case EGL_TEXTURE_TARGET: @@ -330,19 +341,19 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, textureTarget = attribList[1]; break; default: - return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); + return Error(EGL_BAD_ATTRIBUTE); } break; case EGL_MIPMAP_TEXTURE: if (attribList[1] != EGL_FALSE) - return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); + return Error(EGL_BAD_ATTRIBUTE); break; case EGL_VG_COLORSPACE: - return error(EGL_BAD_MATCH, EGL_NO_SURFACE); + return Error(EGL_BAD_MATCH); case EGL_VG_ALPHA_FORMAT: - return error(EGL_BAD_MATCH, EGL_NO_SURFACE); + return Error(EGL_BAD_MATCH); default: - return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); + return Error(EGL_BAD_ATTRIBUTE); } attribList += 2; @@ -351,88 +362,100 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, if (width < 0 || height < 0) { - return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); + return Error(EGL_BAD_PARAMETER); } if (width == 0 || height == 0) { - return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); + return Error(EGL_BAD_ATTRIBUTE); } if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getRendererExtensions().textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height))) { - return error(EGL_BAD_MATCH, EGL_NO_SURFACE); + return Error(EGL_BAD_MATCH); } if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) || (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE)) { - return error(EGL_BAD_MATCH, EGL_NO_SURFACE); + return Error(EGL_BAD_MATCH); } if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT)) { - return error(EGL_BAD_MATCH, EGL_NO_SURFACE); + return Error(EGL_BAD_MATCH); } if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) || (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE)) { - return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); + return Error(EGL_BAD_ATTRIBUTE); } if (mRenderer->testDeviceLost(false)) { - if (!restoreLostDevice()) - return EGL_NO_SURFACE; + Error error = restoreLostDevice(); + if (error.isError()) + { + return error; + } } Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget); - - if (!surface->initialize()) + Error error = surface->initialize(); + if (error.isError()) { - delete surface; - return EGL_NO_SURFACE; + SafeDelete(surface); + return error; } mSurfaceSet.insert(surface); - return success(surface); + *outSurface = surface; + return Error(EGL_SUCCESS); } -EGLContext Display::createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess) +Error Display::createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, + bool robustAccess, EGLContext *outContext) { if (!mRenderer) { - return EGL_NO_CONTEXT; + *outContext = EGL_NO_CONTEXT; + return Error(EGL_SUCCESS); } else if (mRenderer->testDeviceLost(false)) // Lost device { - if (!restoreLostDevice()) + Error error = restoreLostDevice(); + if (error.isError()) { - return error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT); + return error; } } + //TODO(jmadill): shader model is not cross-platform if (clientVersion > 2 && mRenderer->getMajorShaderModel() < 4) { - return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); + return Error(EGL_BAD_CONFIG); } gl::Context *context = glCreateContext(clientVersion, shareContext, mRenderer, notifyResets, robustAccess); mContextSet.insert(context); - return success(context); + *outContext = context; + return Error(EGL_SUCCESS); } -bool Display::restoreLostDevice() +Error Display::restoreLostDevice() { for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++) { if ((*ctx)->isResetNotificationEnabled()) - return false; // If reset notifications have been requested, application must delete all contexts first + { + // If reset notifications have been requested, application must delete all contexts first + return Error(EGL_CONTEXT_LOST); + } } - + // Release surface resources to make the Reset() succeed for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { @@ -441,16 +464,20 @@ bool Display::restoreLostDevice() if (!mRenderer->resetDevice()) { - return error(EGL_BAD_ALLOC, false); + return Error(EGL_BAD_ALLOC); } // Restore any surfaces that may have been lost for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { - (*surface)->resetSwapChain(); + Error error = (*surface)->resetSwapChain(); + if (error.isError()) + { + return error; + } } - return true; + return Error(EGL_SUCCESS); } @@ -472,7 +499,6 @@ void Display::notifyDeviceLost() { (*context)->markContextLost(); } - egl::error(EGL_CONTEXT_LOST); } void Display::recreateSwapChains() @@ -604,10 +630,11 @@ void Display::initVendorString() LUID adapterLuid = {0}; + //TODO(jmadill): LUID is not cross-platform if (mRenderer && mRenderer->getLUID(&adapterLuid)) { char adapterLuidString[64]; - snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart); + sprintf_s(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart); mVendorString += adapterLuidString; } diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h index 73ba7673ff..b3ffcc84c5 100644 --- a/src/3rdparty/angle/src/libEGL/Display.h +++ b/src/3rdparty/angle/src/libEGL/Display.h @@ -14,7 +14,9 @@ #include #include +#include "libEGL/Error.h" #include "libEGL/Config.h" +#include "libEGL/AttributeMap.h" namespace gl { @@ -30,10 +32,10 @@ class Display public: ~Display(); - bool initialize(); + Error initialize(); void terminate(); - static egl::Display *getDisplay(EGLNativeDisplayType displayId, EGLint displayType); + static egl::Display *getDisplay(EGLNativeDisplayType displayId, const AttributeMap &attribMap); static const char *getExtensionString(egl::Display *display); @@ -43,9 +45,10 @@ class Display bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig); bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value); - EGLSurface createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList); - EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList); - EGLContext createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess); + Error createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList, EGLSurface *outSurface); + Error createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList, EGLSurface *outSurface); + Error createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, + bool robustAccess, EGLContext *outContext); void destroySurface(egl::Surface *surface); void destroyContext(gl::Context *context); @@ -64,18 +67,19 @@ class Display const char *getExtensionString() const; const char *getVendorString() const; - EGLNativeDisplayType getDisplayId() const { return mDisplayId; } private: DISALLOW_COPY_AND_ASSIGN(Display); - Display(EGLNativeDisplayType displayId, EGLint displayType); + Display(EGLNativeDisplayType displayId); + + void setAttributes(const AttributeMap &attribMap); - bool restoreLostDevice(); + Error restoreLostDevice(); EGLNativeDisplayType mDisplayId; - EGLint mRequestedDisplayType; + AttributeMap mAttributeMap; typedef std::set SurfaceSet; SurfaceSet mSurfaceSet; diff --git a/src/3rdparty/angle/src/libEGL/Error.cpp b/src/3rdparty/angle/src/libEGL/Error.cpp new file mode 100644 index 0000000000..df5f163d32 --- /dev/null +++ b/src/3rdparty/angle/src/libEGL/Error.cpp @@ -0,0 +1,48 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Error.cpp: Implements the egl::Error class which encapsulates an EGL error +// and optional error message. + +#include "libEGL/Error.h" + +#include "common/angleutils.h" + +#include + +namespace egl +{ + +Error::Error(EGLint errorCode) + : mCode(errorCode), + mMessage() +{ +} + +Error::Error(EGLint errorCode, const char *msg, ...) + : mCode(errorCode), + mMessage() +{ + va_list vararg; + va_start(vararg, msg); + mMessage = FormatString(msg, vararg); + va_end(vararg); +} + +Error::Error(const Error &other) + : mCode(other.mCode), + mMessage(other.mMessage) +{ +} + +Error &Error::operator=(const Error &other) +{ + mCode = other.mCode; + mMessage = other.mMessage; + return *this; +} + +} diff --git a/src/3rdparty/angle/src/libEGL/Error.h b/src/3rdparty/angle/src/libEGL/Error.h new file mode 100644 index 0000000000..71805d2fb7 --- /dev/null +++ b/src/3rdparty/angle/src/libEGL/Error.h @@ -0,0 +1,39 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// Error.h: Defines the egl::Error class which encapsulates an EGL error +// and optional error message. + +#ifndef LIBEGL_ERROR_H_ +#define LIBEGL_ERROR_H_ + +#include + +#include + +namespace egl +{ + +class Error +{ + public: + explicit Error(EGLint errorCode); + Error(EGLint errorCode, const char *msg, ...); + Error(const Error &other); + Error &operator=(const Error &other); + + EGLint getCode() const { return mCode; } + bool isError() const { return (mCode != EGL_SUCCESS); } + + const std::string &getMessage() const { return mMessage; } + + private: + EGLint mCode; + std::string mMessage; +}; + +} + +#endif // LIBEGL_ERROR_H_ diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp index fa7996152a..b664a8530e 100644 --- a/src/3rdparty/angle/src/libEGL/Surface.cpp +++ b/src/3rdparty/angle/src/libEGL/Surface.cpp @@ -22,23 +22,19 @@ #include "libEGL/main.h" #include "libEGL/Display.h" -#if defined(ANGLE_PLATFORM_WINRT) -# include "wrl.h" -# include "windows.graphics.display.h" -# include "windows.ui.core.h" -using namespace ABI::Windows::Graphics::Display; -using namespace ABI::Windows::Foundation; -using namespace ABI::Windows::UI::Core; -using namespace Microsoft::WRL; -#endif +#include "common/NativeWindow.h" + +//TODO(jmadill): phase this out +#include "libGLESv2/renderer/d3d/RendererD3D.h" namespace egl { -Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported) - : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported) +Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported) + : mDisplay(display), mConfig(config), mNativeWindow(window, display->getDisplayId()), mPostSubBufferSupported(postSubBufferSupported) { - mRenderer = mDisplay->getRenderer(); + //TODO(jmadill): MANGLE refactor. (note, can't call makeRendererD3D because of dll export issues) + mRenderer = static_cast(mDisplay->getRenderer()); mSwapChain = NULL; mShareHandle = NULL; mTexture = NULL; @@ -51,27 +47,19 @@ Surface::Surface(Display *display, const Config *config, EGLNativeWindowType win mSwapInterval = -1; mWidth = width; mHeight = height; + mFixedWidth = mWidth; + mFixedHeight = mHeight; setSwapInterval(1); mFixedSize = fixedSize; - mSwapFlags = rx::SWAP_NORMAL; -#if defined(ANGLE_PLATFORM_WINRT) - if (mWindow) - mWindow->AddRef(); - mScaleFactor = 1.0; - mSizeToken.value = 0; - mDpiToken.value = 0; -# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP - mOrientationToken.value = 0; -# endif -#endif subclassWindow(); } Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType) - : mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE) + : mDisplay(display), mNativeWindow(NULL, NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE) { - mRenderer = mDisplay->getRenderer(); + //TODO(jmadill): MANGLE refactor. (note, can't call makeRendererD3D because of dll export issues) + mRenderer = static_cast(mDisplay->getRenderer()); mSwapChain = NULL; mWindowSubclassed = false; mTexture = NULL; @@ -85,90 +73,33 @@ Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGL setSwapInterval(1); // This constructor is for offscreen surfaces, which are always fixed-size. mFixedSize = EGL_TRUE; - mSwapFlags = rx::SWAP_NORMAL; -#if defined(ANGLE_PLATFORM_WINRT) - mScaleFactor = 1.0; - mSizeToken.value = 0; - mDpiToken.value = 0; -# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP - mOrientationToken.value = 0; -# endif -#endif + mFixedWidth = mWidth; + mFixedHeight = mHeight; } Surface::~Surface() { -#if defined(ANGLE_PLATFORM_WINRT) - if (mSizeToken.value) { - ComPtr coreWindow; - HRESULT hr = mWindow->QueryInterface(coreWindow.GetAddressOf()); - ASSERT(SUCCEEDED(hr)); - - hr = coreWindow->remove_SizeChanged(mSizeToken); - ASSERT(SUCCEEDED(hr)); - } - if (mDpiToken.value) { - ComPtr displayInformation; - HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf()); - ASSERT(SUCCEEDED(hr)); - - hr = displayInformation->remove_DpiChanged(mDpiToken); - ASSERT(SUCCEEDED(hr)); - } -# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP - if (mOrientationToken.value) { - ComPtr displayInformation; - HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf()); - ASSERT(SUCCEEDED(hr)); - - hr = displayInformation->remove_OrientationChanged(mOrientationToken); - ASSERT(SUCCEEDED(hr)); - } -# endif -#endif unsubclassWindow(); release(); } -bool Surface::initialize() -{ -#if defined(ANGLE_PLATFORM_WINRT) - if (!mFixedSize) { - HRESULT hr; - ComPtr displayInformation; - hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf()); - ASSERT(SUCCEEDED(hr)); - onDpiChanged(displayInformation.Get(), 0); - hr = displayInformation->add_DpiChanged(Callback>(this, &Surface::onDpiChanged).Get(), - &mDpiToken); - ASSERT(SUCCEEDED(hr)); - -# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP - onOrientationChanged(displayInformation.Get(), 0); - hr = displayInformation->add_OrientationChanged(Callback>(this, &Surface::onOrientationChanged).Get(), - &mOrientationToken); - ASSERT(SUCCEEDED(hr)); -# endif - - ComPtr coreWindow; - hr = mWindow->QueryInterface(coreWindow.GetAddressOf()); - ASSERT(SUCCEEDED(hr)); - - Rect rect; - hr = coreWindow->get_Bounds(&rect); - ASSERT(SUCCEEDED(hr)); - mWidth = rect.Width * mScaleFactor; - mHeight = rect.Height * mScaleFactor; - hr = coreWindow->add_SizeChanged(Callback>(this, &Surface::onSizeChanged).Get(), - &mSizeToken); - ASSERT(SUCCEEDED(hr)); +Error Surface::initialize() +{ + if (mNativeWindow.getNativeWindow()) + { + if (!mNativeWindow.initialize()) + { + return Error(EGL_BAD_SURFACE); + } } -#endif - if (!resetSwapChain()) - return false; + Error error = resetSwapChain(); + if (error.isError()) + { + return error; + } - return true; + return Error(EGL_SUCCESS); } void Surface::release() @@ -181,85 +112,80 @@ void Surface::release() mTexture->releaseTexImage(); mTexture = NULL; } - -#if defined(ANGLE_PLATFORM_WINRT) - if (mWindow) - mWindow->Release(); -#endif } -bool Surface::resetSwapChain() +Error Surface::resetSwapChain() { ASSERT(!mSwapChain); int width; int height; -#if !defined(ANGLE_PLATFORM_WINRT) if (!mFixedSize) { RECT windowRect; - if (!GetClientRect(getWindowHandle(), &windowRect)) + if (!mNativeWindow.getClientRect(&windowRect)) { ASSERT(false); - ERR("Could not retrieve the window dimensions"); - return error(EGL_BAD_SURFACE, false); + return Error(EGL_BAD_SURFACE, "Could not retrieve the window dimensions"); } width = windowRect.right - windowRect.left; height = windowRect.bottom - windowRect.top; } else -#endif { // non-window surface - size is determined at creation width = mWidth; height = mHeight; } - mSwapChain = mRenderer->createSwapChain(mWindow, mShareHandle, + mSwapChain = mRenderer->createSwapChain(mNativeWindow, mShareHandle, mConfig->mRenderTargetFormat, mConfig->mDepthStencilFormat); if (!mSwapChain) { - return error(EGL_BAD_ALLOC, false); + return Error(EGL_BAD_ALLOC); } - if (!resetSwapChain(width, height)) + Error error = resetSwapChain(width, height); + if (error.isError()) { - delete mSwapChain; - mSwapChain = NULL; - return false; + SafeDelete(mSwapChain); + return error; } - return true; + return Error(EGL_SUCCESS); } -bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight) +Error Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight) { - ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); ASSERT(mSwapChain); - EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight)); +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + backbufferWidth = std::max(1, backbufferWidth); + backbufferHeight = std::max(1, backbufferHeight); +#endif + EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight); if (status == EGL_CONTEXT_LOST) { mDisplay->notifyDeviceLost(); - return false; + return Error(status); } else if (status != EGL_SUCCESS) { - return error(status, false); + return Error(status); } mWidth = backbufferWidth; mHeight = backbufferHeight; - return true; + return Error(EGL_SUCCESS); } -bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight) +Error Surface::resetSwapChain(int backbufferWidth, int backbufferHeight) { ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); ASSERT(mSwapChain); @@ -269,69 +195,71 @@ bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight) if (status == EGL_CONTEXT_LOST) { mRenderer->notifyDeviceLost(); - return false; + return Error(status); } else if (status != EGL_SUCCESS) { - return error(status, false); + return Error(status); } mWidth = backbufferWidth; mHeight = backbufferHeight; mSwapIntervalDirty = false; - return true; + return Error(EGL_SUCCESS); } -bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) +Error Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mSwapChain) { - return true; + return Error(EGL_SUCCESS); } - if (x + width > mWidth) + if (x + width > abs(mWidth)) { - width = mWidth - x; + width = abs(mWidth) - x; } - if (y + height > mHeight) + if (y + height > abs(mHeight)) { - height = mHeight - y; + height = abs(mHeight) - y; } if (width == 0 || height == 0) { - return true; + return Error(EGL_SUCCESS); } - EGLint status = mSwapChain->swapRect(x, y, width, height, mSwapFlags); + ASSERT(width > 0); + ASSERT(height > 0); + + EGLint status = mSwapChain->swapRect(x, y, width, height); if (status == EGL_CONTEXT_LOST) { mRenderer->notifyDeviceLost(); - return false; + return Error(status); } else if (status != EGL_SUCCESS) { - return error(status, false); + return Error(status); } checkForOutOfDateSwapChain(); - return true; + return Error(EGL_SUCCESS); } EGLNativeWindowType Surface::getWindowHandle() { - return mWindow; + return mNativeWindow.getNativeWindow(); } - +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) #define kSurfaceProperty _TEXT("Egl::SurfaceOwner") #define kParentWndProc _TEXT("Egl::SurfaceParentWndProc") -#if !defined(ANGLE_PLATFORM_WINRT) static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) @@ -349,45 +277,50 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam void Surface::subclassWindow() { -#if !defined(ANGLE_PLATFORM_WINRT) - if (!mWindow) +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + HWND window = mNativeWindow.getNativeWindow(); + if (!window) { return; } DWORD processId; - DWORD threadId = GetWindowThreadProcessId(mWindow, &processId); + DWORD threadId = GetWindowThreadProcessId(window, &processId); if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId()) { return; } SetLastError(0); - LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast(SurfaceWindowProc)); + LONG_PTR oldWndProc = SetWindowLongPtr(window, GWLP_WNDPROC, reinterpret_cast(SurfaceWindowProc)); if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS) { mWindowSubclassed = false; return; } - SetProp(mWindow, kSurfaceProperty, reinterpret_cast(this)); - SetProp(mWindow, kParentWndProc, reinterpret_cast(oldWndProc)); + SetProp(window, kSurfaceProperty, reinterpret_cast(this)); + SetProp(window, kParentWndProc, reinterpret_cast(oldWndProc)); mWindowSubclassed = true; -#else - mWindowSubclassed = false; #endif } void Surface::unsubclassWindow() { -#if !defined(ANGLE_PLATFORM_WINRT) if(!mWindowSubclassed) { return; } +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + HWND window = mNativeWindow.getNativeWindow(); + if (!window) + { + return; + } + // un-subclass - LONG_PTR parentWndFunc = reinterpret_cast(GetProp(mWindow, kParentWndProc)); + LONG_PTR parentWndFunc = reinterpret_cast(GetProp(window, kParentWndProc)); // Check the windowproc is still SurfaceWindowProc. // If this assert fails, then it is likely the application has subclassed the @@ -396,29 +329,28 @@ void Surface::unsubclassWindow() // EGL context, or to unsubclass before destroying the EGL context. if(parentWndFunc) { - LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc); + LONG_PTR prevWndFunc = SetWindowLongPtr(window, GWLP_WNDPROC, parentWndFunc); UNUSED_ASSERTION_VARIABLE(prevWndFunc); ASSERT(prevWndFunc == reinterpret_cast(SurfaceWindowProc)); } - RemoveProp(mWindow, kSurfaceProperty); - RemoveProp(mWindow, kParentWndProc); - mWindowSubclassed = false; + RemoveProp(window, kSurfaceProperty); + RemoveProp(window, kParentWndProc); #endif + mWindowSubclassed = false; } bool Surface::checkForOutOfDateSwapChain() { + RECT client; int clientWidth = getWidth(); int clientHeight = getHeight(); bool sizeDirty = false; -#if !defined(ANGLE_PLATFORM_WINRT) - if (!mFixedSize && !IsIconic(getWindowHandle())) + if (!mFixedSize && !mNativeWindow.isIconic()) { - RECT client; // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized // because that's not a useful size to render to. - if (!GetClientRect(getWindowHandle(), &client)) + if (!mNativeWindow.getClientRect(&client)) { ASSERT(false); return false; @@ -429,7 +361,13 @@ bool Surface::checkForOutOfDateSwapChain() clientHeight = client.bottom - client.top; sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); } -#endif + + if (mFixedSize && (mWidth != mFixedWidth || mHeight != mFixedHeight)) + { + clientWidth = mFixedWidth; + clientHeight = mFixedHeight; + sizeDirty = true; + } bool wasDirty = (mSwapIntervalDirty || sizeDirty); @@ -455,17 +393,17 @@ bool Surface::checkForOutOfDateSwapChain() return false; } -bool Surface::swap() +Error Surface::swap() { - return swapRect(0, 0, mWidth, mHeight); + return swapRect(0, 0, abs(mWidth), abs(mHeight)); } -bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) +Error Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mPostSubBufferSupported) { // Spec is not clear about how this should be handled. - return true; + return Error(EGL_SUCCESS); } return swapRect(x, y, width, height); @@ -550,77 +488,18 @@ EGLint Surface::isFixedSize() const return mFixedSize; } -EGLenum Surface::getFormat() const +void Surface::setFixedWidth(EGLint width) { - return mConfig->mRenderTargetFormat; + mFixedWidth = width; } -#if defined(ANGLE_PLATFORM_WINRT) - -HRESULT Surface::onSizeChanged(ICoreWindow *, IWindowSizeChangedEventArgs *args) +void Surface::setFixedHeight(EGLint height) { - HRESULT hr; - Size size; - hr = args->get_Size(&size); - ASSERT(SUCCEEDED(hr)); - - resizeSwapChain(std::floor(size.Width * mScaleFactor + 0.5), - std::floor(size.Height * mScaleFactor + 0.5)); - - if (static_cast(getCurrentDrawSurface()) == this) - { - glMakeCurrent(glGetCurrentContext(), static_cast(getCurrentDisplay()), this); - } - - return S_OK; -} - -HRESULT Surface::onDpiChanged(IDisplayInformation *displayInformation, IInspectable *) -{ - HRESULT hr; -# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP - ComPtr displayInformation2; - hr = displayInformation->QueryInterface(displayInformation2.GetAddressOf()); - ASSERT(SUCCEEDED(hr)); - - hr = displayInformation2->get_RawPixelsPerViewPixel(&mScaleFactor); - ASSERT(SUCCEEDED(hr)); -# else - ResolutionScale resolutionScale; - hr = displayInformation->get_ResolutionScale(&resolutionScale); - ASSERT(SUCCEEDED(hr)); - - mScaleFactor = double(resolutionScale) / 100.0; -# endif - return S_OK; -} - -# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP -HRESULT Surface::onOrientationChanged(IDisplayInformation *displayInformation, IInspectable *) -{ - HRESULT hr; - DisplayOrientations orientation; - hr = displayInformation->get_CurrentOrientation(&orientation); - ASSERT(SUCCEEDED(hr)); - switch (orientation) { - default: - case DisplayOrientations_Portrait: - mSwapFlags = rx::SWAP_NORMAL; - break; - case DisplayOrientations_Landscape: - mSwapFlags = rx::SWAP_ROTATE_90; - break; - case DisplayOrientations_LandscapeFlipped: - mSwapFlags = rx::SWAP_ROTATE_270; - break; - case DisplayOrientations_PortraitFlipped: - mSwapFlags = rx::SWAP_ROTATE_180; - break; - } - return S_OK; + mFixedHeight = height; } -# endif - -#endif +EGLenum Surface::getFormat() const +{ + return mConfig->mRenderTargetFormat; +} } diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h index ebffce8fed..46382d06e1 100644 --- a/src/3rdparty/angle/src/libEGL/Surface.h +++ b/src/3rdparty/angle/src/libEGL/Surface.h @@ -11,23 +11,12 @@ #ifndef LIBEGL_SURFACE_H_ #define LIBEGL_SURFACE_H_ +#include "libEGL/Error.h" + #include #include "common/angleutils.h" - -#if defined(ANGLE_PLATFORM_WINRT) -#include -namespace ABI { namespace Windows { - namespace UI { namespace Core { - struct ICoreWindow; - struct IWindowSizeChangedEventArgs; - } } - namespace Graphics { namespace Display { - struct IDisplayInformation; - } } -} } -struct IInspectable; -#endif +#include "common/NativeWindow.h" namespace gl { @@ -35,8 +24,8 @@ class Texture2D; } namespace rx { -class Renderer; class SwapChain; +class RendererD3D; //TODO(jmadill): remove this } namespace egl @@ -52,13 +41,13 @@ class Surface virtual ~Surface(); - bool initialize(); + Error initialize(); void release(); - bool resetSwapChain(); + Error resetSwapChain(); EGLNativeWindowType getWindowHandle(); - bool swap(); - bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height); + Error swap(); + Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height); virtual EGLint isPostSubBufferSupported() const; @@ -81,35 +70,31 @@ class Surface virtual gl::Texture2D *getBoundTexture() const; EGLint isFixedSize() const; + void setFixedWidth(EGLint width); + void setFixedHeight(EGLint height); -private: + private: DISALLOW_COPY_AND_ASSIGN(Surface); -#if defined(ANGLE_PLATFORM_WINRT) - HRESULT onSizeChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *); - HRESULT onDpiChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *); -# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP - HRESULT onOrientationChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *); -# endif -#endif - Display *const mDisplay; - rx::Renderer *mRenderer; + rx::RendererD3D *mRenderer; HANDLE mShareHandle; rx::SwapChain *mSwapChain; void subclassWindow(); void unsubclassWindow(); - bool resizeSwapChain(int backbufferWidth, int backbufferHeight); - bool resetSwapChain(int backbufferWidth, int backbufferHeight); - bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height); + Error resizeSwapChain(int backbufferWidth, int backbufferHeight); + Error resetSwapChain(int backbufferWidth, int backbufferHeight); + Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height); - const EGLNativeWindowType mWindow; // Window that the surface is created for. + rx::NativeWindow mNativeWindow; // Handler for the Window that the surface is created for. bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking const egl::Config *mConfig; // EGL config surface was created with EGLint mHeight; // Height of surface EGLint mWidth; // Width of surface + EGLint mFixedHeight; // Pending height of the surface + EGLint mFixedWidth; // Pending width of the surface // EGLint horizontalResolution; // Horizontal dot pitch // EGLint verticalResolution; // Vertical dot pitch // EGLBoolean largestPBuffer; // If true, create largest pbuffer possible @@ -126,18 +111,9 @@ private: EGLint mSwapInterval; EGLint mPostSubBufferSupported; EGLint mFixedSize; - EGLint mSwapFlags; bool mSwapIntervalDirty; gl::Texture2D *mTexture; -#if defined(ANGLE_PLATFORM_WINRT) - double mScaleFactor; - EventRegistrationToken mSizeToken; - EventRegistrationToken mDpiToken; -# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP - EventRegistrationToken mOrientationToken; -# endif -#endif }; } diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp index c2e0fd6d3d..68399d63a4 100644 --- a/src/3rdparty/angle/src/libEGL/libEGL.cpp +++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp @@ -13,7 +13,6 @@ #include "common/debug.h" #include "common/version.h" -#include "common/platform.h" #include "libGLESv2/Context.h" #include "libGLESv2/Texture.h" #include "libGLESv2/main.h" @@ -26,16 +25,20 @@ #include "libEGL/Display.h" #include "libEGL/Surface.h" +#include "common/NativeWindow.h" + bool validateDisplay(egl::Display *display) { if (display == EGL_NO_DISPLAY) { - return egl::error(EGL_BAD_DISPLAY, false); + recordError(egl::Error(EGL_BAD_DISPLAY)); + return false; } if (!display->isInitialized()) { - return egl::error(EGL_NOT_INITIALIZED, false); + recordError(egl::Error(EGL_NOT_INITIALIZED)); + return false; } return true; @@ -50,7 +53,8 @@ bool validateConfig(egl::Display *display, EGLConfig config) if (!display->isValidConfig(config)) { - return egl::error(EGL_BAD_CONFIG, false); + recordError(egl::Error(EGL_BAD_CONFIG)); + return false; } return true; @@ -65,7 +69,8 @@ bool validateContext(egl::Display *display, gl::Context *context) if (!display->isValidContext(context)) { - return egl::error(EGL_BAD_CONTEXT, false); + recordError(egl::Error(EGL_BAD_CONTEXT)); + return false; } return true; @@ -80,7 +85,8 @@ bool validateSurface(egl::Display *display, egl::Surface *surface) if (!display->isValidSurface(surface)) { - return egl::error(EGL_BAD_SURFACE, false); + recordError(egl::Error(EGL_BAD_SURFACE)); + return false; } return true; @@ -93,12 +99,7 @@ EGLint __stdcall eglGetError(void) EVENT("()"); EGLint error = egl::getCurrentError(); - - if (error != EGL_SUCCESS) - { - egl::setCurrentError(EGL_SUCCESS); - } - + recordError(egl::Error(EGL_SUCCESS)); return error; } @@ -106,7 +107,7 @@ EGLDisplay __stdcall eglGetDisplay(EGLNativeDisplayType display_id) { EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id); - return egl::Display::getDisplay(display_id, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE); + return egl::Display::getDisplay(display_id, egl::AttributeMap()); } EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list) @@ -120,19 +121,26 @@ EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_dis break; default: - return egl::error(EGL_BAD_CONFIG, EGL_NO_DISPLAY); + recordError(egl::Error(EGL_BAD_CONFIG)); + return EGL_NO_DISPLAY; } EGLNativeDisplayType displayId = static_cast(native_display); -#if !defined(ANGLE_PLATFORM_WINRT) + +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) // Validate the display device context if (WindowFromDC(displayId) == NULL) { - return egl::success(EGL_NO_DISPLAY); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_NO_DISPLAY; } #endif - EGLint requestedDisplayType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE; + EGLint platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE; + bool majorVersionSpecified = false; + bool minorVersionSpecified = false; + bool requestedWARP = false; + if (attrib_list) { for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2) @@ -140,7 +148,69 @@ EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_dis switch (curAttrib[0]) { case EGL_PLATFORM_ANGLE_TYPE_ANGLE: - requestedDisplayType = curAttrib[1]; + switch (curAttrib[1]) + { + case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE: + break; + + case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE: + case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE: + if (!egl::Display::supportsPlatformD3D()) + { + recordError(egl::Error(EGL_SUCCESS)); + return EGL_NO_DISPLAY; + } + break; + + case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE: + case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE: + if (!egl::Display::supportsPlatformOpenGL()) + { + recordError(egl::Error(EGL_SUCCESS)); + return EGL_NO_DISPLAY; + } + break; + + default: + recordError(egl::Error(EGL_SUCCESS)); + return EGL_NO_DISPLAY; + } + platformType = curAttrib[1]; + break; + + case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE: + if (curAttrib[1] != EGL_DONT_CARE) + { + majorVersionSpecified = true; + } + break; + + case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE: + if (curAttrib[1] != EGL_DONT_CARE) + { + minorVersionSpecified = true; + } + break; + + case EGL_PLATFORM_ANGLE_USE_WARP_ANGLE: + if (!egl::Display::supportsPlatformD3D()) + { + recordError(egl::Error(EGL_SUCCESS)); + return EGL_NO_DISPLAY; + } + + switch (curAttrib[1]) + { + case EGL_FALSE: + case EGL_TRUE: + break; + + default: + recordError(egl::Error(EGL_SUCCESS)); + return EGL_NO_DISPLAY; + } + + requestedWARP = (curAttrib[1] == EGL_TRUE); break; default: @@ -149,33 +219,20 @@ EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_dis } } - switch (requestedDisplayType) + if (!majorVersionSpecified && minorVersionSpecified) { - case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE: - break; - - case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE: - case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE: - case EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE: - if (!egl::Display::supportsPlatformD3D()) - { - return egl::success(EGL_NO_DISPLAY); - } - break; - - case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE: - case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE: - if (!egl::Display::supportsPlatformOpenGL()) - { - return egl::success(EGL_NO_DISPLAY); - } - break; + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_NO_DISPLAY; + } - default: - return egl::success(EGL_NO_DISPLAY); + if (platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE && requestedWARP) + { + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_NO_DISPLAY; } - return egl::Display::getDisplay(displayId, requestedDisplayType); + recordError(egl::Error(EGL_SUCCESS)); + return egl::Display::getDisplay(displayId, egl::AttributeMap(attrib_list)); } EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) @@ -185,20 +242,24 @@ EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) if (dpy == EGL_NO_DISPLAY) { - return egl::error(EGL_BAD_DISPLAY, EGL_FALSE); + recordError(egl::Error(EGL_BAD_DISPLAY)); + return EGL_FALSE; } egl::Display *display = static_cast(dpy); - if (!display->initialize()) + egl::Error error = display->initialize(); + if (error.isError()) { - return egl::error(EGL_NOT_INITIALIZED, EGL_FALSE); + recordError(error); + return EGL_FALSE; } if (major) *major = 1; if (minor) *minor = 4; - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglTerminate(EGLDisplay dpy) @@ -207,14 +268,16 @@ EGLBoolean __stdcall eglTerminate(EGLDisplay dpy) if (dpy == EGL_NO_DISPLAY) { - return egl::error(EGL_BAD_DISPLAY, EGL_FALSE); + recordError(egl::Error(EGL_BAD_DISPLAY)); + return EGL_FALSE; } egl::Display *display = static_cast(dpy); display->terminate(); - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name) @@ -227,19 +290,28 @@ const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name) return NULL; } + const char *result; switch (name) { case EGL_CLIENT_APIS: - return egl::success("OpenGL_ES"); + result = "OpenGL_ES"; + break; case EGL_EXTENSIONS: - return egl::success(egl::Display::getExtensionString(display)); + result = egl::Display::getExtensionString(display); + break; case EGL_VENDOR: - return egl::success(display->getVendorString()); + result = display->getVendorString(); + break; case EGL_VERSION: - return egl::success("1.4 (ANGLE " ANGLE_VERSION_STRING ")"); + result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")"; + break; default: - return egl::error(EGL_BAD_PARAMETER, (const char*)NULL); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return NULL; } + + recordError(egl::Error(EGL_SUCCESS)); + return result; } EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) @@ -257,17 +329,20 @@ EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint co if (!num_config) { - return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; } const EGLint attribList[] = {EGL_NONE}; if (!display->getConfigs(configs, attribList, config_size, num_config)) { - return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; } - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) @@ -285,7 +360,8 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, if (!num_config) { - return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; } const EGLint attribList[] = {EGL_NONE}; @@ -297,7 +373,8 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, display->getConfigs(configs, attrib_list, config_size, num_config); - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) @@ -314,10 +391,12 @@ EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint if (!display->getConfigAttrib(config, attribute, value)) { - return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; } - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) @@ -332,16 +411,21 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG return EGL_NO_SURFACE; } -#if !defined(ANGLE_PLATFORM_WINRT) - HWND window = (HWND)win; + if (!rx::IsValidEGLNativeWindowType(win)) + { + recordError(egl::Error(EGL_BAD_NATIVE_WINDOW)); + return EGL_NO_SURFACE; + } - if (!IsWindow(window)) + EGLSurface surface = EGL_NO_SURFACE; + egl::Error error = display->createWindowSurface(win, config, attrib_list, &surface); + if (error.isError()) { - return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); + recordError(error); + return EGL_NO_SURFACE; } -#endif - return display->createWindowSurface(win, config, attrib_list); + return surface; } EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) @@ -356,7 +440,15 @@ EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, c return EGL_NO_SURFACE; } - return display->createOffscreenSurface(config, NULL, attrib_list); + EGLSurface surface = EGL_NO_SURFACE; + egl::Error error = display->createOffscreenSurface(config, NULL, attrib_list, &surface); + if (error.isError()) + { + recordError(error); + return EGL_NO_SURFACE; + } + + return surface; } EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) @@ -373,7 +465,8 @@ EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EG UNIMPLEMENTED(); // FIXME - return egl::success(EGL_NO_SURFACE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_NO_SURFACE; } EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface) @@ -390,12 +483,14 @@ EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface) if (surface == EGL_NO_SURFACE) { - return egl::error(EGL_BAD_SURFACE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_SURFACE)); + return EGL_FALSE; } display->destroySurface((egl::Surface*)surface); - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) @@ -413,7 +508,8 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint if (surface == EGL_NO_SURFACE) { - return egl::error(EGL_BAD_SURFACE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_SURFACE)); + return EGL_FALSE; } switch (attribute) @@ -473,10 +569,12 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint *value = eglSurface->isFixedSize(); break; default: - return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; } - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value) @@ -498,7 +596,8 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf if (surface == EGL_NO_SURFACE) { - return egl::error(EGL_BAD_SURFACE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_SURFACE)); + return EGL_FALSE; } rx::SwapChain *swapchain = eglSurface->getSwapChain(); @@ -522,7 +621,8 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf if (renderer->getMajorShaderModel() < 4) { - return egl::error(EGL_BAD_CONTEXT, EGL_FALSE); + recordError(egl::Error(EGL_BAD_CONTEXT)); + return EGL_FALSE; } *value = static_cast(renderer)->getDevice(); @@ -530,10 +630,12 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf break; #endif default: - return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; } - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglBindAPI(EGLenum api) @@ -544,16 +646,19 @@ EGLBoolean __stdcall eglBindAPI(EGLenum api) { case EGL_OPENGL_API: case EGL_OPENVG_API: - return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; // Not supported by this implementation case EGL_OPENGL_ES_API: break; default: - return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; } egl::setCurrentAPI(api); - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLenum __stdcall eglQueryAPI(void) @@ -562,7 +667,8 @@ EGLenum __stdcall eglQueryAPI(void) EGLenum API = egl::getCurrentAPI(); - return egl::success(API); + recordError(egl::Error(EGL_SUCCESS)); + return API; } EGLBoolean __stdcall eglWaitClient(void) @@ -571,7 +677,8 @@ EGLBoolean __stdcall eglWaitClient(void) UNIMPLEMENTED(); // FIXME - return egl::success(0); + recordError(egl::Error(EGL_SUCCESS)); + return 0; } EGLBoolean __stdcall eglReleaseThread(void) @@ -580,7 +687,8 @@ EGLBoolean __stdcall eglReleaseThread(void) eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) @@ -598,10 +706,19 @@ EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum bu if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer) { - return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_NO_SURFACE; + } + + EGLSurface surface = EGL_NO_SURFACE; + egl::Error error = display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list, &surface); + if (error.isError()) + { + recordError(error); + return EGL_NO_SURFACE; } - return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list); + return surface; } EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) @@ -617,9 +734,30 @@ EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint return EGL_FALSE; } + switch (attribute) + { + case EGL_WIDTH: + if (!eglSurface->isFixedSize() || !value) { + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; + } + eglSurface->setFixedWidth(value); + return EGL_TRUE; + case EGL_HEIGHT: + if (!eglSurface->isFixedSize() || !value) { + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; + } + eglSurface->setFixedHeight(value); + return EGL_TRUE; + default: + break; + } + UNIMPLEMENTED(); // FIXME - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) @@ -636,30 +774,36 @@ EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint if (buffer != EGL_BACK_BUFFER) { - return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; } if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle()) { - return egl::error(EGL_BAD_SURFACE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_SURFACE)); + return EGL_FALSE; } if (eglSurface->getBoundTexture()) { - return egl::error(EGL_BAD_ACCESS, EGL_FALSE); + recordError(egl::Error(EGL_BAD_ACCESS)); + return EGL_FALSE; } if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) { - return egl::error(EGL_BAD_MATCH, EGL_FALSE); + recordError(egl::Error(EGL_BAD_MATCH)); + return EGL_FALSE; } if (!glBindTexImage(eglSurface)) { - return egl::error(EGL_BAD_MATCH, EGL_FALSE); + recordError(egl::Error(EGL_BAD_MATCH)); + return EGL_FALSE; } - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) @@ -676,17 +820,20 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi if (buffer != EGL_BACK_BUFFER) { - return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; } if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle()) { - return egl::error(EGL_BAD_SURFACE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_SURFACE)); + return EGL_FALSE; } if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) { - return egl::error(EGL_BAD_MATCH, EGL_FALSE); + recordError(egl::Error(EGL_BAD_MATCH)); + return EGL_FALSE; } gl::Texture2D *texture = eglSurface->getBoundTexture(); @@ -696,7 +843,8 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi texture->releaseTexImage(); } - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval) @@ -714,12 +862,14 @@ EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval) if (draw_surface == NULL) { - return egl::error(EGL_BAD_SURFACE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_SURFACE)); + return EGL_FALSE; } draw_surface->setSwapInterval(interval); - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) @@ -744,27 +894,38 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT: if (attribute[1] == EGL_TRUE) { - return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented + recordError(egl::Error(EGL_BAD_CONFIG)); // Unimplemented + return EGL_NO_CONTEXT; // robust_access = true; } else if (attribute[1] != EGL_FALSE) - return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT); + { + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_NO_CONTEXT; + } break; case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT: if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT) + { reset_notification = true; + } else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT) - return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT); + { + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_NO_CONTEXT; + } break; default: - return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT); + recordError(egl::Error(EGL_BAD_ATTRIBUTE)); + return EGL_NO_CONTEXT; } } } if (client_version != 2 && client_version != 3) { - return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); + recordError(egl::Error(EGL_BAD_CONFIG)); + return EGL_NO_CONTEXT; } egl::Display *display = static_cast(dpy); @@ -775,18 +936,21 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte if (sharedGLContext->isResetNotificationEnabled() != reset_notification) { - return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT); + recordError(egl::Error(EGL_BAD_MATCH)); + return EGL_NO_CONTEXT; } if (sharedGLContext->getClientVersion() != client_version) { - return egl::error(EGL_BAD_CONTEXT, EGL_NO_CONTEXT); + recordError(egl::Error(EGL_BAD_CONTEXT)); + return EGL_NO_CONTEXT; } // Can not share contexts between displays if (sharedGLContext->getRenderer() != display->getRenderer()) { - return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT); + recordError(egl::Error(EGL_BAD_MATCH)); + return EGL_NO_CONTEXT; } } @@ -795,7 +959,16 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte return EGL_NO_CONTEXT; } - return display->createContext(config, client_version, static_cast(share_context), reset_notification, robust_access); + EGLContext context = EGL_NO_CONTEXT; + egl::Error error = display->createContext(config, client_version, static_cast(share_context), + reset_notification, robust_access, &context); + if (error.isError()) + { + recordError(error); + return EGL_NO_CONTEXT; + } + + return context; } EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx) @@ -812,12 +985,14 @@ EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx) if (ctx == EGL_NO_CONTEXT) { - return egl::error(EGL_BAD_CONTEXT, EGL_FALSE); + recordError(egl::Error(EGL_BAD_CONTEXT)); + return EGL_FALSE; } display->destroyContext(context); - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) @@ -832,7 +1007,8 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface bool noSurface = (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE); if (noContext != noSurface) { - return egl::error(EGL_BAD_MATCH, EGL_FALSE); + recordError(egl::Error(EGL_BAD_MATCH)); + return EGL_FALSE; } if (ctx != EGL_NO_CONTEXT && !validateContext(display, context)) @@ -850,7 +1026,8 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface if (renderer->isDeviceLost()) { - return egl::error(EGL_CONTEXT_LOST, EGL_FALSE); + recordError(egl::Error(EGL_CONTEXT_LOST)); + return EGL_FALSE; } } @@ -871,7 +1048,8 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface glMakeCurrent(context, display, static_cast(draw)); - return egl::success(EGL_TRUE); + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLContext __stdcall eglGetCurrentContext(void) @@ -880,7 +1058,8 @@ EGLContext __stdcall eglGetCurrentContext(void) EGLContext context = glGetCurrentContext(); - return egl::success(context); + recordError(egl::Error(EGL_SUCCESS)); + return context; } EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw) @@ -889,17 +1068,18 @@ EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw) if (readdraw == EGL_READ) { - EGLSurface read = egl::getCurrentReadSurface(); - return egl::success(read); + recordError(egl::Error(EGL_SUCCESS)); + return egl::getCurrentReadSurface(); } else if (readdraw == EGL_DRAW) { - EGLSurface draw = egl::getCurrentDrawSurface(); - return egl::success(draw); + recordError(egl::Error(EGL_SUCCESS)); + return egl::getCurrentDrawSurface(); } else { - return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_NO_SURFACE; } } @@ -909,7 +1089,8 @@ EGLDisplay __stdcall eglGetCurrentDisplay(void) EGLDisplay dpy = egl::getCurrentDisplay(); - return egl::success(dpy); + recordError(egl::Error(EGL_SUCCESS)); + return dpy; } EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) @@ -927,7 +1108,8 @@ EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attr UNIMPLEMENTED(); // FIXME - return egl::success(0); + recordError(egl::Error(EGL_SUCCESS)); + return 0; } EGLBoolean __stdcall eglWaitGL(void) @@ -936,7 +1118,8 @@ EGLBoolean __stdcall eglWaitGL(void) UNIMPLEMENTED(); // FIXME - return egl::success(0); + recordError(egl::Error(EGL_SUCCESS)); + return 0; } EGLBoolean __stdcall eglWaitNative(EGLint engine) @@ -945,7 +1128,8 @@ EGLBoolean __stdcall eglWaitNative(EGLint engine) UNIMPLEMENTED(); // FIXME - return egl::success(0); + recordError(egl::Error(EGL_SUCCESS)); + return 0; } EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) @@ -962,20 +1146,25 @@ EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) if (display->getRenderer()->isDeviceLost()) { - return egl::error(EGL_CONTEXT_LOST, EGL_FALSE); + recordError(egl::Error(EGL_CONTEXT_LOST)); + return EGL_FALSE; } if (surface == EGL_NO_SURFACE) { - return egl::error(EGL_BAD_SURFACE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_SURFACE)); + return EGL_FALSE; } - if (eglSurface->swap()) + egl::Error error = eglSurface->swap(); + if (error.isError()) { - return egl::success(EGL_TRUE); + recordError(error); + return EGL_FALSE; } - return EGL_FALSE; + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) @@ -992,12 +1181,14 @@ EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativ if (display->getRenderer()->isDeviceLost()) { - return egl::error(EGL_CONTEXT_LOST, EGL_FALSE); + recordError(egl::Error(EGL_CONTEXT_LOST)); + return EGL_FALSE; } UNIMPLEMENTED(); // FIXME - return egl::success(0); + recordError(egl::Error(EGL_SUCCESS)); + return 0; } EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height) @@ -1006,7 +1197,8 @@ EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLi if (x < 0 || y < 0 || width < 0 || height < 0) { - return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); + recordError(egl::Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; } egl::Display *display = static_cast(dpy); @@ -1019,20 +1211,25 @@ EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLi if (display->getRenderer()->isDeviceLost()) { - return egl::error(EGL_CONTEXT_LOST, EGL_FALSE); + recordError(egl::Error(EGL_CONTEXT_LOST)); + return EGL_FALSE; } if (surface == EGL_NO_SURFACE) { - return egl::error(EGL_BAD_SURFACE, EGL_FALSE); + recordError(egl::Error(EGL_BAD_SURFACE)); + return EGL_FALSE; } - if (eglSurface->postSubBuffer(x, y, width, height)) + egl::Error error = eglSurface->postSubBuffer(x, y, width, height); + if (error.isError()) { - return egl::success(EGL_TRUE); + recordError(error); + return EGL_FALSE; } - return EGL_FALSE; + recordError(egl::Error(EGL_SUCCESS)); + return EGL_TRUE; } __eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char *procname) diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp index e74737eaba..e88cad775f 100644 --- a/src/3rdparty/angle/src/libEGL/main.cpp +++ b/src/3rdparty/angle/src/libEGL/main.cpp @@ -11,9 +11,6 @@ #include "common/debug.h" #include "common/tls.h" -#if defined(ANGLE_PLATFORM_WINRT) -__declspec(thread) -#endif static TLSIndex currentTLS = TLS_OUT_OF_INDEXES; namespace egl @@ -21,12 +18,6 @@ namespace egl Current *AllocateCurrent() { -#if defined(ANGLE_PLATFORM_WINRT) - if (currentTLS == TLS_OUT_OF_INDEXES) - { - currentTLS = CreateTLSIndex(); - } -#endif ASSERT(currentTLS != TLS_OUT_OF_INDEXES); if (currentTLS == TLS_OUT_OF_INDEXES) { @@ -51,12 +42,6 @@ Current *AllocateCurrent() void DeallocateCurrent() { -#if defined(ANGLE_PLATFORM_WINRT) - if (currentTLS == TLS_OUT_OF_INDEXES) - { - return; - } -#endif Current *current = reinterpret_cast(GetTLSValue(currentTLS)); SafeDelete(current); SetTLSValue(currentTLS, NULL); @@ -72,7 +57,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved { case DLL_PROCESS_ATTACH: { -#if defined(ANGLE_ENABLE_TRACE) +#if defined(ANGLE_ENABLE_DEBUG_TRACE) FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt"); if (debug) @@ -87,15 +72,15 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved } #endif -#if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain - return DisableThreadLibraryCalls(instance); -#endif - currentTLS = CreateTLSIndex(); if (currentTLS == TLS_OUT_OF_INDEXES) { return FALSE; } + +#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS + gl::InitializeDebugAnnotations(); +#endif } // Fall through to initialize index case DLL_THREAD_ATTACH: @@ -105,15 +90,17 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved break; case DLL_THREAD_DETACH: { -#if !defined(ANGLE_PLATFORM_WINRT) egl::DeallocateCurrent(); -#endif } break; case DLL_PROCESS_DETACH: { egl::DeallocateCurrent(); DestroyTLSIndex(currentTLS); + +#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS + gl::UninitializeDebugAnnotations(); +#endif } break; default: @@ -143,11 +130,11 @@ Current *GetCurrentData() #endif } -void setCurrentError(EGLint error) +void recordError(const Error &error) { Current *current = GetCurrentData(); - current->error = error; + current->error = error.getCode(); } EGLint getCurrentError() @@ -213,9 +200,4 @@ EGLSurface getCurrentReadSurface() return current->readSurface; } -void error(EGLint errorCode) -{ - egl::setCurrentError(errorCode); -} - } diff --git a/src/3rdparty/angle/src/libEGL/main.h b/src/3rdparty/angle/src/libEGL/main.h index 07f5b9e675..e5361a4a5e 100644 --- a/src/3rdparty/angle/src/libEGL/main.h +++ b/src/3rdparty/angle/src/libEGL/main.h @@ -9,6 +9,8 @@ #ifndef LIBEGL_MAIN_H_ #define LIBEGL_MAIN_H_ +#include "libEGL/Error.h" + #include #include @@ -23,7 +25,7 @@ struct Current EGLSurface readSurface; }; -void setCurrentError(EGLint error); +void recordError(const Error &error); EGLint getCurrentError(); void setCurrentAPI(EGLenum API); @@ -38,24 +40,6 @@ EGLSurface getCurrentDrawSurface(); void setCurrentReadSurface(EGLSurface surface); EGLSurface getCurrentReadSurface(); -void error(EGLint errorCode); - -template -const T &error(EGLint errorCode, const T &returnValue) -{ - error(errorCode); - - return returnValue; -} - -template -const T &success(const T &returnValue) -{ - egl::setCurrentError(EGL_SUCCESS); - - return returnValue; -} - } #endif // LIBEGL_MAIN_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/BinaryStream.h b/src/3rdparty/angle/src/libGLESv2/BinaryStream.h index 4d7dde04e1..4f7f5f2c85 100644 --- a/src/3rdparty/angle/src/libGLESv2/BinaryStream.h +++ b/src/3rdparty/angle/src/libGLESv2/BinaryStream.h @@ -15,6 +15,7 @@ #include #include #include +#include namespace gl { @@ -26,7 +27,7 @@ class BinaryInputStream { mError = false; mOffset = 0; - mData = static_cast(data); + mData = static_cast(data); mLength = length; } @@ -85,7 +86,7 @@ class BinaryInputStream return; } - v->assign(mData + mOffset, length); + v->assign(reinterpret_cast(mData) + mOffset, length); mOffset += length; } @@ -115,11 +116,16 @@ class BinaryInputStream return mOffset == mLength; } + const uint8_t *data() + { + return mData; + } + private: DISALLOW_COPY_AND_ASSIGN(BinaryInputStream); bool mError; size_t mOffset; - const char *mData; + const uint8_t *mData; size_t mLength; template diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h index 35a6767502..daa862ca0d 100644 --- a/src/3rdparty/angle/src/libGLESv2/Buffer.h +++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h @@ -19,7 +19,6 @@ namespace rx { -class Renderer; class BufferImpl; }; diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp index 5342de1331..b87689cd3f 100644 --- a/src/3rdparty/angle/src/libGLESv2/Context.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp @@ -9,10 +9,8 @@ #include "libGLESv2/Context.h" -#include "libGLESv2/main.h" #include "common/utilities.h" #include "common/platform.h" -#include "libGLESv2/formatutils.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Fence.h" #include "libGLESv2/Framebuffer.h" @@ -21,14 +19,15 @@ #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Query.h" -#include "libGLESv2/Texture.h" #include "libGLESv2/ResourceManager.h" -#include "libGLESv2/renderer/d3d/IndexDataManager.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/VertexArray.h" #include "libGLESv2/Sampler.h" -#include "libGLESv2/validationES.h" +#include "libGLESv2/Texture.h" #include "libGLESv2/TransformFeedback.h" +#include "libGLESv2/VertexArray.h" +#include "libGLESv2/formatutils.h" +#include "libGLESv2/main.h" +#include "libGLESv2/validationES.h" +#include "libGLESv2/renderer/Renderer.h" #include "libEGL/Surface.h" @@ -38,7 +37,7 @@ namespace gl { -Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) +Context::Context(int clientVersion, const Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer) { ASSERT(robustAccess == false); // Unimplemented @@ -66,22 +65,24 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere // In order that access to these initial textures not be lost, they are treated as texture // objects all of whose names are 0. - mZeroTextures[GL_TEXTURE_2D].set(new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), 0)); - bindTexture(GL_TEXTURE_2D, 0); + Texture2D *zeroTexture2D = new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), 0); + mZeroTextures[GL_TEXTURE_2D].set(zeroTexture2D); - mZeroTextures[GL_TEXTURE_CUBE_MAP].set(new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), 0)); - bindTexture(GL_TEXTURE_CUBE_MAP, 0); + TextureCubeMap *zeroTextureCube = new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), 0); + mZeroTextures[GL_TEXTURE_CUBE_MAP].set(zeroTextureCube); if (mClientVersion >= 3) { // TODO: These could also be enabled via extension - mZeroTextures[GL_TEXTURE_3D].set(new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), 0)); - bindTexture(GL_TEXTURE_3D, 0); + Texture3D *zeroTexture3D = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), 0); + mZeroTextures[GL_TEXTURE_3D].set(zeroTexture3D); - mZeroTextures[GL_TEXTURE_2D_ARRAY].set(new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0)); - bindTexture(GL_TEXTURE_2D_ARRAY, 0); + Texture2DArray *zeroTexture2DArray = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0); + mZeroTextures[GL_TEXTURE_2D_ARRAY].set(zeroTexture2DArray); } + mState.initializeZeroTextures(mZeroTextures); + bindVertexArray(0); bindArrayBuffer(0); bindElementArrayBuffer(0); @@ -91,13 +92,13 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere bindRenderbuffer(0); bindGenericUniformBuffer(0); - for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++) + for (unsigned int i = 0; i < mCaps.maxCombinedUniformBlocks; i++) { bindIndexedUniformBuffer(0, i, 0, -1); } bindGenericTransformFeedbackBuffer(0); - for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) + for (unsigned int i = 0; i < mCaps.maxTransformFeedbackSeparateAttributes; i++) { bindIndexedTransformFeedbackBuffer(0, i, 0, -1); } @@ -119,8 +120,6 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere mResetStatus = GL_NO_ERROR; mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT); mRobustAccess = robustAccess; - - mState.setContext(this); } Context::~Context() @@ -175,7 +174,10 @@ Context::~Context() } mZeroTextures.clear(); - mResourceManager->release(); + if (mResourceManager) + { + mResourceManager->release(); + } } void Context::makeCurrent(egl::Surface *surface) @@ -194,14 +196,11 @@ void Context::makeCurrent(egl::Surface *surface) // Wrap the existing swapchain resources into GL objects and assign them to the '0' names rx::SwapChain *swapchain = surface->getSwapChain(); - Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain); - DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain); - Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero); + rx::RenderbufferImpl *colorbufferZero = mRenderer->createRenderbuffer(swapchain, false); + rx::RenderbufferImpl *depthStencilbufferZero = mRenderer->createRenderbuffer(swapchain, true); + Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); setFramebufferZero(framebufferZero); - - // Store the current client version in the renderer - mRenderer->setCurrentClientVersion(mClientVersion); } // NOTE: this function should not assume that this context is current! @@ -229,7 +228,7 @@ GLuint Context::createProgram() GLuint Context::createShader(GLenum type) { - return mResourceManager->createShader(type); + return mResourceManager->createShader(getData(), type); } GLuint Context::createTexture() @@ -242,15 +241,10 @@ GLuint Context::createRenderbuffer() return mResourceManager->createRenderbuffer(); } -GLsync Context::createFenceSync(GLenum condition) +GLsync Context::createFenceSync() { GLuint handle = mResourceManager->createFenceSync(); - gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle); - ASSERT(fenceSync); - - fenceSync->set(condition); - return reinterpret_cast(handle); } @@ -294,7 +288,7 @@ GLuint Context::createFenceNV() { GLuint handle = mFenceNVHandleAllocator.allocate(); - mFenceNVMap[handle] = new FenceNV(mRenderer); + mFenceNVMap[handle] = new FenceNV(mRenderer->createFenceNV()); return handle; } @@ -355,12 +349,12 @@ void Context::deleteFenceSync(GLsync fenceSync) // wait commands finish. However, since the name becomes invalid, we cannot query the fence, // and since our API is currently designed for being called from a single thread, we can delete // the fence immediately. - mResourceManager->deleteFenceSync(uintptr_t(fenceSync)); + mResourceManager->deleteFenceSync(reinterpret_cast(fenceSync)); } void Context::deleteVertexArray(GLuint vertexArray) { - auto vertexArrayObject = mVertexArrayMap.find(vertexArray); + VertexArrayMap::iterator vertexArrayObject = mVertexArrayMap.find(vertexArray); if (vertexArrayObject != mVertexArrayMap.end()) { @@ -461,12 +455,12 @@ Renderbuffer *Context::getRenderbuffer(GLuint handle) FenceSync *Context::getFenceSync(GLsync handle) const { - return mResourceManager->getFenceSync(uintptr_t(handle)); + return mResourceManager->getFenceSync(reinterpret_cast(handle)); } VertexArray *Context::getVertexArray(GLuint handle) const { - auto vertexArray = mVertexArrayMap.find(handle); + VertexArrayMap::const_iterator vertexArray = mVertexArrayMap.find(handle); if (vertexArray == mVertexArrayMap.end()) { @@ -515,18 +509,30 @@ void Context::bindElementArrayBuffer(unsigned int buffer) mState.getVertexArray()->setElementArrayBuffer(getBuffer(buffer)); } -void Context::bindTexture(GLenum target, GLuint texture) +void Context::bindTexture(GLenum target, GLuint handle) { - mResourceManager->checkTextureAllocation(texture, target); + Texture *texture = NULL; + + if (handle == 0) + { + texture = mZeroTextures[target].get(); + } + else + { + mResourceManager->checkTextureAllocation(handle, target); + texture = getTexture(handle); + } - mState.setSamplerTexture(target, getTexture(texture)); + ASSERT(texture); + + mState.setSamplerTexture(target, texture); } void Context::bindReadFramebuffer(GLuint framebuffer) { if (!getFramebuffer(framebuffer)) { - mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer); + mFramebufferMap[framebuffer] = new Framebuffer(framebuffer); } mState.setReadFramebufferBinding(getFramebuffer(framebuffer)); @@ -536,7 +542,7 @@ void Context::bindDrawFramebuffer(GLuint framebuffer) { if (!getFramebuffer(framebuffer)) { - mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer); + mFramebufferMap[framebuffer] = new Framebuffer(framebuffer); } mState.setDrawFramebufferBinding(getFramebuffer(framebuffer)); @@ -640,33 +646,44 @@ void Context::useProgram(GLuint program) } } -void Context::linkProgram(GLuint program) +Error Context::linkProgram(GLuint program) { Program *programObject = mResourceManager->getProgram(program); - bool linked = programObject->link(getCaps()); + Error error = programObject->link(getData()); + if (error.isError()) + { + return error; + } // if the current program was relinked successfully we // need to install the new executables - if (linked && program == mState.getCurrentProgramId()) + if (programObject->isLinked() && program == mState.getCurrentProgramId()) { mState.setCurrentProgramBinary(programObject->getProgramBinary()); } + + return Error(GL_NO_ERROR); } -void Context::setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length) +Error Context::setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { Program *programObject = mResourceManager->getProgram(program); - bool loaded = programObject->setProgramBinary(binaryFormat, binary, length); + Error error = programObject->setProgramBinary(binaryFormat, binary, length); + if (error.isError()) + { + return error; + } // if the current program was reloaded successfully we // need to install the new executables - if (loaded && program == mState.getCurrentProgramId()) + if (programObject->isLinked() && program == mState.getCurrentProgramId()) { mState.setCurrentProgramBinary(programObject->getProgramBinary()); } + return Error(GL_NO_ERROR); } void Context::bindTransformFeedback(GLuint transformFeedback) @@ -724,33 +741,6 @@ void Context::setFramebufferZero(Framebuffer *buffer) mFramebufferMap[0] = buffer; } -void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) -{ - ASSERT(getTextureCaps().get(internalformat).renderable); - - RenderbufferStorage *renderbuffer = NULL; - - const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); - if (formatInfo.depthBits > 0 && formatInfo.stencilBits > 0) - { - renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples); - } - else if (formatInfo.depthBits > 0) - { - renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples); - } - else if (formatInfo.stencilBits > 0) - { - renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples); - } - else - { - renderbuffer = new gl::Colorbuffer(mRenderer, width, height, internalformat, samples); - } - - mState.getCurrentRenderbuffer()->setStorage(renderbuffer); -} - Framebuffer *Context::getFramebuffer(unsigned int handle) const { FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle); @@ -837,14 +827,7 @@ Texture2DArray *Context::getTexture2DArray() const Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const { - if (mState.getSamplerTextureId(sampler, type) == 0) - { - return mZeroTextures.at(type).get(); - } - else - { - return mState.getSamplerTexture(sampler, type); - } + return mState.getSamplerTexture(sampler, type); } void Context::getBooleanv(GLenum pname, GLboolean *params) @@ -962,7 +945,7 @@ void Context::getIntegerv(GLenum pname, GLint *params) *params = static_cast(mExtensionStrings.size()); break; default: - mState.getIntegerv(pname, params); + mState.getIntegerv(getData(), pname, params); break; } } @@ -1309,309 +1292,6 @@ bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned return false; } -// Applies the render target surface, depth stencil surface, viewport rectangle and -// scissor rectangle to the renderer -Error Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport) -{ - Framebuffer *framebufferObject = mState.getDrawFramebuffer(); - ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE); - - gl::Error error = mRenderer->applyRenderTarget(framebufferObject); - if (error.isError()) - { - return error; - } - - float nearZ, farZ; - mState.getDepthRange(&nearZ, &farZ); - mRenderer->setViewport(mState.getViewport(), nearZ, farZ, drawMode, mState.getRasterizerState().frontFace, - ignoreViewport); - - mRenderer->setScissorRectangle(mState.getScissor(), mState.isScissorTestEnabled()); - - return gl::Error(GL_NO_ERROR); -} - -// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device -Error Context::applyState(GLenum drawMode) -{ - Framebuffer *framebufferObject = mState.getDrawFramebuffer(); - int samples = framebufferObject->getSamples(); - - RasterizerState rasterizer = mState.getRasterizerState(); - rasterizer.pointDrawMode = (drawMode == GL_POINTS); - rasterizer.multiSample = (samples != 0); - - Error error = mRenderer->setRasterizerState(rasterizer); - if (error.isError()) - { - return error; - } - - unsigned int mask = 0; - if (mState.isSampleCoverageEnabled()) - { - GLclampf coverageValue; - bool coverageInvert = false; - mState.getSampleCoverageParams(&coverageValue, &coverageInvert); - if (coverageValue != 0) - { - float threshold = 0.5f; - - for (int i = 0; i < samples; ++i) - { - mask <<= 1; - - if ((i + 1) * coverageValue >= threshold) - { - threshold += 1.0f; - mask |= 1; - } - } - } - - if (coverageInvert) - { - mask = ~mask; - } - } - else - { - mask = 0xFFFFFFFF; - } - error = mRenderer->setBlendState(framebufferObject, mState.getBlendState(), mState.getBlendColor(), mask); - if (error.isError()) - { - return error; - } - - error = mRenderer->setDepthStencilState(mState.getDepthStencilState(), mState.getStencilRef(), mState.getStencilBackRef(), - rasterizer.frontFace == GL_CCW); - if (error.isError()) - { - return error; - } - - return Error(GL_NO_ERROR); -} - -// Applies the shaders and shader constants to the Direct3D 9 device -Error Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive) -{ - const VertexAttribute *vertexAttributes = mState.getVertexArray()->getVertexAttributes(); - - VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]; - VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.getVertexAttribCurrentValues()); - - const Framebuffer *fbo = mState.getDrawFramebuffer(); - - Error error = mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.getRasterizerState().rasterizerDiscard, transformFeedbackActive); - if (error.isError()) - { - return error; - } - - return programBinary->applyUniforms(); -} - -Error Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type) -{ - size_t samplerRange = programBinary->getUsedSamplerRange(type); - - for (size_t i = 0; i < samplerRange; i++) - { - GLenum textureType = programBinary->getSamplerTextureType(type, i); - GLint textureUnit = programBinary->getSamplerMapping(type, i, getCaps()); - if (textureUnit != -1) - { - Texture* texture = getSamplerTexture(textureUnit, textureType); - if (texture->getSamplerState().swizzleRequired()) - { - Error error = mRenderer->generateSwizzle(texture); - if (error.isError()) - { - return error; - } - } - } - } - - return Error(GL_NO_ERROR); -} - -Error Context::generateSwizzles(ProgramBinary *programBinary) -{ - Error error = generateSwizzles(programBinary, SAMPLER_VERTEX); - if (error.isError()) - { - return error; - } - - error = generateSwizzles(programBinary, SAMPLER_PIXEL); - if (error.isError()) - { - return error; - } - - return Error(GL_NO_ERROR); -} - -// For each Direct3D sampler of either the pixel or vertex stage, -// looks up the corresponding OpenGL texture image unit and texture type, -// and sets the texture and its addressing/filtering state (or NULL when inactive). -Error Context::applyTextures(ProgramBinary *programBinary, SamplerType shaderType, - const FramebufferTextureSerialArray &framebufferSerials, size_t framebufferSerialCount) -{ - size_t samplerRange = programBinary->getUsedSamplerRange(shaderType); - for (size_t samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++) - { - GLenum textureType = programBinary->getSamplerTextureType(shaderType, samplerIndex); - GLint textureUnit = programBinary->getSamplerMapping(shaderType, samplerIndex, getCaps()); - if (textureUnit != -1) - { - SamplerState sampler; - Texture* texture = getSamplerTexture(textureUnit, textureType); - texture->getSamplerStateWithNativeOffset(&sampler); - - Sampler *samplerObject = mState.getSampler(textureUnit); - if (samplerObject) - { - samplerObject->getState(&sampler); - } - - // TODO: std::binary_search may become unavailable using older versions of GCC - if (texture->isSamplerComplete(sampler, mTextureCaps, mExtensions, mClientVersion) && - !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial())) - { - Error error = mRenderer->setSamplerState(shaderType, samplerIndex, sampler); - if (error.isError()) - { - return error; - } - - error = mRenderer->setTexture(shaderType, samplerIndex, texture); - if (error.isError()) - { - return error; - } - } - else - { - // Texture is not sampler complete or it is in use by the framebuffer. Bind the incomplete texture. - Texture *incompleteTexture = getIncompleteTexture(textureType); - gl::Error error = mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture); - if (error.isError()) - { - return error; - } - } - } - else - { - // No texture bound to this slot even though it is used by the shader, bind a NULL texture - Error error = mRenderer->setTexture(shaderType, samplerIndex, NULL); - if (error.isError()) - { - return error; - } - } - } - - // Set all the remaining textures to NULL - size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? mCaps.maxTextureImageUnits - : mCaps.maxVertexTextureImageUnits; - for (size_t samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++) - { - Error error = mRenderer->setTexture(shaderType, samplerIndex, NULL); - if (error.isError()) - { - return error; - } - } - - return Error(GL_NO_ERROR); -} - -Error Context::applyTextures(ProgramBinary *programBinary) -{ - FramebufferTextureSerialArray framebufferSerials; - size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&framebufferSerials); - - Error error = applyTextures(programBinary, SAMPLER_VERTEX, framebufferSerials, framebufferSerialCount); - if (error.isError()) - { - return error; - } - - error = applyTextures(programBinary, SAMPLER_PIXEL, framebufferSerials, framebufferSerialCount); - if (error.isError()) - { - return error; - } - - return Error(GL_NO_ERROR); -} - -Error Context::applyUniformBuffers() -{ - Program *programObject = getProgram(mState.getCurrentProgramId()); - ProgramBinary *programBinary = programObject->getProgramBinary(); - - std::vector boundBuffers; - - for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++) - { - GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex); - - if (mState.getIndexedUniformBuffer(blockBinding)->id() == 0) - { - // undefined behaviour - return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."); - } - else - { - Buffer *uniformBuffer = mState.getIndexedUniformBuffer(blockBinding); - ASSERT(uniformBuffer); - boundBuffers.push_back(uniformBuffer); - } - } - - return programBinary->applyUniformBuffers(boundBuffers, getCaps()); -} - -bool Context::applyTransformFeedbackBuffers() -{ - TransformFeedback *curTransformFeedback = mState.getCurrentTransformFeedback(); - if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused()) - { - Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; - GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; - for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) - { - transformFeedbackBuffers[i] = mState.getIndexedTransformFeedbackBuffer(i); - transformFeedbackOffsets[i] = mState.getIndexedTransformFeedbackBufferOffset(i); - } - mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets); - return true; - } - else - { - return false; - } -} - -void Context::markTransformFeedbackUsage() -{ - for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) - { - Buffer *buffer = mState.getIndexedTransformFeedbackBuffer(i); - if (buffer) - { - buffer->markTransformFeedbackUsage(); - } - } -} - Error Context::clear(GLbitfield mask) { if (mState.isRasterizerDiscardEnabled()) @@ -1619,290 +1299,71 @@ Error Context::clear(GLbitfield mask) return Error(GL_NO_ERROR); } - ClearParameters clearParams = mState.getClearParameters(mask); - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clear(getData(), mask); } -Error Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values) +Error Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values) { if (mState.isRasterizerDiscardEnabled()) { return Error(GL_NO_ERROR); } - // glClearBufferfv can be called to clear the color buffer or depth buffer - ClearParameters clearParams = mState.getClearParameters(0); - - if (buffer == GL_COLOR) - { - for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) - { - clearParams.clearColor[i] = (drawbuffer == static_cast(i)); - } - clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]); - clearParams.colorClearType = GL_FLOAT; - } - - if (buffer == GL_DEPTH) - { - clearParams.clearDepth = true; - clearParams.depthClearValue = values[0]; - } - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clearBufferfv(getData(), buffer, drawbuffer, values); } -Error Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values) +Error Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values) { if (mState.isRasterizerDiscardEnabled()) { return Error(GL_NO_ERROR); } - // glClearBufferuv can only be called to clear a color buffer - ClearParameters clearParams = mState.getClearParameters(0); - for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) - { - clearParams.clearColor[i] = (drawbuffer == static_cast(i)); - } - clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]); - clearParams.colorClearType = GL_UNSIGNED_INT; - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clearBufferuiv(getData(), buffer, drawbuffer, values); } -Error Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values) +Error Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values) { if (mState.isRasterizerDiscardEnabled()) { return Error(GL_NO_ERROR); } - // glClearBufferfv can be called to clear the color buffer or stencil buffer - ClearParameters clearParams = mState.getClearParameters(0); - - if (buffer == GL_COLOR) - { - for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) - { - clearParams.clearColor[i] = (drawbuffer == static_cast(i)); - } - clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]); - clearParams.colorClearType = GL_INT; - } - - if (buffer == GL_STENCIL) - { - clearParams.clearStencil = true; - clearParams.stencilClearValue = values[1]; - } - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clearBufferiv(getData(), buffer, drawbuffer, values); } -Error Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil) +Error Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { if (mState.isRasterizerDiscardEnabled()) { return Error(GL_NO_ERROR); } - // glClearBufferfi can only be called to clear a depth stencil buffer - ClearParameters clearParams = mState.getClearParameters(0); - clearParams.clearDepth = true; - clearParams.depthClearValue = depth; - clearParams.clearStencil = true; - clearParams.stencilClearValue = stencil; - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clearBufferfi(getData(), buffer, drawbuffer, depth, stencil); } Error Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels) { - Framebuffer *framebuffer = mState.getReadFramebuffer(); - - GLenum sizedInternalFormat = GetSizedInternalFormat(format, type); - const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat); - GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, width, mState.getPackAlignment()); - - return mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.getPackState(), - reinterpret_cast(pixels)); + return mRenderer->readPixels(getData(), x, y, width, height, format, type, bufSize, pixels); } Error Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances) { - ASSERT(mState.getCurrentProgramId() != 0); - - ProgramBinary *programBinary = mState.getCurrentProgramBinary(); - programBinary->updateSamplerMapping(); - - Error error = generateSwizzles(programBinary); - if (error.isError()) - { - return error; - } - - if (!mRenderer->applyPrimitiveType(mode, count)) - { - return Error(GL_NO_ERROR); - } - - error = applyRenderTarget(mode, false); - if (error.isError()) - { - return error; - } - - error = applyState(mode); - if (error.isError()) - { - return error; - } - - error = mRenderer->applyVertexBuffer(programBinary, mState.getVertexArray()->getVertexAttributes(), mState.getVertexAttribCurrentValues(), first, count, instances); - if (error.isError()) - { - return error; - } - - bool transformFeedbackActive = applyTransformFeedbackBuffers(); - - error = applyShaders(programBinary, transformFeedbackActive); - if (error.isError()) - { - return error; - } - - error = applyTextures(programBinary); - if (error.isError()) - { - return error; - } - - error = applyUniformBuffers(); - if (error.isError()) - { - return error; - } - - if (!skipDraw(mode)) - { - error = mRenderer->drawArrays(mode, count, instances, transformFeedbackActive); - if (error.isError()) - { - return error; - } - - if (transformFeedbackActive) - { - markTransformFeedbackUsage(); - } - } - - return gl::Error(GL_NO_ERROR); + return mRenderer->drawArrays(getData(), mode, first, count, instances); } Error Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const rx::RangeUI &indexRange) { - ASSERT(mState.getCurrentProgramId() != 0); - - ProgramBinary *programBinary = mState.getCurrentProgramBinary(); - programBinary->updateSamplerMapping(); - - Error error = generateSwizzles(programBinary); - if (error.isError()) - { - return error; - } - - if (!mRenderer->applyPrimitiveType(mode, count)) - { - return Error(GL_NO_ERROR); - } - - error = applyRenderTarget(mode, false); - if (error.isError()) - { - return error; - } - - error = applyState(mode); - if (error.isError()) - { - return error; - } - - VertexArray *vao = mState.getVertexArray(); - rx::TranslatedIndexData indexInfo; - indexInfo.indexRange = indexRange; - error = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo); - if (error.isError()) - { - return error; - } - - GLsizei vertexCount = indexInfo.indexRange.length() + 1; - error = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), - mState.getVertexAttribCurrentValues(), - indexInfo.indexRange.start, vertexCount, instances); - if (error.isError()) - { - return error; - } - - bool transformFeedbackActive = applyTransformFeedbackBuffers(); - // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation - // layer. - ASSERT(!transformFeedbackActive); - - error = applyShaders(programBinary, transformFeedbackActive); - if (error.isError()) - { - return error; - } - - error = applyTextures(programBinary); - if (error.isError()) - { - return error; - } - - error = applyUniformBuffers(); - if (error.isError()) - { - return error; - } - - if (!skipDraw(mode)) - { - error = mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances); - if (error.isError()) - { - return error; - } - } - - return Error(GL_NO_ERROR); + return mRenderer->drawElements(getData(), mode, count, type, indices, instances, indexRange); } // Implements glFlush when block is false, glFinish when block is true -void Context::sync(bool block) +Error Context::sync(bool block) { - mRenderer->sync(block); + return mRenderer->sync(block); } void Context::recordError(const Error &error) @@ -1931,6 +1392,7 @@ GLenum Context::getError() GLenum Context::getResetStatus() { + //TODO(jmadill): needs MANGLE reworking if (mResetStatus == GL_NO_ERROR && !mContextLost) { // mResetStatus will be set by the markContextLost callback @@ -1981,7 +1443,7 @@ const Extensions &Context::getExtensions() const void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type) { Framebuffer *framebuffer = mState.getReadFramebuffer(); - ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE); + ASSERT(framebuffer && framebuffer->completeness(getData()) == GL_FRAMEBUFFER_COMPLETE); FramebufferAttachment *attachment = framebuffer->getReadColorbuffer(); ASSERT(attachment); @@ -2000,7 +1462,7 @@ void Context::detachTexture(GLuint texture) // allocation map management either here or in the resource manager at detach time. // Zero textures are held by the Context, and we don't attempt to request them from // the State. - mState.detachTexture(texture); + mState.detachTexture(mZeroTextures, texture); } void Context::detachBuffer(GLuint buffer) @@ -2072,95 +1534,6 @@ void Context::detachSampler(GLuint sampler) mState.detachSampler(sampler); } -Texture *Context::getIncompleteTexture(GLenum type) -{ - if (mIncompleteTextures.find(type) == mIncompleteTextures.end()) - { - const GLubyte color[] = { 0, 0, 0, 255 }; - const PixelUnpackState incompleteUnpackState(1); - - Texture* t = NULL; - switch (type) - { - default: - UNREACHABLE(); - // default falls through to TEXTURE_2D - - case GL_TEXTURE_2D: - { - Texture2D *incomplete2d = new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), Texture::INCOMPLETE_TEXTURE_ID); - incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - t = incomplete2d; - } - break; - - case GL_TEXTURE_CUBE_MAP: - { - TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), Texture::INCOMPLETE_TEXTURE_ID); - - incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - - t = incompleteCube; - } - break; - - case GL_TEXTURE_3D: - { - Texture3D *incomplete3d = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), Texture::INCOMPLETE_TEXTURE_ID); - incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - - t = incomplete3d; - } - break; - - case GL_TEXTURE_2D_ARRAY: - { - Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), Texture::INCOMPLETE_TEXTURE_ID); - incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - - t = incomplete2darray; - } - break; - } - - mIncompleteTextures[type].set(t); - } - - return mIncompleteTextures[type].get(); -} - -bool Context::skipDraw(GLenum drawMode) -{ - if (drawMode == GL_POINTS) - { - // ProgramBinary assumes non-point rendering if gl_PointSize isn't written, - // which affects varying interpolation. Since the value of gl_PointSize is - // undefined when not written, just skip drawing to avoid unexpected results. - if (!mState.getCurrentProgramBinary()->usesPointSize()) - { - // This is stictly speaking not an error, but developers should be - // notified of risking undefined behavior. - ERR("Point rendering without writing to gl_PointSize."); - - return true; - } - } - else if (IsTriangleMode(drawMode)) - { - if (mState.getRasterizerState().cullFace && mState.getRasterizerState().cullMode == GL_FRONT_AND_BACK) - { - return true; - } - } - - return false; -} - void Context::setVertexAttribDivisor(GLuint index, GLuint divisor) { mState.getVertexArray()->setVertexAttribDivisor(index, divisor); @@ -2293,63 +1666,12 @@ size_t Context::getExtensionStringCount() const return mExtensionStrings.size(); } -size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray) +Error Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) { - size_t serialCount = 0; - - Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); - for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++) - { - FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i); - if (attachment && attachment->isTexture()) - { - Texture *texture = attachment->getTexture(); - (*outSerialArray)[serialCount++] = texture->getTextureSerial(); - } - } - - FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer(); - if (depthStencilAttachment && depthStencilAttachment->isTexture()) - { - Texture *depthStencilTexture = depthStencilAttachment->getTexture(); - (*outSerialArray)[serialCount++] = depthStencilTexture->getTextureSerial(); - } - - std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount); - - return serialCount; -} - -void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - Framebuffer *readFramebuffer = mState.getReadFramebuffer(); - Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); - - bool blitRenderTarget = false; - bool blitDepth = false; - bool blitStencil = false; - if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer()) - { - blitRenderTarget = true; - } - if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) - { - blitStencil = true; - } - if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) - { - blitDepth = true; - } - - Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0); - Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0); - if (blitRenderTarget || blitDepth || blitStencil) - { - const Rectangle *scissor = mState.isScissorTestEnabled() ? &mState.getScissor() : NULL; - mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor, - blitRenderTarget, blitDepth, blitStencil, filter); - } + return mRenderer->blitFramebuffer(getData(), srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, mask, filter); } void Context::releaseShaderCompiler() @@ -2416,6 +1738,11 @@ void Context::initCaps(GLuint clientVersion) mExtensions.maxSamples = maxSamples; } +Data Context::getData() const +{ + return Data(mClientVersion, mState, mCaps, mTextureCaps, mExtensions, mResourceManager); +} + } extern "C" diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h index 1b888aec83..1e890de3ef 100644 --- a/src/3rdparty/angle/src/libGLESv2/Context.h +++ b/src/3rdparty/angle/src/libGLESv2/Context.h @@ -13,12 +13,12 @@ #include "common/angleutils.h" #include "common/RefCountObject.h" #include "libGLESv2/Caps.h" +#include "libGLESv2/Constants.h" +#include "libGLESv2/Data.h" #include "libGLESv2/Error.h" #include "libGLESv2/HandleAllocator.h" -#include "libGLESv2/angletypes.h" -#include "libGLESv2/Constants.h" #include "libGLESv2/VertexAttribute.h" -#include "libGLESv2/State.h" +#include "libGLESv2/angletypes.h" #include "angle_gl.h" @@ -50,11 +50,6 @@ class Texture3D; class Texture2DArray; class Framebuffer; class Renderbuffer; -class RenderbufferStorage; -class Colorbuffer; -class Depthbuffer; -class Stencilbuffer; -class DepthStencilbuffer; class FenceNV; class FenceSync; class Query; @@ -68,7 +63,7 @@ class TransformFeedback; class Context { public: - Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess); + Context(int clientVersion, const Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess); virtual ~Context(); @@ -86,7 +81,7 @@ class Context GLuint createRenderbuffer(); GLuint createSampler(); GLuint createTransformFeedback(); - GLsync createFenceSync(GLenum condition); + GLsync createFenceSync(); void deleteBuffer(GLuint buffer); void deleteShader(GLuint shader); @@ -115,7 +110,7 @@ class Context void bindArrayBuffer(GLuint buffer); void bindElementArrayBuffer(GLuint buffer); - void bindTexture(GLenum target, GLuint texture); + void bindTexture(GLenum target, GLuint handle); void bindReadFramebuffer(GLuint framebuffer); void bindDrawFramebuffer(GLuint framebuffer); void bindRenderbuffer(GLuint renderbuffer); @@ -130,8 +125,8 @@ class Context void bindPixelPackBuffer(GLuint buffer); void bindPixelUnpackBuffer(GLuint buffer); void useProgram(GLuint program); - void linkProgram(GLuint program); - void setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length); + Error linkProgram(GLuint program); + Error setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length); void bindTransformFeedback(GLuint transformFeedback); Error beginQuery(GLenum target, GLuint query); @@ -139,8 +134,6 @@ class Context void setFramebufferZero(Framebuffer *framebuffer); - void setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples); - void setVertexAttribDivisor(GLuint index, GLuint divisor); void samplerParameteri(GLuint sampler, GLenum pname, GLint param); @@ -183,17 +176,17 @@ class Context bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams); Error clear(GLbitfield mask); - Error clearBufferfv(GLenum buffer, int drawbuffer, const float *values); - Error clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values); - Error clearBufferiv(GLenum buffer, int drawbuffer, const int *values); - Error clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil); + Error clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values); + Error clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values); + Error clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values); + Error clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Error readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels); Error drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances); Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const rx::RangeUI &indexRange); - void sync(bool block); // flush/finish + Error sync(bool block); // flush/finish void recordError(const Error &error); @@ -215,32 +208,21 @@ class Context void getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type); - void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); + Error blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); rx::Renderer *getRenderer() { return mRenderer; } State &getState() { return mState; } const State &getState() const { return mState; } + Data getData() const; + void releaseShaderCompiler(); private: DISALLOW_COPY_AND_ASSIGN(Context); - // TODO: std::array may become unavailable using older versions of GCC - typedef std::array FramebufferTextureSerialArray; - - Error applyRenderTarget(GLenum drawMode, bool ignoreViewport); - Error applyState(GLenum drawMode); - Error applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive); - Error applyTextures(ProgramBinary *programBinary, SamplerType shaderType, const FramebufferTextureSerialArray &framebufferSerials, - size_t framebufferSerialCount); - Error applyTextures(ProgramBinary *programBinary); - Error applyUniformBuffers(); - bool applyTransformFeedbackBuffers(); - void markTransformFeedbackUsage(); - void detachBuffer(GLuint buffer); void detachTexture(GLuint texture); void detachFramebuffer(GLuint framebuffer); @@ -249,18 +231,9 @@ class Context void detachTransformFeedback(GLuint transformFeedback); void detachSampler(GLuint sampler); - Error generateSwizzles(ProgramBinary *programBinary, SamplerType type); - Error generateSwizzles(ProgramBinary *programBinary); - - Texture *getIncompleteTexture(GLenum type); - - bool skipDraw(GLenum drawMode); - void initRendererString(); void initExtensionStrings(); - size_t getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray); - void initCaps(GLuint clientVersion); // Caps to use for validation @@ -273,7 +246,6 @@ class Context int mClientVersion; - typedef std::map< GLenum, BindingPointer > TextureMap; TextureMap mZeroTextures; TextureMap mIncompleteTextures; diff --git a/src/3rdparty/angle/src/libGLESv2/Data.cpp b/src/3rdparty/angle/src/libGLESv2/Data.cpp new file mode 100644 index 0000000000..3ddf591d77 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/Data.cpp @@ -0,0 +1,51 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Data.cpp: Container class for all GL relevant state, caps and objects + +#include "libGLESv2/Data.h" +#include "libGLESv2/ResourceManager.h" + +namespace gl +{ + +Data::Data(GLint clientVersionIn, const State &stateIn, const Caps &capsIn, + const TextureCapsMap &textureCapsIn, const Extensions &extensionsIn, + const ResourceManager *resourceManagerIn) + : clientVersion(clientVersionIn), + state(&stateIn), + caps(&capsIn), + textureCaps(&textureCapsIn), + extensions(&extensionsIn), + resourceManager(resourceManagerIn) +{} + +Data::~Data() +{ +} + +Data::Data(const Data &other) + : clientVersion(other.clientVersion), + state(other.state), + caps(other.caps), + textureCaps(other.textureCaps), + extensions(other.extensions), + resourceManager(other.resourceManager) +{ +} + +Data &Data::operator=(const Data &other) +{ + clientVersion = other.clientVersion; + state = other.state; + caps = other.caps; + textureCaps = other.textureCaps; + extensions = other.extensions; + resourceManager = other.resourceManager; + return *this; +} + +} diff --git a/src/3rdparty/angle/src/libGLESv2/Data.h b/src/3rdparty/angle/src/libGLESv2/Data.h new file mode 100644 index 0000000000..9234403e13 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/Data.h @@ -0,0 +1,38 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Data.h: Container class for all GL relevant state, caps and objects + +#ifndef LIBGLESV2_DATA_H_ +#define LIBGLESV2_DATA_H_ + +#include "libGLESv2/State.h" + +namespace gl +{ + +struct Data +{ + public: + Data(GLint clientVersion, const State &state, const Caps &caps, + const TextureCapsMap &textureCaps, const Extensions &extensions, + const ResourceManager *resourceManager); + ~Data(); + + Data(const Data &other); + Data &operator=(const Data &other); + + GLint clientVersion; + const State *state; + const Caps *caps; + const TextureCapsMap *textureCaps; + const Extensions *extensions; + const ResourceManager *resourceManager; +}; + +} + +#endif // LIBGLESV2_DATA_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/Fence.cpp b/src/3rdparty/angle/src/libGLESv2/Fence.cpp index ee9a07a5c4..966a327de5 100644 --- a/src/3rdparty/angle/src/libGLESv2/Fence.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Fence.cpp @@ -4,191 +4,113 @@ // found in the LICENSE file. // -// Fence.cpp: Implements the gl::Fence class, which supports the GL_NV_fence extension. - -// Important note on accurate timers in Windows: -// -// QueryPerformanceCounter has a few major issues, including being 10x as expensive to call -// as timeGetTime on laptops and "jumping" during certain hardware events. -// -// See the comments at the top of the Chromium source file "chromium/src/base/time/time_win.cc" -// https://code.google.com/p/chromium/codesearch#chromium/src/base/time/time_win.cc -// -// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer -// from buggy implementations. +// Fence.cpp: Implements the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence +// extension and GLES3 sync objects. #include "libGLESv2/Fence.h" #include "libGLESv2/renderer/FenceImpl.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/main.h" +#include "common/utilities.h" #include "angle_gl.h" namespace gl { -FenceNV::FenceNV(rx::Renderer *renderer) +FenceNV::FenceNV(rx::FenceNVImpl *impl) + : mFence(impl), + mIsSet(false), + mStatus(GL_FALSE), + mCondition(GL_NONE) { - mFence = renderer->createFence(); } FenceNV::~FenceNV() { - delete mFence; + SafeDelete(mFence); } GLboolean FenceNV::isFence() const { // GL_NV_fence spec: // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence. - return (mFence->isSet() ? GL_TRUE : GL_FALSE); + return (mIsSet ? GL_TRUE : GL_FALSE); } -void FenceNV::setFence(GLenum condition) +Error FenceNV::setFence(GLenum condition) { - mFence->set(); + Error error = mFence->set(); + if (error.isError()) + { + return error; + } mCondition = condition; mStatus = GL_FALSE; -} - -GLboolean FenceNV::testFence() -{ - // Flush the command buffer by default - bool result = mFence->test(true); + mIsSet = true; - mStatus = (result ? GL_TRUE : GL_FALSE); - return mStatus; + return Error(GL_NO_ERROR); } -void FenceNV::finishFence() +Error FenceNV::testFence(GLboolean *outResult) { - ASSERT(mFence->isSet()); - - while (!mFence->test(true)) + // Flush the command buffer by default + Error error = mFence->test(true, &mStatus); + if (error.isError()) { - Sleep(0); + return error; } -} - -GLint FenceNV::getFencei(GLenum pname) -{ - ASSERT(mFence->isSet()); - switch (pname) - { - case GL_FENCE_STATUS_NV: - { - // GL_NV_fence spec: - // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV - // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. - if (mStatus == GL_TRUE) - { - return GL_TRUE; - } - - mStatus = (mFence->test(false) ? GL_TRUE : GL_FALSE); - return mStatus; - } - - case GL_FENCE_CONDITION_NV: - return mCondition; - - default: UNREACHABLE(); return 0; - } + *outResult = mStatus; + return Error(GL_NO_ERROR); } -FenceSync::FenceSync(rx::Renderer *renderer, GLuint id) - : RefCountObject(id) +Error FenceNV::finishFence() { - mFence = renderer->createFence(); - - LARGE_INTEGER counterFreqency = { 0 }; - BOOL success = QueryPerformanceFrequency(&counterFreqency); - UNUSED_ASSERTION_VARIABLE(success); - ASSERT(success); + ASSERT(mIsSet); - mCounterFrequency = counterFreqency.QuadPart; + return mFence->finishFence(&mStatus); } -FenceSync::~FenceSync() +FenceSync::FenceSync(rx::FenceSyncImpl *impl, GLuint id) + : RefCountObject(id), + mFence(impl), + mCondition(GL_NONE) { - delete mFence; } -void FenceSync::set(GLenum condition) +FenceSync::~FenceSync() { - mCondition = condition; - mFence->set(); + SafeDelete(mFence); } -GLenum FenceSync::clientWait(GLbitfield flags, GLuint64 timeout) +Error FenceSync::set(GLenum condition) { - ASSERT(mFence->isSet()); - - bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0); - - if (mFence->test(flushCommandBuffer)) + Error error = mFence->set(); + if (error.isError()) { - return GL_ALREADY_SIGNALED; + return error; } - if (mFence->hasError()) - { - return GL_WAIT_FAILED; - } - - if (timeout == 0) - { - return GL_TIMEOUT_EXPIRED; - } - - LARGE_INTEGER currentCounter = { 0 }; - BOOL success = QueryPerformanceCounter(¤tCounter); - UNUSED_ASSERTION_VARIABLE(success); - ASSERT(success); - - LONGLONG timeoutInSeconds = static_cast(timeout) * static_cast(1000000ll); - LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds; - - while (currentCounter.QuadPart < endCounter && !mFence->test(flushCommandBuffer)) - { - Sleep(0); - BOOL success = QueryPerformanceCounter(¤tCounter); - UNUSED_ASSERTION_VARIABLE(success); - ASSERT(success); - } - - if (mFence->hasError()) - { - return GL_WAIT_FAILED; - } - - if (currentCounter.QuadPart >= endCounter) - { - return GL_TIMEOUT_EXPIRED; - } - - return GL_CONDITION_SATISFIED; + mCondition = condition; + return Error(GL_NO_ERROR); } -void FenceSync::serverWait() +Error FenceSync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) { - // Because our API is currently designed to be called from a single thread, we don't need to do - // extra work for a server-side fence. GPU commands issued after the fence is created will always - // be processed after the fence is signaled. + ASSERT(mCondition != GL_NONE); + return mFence->clientWait(flags, timeout, outResult); } -GLenum FenceSync::getStatus() const +Error FenceSync::serverWait(GLbitfield flags, GLuint64 timeout) { - if (mFence->test(false)) - { - // The spec does not specify any way to report errors during the status test (e.g. device lost) - // so we report the fence is unblocked in case of error or signaled. - return GL_SIGNALED; - } + return mFence->serverWait(flags, timeout); +} - return GL_UNSIGNALED; +Error FenceSync::getStatus(GLint *outResult) const +{ + return mFence->getStatus(outResult); } } diff --git a/src/3rdparty/angle/src/libGLESv2/Fence.h b/src/3rdparty/angle/src/libGLESv2/Fence.h index 291edb3de1..fd565e96a6 100644 --- a/src/3rdparty/angle/src/libGLESv2/Fence.h +++ b/src/3rdparty/angle/src/libGLESv2/Fence.h @@ -4,18 +4,21 @@ // found in the LICENSE file. // -// Fence.h: Defines the gl::Fence class, which supports the GL_NV_fence extension. +// Fence.h: Defines the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence +// extension and GLES3 sync objects. #ifndef LIBGLESV2_FENCE_H_ #define LIBGLESV2_FENCE_H_ +#include "libGLESv2/Error.h" + #include "common/angleutils.h" #include "common/RefCountObject.h" namespace rx { -class Renderer; -class FenceImpl; +class FenceNVImpl; +class FenceSyncImpl; } namespace gl @@ -24,14 +27,13 @@ namespace gl class FenceNV { public: - explicit FenceNV(rx::Renderer *renderer); + explicit FenceNV(rx::FenceNVImpl *impl); virtual ~FenceNV(); GLboolean isFence() const; - void setFence(GLenum condition); - GLboolean testFence(); - void finishFence(); - GLint getFencei(GLenum pname); + Error setFence(GLenum condition); + Error testFence(GLboolean *outResult); + Error finishFence(); GLboolean getStatus() const { return mStatus; } GLuint getCondition() const { return mCondition; } @@ -39,7 +41,9 @@ class FenceNV private: DISALLOW_COPY_AND_ASSIGN(FenceNV); - rx::FenceImpl *mFence; + rx::FenceNVImpl *mFence; + + bool mIsSet; GLboolean mStatus; GLenum mCondition; @@ -48,21 +52,20 @@ class FenceNV class FenceSync : public RefCountObject { public: - explicit FenceSync(rx::Renderer *renderer, GLuint id); + explicit FenceSync(rx::FenceSyncImpl *impl, GLuint id); virtual ~FenceSync(); - void set(GLenum condition); - GLenum clientWait(GLbitfield flags, GLuint64 timeout); - void serverWait(); - GLenum getStatus() const; + Error set(GLenum condition); + Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult); + Error serverWait(GLbitfield flags, GLuint64 timeout); + Error getStatus(GLint *outResult) const; GLuint getCondition() const { return mCondition; } private: DISALLOW_COPY_AND_ASSIGN(FenceSync); - rx::FenceImpl *mFence; - LONGLONG mCounterFrequency; + rx::FenceSyncImpl *mFence; GLenum mCondition; }; diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp index 5b21433f90..3d57262e3c 100644 --- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp @@ -16,13 +16,18 @@ #include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/RenderTarget.h" +#include "libGLESv2/renderer/RenderbufferImpl.h" +#include "libGLESv2/renderer/Workarounds.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" +#include "libGLESv2/renderer/d3d/RenderbufferD3D.h" #include "common/utilities.h" namespace rx { -RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment) +// TODO: Move these functions, and the D3D-specific header inclusions above, +// to FramebufferD3D. +gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget **outRT) { if (attachment->isTexture()) { @@ -31,14 +36,16 @@ RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment) TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation()); const gl::ImageIndex *index = attachment->getTextureImageIndex(); ASSERT(index); - return textureD3D->getRenderTarget(*index); + return textureD3D->getRenderTarget(*index, outRT); + } + else + { + gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer(); + ASSERT(renderbuffer); + RenderbufferD3D *renderbufferD3D = RenderbufferD3D::makeRenderbufferD3D(renderbuffer->getImplementation()); + *outRT = renderbufferD3D->getRenderTarget(); + return gl::Error(GL_NO_ERROR); } - - gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer(); - ASSERT(renderbuffer); - - // TODO: cast to RenderbufferD3D - return renderbuffer->getStorage()->getRenderTarget(); } // Note: RenderTarget serials should ideally be in the RenderTargets themselves. @@ -56,9 +63,8 @@ unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment) gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer(); ASSERT(renderbuffer); - - // TODO: cast to RenderbufferD3D - return renderbuffer->getStorage()->getSerial(); + RenderbufferD3D *renderbufferD3D = RenderbufferD3D::makeRenderbufferD3D(renderbuffer->getImplementation()); + return renderbufferD3D->getRenderTargetSerial(); } } @@ -66,9 +72,8 @@ unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment) namespace gl { -Framebuffer::Framebuffer(rx::Renderer *renderer, GLuint id) - : mRenderer(renderer), - mId(id), +Framebuffer::Framebuffer(GLuint id) + : mId(id), mReadBufferState(GL_COLOR_ATTACHMENT0_EXT), mDepthbuffer(NULL), mStencilbuffer(NULL) @@ -91,124 +96,6 @@ Framebuffer::~Framebuffer() SafeDelete(mStencilbuffer); } -FramebufferAttachment *Framebuffer::createAttachment(GLenum binding, GLenum type, GLuint handle, GLint level, GLint layer) const -{ - if (handle == 0) - { - return NULL; - } - - gl::Context *context = gl::getContext(); - - switch (type) - { - case GL_NONE: - return NULL; - - case GL_RENDERBUFFER: - return new RenderbufferAttachment(binding, context->getRenderbuffer(handle)); - - case GL_TEXTURE_2D: - { - Texture *texture = context->getTexture(handle); - if (texture && texture->getTarget() == GL_TEXTURE_2D) - { - return new TextureAttachment(binding, texture, ImageIndex::Make2D(level)); - } - else - { - return NULL; - } - } - - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - { - Texture *texture = context->getTexture(handle); - if (texture && texture->getTarget() == GL_TEXTURE_CUBE_MAP) - { - return new TextureAttachment(binding, texture, ImageIndex::MakeCube(type, level)); - } - else - { - return NULL; - } - } - - case GL_TEXTURE_3D: - { - Texture *texture = context->getTexture(handle); - if (texture && texture->getTarget() == GL_TEXTURE_3D) - { - return new TextureAttachment(binding, texture, ImageIndex::Make3D(level, layer)); - } - else - { - return NULL; - } - } - - case GL_TEXTURE_2D_ARRAY: - { - Texture *texture = context->getTexture(handle); - if (texture && texture->getTarget() == GL_TEXTURE_2D_ARRAY) - { - return new TextureAttachment(binding, texture, ImageIndex::Make2DArray(level, layer)); - } - else - { - return NULL; - } - } - - default: - UNREACHABLE(); - return NULL; - } -} - -void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer) -{ - ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); - SafeDelete(mColorbuffers[colorAttachment]); - GLenum binding = colorAttachment + GL_COLOR_ATTACHMENT0; - mColorbuffers[colorAttachment] = createAttachment(binding, type, colorbuffer, level, layer); -} - -void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) -{ - SafeDelete(mDepthbuffer); - mDepthbuffer = createAttachment(GL_DEPTH_ATTACHMENT, type, depthbuffer, level, layer); -} - -void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer) -{ - SafeDelete(mStencilbuffer); - mStencilbuffer = createAttachment(GL_STENCIL_ATTACHMENT, type, stencilbuffer, level, layer); -} - -void Framebuffer::setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer) -{ - FramebufferAttachment *attachment = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer); - - SafeDelete(mDepthbuffer); - SafeDelete(mStencilbuffer); - - // ensure this is a legitimate depth+stencil format - if (attachment && attachment->getDepthSize() > 0 && attachment->getStencilSize() > 0) - { - mDepthbuffer = attachment; - - // Make a new attachment object to ensure we do not double-delete - // See angle issue 686 - mStencilbuffer = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer); - } -} - void Framebuffer::detachTexture(GLuint textureId) { for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) @@ -382,14 +269,13 @@ bool Framebuffer::usingExtendedDrawBuffers() const return false; } -GLenum Framebuffer::completeness() const +GLenum Framebuffer::completeness(const gl::Data &data) const { int width = 0; int height = 0; unsigned int colorbufferSize = 0; int samples = -1; bool missingAttachment = true; - GLuint clientVersion = mRenderer->getCurrentClientVersion(); for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { @@ -403,8 +289,7 @@ GLenum Framebuffer::completeness() const } GLenum internalformat = colorbuffer->getInternalFormat(); - // TODO(geofflang): use context's texture caps - const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat); + const TextureCaps &formatCaps = data.textureCaps->get(internalformat); const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); if (colorbuffer->isTexture()) { @@ -443,7 +328,7 @@ GLenum Framebuffer::completeness() const // in GLES 2.0, all color attachments attachments must have the same number of bitplanes // in GLES 3.0, there is no such restriction - if (clientVersion < 3) + if (data.clientVersion < 3) { if (formatInfo.pixelBytes != colorbufferSize) { @@ -483,14 +368,12 @@ GLenum Framebuffer::completeness() const } GLenum internalformat = mDepthbuffer->getInternalFormat(); - // TODO(geofflang): use context's texture caps - const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat); + const TextureCaps &formatCaps = data.textureCaps->get(internalformat); const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); if (mDepthbuffer->isTexture()) { // depth texture attachments require OES/ANGLE_depth_texture - // TODO(geofflang): use context's extensions - if (!mRenderer->getRendererExtensions().depthTextures) + if (!data.extensions->depthTextures) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } @@ -538,15 +421,13 @@ GLenum Framebuffer::completeness() const } GLenum internalformat = mStencilbuffer->getInternalFormat(); - // TODO(geofflang): use context's texture caps - const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat); + const TextureCaps &formatCaps = data.textureCaps->get(internalformat); const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); if (mStencilbuffer->isTexture()) { // texture stencil attachments come along as part // of OES_packed_depth_stencil + OES/ANGLE_depth_texture - // TODO(geofflang): use context's extensions - if (!mRenderer->getRendererExtensions().depthTextures) + if (!data.extensions->depthTextures) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } @@ -602,42 +483,44 @@ GLenum Framebuffer::completeness() const return GL_FRAMEBUFFER_COMPLETE; } -void Framebuffer::invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments) +Error Framebuffer::invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments) { GLuint maxDimension = caps.maxRenderbufferSize; - invalidateSub(caps, numAttachments, attachments, 0, 0, maxDimension, maxDimension); + return invalidateSub(numAttachments, attachments, 0, 0, maxDimension, maxDimension); } -void Framebuffer::invalidateSub(const Caps &caps, GLsizei numAttachments, const GLenum *attachments, - GLint x, GLint y, GLsizei width, GLsizei height) +Error Framebuffer::invalidateSub(GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { - ASSERT(completeness() == GL_FRAMEBUFFER_COMPLETE); for (GLsizei attachIndex = 0; attachIndex < numAttachments; ++attachIndex) { GLenum attachmentTarget = attachments[attachIndex]; - gl::FramebufferAttachment *attachment = - (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer() : - getAttachment(attachmentTarget); + FramebufferAttachment *attachment = (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer() + : getAttachment(attachmentTarget); if (attachment) { - rx::RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment); - if (renderTarget) + rx::RenderTarget *renderTarget = NULL; + Error error = rx::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) { - renderTarget->invalidate(x, y, width, height); + return error; } + + renderTarget->invalidate(x, y, width, height); } } + + return Error(GL_NO_ERROR); } -DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) - : Framebuffer(renderer, 0) +DefaultFramebuffer::DefaultFramebuffer(rx::RenderbufferImpl *colorbuffer, rx::RenderbufferImpl *depthStencil) + : Framebuffer(0) { - Renderbuffer *colorRenderbuffer = new Renderbuffer(0, colorbuffer); + Renderbuffer *colorRenderbuffer = new Renderbuffer(colorbuffer, 0); mColorbuffers[0] = new RenderbufferAttachment(GL_BACK, colorRenderbuffer); - Renderbuffer *depthStencilBuffer = new Renderbuffer(0, depthStencil); + Renderbuffer *depthStencilBuffer = new Renderbuffer(depthStencil, 0); // Make a new attachment objects to ensure we do not double-delete // See angle issue 686 @@ -648,9 +531,9 @@ DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colo mReadBufferState = GL_BACK; } -int Framebuffer::getSamples() const +int Framebuffer::getSamples(const gl::Data &data) const { - if (completeness() == GL_FRAMEBUFFER_COMPLETE) + if (completeness(data) == GL_FRAMEBUFFER_COMPLETE) { // for a complete framebuffer, all attachments must have the same sample count // in this case return the first nonzero sample size @@ -675,7 +558,7 @@ bool Framebuffer::hasValidDepthStencil() const mDepthbuffer->id() == mStencilbuffer->id()); } -ColorbufferInfo Framebuffer::getColorbuffersForRender() const +ColorbufferInfo Framebuffer::getColorbuffersForRender(const rx::Workarounds &workarounds) const { ColorbufferInfo colorbuffersForRender; @@ -689,18 +572,78 @@ ColorbufferInfo Framebuffer::getColorbuffersForRender() const ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment)); colorbuffersForRender.push_back(colorbuffer); } -#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_DISABLED) - else + else if (!workarounds.mrtPerfWorkaround) { colorbuffersForRender.push_back(NULL); } -#endif } return colorbuffersForRender; } -GLenum DefaultFramebuffer::completeness() const +void Framebuffer::setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex) +{ + setAttachment(attachment, new TextureAttachment(attachment, texture, imageIndex)); +} + +void Framebuffer::setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer) +{ + setAttachment(attachment, new RenderbufferAttachment(attachment, renderbuffer)); +} + +void Framebuffer::setNULLAttachment(GLenum attachment) +{ + setAttachment(attachment, NULL); +} + +void Framebuffer::setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj) +{ + if (attachment >= GL_COLOR_ATTACHMENT0 && attachment < (GL_COLOR_ATTACHMENT0 + IMPLEMENTATION_MAX_DRAW_BUFFERS)) + { + size_t colorAttachment = attachment - GL_COLOR_ATTACHMENT0; + SafeDelete(mColorbuffers[colorAttachment]); + mColorbuffers[colorAttachment] = attachmentObj; + } + else if (attachment == GL_DEPTH_ATTACHMENT) + { + SafeDelete(mDepthbuffer); + mDepthbuffer = attachmentObj; + } + else if (attachment == GL_STENCIL_ATTACHMENT) + { + SafeDelete(mStencilbuffer); + mStencilbuffer = attachmentObj; + } + else if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) + { + SafeDelete(mDepthbuffer); + SafeDelete(mStencilbuffer); + + // ensure this is a legitimate depth+stencil format + if (attachmentObj && attachmentObj->getDepthSize() > 0 && attachmentObj->getStencilSize() > 0) + { + mDepthbuffer = attachmentObj; + + // Make a new attachment object to ensure we do not double-delete + // See angle issue 686 + if (attachmentObj->isTexture()) + { + mStencilbuffer = new TextureAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getTexture(), + *attachmentObj->getTextureImageIndex()); + } + else + { + mStencilbuffer = new RenderbufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getRenderbuffer()); + } + } + } + else + { + UNREACHABLE(); + } +} + +GLenum DefaultFramebuffer::completeness(const gl::Data &) const { // The default framebuffer *must* always be complete, though it may not be // subject to the same rules as application FBOs. ie, it could have 0x0 size. diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h index cc12d22953..d0fe8935ea 100644 --- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h +++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h @@ -10,41 +10,44 @@ #ifndef LIBGLESV2_FRAMEBUFFER_H_ #define LIBGLESV2_FRAMEBUFFER_H_ -#include +#include "libGLESv2/Error.h" #include "common/angleutils.h" #include "common/RefCountObject.h" -#include "constants.h" +#include "Constants.h" + +#include namespace rx { -class Renderer; +class RenderbufferImpl; +struct Workarounds; } namespace gl { class FramebufferAttachment; -class Colorbuffer; -class Depthbuffer; -class Stencilbuffer; -class DepthStencilbuffer; +class Texture; +class Renderbuffer; +struct ImageIndex; struct Caps; +struct Extensions; +class TextureCapsMap; +struct Data; typedef std::vector ColorbufferInfo; class Framebuffer { public: - Framebuffer(rx::Renderer *renderer, GLuint id); - + Framebuffer(GLuint id); virtual ~Framebuffer(); GLuint id() const { return mId; } - void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer); - void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer); - void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer); - void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer); + void setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex); + void setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer); + void setNULLAttachment(GLenum attachment); void detachTexture(GLuint texture); void detachRenderbuffer(GLuint renderbuffer); @@ -66,24 +69,21 @@ class Framebuffer bool isEnabledColorAttachment(unsigned int colorAttachment) const; bool hasEnabledColorAttachment() const; bool hasStencil() const; - int getSamples() const; + int getSamples(const gl::Data &data) const; bool usingExtendedDrawBuffers() const; - virtual GLenum completeness() const; + virtual GLenum completeness(const gl::Data &data) const; bool hasValidDepthStencil() const; - void invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments); - void invalidateSub(const Caps &caps, GLsizei numAttachments, const GLenum *attachments, - GLint x, GLint y, GLsizei width, GLsizei height); + Error invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments); + Error invalidateSub(GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); // Use this method to retrieve the color buffer map when doing rendering. // It will apply a workaround for poor shader performance on some systems // by compacting the list to skip NULL values. - ColorbufferInfo getColorbuffersForRender() const; + ColorbufferInfo getColorbuffersForRender(const rx::Workarounds &workarounds) const; protected: - rx::Renderer *mRenderer; - GLuint mId; FramebufferAttachment *mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS]; @@ -96,15 +96,15 @@ class Framebuffer private: DISALLOW_COPY_AND_ASSIGN(Framebuffer); - FramebufferAttachment *createAttachment(GLenum binding, GLenum type, GLuint handle, GLint level, GLint layer) const; + void setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj); }; class DefaultFramebuffer : public Framebuffer { public: - DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); + DefaultFramebuffer(rx::RenderbufferImpl *colorbuffer, rx::RenderbufferImpl *depthStencil); - virtual GLenum completeness() const; + GLenum completeness(const gl::Data &data) const override; virtual FramebufferAttachment *getAttachment(GLenum attachment) const; private: @@ -118,7 +118,7 @@ namespace rx class RenderTarget; // TODO: place this in FramebufferD3D.h -RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment); +gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget **outRT); unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment); } diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp index 540ede1cd2..894884a6d8 100644 --- a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp +++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp @@ -187,7 +187,7 @@ GLenum RenderbufferAttachment::getActualFormat() const GLsizei RenderbufferAttachment::getSamples() const { - return mRenderbuffer->getStorage()->getSamples(); + return mRenderbuffer->getSamples(); } GLuint RenderbufferAttachment::id() const diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h index c18ef7364d..8d2dafa7ee 100644 --- a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h +++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h @@ -16,13 +16,6 @@ #include "angle_gl.h" -namespace rx -{ -class Renderer; -class RenderTarget; -class TextureStorage; -} - namespace gl { class Renderbuffer; diff --git a/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp b/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp index 3522b997e8..b45cd9c169 100644 --- a/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp +++ b/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp @@ -48,10 +48,101 @@ ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex) return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex); } +ImageIndex ImageIndex::MakeInvalid() +{ + return ImageIndex(GL_NONE, -1, -1); +} + ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn) : type(typeIn), mipIndex(mipIndexIn), layerIndex(layerIndexIn) {} +ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip) +{ + return ImageIndexIterator(GL_TEXTURE_2D, rx::Range(minMip, maxMip), + rx::Range(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL); +} + +ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip) +{ + return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, rx::Range(minMip, maxMip), rx::Range(0, 6), NULL); +} + +ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip, + GLint minLayer, GLint maxLayer) +{ + return ImageIndexIterator(GL_TEXTURE_3D, rx::Range(minMip, maxMip), rx::Range(minLayer, maxLayer), NULL); +} + +ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip, + const GLsizei *layerCounts) +{ + return ImageIndexIterator(GL_TEXTURE_2D_ARRAY, rx::Range(minMip, maxMip), + rx::Range(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts); +} + +ImageIndexIterator::ImageIndexIterator(GLenum type, const rx::Range &mipRange, + const rx::Range &layerRange, const GLsizei *layerCounts) + : mType(type), + mMipRange(mipRange), + mLayerRange(layerRange), + mLayerCounts(layerCounts), + mCurrentMip(mipRange.start), + mCurrentLayer(layerRange.start) +{} + +GLint ImageIndexIterator::maxLayer() const +{ + return (mLayerCounts ? static_cast(mLayerCounts[mCurrentMip]) : mLayerRange.end); +} + +ImageIndex ImageIndexIterator::next() +{ + ASSERT(hasNext()); + + ImageIndex value = current(); + + // Iterate layers in the inner loop for now. We can add switchable + // layer or mip iteration if we need it. + + if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL) + { + if (mCurrentLayer < maxLayer()-1) + { + mCurrentLayer++; + } + else if (mCurrentMip < mMipRange.end-1) + { + mCurrentMip++; + mCurrentLayer = mLayerRange.start; + } + } + else if (mCurrentMip < mMipRange.end-1) + { + mCurrentMip++; + mCurrentLayer = mLayerRange.start; + } + + return value; +} + +ImageIndex ImageIndexIterator::current() const +{ + ImageIndex value(mType, mCurrentMip, mCurrentLayer); + + if (mType == GL_TEXTURE_CUBE_MAP) + { + value.type = TextureCubeMap::layerIndexToTarget(mCurrentLayer); + } + + return value; +} + +bool ImageIndexIterator::hasNext() const +{ + return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer()); +} + } diff --git a/src/3rdparty/angle/src/libGLESv2/ImageIndex.h b/src/3rdparty/angle/src/libGLESv2/ImageIndex.h index 9f2df88061..8bb14fd555 100644 --- a/src/3rdparty/angle/src/libGLESv2/ImageIndex.h +++ b/src/3rdparty/angle/src/libGLESv2/ImageIndex.h @@ -10,6 +10,7 @@ #define LIBGLESV2_IMAGE_INDEX_H_ #include "angle_gl.h" +#include "common/mathutil.h" namespace gl { @@ -20,6 +21,7 @@ struct ImageIndex GLint mipIndex; GLint layerIndex; + ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn); ImageIndex(const ImageIndex &other); ImageIndex &operator=(const ImageIndex &other); @@ -29,11 +31,36 @@ struct ImageIndex static ImageIndex MakeCube(GLenum target, GLint mipIndex); static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex); static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = ENTIRE_LEVEL); + static ImageIndex MakeInvalid(); static const GLint ENTIRE_LEVEL = static_cast(-1); +}; + +class ImageIndexIterator +{ + public: + static ImageIndexIterator Make2D(GLint minMip, GLint maxMip); + static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip); + static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer); + static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts); + + ImageIndex next(); + ImageIndex current() const; + bool hasNext() const; private: - ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn); + + ImageIndexIterator(GLenum type, const rx::Range &mipRange, + const rx::Range &layerRange, const GLsizei *layerCounts); + + GLint maxLayer() const; + + GLenum mType; + rx::Range mMipRange; + rx::Range mLayerRange; + const GLsizei *mLayerCounts; + GLint mCurrentMip; + GLint mCurrentLayer; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/Program.cpp b/src/3rdparty/angle/src/libGLESv2/Program.cpp index 9bfda09a64..3faa8c56f6 100644 --- a/src/3rdparty/angle/src/libGLESv2/Program.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Program.cpp @@ -244,7 +244,7 @@ void Program::bindAttributeLocation(GLuint index, const char *name) // Links the HLSL code of the vertex and pixel shader by matching up their varyings, // compiling them into binaries, determining the attribute mappings, and collecting // a list of uniforms -bool Program::link(const Caps &caps) +Error Program::link(const Data &data) { unlink(false); @@ -252,10 +252,15 @@ bool Program::link(const Caps &caps) resetUniformBlockBindings(); mProgramBinary.set(new ProgramBinary(mRenderer->createProgram())); - mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader, - mTransformFeedbackVaryings, mTransformFeedbackBufferMode, caps); + LinkResult result = mProgramBinary->link(data, mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader, + mTransformFeedbackVaryings, mTransformFeedbackBufferMode); + if (result.error.isError()) + { + return result.error; + } - return mLinked; + mLinked = result.linkSuccess; + return gl::Error(GL_NO_ERROR); } int AttributeBindings::getAttributeBinding(const std::string &name) const @@ -303,21 +308,22 @@ ProgramBinary* Program::getProgramBinary() const return mProgramBinary.get(); } -bool Program::setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length) +Error Program::setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length) { unlink(false); mInfoLog.reset(); mProgramBinary.set(new ProgramBinary(mRenderer->createProgram())); - mLinked = mProgramBinary->load(mInfoLog, binaryFormat, binary, length); - - if (!mLinked) + LinkResult result = mProgramBinary->load(mInfoLog, binaryFormat, binary, length); + if (result.error.isError()) { mProgramBinary.set(NULL); + return result.error; } - return mLinked; + mLinked = result.linkSuccess; + return Error(GL_NO_ERROR); } void Program::release() diff --git a/src/3rdparty/angle/src/libGLESv2/Program.h b/src/3rdparty/angle/src/libGLESv2/Program.h index 6528dd1191..b92349eeef 100644 --- a/src/3rdparty/angle/src/libGLESv2/Program.h +++ b/src/3rdparty/angle/src/libGLESv2/Program.h @@ -29,6 +29,7 @@ class Renderer; namespace gl { struct Caps; +struct Data; class ResourceManager; class Shader; @@ -77,9 +78,9 @@ class Program void bindAttributeLocation(GLuint index, const char *name); - bool link(const Caps &caps); + Error link(const Data &data); bool isLinked(); - bool setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length); + Error setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length); ProgramBinary *getProgramBinary() const; int getInfoLogLength() const; diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp index 3f6d9e0ef9..6d64b38b56 100644 --- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp +++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp @@ -23,13 +23,11 @@ #include "libGLESv2/Shader.h" #include "libGLESv2/Program.h" #include "libGLESv2/renderer/ProgramImpl.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/renderer/d3d/DynamicHLSL.h" #include "libGLESv2/renderer/d3d/ShaderD3D.h" -#include "libGLESv2/renderer/d3d/VertexDataManager.h" #include "libGLESv2/Context.h" #include "libGLESv2/Buffer.h" #include "common/blocklayout.h" +#include "common/features.h" namespace gl { @@ -37,36 +35,6 @@ namespace gl namespace { -GLenum GetTextureType(GLenum samplerType) -{ - switch (samplerType) - { - case GL_SAMPLER_2D: - case GL_INT_SAMPLER_2D: - case GL_UNSIGNED_INT_SAMPLER_2D: - case GL_SAMPLER_2D_SHADOW: - return GL_TEXTURE_2D; - case GL_SAMPLER_3D: - case GL_INT_SAMPLER_3D: - case GL_UNSIGNED_INT_SAMPLER_3D: - return GL_TEXTURE_3D; - case GL_SAMPLER_CUBE: - case GL_SAMPLER_CUBE_SHADOW: - return GL_TEXTURE_CUBE_MAP; - case GL_INT_SAMPLER_CUBE: - case GL_UNSIGNED_INT_SAMPLER_CUBE: - return GL_TEXTURE_CUBE_MAP; - case GL_SAMPLER_2D_ARRAY: - case GL_INT_SAMPLER_2D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: - case GL_SAMPLER_2D_ARRAY_SHADOW: - return GL_TEXTURE_2D_ARRAY; - default: UNREACHABLE(); - } - - return GL_TEXTURE_2D; -} - unsigned int ParseAndStripArrayIndex(std::string* name) { unsigned int subscript = GL_INVALID_INDEX; @@ -83,52 +51,6 @@ unsigned int ParseAndStripArrayIndex(std::string* name) return subscript; } -void GetDefaultInputLayoutFromShader(const std::vector &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]) -{ - size_t layoutIndex = 0; - for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) - { - ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS); - - const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex]; - - if (shaderAttr.type != GL_NONE) - { - GLenum transposedType = TransposeMatrixType(shaderAttr.type); - - for (size_t rowIndex = 0; static_cast(rowIndex) < VariableRowCount(transposedType); rowIndex++, layoutIndex++) - { - VertexFormat *defaultFormat = &inputLayout[layoutIndex]; - - defaultFormat->mType = VariableComponentType(transposedType); - defaultFormat->mNormalized = false; - defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool - defaultFormat->mComponents = VariableColumnCount(transposedType); - } - } - } -} - -std::vector GetDefaultOutputLayoutFromShader(const std::vector &shaderOutputVars) -{ - std::vector defaultPixelOutput(1); - - ASSERT(!shaderOutputVars.empty()); - defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex; - - return defaultPixelOutput; -} - -bool IsRowMajorLayout(const sh::InterfaceBlockField &var) -{ - return var.isRowMajorLayout; -} - -bool IsRowMajorLayout(const sh::ShaderVariable &var) -{ - return false; -} - } VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index) @@ -136,47 +58,6 @@ VariableLocation::VariableLocation(const std::string &name, unsigned int element { } -ProgramBinary::VertexExecutable::VertexExecutable(const VertexFormat inputLayout[], - const GLenum signature[], - rx::ShaderExecutable *shaderExecutable) - : mShaderExecutable(shaderExecutable) -{ - for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) - { - mInputs[attributeIndex] = inputLayout[attributeIndex]; - mSignature[attributeIndex] = signature[attributeIndex]; - } -} - -ProgramBinary::VertexExecutable::~VertexExecutable() -{ - SafeDelete(mShaderExecutable); -} - -bool ProgramBinary::VertexExecutable::matchesSignature(const GLenum signature[]) const -{ - for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) - { - if (mSignature[attributeIndex] != signature[attributeIndex]) - { - return false; - } - } - - return true; -} - -ProgramBinary::PixelExecutable::PixelExecutable(const std::vector &outputSignature, rx::ShaderExecutable *shaderExecutable) - : mOutputSignature(outputSignature), - mShaderExecutable(shaderExecutable) -{ -} - -ProgramBinary::PixelExecutable::~PixelExecutable() -{ - SafeDelete(mShaderExecutable); -} - LinkedVarying::LinkedVarying() { } @@ -187,17 +68,17 @@ LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, { } +LinkResult::LinkResult(bool linkSuccess, const Error &error) + : linkSuccess(linkSuccess), + error(error) +{ +} + unsigned int ProgramBinary::mCurrentSerial = 1; ProgramBinary::ProgramBinary(rx::ProgramImpl *impl) : RefCountObject(0), mProgram(impl), - mGeometryExecutable(NULL), - mUsedVertexSamplerRange(0), - mUsedPixelSamplerRange(0), - mUsesPointSize(false), - mShaderVersion(100), - mDirtySamplerMapping(true), mValidated(false), mSerial(issueSerial()) { @@ -220,103 +101,11 @@ unsigned int ProgramBinary::getSerial() const return mSerial; } -int ProgramBinary::getShaderVersion() const -{ - return mShaderVersion; -} - unsigned int ProgramBinary::issueSerial() { return mCurrentSerial++; } -rx::ShaderExecutable *ProgramBinary::getPixelExecutableForFramebuffer(const Framebuffer *fbo) -{ - std::vector outputs; - - const gl::ColorbufferInfo &colorbuffers = fbo->getColorbuffersForRender(); - - for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment) - { - const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment]; - - if (colorbuffer) - { - outputs.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding()); - } - else - { - outputs.push_back(GL_NONE); - } - } - - return getPixelExecutableForOutputLayout(outputs); -} - -rx::ShaderExecutable *ProgramBinary::getPixelExecutableForOutputLayout(const std::vector &outputSignature) -{ - for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++) - { - if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature)) - { - return mPixelExecutables[executableIndex]->shaderExecutable(); - } - } - - InfoLog tempInfoLog; - rx::ShaderExecutable *pixelExecutable = mProgram->getPixelExecutableForOutputLayout(tempInfoLog, outputSignature, - mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); - - if (!pixelExecutable) - { - std::vector tempCharBuffer(tempInfoLog.getLength() + 3); - tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]); - ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]); - } - else - { - mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable)); - } - - return pixelExecutable; -} - -rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]) -{ - GLenum signature[MAX_VERTEX_ATTRIBS]; - mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature); - - for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++) - { - if (mVertexExecutables[executableIndex]->matchesSignature(signature)) - { - return mVertexExecutables[executableIndex]->shaderExecutable(); - } - } - - InfoLog tempInfoLog; - rx::ShaderExecutable *vertexExecutable = mProgram->getVertexExecutableForInputLayout(tempInfoLog, inputLayout, mShaderAttributes, - mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); - - if (!vertexExecutable) - { - std::vector tempCharBuffer(tempInfoLog.getLength()+3); - tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]); - ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]); - } - else - { - mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable)); - } - - return vertexExecutable; -} - -rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() const -{ - return mGeometryExecutable; -} - GLuint ProgramBinary::getAttributeLocation(const char *name) { if (name) @@ -343,157 +132,42 @@ int ProgramBinary::getSemanticIndex(int attributeIndex) // Returns one more than the highest sampler index used. GLint ProgramBinary::getUsedSamplerRange(SamplerType type) { - switch (type) - { - case SAMPLER_PIXEL: - return mUsedPixelSamplerRange; - case SAMPLER_VERTEX: - return mUsedVertexSamplerRange; - default: - UNREACHABLE(); - return 0; - } + return mProgram->getUsedSamplerRange(type); } bool ProgramBinary::usesPointSize() const { - return mUsesPointSize; -} - -bool ProgramBinary::usesPointSpriteEmulation() const -{ - return mUsesPointSize && mProgram->getRenderer()->getMajorShaderModel() >= 4; -} - -bool ProgramBinary::usesGeometryShader() const -{ - return usesPointSpriteEmulation(); + return mProgram->usesPointSize(); } GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps) { - GLint logicalTextureUnit = -1; - - switch (type) - { - case SAMPLER_PIXEL: - ASSERT(samplerIndex < caps.maxTextureImageUnits); - if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active) - { - logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; - } - break; - case SAMPLER_VERTEX: - ASSERT(samplerIndex < caps.maxVertexTextureImageUnits); - if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active) - { - logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; - } - break; - default: UNREACHABLE(); - } - - if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast(caps.maxCombinedTextureImageUnits)) - { - return logicalTextureUnit; - } - - return -1; + return mProgram->getSamplerMapping(type, samplerIndex, caps); } -// Returns the texture type for a given Direct3D 9 sampler type and -// index (0-15 for the pixel shader and 0-3 for the vertex shader). GLenum ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) { - switch (type) - { - case SAMPLER_PIXEL: - ASSERT(samplerIndex < mSamplersPS.size()); - ASSERT(mSamplersPS[samplerIndex].active); - return mSamplersPS[samplerIndex].textureType; - case SAMPLER_VERTEX: - ASSERT(samplerIndex < mSamplersVS.size()); - ASSERT(mSamplersVS[samplerIndex].active); - return mSamplersVS[samplerIndex].textureType; - default: UNREACHABLE(); - } - - return GL_TEXTURE_2D; + return mProgram->getSamplerTextureType(type, samplerIndex); } GLint ProgramBinary::getUniformLocation(std::string name) { - unsigned int subscript = ParseAndStripArrayIndex(&name); - - unsigned int numUniforms = mUniformIndex.size(); - for (unsigned int location = 0; location < numUniforms; location++) - { - if (mUniformIndex[location].name == name) - { - const int index = mUniformIndex[location].index; - const bool isArray = mUniforms[index]->isArray(); - - if ((isArray && mUniformIndex[location].element == subscript) || - (subscript == GL_INVALID_INDEX)) - { - return location; - } - } - } - - return -1; + return mProgram->getUniformLocation(name); } GLuint ProgramBinary::getUniformIndex(std::string name) { - unsigned int subscript = ParseAndStripArrayIndex(&name); - - // The app is not allowed to specify array indices other than 0 for arrays of basic types - if (subscript != 0 && subscript != GL_INVALID_INDEX) - { - return GL_INVALID_INDEX; - } - - unsigned int numUniforms = mUniforms.size(); - for (unsigned int index = 0; index < numUniforms; index++) - { - if (mUniforms[index]->name == name) - { - if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX) - { - return index; - } - } - } - - return GL_INVALID_INDEX; + return mProgram->getUniformIndex(name); } GLuint ProgramBinary::getUniformBlockIndex(std::string name) { - unsigned int subscript = ParseAndStripArrayIndex(&name); - - unsigned int numUniformBlocks = mUniformBlocks.size(); - for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++) - { - const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex]; - if (uniformBlock.name == name) - { - const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0); - if (subscript == uniformBlock.elementIndex || arrayElementZero) - { - return blockIndex; - } - } - } - - return GL_INVALID_INDEX; + return mProgram->getUniformBlockIndex(name); } UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex) { - ASSERT(blockIndex < mUniformBlocks.size()); - return mUniformBlocks[blockIndex]; + return mProgram->getUniformBlockByIndex(blockIndex); } GLint ProgramBinary::getFragDataLocation(const char *name) const @@ -517,524 +191,129 @@ GLint ProgramBinary::getFragDataLocation(const char *name) const size_t ProgramBinary::getTransformFeedbackVaryingCount() const { - return mTransformFeedbackLinkedVaryings.size(); + return mProgram->getTransformFeedbackLinkedVaryings().size(); } const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const { - return mTransformFeedbackLinkedVaryings[idx]; + return mProgram->getTransformFeedbackLinkedVaryings()[idx]; } GLenum ProgramBinary::getTransformFeedbackBufferMode() const { - return mTransformFeedbackBufferMode; + return mProgram->getTransformFeedbackBufferMode(); } -template -static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag) -{ - ASSERT(dest != NULL); - ASSERT(dirtyFlag != NULL); - - *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0); - *dest = source; +void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) { + mProgram->setUniform1fv(location, count, v); } -template -void ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType) -{ - const int components = VariableComponentCount(targetUniformType); - const GLenum targetBoolType = VariableBoolVectorType(targetUniformType); - - LinkedUniform *targetUniform = getUniformByLocation(location); - - int elementCount = targetUniform->elementCount(); - - count = std::min(elementCount - (int)mUniformIndex[location].element, count); - - if (targetUniform->type == targetUniformType) - { - T *target = reinterpret_cast(targetUniform->data) + mUniformIndex[location].element * 4; - - for (int i = 0; i < count; i++) - { - T *dest = target + (i * 4); - const T *source = v + (i * components); - - for (int c = 0; c < components; c++) - { - SetIfDirty(dest + c, source[c], &targetUniform->dirty); - } - for (int c = components; c < 4; c++) - { - SetIfDirty(dest + c, T(0), &targetUniform->dirty); - } - } - } - else if (targetUniform->type == targetBoolType) - { - GLint *boolParams = reinterpret_cast(targetUniform->data) + mUniformIndex[location].element * 4; - - for (int i = 0; i < count; i++) - { - GLint *dest = boolParams + (i * 4); - const T *source = v + (i * components); - - for (int c = 0; c < components; c++) - { - SetIfDirty(dest + c, (source[c] == static_cast(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty); - } - for (int c = components; c < 4; c++) - { - SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty); - } - } - } - else if (IsSampler(targetUniform->type)) - { - ASSERT(targetUniformType == GL_INT); - - GLint *target = reinterpret_cast(targetUniform->data) + mUniformIndex[location].element * 4; +void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) { + mProgram->setUniform2fv(location, count, v); +} - bool wasDirty = targetUniform->dirty; +void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) { + mProgram->setUniform3fv(location, count, v); +} - for (int i = 0; i < count; i++) - { - GLint *dest = target + (i * 4); - const GLint *source = reinterpret_cast(v) + (i * components); +void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) { + mProgram->setUniform4fv(location, count, v); +} - SetIfDirty(dest + 0, source[0], &targetUniform->dirty); - SetIfDirty(dest + 1, 0, &targetUniform->dirty); - SetIfDirty(dest + 2, 0, &targetUniform->dirty); - SetIfDirty(dest + 3, 0, &targetUniform->dirty); - } +void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) { + mProgram->setUniform1iv(location, count, v); +} - if (!wasDirty && targetUniform->dirty) - { - mDirtySamplerMapping = true; - } - } - else UNREACHABLE(); +void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) { + mProgram->setUniform2iv(location, count, v); } -void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) -{ - setUniform(location, count, v, GL_FLOAT); +void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) { + mProgram->setUniform3iv(location, count, v); } -void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) -{ - setUniform(location, count, v, GL_FLOAT_VEC2); +void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) { + mProgram->setUniform4iv(location, count, v); } -void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) -{ - setUniform(location, count, v, GL_FLOAT_VEC3); +void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) { + mProgram->setUniform1uiv(location, count, v); } -void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) -{ - setUniform(location, count, v, GL_FLOAT_VEC4); +void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) { + mProgram->setUniform2uiv(location, count, v); } -template -bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight) -{ - bool dirty = false; - int copyWidth = std::min(targetHeight, srcWidth); - int copyHeight = std::min(targetWidth, srcHeight); +void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) { + mProgram->setUniform3uiv(location, count, v); +} - for (int x = 0; x < copyWidth; x++) - { - for (int y = 0; y < copyHeight; y++) - { - SetIfDirty(target + (x * targetWidth + y), static_cast(value[y * srcWidth + x]), &dirty); - } - } - // clear unfilled right side - for (int y = 0; y < copyWidth; y++) - { - for (int x = copyHeight; x < targetWidth; x++) - { - SetIfDirty(target + (y * targetWidth + x), static_cast(0), &dirty); - } - } - // clear unfilled bottom. - for (int y = copyWidth; y < targetHeight; y++) - { - for (int x = 0; x < targetWidth; x++) - { - SetIfDirty(target + (y * targetWidth + x), static_cast(0), &dirty); - } - } +void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) { + mProgram->setUniform4uiv(location, count, v); +} - return dirty; +void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix2fv(location, count, transpose, v); } -template -bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight) -{ - bool dirty = false; - int copyWidth = std::min(targetWidth, srcWidth); - int copyHeight = std::min(targetHeight, srcHeight); +void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix3fv(location, count, transpose, v); +} - for (int y = 0; y < copyHeight; y++) - { - for (int x = 0; x < copyWidth; x++) - { - SetIfDirty(target + (y * targetWidth + x), static_cast(value[y * srcWidth + x]), &dirty); - } - } - // clear unfilled right side - for (int y = 0; y < copyHeight; y++) - { - for (int x = copyWidth; x < targetWidth; x++) - { - SetIfDirty(target + (y * targetWidth + x), static_cast(0), &dirty); - } - } - // clear unfilled bottom. - for (int y = copyHeight; y < targetHeight; y++) - { - for (int x = 0; x < targetWidth; x++) - { - SetIfDirty(target + (y * targetWidth + x), static_cast(0), &dirty); - } - } +void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix4fv(location, count, transpose, v); +} - return dirty; +void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix2x3fv(location, count, transpose, v); } -template -void ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType) -{ - LinkedUniform *targetUniform = getUniformByLocation(location); +void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix2x4fv(location, count, transpose, v); +} - int elementCount = targetUniform->elementCount(); +void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix3x2fv(location, count, transpose, v); +} - count = std::min(elementCount - (int)mUniformIndex[location].element, count); - const unsigned int targetMatrixStride = (4 * rows); - GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride); +void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix3x4fv(location, count, transpose, v); +} - for (int i = 0; i < count; i++) - { - // Internally store matrices as transposed versions to accomodate HLSL matrix indexing - if (transpose == GL_FALSE) - { - targetUniform->dirty = transposeMatrix(target, value, 4, rows, rows, cols) || targetUniform->dirty; - } - else - { - targetUniform->dirty = expandMatrix(target, value, 4, rows, cols, rows) || targetUniform->dirty; - } - target += targetMatrixStride; - value += cols * rows; - } +void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix4x2fv(location, count, transpose, v); } -void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2); +void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { + mProgram->setUniformMatrix4x3fv(location, count, transpose, v); } -void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3); +void ProgramBinary::getUniformfv(GLint location, GLfloat *v) { + mProgram->getUniformfv(location, v); } -void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4); +void ProgramBinary::getUniformiv(GLint location, GLint *v) { + mProgram->getUniformiv(location, v); } -void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3); +void ProgramBinary::getUniformuiv(GLint location, GLuint *v) { + mProgram->getUniformuiv(location, v); } -void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +void ProgramBinary::updateSamplerMapping() { - setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2); + return mProgram->updateSamplerMapping(); } -void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +// Applies all the uniforms set for this program object to the renderer +Error ProgramBinary::applyUniforms() { - setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4); + return mProgram->applyUniforms(); } -void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +Error ProgramBinary::applyUniformBuffers(const std::vector boundBuffers, const Caps &caps) { - setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2); -} - -void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4); -} - -void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3); -} - -void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) -{ - setUniform(location, count, v, GL_INT); -} - -void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) -{ - setUniform(location, count, v, GL_INT_VEC2); -} - -void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) -{ - setUniform(location, count, v, GL_INT_VEC3); -} - -void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) -{ - setUniform(location, count, v, GL_INT_VEC4); -} - -void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) -{ - setUniform(location, count, v, GL_UNSIGNED_INT); -} - -void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) -{ - setUniform(location, count, v, GL_UNSIGNED_INT_VEC2); -} - -void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) -{ - setUniform(location, count, v, GL_UNSIGNED_INT_VEC3); -} - -void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) -{ - setUniform(location, count, v, GL_UNSIGNED_INT_VEC4); -} - -template -void ProgramBinary::getUniformv(GLint location, T *params, GLenum uniformType) -{ - LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index]; - - if (IsMatrixType(targetUniform->type)) - { - const int rows = VariableRowCount(targetUniform->type); - const int cols = VariableColumnCount(targetUniform->type); - transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows); - } - else if (uniformType == VariableComponentType(targetUniform->type)) - { - unsigned int size = VariableComponentCount(targetUniform->type); - memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T), - size * sizeof(T)); - } - else - { - unsigned int size = VariableComponentCount(targetUniform->type); - switch (VariableComponentType(targetUniform->type)) - { - case GL_BOOL: - { - GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; - - for (unsigned int i = 0; i < size; i++) - { - params[i] = (boolParams[i] == GL_FALSE) ? static_cast(0) : static_cast(1); - } - } - break; - - case GL_FLOAT: - { - GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; - - for (unsigned int i = 0; i < size; i++) - { - params[i] = static_cast(floatParams[i]); - } - } - break; - - case GL_INT: - { - GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; - - for (unsigned int i = 0; i < size; i++) - { - params[i] = static_cast(intParams[i]); - } - } - break; - - case GL_UNSIGNED_INT: - { - GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4; - - for (unsigned int i = 0; i < size; i++) - { - params[i] = static_cast(uintParams[i]); - } - } - break; - - default: UNREACHABLE(); - } - } -} - -void ProgramBinary::getUniformfv(GLint location, GLfloat *params) -{ - getUniformv(location, params, GL_FLOAT); -} - -void ProgramBinary::getUniformiv(GLint location, GLint *params) -{ - getUniformv(location, params, GL_INT); -} - -void ProgramBinary::getUniformuiv(GLint location, GLuint *params) -{ - getUniformv(location, params, GL_UNSIGNED_INT); -} - -void ProgramBinary::dirtyAllUniforms() -{ - unsigned int numUniforms = mUniforms.size(); - for (unsigned int index = 0; index < numUniforms; index++) - { - mUniforms[index]->dirty = true; - } -} - -void ProgramBinary::updateSamplerMapping() -{ - if (!mDirtySamplerMapping) - { - return; - } - - mDirtySamplerMapping = false; - - // Retrieve sampler uniform values - for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) - { - LinkedUniform *targetUniform = mUniforms[uniformIndex]; - - if (targetUniform->dirty) - { - if (IsSampler(targetUniform->type)) - { - int count = targetUniform->elementCount(); - GLint (*v)[4] = reinterpret_cast(targetUniform->data); - - if (targetUniform->isReferencedByFragmentShader()) - { - unsigned int firstIndex = targetUniform->psRegisterIndex; - - for (int i = 0; i < count; i++) - { - unsigned int samplerIndex = firstIndex + i; - - if (samplerIndex < mSamplersPS.size()) - { - ASSERT(mSamplersPS[samplerIndex].active); - mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0]; - } - } - } - - if (targetUniform->isReferencedByVertexShader()) - { - unsigned int firstIndex = targetUniform->vsRegisterIndex; - - for (int i = 0; i < count; i++) - { - unsigned int samplerIndex = firstIndex + i; - - if (samplerIndex < mSamplersVS.size()) - { - ASSERT(mSamplersVS[samplerIndex].active); - mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0]; - } - } - } - } - } - } -} - -// Applies all the uniforms set for this program object to the renderer -Error ProgramBinary::applyUniforms() -{ - updateSamplerMapping(); - - Error error = mProgram->getRenderer()->applyUniforms(*this); - if (error.isError()) - { - return error; - } - - for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) - { - mUniforms[uniformIndex]->dirty = false; - } - - return gl::Error(GL_NO_ERROR); -} - -Error ProgramBinary::applyUniformBuffers(const std::vector boundBuffers, const Caps &caps) -{ - const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL}; - const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL}; - - const unsigned int reservedBuffersInVS = mProgram->getRenderer()->getReservedVertexUniformBuffers(); - const unsigned int reservedBuffersInFS = mProgram->getRenderer()->getReservedFragmentUniformBuffers(); - - ASSERT(boundBuffers.size() == mUniformBlocks.size()); - - for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++) - { - UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex); - gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex]; - - ASSERT(uniformBlock && uniformBuffer); - - if (uniformBuffer->getSize() < uniformBlock->dataSize) - { - // undefined behaviour - return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."); - } - - // Unnecessary to apply an unreferenced standard or shared UBO - if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader()) - { - continue; - } - - if (uniformBlock->isReferencedByVertexShader()) - { - unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS; - ASSERT(vertexUniformBuffers[registerIndex] == NULL); - ASSERT(registerIndex < caps.maxVertexUniformBlocks); - vertexUniformBuffers[registerIndex] = uniformBuffer; - } - - if (uniformBlock->isReferencedByFragmentShader()) - { - unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS; - ASSERT(fragmentUniformBuffers[registerIndex] == NULL); - ASSERT(registerIndex < caps.maxFragmentUniformBlocks); - fragmentUniformBuffers[registerIndex] = uniformBuffer; - } - } - - return mProgram->getRenderer()->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers); + return mProgram->applyUniformBuffers(boundBuffers, caps); } bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader) @@ -1082,10 +361,10 @@ bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shade return true; } -bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length) +LinkResult ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length) { -#ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD - return false; +#if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_DISABLED + return LinkResult(false, Error(GL_NO_ERROR)); #else ASSERT(binaryFormat == mProgram->getBinaryFormat()); @@ -1097,7 +376,7 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina if (format != mProgram->getBinaryFormat()) { infoLog.append("Invalid program binary format."); - return false; + return LinkResult(false, Error(GL_NO_ERROR)); } int majorVersion = stream.readInt(); @@ -1105,7 +384,7 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION) { infoLog.append("Invalid program binary version."); - return false; + return LinkResult(false, Error(GL_NO_ERROR)); } unsigned char commitString[ANGLE_COMMIT_HASH_SIZE]; @@ -1113,562 +392,277 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0) { infoLog.append("Invalid program binary version."); - return false; + return LinkResult(false, Error(GL_NO_ERROR)); } int compileFlags = stream.readInt(); if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL) { infoLog.append("Mismatched compilation flags."); - return false; + return LinkResult(false, Error(GL_NO_ERROR)); } for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) { stream.readInt(&mLinkedAttribute[i].type); stream.readString(&mLinkedAttribute[i].name); - stream.readInt(&mShaderAttributes[i].type); - stream.readString(&mShaderAttributes[i].name); + stream.readInt(&mProgram->getShaderAttributes()[i].type); + stream.readString(&mProgram->getShaderAttributes()[i].name); stream.readInt(&mSemanticIndex[i]); } initAttributesByLayout(); - const unsigned int psSamplerCount = stream.readInt(); - for (unsigned int i = 0; i < psSamplerCount; ++i) - { - Sampler sampler; - stream.readBool(&sampler.active); - stream.readInt(&sampler.logicalTextureUnit); - stream.readInt(&sampler.textureType); - mSamplersPS.push_back(sampler); - } - const unsigned int vsSamplerCount = stream.readInt(); - for (unsigned int i = 0; i < vsSamplerCount; ++i) + LinkResult result = mProgram->load(infoLog, &stream); + if (result.error.isError() || !result.linkSuccess) { - Sampler sampler; - stream.readBool(&sampler.active); - stream.readInt(&sampler.logicalTextureUnit); - stream.readInt(&sampler.textureType); - mSamplersVS.push_back(sampler); + return result; } - stream.readInt(&mUsedVertexSamplerRange); - stream.readInt(&mUsedPixelSamplerRange); - stream.readBool(&mUsesPointSize); - stream.readInt(&mShaderVersion); + return LinkResult(true, Error(GL_NO_ERROR)); +#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED +} - const unsigned int uniformCount = stream.readInt(); - if (stream.error()) +Error ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) +{ + if (binaryFormat) { - infoLog.append("Invalid program binary."); - return false; + *binaryFormat = mProgram->getBinaryFormat(); } - mUniforms.resize(uniformCount); - for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++) - { - GLenum type = stream.readInt(); - GLenum precision = stream.readInt(); - std::string name = stream.readString(); - unsigned int arraySize = stream.readInt(); - int blockIndex = stream.readInt(); - - int offset = stream.readInt(); - int arrayStride = stream.readInt(); - int matrixStride = stream.readInt(); - bool isRowMajorMatrix = stream.readBool(); - - const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix); - - LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo); - - stream.readInt(&uniform->psRegisterIndex); - stream.readInt(&uniform->vsRegisterIndex); - stream.readInt(&uniform->registerCount); - stream.readInt(&uniform->registerElement); + BinaryOutputStream stream; - mUniforms[uniformIndex] = uniform; - } + stream.writeInt(mProgram->getBinaryFormat()); + stream.writeInt(ANGLE_MAJOR_VERSION); + stream.writeInt(ANGLE_MINOR_VERSION); + stream.writeBytes(reinterpret_cast(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE); + stream.writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL); - unsigned int uniformBlockCount = stream.readInt(); - if (stream.error()) + for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) { - infoLog.append("Invalid program binary."); - return false; + stream.writeInt(mLinkedAttribute[i].type); + stream.writeString(mLinkedAttribute[i].name); + stream.writeInt(mProgram->getShaderAttributes()[i].type); + stream.writeString(mProgram->getShaderAttributes()[i].name); + stream.writeInt(mSemanticIndex[i]); } - mUniformBlocks.resize(uniformBlockCount); - for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex) - { - std::string name = stream.readString(); - unsigned int elementIndex = stream.readInt(); - unsigned int dataSize = stream.readInt(); - - UniformBlock *uniformBlock = new UniformBlock(name, elementIndex, dataSize); + mProgram->save(&stream); - stream.readInt(&uniformBlock->psRegisterIndex); - stream.readInt(&uniformBlock->vsRegisterIndex); + GLsizei streamLength = stream.length(); + const void *streamData = stream.data(); - unsigned int numMembers = stream.readInt(); - uniformBlock->memberUniformIndexes.resize(numMembers); - for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++) + if (streamLength > bufSize) + { + if (length) { - stream.readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]); + *length = 0; } - mUniformBlocks[uniformBlockIndex] = uniformBlock; - } - - const unsigned int uniformIndexCount = stream.readInt(); - if (stream.error()) - { - infoLog.append("Invalid program binary."); - return false; + // TODO: This should be moved to the validation layer but computing the size of the binary before saving + // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate + // sizes and then copy it. + return Error(GL_INVALID_OPERATION); } - mUniformIndex.resize(uniformIndexCount); - for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++) + if (binary) { - stream.readString(&mUniformIndex[uniformIndexIndex].name); - stream.readInt(&mUniformIndex[uniformIndexIndex].element); - stream.readInt(&mUniformIndex[uniformIndexIndex].index); - } + char *ptr = (char*) binary; - stream.readInt(&mTransformFeedbackBufferMode); - const unsigned int transformFeedbackVaryingCount = stream.readInt(); - mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount); - for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++) - { - LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex]; + memcpy(ptr, streamData, streamLength); + ptr += streamLength; - stream.readString(&varying.name); - stream.readInt(&varying.type); - stream.readInt(&varying.size); - stream.readString(&varying.semanticName); - stream.readInt(&varying.semanticIndex); - stream.readInt(&varying.semanticIndexCount); + ASSERT(ptr - streamLength == binary); } - const unsigned int vertexShaderCount = stream.readInt(); - for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++) + if (length) { - VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]; - - for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++) - { - VertexFormat *vertexInput = &inputLayout[inputIndex]; - stream.readInt(&vertexInput->mType); - stream.readInt(&vertexInput->mNormalized); - stream.readInt(&vertexInput->mComponents); - stream.readBool(&vertexInput->mPureInteger); - } + *length = streamLength; + } - unsigned int vertexShaderSize = stream.readInt(); - const unsigned char *vertexShaderFunction = reinterpret_cast(binary) + stream.offset(); - rx::ShaderExecutable *shaderExecutable = mProgram->getRenderer()->loadExecutable(reinterpret_cast(vertexShaderFunction), - vertexShaderSize, rx::SHADER_VERTEX, - mTransformFeedbackLinkedVaryings, - (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); - if (!shaderExecutable) - { - infoLog.append("Could not create vertex shader."); - return false; - } + return Error(GL_NO_ERROR); +} - // generated converted input layout - GLenum signature[MAX_VERTEX_ATTRIBS]; - mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature); +GLint ProgramBinary::getLength() +{ + GLint length; + Error error = save(NULL, NULL, INT_MAX, &length); + if (error.isError()) + { + return 0; + } - // add new binary - mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable)); + return length; +} - stream.skip(vertexShaderSize); +LinkResult ProgramBinary::link(const Data &data, InfoLog &infoLog, const AttributeBindings &attributeBindings, + Shader *fragmentShader, Shader *vertexShader, + const std::vector &transformFeedbackVaryings, + GLenum transformFeedbackBufferMode) +{ + if (!fragmentShader || !fragmentShader->isCompiled()) + { + return LinkResult(false, Error(GL_NO_ERROR)); } + ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER); - const size_t pixelShaderCount = stream.readInt(); - for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++) + if (!vertexShader || !vertexShader->isCompiled()) { - const size_t outputCount = stream.readInt(); - std::vector outputs(outputCount); - for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++) - { - stream.readInt(&outputs[outputIndex]); - } - - const size_t pixelShaderSize = stream.readInt(); - const unsigned char *pixelShaderFunction = reinterpret_cast(binary) + stream.offset(); - rx::Renderer *renderer = mProgram->getRenderer(); - rx::ShaderExecutable *shaderExecutable = renderer->loadExecutable(pixelShaderFunction, pixelShaderSize, - rx::SHADER_PIXEL, mTransformFeedbackLinkedVaryings, - (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); - - if (!shaderExecutable) - { - infoLog.append("Could not create pixel shader."); - return false; - } - - // add new binary - mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable)); - - stream.skip(pixelShaderSize); + return LinkResult(false, Error(GL_NO_ERROR)); } + ASSERT(vertexShader->getType() == GL_VERTEX_SHADER); - unsigned int geometryShaderSize = stream.readInt(); + reset(); - if (geometryShaderSize > 0) + int registers; + std::vector linkedVaryings; + LinkResult result = mProgram->link(data, infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, transformFeedbackBufferMode, + ®isters, &linkedVaryings, &mOutputVariables); + if (result.error.isError() || !result.linkSuccess) { - const char *geometryShaderFunction = (const char*) binary + stream.offset(); - rx::Renderer *renderer = mProgram->getRenderer(); - mGeometryExecutable = renderer->loadExecutable(reinterpret_cast(geometryShaderFunction), - geometryShaderSize, rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings, - (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); - - if (!mGeometryExecutable) - { - infoLog.append("Could not create geometry shader."); - return false; - } - stream.skip(geometryShaderSize); + return result; } - if (!mProgram->load(infoLog, &stream)) + if (!linkAttributes(infoLog, attributeBindings, vertexShader)) { - return false; + return LinkResult(false, Error(GL_NO_ERROR)); } - const char *ptr = (const char*) binary + stream.offset(); + if (!mProgram->linkUniforms(infoLog, *vertexShader, *fragmentShader, *data.caps)) + { + return LinkResult(false, Error(GL_NO_ERROR)); + } - const GUID *binaryIdentifier = (const GUID *) ptr; - ptr += sizeof(GUID); + if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, *data.caps)) + { + return LinkResult(false, Error(GL_NO_ERROR)); + } - GUID identifier = mProgram->getRenderer()->getAdapterIdentifier(); - if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0) + if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings, + transformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps)) { - infoLog.append("Invalid program binary."); - return false; + return LinkResult(false, Error(GL_NO_ERROR)); } - mProgram->initializeUniformStorage(mUniforms); + // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called, + // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling. + result = mProgram->compileProgramExecutables(infoLog, fragmentShader, vertexShader, registers); + if (result.error.isError() || !result.linkSuccess) + { + infoLog.append("Failed to create D3D shaders."); + reset(); + return result; + } - return true; -#endif // #ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD + return LinkResult(true, Error(GL_NO_ERROR)); } -bool ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) +bool ProgramBinary::linkUniformBlocks(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader, + const gl::Caps &caps) { - if (binaryFormat) - { - *binaryFormat = mProgram->getBinaryFormat(); - } + const std::vector &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks(); + const std::vector &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks(); - BinaryOutputStream stream; + // Check that interface blocks defined in the vertex and fragment shaders are identical + typedef std::map UniformBlockMap; + UniformBlockMap linkedUniformBlocks; - stream.writeInt(mProgram->getBinaryFormat()); - stream.writeInt(ANGLE_MAJOR_VERSION); - stream.writeInt(ANGLE_MINOR_VERSION); - stream.writeBytes(reinterpret_cast(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE); - stream.writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL); - - for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) - { - stream.writeInt(mLinkedAttribute[i].type); - stream.writeString(mLinkedAttribute[i].name); - stream.writeInt(mShaderAttributes[i].type); - stream.writeString(mShaderAttributes[i].name); - stream.writeInt(mSemanticIndex[i]); - } - - stream.writeInt(mSamplersPS.size()); - for (unsigned int i = 0; i < mSamplersPS.size(); ++i) - { - stream.writeInt(mSamplersPS[i].active); - stream.writeInt(mSamplersPS[i].logicalTextureUnit); - stream.writeInt(mSamplersPS[i].textureType); - } - - stream.writeInt(mSamplersVS.size()); - for (unsigned int i = 0; i < mSamplersVS.size(); ++i) - { - stream.writeInt(mSamplersVS[i].active); - stream.writeInt(mSamplersVS[i].logicalTextureUnit); - stream.writeInt(mSamplersVS[i].textureType); - } - - stream.writeInt(mUsedVertexSamplerRange); - stream.writeInt(mUsedPixelSamplerRange); - stream.writeInt(mUsesPointSize); - stream.writeInt(mShaderVersion); - - stream.writeInt(mUniforms.size()); - for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) - { - const LinkedUniform &uniform = *mUniforms[uniformIndex]; - - stream.writeInt(uniform.type); - stream.writeInt(uniform.precision); - stream.writeString(uniform.name); - stream.writeInt(uniform.arraySize); - stream.writeInt(uniform.blockIndex); - - stream.writeInt(uniform.blockInfo.offset); - stream.writeInt(uniform.blockInfo.arrayStride); - stream.writeInt(uniform.blockInfo.matrixStride); - stream.writeInt(uniform.blockInfo.isRowMajorMatrix); - - stream.writeInt(uniform.psRegisterIndex); - stream.writeInt(uniform.vsRegisterIndex); - stream.writeInt(uniform.registerCount); - stream.writeInt(uniform.registerElement); - } - - stream.writeInt(mUniformBlocks.size()); - for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex) - { - const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex]; - - stream.writeString(uniformBlock.name); - stream.writeInt(uniformBlock.elementIndex); - stream.writeInt(uniformBlock.dataSize); - - stream.writeInt(uniformBlock.memberUniformIndexes.size()); - for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++) - { - stream.writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]); - } - - stream.writeInt(uniformBlock.psRegisterIndex); - stream.writeInt(uniformBlock.vsRegisterIndex); - } - - stream.writeInt(mUniformIndex.size()); - for (size_t i = 0; i < mUniformIndex.size(); ++i) - { - stream.writeString(mUniformIndex[i].name); - stream.writeInt(mUniformIndex[i].element); - stream.writeInt(mUniformIndex[i].index); - } - - stream.writeInt(mTransformFeedbackBufferMode); - stream.writeInt(mTransformFeedbackLinkedVaryings.size()); - for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++) + for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) { - const LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i]; - - stream.writeString(varying.name); - stream.writeInt(varying.type); - stream.writeInt(varying.size); - stream.writeString(varying.semanticName); - stream.writeInt(varying.semanticIndex); - stream.writeInt(varying.semanticIndexCount); + const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex]; + linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock; } - stream.writeInt(mVertexExecutables.size()); - for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++) + for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) { - VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex]; - - for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++) + const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex]; + UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name); + if (entry != linkedUniformBlocks.end()) { - const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex]; - stream.writeInt(vertexInput.mType); - stream.writeInt(vertexInput.mNormalized); - stream.writeInt(vertexInput.mComponents); - stream.writeInt(vertexInput.mPureInteger); + const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second; + if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock)) + { + return false; + } } - - size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength(); - stream.writeInt(vertexShaderSize); - - const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction(); - stream.writeBytes(vertexBlob, vertexShaderSize); } - stream.writeInt(mPixelExecutables.size()); - for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++) + for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) { - PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex]; + const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex]; - const std::vector outputs = pixelExecutable->outputSignature(); - stream.writeInt(outputs.size()); - for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++) + // Note: shared and std140 layouts are always considered active + if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) { - stream.writeInt(outputs[outputIndex]); + if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps)) + { + return false; + } } - - size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength(); - stream.writeInt(pixelShaderSize); - - const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction(); - stream.writeBytes(pixelBlob, pixelShaderSize); - } - - size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0; - stream.writeInt(geometryShaderSize); - - if (mGeometryExecutable != NULL && geometryShaderSize > 0) - { - const uint8_t *geometryBlob = mGeometryExecutable->getFunction(); - stream.writeBytes(geometryBlob, geometryShaderSize); } - if (!mProgram->save(&stream)) + for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) { - if (length) - { - *length = 0; - } - - return false; - } - - GUID identifier = mProgram->getRenderer()->getAdapterIdentifier(); - - GLsizei streamLength = stream.length(); - const void *streamData = stream.data(); + const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex]; - GLsizei totalLength = streamLength + sizeof(GUID); - if (totalLength > bufSize) - { - if (length) + // Note: shared and std140 layouts are always considered active + if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) { - *length = 0; + if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps)) + { + return false; + } } - - return false; - } - - if (binary) - { - char *ptr = (char*) binary; - - memcpy(ptr, streamData, streamLength); - ptr += streamLength; - - memcpy(ptr, &identifier, sizeof(GUID)); - ptr += sizeof(GUID); - - ASSERT(ptr - totalLength == binary); - } - - if (length) - { - *length = totalLength; } return true; } -GLint ProgramBinary::getLength() +bool ProgramBinary::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, + const sh::InterfaceBlock &fragmentInterfaceBlock) { - GLint length; - if (save(NULL, NULL, INT_MAX, &length)) - { - return length; - } - else - { - return 0; - } -} + const char* blockName = vertexInterfaceBlock.name.c_str(); -bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader, - const std::vector& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps) -{ - if (!fragmentShader || !fragmentShader->isCompiled()) + // validate blocks for the same member types + if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size()) { + infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName); return false; } - ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER); - if (!vertexShader || !vertexShader->isCompiled()) + if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize) { + infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName); return false; } - ASSERT(vertexShader->getType() == GL_VERTEX_SHADER); - - reset(); - - mSamplersPS.resize(caps.maxTextureImageUnits); - mSamplersVS.resize(caps.maxVertexTextureImageUnits); - mTransformFeedbackBufferMode = transformFeedbackBufferMode; - - rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); - rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); - - mShaderVersion = vertexShaderD3D->getShaderVersion(); - - int registers; - std::vector linkedVaryings; - if (!mProgram->link(infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, ®isters, &linkedVaryings, &mOutputVariables)) + if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout) { + infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName); return false; } - mUsesPointSize = vertexShaderD3D->usesPointSize(); - - bool success = true; - - if (!linkAttributes(infoLog, attributeBindings, vertexShader)) - { - success = false; - } - - if (!linkUniforms(infoLog, *vertexShader, *fragmentShader, caps)) - { - success = false; - } - - // special case for gl_DepthRange, the only built-in uniform (also a struct) - if (vertexShaderD3D->usesDepthRange() || fragmentShaderD3D->usesDepthRange()) - { - const sh::BlockMemberInfo &defaultInfo = sh::BlockMemberInfo::getDefaultBlockInfo(); - - mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo)); - mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo)); - mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo)); - } - - if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, caps)) - { - success = false; - } - - if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings, - transformFeedbackBufferMode, &mTransformFeedbackLinkedVaryings, caps)) - { - success = false; - } - - if (success) + const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size(); + for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) { - VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS]; - GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout); - rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout); - - std::vector defaultPixelOutput = GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey()); - rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput); + const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex]; + const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex]; - if (usesGeometryShader()) + if (vertexMember.name != fragmentMember.name) { - std::string geometryHLSL = mProgram->getDynamicHLSL()->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D); - mGeometryExecutable = mProgram->getRenderer()->compileToExecutable(infoLog, geometryHLSL.c_str(), - rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings, - (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), - rx::ANGLE_D3D_WORKAROUND_NONE); + infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')", + blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str()); + return false; } - if (!defaultVertexExecutable || !defaultPixelExecutable || (usesGeometryShader() && !mGeometryExecutable)) + std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'"; + if (!gl::ProgramBinary::linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember)) { - infoLog.append("Failed to create D3D shaders."); - success = false; - reset(); + return false; } } - return success; + return true; } // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices @@ -1688,7 +682,7 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location; - mShaderAttributes[attributeIndex] = attribute; + mProgram->getShaderAttributes()[attributeIndex] = attribute; if (location != -1) // Set by glBindAttribLocation or by location layout qualifier { @@ -1708,7 +702,7 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at // In GLSL 3.00, attribute aliasing produces a link error // In GLSL 1.00, attribute aliasing is allowed - if (mShaderVersion >= 300) + if (mProgram->getShaderVersion() >= 300) { if (!linkedAttribute.name.empty()) { @@ -1739,395 +733,73 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) { - infoLog.append("Too many active attributes (%s)", attribute.name.c_str()); - - return false; // Fail to link - } - - mLinkedAttribute[availableIndex] = attribute; - } - } - - for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) - { - int index = vertexShaderD3D->getSemanticIndex(mLinkedAttribute[attributeIndex].name); - int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type); - - for (int r = 0; r < rows; r++) - { - mSemanticIndex[attributeIndex++] = index++; - } - } - - initAttributesByLayout(); - - return true; -} - -bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, - const sh::ShaderVariable &fragmentVariable, bool validatePrecision) -{ - if (vertexVariable.type != fragmentVariable.type) - { - infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str()); - return false; - } - if (vertexVariable.arraySize != fragmentVariable.arraySize) - { - infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str()); - return false; - } - if (validatePrecision && vertexVariable.precision != fragmentVariable.precision) - { - infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str()); - return false; - } - - if (vertexVariable.fields.size() != fragmentVariable.fields.size()) - { - infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str()); - return false; - } - const unsigned int numMembers = vertexVariable.fields.size(); - for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++) - { - const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex]; - const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex]; - - if (vertexMember.name != fragmentMember.name) - { - infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')", - memberIndex, variableName.c_str(), - vertexMember.name.c_str(), fragmentMember.name.c_str()); - return false; - } - - const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." + - vertexMember.name + "'"; - - if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision)) - { - return false; - } - } - - return true; -} - -bool ProgramBinary::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform) -{ - if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) - { - return false; - } - - return true; -} - -bool ProgramBinary::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying) -{ - if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false)) - { - return false; - } - - if (vertexVarying.interpolation != fragmentVarying.interpolation) - { - infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str()); - return false; - } - - return true; -} - -bool ProgramBinary::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform) -{ - if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) - { - return false; - } - - if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout) - { - infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str()); - return false; - } - - return true; -} - -bool ProgramBinary::linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps) -{ - const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader.getImplementation()); - const rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader.getImplementation()); - - const std::vector &vertexUniforms = vertexShader.getUniforms(); - const std::vector &fragmentUniforms = fragmentShader.getUniforms(); - - // Check that uniforms defined in the vertex and fragment shaders are identical - typedef std::map UniformMap; - UniformMap linkedUniforms; - - for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++) - { - const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex]; - linkedUniforms[vertexUniform.name] = &vertexUniform; - } - - for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++) - { - const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex]; - UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name); - if (entry != linkedUniforms.end()) - { - const sh::Uniform &vertexUniform = *entry->second; - const std::string &uniformName = "uniform '" + vertexUniform.name + "'"; - if (!linkValidateUniforms(infoLog, uniformName, vertexUniform, fragmentUniform)) - { - return false; - } - } - } - - for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++) - { - const sh::Uniform &uniform = vertexUniforms[uniformIndex]; - - if (uniform.staticUse) - { - defineUniformBase(GL_VERTEX_SHADER, uniform, vertexShaderD3D->getUniformRegister(uniform.name)); - } - } - - for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++) - { - const sh::Uniform &uniform = fragmentUniforms[uniformIndex]; - - if (uniform.staticUse) - { - defineUniformBase(GL_FRAGMENT_SHADER, uniform, fragmentShaderD3D->getUniformRegister(uniform.name)); - } - } - - if (!indexUniforms(infoLog, caps)) - { - return false; - } - - mProgram->initializeUniformStorage(mUniforms); - - return true; -} - -void ProgramBinary::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister) -{ - ShShaderOutput outputType = rx::ShaderD3D::getCompilerOutputType(shader); - sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType)); - encoder.skipRegisters(uniformRegister); - - defineUniform(shader, uniform, uniform.name, &encoder); -} - -void ProgramBinary::defineUniform(GLenum shader, const sh::ShaderVariable &uniform, - const std::string &fullName, sh::HLSLBlockEncoder *encoder) -{ - if (uniform.isStruct()) - { - for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++) - { - const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : ""); - - encoder->enterAggregateType(); - - for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++) - { - const sh::ShaderVariable &field = uniform.fields[fieldIndex]; - const std::string &fieldFullName = (fullName + elementString + "." + field.name); - - defineUniform(shader, field, fieldFullName, encoder); - } - - encoder->exitAggregateType(); - } - } - else // Not a struct - { - // Arrays are treated as aggregate types - if (uniform.isArray()) - { - encoder->enterAggregateType(); - } - - LinkedUniform *linkedUniform = getUniformByName(fullName); - - if (!linkedUniform) - { - linkedUniform = new LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize, - -1, sh::BlockMemberInfo::getDefaultBlockInfo()); - ASSERT(linkedUniform); - linkedUniform->registerElement = encoder->getCurrentElement(); - mUniforms.push_back(linkedUniform); - } - - ASSERT(linkedUniform->registerElement == encoder->getCurrentElement()); - - if (shader == GL_FRAGMENT_SHADER) - { - linkedUniform->psRegisterIndex = encoder->getCurrentRegister(); - } - else if (shader == GL_VERTEX_SHADER) - { - linkedUniform->vsRegisterIndex = encoder->getCurrentRegister(); - } - else UNREACHABLE(); - - // Advance the uniform offset, to track registers allocation for structs - encoder->encodeType(uniform.type, uniform.arraySize, false); - - // Arrays are treated as aggregate types - if (uniform.isArray()) - { - encoder->exitAggregateType(); - } - } -} - -bool ProgramBinary::indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps) -{ - ASSERT(IsSampler(uniform.type)); - ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX); - - if (uniform.vsRegisterIndex != GL_INVALID_INDEX) - { - if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS, - &mUsedVertexSamplerRange)) - { - infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", - mSamplersVS.size()); - return false; - } - - unsigned int maxVertexVectors = mProgram->getRenderer()->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors; - if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors) - { - infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", - caps.maxVertexUniformVectors); - return false; - } - } - - if (uniform.psRegisterIndex != GL_INVALID_INDEX) - { - if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS, - &mUsedPixelSamplerRange)) - { - infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", - mSamplersPS.size()); - return false; - } - - unsigned int maxFragmentVectors = mProgram->getRenderer()->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors; - if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors) - { - infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", - caps.maxFragmentUniformVectors); - return false; - } - } - - return true; -} - -bool ProgramBinary::indexUniforms(InfoLog &infoLog, const Caps &caps) -{ - for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) - { - const LinkedUniform &uniform = *mUniforms[uniformIndex]; - - if (IsSampler(uniform.type)) - { - if (!indexSamplerUniform(uniform, infoLog, caps)) - { - return false; + infoLog.append("Too many active attributes (%s)", attribute.name.c_str()); + + return false; // Fail to link } - } - for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform.elementCount(); arrayElementIndex++) - { - mUniformIndex.push_back(VariableLocation(uniform.name, arrayElementIndex, uniformIndex)); + mLinkedAttribute[availableIndex] = attribute; } } - return true; -} - -bool ProgramBinary::assignSamplers(unsigned int startSamplerIndex, - GLenum samplerType, - unsigned int samplerCount, - std::vector &outSamplers, - GLuint *outUsedRange) -{ - unsigned int samplerIndex = startSamplerIndex; - - do + for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) { - if (samplerIndex < outSamplers.size()) - { - Sampler& sampler = outSamplers[samplerIndex]; - sampler.active = true; - sampler.textureType = GetTextureType(samplerType); - sampler.logicalTextureUnit = 0; - *outUsedRange = std::max(samplerIndex + 1, *outUsedRange); - } - else + int index = vertexShaderD3D->getSemanticIndex(mLinkedAttribute[attributeIndex].name); + int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type); + + for (int r = 0; r < rows; r++) { - return false; + mSemanticIndex[attributeIndex++] = index++; } + } - samplerIndex++; - } while (samplerIndex < startSamplerIndex + samplerCount); + initAttributesByLayout(); return true; } -bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock) +bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, + const sh::ShaderVariable &fragmentVariable, bool validatePrecision) { - const char* blockName = vertexInterfaceBlock.name.c_str(); - - // validate blocks for the same member types - if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size()) + if (vertexVariable.type != fragmentVariable.type) { - infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName); + infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str()); return false; } - - if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize) + if (vertexVariable.arraySize != fragmentVariable.arraySize) { - infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName); + infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str()); return false; } - - if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout) + if (validatePrecision && vertexVariable.precision != fragmentVariable.precision) { - infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName); + infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str()); return false; } - const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size(); - for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) + if (vertexVariable.fields.size() != fragmentVariable.fields.size()) { - const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex]; - const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex]; + infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str()); + return false; + } + const unsigned int numMembers = vertexVariable.fields.size(); + for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++) + { + const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex]; + const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex]; if (vertexMember.name != fragmentMember.name) { - infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')", - blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str()); + infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')", + memberIndex, variableName.c_str(), + vertexMember.name.c_str(), fragmentMember.name.c_str()); return false; } - std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'"; - if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember)) + const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." + + vertexMember.name + "'"; + + if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision)) { return false; } @@ -2136,61 +808,43 @@ bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::Inter return true; } -bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps) +bool ProgramBinary::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform) { - const std::vector &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks(); - const std::vector &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks(); + if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) + { + return false; + } - // Check that interface blocks defined in the vertex and fragment shaders are identical - typedef std::map UniformBlockMap; - UniformBlockMap linkedUniformBlocks; + return true; +} - for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) +bool ProgramBinary::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying) +{ + if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false)) { - const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex]; - linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock; + return false; } - for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) + if (vertexVarying.interpolation != fragmentVarying.interpolation) { - const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex]; - UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name); - if (entry != linkedUniformBlocks.end()) - { - const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second; - if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock)) - { - return false; - } - } + infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str()); + return false; } - for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) - { - const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex]; + return true; +} - // Note: shared and std140 layouts are always considered active - if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) - { - if (!defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps)) - { - return false; - } - } +bool ProgramBinary::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform) +{ + if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) + { + return false; } - for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) + if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout) { - const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex]; - - // Note: shared and std140 layouts are always considered active - if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) - { - if (!defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps)) - { - return false; - } - } + infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str()); + return false; } return true; @@ -2253,142 +907,6 @@ bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, cons return true; } -template -void ProgramBinary::defineUniformBlockMembers(const std::vector &fields, const std::string &prefix, int blockIndex, - sh::BlockLayoutEncoder *encoder, std::vector *blockUniformIndexes, - bool inRowMajorLayout) -{ - for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++) - { - const VarT &field = fields[uniformIndex]; - const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name); - - if (field.isStruct()) - { - bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field)); - - for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++) - { - encoder->enterAggregateType(); - - const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : ""); - defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout); - - encoder->exitAggregateType(); - } - } - else - { - bool isRowMajorMatrix = (IsMatrixType(field.type) && inRowMajorLayout); - - sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix); - - LinkedUniform *newUniform = new LinkedUniform(field.type, field.precision, fieldName, field.arraySize, - blockIndex, memberInfo); - - // add to uniform list, but not index, since uniform block uniforms have no location - blockUniformIndexes->push_back(mUniforms.size()); - mUniforms.push_back(newUniform); - } - } -} - -bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps) -{ - const rx::ShaderD3D* shaderD3D = rx::ShaderD3D::makeShaderD3D(shader.getImplementation()); - - // create uniform block entries if they do not exist - if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX) - { - std::vector blockUniformIndexes; - const unsigned int blockIndex = mUniformBlocks.size(); - - // define member uniforms - sh::BlockLayoutEncoder *encoder = NULL; - - if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD) - { - encoder = new sh::Std140BlockEncoder; - } - else - { - encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED); - } - ASSERT(encoder); - - defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout); - - size_t dataSize = encoder->getBlockSize(); - - // create all the uniform blocks - if (interfaceBlock.arraySize > 0) - { - for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++) - { - UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize); - newUniformBlock->memberUniformIndexes = blockUniformIndexes; - mUniformBlocks.push_back(newUniformBlock); - } - } - else - { - UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize); - newUniformBlock->memberUniformIndexes = blockUniformIndexes; - mUniformBlocks.push_back(newUniformBlock); - } - } - - if (interfaceBlock.staticUse) - { - // Assign registers to the uniform blocks - const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name); - const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize); - ASSERT(blockIndex != GL_INVALID_INDEX); - ASSERT(blockIndex + elementCount <= mUniformBlocks.size()); - - unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name); - - for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++) - { - UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement]; - ASSERT(uniformBlock->name == interfaceBlock.name); - - if (!assignUniformBlockRegister(infoLog, uniformBlock, shader.getType(), - interfaceBlockRegister + uniformBlockElement, caps)) - { - return false; - } - } - } - - return true; -} - -bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps) -{ - if (shader == GL_VERTEX_SHADER) - { - uniformBlock->vsRegisterIndex = registerIndex; - if (registerIndex - mProgram->getRenderer()->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks) - { - infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks); - return false; - } - } - else if (shader == GL_FRAGMENT_SHADER) - { - uniformBlock->psRegisterIndex = registerIndex; - if (registerIndex - mProgram->getRenderer()->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks) - { - infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", caps.maxFragmentUniformBlocks); - return false; - } - } - else UNREACHABLE(); - - return true; -} - bool ProgramBinary::isValidated() const { return mValidated; @@ -2464,13 +982,13 @@ GLint ProgramBinary::getActiveAttributeMaxLength() const void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const { - ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount() + ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount() if (bufsize > 0) { - std::string string = mUniforms[index]->name; + std::string string = mProgram->getUniforms()[index]->name; - if (mUniforms[index]->isArray()) + if (mProgram->getUniforms()[index]->isArray()) { string += "[0]"; } @@ -2484,27 +1002,27 @@ void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *len } } - *size = mUniforms[index]->elementCount(); + *size = mProgram->getUniforms()[index]->elementCount(); - *type = mUniforms[index]->type; + *type = mProgram->getUniforms()[index]->type; } GLint ProgramBinary::getActiveUniformCount() const { - return mUniforms.size(); + return mProgram->getUniforms().size(); } GLint ProgramBinary::getActiveUniformMaxLength() const { int maxLength = 0; - unsigned int numUniforms = mUniforms.size(); + unsigned int numUniforms = mProgram->getUniforms().size(); for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) { - if (!mUniforms[uniformIndex]->name.empty()) + if (!mProgram->getUniforms()[uniformIndex]->name.empty()) { - int length = (int)(mUniforms[uniformIndex]->name.length() + 1); - if (mUniforms[uniformIndex]->isArray()) + int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1); + if (mProgram->getUniforms()[uniformIndex]->isArray()) { length += 3; // Counting in "[0]". } @@ -2517,7 +1035,7 @@ GLint ProgramBinary::getActiveUniformMaxLength() const GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const { - const gl::LinkedUniform& uniform = *mUniforms[index]; + const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index]; switch (pname) { @@ -2540,34 +1058,25 @@ GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const bool ProgramBinary::isValidUniformLocation(GLint location) const { - ASSERT(rx::IsIntegerCastSafe(mUniformIndex.size())); - return (location >= 0 && location < static_cast(mUniformIndex.size())); + ASSERT(rx::IsIntegerCastSafe(mProgram->getUniformIndices().size())); + return (location >= 0 && location < static_cast(mProgram->getUniformIndices().size())); } LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const { - ASSERT(location >= 0 && static_cast(location) < mUniformIndex.size()); - return mUniforms[mUniformIndex[location].index]; + return mProgram->getUniformByLocation(location); } LinkedUniform *ProgramBinary::getUniformByName(const std::string &name) const { - for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) - { - if (mUniforms[uniformIndex]->name == name) - { - return mUniforms[uniformIndex]; - } - } - - return NULL; + return mProgram->getUniformByName(name); } void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const { - ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount() + ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount() - const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex]; + const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; if (bufSize > 0) { @@ -2590,9 +1099,9 @@ void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const { - ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount() + ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount() - const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex]; + const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; switch (pname) { @@ -2625,17 +1134,17 @@ void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pna GLuint ProgramBinary::getActiveUniformBlockCount() const { - return mUniformBlocks.size(); + return mProgram->getUniformBlocks().size(); } GLuint ProgramBinary::getActiveUniformBlockMaxLength() const { unsigned int maxLength = 0; - unsigned int numUniformBlocks = mUniformBlocks.size(); + unsigned int numUniformBlocks = mProgram->getUniformBlocks().size(); for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++) { - const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex]; + const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; if (!uniformBlock.name.empty()) { const unsigned int length = uniformBlock.name.length() + 1; @@ -2665,88 +1174,7 @@ void ProgramBinary::validate(InfoLog &infoLog, const Caps &caps) bool ProgramBinary::validateSamplers(InfoLog *infoLog, const Caps &caps) { - // if any two active samplers in a program are of different types, but refer to the same - // texture image unit, and this is the current program, then ValidateProgram will fail, and - // DrawArrays and DrawElements will issue the INVALID_OPERATION error. - updateSamplerMapping(); - - std::vector textureUnitTypes(caps.maxCombinedTextureImageUnits, GL_NONE); - - for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i) - { - if (mSamplersPS[i].active) - { - unsigned int unit = mSamplersPS[i].logicalTextureUnit; - - if (unit >= textureUnitTypes.size()) - { - if (infoLog) - { - infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size()); - } - - return false; - } - - if (textureUnitTypes[unit] != GL_NONE) - { - if (mSamplersPS[i].textureType != textureUnitTypes[unit]) - { - if (infoLog) - { - infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); - } - - return false; - } - } - else - { - textureUnitTypes[unit] = mSamplersPS[i].textureType; - } - } - } - - for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i) - { - if (mSamplersVS[i].active) - { - unsigned int unit = mSamplersVS[i].logicalTextureUnit; - - if (unit >= textureUnitTypes.size()) - { - if (infoLog) - { - infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size()); - } - - return false; - } - - if (textureUnitTypes[unit] != GL_NONE) - { - if (mSamplersVS[i].textureType != textureUnitTypes[unit]) - { - if (infoLog) - { - infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); - } - - return false; - } - } - else - { - textureUnitTypes[unit] = mSamplersVS[i].textureType; - } - } - } - - return true; -} - -ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D) -{ + return mProgram->validateSamplers(infoLog, caps); } struct AttributeSorter @@ -2795,26 +1223,6 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA void ProgramBinary::reset() { - SafeDeleteContainer(mVertexExecutables); - SafeDeleteContainer(mPixelExecutables); - - SafeDelete(mGeometryExecutable); - - mTransformFeedbackBufferMode = GL_NONE; - mTransformFeedbackLinkedVaryings.clear(); - - mSamplersPS.clear(); - mSamplersVS.clear(); - - mUsedVertexSamplerRange = 0; - mUsedPixelSamplerRange = 0; - mUsesPointSize = false; - mShaderVersion = 0; - mDirtySamplerMapping = true; - - SafeDeleteContainer(mUniforms); - SafeDeleteContainer(mUniformBlocks); - mUniformIndex.clear(); mOutputVariables.clear(); mProgram->reset(); diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h index ad470d417b..3142d66c6d 100644 --- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h +++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h @@ -24,11 +24,6 @@ #include #include -// TODO(jmadill): place this in workarounds library -#define ANGLE_WORKAROUND_ENABLED 1 -#define ANGLE_WORKAROUND_DISABLED 2 -#define ANGLE_MRT_PERF_WORKAROUND ANGLE_WORKAROUND_ENABLED - namespace sh { class HLSLBlockEncoder; @@ -44,7 +39,6 @@ class HLSLBlockEncoder; namespace rx { class ShaderExecutable; -class Renderer; struct TranslatedAttribute; class UniformStorage; class ProgramImpl; @@ -58,6 +52,7 @@ class InfoLog; class AttributeBindings; class Buffer; class Framebuffer; +struct Data; // Struct used for correlating uniforms/elements of uniform arrays to handles struct VariableLocation @@ -91,6 +86,14 @@ struct LinkedVarying unsigned int semanticIndexCount; }; +struct LinkResult +{ + bool linkSuccess; + Error error; + + LinkResult(bool linkSuccess, const Error &error); +}; + // This is the result of linking a program. It is the state that would be passed to ProgramBinary. class ProgramBinary : public RefCountObject { @@ -101,11 +104,6 @@ class ProgramBinary : public RefCountObject rx::ProgramImpl *getImplementation() { return mProgram; } const rx::ProgramImpl *getImplementation() const { return mProgram; } - rx::ShaderExecutable *getPixelExecutableForFramebuffer(const Framebuffer *fbo); - rx::ShaderExecutable *getPixelExecutableForOutputLayout(const std::vector &outputLayout); - rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]); - rx::ShaderExecutable *getGeometryExecutable() const; - GLuint getAttributeLocation(const char *name); int getSemanticIndex(int attributeIndex); @@ -113,8 +111,6 @@ class ProgramBinary : public RefCountObject GLenum getSamplerTextureType(SamplerType type, unsigned int samplerIndex); GLint getUsedSamplerRange(SamplerType type); bool usesPointSize() const; - bool usesPointSpriteEmulation() const; - bool usesGeometryShader() const; GLint getUniformLocation(std::string name); GLuint getUniformIndex(std::string name); @@ -145,18 +141,17 @@ class ProgramBinary : public RefCountObject void getUniformiv(GLint location, GLint *params); void getUniformuiv(GLint location, GLuint *params); - void dirtyAllUniforms(); - Error applyUniforms(); Error applyUniformBuffers(const std::vector boundBuffers, const Caps &caps); - bool load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length); - bool save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length); + LinkResult load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length); + Error save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length); GLint getLength(); - bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader, - const std::vector& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps); - void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders); + LinkResult link(const Data &data, InfoLog &infoLog, const AttributeBindings &attributeBindings, + Shader *fragmentShader, Shader *vertexShader, + const std::vector &transformFeedbackVaryings, + GLenum transformFeedbackBufferMode); void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const; GLint getActiveAttributeCount() const; @@ -188,30 +183,23 @@ class ProgramBinary : public RefCountObject void updateSamplerMapping(); unsigned int getSerial() const; - int getShaderVersion() const; void initAttributesByLayout(); void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const; - const std::vector &getUniforms() const { return mUniforms; } - static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader); + static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform); + static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform); private: DISALLOW_COPY_AND_ASSIGN(ProgramBinary); - struct Sampler - { - Sampler(); - - bool active; - GLint logicalTextureUnit; - GLenum textureType; - }; - void reset(); bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader); + bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps); + bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, + const sh::InterfaceBlock &fragmentInterfaceBlock); static bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, @@ -219,102 +207,21 @@ class ProgramBinary : public RefCountObject const sh::ShaderVariable &fragmentVariable, bool validatePrecision); - static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform); static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying); - static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform); - bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps); - void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister); - void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder); - bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps); - bool indexUniforms(InfoLog &infoLog, const Caps &caps); - static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount, - std::vector &outSamplers, GLuint *outUsedRange); - bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock); - bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps); bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector &linkedVaryings, const std::vector &transformFeedbackVaryingNames, GLenum transformFeedbackBufferMode, std::vector *outTransformFeedbackLinkedVaryings, const Caps &caps) const; - template - void defineUniformBlockMembers(const std::vector &fields, const std::string &prefix, int blockIndex, - sh::BlockLayoutEncoder *encoder, std::vector *blockUniformIndexes, - bool inRowMajorLayout); - bool defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps); bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps); void defineOutputVariables(Shader *fragmentShader); - template - void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType); - - template - void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType); - - template - void getUniformv(GLint location, T *params, GLenum uniformType); - - class VertexExecutable - { - public: - VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS], - const GLenum signature[MAX_VERTEX_ATTRIBS], - rx::ShaderExecutable *shaderExecutable); - ~VertexExecutable(); - - bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const; - - const VertexFormat *inputs() const { return mInputs; } - const GLenum *signature() const { return mSignature; } - rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; } - - private: - VertexFormat mInputs[MAX_VERTEX_ATTRIBS]; - GLenum mSignature[MAX_VERTEX_ATTRIBS]; - rx::ShaderExecutable *mShaderExecutable; - }; - - class PixelExecutable - { - public: - PixelExecutable(const std::vector &outputSignature, rx::ShaderExecutable *shaderExecutable); - ~PixelExecutable(); - - bool matchesSignature(const std::vector &signature) const { return mOutputSignature == signature; } - - const std::vector &outputSignature() const { return mOutputSignature; } - rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; } - - private: - std::vector mOutputSignature; - rx::ShaderExecutable *mShaderExecutable; - }; - rx::ProgramImpl *mProgram; - std::vector mVertexExecutables; - std::vector mPixelExecutables; - - rx::ShaderExecutable *mGeometryExecutable; - sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS]; - sh::Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS]; int mSemanticIndex[MAX_VERTEX_ATTRIBS]; int mAttributesByLayout[MAX_VERTEX_ATTRIBS]; - GLenum mTransformFeedbackBufferMode; - std::vector mTransformFeedbackLinkedVaryings; - - std::vector mSamplersPS; - std::vector mSamplersVS; - GLuint mUsedVertexSamplerRange; - GLuint mUsedPixelSamplerRange; - bool mUsesPointSize; - int mShaderVersion; - bool mDirtySamplerMapping; - - std::vector mUniforms; - std::vector mUniformBlocks; - std::vector mUniformIndex; std::map mOutputVariables; bool mValidated; diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp index 9406fce58d..911a389dfa 100644 --- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp @@ -4,77 +4,86 @@ // found in the LICENSE file. // -// Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes -// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer -// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. +// Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class, +// GL renderbuffer objects and related functionality. +// [OpenGL ES 2.0.24] section 4.4.3 page 108. #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Texture.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/FramebufferAttachment.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/RenderTarget.h" +#include "libGLESv2/renderer/RenderbufferImpl.h" #include "common/utilities.h" namespace gl { -unsigned int RenderbufferStorage::mCurrentSerial = 1; - -Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage) +Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id) : RefCountObject(id), - mStorage(newStorage) + mRenderbuffer(impl) { - ASSERT(mStorage); + ASSERT(mRenderbuffer); + + mWidth = mRenderbuffer->getWidth(); + mHeight = mRenderbuffer->getHeight(); + mInternalFormat = mRenderbuffer->getInternalFormat(); + mActualFormat = mRenderbuffer->getActualFormat(); + mSamples = mRenderbuffer->getSamples(); } Renderbuffer::~Renderbuffer() { - SafeDelete(mStorage); + SafeDelete(mRenderbuffer); } -void Renderbuffer::setStorage(RenderbufferStorage *newStorage) +Error Renderbuffer::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) { - ASSERT(newStorage); + Error error = mRenderbuffer->setStorage(width, height, internalformat, samples); + if (error.isError()) + { + return error; + } - SafeDelete(mStorage); - mStorage = newStorage; + mWidth = width; + mHeight = height; + mInternalFormat = internalformat; + mSamples = samples; + mActualFormat = mRenderbuffer->getActualFormat(); + + return Error(GL_NO_ERROR); } -RenderbufferStorage *Renderbuffer::getStorage() +rx::RenderbufferImpl *Renderbuffer::getImplementation() { - ASSERT(mStorage); - return mStorage; + ASSERT(mRenderbuffer); + return mRenderbuffer; } GLsizei Renderbuffer::getWidth() const { - ASSERT(mStorage); - return mStorage->getWidth(); + return mWidth; } GLsizei Renderbuffer::getHeight() const { - ASSERT(mStorage); - return mStorage->getHeight(); + return mHeight; } GLenum Renderbuffer::getInternalFormat() const { - ASSERT(mStorage); - return mStorage->getInternalFormat(); + return mInternalFormat; } GLenum Renderbuffer::getActualFormat() const { - ASSERT(mStorage); - return mStorage->getActualFormat(); + return mActualFormat; } GLsizei Renderbuffer::getSamples() const { - ASSERT(mStorage); - return mStorage->getSamples(); + return mSamples; } GLuint Renderbuffer::getRedSize() const @@ -107,176 +116,4 @@ GLuint Renderbuffer::getStencilSize() const return GetInternalFormatInfo(getActualFormat()).stencilBits; } -RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1)) -{ - mWidth = 0; - mHeight = 0; - mInternalFormat = GL_RGBA4; - mActualFormat = GL_RGBA8_OES; - mSamples = 0; -} - -RenderbufferStorage::~RenderbufferStorage() -{ -} - -rx::RenderTarget *RenderbufferStorage::getRenderTarget() -{ - return NULL; -} - -GLsizei RenderbufferStorage::getWidth() const -{ - return mWidth; -} - -GLsizei RenderbufferStorage::getHeight() const -{ - return mHeight; -} - -GLenum RenderbufferStorage::getInternalFormat() const -{ - return mInternalFormat; -} - -GLenum RenderbufferStorage::getActualFormat() const -{ - return mActualFormat; -} - -GLsizei RenderbufferStorage::getSamples() const -{ - return mSamples; -} - -unsigned int RenderbufferStorage::getSerial() const -{ - return mSerial; -} - -unsigned int RenderbufferStorage::issueSerials(unsigned int count) -{ - unsigned int firstSerial = mCurrentSerial; - mCurrentSerial += count; - return firstSerial; -} - -bool RenderbufferStorage::isTexture() const -{ - return false; -} - -unsigned int RenderbufferStorage::getTextureSerial() const -{ - return -1; -} - -Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) -{ - mRenderTarget = renderer->createRenderTarget(swapChain, false); - - if (mRenderTarget) - { - mWidth = mRenderTarget->getWidth(); - mHeight = mRenderTarget->getHeight(); - mInternalFormat = mRenderTarget->getInternalFormat(); - mActualFormat = mRenderTarget->getActualFormat(); - mSamples = mRenderTarget->getSamples(); - } -} - -Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL) -{ - mRenderTarget = renderer->createRenderTarget(width, height, format, samples); - - if (mRenderTarget) - { - mWidth = width; - mHeight = height; - mInternalFormat = format; - mActualFormat = mRenderTarget->getActualFormat(); - mSamples = mRenderTarget->getSamples(); - } -} - -Colorbuffer::~Colorbuffer() -{ - if (mRenderTarget) - { - delete mRenderTarget; - } -} - -rx::RenderTarget *Colorbuffer::getRenderTarget() -{ - return mRenderTarget; -} - -DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) -{ - mDepthStencil = renderer->createRenderTarget(swapChain, true); - if (mDepthStencil) - { - mWidth = mDepthStencil->getWidth(); - mHeight = mDepthStencil->getHeight(); - mInternalFormat = mDepthStencil->getInternalFormat(); - mSamples = mDepthStencil->getSamples(); - mActualFormat = mDepthStencil->getActualFormat(); - } -} - -DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) -{ - - mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples); - - mWidth = mDepthStencil->getWidth(); - mHeight = mDepthStencil->getHeight(); - mInternalFormat = GL_DEPTH24_STENCIL8_OES; - mActualFormat = mDepthStencil->getActualFormat(); - mSamples = mDepthStencil->getSamples(); -} - -DepthStencilbuffer::~DepthStencilbuffer() -{ - if (mDepthStencil) - { - delete mDepthStencil; - } -} - -rx::RenderTarget *DepthStencilbuffer::getRenderTarget() -{ - return mDepthStencil; -} - -Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples) -{ - if (mDepthStencil) - { - mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function - // will expect one of the valid renderbuffer formats for use in - // glRenderbufferStorage - } -} - -Depthbuffer::~Depthbuffer() -{ -} - -Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples) -{ - if (mDepthStencil) - { - mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function - // will expect one of the valid renderbuffer formats for use in - // glRenderbufferStorage - } -} - -Stencilbuffer::~Stencilbuffer() -{ -} - } diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h index 71bcb0e1f8..e9f12af3ce 100644 --- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h +++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h @@ -4,30 +4,27 @@ // found in the LICENSE file. // -// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the -// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, -// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer -// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. +// Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer. +// Implements GL renderbuffer objects and related functionality. +// [OpenGL ES 2.0.24] section 4.4.3 page 108. #ifndef LIBGLESV2_RENDERBUFFER_H_ #define LIBGLESV2_RENDERBUFFER_H_ #include "angle_gl.h" +#include "libGLESv2/Error.h" + #include "common/angleutils.h" #include "common/RefCountObject.h" namespace rx { -class Renderer; -class SwapChain; -class RenderTarget; -class TextureStorage; +class RenderbufferImpl; } namespace gl { -class RenderbufferStorage; class FramebufferAttachment; // A GL renderbuffer object is usually used as a depth or stencil buffer attachment @@ -38,11 +35,12 @@ class FramebufferAttachment; class Renderbuffer : public RefCountObject { public: - Renderbuffer(GLuint id, RenderbufferStorage *newStorage); + Renderbuffer(rx::RenderbufferImpl *impl, GLuint id); virtual ~Renderbuffer(); - void setStorage(RenderbufferStorage *newStorage); - RenderbufferStorage *getStorage(); + Error setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples); + + rx::RenderbufferImpl *getImplementation(); GLsizei getWidth() const; GLsizei getHeight() const; @@ -57,102 +55,15 @@ class Renderbuffer : public RefCountObject GLuint getStencilSize() const; private: - RenderbufferStorage *mStorage; -}; - -// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage -// is called. The specific concrete type depends on whether the internal format is -// colour depth, stencil or packed depth/stencil. -class RenderbufferStorage -{ - public: - RenderbufferStorage(); + DISALLOW_COPY_AND_ASSIGN(Renderbuffer); - virtual ~RenderbufferStorage() = 0; + rx::RenderbufferImpl *mRenderbuffer; - virtual rx::RenderTarget *getRenderTarget(); - - virtual GLsizei getWidth() const; - virtual GLsizei getHeight() const; - virtual GLenum getInternalFormat() const; - virtual GLenum getActualFormat() const; - virtual GLsizei getSamples() const; - - virtual unsigned int getSerial() const; - - virtual bool isTexture() const; - virtual unsigned int getTextureSerial() const; - - static unsigned int issueSerials(unsigned int count); - - protected: GLsizei mWidth; GLsizei mHeight; GLenum mInternalFormat; GLenum mActualFormat; GLsizei mSamples; - - private: - DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage); - - const unsigned int mSerial; - - static unsigned int mCurrentSerial; -}; - -class Colorbuffer : public RenderbufferStorage -{ - public: - Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain); - Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples); - - virtual ~Colorbuffer(); - - virtual rx::RenderTarget *getRenderTarget(); - - private: - DISALLOW_COPY_AND_ASSIGN(Colorbuffer); - - rx::RenderTarget *mRenderTarget; -}; - -class DepthStencilbuffer : public RenderbufferStorage -{ - public: - DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain); - DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); - - ~DepthStencilbuffer(); - - virtual rx::RenderTarget *getRenderTarget(); - - protected: - rx::RenderTarget *mDepthStencil; - - private: - DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer); -}; - -class Depthbuffer : public DepthStencilbuffer -{ - public: - Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); - - virtual ~Depthbuffer(); - - private: - DISALLOW_COPY_AND_ASSIGN(Depthbuffer); -}; - -class Stencilbuffer : public DepthStencilbuffer -{ - public: - Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); - - virtual ~Stencilbuffer(); - - private: - DISALLOW_COPY_AND_ASSIGN(Stencilbuffer); }; } diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp index 9121de1750..38d53cad81 100644 --- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp +++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp @@ -21,9 +21,9 @@ namespace gl { ResourceManager::ResourceManager(rx::Renderer *renderer) + : mRenderer(renderer), + mRefCount(1) { - mRefCount = 1; - mRenderer = renderer; } ResourceManager::~ResourceManager() @@ -88,13 +88,13 @@ GLuint ResourceManager::createBuffer() } // Returns an unused shader/program name -GLuint ResourceManager::createShader(GLenum type) +GLuint ResourceManager::createShader(const gl::Data &data, GLenum type) { GLuint handle = mProgramShaderHandleAllocator.allocate(); if (type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER) { - mShaderMap[handle] = new Shader(this, mRenderer->createShader(type), type, handle); + mShaderMap[handle] = new Shader(this, mRenderer->createShader(data, type), type, handle); } else UNREACHABLE(); @@ -146,7 +146,7 @@ GLuint ResourceManager::createFenceSync() { GLuint handle = mFenceSyncHandleAllocator.allocate(); - FenceSync *fenceSync = new FenceSync(mRenderer, handle); + FenceSync *fenceSync = new FenceSync(mRenderer->createFenceSync(), handle); fenceSync->addRef(); mFenceSyncMap[handle] = fenceSync; @@ -295,9 +295,9 @@ Texture *ResourceManager::getTexture(unsigned int handle) } } -Program *ResourceManager::getProgram(unsigned int handle) +Program *ResourceManager::getProgram(unsigned int handle) const { - ProgramMap::iterator program = mProgramMap.find(handle); + ProgramMap::const_iterator program = mProgramMap.find(handle); if (program == mProgramMap.end()) { @@ -403,7 +403,7 @@ void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer) { if (renderbuffer != 0 && !getRenderbuffer(renderbuffer)) { - Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0)); + Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer->createRenderbuffer(), renderbuffer); mRenderbufferMap[renderbuffer] = renderbufferObject; renderbufferObject->addRef(); } diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h index 7d53bd4854..acad29b51d 100644 --- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h +++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h @@ -32,6 +32,7 @@ class Texture; class Renderbuffer; class Sampler; class FenceSync; +struct Data; class ResourceManager { @@ -43,7 +44,7 @@ class ResourceManager void release(); GLuint createBuffer(); - GLuint createShader(GLenum type); + GLuint createShader(const gl::Data &data, GLenum type); GLuint createProgram(); GLuint createTexture(); GLuint createRenderbuffer(); @@ -60,7 +61,7 @@ class ResourceManager Buffer *getBuffer(GLuint handle); Shader *getShader(GLuint handle); - Program *getProgram(GLuint handle); + Program *getProgram(GLuint handle) const; Texture *getTexture(GLuint handle); Renderbuffer *getRenderbuffer(GLuint handle); Sampler *getSampler(GLuint handle); @@ -78,8 +79,8 @@ class ResourceManager private: DISALLOW_COPY_AND_ASSIGN(ResourceManager); - std::size_t mRefCount; rx::Renderer *mRenderer; + std::size_t mRefCount; typedef std::unordered_map BufferMap; BufferMap mBufferMap; diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp index 4cf5251ff9..1cc17a0501 100644 --- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp @@ -118,9 +118,15 @@ void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) getSourceImpl(mShader->getTranslatedSource(), bufSize, length, buffer); } -void Shader::compile() +void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const { - mCompiled = mShader->compile(mSource); + std::string debugInfo(mShader->getDebugInfo()); + getSourceImpl(debugInfo, bufSize, length, buffer); +} + +void Shader::compile(const gl::Data &data) +{ + mCompiled = mShader->compile(data, mSource); } void Shader::addRef() diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.h b/src/3rdparty/angle/src/libGLESv2/Shader.h index 7ba3bd165c..904217dab8 100644 --- a/src/3rdparty/angle/src/libGLESv2/Shader.h +++ b/src/3rdparty/angle/src/libGLESv2/Shader.h @@ -31,6 +31,7 @@ class ShaderImpl; namespace gl { class ResourceManager; +struct Data; struct PackedVarying : public sh::Varying { @@ -73,8 +74,9 @@ class Shader void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const; int getTranslatedSourceLength() const; void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const; + void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const; - void compile(); + void compile(const gl::Data &data); bool isCompiled() const { return mCompiled; } void addRef(); diff --git a/src/3rdparty/angle/src/libGLESv2/State.cpp b/src/3rdparty/angle/src/libGLESv2/State.cpp index 3c03b90e56..b5b62f5848 100644 --- a/src/3rdparty/angle/src/libGLESv2/State.cpp +++ b/src/3rdparty/angle/src/libGLESv2/State.cpp @@ -10,18 +10,20 @@ #include "libGLESv2/Context.h" #include "libGLESv2/Caps.h" -#include "libGLESv2/VertexArray.h" -#include "libGLESv2/Query.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/FramebufferAttachment.h" -#include "libGLESv2/renderer/RenderTarget.h" +#include "libGLESv2/Query.h" +#include "libGLESv2/VertexArray.h" #include "libGLESv2/formatutils.h" +#include "libGLESv2/renderer/RenderTarget.h" namespace gl { State::State() { + mMaxDrawBuffers = 0; + mMaxCombinedTextureImageUnits = 0; } State::~State() @@ -31,7 +33,8 @@ State::~State() void State::initialize(const Caps& caps, GLuint clientVersion) { - mContext = NULL; + mMaxDrawBuffers = caps.maxDrawBuffers; + mMaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits; setClearColor(0.0f, 0.0f, 0.0f, 0.0f); @@ -111,11 +114,15 @@ void State::initialize(const Caps& caps, GLuint clientVersion) mActiveSampler = 0; const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f }; - for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++) + mVertexAttribCurrentValues.resize(caps.maxVertexAttributes); + for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); ++attribIndex) { mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues); } + mUniformBuffers.resize(caps.maxCombinedUniformBlocks); + mTransformFeedbackBuffers.resize(caps.maxTransformFeedbackSeparateAttributes); + mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits); mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits); if (clientVersion >= 3) @@ -153,12 +160,6 @@ void State::reset() mSamplers[samplerIdx].set(NULL); } - const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f }; - for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++) - { - mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues); - } - mArrayBuffer.set(NULL); mRenderbuffer.set(NULL); @@ -170,15 +171,15 @@ void State::reset() } mGenericUniformBuffer.set(NULL); - for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++) + mGenericTransformFeedbackBuffer.set(NULL); + for (BufferVector::iterator bufItr = mUniformBuffers.begin(); bufItr != mUniformBuffers.end(); ++bufItr) { - mUniformBuffers[i].set(NULL); + bufItr->set(NULL); } - mGenericTransformFeedbackBuffer.set(NULL); - for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) + for (BufferVector::iterator bufItr = mTransformFeedbackBuffers.begin(); bufItr != mTransformFeedbackBuffers.end(); ++bufItr) { - mTransformFeedbackBuffers[i].set(NULL); + bufItr->set(NULL); } mCopyReadBuffer.set(NULL); @@ -485,7 +486,7 @@ void State::setSampleCoverageParams(GLclampf value, bool invert) mSampleCoverageInvert = invert; } -void State::getSampleCoverageParams(GLclampf *value, bool *invert) +void State::getSampleCoverageParams(GLclampf *value, bool *invert) const { ASSERT(value != NULL && invert != NULL); @@ -612,14 +613,7 @@ void State::setSamplerTexture(GLenum type, Texture *texture) Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const { - const BindingPointer& binding = mSamplerTextures.at(type)[sampler]; - - if (binding.id() == 0) // Special case: 0 refers to default textures held by Context - { - return NULL; - } - - return binding.get(); + return mSamplerTextures.at(type)[sampler].get(); } GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const @@ -627,7 +621,7 @@ GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const return mSamplerTextures.at(type)[sampler].id(); } -void State::detachTexture(GLuint texture) +void State::detachTexture(const TextureMap &zeroTextures, GLuint texture) { // Textures have a detach method on State rather than a simple // removeBinding, because the zero/null texture objects are managed @@ -640,13 +634,15 @@ void State::detachTexture(GLuint texture) for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++) { + GLenum textureType = bindingVec->first; TextureBindingVector &textureVector = bindingVec->second; for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++) { BindingPointer &binding = textureVector[textureIdx]; if (binding.id() == texture) { - binding.set(NULL); + // Zero textures are the "default" textures instead of NULL + binding.set(zeroTextures.at(textureType).get()); } } } @@ -667,6 +663,19 @@ void State::detachTexture(GLuint texture) } } +void State::initializeZeroTextures(const TextureMap &zeroTextures) +{ + for (TextureMap::const_iterator i = zeroTextures.begin(); i != zeroTextures.end(); i++) + { + TextureBindingVector &samplerTextureArray = mSamplerTextures[i->first]; + + for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit) + { + samplerTextureArray[textureUnit].set(i->second.get()); + } + } +} + void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler) { mSamplers[textureUnit].set(sampler); @@ -947,14 +956,14 @@ void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintpt GLuint State::getIndexedUniformBufferId(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS); + ASSERT(static_cast(index) < mUniformBuffers.size()); return mUniformBuffers[index].id(); } Buffer *State::getIndexedUniformBuffer(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS); + ASSERT(static_cast(index) < mUniformBuffers.size()); return mUniformBuffers[index].get(); } @@ -971,25 +980,30 @@ void State::setIndexedTransformFeedbackBufferBinding(GLuint index, Buffer *buffe GLuint State::getIndexedTransformFeedbackBufferId(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS); + ASSERT(static_cast(index) < mTransformFeedbackBuffers.size()); return mTransformFeedbackBuffers[index].id(); } Buffer *State::getIndexedTransformFeedbackBuffer(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS); + ASSERT(static_cast(index) < mTransformFeedbackBuffers.size()); return mTransformFeedbackBuffers[index].get(); } GLuint State::getIndexedTransformFeedbackBufferOffset(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS); + ASSERT(static_cast(index) < mTransformFeedbackBuffers.size()); return mTransformFeedbackBuffers[index].getOffset(); } +size_t State::getTransformFeedbackBufferIndexRange() const +{ + return mTransformFeedbackBuffers.size(); +} + void State::setCopyReadBufferBinding(Buffer *buffer) { mCopyReadBuffer.set(buffer); @@ -1033,19 +1047,19 @@ void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) void State::setVertexAttribf(GLuint index, const GLfloat values[4]) { - ASSERT(index < gl::MAX_VERTEX_ATTRIBS); + ASSERT(static_cast(index) < mVertexAttribCurrentValues.size()); mVertexAttribCurrentValues[index].setFloatValues(values); } void State::setVertexAttribu(GLuint index, const GLuint values[4]) { - ASSERT(index < gl::MAX_VERTEX_ATTRIBS); + ASSERT(static_cast(index) < mVertexAttribCurrentValues.size()); mVertexAttribCurrentValues[index].setUnsignedIntValues(values); } void State::setVertexAttribi(GLuint index, const GLint values[4]) { - ASSERT(index < gl::MAX_VERTEX_ATTRIBS); + ASSERT(static_cast(index) < mVertexAttribCurrentValues.size()); mVertexAttribCurrentValues[index].setIntValues(values); } @@ -1062,15 +1076,10 @@ const VertexAttribute &State::getVertexAttribState(unsigned int attribNum) const const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const { - ASSERT(attribNum < MAX_VERTEX_ATTRIBS); + ASSERT(static_cast(attribNum) < mVertexAttribCurrentValues.size()); return mVertexAttribCurrentValues[attribNum]; } -const VertexAttribCurrentValueData *State::getVertexAttribCurrentValues() const -{ - return mVertexAttribCurrentValues; -} - const void *State::getVertexAttribPointer(unsigned int attribNum) const { return getVertexArray()->getVertexAttribute(attribNum).pointer; @@ -1180,12 +1189,12 @@ void State::getFloatv(GLenum pname, GLfloat *params) } } -void State::getIntegerv(GLenum pname, GLint *params) +void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params) { if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) { unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT); - ASSERT(colorAttachment < mContext->getCaps().maxDrawBuffers); + ASSERT(colorAttachment < mMaxDrawBuffers); Framebuffer *framebuffer = mDrawFramebuffer; *params = framebuffer->getDrawBufferState(colorAttachment); return; @@ -1238,12 +1247,12 @@ void State::getIntegerv(GLenum pname, GLint *params) case GL_SAMPLES: { gl::Framebuffer *framebuffer = mDrawFramebuffer; - if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) + if (framebuffer->completeness(data) == GL_FRAMEBUFFER_COMPLETE) { switch (pname) { case GL_SAMPLE_BUFFERS: - if (framebuffer->getSamples() != 0) + if (framebuffer->getSamples(data) != 0) { *params = 1; } @@ -1253,7 +1262,7 @@ void State::getIntegerv(GLenum pname, GLint *params) } break; case GL_SAMPLES: - *params = framebuffer->getSamples(); + *params = framebuffer->getSamples(data); break; } } @@ -1332,19 +1341,19 @@ void State::getIntegerv(GLenum pname, GLint *params) } break; case GL_TEXTURE_BINDING_2D: - ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); + ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits); *params = mSamplerTextures.at(GL_TEXTURE_2D)[mActiveSampler].id(); break; case GL_TEXTURE_BINDING_CUBE_MAP: - ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); + ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits); *params = mSamplerTextures.at(GL_TEXTURE_CUBE_MAP)[mActiveSampler].id(); break; case GL_TEXTURE_BINDING_3D: - ASSERT(mActiveSampler getCaps().maxCombinedTextureImageUnits); + ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits); *params = mSamplerTextures.at(GL_TEXTURE_3D)[mActiveSampler].id(); break; case GL_TEXTURE_BINDING_2D_ARRAY: - ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); + ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits); *params = mSamplerTextures.at(GL_TEXTURE_2D_ARRAY)[mActiveSampler].id(); break; case GL_UNIFORM_BUFFER_BINDING: @@ -1376,13 +1385,13 @@ bool State::getIndexedIntegerv(GLenum target, GLuint index, GLint *data) switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS) + if (static_cast(index) < mTransformFeedbackBuffers.size()) { *data = mTransformFeedbackBuffers[index].id(); } break; case GL_UNIFORM_BUFFER_BINDING: - if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS) + if (static_cast(index) < mUniformBuffers.size()) { *data = mUniformBuffers[index].id(); } @@ -1399,25 +1408,25 @@ bool State::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data) switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER_START: - if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS) + if (static_cast(index) < mTransformFeedbackBuffers.size()) { *data = mTransformFeedbackBuffers[index].getOffset(); } break; case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS) + if (static_cast(index) < mTransformFeedbackBuffers.size()) { *data = mTransformFeedbackBuffers[index].getSize(); } break; case GL_UNIFORM_BUFFER_START: - if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS) + if (static_cast(index) < mUniformBuffers.size()) { *data = mUniformBuffers[index].getOffset(); } break; case GL_UNIFORM_BUFFER_SIZE: - if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS) + if (static_cast(index) < mUniformBuffers.size()) { *data = mUniformBuffers[index].getSize(); } @@ -1433,9 +1442,9 @@ bool State::hasMappedBuffer(GLenum target) const { if (target == GL_ARRAY_BUFFER) { - for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++) + for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); attribIndex++) { - const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex); + const gl::VertexAttribute &vertexAttrib = getVertexAttribState(static_cast(attribIndex)); gl::Buffer *boundBuffer = vertexAttrib.buffer.get(); if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped()) { diff --git a/src/3rdparty/angle/src/libGLESv2/State.h b/src/3rdparty/angle/src/libGLESv2/State.h index 5f0433136c..c3e6106bd8 100644 --- a/src/3rdparty/angle/src/libGLESv2/State.h +++ b/src/3rdparty/angle/src/libGLESv2/State.h @@ -25,6 +25,9 @@ class Query; class VertexArray; class Context; struct Caps; +struct Data; + +typedef std::map< GLenum, BindingPointer > TextureMap; class State { @@ -35,8 +38,6 @@ class State void initialize(const Caps& caps, GLuint clientVersion); void reset(); - void setContext(Context *context) { mContext = context; } - // State chunk getters const RasterizerState &getRasterizerState() const; const BlendState &getBlendState() const; @@ -100,7 +101,7 @@ class State bool isSampleCoverageEnabled() const; void setSampleCoverage(bool enabled); void setSampleCoverageParams(GLclampf value, bool invert); - void getSampleCoverageParams(GLclampf *value, bool *invert); + void getSampleCoverageParams(GLclampf *value, bool *invert) const; // Scissor test state toggle & query bool isScissorTestEnabled() const; @@ -133,7 +134,8 @@ class State void setSamplerTexture(GLenum type, Texture *texture); Texture *getSamplerTexture(unsigned int sampler, GLenum type) const; GLuint getSamplerTextureId(unsigned int sampler, GLenum type) const; - void detachTexture(GLuint texture); + void detachTexture(const TextureMap &zeroTextures, GLuint texture); + void initializeZeroTextures(const TextureMap &zeroTextures); // Sampler object binding manipulation void setSamplerBinding(GLuint textureUnit, Sampler *sampler); @@ -199,6 +201,7 @@ class State GLuint getIndexedTransformFeedbackBufferId(GLuint index) const; Buffer *getIndexedTransformFeedbackBuffer(GLuint index) const; GLuint getIndexedTransformFeedbackBufferOffset(GLuint index) const; + size_t getTransformFeedbackBufferIndexRange() const; // GL_COPY_[READ/WRITE]_BUFFER void setCopyReadBufferBinding(Buffer *buffer); @@ -220,7 +223,6 @@ class State bool normalized, bool pureInteger, GLsizei stride, const void *pointer); const VertexAttribute &getVertexAttribState(unsigned int attribNum) const; const VertexAttribCurrentValueData &getVertexAttribCurrentValue(unsigned int attribNum) const; - const VertexAttribCurrentValueData *getVertexAttribCurrentValues() const; const void *getVertexAttribPointer(unsigned int attribNum) const; // Pixel pack state manipulation @@ -238,7 +240,7 @@ class State // State query functions void getBooleanv(GLenum pname, GLboolean *params); void getFloatv(GLenum pname, GLfloat *params); - void getIntegerv(GLenum pname, GLint *params); + void getIntegerv(const gl::Data &data, GLenum pname, GLint *params); bool getIndexedIntegerv(GLenum target, GLuint index, GLint *data); bool getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data); @@ -247,7 +249,9 @@ class State private: DISALLOW_COPY_AND_ASSIGN(State); - Context *mContext; + // Cached values from Context's caps + GLuint mMaxDrawBuffers; + GLuint mMaxCombinedTextureImageUnits; ColorF mColorClearValue; GLclampf mDepthClearValue; @@ -283,7 +287,8 @@ class State GLuint mCurrentProgramId; BindingPointer mCurrentProgramBinary; - VertexAttribCurrentValueData mVertexAttribCurrentValues[MAX_VERTEX_ATTRIBS]; // From glVertexAttrib + typedef std::vector VertexAttribVector; + VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib VertexArray *mVertexArray; // Texture and sampler bindings @@ -300,11 +305,12 @@ class State ActiveQueryMap mActiveQueries; BindingPointer mGenericUniformBuffer; - OffsetBindingPointer mUniformBuffers[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS]; + typedef std::vector< OffsetBindingPointer > BufferVector; + BufferVector mUniformBuffers; BindingPointer mTransformFeedback; BindingPointer mGenericTransformFeedbackBuffer; - OffsetBindingPointer mTransformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; + BufferVector mTransformFeedbackBuffers; BindingPointer mCopyReadBuffer; BindingPointer mCopyWriteBuffer; diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp index 3ec492de07..cd4fc4e32a 100644 --- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp @@ -47,11 +47,14 @@ bool IsPointSampled(const gl::SamplerState &samplerState) return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); } +unsigned int Texture::mCurrentTextureSerial = 1; + Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target) : RefCountObject(id), mTexture(impl), + mTextureSerial(issueTextureSerial()), mUsage(GL_NONE), - mImmutable(false), + mImmutableLevelCount(0), mTarget(target) { } @@ -72,16 +75,6 @@ void Texture::setUsage(GLenum usage) getImplementation()->setUsage(usage); } -void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler) -{ - *sampler = mSamplerState; - - // Offset the effective base level by the texture storage's top level - rx::TextureStorage *texture = getNativeTexture(); - int topLevel = texture ? texture->getTopLevel() : 0; - sampler->baseLevel = topLevel + mSamplerState.baseLevel; -} - GLenum Texture::getUsage() const { return mUsage; @@ -138,35 +131,35 @@ GLenum Texture::getActualFormat(const ImageIndex &index) const return image->getActualFormat(); } -rx::TextureStorage *Texture::getNativeTexture() +Error Texture::generateMipmaps() { - return getImplementation()->getNativeTexture(); + return getImplementation()->generateMipmaps(); } -void Texture::generateMipmaps() +Error Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) { - getImplementation()->generateMipmaps(); + return mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); } -void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) +unsigned int Texture::getTextureSerial() const { - getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); + return mTextureSerial; } -unsigned int Texture::getTextureSerial() +unsigned int Texture::issueTextureSerial() { - rx::TextureStorage *texture = getNativeTexture(); - return texture ? texture->getTextureSerial() : 0; + return mCurrentTextureSerial++; } bool Texture::isImmutable() const { - return mImmutable; + return (mImmutableLevelCount > 0); } int Texture::immutableLevelCount() { - return (mImmutable ? getNativeTexture()->getLevelCount() : 0); + return mImmutableLevelCount; } int Texture::mipLevels() const @@ -226,11 +219,11 @@ GLenum Texture2D::getActualFormat(GLint level) const return GL_NONE; } -void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { releaseTexImage(); - mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels); + return mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels); } void Texture2D::bindTexImage(egl::Surface *surface) @@ -254,35 +247,44 @@ void Texture2D::releaseTexImage() } } -void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) +Error Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, + const PixelUnpackState &unpack, const void *pixels) { releaseTexImage(); - mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels); + return mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, unpack, pixels); } -void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { - mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels); + return mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels); } -void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) +Error Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels) { - mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels); + return mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels); } -void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) +Error Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, + Framebuffer *source) { releaseTexImage(); - mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source); + return mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source); } -void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +Error Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { - mImmutable = true; + Error error = mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1); + if (error.isError()) + { + return error; + } + + mImmutableLevelCount = levels; - mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1); + return Error(GL_NO_ERROR); } // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. @@ -359,11 +361,11 @@ bool Texture2D::isDepth(GLint level) const return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void Texture2D::generateMipmaps() +Error Texture2D::generateMipmaps() { releaseTexImage(); - mTexture->generateMipmaps(); + return mTexture->generateMipmaps(); } // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. @@ -467,49 +469,27 @@ GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const return GL_NONE; } -void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) -{ - mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels); -} - -void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) -{ - mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels); -} - -void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) -{ - mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels); -} - -void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) -{ - mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels); -} - -void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { - mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels); + return mTexture->setImage(target, level, width, height, 1, internalFormat, format, type, unpack, pixels); } -void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, + GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels) { - mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels); + return mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, unpack, pixels); } -void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) +Error TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { - mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels); + return mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels); } -void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels) { - mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels); -} - -void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) -{ - mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels); + return mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels); } // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. @@ -549,16 +529,23 @@ bool TextureCubeMap::isDepth(GLenum target, GLint level) const return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0; } -void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) +Error TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, + GLsizei width, GLsizei height, Framebuffer *source) { - mTexture->copyImage(target, level, format, x, y, width, height, source); + return mTexture->copyImage(target, level, format, x, y, width, height, source); } -void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) +Error TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) { - mImmutable = true; + Error error = mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1); + if (error.isError()) + { + return error; + } + + mImmutableLevelCount = levels; - mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1); + return Error(GL_NO_ERROR); } // Tests for texture sampling completeness @@ -734,31 +721,40 @@ bool Texture3D::isDepth(GLint level) const return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { - mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels); + return mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels); } -void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) +Error Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, + GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels) { - mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels); + return mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, unpack, pixels); } -void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { - mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels); + return mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels); } -void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) +Error Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels) { - mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels); + return mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels); } -void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +Error Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { - mImmutable = true; + Error error = mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth); + if (error.isError()) + { + return error; + } - mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth); + mImmutableLevelCount = levels; + + return Error(GL_NO_ERROR); } bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const @@ -892,31 +888,40 @@ bool Texture2DArray::isDepth(GLint level) const return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { - mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels); + return mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels); } -void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) +Error Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, + GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels) { - mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels); + return mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, unpack, pixels); } -void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) +Error Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { - mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels); + return mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels); } -void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) +Error Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels) { - mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels); + return mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels); } -void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +Error Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { - mImmutable = true; + Error error = mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth); + if (error.isError()) + { + return error; + } + + mImmutableLevelCount = levels; - mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth); + return Error(GL_NO_ERROR); } bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.h b/src/3rdparty/angle/src/libGLESv2/Texture.h index ca5686fde3..66d4df8015 100644 --- a/src/3rdparty/angle/src/libGLESv2/Texture.h +++ b/src/3rdparty/angle/src/libGLESv2/Texture.h @@ -14,7 +14,7 @@ #include "common/debug.h" #include "common/RefCountObject.h" #include "libGLESv2/angletypes.h" -#include "libGLESv2/constants.h" +#include "libGLESv2/Constants.h" #include "libGLESv2/renderer/TextureImpl.h" #include "libGLESv2/Caps.h" @@ -52,7 +52,6 @@ class Texture : public RefCountObject const SamplerState &getSamplerState() const { return mSamplerState; } SamplerState &getSamplerState() { return mSamplerState; } - void getSamplerStateWithNativeOffset(SamplerState *sampler); void setUsage(GLenum usage); GLenum getUsage() const; @@ -69,15 +68,16 @@ class Texture : public RefCountObject virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const = 0; - rx::TextureStorage *getNativeTexture(); + virtual Error generateMipmaps(); - virtual void generateMipmaps(); - virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); + virtual Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); - unsigned int getTextureSerial(); + // Texture serials provide a unique way of identifying a Texture that isn't a raw pointer. + // "id" is not good enough, as Textures can be deleted, then re-allocated with the same id. + unsigned int getTextureSerial() const; bool isImmutable() const; - int immutableLevelCount(); + GLsizei immutableLevelCount(); rx::TextureImpl *getImplementation() { return mTexture; } const rx::TextureImpl *getImplementation() const { return mTexture; } @@ -86,17 +86,20 @@ class Texture : public RefCountObject protected: int mipLevels() const; + const rx::Image *getBaseLevelImage() const; + static unsigned int issueTextureSerial(); rx::TextureImpl *mTexture; SamplerState mSamplerState; GLenum mUsage; - bool mImmutable; + GLsizei mImmutableLevelCount; GLenum mTarget; - const rx::Image *getBaseLevelImage() const; + const unsigned int mTextureSerial; + static unsigned int mCurrentTextureSerial; private: DISALLOW_COPY_AND_ASSIGN(Texture); @@ -116,18 +119,18 @@ class Texture2D : public Texture bool isCompressed(GLint level) const; bool isDepth(GLint level) const; - void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); - void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); - void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); - void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); + Error setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); + Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); + Error subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); + Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); + Error copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); + Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const; virtual void bindTexImage(egl::Surface *surface); virtual void releaseTexImage(); - virtual void generateMipmaps(); + virtual Error generateMipmaps(); private: DISALLOW_COPY_AND_ASSIGN(Texture2D); @@ -152,19 +155,12 @@ class TextureCubeMap : public Texture bool isCompressed(GLenum target, GLint level) const; bool isDepth(GLenum target, GLint level) const; - void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - - void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); - - void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); - void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); - void storage(GLsizei levels, GLenum internalformat, GLsizei size); + Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); + Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); + Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); + Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); + Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); + Error storage(GLsizei levels, GLenum internalformat, GLsizei size); virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const; @@ -195,11 +191,11 @@ class Texture3D : public Texture bool isCompressed(GLint level) const; bool isDepth(GLint level) const; - void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); - void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); - void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + Error setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); + Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); + Error subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); + Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); + Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const; @@ -225,11 +221,11 @@ class Texture2DArray : public Texture bool isCompressed(GLint level) const; bool isDepth(GLint level) const; - void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); - void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); - void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + Error setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); + Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); + Error subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); + Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); + Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const; diff --git a/src/3rdparty/angle/src/libGLESv2/VertexArray.h b/src/3rdparty/angle/src/libGLESv2/VertexArray.h index 993ba042cf..a724c0be1c 100644 --- a/src/3rdparty/angle/src/libGLESv2/VertexArray.h +++ b/src/3rdparty/angle/src/libGLESv2/VertexArray.h @@ -14,14 +14,13 @@ #define LIBGLESV2_VERTEXARRAY_H_ #include "common/RefCountObject.h" -#include "libGLESv2/constants.h" +#include "libGLESv2/Constants.h" #include "libGLESv2/VertexAttribute.h" #include namespace rx { -class Renderer; class VertexArrayImpl; } @@ -44,7 +43,7 @@ class VertexArray void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, bool normalized, bool pureInteger, GLsizei stride, const void *pointer); - const VertexAttribute* getVertexAttributes() const { return mVertexAttributes.data(); } + const VertexAttribute* getVertexAttributes() const { return &mVertexAttributes[0]; } Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } void setElementArrayBuffer(Buffer *buffer); GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); } diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.cpp b/src/3rdparty/angle/src/libGLESv2/angletypes.cpp index bb6425df64..5a0cfc5ad9 100644 --- a/src/3rdparty/angle/src/libGLESv2/angletypes.cpp +++ b/src/3rdparty/angle/src/libGLESv2/angletypes.cpp @@ -9,6 +9,10 @@ #include "libGLESv2/angletypes.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/VertexAttribute.h" +#include "libGLESv2/State.h" +#include "libGLESv2/VertexArray.h" + +#include namespace gl { @@ -148,16 +152,16 @@ VertexFormat::VertexFormat(const VertexAttribute &attrib, GLenum currentValueTyp void VertexFormat::GetInputLayout(VertexFormat *inputLayout, ProgramBinary *programBinary, - const VertexAttribute *attributes, - const gl::VertexAttribCurrentValueData *currentValues) + const State &state) { + const VertexAttribute *vertexAttributes = state.getVertexArray()->getVertexAttributes(); for (unsigned int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) { int semanticIndex = programBinary->getSemanticIndex(attributeIndex); if (semanticIndex != -1) { - inputLayout[semanticIndex] = VertexFormat(attributes[attributeIndex], currentValues[attributeIndex].Type); + inputLayout[semanticIndex] = VertexFormat(vertexAttributes[attributeIndex], state.getVertexAttribCurrentValue(attributeIndex).Type); } } } @@ -192,4 +196,15 @@ bool VertexFormat::operator<(const VertexFormat& other) const return mPureInteger < other.mPureInteger; } +bool Box::operator==(const Box &other) const +{ + return (x == other.x && y == other.y && z == other.z && + width == other.width && height == other.height && depth == other.depth); +} + +bool Box::operator!=(const Box &other) const +{ + return !(*this == other); +} + } diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h index 642a6ec266..78fe6b0e26 100644 --- a/src/3rdparty/angle/src/libGLESv2/angletypes.h +++ b/src/3rdparty/angle/src/libGLESv2/angletypes.h @@ -9,13 +9,13 @@ #ifndef LIBGLESV2_ANGLETYPES_H_ #define LIBGLESV2_ANGLETYPES_H_ -#include "libGLESv2/constants.h" +#include "libGLESv2/Constants.h" #include "common/RefCountObject.h" -#include namespace gl { class Buffer; +class State; class ProgramBinary; struct VertexAttribute; struct VertexAttribCurrentValueData; @@ -66,6 +66,8 @@ struct Box Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { } Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { } + bool operator==(const Box &other) const; + bool operator!=(const Box &other) const; }; struct Extents @@ -230,8 +232,7 @@ struct VertexFormat static void GetInputLayout(VertexFormat *inputLayout, ProgramBinary *programBinary, - const VertexAttribute *attributes, - const gl::VertexAttribCurrentValueData *currentValues); + const State& currentValues); bool operator==(const VertexFormat &other) const; bool operator!=(const VertexFormat &other) const; @@ -251,13 +252,6 @@ enum VertexConversionType VERTEX_CONVERT_BOTH = 3 }; -enum D3DWorkaroundType -{ - ANGLE_D3D_WORKAROUND_NONE, - ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION, - ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION -}; - } #endif // LIBGLESV2_ANGLETYPES_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp index 07f5d47473..587950a139 100644 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp +++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp @@ -34,13 +34,12 @@ #include "libGLESv2/validationES3.h" #include "libGLESv2/queryconversions.h" - extern "C" { // OpenGL ES 2.0 functions -void __stdcall glActiveTexture(GLenum texture) +void GL_APIENTRY glActiveTexture(GLenum texture) { EVENT("(GLenum texture = 0x%X)", texture); @@ -57,7 +56,7 @@ void __stdcall glActiveTexture(GLenum texture) } } -void __stdcall glAttachShader(GLuint program, GLuint shader) +void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); @@ -103,7 +102,7 @@ void __stdcall glAttachShader(GLuint program, GLuint shader) } } -void __stdcall glBeginQueryEXT(GLenum target, GLuint id) +void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) { EVENT("(GLenum target = 0x%X, GLuint %d)", target, id); @@ -124,7 +123,7 @@ void __stdcall glBeginQueryEXT(GLenum target, GLuint id) } } -void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) +void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) { EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); @@ -163,7 +162,7 @@ void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* } } -void __stdcall glBindBuffer(GLenum target, GLuint buffer) +void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); @@ -210,7 +209,7 @@ void __stdcall glBindBuffer(GLenum target, GLuint buffer) } } -void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) +void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); @@ -235,7 +234,7 @@ void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) } } -void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) +void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); @@ -252,7 +251,7 @@ void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) } } -void __stdcall glBindTexture(GLenum target, GLuint texture) +void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); @@ -291,7 +290,7 @@ void __stdcall glBindTexture(GLenum target, GLuint texture) } } -void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", red, green, blue, alpha); @@ -304,12 +303,12 @@ void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclamp } } -void __stdcall glBlendEquation(GLenum mode) +void GL_APIENTRY glBlendEquation(GLenum mode) { glBlendEquationSeparate(mode, mode); } -void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); @@ -348,12 +347,12 @@ void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) } } -void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor) +void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); } -void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", srcRGB, dstRGB, srcAlpha, dstAlpha); @@ -488,7 +487,7 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha } } -void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", target, size, data, usage); @@ -550,7 +549,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, } } -void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", target, offset, size, data); @@ -611,7 +610,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, } } -GLenum __stdcall glCheckFramebufferStatus(GLenum target) +GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { EVENT("(GLenum target = 0x%X)", target); @@ -626,13 +625,14 @@ GLenum __stdcall glCheckFramebufferStatus(GLenum target) gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); - return framebuffer->completeness(); + + return framebuffer->completeness(context->getData()); } return 0; } -void __stdcall glClear(GLbitfield mask) +void GL_APIENTRY glClear(GLbitfield mask) { EVENT("(GLbitfield mask = 0x%X)", mask); @@ -640,8 +640,9 @@ void __stdcall glClear(GLbitfield mask) if (context) { gl::Framebuffer *framebufferObject = context->getState().getDrawFramebuffer(); + ASSERT(framebufferObject); - if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) + if (framebufferObject->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(gl::Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return; @@ -662,7 +663,7 @@ void __stdcall glClear(GLbitfield mask) } } -void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", red, green, blue, alpha); @@ -674,7 +675,7 @@ void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclamp } } -void __stdcall glClearDepthf(GLclampf depth) +void GL_APIENTRY glClearDepthf(GLclampf depth) { EVENT("(GLclampf depth = %f)", depth); @@ -685,7 +686,7 @@ void __stdcall glClearDepthf(GLclampf depth) } } -void __stdcall glClearStencil(GLint s) +void GL_APIENTRY glClearStencil(GLint s) { EVENT("(GLint s = %d)", s); @@ -696,7 +697,7 @@ void __stdcall glClearStencil(GLint s) } } -void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)", red, green, blue, alpha); @@ -708,7 +709,7 @@ void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboo } } -void __stdcall glCompileShader(GLuint shader) +void GL_APIENTRY glCompileShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); @@ -731,11 +732,11 @@ void __stdcall glCompileShader(GLuint shader) } } - shaderObject->compile(); + shaderObject->compile(context->getData()); } } -void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, +void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " @@ -771,7 +772,12 @@ void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum interna case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); - texture->setCompressedImage(level, internalformat, width, height, imageSize, data); + gl::Error error = texture->setCompressedImage(level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -783,7 +789,12 @@ void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum interna case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); + gl::Error error = texture->setCompressedImage(target, level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -794,7 +805,7 @@ void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum interna } } -void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, +void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " @@ -831,7 +842,12 @@ void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffs case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); - texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); + gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -843,7 +859,12 @@ void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffs case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); + gl::Error error = texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -854,7 +875,7 @@ void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffs } } -void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", @@ -884,7 +905,12 @@ void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalforma case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); - texture->copyImage(level, internalformat, x, y, width, height, framebuffer); + gl::Error error = texture->copyImage(level, internalformat, x, y, width, height, framebuffer); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -896,7 +922,12 @@ void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalforma case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); + gl::Error error = texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -907,7 +938,7 @@ void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalforma } } -void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", @@ -937,7 +968,12 @@ void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GL case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); - texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); + gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -949,7 +985,12 @@ void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GL case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); + gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -960,7 +1001,7 @@ void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GL } } -GLuint __stdcall glCreateProgram(void) +GLuint GL_APIENTRY glCreateProgram(void) { EVENT("()"); @@ -973,7 +1014,7 @@ GLuint __stdcall glCreateProgram(void) return 0; } -GLuint __stdcall glCreateShader(GLenum type) +GLuint GL_APIENTRY glCreateShader(GLenum type) { EVENT("(GLenum type = 0x%X)", type); @@ -995,7 +1036,7 @@ GLuint __stdcall glCreateShader(GLenum type) return 0; } -void __stdcall glCullFace(GLenum mode) +void GL_APIENTRY glCullFace(GLenum mode) { EVENT("(GLenum mode = 0x%X)", mode); @@ -1018,7 +1059,7 @@ void __stdcall glCullFace(GLenum mode) } } -void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) +void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) { EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); @@ -1038,7 +1079,7 @@ void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) } } -void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences) +void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) { EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); @@ -1058,7 +1099,7 @@ void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences) } } -void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) +void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); @@ -1081,7 +1122,7 @@ void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) } } -void __stdcall glDeleteProgram(GLuint program) +void GL_APIENTRY glDeleteProgram(GLuint program) { EVENT("(GLuint program = %d)", program); @@ -1111,7 +1152,7 @@ void __stdcall glDeleteProgram(GLuint program) } } -void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids) +void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) { EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); @@ -1131,7 +1172,7 @@ void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids) } } -void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) +void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); @@ -1151,7 +1192,7 @@ void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) } } -void __stdcall glDeleteShader(GLuint shader) +void GL_APIENTRY glDeleteShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); @@ -1181,7 +1222,7 @@ void __stdcall glDeleteShader(GLuint shader) } } -void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) +void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) { EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); @@ -1204,7 +1245,7 @@ void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) } } -void __stdcall glDepthFunc(GLenum func) +void GL_APIENTRY glDepthFunc(GLenum func) { EVENT("(GLenum func = 0x%X)", func); @@ -1231,7 +1272,7 @@ void __stdcall glDepthFunc(GLenum func) } } -void __stdcall glDepthMask(GLboolean flag) +void GL_APIENTRY glDepthMask(GLboolean flag) { EVENT("(GLboolean flag = %u)", flag); @@ -1242,7 +1283,7 @@ void __stdcall glDepthMask(GLboolean flag) } } -void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) +void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); @@ -1253,7 +1294,7 @@ void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) } } -void __stdcall glDetachShader(GLuint program, GLuint shader) +void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) { EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); @@ -1302,7 +1343,7 @@ void __stdcall glDetachShader(GLuint program, GLuint shader) } } -void __stdcall glDisable(GLenum cap) +void GL_APIENTRY glDisable(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); @@ -1319,7 +1360,7 @@ void __stdcall glDisable(GLenum cap) } } -void __stdcall glDisableVertexAttribArray(GLuint index) +void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { EVENT("(GLuint index = %d)", index); @@ -1336,7 +1377,7 @@ void __stdcall glDisableVertexAttribArray(GLuint index) } } -void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) +void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); @@ -1357,7 +1398,7 @@ void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) } } -void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount); @@ -1378,7 +1419,7 @@ void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei coun } } -void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) +void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", mode, count, type, indices); @@ -1401,7 +1442,7 @@ void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLv } } -void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) +void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) { EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)", mode, count, type, indices, primcount); @@ -1424,7 +1465,7 @@ void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum t } } -void __stdcall glEnable(GLenum cap) +void GL_APIENTRY glEnable(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); @@ -1441,7 +1482,7 @@ void __stdcall glEnable(GLenum cap) } } -void __stdcall glEnableVertexAttribArray(GLuint index) +void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { EVENT("(GLuint index = %d)", index); @@ -1458,7 +1499,7 @@ void __stdcall glEnableVertexAttribArray(GLuint index) } } -void __stdcall glEndQueryEXT(GLenum target) +void GL_APIENTRY glEndQueryEXT(GLenum target) { EVENT("GLenum target = 0x%X)", target); @@ -1479,7 +1520,7 @@ void __stdcall glEndQueryEXT(GLenum target) } } -void __stdcall glFinishFenceNV(GLuint fence) +void GL_APIENTRY glFinishFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); @@ -1504,29 +1545,39 @@ void __stdcall glFinishFenceNV(GLuint fence) } } -void __stdcall glFinish(void) +void GL_APIENTRY glFinish(void) { EVENT("()"); gl::Context *context = gl::getNonLostContext(); if (context) { - context->sync(true); + gl::Error error = context->sync(true); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glFlush(void) +void GL_APIENTRY glFlush(void) { EVENT("()"); gl::Context *context = gl::getNonLostContext(); if (context) { - context->sync(false); + gl::Error error = context->sync(false); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); @@ -1548,33 +1599,19 @@ void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenu gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); - if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) + if (renderbuffer != 0) { - unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); - framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0); + gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); + framebuffer->setRenderbufferAttachment(attachment, renderbufferObject); } else { - switch (attachment) - { - case GL_DEPTH_ATTACHMENT: - framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); - break; - case GL_STENCIL_ATTACHMENT: - framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); - break; - case GL_DEPTH_STENCIL_ATTACHMENT: - framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); - break; - default: - UNREACHABLE(); - break; - } + framebuffer->setNULLAttachment(attachment); } } } -void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); @@ -1587,31 +1624,23 @@ void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum t return; } - if (texture == 0) - { - textarget = GL_NONE; - } - gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); + ASSERT(framebuffer); - if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) + if (texture != 0) { - const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); - framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0); + gl::Texture *textureObj = context->getTexture(texture); + gl::ImageIndex index(textarget, level, gl::ImageIndex::ENTIRE_LEVEL); + framebuffer->setTextureAttachment(attachment, textureObj, index); } else { - switch (attachment) - { - case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break; - case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break; - case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break; - } + framebuffer->setNULLAttachment(attachment); } } } -void __stdcall glFrontFace(GLenum mode) +void GL_APIENTRY glFrontFace(GLenum mode) { EVENT("(GLenum mode = 0x%X)", mode); @@ -1631,7 +1660,7 @@ void __stdcall glFrontFace(GLenum mode) } } -void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) +void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) { EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); @@ -1651,7 +1680,7 @@ void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) } } -void __stdcall glGenerateMipmap(GLenum target) +void GL_APIENTRY glGenerateMipmap(GLenum target) { EVENT("(GLenum target = 0x%X)", target); @@ -1721,11 +1750,16 @@ void __stdcall glGenerateMipmap(GLenum target) } } - texture->generateMipmaps(); + gl::Error error = texture->generateMipmaps(); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) +void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) { EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); @@ -1745,7 +1779,7 @@ void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) } } -void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) +void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) { EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); @@ -1765,7 +1799,7 @@ void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) } } -void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids) +void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); @@ -1785,7 +1819,7 @@ void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids) } } -void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) +void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); @@ -1805,7 +1839,7 @@ void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) } } -void __stdcall glGenTextures(GLsizei n, GLuint* textures) +void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) { EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); @@ -1825,7 +1859,7 @@ void __stdcall glGenTextures(GLsizei n, GLuint* textures) } } -void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", @@ -1866,7 +1900,7 @@ void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, } } -void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", @@ -1908,7 +1942,7 @@ void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, } } -void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) +void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", program, maxcount, count, shaders); @@ -1942,7 +1976,7 @@ void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* c } } -GLint __stdcall glGetAttribLocation(GLuint program, const GLchar* name) +GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) { EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name); @@ -1978,7 +2012,7 @@ GLint __stdcall glGetAttribLocation(GLuint program, const GLchar* name) return -1; } -void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) +void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); @@ -2003,7 +2037,7 @@ void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) } } -void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) +void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); @@ -2056,7 +2090,7 @@ void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params } } -GLenum __stdcall glGetError(void) +GLenum GL_APIENTRY glGetError(void) { EVENT("()"); @@ -2070,7 +2104,7 @@ GLenum __stdcall glGetError(void) return GL_NO_ERROR; } -void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) +void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) { EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); @@ -2094,19 +2128,40 @@ void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) switch (pname) { case GL_FENCE_STATUS_NV: + { + // GL_NV_fence spec: + // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV + // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. + GLboolean status = GL_TRUE; + if (fenceObject->getStatus() != GL_TRUE) + { + gl::Error error = fenceObject->testFence(&status); + if (error.isError()) + { + context->recordError(error); + return; + } + } + *params = status; + break; + } + case GL_FENCE_CONDITION_NV: - break; + { + *params = fenceObject->getCondition(); + break; + } default: - context->recordError(gl::Error(GL_INVALID_ENUM)); - return; + { + context->recordError(gl::Error(GL_INVALID_ENUM)); + return; + } } - - params[0] = fenceObject->getFencei(pname); } } -void __stdcall glGetFloatv(GLenum pname, GLfloat* params) +void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); @@ -2131,7 +2186,7 @@ void __stdcall glGetFloatv(GLenum pname, GLfloat* params) } } -void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) +void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, attachment, pname, params); @@ -2214,6 +2269,7 @@ void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attac GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id(); gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle); + ASSERT(framebuffer); if (framebufferHandle == 0) { @@ -2428,7 +2484,7 @@ void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attac } } -GLenum __stdcall glGetGraphicsResetStatusEXT(void) +GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) { EVENT("()"); @@ -2442,7 +2498,7 @@ GLenum __stdcall glGetGraphicsResetStatusEXT(void) return GL_NO_ERROR; } -void __stdcall glGetIntegerv(GLenum pname, GLint* params) +void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) { EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); @@ -2468,7 +2524,7 @@ void __stdcall glGetIntegerv(GLenum pname, GLint* params) } } -void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) +void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) { EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); @@ -2552,7 +2608,7 @@ void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) } } -void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) +void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) { EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", program, bufsize, length, infolog); @@ -2578,7 +2634,7 @@ void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* len } } -void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) +void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) { EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); @@ -2604,7 +2660,7 @@ void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) } } -void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) +void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) { EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); @@ -2656,7 +2712,7 @@ void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) } } -void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) +void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); @@ -2705,7 +2761,7 @@ void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* } } -void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) +void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); @@ -2748,7 +2804,7 @@ void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) } } -void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) +void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", shader, bufsize, length, infolog); @@ -2774,7 +2830,7 @@ void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* lengt } } -void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) +void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", shadertype, precisiontype, range, precision); @@ -2821,7 +2877,7 @@ void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontyp } } -void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) +void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", shader, bufsize, length, source); @@ -2847,7 +2903,7 @@ void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length } } -void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) +void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", shader, bufsize, length, source); @@ -2869,11 +2925,12 @@ void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, return; } - shaderObject->getTranslatedSource(bufsize, length, source); + // Only returns extra info if ANGLE_GENERATE_SHADER_DEBUG_INFO is defined + shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source); } } -const GLubyte* __stdcall glGetString(GLenum name) +const GLubyte* GL_APIENTRY glGetString(GLenum name) { EVENT("(GLenum name = 0x%X)", name); @@ -2919,7 +2976,7 @@ const GLubyte* __stdcall glGetString(GLenum name) } } -void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) +void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); @@ -3051,7 +3108,7 @@ void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) } } -void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) +void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); @@ -3098,7 +3155,7 @@ void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) context->recordError(gl::Error(GL_INVALID_ENUM)); return; } - *params = texture->immutableLevelCount(); + *params = static_cast(texture->immutableLevelCount()); break; case GL_TEXTURE_USAGE_ANGLE: *params = texture->getUsage(); @@ -3183,7 +3240,7 @@ void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) } } -void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) +void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) { EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)", program, location, bufSize, params); @@ -3205,7 +3262,7 @@ void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSiz } } -void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) +void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) { EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); @@ -3226,7 +3283,7 @@ void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) } } -void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) +void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) { EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", program, location, bufSize, params); @@ -3248,7 +3305,7 @@ void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSiz } } -void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) +void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); @@ -3269,7 +3326,7 @@ void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) } } -GLint __stdcall glGetUniformLocation(GLuint program, const GLchar* name) +GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) { EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); @@ -3310,7 +3367,7 @@ GLint __stdcall glGetUniformLocation(GLuint program, const GLchar* name) return -1; } -void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) +void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); @@ -3344,7 +3401,7 @@ void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) } } -void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) +void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); @@ -3380,7 +3437,7 @@ void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) } } -void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) +void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); @@ -3403,7 +3460,7 @@ void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** po } } -void __stdcall glHint(GLenum target, GLenum mode) +void GL_APIENTRY glHint(GLenum target, GLenum mode) { EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); @@ -3439,7 +3496,7 @@ void __stdcall glHint(GLenum target, GLenum mode) } } -GLboolean __stdcall glIsBuffer(GLuint buffer) +GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { EVENT("(GLuint buffer = %d)", buffer); @@ -3457,7 +3514,7 @@ GLboolean __stdcall glIsBuffer(GLuint buffer) return GL_FALSE; } -GLboolean __stdcall glIsEnabled(GLenum cap) +GLboolean GL_APIENTRY glIsEnabled(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); @@ -3476,7 +3533,7 @@ GLboolean __stdcall glIsEnabled(GLenum cap) return false; } -GLboolean __stdcall glIsFenceNV(GLuint fence) +GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); @@ -3496,7 +3553,7 @@ GLboolean __stdcall glIsFenceNV(GLuint fence) return GL_FALSE; } -GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) +GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) { EVENT("(GLuint framebuffer = %d)", framebuffer); @@ -3514,7 +3571,7 @@ GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) return GL_FALSE; } -GLboolean __stdcall glIsProgram(GLuint program) +GLboolean GL_APIENTRY glIsProgram(GLuint program) { EVENT("(GLuint program = %d)", program); @@ -3532,7 +3589,7 @@ GLboolean __stdcall glIsProgram(GLuint program) return GL_FALSE; } -GLboolean __stdcall glIsQueryEXT(GLuint id) +GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) { EVENT("(GLuint id = %d)", id); @@ -3545,7 +3602,7 @@ GLboolean __stdcall glIsQueryEXT(GLuint id) return GL_FALSE; } -GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) +GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) { EVENT("(GLuint renderbuffer = %d)", renderbuffer); @@ -3563,7 +3620,7 @@ GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) return GL_FALSE; } -GLboolean __stdcall glIsShader(GLuint shader) +GLboolean GL_APIENTRY glIsShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); @@ -3581,7 +3638,7 @@ GLboolean __stdcall glIsShader(GLuint shader) return GL_FALSE; } -GLboolean __stdcall glIsTexture(GLuint texture) +GLboolean GL_APIENTRY glIsTexture(GLuint texture) { EVENT("(GLuint texture = %d)", texture); @@ -3599,7 +3656,7 @@ GLboolean __stdcall glIsTexture(GLuint texture) return GL_FALSE; } -void __stdcall glLineWidth(GLfloat width) +void GL_APIENTRY glLineWidth(GLfloat width) { EVENT("(GLfloat width = %f)", width); @@ -3616,7 +3673,7 @@ void __stdcall glLineWidth(GLfloat width) } } -void __stdcall glLinkProgram(GLuint program) +void GL_APIENTRY glLinkProgram(GLuint program) { EVENT("(GLuint program = %d)", program); @@ -3639,11 +3696,16 @@ void __stdcall glLinkProgram(GLuint program) } } - context->linkProgram(program); + gl::Error error = context->linkProgram(program); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glPixelStorei(GLenum pname, GLint param) +void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) { EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); @@ -3699,7 +3761,7 @@ void __stdcall glPixelStorei(GLenum pname, GLint param) } } -void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) +void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); @@ -3710,7 +3772,7 @@ void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) } } -void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, +void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) { @@ -3742,7 +3804,7 @@ void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, } } -void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, +void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " @@ -3773,7 +3835,7 @@ void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, } } -void __stdcall glReleaseShaderCompiler(void) +void GL_APIENTRY glReleaseShaderCompiler(void) { EVENT("()"); @@ -3785,7 +3847,7 @@ void __stdcall glReleaseShaderCompiler(void) } } -void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, samples, internalformat, width, height); @@ -3799,16 +3861,22 @@ void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samp return; } - context->setRenderbufferStorage(width, height, internalformat, samples); + gl::Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer(); + gl::Error error = renderbuffer->setStorage(width, height, internalformat, samples); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); } -void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) +void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) { EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert); @@ -3820,7 +3888,7 @@ void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) } } -void __stdcall glSetFenceNV(GLuint fence, GLenum condition) +void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) { EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); @@ -3841,11 +3909,16 @@ void __stdcall glSetFenceNV(GLuint fence, GLenum condition) return; } - fenceObject->setFence(condition); + gl::Error error = fenceObject->setFence(condition); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); @@ -3862,7 +3935,7 @@ void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) } } -void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) +void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", @@ -3883,7 +3956,7 @@ void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryfor } } -void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) +void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) { EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", shader, count, string, length); @@ -3917,12 +3990,12 @@ void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* } } -void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask) +void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); } -void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); @@ -3970,12 +4043,12 @@ void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint } } -void __stdcall glStencilMask(GLuint mask) +void GL_APIENTRY glStencilMask(GLuint mask) { glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); } -void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) +void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); @@ -4006,12 +4079,12 @@ void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) } } -void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); } -void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", face, fail, zfail, zpass); @@ -4094,7 +4167,7 @@ void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenu } } -GLboolean __stdcall glTestFenceNV(GLuint fence) +GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); @@ -4115,13 +4188,21 @@ GLboolean __stdcall glTestFenceNV(GLuint fence) return GL_TRUE; } - return fenceObject->testFence(); + GLboolean result; + gl::Error error = fenceObject->testFence(&result); + if (error.isError()) + { + context->recordError(error); + return GL_TRUE; + } + + return result; } return GL_TRUE; } -void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, +void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " @@ -4150,51 +4231,38 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); - texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); + gl::Error error = texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); + if (error.isError()) + { + context->recordError(error); + return; + } } break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - { - gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->setImagePosX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); - } - break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - { - gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->setImageNegX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); - } - break; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - { - gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->setImagePosY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); - } - break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - { - gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->setImageNegY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); - } - break; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - { - gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->setImagePosZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); - } - break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->setImageNegZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); + gl::Error error = texture->setImage(target, level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); + if (error.isError()) + { + context->recordError(error); + return; + } } break; + default: UNREACHABLE(); } } } -void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) +void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param); @@ -4238,12 +4306,12 @@ void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) } } -void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) +void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { glTexParameterf(target, pname, (GLfloat)*params); } -void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) +void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); @@ -4287,12 +4355,12 @@ void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) } } -void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params) +void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { glTexParameteri(target, pname, *params); } -void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, levels, internalformat, width, height); @@ -4323,14 +4391,24 @@ void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalf case GL_TEXTURE_2D: { gl::Texture2D *texture2d = context->getTexture2D(); - texture2d->storage(levels, internalformat, width, height); + gl::Error error = texture2d->storage(levels, internalformat, width, height); + if (error.isError()) + { + context->recordError(error); + return; + } } break; case GL_TEXTURE_CUBE_MAP: { gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); - textureCube->storage(levels, internalformat, width); + gl::Error error = textureCube->storage(levels, internalformat, width); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -4341,7 +4419,7 @@ void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalf } } -void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, +void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " @@ -4377,7 +4455,12 @@ void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); - texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels); + gl::Error error = texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -4389,7 +4472,12 @@ void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); - texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels); + gl::Error error = texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -4399,12 +4487,12 @@ void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint } } -void __stdcall glUniform1f(GLint location, GLfloat x) +void GL_APIENTRY glUniform1f(GLint location, GLfloat x) { glUniform1fv(location, 1, &x); } -void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) +void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); @@ -4421,12 +4509,12 @@ void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) } } -void __stdcall glUniform1i(GLint location, GLint x) +void GL_APIENTRY glUniform1i(GLint location, GLint x) { glUniform1iv(location, 1, &x); } -void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) +void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); @@ -4443,14 +4531,14 @@ void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) } } -void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) +void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) { GLfloat xy[2] = {x, y}; glUniform2fv(location, 1, xy); } -void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) +void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); @@ -4467,14 +4555,14 @@ void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) } } -void __stdcall glUniform2i(GLint location, GLint x, GLint y) +void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) { GLint xy[2] = {x, y}; glUniform2iv(location, 1, xy); } -void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) +void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); @@ -4491,14 +4579,14 @@ void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) } } -void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) +void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { GLfloat xyz[3] = {x, y, z}; glUniform3fv(location, 1, xyz); } -void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) +void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); @@ -4515,14 +4603,14 @@ void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) } } -void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z) +void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) { GLint xyz[3] = {x, y, z}; glUniform3iv(location, 1, xyz); } -void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) +void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); @@ -4539,14 +4627,14 @@ void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) } } -void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GLfloat xyzw[4] = {x, y, z, w}; glUniform4fv(location, 1, xyzw); } -void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) +void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); @@ -4563,14 +4651,14 @@ void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) } } -void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) +void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { GLint xyzw[4] = {x, y, z, w}; glUniform4iv(location, 1, xyzw); } -void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) +void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); @@ -4587,7 +4675,7 @@ void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) } } -void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -4605,7 +4693,7 @@ void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean trans } } -void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -4623,7 +4711,7 @@ void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean trans } } -void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -4641,7 +4729,7 @@ void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean trans } } -void __stdcall glUseProgram(GLuint program) +void GL_APIENTRY glUseProgram(GLuint program) { EVENT("(GLuint program = %d)", program); @@ -4674,7 +4762,7 @@ void __stdcall glUseProgram(GLuint program) } } -void __stdcall glValidateProgram(GLuint program) +void GL_APIENTRY glValidateProgram(GLuint program) { EVENT("(GLuint program = %d)", program); @@ -4701,7 +4789,7 @@ void __stdcall glValidateProgram(GLuint program) } } -void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) +void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) { EVENT("(GLuint index = %d, GLfloat x = %f)", index, x); @@ -4719,7 +4807,7 @@ void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) } } -void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) +void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); @@ -4737,7 +4825,7 @@ void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) } } -void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) +void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); @@ -4755,7 +4843,7 @@ void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) } } -void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) +void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); @@ -4773,7 +4861,7 @@ void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) } } -void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) +void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); @@ -4791,7 +4879,7 @@ void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) } } -void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) +void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); @@ -4809,7 +4897,7 @@ void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) } } -void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); @@ -4827,7 +4915,7 @@ void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, G } } -void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) +void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); @@ -4844,7 +4932,7 @@ void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) } } -void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) +void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor); @@ -4861,7 +4949,7 @@ void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) } } -void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) +void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) { EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", @@ -4936,7 +5024,7 @@ void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLbo } } -void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); @@ -4955,7 +5043,7 @@ void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) // OpenGL ES 3.0 functions -void __stdcall glReadBuffer(GLenum mode) +void GL_APIENTRY glReadBuffer(GLenum mode) { EVENT("(GLenum mode = 0x%X)", mode); @@ -4973,7 +5061,7 @@ void __stdcall glReadBuffer(GLenum mode) } } -void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) +void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) { EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, " "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices); @@ -4992,7 +5080,7 @@ void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsize } } -void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, " @@ -5020,14 +5108,24 @@ void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GL case GL_TEXTURE_3D: { gl::Texture3D *texture = context->getTexture3D(); - texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels); + gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels); + if (error.isError()) + { + context->recordError(error); + return; + } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture = context->getTexture2DArray(); - texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels); + gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -5038,7 +5136,7 @@ void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GL } } -void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) +void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " @@ -5073,14 +5171,24 @@ void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint case GL_TEXTURE_3D: { gl::Texture3D *texture = context->getTexture3D(); - texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels); + gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels); + if (error.isError()) + { + context->recordError(error); + return; + } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture = context->getTexture2DArray(); - texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels); + gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -5091,7 +5199,7 @@ void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint } } -void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", @@ -5129,11 +5237,16 @@ void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GL return; } - texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); + gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) +void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, " @@ -5168,14 +5281,24 @@ void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum interna case GL_TEXTURE_3D: { gl::Texture3D *texture = context->getTexture3D(); - texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); + gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data); + if (error.isError()) + { + context->recordError(error); + return; + } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture = context->getTexture2DArray(); - texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); + gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -5186,7 +5309,7 @@ void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum interna } } -void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) +void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " @@ -5233,16 +5356,26 @@ void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffs case GL_TEXTURE_3D: { gl::Texture3D *texture = context->getTexture3D(); - texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, - format, imageSize, data); + gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, + format, imageSize, context->getState().getUnpackState(), data); + if (error.isError()) + { + context->recordError(error); + return; + } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture = context->getTexture2DArray(); - texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, - format, imageSize, data); + gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, + format, imageSize, context->getState().getUnpackState(), data); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -5253,7 +5386,7 @@ void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffs } } -void __stdcall glGenQueries(GLsizei n, GLuint* ids) +void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); @@ -5279,7 +5412,7 @@ void __stdcall glGenQueries(GLsizei n, GLuint* ids) } } -void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids) +void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); @@ -5305,7 +5438,7 @@ void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids) } } -GLboolean __stdcall glIsQuery(GLuint id) +GLboolean GL_APIENTRY glIsQuery(GLuint id) { EVENT("(GLuint id = %u)", id); @@ -5324,7 +5457,7 @@ GLboolean __stdcall glIsQuery(GLuint id) return GL_FALSE; } -void __stdcall glBeginQuery(GLenum target, GLuint id) +void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) { EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); @@ -5351,7 +5484,7 @@ void __stdcall glBeginQuery(GLenum target, GLuint id) } } -void __stdcall glEndQuery(GLenum target) +void GL_APIENTRY glEndQuery(GLenum target) { EVENT("(GLenum target = 0x%X)", target); @@ -5378,7 +5511,7 @@ void __stdcall glEndQuery(GLenum target) } } -void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params) +void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); @@ -5410,7 +5543,7 @@ void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params) } } -void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) +void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params); @@ -5468,7 +5601,7 @@ void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) } } -GLboolean __stdcall glUnmapBuffer(GLenum target) +GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) { EVENT("(GLenum target = 0x%X)", target); @@ -5487,7 +5620,7 @@ GLboolean __stdcall glUnmapBuffer(GLenum target) return GL_FALSE; } -void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) +void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params); @@ -5504,7 +5637,7 @@ void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) } } -void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs) +void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs) { gl::Context *context = gl::getNonLostContext(); if (context) @@ -5519,7 +5652,7 @@ void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs) } } -void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -5537,7 +5670,7 @@ void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean tra } } -void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -5555,7 +5688,7 @@ void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean tra } } -void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -5573,7 +5706,7 @@ void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean tra } } -void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -5591,7 +5724,7 @@ void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean tra } } -void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -5609,7 +5742,7 @@ void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean tra } } -void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); @@ -5627,7 +5760,7 @@ void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean tra } } -void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, " "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)", @@ -5649,12 +5782,17 @@ void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint sr return; } - context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, - mask, filter); + gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, + mask, filter); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, samples, internalformat, width, height); @@ -5674,11 +5812,12 @@ void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, return; } - context->setRenderbufferStorage(width, height, internalformat, samples); + gl::Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer(); + renderbuffer->setStorage(width, height, internalformat, samples); } } -void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)", target, attachment, texture, level, layer); @@ -5695,27 +5834,20 @@ void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuin gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); - gl::Texture *textureObject = context->getTexture(texture); - GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE; - - if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) + if (texture != 0) { - const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); - framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer); + gl::Texture *textureObject = context->getTexture(texture); + gl::ImageIndex index(textureObject->getTarget(), level, layer); + framebuffer->setTextureAttachment(attachment, textureObject, index); } else { - switch (attachment) - { - case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break; - case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break; - case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break; - } + framebuffer->setNULLAttachment(attachment); } } } -GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +GLvoid* GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)", target, offset, length, access); @@ -5735,7 +5867,7 @@ GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr le return NULL; } -void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length); @@ -5752,7 +5884,7 @@ void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeip } } -void __stdcall glBindVertexArray(GLuint array) +void GL_APIENTRY glBindVertexArray(GLuint array) { EVENT("(GLuint array = %u)", array); @@ -5779,7 +5911,7 @@ void __stdcall glBindVertexArray(GLuint array) } } -void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays) +void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays) { EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays); @@ -5808,7 +5940,7 @@ void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays) } } -void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays) +void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays) { EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays); @@ -5834,7 +5966,7 @@ void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays) } } -GLboolean __stdcall glIsVertexArray(GLuint array) +GLboolean GL_APIENTRY glIsVertexArray(GLuint array) { EVENT("(GLuint array = %u)", array); @@ -5860,7 +5992,7 @@ GLboolean __stdcall glIsVertexArray(GLuint array) return GL_FALSE; } -void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data) +void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)", target, index, data); @@ -5941,7 +6073,7 @@ void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data) } } -void __stdcall glBeginTransformFeedback(GLenum primitiveMode) +void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) { EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode); @@ -5986,7 +6118,7 @@ void __stdcall glBeginTransformFeedback(GLenum primitiveMode) } } -void __stdcall glEndTransformFeedback(void) +void GL_APIENTRY glEndTransformFeedback(void) { EVENT("(void)"); @@ -6012,7 +6144,7 @@ void __stdcall glEndTransformFeedback(void) } } -void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)", target, index, buffer, offset, size); @@ -6090,7 +6222,7 @@ void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLi } } -void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer) +void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", target, index, buffer); @@ -6146,7 +6278,7 @@ void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer) } } -void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) +void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) { EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)", program, count, varyings, bufferMode); @@ -6195,7 +6327,7 @@ void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const } } -void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) +void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) { EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, " "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", @@ -6234,7 +6366,7 @@ void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsiz } } -void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)", index, size, type, stride, pointer); @@ -6304,7 +6436,7 @@ void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLs } } -void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) +void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) { EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); @@ -6346,7 +6478,7 @@ void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) } } -void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) +void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) { EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)", index, pname, params); @@ -6388,7 +6520,7 @@ void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) } } -void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", index, x, y, z, w); @@ -6413,7 +6545,7 @@ void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint } } -void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", index, x, y, z, w); @@ -6438,7 +6570,7 @@ void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GL } } -void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v) +void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v) { EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v); @@ -6461,7 +6593,7 @@ void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v) } } -void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v) +void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v) { EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v); @@ -6484,7 +6616,7 @@ void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v) } } -void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params) +void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params) { EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)", program, location, params); @@ -6506,7 +6638,7 @@ void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params) } } -GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name) +GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) { EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); @@ -6547,30 +6679,30 @@ GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name) return 0; } -void __stdcall glUniform1ui(GLint location, GLuint v0) +void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) { glUniform1uiv(location, 1, &v0); } -void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1) +void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) { const GLuint xy[] = { v0, v1 }; glUniform2uiv(location, 1, xy); } -void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { const GLuint xyz[] = { v0, v1, v2 }; glUniform3uiv(location, 1, xyz); } -void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { const GLuint xyzw[] = { v0, v1, v2, v3 }; glUniform4uiv(location, 1, xyzw); } -void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value) +void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value) { EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", location, count, value); @@ -6588,7 +6720,7 @@ void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value) } } -void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value) +void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value) { EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", location, count, value); @@ -6606,7 +6738,7 @@ void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value) } } -void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value) +void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value) { EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)", location, count, value); @@ -6624,7 +6756,7 @@ void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value) } } -void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value) +void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value) { EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", location, count, value); @@ -6642,7 +6774,7 @@ void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value) } } -void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) +void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) { EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)", buffer, drawbuffer, value); @@ -6687,7 +6819,7 @@ void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* val } } -void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) +void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)", buffer, drawbuffer, value); @@ -6724,7 +6856,7 @@ void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* v } } -void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) +void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) { EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)", buffer, drawbuffer, value); @@ -6769,7 +6901,7 @@ void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* v } } -void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)", buffer, drawbuffer, depth, stencil); @@ -6806,7 +6938,7 @@ void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, G } } -const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index) +const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index) { EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index); @@ -6837,7 +6969,7 @@ const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index) return NULL; } -void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)", readTarget, writeTarget, readOffset, writeOffset, size); @@ -6851,7 +6983,7 @@ void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintp return; } - if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, readTarget)) + if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, writeTarget)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; @@ -6881,7 +7013,7 @@ void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintp return; } - if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size) + if (readBuffer == writeBuffer && std::abs(readOffset - writeOffset) < size) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; @@ -6900,7 +7032,7 @@ void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintp } } -void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) +void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) { EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)", program, uniformCount, uniformNames, uniformIndices); @@ -6954,7 +7086,7 @@ void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const G } } -void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) +void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) { EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", program, uniformCount, uniformIndices, pname, params); @@ -7034,7 +7166,7 @@ void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const } } -GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) +GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) { EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName); @@ -7075,7 +7207,7 @@ GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlo return 0; } -void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) +void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", program, uniformBlockIndex, pname, params); @@ -7134,7 +7266,7 @@ void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockInde } } -void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) +void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) { EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockIndex, bufSize, length, uniformBlockName); @@ -7176,7 +7308,7 @@ void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIn } } -void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) +void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)", program, uniformBlockIndex, uniformBlockBinding); @@ -7225,7 +7357,7 @@ void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, G } } -void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) +void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) { EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", mode, first, count, instanceCount); @@ -7244,7 +7376,7 @@ void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GL } } -void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) +void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) { EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)", mode, count, type, indices, instanceCount); @@ -7263,7 +7395,7 @@ void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, } } -GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags) +GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) { EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags); @@ -7288,13 +7420,24 @@ GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags) return 0; } - return context->createFenceSync(condition); + GLsync fenceSync = context->createFenceSync(); + + gl::FenceSync *fenceSyncObject = context->getFenceSync(fenceSync); + gl::Error error = fenceSyncObject->set(condition); + if (error.isError()) + { + context->deleteFenceSync(fenceSync); + context->recordError(error); + return NULL; + } + + return fenceSync; } return NULL; } -GLboolean __stdcall glIsSync(GLsync sync) +GLboolean GL_APIENTRY glIsSync(GLsync sync) { EVENT("(GLsync sync = 0x%0.8p)", sync); @@ -7313,7 +7456,7 @@ GLboolean __stdcall glIsSync(GLsync sync) return GL_FALSE; } -void __stdcall glDeleteSync(GLsync sync) +void GL_APIENTRY glDeleteSync(GLsync sync) { EVENT("(GLsync sync = 0x%0.8p)", sync); @@ -7336,7 +7479,7 @@ void __stdcall glDeleteSync(GLsync sync) } } -GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags, timeout); @@ -7364,13 +7507,21 @@ GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeou return GL_WAIT_FAILED; } - return fenceSync->clientWait(flags, timeout); + GLenum result = GL_WAIT_FAILED; + gl::Error error = fenceSync->clientWait(flags, timeout, &result); + if (error.isError()) + { + context->recordError(error); + return GL_WAIT_FAILED; + } + + return result; } return GL_FALSE; } -void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags, timeout); @@ -7404,11 +7555,15 @@ void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) return; } - fenceSync->serverWait(); + gl::Error error = fenceSync->serverWait(flags, timeout); + if (error.isError()) + { + context->recordError(error); + } } } -void __stdcall glGetInteger64v(GLenum pname, GLint64* params) +void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* params) { EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", pname, params); @@ -7440,7 +7595,7 @@ void __stdcall glGetInteger64v(GLenum pname, GLint64* params) } } -void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) +void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)", sync, pname, bufSize, length, values); @@ -7471,10 +7626,20 @@ void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* switch (pname) { case GL_OBJECT_TYPE: values[0] = static_cast(GL_SYNC_FENCE); break; - case GL_SYNC_STATUS: values[0] = static_cast(fenceSync->getStatus()); break; case GL_SYNC_CONDITION: values[0] = static_cast(fenceSync->getCondition()); break; case GL_SYNC_FLAGS: values[0] = 0; break; + case GL_SYNC_STATUS: + { + gl::Error error = fenceSync->getStatus(values); + if (error.isError()) + { + context->recordError(error); + return; + } + break; + } + default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; @@ -7482,7 +7647,7 @@ void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* } } -void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) +void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)", target, index, data); @@ -7558,7 +7723,7 @@ void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) } } -void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) +void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", target, pname, params); @@ -7618,7 +7783,7 @@ void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* pa } } -void __stdcall glGenSamplers(GLsizei count, GLuint* samplers) +void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers) { EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers); @@ -7644,7 +7809,7 @@ void __stdcall glGenSamplers(GLsizei count, GLuint* samplers) } } -void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers) +void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers) { EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers); @@ -7670,7 +7835,7 @@ void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers) } } -GLboolean __stdcall glIsSampler(GLuint sampler) +GLboolean GL_APIENTRY glIsSampler(GLuint sampler) { EVENT("(GLuint sampler = %u)", sampler); @@ -7689,7 +7854,7 @@ GLboolean __stdcall glIsSampler(GLuint sampler) return GL_FALSE; } -void __stdcall glBindSampler(GLuint unit, GLuint sampler) +void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) { EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler); @@ -7718,7 +7883,7 @@ void __stdcall glBindSampler(GLuint unit, GLuint sampler) } } -void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) +void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param); @@ -7751,12 +7916,12 @@ void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) } } -void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) +void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) { glSamplerParameteri(sampler, pname, *param); } -void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param); @@ -7789,12 +7954,12 @@ void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) } } -void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) +void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) { glSamplerParameterf(sampler, pname, *param); } -void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) +void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params); @@ -7822,7 +7987,7 @@ void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* para } } -void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) +void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params); @@ -7850,7 +8015,7 @@ void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* pa } } -void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor) +void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) { EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor); @@ -7873,7 +8038,7 @@ void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor) } } -void __stdcall glBindTransformFeedback(GLenum target, GLuint id) +void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) { EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); @@ -7916,7 +8081,7 @@ void __stdcall glBindTransformFeedback(GLenum target, GLuint id) } } -void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) +void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids); @@ -7936,7 +8101,7 @@ void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) } } -void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids) +void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); @@ -7956,7 +8121,7 @@ void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids) } } -GLboolean __stdcall glIsTransformFeedback(GLuint id) +GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) { EVENT("(GLuint id = %u)", id); @@ -7975,7 +8140,7 @@ GLboolean __stdcall glIsTransformFeedback(GLuint id) return GL_FALSE; } -void __stdcall glPauseTransformFeedback(void) +void GL_APIENTRY glPauseTransformFeedback(void) { EVENT("(void)"); @@ -8002,7 +8167,7 @@ void __stdcall glPauseTransformFeedback(void) } } -void __stdcall glResumeTransformFeedback(void) +void GL_APIENTRY glResumeTransformFeedback(void) { EVENT("(void)"); @@ -8029,7 +8194,7 @@ void __stdcall glResumeTransformFeedback(void) } } -void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) +void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) { EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)", program, bufSize, length, binaryFormat, binary); @@ -8048,7 +8213,7 @@ void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* leng } } -void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) +void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) { EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", program, binaryFormat, binary, length); @@ -8067,7 +8232,7 @@ void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid } } -void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value) +void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) { EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", program, pname, value); @@ -8086,7 +8251,7 @@ void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value) } } -void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) +void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) { EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)", target, numAttachments, attachments); @@ -8106,14 +8271,21 @@ void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, co } gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); - if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) + ASSERT(framebuffer); + + if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE) { - framebuffer->invalidate(context->getCaps(), numAttachments, attachments); + gl::Error error = framebuffer->invalidate(context->getCaps(), numAttachments, attachments); + if (error.isError()) + { + context->recordError(error); + return; + } } } } -void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) +void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, " "GLint y = %d, GLsizei width = %d, GLsizei height = %d)", @@ -8134,14 +8306,21 @@ void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, } gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); - if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) + ASSERT(framebuffer); + + if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE) { - framebuffer->invalidateSub(context->getCaps(), numAttachments, attachments, x, y, width, height); + gl::Error error = framebuffer->invalidateSub(numAttachments, attachments, x, y, width, height); + if (error.isError()) + { + context->recordError(error); + return; + } } } } -void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, levels, internalformat, width, height); @@ -8165,14 +8344,24 @@ void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalform case GL_TEXTURE_2D: { gl::Texture2D *texture2d = context->getTexture2D(); - texture2d->storage(levels, internalformat, width, height); + gl::Error error = texture2d->storage(levels, internalformat, width, height); + if (error.isError()) + { + context->recordError(error); + return; + } } break; case GL_TEXTURE_CUBE_MAP: { gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); - textureCube->storage(levels, internalformat, width); + gl::Error error = textureCube->storage(levels, internalformat, width); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -8183,7 +8372,7 @@ void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalform } } -void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " "GLsizei height = %d, GLsizei depth = %d)", @@ -8208,14 +8397,24 @@ void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalform case GL_TEXTURE_3D: { gl::Texture3D *texture3d = context->getTexture3D(); - texture3d->storage(levels, internalformat, width, height, depth); + gl::Error error = texture3d->storage(levels, internalformat, width, height, depth); + if (error.isError()) + { + context->recordError(error); + return; + } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture2darray = context->getTexture2DArray(); - texture2darray->storage(levels, internalformat, width, height, depth); + gl::Error error = texture2darray->storage(levels, internalformat, width, height, depth); + if (error.isError()) + { + context->recordError(error); + return; + } } break; @@ -8225,7 +8424,7 @@ void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalform } } -void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) +void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, " "GLint* params = 0x%0.8p)", @@ -8281,7 +8480,7 @@ void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenu // Extension functions -void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, +void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " @@ -8299,12 +8498,17 @@ void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLi return; } - context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, - mask, filter); + gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, + mask, filter); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, +void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " @@ -8315,7 +8519,7 @@ void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat UNIMPLEMENTED(); // FIXME } -void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, +void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)", @@ -8340,15 +8544,16 @@ void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *l return; } - if (!programBinary->save(binaryFormat, binary, bufSize, length)) + gl::Error error = programBinary->save(binaryFormat, binary, bufSize, length); + if (error.isError()) { - context->recordError(gl::Error(GL_INVALID_OPERATION)); + context->recordError(error); return; } } } -void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat, +void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", @@ -8371,11 +8576,16 @@ void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat, return; } - context->setProgramBinary(program, binaryFormat, binary, length); + gl::Error error = context->setProgramBinary(program, binaryFormat, binary, length); + if (error.isError()) + { + context->recordError(error); + return; + } } } -void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs) +void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) { EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs); @@ -8388,6 +8598,8 @@ void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs) return; } + ASSERT(context->getState().getDrawFramebuffer()); + if (context->getState().getDrawFramebuffer()->id() == 0) { if (n != 1) @@ -8416,6 +8628,7 @@ void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs) } gl::Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); + ASSERT(framebuffer); for (unsigned int colorAttachment = 0; colorAttachment < static_cast(n); colorAttachment++) { @@ -8429,7 +8642,7 @@ void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs) } } -void __stdcall glGetBufferPointervOES(GLenum target, GLenum pname, void** params) +void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void** params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params); @@ -8461,7 +8674,7 @@ void __stdcall glGetBufferPointervOES(GLenum target, GLenum pname, void** params } } -void * __stdcall glMapBufferOES(GLenum target, GLenum access) +void * GL_APIENTRY glMapBufferOES(GLenum target, GLenum access) { EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access); @@ -8507,7 +8720,7 @@ void * __stdcall glMapBufferOES(GLenum target, GLenum access) return NULL; } -GLboolean __stdcall glUnmapBufferOES(GLenum target) +GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target) { EVENT("(GLenum target = 0x%X)", target); @@ -8543,7 +8756,7 @@ GLboolean __stdcall glUnmapBufferOES(GLenum target) return GL_FALSE; } -void* __stdcall glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)", target, offset, length, access); @@ -8638,7 +8851,7 @@ void* __stdcall glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr return NULL; } -void __stdcall glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) +void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length); @@ -8686,7 +8899,7 @@ void __stdcall glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsi } } -__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname) +__eglMustCastToProperFunctionPointerType EGLAPIENTRY glGetProcAddress(const char *procname) { struct Extension { @@ -8744,7 +8957,7 @@ __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char * // Non-public functions used by EGL -bool __stdcall glBindTexImage(egl::Surface *surface) +bool EGLAPIENTRY glBindTexImage(egl::Surface *surface) { EVENT("(egl::Surface* surface = 0x%0.8p)", surface); diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp index 51447e273a..00f63ae079 100644 --- a/src/3rdparty/angle/src/libGLESv2/main.cpp +++ b/src/3rdparty/angle/src/libGLESv2/main.cpp @@ -11,24 +11,42 @@ #include "common/tls.h" -#if defined(ANGLE_PLATFORM_WINRT) -__declspec(thread) -#endif -static TLSIndex currentTLS = TLS_OUT_OF_INDEXES; +static TLSIndex currentTLS = TLS_INVALID_INDEX; namespace gl { -Current *AllocateCurrent() +// TODO(kbr): figure out how these are going to be managed on +// non-Windows platforms. These routines would need to be exported +// from ANGLE and called cooperatively when users create and destroy +// threads -- or the initialization of the TLS index, and allocation +// of thread-local data, will have to be done lazily. Will have to use +// destructor function with pthread_create_key on POSIX platforms to +// clean up thread-local data. + +// Call this exactly once at process startup. +bool CreateThreadLocalIndex() { -#if defined(ANGLE_PLATFORM_WINRT) - if (currentTLS == TLS_OUT_OF_INDEXES) + currentTLS = CreateTLSIndex(); + if (currentTLS == TLS_INVALID_INDEX) { - currentTLS = CreateTLSIndex(); + return false; } -#endif - ASSERT(currentTLS != TLS_OUT_OF_INDEXES); - if (currentTLS == TLS_OUT_OF_INDEXES) + return true; +} + +// Call this exactly once at process shutdown. +void DestroyThreadLocalIndex() +{ + DestroyTLSIndex(currentTLS); + currentTLS = TLS_INVALID_INDEX; +} + +// Call this upon thread startup. +Current *AllocateCurrent() +{ + ASSERT(currentTLS != TLS_INVALID_INDEX); + if (currentTLS == TLS_INVALID_INDEX) { return NULL; } @@ -46,14 +64,9 @@ Current *AllocateCurrent() return current; } +// Call this upon thread shutdown. void DeallocateCurrent() { -#if defined(ANGLE_PLATFORM_WINRT) - if (currentTLS == TLS_OUT_OF_INDEXES) - { - return; - } -#endif Current *current = reinterpret_cast(GetTLSValue(currentTLS)); SafeDelete(current); SetTLSValue(currentTLS, NULL); @@ -61,22 +74,21 @@ void DeallocateCurrent() } -#ifndef QT_OPENGL_ES_2_ANGLE_STATIC - +#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(QT_OPENGL_ES_2_ANGLE_STATIC) extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: { -#if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain - return DisableThreadLibraryCalls(instance); -#endif - currentTLS = CreateTLSIndex(); - if (currentTLS == TLS_OUT_OF_INDEXES) + if (!gl::CreateThreadLocalIndex()) { return FALSE; } + +#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS + gl::InitializeDebugAnnotations(); +#endif } // Fall through to initialize index case DLL_THREAD_ATTACH: @@ -91,9 +103,11 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved break; case DLL_PROCESS_DETACH: { -#if !defined(ANGLE_PLATFORM_WINRT) gl::DeallocateCurrent(); - DestroyTLSIndex(currentTLS); + gl::DestroyThreadLocalIndex(); + +#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS + gl::UninitializeDebugAnnotations(); #endif } break; @@ -103,8 +117,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved return TRUE; } - -#endif // !QT_OPENGL_ES_2_ANGLE_STATIC +#endif // ANGLE_PLATFORM_WINDOWS && !QT_OPENGL_ES_2_ANGLE_STATIC namespace gl { @@ -152,7 +165,7 @@ Context *getNonLostContext() { if (context->isContextLost()) { - gl::error(GL_OUT_OF_MEMORY); + context->recordError(Error(GL_OUT_OF_MEMORY, "Context has been lost.")); return NULL; } else @@ -170,32 +183,4 @@ egl::Display *getDisplay() return current->display; } -// Records an error code -void error(GLenum errorCode) -{ - gl::Context *context = glGetCurrentContext(); - context->recordError(Error(errorCode)); - - switch (errorCode) - { - case GL_INVALID_ENUM: - TRACE("\t! Error generated: invalid enum\n"); - break; - case GL_INVALID_VALUE: - TRACE("\t! Error generated: invalid value\n"); - break; - case GL_INVALID_OPERATION: - TRACE("\t! Error generated: invalid operation\n"); - break; - case GL_OUT_OF_MEMORY: - TRACE("\t! Error generated: out of memory\n"); - break; - case GL_INVALID_FRAMEBUFFER_OPERATION: - TRACE("\t! Error generated: invalid framebuffer operation\n"); - break; - default: UNREACHABLE(); - } -} - } - diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h index c30ad3375c..dff02787f5 100644 --- a/src/3rdparty/angle/src/libGLESv2/main.h +++ b/src/3rdparty/angle/src/libGLESv2/main.h @@ -14,14 +14,11 @@ #include #include -#ifndef Sleep -#define Sleep(ms) WaitForSingleObjectEx(GetCurrentThread(), ms, FALSE) -#endif - namespace egl { class Display; class Surface; +class AttributeMap; } namespace gl @@ -40,16 +37,6 @@ Context *getContext(); Context *getNonLostContext(); egl::Display *getDisplay(); -void error(GLenum errorCode); - -template -const T &error(GLenum errorCode, const T &returnValue) -{ - error(errorCode); - - return returnValue; -} - } namespace rx @@ -64,11 +51,11 @@ gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, void glDestroyContext(gl::Context *context); void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface); gl::Context *glGetCurrentContext(); -rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType); +rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, const egl::AttributeMap &attribMap); void glDestroyRenderer(rx::Renderer *renderer); -__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname); -bool __stdcall glBindTexImage(egl::Surface *surface); +__eglMustCastToProperFunctionPointerType EGLAPIENTRY glGetProcAddress(const char *procname); +bool EGLAPIENTRY glBindTexImage(egl::Surface *surface); } #endif // LIBGLESV2_MAIN_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h index f0b5f02227..c031effabd 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h @@ -12,6 +12,8 @@ #include "common/angleutils.h" #include "libGLESv2/Buffer.h" +#include + namespace rx { @@ -21,7 +23,6 @@ class BufferImpl virtual ~BufferImpl() { } virtual gl::Error setData(const void* data, size_t size, GLenum usage) = 0; - virtual void *getData() = 0; virtual gl::Error setSubData(const void* data, size_t size, size_t offset) = 0; virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) = 0; virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) = 0; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h index d54e6becd3..1dd46785d9 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h @@ -4,29 +4,47 @@ // found in the LICENSE file. // -// FenceImpl.h: Defines the rx::FenceImpl class. +// FenceImpl.h: Defines the rx::FenceNVImpl and rx::FenceSyncImpl classes. #ifndef LIBGLESV2_RENDERER_FENCEIMPL_H_ #define LIBGLESV2_RENDERER_FENCEIMPL_H_ +#include "libGLESv2/Error.h" + #include "common/angleutils.h" +#include "angle_gl.h" + namespace rx { -class FenceImpl +class FenceNVImpl +{ + public: + FenceNVImpl() { }; + virtual ~FenceNVImpl() { }; + + virtual gl::Error set() = 0; + virtual gl::Error test(bool flushCommandBuffer, GLboolean *outFinished) = 0; + virtual gl::Error finishFence(GLboolean *outFinished) = 0; + + private: + DISALLOW_COPY_AND_ASSIGN(FenceNVImpl); +}; + +class FenceSyncImpl { public: - FenceImpl() { }; - virtual ~FenceImpl() { }; + FenceSyncImpl() { }; + virtual ~FenceSyncImpl() { }; - virtual bool isSet() const = 0; - virtual void set() = 0; - virtual bool test(bool flushCommandBuffer) = 0; - virtual bool hasError() const = 0; + virtual gl::Error set() = 0; + virtual gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) = 0; + virtual gl::Error serverWait(GLbitfield flags, GLuint64 timeout) = 0; + virtual gl::Error getStatus(GLint *outResult) = 0; private: - DISALLOW_COPY_AND_ASSIGN(FenceImpl); + DISALLOW_COPY_AND_ASSIGN(FenceSyncImpl); }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp index 370b086233..5b9b75f562 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp @@ -4,18 +4,20 @@ // found in the LICENSE file. // -// Image.h: Implements the rx::Image class, an abstract base class for the +// Image.h: Implements the rx::Image class, an abstract base class for the // renderer-specific classes which will define the interface to the underlying // surfaces or resources. #include "libGLESv2/renderer/Image.h" +#include "libGLESv2/Framebuffer.h" +#include "libGLESv2/main.h" namespace rx { Image::Image() { - mWidth = 0; + mWidth = 0; mHeight = 0; mDepth = 0; mInternalFormat = GL_NONE; @@ -25,4 +27,20 @@ Image::Image() mDirty = false; } +gl::Error Image::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, gl::Framebuffer *source) +{ + gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer(); + ASSERT(colorbuffer); + + RenderTarget *renderTarget = NULL; + gl::Error error = GetAttachmentRenderTarget(colorbuffer, &renderTarget); + if (error.isError()) + { + return error; + } + + ASSERT(renderTarget); + return copy(xoffset, yoffset, zoffset, area, renderTarget); +} + } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image.h b/src/3rdparty/angle/src/libGLESv2/renderer/Image.h index 3bfc663762..9071a88c67 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Image.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image.h @@ -4,7 +4,7 @@ // found in the LICENSE file. // -// Image.h: Defines the rx::Image class, an abstract base class for the +// Image.h: Defines the rx::Image class, an abstract base class for the // renderer-specific classes which will define the interface to the underlying // surfaces or resources. @@ -12,18 +12,22 @@ #define LIBGLESV2_RENDERER_IMAGE_H_ #include "common/debug.h" +#include "libGLESv2/Error.h" #include namespace gl { class Framebuffer; +struct Rectangle; +struct ImageIndex; } namespace rx { - -class Renderer; +class RendererD3D; +class RenderTarget; +class TextureStorage; class Image { @@ -43,14 +47,17 @@ class Image void markClean() {mDirty = false;} virtual bool isDirty() const = 0; - virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0; + virtual bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0; - virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLint unpackAlignment, GLenum type, const void *input) = 0; - virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - const void *input) = 0; + virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input) = 0; + virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input) = 0; - virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; + gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source); + virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source) = 0; + virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, + const gl::ImageIndex &sourceIndex, TextureStorage *source) = 0; protected: GLsizei mWidth; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp index f68ac383de..d472e1499e 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp @@ -111,11 +111,7 @@ IndexRangeCache::IndexRange::IndexRange(GLenum typ, intptr_t off, GLsizei c) bool IndexRangeCache::IndexRange::operator<(const IndexRange& rhs) const { -#if defined(_MSC_VER) && _MSC_VER < 1600 - return std::tr1::make_tuple(type, offset, count) < std::tr1::make_tuple(rhs.type, rhs.offset, rhs.count); -#else return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count); -#endif } IndexRangeCache::IndexBounds::IndexBounds() diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.cpp new file mode 100644 index 0000000000..f9fcad38a4 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.cpp @@ -0,0 +1,146 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. + +#include "libGLESv2/renderer/ProgramImpl.h" + +#include "common/utilities.h" +#include "libGLESv2/main.h" + +namespace rx +{ + +namespace +{ + +unsigned int ParseAndStripArrayIndex(std::string* name) +{ + unsigned int subscript = GL_INVALID_INDEX; + + // Strip any trailing array operator and retrieve the subscript + size_t open = name->find_last_of('['); + size_t close = name->find_last_of(']'); + if (open != std::string::npos && close == name->length() - 1) + { + subscript = atoi(name->substr(open + 1).c_str()); + name->erase(open); + } + + return subscript; +} + +} + +ProgramImpl::~ProgramImpl() +{ + // Ensure that reset was called by the inherited class during destruction + ASSERT(mUniformIndex.size() == 0); +} + +gl::LinkedUniform *ProgramImpl::getUniformByLocation(GLint location) const +{ + ASSERT(location >= 0 && static_cast(location) < mUniformIndex.size()); + return mUniforms[mUniformIndex[location].index]; +} + +gl::LinkedUniform *ProgramImpl::getUniformByName(const std::string &name) const +{ + for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) + { + if (mUniforms[uniformIndex]->name == name) + { + return mUniforms[uniformIndex]; + } + } + + return NULL; +} + +gl::UniformBlock *ProgramImpl::getUniformBlockByIndex(GLuint blockIndex) const +{ + ASSERT(blockIndex < mUniformBlocks.size()); + return mUniformBlocks[blockIndex]; +} + +GLint ProgramImpl::getUniformLocation(std::string name) +{ + unsigned int subscript = ParseAndStripArrayIndex(&name); + + unsigned int numUniforms = mUniformIndex.size(); + for (unsigned int location = 0; location < numUniforms; location++) + { + if (mUniformIndex[location].name == name) + { + const int index = mUniformIndex[location].index; + const bool isArray = mUniforms[index]->isArray(); + + if ((isArray && mUniformIndex[location].element == subscript) || + (subscript == GL_INVALID_INDEX)) + { + return location; + } + } + } + + return -1; +} + +GLuint ProgramImpl::getUniformIndex(std::string name) +{ + unsigned int subscript = ParseAndStripArrayIndex(&name); + + // The app is not allowed to specify array indices other than 0 for arrays of basic types + if (subscript != 0 && subscript != GL_INVALID_INDEX) + { + return GL_INVALID_INDEX; + } + + unsigned int numUniforms = mUniforms.size(); + for (unsigned int index = 0; index < numUniforms; index++) + { + if (mUniforms[index]->name == name) + { + if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX) + { + return index; + } + } + } + + return GL_INVALID_INDEX; +} + +GLuint ProgramImpl::getUniformBlockIndex(std::string name) const +{ + unsigned int subscript = ParseAndStripArrayIndex(&name); + + unsigned int numUniformBlocks = mUniformBlocks.size(); + for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++) + { + const gl::UniformBlock &uniformBlock = *mUniformBlocks[blockIndex]; + if (uniformBlock.name == name) + { + const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0); + if (subscript == uniformBlock.elementIndex || arrayElementZero) + { + return blockIndex; + } + } + } + + return GL_INVALID_INDEX; +} + +void ProgramImpl::reset() +{ + SafeDeleteContainer(mUniforms); + mUniformIndex.clear(); + SafeDeleteContainer(mUniformBlocks); + mTransformFeedbackLinkedVaryings.clear(); +} + +} diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h index ba0955fdf8..6aaa23cf89 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h @@ -13,44 +13,113 @@ #include "libGLESv2/BinaryStream.h" #include "libGLESv2/Constants.h" #include "libGLESv2/ProgramBinary.h" +#include "libGLESv2/Shader.h" +#include "libGLESv2/renderer/Renderer.h" + +#include namespace rx { -class DynamicHLSL; -class Renderer; - class ProgramImpl { -public: - virtual ~ProgramImpl() { } + public: + ProgramImpl() { } + virtual ~ProgramImpl(); + + const std::vector &getUniforms() const { return mUniforms; } + const std::vector &getUniformIndices() const { return mUniformIndex; } + const std::vector &getUniformBlocks() const { return mUniformBlocks; } + const std::vector &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; } + const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; } + + std::vector &getUniforms() { return mUniforms; } + std::vector &getUniformIndices() { return mUniformIndex; } + std::vector &getUniformBlocks() { return mUniformBlocks; } + std::vector &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; } + sh::Attribute *getShaderAttributes() { return mShaderAttributes; } + + gl::LinkedUniform *getUniformByLocation(GLint location) const; + gl::LinkedUniform *getUniformByName(const std::string &name) const; + gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const; - // TODO: Temporary interfaces to ease migration. Remove soon! - virtual Renderer *getRenderer() = 0; - virtual DynamicHLSL *getDynamicHLSL() = 0; - virtual const std::vector &getPixelShaderKey() = 0; + GLint getUniformLocation(std::string name); + GLuint getUniformIndex(std::string name); + GLuint getUniformBlockIndex(std::string name) const; + + virtual bool usesPointSize() const = 0; + virtual int getShaderVersion() const = 0; + virtual GLenum getTransformFeedbackBufferMode() const = 0; virtual GLenum getBinaryFormat() = 0; - virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0; - virtual bool save(gl::BinaryOutputStream *stream) = 0; - - virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector &outputSignature, - const std::vector &transformFeedbackLinkedVaryings, - bool separatedOutputBuffers) = 0; - virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog, - const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], - const sh::Attribute shaderAttributes[], - const std::vector &transformFeedbackLinkedVaryings, - bool separatedOutputBuffers) = 0; - - virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, - const std::vector &transformFeedbackVaryings, int *registers, - std::vector *linkedVaryings, std::map *outputVariables) = 0; - - virtual void initializeUniformStorage(const std::vector &uniforms) = 0; - - virtual void reset() = 0; + virtual gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0; + virtual gl::Error save(gl::BinaryOutputStream *stream) = 0; + + virtual gl::LinkResult link(const gl::Data &data, gl::InfoLog &infoLog, + gl::Shader *fragmentShader, gl::Shader *vertexShader, + const std::vector &transformFeedbackVaryings, + GLenum transformFeedbackBufferMode, + int *registers, std::vector *linkedVaryings, + std::map *outputVariables) = 0; + + virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0; + virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0; + virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0; + virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0; + virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0; + virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0; + virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0; + virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0; + virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0; + virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0; + virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0; + virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0; + virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + + virtual void getUniformfv(GLint location, GLfloat *params) = 0; + virtual void getUniformiv(GLint location, GLint *params) = 0; + virtual void getUniformuiv(GLint location, GLuint *params) = 0; + + virtual void reset(); + + // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to + // determine if they can be removed from this interface. + virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0; + virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0; + virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0; + virtual void updateSamplerMapping() = 0; + virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0; + + virtual gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, + int registers) = 0; + + virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader, + const gl::Caps &caps) = 0; + virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock, + const gl::Caps &caps) = 0; + + virtual gl::Error applyUniforms() = 0; + virtual gl::Error applyUniformBuffers(const std::vector boundBuffers, const gl::Caps &caps) = 0; + virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, + unsigned int registerIndex, const gl::Caps &caps) = 0; + + protected: + DISALLOW_COPY_AND_ASSIGN(ProgramImpl); + + std::vector mUniforms; + std::vector mUniformIndex; + std::vector mUniformBlocks; + std::vector mTransformFeedbackLinkedVaryings; + + sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS]; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.cpp new file mode 100644 index 0000000000..857fdc9dae --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.cpp @@ -0,0 +1,36 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderTarget.cpp: Implements serial handling for rx::RenderTarget + +#include "libGLESv2/renderer/RenderTarget.h" + +namespace rx +{ +unsigned int RenderTarget::mCurrentSerial = 1; + +RenderTarget::RenderTarget() + : mSerial(issueSerials(1)) +{ +} + +RenderTarget::~RenderTarget() +{ +} + +unsigned int RenderTarget::getSerial() const +{ + return mSerial; +} + +unsigned int RenderTarget::issueSerials(unsigned int count) +{ + unsigned int firstSerial = mCurrentSerial; + mCurrentSerial += count; + return firstSerial; +} + +} diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h index 44637ec7de..3bdfb0cc98 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h @@ -18,28 +18,22 @@ namespace rx class RenderTarget { public: - RenderTarget() - { - mWidth = 0; - mHeight = 0; - mDepth = 0; - mInternalFormat = GL_NONE; - mActualFormat = GL_NONE; - mSamples = 0; - } + RenderTarget(); + virtual ~RenderTarget(); - virtual ~RenderTarget() {}; - - GLsizei getWidth() const { return mWidth; } - GLsizei getHeight() const { return mHeight; } - GLsizei getDepth() const { return mDepth; } - GLenum getInternalFormat() const { return mInternalFormat; } - GLenum getActualFormat() const { return mActualFormat; } - GLsizei getSamples() const { return mSamples; } - gl::Extents getExtents() const { return gl::Extents(mWidth, mHeight, mDepth); } + virtual GLsizei getWidth() const = 0; + virtual GLsizei getHeight() const = 0; + virtual GLsizei getDepth() const = 0; + virtual GLenum getInternalFormat() const = 0; + virtual GLenum getActualFormat() const = 0; + virtual GLsizei getSamples() const = 0; + gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); } virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) = 0; + virtual unsigned int getSerial() const; + static unsigned int issueSerials(unsigned int count); + struct Desc { GLsizei width; GLsizei height; @@ -47,16 +41,11 @@ class RenderTarget GLenum format; }; - protected: - GLsizei mWidth; - GLsizei mHeight; - GLsizei mDepth; - GLenum mInternalFormat; - GLenum mActualFormat; - GLsizei mSamples; - private: DISALLOW_COPY_AND_ASSIGN(RenderTarget); + + const unsigned int mSerial; + static unsigned int mCurrentSerial; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.cpp new file mode 100644 index 0000000000..770ae8e9c6 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.cpp @@ -0,0 +1,21 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderbufferImpl.h: Implements the shared methods of the abstract class gl::RenderbufferImpl + +#include "libGLESv2/renderer/RenderbufferImpl.h" + +namespace rx +{ +RenderbufferImpl::RenderbufferImpl() +{ +} + +RenderbufferImpl::~RenderbufferImpl() +{ +} + +} diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.h new file mode 100644 index 0000000000..52e070f1d3 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderbufferImpl.h @@ -0,0 +1,41 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderbufferImpl.h: Defines the abstract class gl::RenderbufferImpl + +#ifndef LIBGLESV2_RENDERER_RENDERBUFFERIMPL_H_ +#define LIBGLESV2_RENDERER_RENDERBUFFERIMPL_H_ + +#include "angle_gl.h" + +#include "libGLESv2/Error.h" + +#include "common/angleutils.h" + +namespace rx +{ + +class RenderbufferImpl +{ + public: + RenderbufferImpl(); + virtual ~RenderbufferImpl() = 0; + + virtual gl::Error setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) = 0; + + virtual GLsizei getWidth() const = 0; + virtual GLsizei getHeight() const = 0; + virtual GLenum getInternalFormat() const = 0; + virtual GLenum getActualFormat() const = 0; + virtual GLsizei getSamples() const = 0; + + private: + DISALLOW_COPY_AND_ASSIGN(RenderbufferImpl); +}; + +} + +#endif // LIBGLESV2_RENDERER_RENDERBUFFERIMPL_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp index 910d0285f1..df3dae1e38 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp @@ -6,11 +6,12 @@ // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances. +#include "common/utilities.h" +#include "libEGL/AttributeMap.h" #include "libGLESv2/main.h" -#include "libGLESv2/Program.h" #include "libGLESv2/renderer/Renderer.h" -#include "common/utilities.h" -#include "libGLESv2/Shader.h" + +#include #if defined (ANGLE_ENABLE_D3D9) #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" @@ -29,15 +30,12 @@ #define ANGLE_DEFAULT_D3D11 0 #endif -#include - namespace rx { -Renderer::Renderer(egl::Display *display) - : mDisplay(display), - mCapsInitialized(false), - mCurrentClientVersion(2) +Renderer::Renderer() + : mCapsInitialized(false), + mWorkaroundsInitialized(false) { } @@ -78,12 +76,23 @@ const gl::Extensions &Renderer::getRendererExtensions() const return mExtensions; } -typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, EGLint); +const Workarounds &Renderer::getWorkarounds() const +{ + if (!mWorkaroundsInitialized) + { + mWorkarounds = generateWorkarounds(); + mWorkaroundsInitialized = true; + } + + return mWorkarounds; +} + +typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, const egl::AttributeMap &); template -Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType) +Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, const egl::AttributeMap &attributes) { - return new RendererType(display, nativeDisplay, requestedDisplayType); + return new RendererType(display, nativeDisplay, attributes); } } @@ -91,15 +100,16 @@ Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDispl extern "C" { -rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType) +rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, const egl::AttributeMap &attribMap) { std::vector rendererCreationFunctions; + EGLint requestedDisplayType = attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE); + # if defined(ANGLE_ENABLE_D3D11) if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE || - requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE || - requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE) + requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) { rendererCreationFunctions.push_back(rx::CreateRenderer); } @@ -138,7 +148,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativ for (size_t i = 0; i < rendererCreationFunctions.size(); i++) { - rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, requestedDisplayType); + rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, attribMap); if (renderer->initialize() == EGL_SUCCESS) { return renderer; @@ -155,7 +165,8 @@ rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativ void glDestroyRenderer(rx::Renderer *renderer) { - delete renderer; + ASSERT(renderer); + SafeDelete(renderer); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h index b2249741ab..b85895a938 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h @@ -10,10 +10,13 @@ #ifndef LIBGLESV2_RENDERER_RENDERER_H_ #define LIBGLESV2_RENDERER_RENDERER_H_ -#include "libGLESv2/Uniform.h" -#include "libGLESv2/angletypes.h" #include "libGLESv2/Caps.h" #include "libGLESv2/Error.h" +#include "libGLESv2/Uniform.h" +#include "libGLESv2/angletypes.h" +#include "libGLESv2/renderer/Workarounds.h" +#include "common/NativeWindow.h" +#include "common/mathutil.h" #include @@ -32,37 +35,26 @@ class Display; namespace gl { -class InfoLog; -class ProgramBinary; -struct LinkedVarying; -struct VertexAttribute; class Buffer; -class Texture; class Framebuffer; -struct VertexAttribCurrentValueData; +struct Data; } namespace rx { -class TextureStorage; -class VertexBuffer; -class IndexBuffer; class QueryImpl; -class FenceImpl; +class FenceNVImpl; +class FenceSyncImpl; class BufferImpl; class VertexArrayImpl; -class BufferStorage; -struct TranslatedIndexData; class ShaderImpl; class ProgramImpl; -class ShaderExecutable; -class SwapChain; -class RenderTarget; -class Image; -class TextureStorage; -class UniformStorage; class TextureImpl; class TransformFeedbackImpl; +class RenderbufferImpl; +struct TranslatedIndexData; +struct Workarounds; +class SwapChain; struct ConfigDesc { @@ -73,30 +65,10 @@ struct ConfigDesc bool es3Capable; }; -struct dx_VertexConstants -{ - float depthRange[4]; - float viewAdjust[4]; -}; - -struct dx_PixelConstants -{ - float depthRange[4]; - float viewCoords[4]; - float depthFront[4]; -}; - -enum ShaderType -{ - SHADER_VERTEX, - SHADER_PIXEL, - SHADER_GEOMETRY -}; - class Renderer { public: - explicit Renderer(egl::Display *display); + Renderer(); virtual ~Renderer(); virtual EGLint initialize() = 0; @@ -105,163 +77,116 @@ class Renderer virtual int generateConfigs(ConfigDesc **configDescList) = 0; virtual void deleteConfigs(ConfigDesc *configDescList) = 0; - virtual void sync(bool block) = 0; - - virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0; + virtual gl::Error sync(bool block) = 0; - virtual gl::Error generateSwizzle(gl::Texture *texture) = 0; - virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; - virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; + virtual gl::Error drawArrays(const gl::Data &data, GLenum mode, + GLint first, GLsizei count, GLsizei instances) = 0; + virtual gl::Error drawElements(const gl::Data &data, GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei instances, + const RangeUI &indexRange) = 0; - virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0; + virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0; + virtual gl::Error clearBufferfv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0; + virtual gl::Error clearBufferuiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0; + virtual gl::Error clearBufferiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLint *values) = 0; + virtual gl::Error clearBufferfi(const gl::Data &data, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0; - virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState) = 0; - virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, - unsigned int sampleMask) = 0; - virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, - int stencilBackRef, bool frontFaceCCW) = 0; + virtual gl::Error readPixels(const gl::Data &data, GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLsizei *bufSize, void* pixels) = 0; - virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0; - virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, - bool ignoreViewport) = 0; - - virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer) = 0; - virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, - bool rasterizerDiscard, bool transformFeedbackActive) = 0; - virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary) = 0; - virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0; - virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances) = 0; - virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0; - virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) = 0; - - virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0; - virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, - gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0; - - virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0; - - virtual void markAllStateDirty() = 0; - - // lost device - virtual void notifyDeviceLost() = 0; - virtual bool isDeviceLost() = 0; - virtual bool testDeviceLost(bool notify) = 0; - virtual bool testDeviceResettable() = 0; - - // Renderer capabilities (virtual because it is used by egl::Display, do not override) - virtual const gl::Caps &getRendererCaps() const; - virtual const gl::TextureCapsMap &getRendererTextureCaps() const; - virtual const gl::Extensions &getRendererExtensions() const; - - virtual DWORD getAdapterVendor() const = 0; - virtual std::string getRendererDescription() const = 0; - virtual GUID getAdapterIdentifier() const = 0; + virtual gl::Error blitFramebuffer(const gl::Data &data, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) = 0; - virtual unsigned int getReservedVertexUniformVectors() const = 0; - virtual unsigned int getReservedFragmentUniformVectors() const = 0; - virtual unsigned int getReservedVertexUniformBuffers() const = 0; - virtual unsigned int getReservedFragmentUniformBuffers() const = 0; + // TODO(jmadill): caps? and virtual for egl::Display virtual bool getShareHandleSupport() const = 0; virtual bool getPostSubBufferSupport() const = 0; - virtual int getMajorShaderModel() const = 0; - virtual int getMinSwapInterval() const = 0; - virtual int getMaxSwapInterval() const = 0; - - // Pixel operations - virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source) = 0; - virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source) = 0; - virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source) = 0; - virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source) = 0; - - virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) = 0; - virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) = 0; - virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0; - virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0; - - virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0; - - virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, - GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) = 0; - - // RenderTarget creation - virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0; - virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples) = 0; - // Shader creation - virtual ShaderImpl *createShader(GLenum type) = 0; + virtual ShaderImpl *createShader(const gl::Data &data, GLenum type) = 0; virtual ProgramImpl *createProgram() = 0; // Shader operations virtual void releaseShaderCompiler() = 0; - virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers) = 0; - virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround) = 0; - virtual UniformStorage *createUniformStorage(size_t storageSize) = 0; - - // Image operations - virtual Image *createImage() = 0; - virtual void generateMipmap(Image *dest, Image *source) = 0; - virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0; - virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) = 0; - virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) = 0; - virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0; - virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0; // Texture creation virtual TextureImpl *createTexture(GLenum target) = 0; + // Renderbuffer creation + virtual RenderbufferImpl *createRenderbuffer() = 0; + virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth) = 0; + // Buffer creation virtual BufferImpl *createBuffer() = 0; - virtual VertexBuffer *createVertexBuffer() = 0; - virtual IndexBuffer *createIndexBuffer() = 0; // Vertex Array creation virtual VertexArrayImpl *createVertexArray() = 0; // Query and Fence creation virtual QueryImpl *createQuery(GLenum type) = 0; - virtual FenceImpl *createFence() = 0; + virtual FenceNVImpl *createFenceNV() = 0; + virtual FenceSyncImpl *createFenceSync() = 0; // Transform Feedback creation - virtual TransformFeedbackImpl* createTransformFeedback() = 0; + virtual TransformFeedbackImpl *createTransformFeedback() = 0; - // Current GLES client version - void setCurrentClientVersion(int clientVersion) { mCurrentClientVersion = clientVersion; } - int getCurrentClientVersion() const { return mCurrentClientVersion; } + // lost device + //TODO(jmadill): investigate if this stuff is necessary in GL + virtual void notifyDeviceLost() = 0; + virtual bool isDeviceLost() = 0; + virtual bool testDeviceLost(bool notify) = 0; + virtual bool testDeviceResettable() = 0; - // Buffer-to-texture and Texture-to-buffer copies - virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0; - virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0; + virtual DWORD getAdapterVendor() const = 0; + virtual std::string getRendererDescription() const = 0; + virtual GUID getAdapterIdentifier() const = 0; - virtual bool getLUID(LUID *adapterLuid) const = 0; - virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0; - virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0; + // Renderer capabilities (virtual because of egl::Display) + virtual const gl::Caps &getRendererCaps() const; + const gl::TextureCapsMap &getRendererTextureCaps() const; + virtual const gl::Extensions &getRendererExtensions() const; + const Workarounds &getWorkarounds() const; - protected: - egl::Display *mDisplay; + // TODO(jmadill): needed by egl::Display, probably should be removed + virtual int getMajorShaderModel() const = 0; + virtual int getMinSwapInterval() const = 0; + virtual int getMaxSwapInterval() const = 0; + virtual bool getLUID(LUID *adapterLuid) const = 0; private: DISALLOW_COPY_AND_ASSIGN(Renderer); virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const = 0; + virtual Workarounds generateWorkarounds() const = 0; mutable bool mCapsInitialized; mutable gl::Caps mCaps; mutable gl::TextureCapsMap mTextureCaps; mutable gl::Extensions mExtensions; - int mCurrentClientVersion; + mutable bool mWorkaroundsInitialized; + mutable Workarounds mWorkarounds; +}; + +struct dx_VertexConstants +{ + float depthRange[4]; + float viewAdjust[4]; +}; + +struct dx_PixelConstants +{ + float depthRange[4]; + float viewCoords[4]; + float depthFront[4]; +}; + +enum ShaderType +{ + SHADER_VERTEX, + SHADER_PIXEL, + SHADER_GEOMETRY }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h index f17195673d..f1a96d74fb 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h @@ -40,10 +40,21 @@ class ShaderExecutable return mFunctionBuffer.size(); } + const std::string &getDebugInfo() const + { + return mDebugInfo; + } + + void appendDebugInfo(const std::string &info) + { + mDebugInfo += info; + } + private: DISALLOW_COPY_AND_ASSIGN(ShaderExecutable); std::vector mFunctionBuffer; + std::string mDebugInfo; }; class UniformStorage @@ -64,4 +75,4 @@ class UniformStorage } -#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ +#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h index de5d30e6fe..cb0d360f0b 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h @@ -23,9 +23,10 @@ class ShaderImpl ShaderImpl() { } virtual ~ShaderImpl() { } - virtual bool compile(const std::string &source) = 0; + virtual bool compile(const gl::Data &data, const std::string &source) = 0; virtual const std::string &getInfoLog() const = 0; virtual const std::string &getTranslatedSource() const = 0; + virtual std::string getDebugInfo() const = 0; const std::vector &getVaryings() const { return mVaryings; } const std::vector &getUniforms() const { return mUniforms; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h index 1ec702f299..1417e0bdf6 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h @@ -11,28 +11,24 @@ #define LIBGLESV2_RENDERER_SWAPCHAIN_H_ #include "common/angleutils.h" +#include "common/NativeWindow.h" #include "common/platform.h" #include #include -#include + +#if !defined(ANGLE_FORCE_VSYNC_OFF) +#define ANGLE_FORCE_VSYNC_OFF 0 +#endif namespace rx { -enum SwapFlags -{ - SWAP_NORMAL = 0, - SWAP_ROTATE_90 = 1, - SWAP_ROTATE_270 = 2, - SWAP_ROTATE_180 = SWAP_ROTATE_90|SWAP_ROTATE_270, -}; - class SwapChain { public: - SwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) - : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat) + SwapChain(rx::NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) + : mNativeWindow(nativeWindow), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat) { } @@ -40,13 +36,16 @@ class SwapChain virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0; virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0; - virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags) = 0; + virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0; virtual void recreate() = 0; + GLenum GetBackBufferInternalFormat() const { return mBackBufferFormat; } + GLenum GetDepthBufferInternalFormat() const { return mDepthBufferFormat; } + virtual HANDLE getShareHandle() {return mShareHandle;}; protected: - const EGLNativeWindowType mWindow; // Window that the surface is created for. + rx::NativeWindow mNativeWindow; // Handler for the Window that the surface is created for. const GLenum mBackBufferFormat; const GLenum mDepthBufferFormat; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h index e3cc50d680..3e662557e4 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h @@ -10,6 +10,7 @@ #define LIBGLESV2_RENDERER_TEXTUREIMPL_H_ #include "common/angleutils.h" +#include "libGLESv2/Error.h" #include "angle_gl.h" @@ -31,19 +32,12 @@ namespace rx { class Image; -class Renderer; -class TextureStorage; class TextureImpl { public: virtual ~TextureImpl() {}; - // TODO: If this methods could go away that would be ideal; - // TextureStorage should only be necessary for the D3D backend, and as such - // higher level code should not rely on it. - virtual TextureStorage *getNativeTexture() = 0; - // Deprecated in favour of the ImageIndex method virtual Image *getImage(int level, int layer) const = 0; virtual Image *getImage(const gl::ImageIndex &index) const = 0; @@ -51,15 +45,15 @@ class TextureImpl virtual void setUsage(GLenum usage) = 0; - virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0; - virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; - virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0; - virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; - virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; - virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; + virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; + virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) = 0; + virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; + virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) = 0; + virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; + virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; + virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; - virtual void generateMipmaps() = 0; + virtual gl::Error generateMipmaps() = 0; virtual void bindTexImage(egl::Surface *surface) = 0; virtual void releaseTexImage() = 0; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h b/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h new file mode 100644 index 0000000000..20a166fb7a --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h @@ -0,0 +1,39 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// angletypes.h: Workarounds for driver bugs and other issues. + +#ifndef LIBGLESV2_RENDERER_WORKAROUNDS_H_ +#define LIBGLESV2_RENDERER_WORKAROUNDS_H_ + +// TODO(jmadill,zmo,geofflang): make a workarounds library that can operate +// independent of ANGLE's renderer. Workarounds should also be accessible +// outside of the Renderer. + +namespace rx +{ + +enum D3DWorkaroundType +{ + ANGLE_D3D_WORKAROUND_NONE, + ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION, + ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION +}; + +struct Workarounds +{ + Workarounds() + : mrtPerfWorkaround(false), + setDataFasterThanImageUpload(false) + {} + + bool mrtPerfWorkaround; + bool setDataFasterThanImageUpload; +}; + +} + +#endif // LIBGLESV2_RENDERER_WORKAROUNDS_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp index 004223d70f..aabc9f04e9 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp @@ -6,7 +6,7 @@ // copyimage.cpp: Defines image copying functions -#include "libGLESv2/renderer/copyImage.h" +#include "libGLESv2/renderer/copyimage.h" namespace rx { diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp index a34ef03fb8..dd0d3f52ad 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp @@ -9,7 +9,6 @@ #include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/renderer/d3d/VertexBuffer.h" #include "libGLESv2/renderer/d3d/IndexBuffer.h" -#include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/main.h" namespace rx @@ -37,6 +36,13 @@ BufferD3D *BufferD3D::makeBufferD3D(BufferImpl *buffer) return static_cast(buffer); } +BufferD3D *BufferD3D::makeFromBuffer(gl::Buffer *buffer) +{ + BufferImpl *impl = buffer->getImplementation(); + ASSERT(impl); + return makeBufferD3D(impl); +} + void BufferD3D::updateSerial() { mSerial = mNextSerial++; @@ -46,11 +52,11 @@ void BufferD3D::initializeStaticData() { if (!mStaticVertexBuffer) { - mStaticVertexBuffer = new rx::StaticVertexBufferInterface(getRenderer()); + mStaticVertexBuffer = new StaticVertexBufferInterface(getRenderer()); } if (!mStaticIndexBuffer) { - mStaticIndexBuffer = new rx::StaticIndexBufferInterface(getRenderer()); + mStaticIndexBuffer = new StaticIndexBufferInterface(getRenderer()); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h index 44f14cee58..1a1308c545 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h @@ -12,10 +12,11 @@ #include "libGLESv2/renderer/BufferImpl.h" #include "libGLESv2/angletypes.h" +#include + namespace rx { - -class Renderer; +class RendererD3D; class StaticIndexBufferInterface; class StaticVertexBufferInterface; @@ -26,15 +27,17 @@ class BufferD3D : public BufferImpl virtual ~BufferD3D(); static BufferD3D *makeBufferD3D(BufferImpl *buffer); + static BufferD3D *makeFromBuffer(gl::Buffer *buffer); unsigned int getSerial() const { return mSerial; } + virtual gl::Error getData(const uint8_t **outData) = 0; virtual size_t getSize() const = 0; virtual bool supportsDirectBinding() const = 0; - virtual Renderer* getRenderer() = 0; + virtual RendererD3D *getRenderer() = 0; - rx::StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; } - rx::StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; } + StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; } + StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; } void initializeStaticData(); void invalidateStaticData(); @@ -46,8 +49,8 @@ class BufferD3D : public BufferImpl void updateSerial(); - rx::StaticVertexBufferInterface *mStaticVertexBuffer; - rx::StaticIndexBufferInterface *mStaticIndexBuffer; + StaticVertexBufferInterface *mStaticVertexBuffer; + StaticIndexBufferInterface *mStaticIndexBuffer; unsigned int mUnmodifiedDataUse; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp index 13411ebe64..3d5bfe0cbe 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp @@ -8,10 +8,10 @@ #include "libGLESv2/renderer/d3d/DynamicHLSL.h" #include "libGLESv2/renderer/d3d/ShaderD3D.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/Shader.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" +#include "libGLESv2/Shader.h" #include "libGLESv2/formatutils.h" #include "common/utilities.h" @@ -22,6 +22,9 @@ META_ASSERT(GL_INVALID_INDEX == UINT_MAX); using namespace gl; +namespace rx +{ + namespace { @@ -70,7 +73,7 @@ std::string HLSLTypeString(GLenum type) return HLSLComponentTypeString(gl::VariableComponentType(type), gl::VariableComponentCount(type)); } -const rx::PixelShaderOutputVariable &GetOutputAtLocation(const std::vector &outputVariables, +const PixelShaderOutputVariable &GetOutputAtLocation(const std::vector &outputVariables, unsigned int location) { for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex) @@ -85,15 +88,12 @@ const rx::PixelShaderOutputVariable &GetOutputAtLocation(const std::vector& transformFeedbackVaryings) +int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, ShaderD3D *fragmentShader, + ShaderD3D *vertexShader, const std::vector &transformFeedbackVaryings) { // TODO (geofflang): Use context's caps const int maxVaryingVectors = mRenderer->getRendererCaps().maxVaryingVectors; @@ -262,6 +262,13 @@ int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::Shad for (unsigned int feedbackVaryingIndex = 0; feedbackVaryingIndex < transformFeedbackVaryings.size(); feedbackVaryingIndex++) { const std::string &transformFeedbackVarying = transformFeedbackVaryings[feedbackVaryingIndex]; + + if (transformFeedbackVarying == "gl_Position" || transformFeedbackVarying == "gl_PointSize") + { + // do not pack builtin XFB varyings + continue; + } + if (packedVaryings.find(transformFeedbackVarying) == packedVaryings.end()) { bool found = false; @@ -281,7 +288,7 @@ int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::Shad } } - if (!found && transformFeedbackVarying != "gl_Position" && transformFeedbackVarying != "gl_PointSize") + if (!found) { infoLog.append("Transform feedback varying %s does not exist in the vertex shader.", transformFeedbackVarying.c_str()); return -1; @@ -400,7 +407,7 @@ std::string DynamicHLSL::generateVertexShaderForInputLayout(const std::string &s // data reinterpretation (eg for pure integer->float, float->pure integer) // TODO: issue warning with gl debug info extension, when supported if (IsMatrixType(shaderAttribute.type) || - (mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0) + (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_GPU) != 0) { initHLSL += generateAttributeConversionHLSL(vertexFormat, shaderAttribute); } @@ -639,7 +646,7 @@ void DynamicHLSL::storeBuiltinLinkedVaryings(const SemanticInfo &info, } } -void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, +void DynamicHLSL::storeUserLinkedVaryings(const ShaderD3D *vertexShader, std::vector *linkedVaryings) const { const std::string &varyingSemantic = getVaryingSemantic(vertexShader->mUsesPointSize); @@ -662,10 +669,11 @@ void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, } } -bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing, - std::string& pixelHLSL, std::string& vertexHLSL, - rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, - const std::vector& transformFeedbackVaryings, +bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data, InfoLog &infoLog, int registers, + const VaryingPacking packing, + std::string &pixelHLSL, std::string &vertexHLSL, + ShaderD3D *fragmentShader, ShaderD3D *vertexShader, + const std::vector &transformFeedbackVaryings, std::vector *linkedVaryings, std::map *programOutputVars, std::vector *outPixelShaderKey, @@ -691,21 +699,17 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const // Write the HLSL input/output declarations const int shaderModel = mRenderer->getMajorShaderModel(); - - // TODO (geofflang): Use context's caps - const int maxVaryingVectors = mRenderer->getRendererCaps().maxVaryingVectors; - const int registersNeeded = registers + (usesFragCoord ? 1 : 0) + (usesPointCoord ? 1 : 0); // Two cases when writing to gl_FragColor and using ESSL 1.0: // - with a 3.0 context, the output color is copied to channel 0 // - with a 2.0 context, the output color is broadcast to all channels - const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3); - const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getRendererCaps().maxDrawBuffers : 1); + const bool broadcast = (fragmentShader->mUsesFragColor && data.clientVersion < 3); + const unsigned int numRenderTargets = (broadcast || usesMRT ? data.caps->maxDrawBuffers : 1); int shaderVersion = vertexShader->getShaderVersion(); - if (registersNeeded > maxVaryingVectors) + if (static_cast(registersNeeded) > data.caps->maxVaryingVectors) { infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord"); return false; @@ -772,7 +776,7 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const for (int row = 0; row < variableRows; row++) { - int r = varying.registerIndex + varying.columnIndex * mRenderer->getRendererCaps().maxVaryingVectors + elementIndex * variableRows + row; + int r = varying.registerIndex + varying.columnIndex * data.caps->maxVaryingVectors + elementIndex * variableRows + row; vertexHLSL += " output.v" + Str(r); vertexHLSL += " = _" + varying.name; @@ -920,7 +924,7 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType)); for (int row = 0; row < variableRows; row++) { - std::string n = Str(varying.registerIndex + varying.columnIndex * mRenderer->getRendererCaps().maxVaryingVectors + elementIndex * variableRows + row); + std::string n = Str(varying.registerIndex + varying.columnIndex * data.caps->maxVaryingVectors + elementIndex * variableRows + row); pixelHLSL += " _" + varying.name; if (varying.isArray()) @@ -966,7 +970,7 @@ bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const return true; } -void DynamicHLSL::defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map *programOutputVars) const +void DynamicHLSL::defineOutputVariables(ShaderD3D *fragmentShader, std::map *programOutputVars) const { const std::vector &shaderOutputVars = fragmentShader->getActiveOutputVariables(); @@ -994,14 +998,14 @@ void DynamicHLSL::defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map< } } -std::string DynamicHLSL::generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const +std::string DynamicHLSL::generateGeometryShaderHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const { // for now we only handle point sprite emulation ASSERT(vertexShader->mUsesPointSize && mRenderer->getMajorShaderModel() >= 4); return generatePointSpriteHLSL(registers, fragmentShader, vertexShader); } -std::string DynamicHLSL::generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const +std::string DynamicHLSL::generatePointSpriteHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const { ASSERT(registers >= 0); ASSERT(vertexShader->mUsesPointSize); @@ -1047,7 +1051,7 @@ std::string DynamicHLSL::generatePointSpriteHLSL(int registers, rx::ShaderD3D *f "void main(point GS_INPUT input[1], inout TriangleStream outStream)\n" "{\n" " GS_OUTPUT output = (GS_OUTPUT)0;\n" - " output.gl_Position = input[0].gl_Position;\n"; + " output.gl_Position = input[0].gl_Position;\n" " output.gl_PointSize = input[0].gl_PointSize;\n"; for (int r = 0; r < registers; r++) @@ -1135,7 +1139,7 @@ void DynamicHLSL::getInputLayoutSignature(const VertexFormat inputLayout[], GLen } else { - bool gpuConverted = ((mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0); + bool gpuConverted = ((mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_GPU) != 0); signature[inputIndex] = (gpuConverted ? GL_TRUE : GL_FALSE); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h index f68ed98401..c46bbf6ce0 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h @@ -10,18 +10,13 @@ #define LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_ #include "common/angleutils.h" -#include "libGLESv2/constants.h" +#include "libGLESv2/Constants.h" #include "angle_gl.h" #include #include -namespace rx -{ -class Renderer; -} - namespace sh { struct Attribute; @@ -36,11 +31,12 @@ struct LinkedVarying; struct VertexAttribute; struct VertexFormat; struct PackedVarying; +struct Data; } namespace rx { -class Renderer; +class RendererD3D; class ShaderD3D; typedef const gl::PackedVarying *VaryingPacking[gl::IMPLEMENTATION_MAX_VARYING_VECTORS][4]; @@ -56,30 +52,31 @@ struct PixelShaderOutputVariable class DynamicHLSL { public: - explicit DynamicHLSL(rx::Renderer *const renderer); + explicit DynamicHLSL(RendererD3D *const renderer); - int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader, - rx::ShaderD3D *vertexShader, const std::vector& transformFeedbackVaryings); + int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, ShaderD3D *fragmentShader, + ShaderD3D *vertexShader, const std::vector& transformFeedbackVaryings); std::string generateVertexShaderForInputLayout(const std::string &sourceShader, const gl::VertexFormat inputLayout[], const sh::Attribute shaderAttributes[]) const; std::string generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector &outputVariables, bool usesFragDepth, const std::vector &outputLayout) const; - bool generateShaderLinkHLSL(gl::InfoLog &infoLog, int registers, const VaryingPacking packing, - std::string& pixelHLSL, std::string& vertexHLSL, - rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, - const std::vector& transformFeedbackVaryings, + bool generateShaderLinkHLSL(const gl::Data &data, gl::InfoLog &infoLog, int registers, + const VaryingPacking packing, + std::string &pixelHLSL, std::string &vertexHLSL, + ShaderD3D *fragmentShader, ShaderD3D *vertexShader, + const std::vector &transformFeedbackVaryings, std::vector *linkedVaryings, std::map *programOutputVars, std::vector *outPixelShaderKey, bool *outUsesFragDepth) const; - std::string generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const; + std::string generateGeometryShaderHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const; void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const; private: DISALLOW_COPY_AND_ASSIGN(DynamicHLSL); - rx::Renderer *const mRenderer; + RendererD3D *const mRenderer; struct SemanticInfo; @@ -88,10 +85,10 @@ class DynamicHLSL bool pixelShader) const; std::string generateVaryingLinkHLSL(const SemanticInfo &info, const std::string &varyingHLSL) const; std::string generateVaryingHLSL(const ShaderD3D *shader) const; - void storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, std::vector *linkedVaryings) const; + void storeUserLinkedVaryings(const ShaderD3D *vertexShader, std::vector *linkedVaryings) const; void storeBuiltinLinkedVaryings(const SemanticInfo &info, std::vector *linkedVaryings) const; - void defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map *programOutputVars) const; - std::string generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const; + void defineOutputVariables(ShaderD3D *fragmentShader, std::map *programOutputVars) const; + std::string generatePointSpriteHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const; // Prepend an underscore static std::string decorateVariable(const std::string &name); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp index d0131974ee..776d92b202 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp @@ -8,34 +8,116 @@ #include "libGLESv2/Program.h" #include "libGLESv2/main.h" +#include "common/features.h" #include "common/utilities.h" -#include "common/platform.h" -#if defined(__MINGW32__) && !defined(D3DCOMPILER_DLL) +#ifndef QT_D3DCOMPILER_DLL +#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL +#endif +#ifndef D3DCOMPILE_RESERVED16 +#define D3DCOMPILE_RESERVED16 (1 << 16) +#endif +#ifndef D3DCOMPILE_RESERVED17 +#define D3DCOMPILE_RESERVED17 (1 << 17) +#endif -// Add define + typedefs for older MinGW-w64 headers (pre 5783) +// Definitions local to the translation unit +namespace +{ -#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" +#ifdef CREATE_COMPILER_FLAG_INFO + #undef CREATE_COMPILER_FLAG_INFO +#endif -HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, - const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, - const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); -typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, - const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, - const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); +#define CREATE_COMPILER_FLAG_INFO(flag) { flag, #flag } -#endif // __MINGW32__ && !D3DCOMPILER_DLL +struct CompilerFlagInfo +{ + UINT mFlag; + const char *mName; +}; -#ifndef QT_D3DCOMPILER_DLL -#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL -#endif +CompilerFlagInfo CompilerFlagInfos[] = +{ + // NOTE: The data below is copied from d3dcompiler.h + // If something changes there it should be changed here as well + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_DEBUG), // (1 << 0) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_VALIDATION), // (1 << 1) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_OPTIMIZATION), // (1 << 2) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR), // (1 << 3) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR), // (1 << 4) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PARTIAL_PRECISION), // (1 << 5) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT), // (1 << 6) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT), // (1 << 7) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_NO_PRESHADER), // (1 << 8) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_AVOID_FLOW_CONTROL), // (1 << 9) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PREFER_FLOW_CONTROL), // (1 << 10) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_STRICTNESS), // (1 << 11) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY), // (1 << 12) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_IEEE_STRICTNESS), // (1 << 13) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL0), // (1 << 14) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL1), // 0 + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL2), // ((1 << 14) | (1 << 15)) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL3), // (1 << 15) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED16), // (1 << 16) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED17), // (1 << 17) + CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_WARNINGS_ARE_ERRORS) // (1 << 18) +}; + +#undef CREATE_COMPILER_FLAG_INFO + +bool IsCompilerFlagSet(UINT mask, UINT flag) +{ + bool isFlagSet = IsMaskFlagSet(mask, flag); + + switch(flag) + { + case D3DCOMPILE_OPTIMIZATION_LEVEL0: + return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3)); + + case D3DCOMPILE_OPTIMIZATION_LEVEL1: + return (mask & D3DCOMPILE_OPTIMIZATION_LEVEL2) == UINT(0); + + case D3DCOMPILE_OPTIMIZATION_LEVEL3: + return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0)); + + default: + return isFlagSet; + } +} + +const char *GetCompilerFlagName(UINT mask, size_t flagIx) +{ + const CompilerFlagInfo &flagInfo = CompilerFlagInfos[flagIx]; + if (IsCompilerFlagSet(mask, flagInfo.mFlag)) + { + return flagInfo.mName; + } + + return nullptr; +} + +} namespace rx { +CompileConfig::CompileConfig() + : flags(0), + name() +{ +} + +CompileConfig::CompileConfig(UINT flags, const std::string &name) + : flags(flags), + name(name) +{ +} + HLSLCompiler::HLSLCompiler() : mD3DCompilerModule(NULL), - mD3DCompileFunc(NULL) + mD3DCompileFunc(NULL), + mD3DDisassembleFunc(NULL) { } @@ -46,7 +128,7 @@ HLSLCompiler::~HLSLCompiler() bool HLSLCompiler::initialize() { -#if !defined(ANGLE_PLATFORM_WINRT) +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) #if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) // Find a D3DCompiler module that had already been loaded based on a predefined list of versions. static const char *d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; @@ -83,17 +165,32 @@ bool HLSLCompiler::initialize() break; } + if (!mD3DCompilerModule) + { + // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. + mD3DCompilerModule = LoadLibrary(D3DCOMPILER_DLL); + } + if (!mD3DCompilerModule) { ERR("No D3D compiler module found - aborting!\n"); return false; } - mD3DCompileFunc = reinterpret_cast(GetProcAddress(mD3DCompilerModule, "D3DCompile")); + mD3DCompileFunc = reinterpret_cast(GetProcAddress(mD3DCompilerModule, "D3DCompile")); ASSERT(mD3DCompileFunc); + + mD3DDisassembleFunc = reinterpret_cast(GetProcAddress(mD3DCompilerModule, "D3DDisassemble")); + ASSERT(mD3DDisassembleFunc); + #else - mD3DCompileFunc = reinterpret_cast(&D3DCompile); + // D3D Shader compiler is linked already into this module, so the export + // can be directly assigned. + mD3DCompilerModule = NULL; + mD3DCompileFunc = reinterpret_cast(D3DCompile); + mD3DDisassembleFunc = reinterpret_cast(D3DDisassemble); #endif + return mD3DCompileFunc != NULL; } @@ -104,61 +201,133 @@ void HLSLCompiler::release() FreeLibrary(mD3DCompilerModule); mD3DCompilerModule = NULL; mD3DCompileFunc = NULL; + mD3DDisassembleFunc = NULL; } } -ShaderBlob *HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, - const UINT optimizationFlags[], const char *flagNames[], int attempts) const +gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile, + const std::vector &configs, const D3D_SHADER_MACRO *overrideMacros, + ID3DBlob **outCompiledBlob, std::string *outDebugInfo) const { -#if !defined(ANGLE_PLATFORM_WINRT) - ASSERT(mD3DCompilerModule && mD3DCompileFunc); +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + ASSERT(mD3DCompilerModule); #endif + ASSERT(mD3DCompileFunc); - if (!hlsl) +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + if (gl::perfActive()) { - return NULL; + std::string sourcePath = getTempPath(); + std::string sourceText = FormatString("#line 2 \"%s\"\n\n%s", sourcePath.c_str(), hlsl.c_str()); + writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); } +#endif + + const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : NULL; - pD3DCompile compileFunc = reinterpret_cast(mD3DCompileFunc); - for (int i = 0; i < attempts; ++i) + for (size_t i = 0; i < configs.size(); ++i) { ID3DBlob *errorMessage = NULL; ID3DBlob *binary = NULL; - HRESULT result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL, "main", profile, optimizationFlags[i], 0, &binary, &errorMessage); + HRESULT result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, NULL, "main", profile.c_str(), + configs[i].flags, 0, &binary, &errorMessage); if (errorMessage) { - const char *message = (const char*)errorMessage->GetBufferPointer(); + std::string message = reinterpret_cast(errorMessage->GetBufferPointer()); + SafeRelease(errorMessage); - infoLog.appendSanitized(message); - TRACE("\n%s", hlsl); - TRACE("\n%s", message); + infoLog.appendSanitized(message.c_str()); + TRACE("\n%s", hlsl.c_str()); + TRACE("\n%s", message.c_str()); - SafeRelease(errorMessage); + if (message.find("error X3531:") != std::string::npos) // "can't unroll loops marked with loop attribute" + { + macros = NULL; // Disable [loop] and [flatten] + + // Retry without changing compiler flags + i--; + continue; + } } if (SUCCEEDED(result)) { - return (ShaderBlob*)binary; + *outCompiledBlob = binary; + +#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED + (*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n"; + (*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n"; + (*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n"; + for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx) + { + const char *flagName = GetCompilerFlagName(configs[i].flags, fIx); + if (flagName != nullptr) + { + (*outDebugInfo) += std::string("// ") + flagName + "\n"; + } + } + + (*outDebugInfo) += "// Macros:\n"; + if (macros == nullptr) + { + (*outDebugInfo) += "// - : -\n"; + } + else + { + for (const D3D_SHADER_MACRO *mIt = macros; mIt->Name != nullptr; ++mIt) + { + (*outDebugInfo) += std::string("// ") + mIt->Name + " : " + mIt->Definition + "\n"; + } + } + + (*outDebugInfo) += "\n" + disassembleBinary(binary) + "\n// ASSEMBLY END\n"; +#endif + + return gl::Error(GL_NO_ERROR); } else { if (result == E_OUTOFMEMORY) { - return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*)NULL); + *outCompiledBlob = NULL; + return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result); } - infoLog.append("Warning: D3D shader compilation failed with %s flags.", flagNames[i]); + infoLog.append("Warning: D3D shader compilation failed with %s flags.", configs[i].name.c_str()); - if (i + 1 < attempts) + if (i + 1 < configs.size()) { - infoLog.append(" Retrying with %s.\n", flagNames[i + 1]); + infoLog.append(" Retrying with %s.\n", configs[i + 1].name.c_str()); } } } - return NULL; + // None of the configurations succeeded in compiling this shader but the compiler is still intact + *outCompiledBlob = NULL; + return gl::Error(GL_NO_ERROR); +} + +std::string HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary) const +{ + // Retrieve disassembly + UINT flags = D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING; + ID3DBlob *disassembly = NULL; + pD3DDisassemble disassembleFunc = reinterpret_cast(mD3DDisassembleFunc); + LPCVOID buffer = shaderBinary->GetBufferPointer(); + SIZE_T bufSize = shaderBinary->GetBufferSize(); + HRESULT result = disassembleFunc(buffer, bufSize, flags, "", &disassembly); + + std::string asmSrc; + if (SUCCEEDED(result)) + { + asmSrc = reinterpret_cast(disassembly->GetBufferPointer()); + } + + SafeRelease(disassembly); + + return asmSrc; } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h index 0ce9e44be5..ff56f8035a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h @@ -1,7 +1,13 @@ #ifndef LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_ #define LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_ +#include "libGLESv2/Error.h" + #include "common/angleutils.h" +#include "common/platform.h" + +#include +#include namespace gl { @@ -11,8 +17,14 @@ class InfoLog; namespace rx { -typedef void* ShaderBlob; -typedef void(*CompileFuncPtr)(); +struct CompileConfig +{ + UINT flags; + std::string name; + + CompileConfig(); + CompileConfig(UINT flags, const std::string &name); +}; class HLSLCompiler { @@ -23,14 +35,20 @@ class HLSLCompiler bool initialize(); void release(); - ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, - const UINT optimizationFlags[], const char *flagNames[], int attempts) const; + // Attempt to compile a HLSL shader using the supplied configurations, may output a NULL compiled blob + // even if no GL errors are returned. + gl::Error compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile, + const std::vector &configs, const D3D_SHADER_MACRO *overrideMacros, + ID3DBlob **outCompiledBlob, std::string *outDebugInfo) const; + + std::string disassembleBinary(ID3DBlob* shaderBinary) const; private: DISALLOW_COPY_AND_ASSIGN(HLSLCompiler); HMODULE mD3DCompilerModule; - CompileFuncPtr mD3DCompileFunc; + pD3DCompile mD3DCompileFunc; + pD3DDisassemble mD3DDisassembleFunc; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp index 0854b968da..12b919ab5a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp @@ -19,8 +19,8 @@ ImageD3D::ImageD3D() ImageD3D *ImageD3D::makeImageD3D(Image *img) { - ASSERT(HAS_DYNAMIC_TYPE(rx::ImageD3D*, img)); - return static_cast(img); + ASSERT(HAS_DYNAMIC_TYPE(ImageD3D*, img)); + return static_cast(img); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h index 60a6ffdf37..554ca0cee0 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h @@ -17,6 +17,8 @@ namespace gl { class Framebuffer; +struct ImageIndex; +struct Box; } namespace rx @@ -33,14 +35,11 @@ class ImageD3D : public Image virtual bool isDirty() const = 0; - virtual void setManagedSurface2D(TextureStorage *storage, int level) {}; - virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level) {}; - virtual void setManagedSurface3D(TextureStorage *storage, int level) {}; - virtual void setManagedSurface2DArray(TextureStorage *storage, int layer, int level) {}; - virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0; - virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0; - virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0; - virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) = 0; + virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); }; + virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level) { return gl::Error(GL_NO_ERROR); }; + virtual gl::Error setManagedSurface3D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); }; + virtual gl::Error setManagedSurface2DArray(TextureStorage *storage, int layer, int level) { return gl::Error(GL_NO_ERROR); }; + virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) = 0; private: DISALLOW_COPY_AND_ASSIGN(ImageD3D); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp index 1dce1270d8..aa614f6cc4 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp @@ -8,7 +8,7 @@ // class with derivations, classes that perform graphics API agnostic index buffer operations. #include "libGLESv2/renderer/d3d/IndexBuffer.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" namespace rx { @@ -35,7 +35,7 @@ void IndexBuffer::updateSerial() } -IndexBufferInterface::IndexBufferInterface(Renderer *renderer, bool dynamic) : mRenderer(renderer) +IndexBufferInterface::IndexBufferInterface(RendererD3D *renderer, bool dynamic) : mRenderer(renderer) { mIndexBuffer = renderer->createIndexBuffer(); @@ -130,7 +130,7 @@ gl::Error IndexBufferInterface::setBufferSize(unsigned int bufferSize, GLenum in } } -StreamingIndexBufferInterface::StreamingIndexBufferInterface(Renderer *renderer) : IndexBufferInterface(renderer, true) +StreamingIndexBufferInterface::StreamingIndexBufferInterface(RendererD3D *renderer) : IndexBufferInterface(renderer, true) { } @@ -165,7 +165,7 @@ gl::Error StreamingIndexBufferInterface::reserveBufferSpace(unsigned int size, G } -StaticIndexBufferInterface::StaticIndexBufferInterface(Renderer *renderer) : IndexBufferInterface(renderer, false) +StaticIndexBufferInterface::StaticIndexBufferInterface(RendererD3D *renderer) : IndexBufferInterface(renderer, false) { } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h index 1bb5ae2c4a..a34d30bbf3 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h @@ -16,7 +16,7 @@ namespace rx { -class Renderer; +class RendererD3D; class IndexBuffer { @@ -50,7 +50,7 @@ class IndexBuffer class IndexBufferInterface { public: - IndexBufferInterface(Renderer *renderer, bool dynamic); + IndexBufferInterface(RendererD3D *renderer, bool dynamic); virtual ~IndexBufferInterface(); virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) = 0; @@ -76,7 +76,7 @@ class IndexBufferInterface private: DISALLOW_COPY_AND_ASSIGN(IndexBufferInterface); - rx::Renderer *const mRenderer; + RendererD3D *const mRenderer; IndexBuffer* mIndexBuffer; @@ -87,7 +87,7 @@ class IndexBufferInterface class StreamingIndexBufferInterface : public IndexBufferInterface { public: - StreamingIndexBufferInterface(Renderer *renderer); + StreamingIndexBufferInterface(RendererD3D *renderer); ~StreamingIndexBufferInterface(); virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType); @@ -96,7 +96,7 @@ class StreamingIndexBufferInterface : public IndexBufferInterface class StaticIndexBufferInterface : public IndexBufferInterface { public: - explicit StaticIndexBufferInterface(Renderer *renderer); + explicit StaticIndexBufferInterface(RendererD3D *renderer); ~StaticIndexBufferInterface(); virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp index 8d455b4bf3..eddd9de887 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp @@ -10,7 +10,7 @@ #include "libGLESv2/renderer/d3d/IndexDataManager.h" #include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/renderer/d3d/IndexBuffer.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/main.h" #include "libGLESv2/formatutils.h" @@ -57,7 +57,7 @@ static void ConvertIndices(GLenum sourceType, GLenum destinationType, const void else UNREACHABLE(); } -IndexDataManager::IndexDataManager(Renderer *renderer) +IndexDataManager::IndexDataManager(RendererD3D *renderer) : mRenderer(renderer), mStreamingBufferShort(NULL), mStreamingBufferInt(NULL) @@ -97,7 +97,14 @@ gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buf ASSERT(typeInfo.bytes * static_cast(count) + offset <= storage->getSize()); - indices = static_cast(storage->getData()) + offset; + const uint8_t *bufferData = NULL; + gl::Error error = storage->getData(&bufferData); + if (error.isError()) + { + return error; + } + + indices = bufferData + offset; } StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL; @@ -183,7 +190,16 @@ gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buf return error; } - ConvertIndices(type, destinationIndexType, staticBuffer ? storage->getData() : indices, convertCount, output); + const uint8_t *dataPointer = reinterpret_cast(indices); + if (staticBuffer) + { + error = storage->getData(&dataPointer); + if (error.isError()) + { + return error; + } + } + ConvertIndices(type, destinationIndexType, dataPointer, convertCount, output); error = indexBuffer->unmapBuffer(); if (error.isError()) diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h index 6d0b89e6d4..a1aee1588b 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h @@ -33,7 +33,7 @@ class StaticIndexBufferInterface; class StreamingIndexBufferInterface; class IndexBuffer; class BufferD3D; -class Renderer; +class RendererD3D; struct TranslatedIndexData { @@ -50,7 +50,7 @@ struct TranslatedIndexData class IndexDataManager { public: - explicit IndexDataManager(Renderer *renderer); + explicit IndexDataManager(RendererD3D *renderer); virtual ~IndexDataManager(); gl::Error prepareIndexData(GLenum type, GLsizei count, gl::Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated); @@ -60,7 +60,7 @@ class IndexDataManager DISALLOW_COPY_AND_ASSIGN(IndexDataManager); - Renderer *const mRenderer; + RendererD3D *const mRenderer; StreamingIndexBufferInterface *mStreamingBufferShort; StreamingIndexBufferInterface *mStreamingBufferInt; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp index d7d97cc2bd..75da78110e 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp @@ -8,27 +8,163 @@ #include "libGLESv2/renderer/d3d/ProgramD3D.h" +#include "common/features.h" #include "common/utilities.h" +#include "libGLESv2/Framebuffer.h" +#include "libGLESv2/FramebufferAttachment.h" +#include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/main.h" #include "libGLESv2/renderer/ShaderExecutable.h" #include "libGLESv2/renderer/d3d/DynamicHLSL.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/d3d/ShaderD3D.h" -#include "libGLESv2/main.h" namespace rx { -ProgramD3D::ProgramD3D(rx::Renderer *renderer) +namespace +{ + +GLenum GetTextureType(GLenum samplerType) +{ + switch (samplerType) + { + case GL_SAMPLER_2D: + case GL_INT_SAMPLER_2D: + case GL_UNSIGNED_INT_SAMPLER_2D: + case GL_SAMPLER_2D_SHADOW: + return GL_TEXTURE_2D; + case GL_SAMPLER_3D: + case GL_INT_SAMPLER_3D: + case GL_UNSIGNED_INT_SAMPLER_3D: + return GL_TEXTURE_3D; + case GL_SAMPLER_CUBE: + case GL_SAMPLER_CUBE_SHADOW: + return GL_TEXTURE_CUBE_MAP; + case GL_INT_SAMPLER_CUBE: + case GL_UNSIGNED_INT_SAMPLER_CUBE: + return GL_TEXTURE_CUBE_MAP; + case GL_SAMPLER_2D_ARRAY: + case GL_INT_SAMPLER_2D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: + case GL_SAMPLER_2D_ARRAY_SHADOW: + return GL_TEXTURE_2D_ARRAY; + default: UNREACHABLE(); + } + + return GL_TEXTURE_2D; +} + +void GetDefaultInputLayoutFromShader(const std::vector &shaderAttributes, gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS]) +{ + size_t layoutIndex = 0; + for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) + { + ASSERT(layoutIndex < gl::MAX_VERTEX_ATTRIBS); + + const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex]; + + if (shaderAttr.type != GL_NONE) + { + GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); + + for (size_t rowIndex = 0; static_cast(rowIndex) < gl::VariableRowCount(transposedType); rowIndex++, layoutIndex++) + { + gl::VertexFormat *defaultFormat = &inputLayout[layoutIndex]; + + defaultFormat->mType = gl::VariableComponentType(transposedType); + defaultFormat->mNormalized = false; + defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool + defaultFormat->mComponents = gl::VariableColumnCount(transposedType); + } + } + } +} + +std::vector GetDefaultOutputLayoutFromShader(const std::vector &shaderOutputVars) +{ + std::vector defaultPixelOutput(1); + + ASSERT(!shaderOutputVars.empty()); + defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex; + + return defaultPixelOutput; +} + +bool IsRowMajorLayout(const sh::InterfaceBlockField &var) +{ + return var.isRowMajorLayout; +} + +bool IsRowMajorLayout(const sh::ShaderVariable &var) +{ + return false; +} + +} + +ProgramD3D::VertexExecutable::VertexExecutable(const gl::VertexFormat inputLayout[], + const GLenum signature[], + ShaderExecutable *shaderExecutable) + : mShaderExecutable(shaderExecutable) +{ + for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) + { + mInputs[attributeIndex] = inputLayout[attributeIndex]; + mSignature[attributeIndex] = signature[attributeIndex]; + } +} + +ProgramD3D::VertexExecutable::~VertexExecutable() +{ + SafeDelete(mShaderExecutable); +} + +bool ProgramD3D::VertexExecutable::matchesSignature(const GLenum signature[]) const +{ + for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) + { + if (mSignature[attributeIndex] != signature[attributeIndex]) + { + return false; + } + } + + return true; +} + +ProgramD3D::PixelExecutable::PixelExecutable(const std::vector &outputSignature, ShaderExecutable *shaderExecutable) + : mOutputSignature(outputSignature), + mShaderExecutable(shaderExecutable) +{ +} + +ProgramD3D::PixelExecutable::~PixelExecutable() +{ + SafeDelete(mShaderExecutable); +} + +ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D) +{ +} + +ProgramD3D::ProgramD3D(RendererD3D *renderer) : ProgramImpl(), mRenderer(renderer), mDynamicHLSL(NULL), - mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), - mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), + mGeometryExecutable(NULL), + mVertexWorkarounds(ANGLE_D3D_WORKAROUND_NONE), + mPixelWorkarounds(ANGLE_D3D_WORKAROUND_NONE), + mUsesPointSize(false), mVertexUniformStorage(NULL), - mFragmentUniformStorage(NULL) + mFragmentUniformStorage(NULL), + mUsedVertexSamplerRange(0), + mUsedPixelSamplerRange(0), + mDirtySamplerMapping(true), + mShaderVersion(100) { - mDynamicHLSL = new rx::DynamicHLSL(renderer); + mDynamicHLSL = new DynamicHLSL(renderer); } ProgramD3D::~ProgramD3D() @@ -49,157 +185,1741 @@ const ProgramD3D *ProgramD3D::makeProgramD3D(const ProgramImpl *impl) return static_cast(impl); } -bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) +bool ProgramD3D::usesPointSpriteEmulation() const { - stream->readString(&mVertexHLSL); - stream->readInt(&mVertexWorkarounds); - stream->readString(&mPixelHLSL); - stream->readInt(&mPixelWorkarounds); - stream->readBool(&mUsesFragDepth); + return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; +} - const size_t pixelShaderKeySize = stream->readInt(); - mPixelShaderKey.resize(pixelShaderKeySize); - for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++) +bool ProgramD3D::usesGeometryShader() const +{ + return usesPointSpriteEmulation(); +} + +GLint ProgramD3D::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const +{ + GLint logicalTextureUnit = -1; + + switch (type) { - stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); - stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); - stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); - stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); + case gl::SAMPLER_PIXEL: + ASSERT(samplerIndex < caps.maxTextureImageUnits); + if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active) + { + logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; + } + break; + case gl::SAMPLER_VERTEX: + ASSERT(samplerIndex < caps.maxVertexTextureImageUnits); + if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active) + { + logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; + } + break; + default: UNREACHABLE(); } - return true; + if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast(caps.maxCombinedTextureImageUnits)) + { + return logicalTextureUnit; + } + + return -1; } -bool ProgramD3D::save(gl::BinaryOutputStream *stream) +// Returns the texture type for a given Direct3D 9 sampler type and +// index (0-15 for the pixel shader and 0-3 for the vertex shader). +GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const { - stream->writeString(mVertexHLSL); - stream->writeInt(mVertexWorkarounds); - stream->writeString(mPixelHLSL); - stream->writeInt(mPixelWorkarounds); - stream->writeInt(mUsesFragDepth); - - const std::vector &pixelShaderKey = mPixelShaderKey; - stream->writeInt(pixelShaderKey.size()); - for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++) + switch (type) { - const rx::PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex]; - stream->writeInt(variable.type); - stream->writeString(variable.name); - stream->writeString(variable.source); - stream->writeInt(variable.outputIndex); + case gl::SAMPLER_PIXEL: + ASSERT(samplerIndex < mSamplersPS.size()); + ASSERT(mSamplersPS[samplerIndex].active); + return mSamplersPS[samplerIndex].textureType; + case gl::SAMPLER_VERTEX: + ASSERT(samplerIndex < mSamplersVS.size()); + ASSERT(mSamplersVS[samplerIndex].active); + return mSamplersVS[samplerIndex].textureType; + default: UNREACHABLE(); } - return true; + return GL_TEXTURE_2D; } -rx::ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector &outputSignature, - const std::vector &transformFeedbackLinkedVaryings, - bool separatedOutputBuffers) +GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const { - std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth, - outputSignature); + switch (type) + { + case gl::SAMPLER_PIXEL: + return mUsedPixelSamplerRange; + case gl::SAMPLER_VERTEX: + return mUsedVertexSamplerRange; + default: + UNREACHABLE(); + return 0; + } +} - // Generate new pixel executable - rx::ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(infoLog, finalPixelHLSL.c_str(), rx::SHADER_PIXEL, - transformFeedbackLinkedVaryings, separatedOutputBuffers, - mPixelWorkarounds); +void ProgramD3D::updateSamplerMapping() +{ + if (!mDirtySamplerMapping) + { + return; + } + + mDirtySamplerMapping = false; + + // Retrieve sampler uniform values + for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) + { + gl::LinkedUniform *targetUniform = mUniforms[uniformIndex]; + + if (targetUniform->dirty) + { + if (gl::IsSampler(targetUniform->type)) + { + int count = targetUniform->elementCount(); + GLint (*v)[4] = reinterpret_cast(targetUniform->data); + + if (targetUniform->isReferencedByFragmentShader()) + { + unsigned int firstIndex = targetUniform->psRegisterIndex; + + for (int i = 0; i < count; i++) + { + unsigned int samplerIndex = firstIndex + i; + + if (samplerIndex < mSamplersPS.size()) + { + ASSERT(mSamplersPS[samplerIndex].active); + mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0]; + } + } + } + + if (targetUniform->isReferencedByVertexShader()) + { + unsigned int firstIndex = targetUniform->vsRegisterIndex; - return pixelExecutable; + for (int i = 0; i < count; i++) + { + unsigned int samplerIndex = firstIndex + i; + + if (samplerIndex < mSamplersVS.size()) + { + ASSERT(mSamplersVS[samplerIndex].active); + mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0]; + } + } + } + } + } + } } -rx::ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(gl::InfoLog &infoLog, - const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], - const sh::Attribute shaderAttributes[], - const std::vector &transformFeedbackLinkedVaryings, - bool separatedOutputBuffers) +bool ProgramD3D::validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) { - // Generate new dynamic layout with attribute conversions - std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, shaderAttributes); + // if any two active samplers in a program are of different types, but refer to the same + // texture image unit, and this is the current program, then ValidateProgram will fail, and + // DrawArrays and DrawElements will issue the INVALID_OPERATION error. + updateSamplerMapping(); - // Generate new vertex executable - rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(infoLog, finalVertexHLSL.c_str(), - rx::SHADER_VERTEX, - transformFeedbackLinkedVaryings, separatedOutputBuffers, - mVertexWorkarounds); + std::vector textureUnitTypes(caps.maxCombinedTextureImageUnits, GL_NONE); + + for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i) + { + if (mSamplersPS[i].active) + { + unsigned int unit = mSamplersPS[i].logicalTextureUnit; + + if (unit >= textureUnitTypes.size()) + { + if (infoLog) + { + infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size()); + } + + return false; + } + + if (textureUnitTypes[unit] != GL_NONE) + { + if (mSamplersPS[i].textureType != textureUnitTypes[unit]) + { + if (infoLog) + { + infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); + } + + return false; + } + } + else + { + textureUnitTypes[unit] = mSamplersPS[i].textureType; + } + } + } + + for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i) + { + if (mSamplersVS[i].active) + { + unsigned int unit = mSamplersVS[i].logicalTextureUnit; - return vertexExecutable; + if (unit >= textureUnitTypes.size()) + { + if (infoLog) + { + infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size()); + } + + return false; + } + + if (textureUnitTypes[unit] != GL_NONE) + { + if (mSamplersVS[i].textureType != textureUnitTypes[unit]) + { + if (infoLog) + { + infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); + } + + return false; + } + } + else + { + textureUnitTypes[unit] = mSamplersVS[i].textureType; + } + } + } + + return true; } -bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, - const std::vector &transformFeedbackVaryings, int *registers, - std::vector *linkedVaryings, std::map *outputVariables) +gl::LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) { - rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); - rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); + stream->readInt(&mShaderVersion); - mPixelHLSL = fragmentShaderD3D->getTranslatedSource(); - mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds(); + const unsigned int psSamplerCount = stream->readInt(); + for (unsigned int i = 0; i < psSamplerCount; ++i) + { + Sampler sampler; + stream->readBool(&sampler.active); + stream->readInt(&sampler.logicalTextureUnit); + stream->readInt(&sampler.textureType); + mSamplersPS.push_back(sampler); + } + const unsigned int vsSamplerCount = stream->readInt(); + for (unsigned int i = 0; i < vsSamplerCount; ++i) + { + Sampler sampler; + stream->readBool(&sampler.active); + stream->readInt(&sampler.logicalTextureUnit); + stream->readInt(&sampler.textureType); + mSamplersVS.push_back(sampler); + } - mVertexHLSL = vertexShaderD3D->getTranslatedSource(); - mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds(); + stream->readInt(&mUsedVertexSamplerRange); + stream->readInt(&mUsedPixelSamplerRange); - // Map the varyings to the register file - rx::VaryingPacking packing = { NULL }; - *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings); + const unsigned int uniformCount = stream->readInt(); + if (stream->error()) + { + infoLog.append("Invalid program binary."); + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } - if (*registers < 0) + mUniforms.resize(uniformCount); + for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++) { - return false; + GLenum type = stream->readInt(); + GLenum precision = stream->readInt(); + std::string name = stream->readString(); + unsigned int arraySize = stream->readInt(); + int blockIndex = stream->readInt(); + + int offset = stream->readInt(); + int arrayStride = stream->readInt(); + int matrixStride = stream->readInt(); + bool isRowMajorMatrix = stream->readBool(); + + const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix); + + gl::LinkedUniform *uniform = new gl::LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo); + + stream->readInt(&uniform->psRegisterIndex); + stream->readInt(&uniform->vsRegisterIndex); + stream->readInt(&uniform->registerCount); + stream->readInt(&uniform->registerElement); + + mUniforms[uniformIndex] = uniform; } - if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader)) + const unsigned int uniformIndexCount = stream->readInt(); + if (stream->error()) { - return false; + infoLog.append("Invalid program binary."); + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); } - if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, *registers, packing, mPixelHLSL, mVertexHLSL, - fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings, - linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth)) + mUniformIndex.resize(uniformIndexCount); + for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++) { - return false; + stream->readString(&mUniformIndex[uniformIndexIndex].name); + stream->readInt(&mUniformIndex[uniformIndexIndex].element); + stream->readInt(&mUniformIndex[uniformIndexIndex].index); } - return true; -} + unsigned int uniformBlockCount = stream->readInt(); + if (stream->error()) + { + infoLog.append("Invalid program binary."); + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } -void ProgramD3D::initializeUniformStorage(const std::vector &uniforms) -{ - // Compute total default block size - unsigned int vertexRegisters = 0; - unsigned int fragmentRegisters = 0; - for (size_t uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++) + mUniformBlocks.resize(uniformBlockCount); + for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex) { - const gl::LinkedUniform &uniform = *uniforms[uniformIndex]; + std::string name = stream->readString(); + unsigned int elementIndex = stream->readInt(); + unsigned int dataSize = stream->readInt(); - if (!gl::IsSampler(uniform.type)) + gl::UniformBlock *uniformBlock = new gl::UniformBlock(name, elementIndex, dataSize); + + stream->readInt(&uniformBlock->psRegisterIndex); + stream->readInt(&uniformBlock->vsRegisterIndex); + + unsigned int numMembers = stream->readInt(); + uniformBlock->memberUniformIndexes.resize(numMembers); + for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++) { - if (uniform.isReferencedByVertexShader()) - { - vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount); - } - if (uniform.isReferencedByFragmentShader()) - { - fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount); - } + stream->readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]); } + + mUniformBlocks[uniformBlockIndex] = uniformBlock; } - mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u); - mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u); -} + stream->readInt(&mTransformFeedbackBufferMode); + const unsigned int transformFeedbackVaryingCount = stream->readInt(); + mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount); + for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++) + { + gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex]; -void ProgramD3D::reset() -{ - mVertexHLSL.clear(); - mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; + stream->readString(&varying.name); + stream->readInt(&varying.type); + stream->readInt(&varying.size); + stream->readString(&varying.semanticName); + stream->readInt(&varying.semanticIndex); + stream->readInt(&varying.semanticIndexCount); + } - mPixelHLSL.clear(); - mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; - mUsesFragDepth = false; - mPixelShaderKey.clear(); + stream->readString(&mVertexHLSL); + stream->readInt(&mVertexWorkarounds); + stream->readString(&mPixelHLSL); + stream->readInt(&mPixelWorkarounds); + stream->readBool(&mUsesFragDepth); + stream->readBool(&mUsesPointSize); - SafeDelete(mVertexUniformStorage); - SafeDelete(mFragmentUniformStorage); + const size_t pixelShaderKeySize = stream->readInt(); + mPixelShaderKey.resize(pixelShaderKeySize); + for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++) + { + stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); + stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); + stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); + stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); + } + + const unsigned char* binary = reinterpret_cast(stream->data()); + + const unsigned int vertexShaderCount = stream->readInt(); + for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++) + { + gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS]; + + for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++) + { + gl::VertexFormat *vertexInput = &inputLayout[inputIndex]; + stream->readInt(&vertexInput->mType); + stream->readInt(&vertexInput->mNormalized); + stream->readInt(&vertexInput->mComponents); + stream->readBool(&vertexInput->mPureInteger); + } + + unsigned int vertexShaderSize = stream->readInt(); + const unsigned char *vertexShaderFunction = binary + stream->offset(); + + ShaderExecutable *shaderExecutable = NULL; + gl::Error error = mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, + SHADER_VERTEX, + mTransformFeedbackLinkedVaryings, + (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), + &shaderExecutable); + if (error.isError()) + { + return gl::LinkResult(false, error); + } + + if (!shaderExecutable) + { + infoLog.append("Could not create vertex shader."); + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } + + // generated converted input layout + GLenum signature[gl::MAX_VERTEX_ATTRIBS]; + getInputLayoutSignature(inputLayout, signature); + + // add new binary + mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable)); + + stream->skip(vertexShaderSize); + } + + const size_t pixelShaderCount = stream->readInt(); + for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++) + { + const size_t outputCount = stream->readInt(); + std::vector outputs(outputCount); + for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++) + { + stream->readInt(&outputs[outputIndex]); + } + + const size_t pixelShaderSize = stream->readInt(); + const unsigned char *pixelShaderFunction = binary + stream->offset(); + ShaderExecutable *shaderExecutable = NULL; + gl::Error error = mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, + mTransformFeedbackLinkedVaryings, + (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), + &shaderExecutable); + if (error.isError()) + { + return gl::LinkResult(false, error); + } + + if (!shaderExecutable) + { + infoLog.append("Could not create pixel shader."); + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } + + // add new binary + mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable)); + + stream->skip(pixelShaderSize); + } + + unsigned int geometryShaderSize = stream->readInt(); + + if (geometryShaderSize > 0) + { + const unsigned char *geometryShaderFunction = binary + stream->offset(); + gl::Error error = mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY, + mTransformFeedbackLinkedVaryings, + (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), + &mGeometryExecutable); + if (error.isError()) + { + return gl::LinkResult(false, error); + } + + if (!mGeometryExecutable) + { + infoLog.append("Could not create geometry shader."); + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } + stream->skip(geometryShaderSize); + } + + GUID binaryIdentifier = {0}; + stream->readBytes(reinterpret_cast(&binaryIdentifier), sizeof(GUID)); + + GUID identifier = mRenderer->getAdapterIdentifier(); + if (memcmp(&identifier, &binaryIdentifier, sizeof(GUID)) != 0) + { + infoLog.append("Invalid program binary."); + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } + + initializeUniformStorage(); + + return gl::LinkResult(true, gl::Error(GL_NO_ERROR)); +} + +gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream) +{ + stream->writeInt(mShaderVersion); + + stream->writeInt(mSamplersPS.size()); + for (unsigned int i = 0; i < mSamplersPS.size(); ++i) + { + stream->writeInt(mSamplersPS[i].active); + stream->writeInt(mSamplersPS[i].logicalTextureUnit); + stream->writeInt(mSamplersPS[i].textureType); + } + + stream->writeInt(mSamplersVS.size()); + for (unsigned int i = 0; i < mSamplersVS.size(); ++i) + { + stream->writeInt(mSamplersVS[i].active); + stream->writeInt(mSamplersVS[i].logicalTextureUnit); + stream->writeInt(mSamplersVS[i].textureType); + } + + stream->writeInt(mUsedVertexSamplerRange); + stream->writeInt(mUsedPixelSamplerRange); + + stream->writeInt(mUniforms.size()); + for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) + { + const gl::LinkedUniform &uniform = *mUniforms[uniformIndex]; + + stream->writeInt(uniform.type); + stream->writeInt(uniform.precision); + stream->writeString(uniform.name); + stream->writeInt(uniform.arraySize); + stream->writeInt(uniform.blockIndex); + + stream->writeInt(uniform.blockInfo.offset); + stream->writeInt(uniform.blockInfo.arrayStride); + stream->writeInt(uniform.blockInfo.matrixStride); + stream->writeInt(uniform.blockInfo.isRowMajorMatrix); + + stream->writeInt(uniform.psRegisterIndex); + stream->writeInt(uniform.vsRegisterIndex); + stream->writeInt(uniform.registerCount); + stream->writeInt(uniform.registerElement); + } + + stream->writeInt(mUniformIndex.size()); + for (size_t i = 0; i < mUniformIndex.size(); ++i) + { + stream->writeString(mUniformIndex[i].name); + stream->writeInt(mUniformIndex[i].element); + stream->writeInt(mUniformIndex[i].index); + } + + stream->writeInt(mUniformBlocks.size()); + for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex) + { + const gl::UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex]; + + stream->writeString(uniformBlock.name); + stream->writeInt(uniformBlock.elementIndex); + stream->writeInt(uniformBlock.dataSize); + + stream->writeInt(uniformBlock.memberUniformIndexes.size()); + for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++) + { + stream->writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]); + } + + stream->writeInt(uniformBlock.psRegisterIndex); + stream->writeInt(uniformBlock.vsRegisterIndex); + } + + stream->writeInt(mTransformFeedbackBufferMode); + stream->writeInt(mTransformFeedbackLinkedVaryings.size()); + for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++) + { + const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i]; + + stream->writeString(varying.name); + stream->writeInt(varying.type); + stream->writeInt(varying.size); + stream->writeString(varying.semanticName); + stream->writeInt(varying.semanticIndex); + stream->writeInt(varying.semanticIndexCount); + } + + stream->writeString(mVertexHLSL); + stream->writeInt(mVertexWorkarounds); + stream->writeString(mPixelHLSL); + stream->writeInt(mPixelWorkarounds); + stream->writeInt(mUsesFragDepth); + stream->writeInt(mUsesPointSize); + + const std::vector &pixelShaderKey = mPixelShaderKey; + stream->writeInt(pixelShaderKey.size()); + for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++) + { + const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex]; + stream->writeInt(variable.type); + stream->writeString(variable.name); + stream->writeString(variable.source); + stream->writeInt(variable.outputIndex); + } + + stream->writeInt(mVertexExecutables.size()); + for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++) + { + VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex]; + + for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++) + { + const gl::VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex]; + stream->writeInt(vertexInput.mType); + stream->writeInt(vertexInput.mNormalized); + stream->writeInt(vertexInput.mComponents); + stream->writeInt(vertexInput.mPureInteger); + } + + size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength(); + stream->writeInt(vertexShaderSize); + + const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction(); + stream->writeBytes(vertexBlob, vertexShaderSize); + } + + stream->writeInt(mPixelExecutables.size()); + for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++) + { + PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex]; + + const std::vector outputs = pixelExecutable->outputSignature(); + stream->writeInt(outputs.size()); + for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++) + { + stream->writeInt(outputs[outputIndex]); + } + + size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength(); + stream->writeInt(pixelShaderSize); + + const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction(); + stream->writeBytes(pixelBlob, pixelShaderSize); + } + + size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0; + stream->writeInt(geometryShaderSize); + + if (mGeometryExecutable != NULL && geometryShaderSize > 0) + { + const uint8_t *geometryBlob = mGeometryExecutable->getFunction(); + stream->writeBytes(geometryBlob, geometryShaderSize); + } + + GUID binaryIdentifier = mRenderer->getAdapterIdentifier(); + stream->writeBytes(reinterpret_cast(&binaryIdentifier), sizeof(GUID)); + + return gl::Error(GL_NO_ERROR); +} + +gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutable **outExecutable) +{ + std::vector outputs; + + const gl::ColorbufferInfo &colorbuffers = fbo->getColorbuffersForRender(mRenderer->getWorkarounds()); + + for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment) + { + const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment]; + + if (colorbuffer) + { + outputs.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding()); + } + else + { + outputs.push_back(GL_NONE); + } + } + + return getPixelExecutableForOutputLayout(outputs, outExecutable); +} + +gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector &outputSignature, ShaderExecutable **outExectuable) +{ + for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++) + { + if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature)) + { + *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable(); + return gl::Error(GL_NO_ERROR); + } + } + + std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth, + outputSignature); + + // Generate new pixel executable + gl::InfoLog tempInfoLog; + ShaderExecutable *pixelExecutable = NULL; + gl::Error error = mRenderer->compileToExecutable(tempInfoLog, finalPixelHLSL, SHADER_PIXEL, + mTransformFeedbackLinkedVaryings, + (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), + mPixelWorkarounds, &pixelExecutable); + if (error.isError()) + { + return error; + } + + if (!pixelExecutable) + { + std::vector tempCharBuffer(tempInfoLog.getLength() + 3); + tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]); + ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]); + } + else + { + mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable)); + } + + *outExectuable = pixelExecutable; + return gl::Error(GL_NO_ERROR); +} + +gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], ShaderExecutable **outExectuable) +{ + GLenum signature[gl::MAX_VERTEX_ATTRIBS]; + getInputLayoutSignature(inputLayout, signature); + + for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++) + { + if (mVertexExecutables[executableIndex]->matchesSignature(signature)) + { + *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable(); + return gl::Error(GL_NO_ERROR); + } + } + + // Generate new dynamic layout with attribute conversions + std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, mShaderAttributes); + + // Generate new vertex executable + gl::InfoLog tempInfoLog; + ShaderExecutable *vertexExecutable = NULL; + gl::Error error = mRenderer->compileToExecutable(tempInfoLog, finalVertexHLSL, SHADER_VERTEX, + mTransformFeedbackLinkedVaryings, + (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), + mVertexWorkarounds, &vertexExecutable); + if (error.isError()) + { + return error; + } + + if (!vertexExecutable) + { + std::vector tempCharBuffer(tempInfoLog.getLength()+3); + tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]); + ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]); + } + else + { + mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable)); + } + + *outExectuable = vertexExecutable; + return gl::Error(GL_NO_ERROR); +} + +gl::LinkResult ProgramD3D::compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, + int registers) +{ + ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); + ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); + + gl::VertexFormat defaultInputLayout[gl::MAX_VERTEX_ATTRIBS]; + GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout); + ShaderExecutable *defaultVertexExecutable = NULL; + gl::Error error = getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable); + if (error.isError()) + { + return gl::LinkResult(false, error); + } + + std::vector defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey()); + ShaderExecutable *defaultPixelExecutable = NULL; + error = getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable); + if (error.isError()) + { + return gl::LinkResult(false, error); + } + + if (usesGeometryShader()) + { + std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D); + + + error = mRenderer->compileToExecutable(infoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings, + (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), + ANGLE_D3D_WORKAROUND_NONE, &mGeometryExecutable); + if (error.isError()) + { + return gl::LinkResult(false, error); + } + } + +#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED + if (usesGeometryShader() && mGeometryExecutable) + { + // Geometry shaders are currently only used internally, so there is no corresponding shader object at the interface level + // For now the geometry shader debug info is pre-pended to the vertex shader, this is a bit of a clutch + vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n"); + vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo()); + vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n"); + } + + if (defaultVertexExecutable) + { + vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo()); + } + + if (defaultPixelExecutable) + { + fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo()); + } +#endif + + bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable && (!usesGeometryShader() || mGeometryExecutable)); + return gl::LinkResult(linkSuccess, gl::Error(GL_NO_ERROR)); +} + +gl::LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog, + gl::Shader *fragmentShader, gl::Shader *vertexShader, + const std::vector &transformFeedbackVaryings, + GLenum transformFeedbackBufferMode, + int *registers, std::vector *linkedVaryings, + std::map *outputVariables) +{ + ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); + ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); + + mSamplersPS.resize(data.caps->maxTextureImageUnits); + mSamplersVS.resize(data.caps->maxVertexTextureImageUnits); + + mTransformFeedbackBufferMode = transformFeedbackBufferMode; + + mPixelHLSL = fragmentShaderD3D->getTranslatedSource(); + mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds(); + + mVertexHLSL = vertexShaderD3D->getTranslatedSource(); + mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds(); + mShaderVersion = vertexShaderD3D->getShaderVersion(); + + // Map the varyings to the register file + VaryingPacking packing = { NULL }; + *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings); + + if (*registers < 0) + { + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } + + if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader)) + { + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } + + if (!mDynamicHLSL->generateShaderLinkHLSL(data, infoLog, *registers, packing, mPixelHLSL, mVertexHLSL, + fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings, + linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth)) + { + return gl::LinkResult(false, gl::Error(GL_NO_ERROR)); + } + + mUsesPointSize = vertexShaderD3D->usesPointSize(); + + return gl::LinkResult(true, gl::Error(GL_NO_ERROR)); +} + +void ProgramD3D::getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const +{ + mDynamicHLSL->getInputLayoutSignature(inputLayout, signature); +} + +void ProgramD3D::initializeUniformStorage() +{ + // Compute total default block size + unsigned int vertexRegisters = 0; + unsigned int fragmentRegisters = 0; + for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) + { + const gl::LinkedUniform &uniform = *mUniforms[uniformIndex]; + + if (!gl::IsSampler(uniform.type)) + { + if (uniform.isReferencedByVertexShader()) + { + vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount); + } + if (uniform.isReferencedByFragmentShader()) + { + fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount); + } + } + } + + mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u); + mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u); +} + +gl::Error ProgramD3D::applyUniforms() +{ + updateSamplerMapping(); + + gl::Error error = mRenderer->applyUniforms(*this, mUniforms); + if (error.isError()) + { + return error; + } + + for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) + { + mUniforms[uniformIndex]->dirty = false; + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error ProgramD3D::applyUniformBuffers(const std::vector boundBuffers, const gl::Caps &caps) +{ + ASSERT(boundBuffers.size() == mUniformBlocks.size()); + + const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL}; + const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL}; + + const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers(); + const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers(); + + for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++) + { + gl::UniformBlock *uniformBlock = mUniformBlocks[uniformBlockIndex]; + gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex]; + + ASSERT(uniformBlock && uniformBuffer); + + if (uniformBuffer->getSize() < uniformBlock->dataSize) + { + // undefined behaviour + return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."); + } + + // Unnecessary to apply an unreferenced standard or shared UBO + if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader()) + { + continue; + } + + if (uniformBlock->isReferencedByVertexShader()) + { + unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS; + ASSERT(vertexUniformBuffers[registerIndex] == NULL); + ASSERT(registerIndex < caps.maxVertexUniformBlocks); + vertexUniformBuffers[registerIndex] = uniformBuffer; + } + + if (uniformBlock->isReferencedByFragmentShader()) + { + unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS; + ASSERT(fragmentUniformBuffers[registerIndex] == NULL); + ASSERT(registerIndex < caps.maxFragmentUniformBlocks); + fragmentUniformBuffers[registerIndex] = uniformBuffer; + } + } + + return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers); +} + +bool ProgramD3D::assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, + unsigned int registerIndex, const gl::Caps &caps) +{ + if (shader == GL_VERTEX_SHADER) + { + uniformBlock->vsRegisterIndex = registerIndex; + if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks) + { + infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks); + return false; + } + } + else if (shader == GL_FRAGMENT_SHADER) + { + uniformBlock->psRegisterIndex = registerIndex; + if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks) + { + infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", caps.maxFragmentUniformBlocks); + return false; + } + } + else UNREACHABLE(); + + return true; +} + +void ProgramD3D::dirtyAllUniforms() +{ + unsigned int numUniforms = mUniforms.size(); + for (unsigned int index = 0; index < numUniforms; index++) + { + mUniforms[index]->dirty = true; + } +} + +void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) +{ + setUniform(location, count, v, GL_FLOAT); +} + +void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) +{ + setUniform(location, count, v, GL_FLOAT_VEC2); +} + +void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) +{ + setUniform(location, count, v, GL_FLOAT_VEC3); +} + +void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) +{ + setUniform(location, count, v, GL_FLOAT_VEC4); +} + +void ProgramD3D::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2); +} + +void ProgramD3D::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3); +} + +void ProgramD3D::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4); +} + +void ProgramD3D::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3); +} + +void ProgramD3D::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2); +} + +void ProgramD3D::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4); +} + +void ProgramD3D::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2); +} + +void ProgramD3D::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4); +} + +void ProgramD3D::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3); +} + +void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v) +{ + setUniform(location, count, v, GL_INT); +} + +void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v) +{ + setUniform(location, count, v, GL_INT_VEC2); +} + +void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v) +{ + setUniform(location, count, v, GL_INT_VEC3); +} + +void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v) +{ + setUniform(location, count, v, GL_INT_VEC4); +} + +void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) +{ + setUniform(location, count, v, GL_UNSIGNED_INT); +} + +void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) +{ + setUniform(location, count, v, GL_UNSIGNED_INT_VEC2); +} + +void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) +{ + setUniform(location, count, v, GL_UNSIGNED_INT_VEC3); +} + +void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) +{ + setUniform(location, count, v, GL_UNSIGNED_INT_VEC4); +} + +void ProgramD3D::getUniformfv(GLint location, GLfloat *params) +{ + getUniformv(location, params, GL_FLOAT); +} + +void ProgramD3D::getUniformiv(GLint location, GLint *params) +{ + getUniformv(location, params, GL_INT); +} + +void ProgramD3D::getUniformuiv(GLint location, GLuint *params) +{ + getUniformv(location, params, GL_UNSIGNED_INT); +} + +bool ProgramD3D::linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader, + const gl::Caps &caps) +{ + const ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader.getImplementation()); + const ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader.getImplementation()); + + const std::vector &vertexUniforms = vertexShader.getUniforms(); + const std::vector &fragmentUniforms = fragmentShader.getUniforms(); + + // Check that uniforms defined in the vertex and fragment shaders are identical + typedef std::map UniformMap; + UniformMap linkedUniforms; + + for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++) + { + const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex]; + linkedUniforms[vertexUniform.name] = &vertexUniform; + } + + for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++) + { + const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex]; + UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name); + if (entry != linkedUniforms.end()) + { + const sh::Uniform &vertexUniform = *entry->second; + const std::string &uniformName = "uniform '" + vertexUniform.name + "'"; + if (!gl::ProgramBinary::linkValidateUniforms(infoLog, uniformName, vertexUniform, fragmentUniform)) + { + return false; + } + } + } + + for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++) + { + const sh::Uniform &uniform = vertexUniforms[uniformIndex]; + + if (uniform.staticUse) + { + defineUniformBase(GL_VERTEX_SHADER, uniform, vertexShaderD3D->getUniformRegister(uniform.name)); + } + } + + for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++) + { + const sh::Uniform &uniform = fragmentUniforms[uniformIndex]; + + if (uniform.staticUse) + { + defineUniformBase(GL_FRAGMENT_SHADER, uniform, fragmentShaderD3D->getUniformRegister(uniform.name)); + } + } + + if (!indexUniforms(infoLog, caps)) + { + return false; + } + + initializeUniformStorage(); + + // special case for gl_DepthRange, the only built-in uniform (also a struct) + if (vertexShaderD3D->usesDepthRange() || fragmentShaderD3D->usesDepthRange()) + { + const sh::BlockMemberInfo &defaultInfo = sh::BlockMemberInfo::getDefaultBlockInfo(); + + mUniforms.push_back(new gl::LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo)); + mUniforms.push_back(new gl::LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo)); + mUniforms.push_back(new gl::LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo)); + } + + return true; +} + +void ProgramD3D::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister) +{ + ShShaderOutput outputType = ShaderD3D::getCompilerOutputType(shader); + sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType)); + encoder.skipRegisters(uniformRegister); + + defineUniform(shader, uniform, uniform.name, &encoder); +} + +void ProgramD3D::defineUniform(GLenum shader, const sh::ShaderVariable &uniform, + const std::string &fullName, sh::HLSLBlockEncoder *encoder) +{ + if (uniform.isStruct()) + { + for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++) + { + const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : ""); + + encoder->enterAggregateType(); + + for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++) + { + const sh::ShaderVariable &field = uniform.fields[fieldIndex]; + const std::string &fieldFullName = (fullName + elementString + "." + field.name); + + defineUniform(shader, field, fieldFullName, encoder); + } + + encoder->exitAggregateType(); + } + } + else // Not a struct + { + // Arrays are treated as aggregate types + if (uniform.isArray()) + { + encoder->enterAggregateType(); + } + + gl::LinkedUniform *linkedUniform = getUniformByName(fullName); + + if (!linkedUniform) + { + linkedUniform = new gl::LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize, + -1, sh::BlockMemberInfo::getDefaultBlockInfo()); + ASSERT(linkedUniform); + linkedUniform->registerElement = encoder->getCurrentElement(); + mUniforms.push_back(linkedUniform); + } + + ASSERT(linkedUniform->registerElement == encoder->getCurrentElement()); + + if (shader == GL_FRAGMENT_SHADER) + { + linkedUniform->psRegisterIndex = encoder->getCurrentRegister(); + } + else if (shader == GL_VERTEX_SHADER) + { + linkedUniform->vsRegisterIndex = encoder->getCurrentRegister(); + } + else UNREACHABLE(); + + // Advance the uniform offset, to track registers allocation for structs + encoder->encodeType(uniform.type, uniform.arraySize, false); + + // Arrays are treated as aggregate types + if (uniform.isArray()) + { + encoder->exitAggregateType(); + } + } +} + +template +static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag) +{ + ASSERT(dest != NULL); + ASSERT(dirtyFlag != NULL); + + *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0); + *dest = source; +} + +template +void ProgramD3D::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType) +{ + const int components = gl::VariableComponentCount(targetUniformType); + const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType); + + gl::LinkedUniform *targetUniform = getUniformByLocation(location); + + int elementCount = targetUniform->elementCount(); + + count = std::min(elementCount - (int)mUniformIndex[location].element, count); + + if (targetUniform->type == targetUniformType) + { + T *target = reinterpret_cast(targetUniform->data) + mUniformIndex[location].element * 4; + + for (int i = 0; i < count; i++) + { + T *dest = target + (i * 4); + const T *source = v + (i * components); + + for (int c = 0; c < components; c++) + { + SetIfDirty(dest + c, source[c], &targetUniform->dirty); + } + for (int c = components; c < 4; c++) + { + SetIfDirty(dest + c, T(0), &targetUniform->dirty); + } + } + } + else if (targetUniform->type == targetBoolType) + { + GLint *boolParams = reinterpret_cast(targetUniform->data) + mUniformIndex[location].element * 4; + + for (int i = 0; i < count; i++) + { + GLint *dest = boolParams + (i * 4); + const T *source = v + (i * components); + + for (int c = 0; c < components; c++) + { + SetIfDirty(dest + c, (source[c] == static_cast(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty); + } + for (int c = components; c < 4; c++) + { + SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty); + } + } + } + else if (gl::IsSampler(targetUniform->type)) + { + ASSERT(targetUniformType == GL_INT); + + GLint *target = reinterpret_cast(targetUniform->data) + mUniformIndex[location].element * 4; + + bool wasDirty = targetUniform->dirty; + + for (int i = 0; i < count; i++) + { + GLint *dest = target + (i * 4); + const GLint *source = reinterpret_cast(v) + (i * components); + + SetIfDirty(dest + 0, source[0], &targetUniform->dirty); + SetIfDirty(dest + 1, 0, &targetUniform->dirty); + SetIfDirty(dest + 2, 0, &targetUniform->dirty); + SetIfDirty(dest + 3, 0, &targetUniform->dirty); + } + + if (!wasDirty && targetUniform->dirty) + { + mDirtySamplerMapping = true; + } + } + else UNREACHABLE(); +} + +template +bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight) +{ + bool dirty = false; + int copyWidth = std::min(targetHeight, srcWidth); + int copyHeight = std::min(targetWidth, srcHeight); + + for (int x = 0; x < copyWidth; x++) + { + for (int y = 0; y < copyHeight; y++) + { + SetIfDirty(target + (x * targetWidth + y), static_cast(value[y * srcWidth + x]), &dirty); + } + } + // clear unfilled right side + for (int y = 0; y < copyWidth; y++) + { + for (int x = copyHeight; x < targetWidth; x++) + { + SetIfDirty(target + (y * targetWidth + x), static_cast(0), &dirty); + } + } + // clear unfilled bottom. + for (int y = copyWidth; y < targetHeight; y++) + { + for (int x = 0; x < targetWidth; x++) + { + SetIfDirty(target + (y * targetWidth + x), static_cast(0), &dirty); + } + } + + return dirty; +} + +template +bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight) +{ + bool dirty = false; + int copyWidth = std::min(targetWidth, srcWidth); + int copyHeight = std::min(targetHeight, srcHeight); + + for (int y = 0; y < copyHeight; y++) + { + for (int x = 0; x < copyWidth; x++) + { + SetIfDirty(target + (y * targetWidth + x), static_cast(value[y * srcWidth + x]), &dirty); + } + } + // clear unfilled right side + for (int y = 0; y < copyHeight; y++) + { + for (int x = copyWidth; x < targetWidth; x++) + { + SetIfDirty(target + (y * targetWidth + x), static_cast(0), &dirty); + } + } + // clear unfilled bottom. + for (int y = copyHeight; y < targetHeight; y++) + { + for (int x = 0; x < targetWidth; x++) + { + SetIfDirty(target + (y * targetWidth + x), static_cast(0), &dirty); + } + } + + return dirty; +} + +template +void ProgramD3D::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType) +{ + gl::LinkedUniform *targetUniform = getUniformByLocation(location); + + int elementCount = targetUniform->elementCount(); + + count = std::min(elementCount - (int)mUniformIndex[location].element, count); + const unsigned int targetMatrixStride = (4 * rows); + GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride); + + for (int i = 0; i < count; i++) + { + // Internally store matrices as transposed versions to accomodate HLSL matrix indexing + if (transpose == GL_FALSE) + { + targetUniform->dirty = transposeMatrix(target, value, 4, rows, rows, cols) || targetUniform->dirty; + } + else + { + targetUniform->dirty = expandMatrix(target, value, 4, rows, cols, rows) || targetUniform->dirty; + } + target += targetMatrixStride; + value += cols * rows; + } +} + +template +void ProgramD3D::getUniformv(GLint location, T *params, GLenum uniformType) +{ + gl::LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index]; + + if (gl::IsMatrixType(targetUniform->type)) + { + const int rows = gl::VariableRowCount(targetUniform->type); + const int cols = gl::VariableColumnCount(targetUniform->type); + transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows); + } + else if (uniformType == gl::VariableComponentType(targetUniform->type)) + { + unsigned int size = gl::VariableComponentCount(targetUniform->type); + memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T), + size * sizeof(T)); + } + else + { + unsigned int size = gl::VariableComponentCount(targetUniform->type); + switch (gl::VariableComponentType(targetUniform->type)) + { + case GL_BOOL: + { + GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; + + for (unsigned int i = 0; i < size; i++) + { + params[i] = (boolParams[i] == GL_FALSE) ? static_cast(0) : static_cast(1); + } + } + break; + + case GL_FLOAT: + { + GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; + + for (unsigned int i = 0; i < size; i++) + { + params[i] = static_cast(floatParams[i]); + } + } + break; + + case GL_INT: + { + GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; + + for (unsigned int i = 0; i < size; i++) + { + params[i] = static_cast(intParams[i]); + } + } + break; + + case GL_UNSIGNED_INT: + { + GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4; + + for (unsigned int i = 0; i < size; i++) + { + params[i] = static_cast(uintParams[i]); + } + } + break; + + default: UNREACHABLE(); + } + } +} + +template +void ProgramD3D::defineUniformBlockMembers(const std::vector &fields, const std::string &prefix, int blockIndex, + sh::BlockLayoutEncoder *encoder, std::vector *blockUniformIndexes, + bool inRowMajorLayout) +{ + for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++) + { + const VarT &field = fields[uniformIndex]; + const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name); + + if (field.isStruct()) + { + bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field)); + + for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++) + { + encoder->enterAggregateType(); + + const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : ""); + defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout); + + encoder->exitAggregateType(); + } + } + else + { + bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout); + + sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix); + + gl::LinkedUniform *newUniform = new gl::LinkedUniform(field.type, field.precision, fieldName, field.arraySize, + blockIndex, memberInfo); + + // add to uniform list, but not index, since uniform block uniforms have no location + blockUniformIndexes->push_back(mUniforms.size()); + mUniforms.push_back(newUniform); + } + } +} + +bool ProgramD3D::defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock, + const gl::Caps &caps) +{ + const ShaderD3D* shaderD3D = ShaderD3D::makeShaderD3D(shader.getImplementation()); + + // create uniform block entries if they do not exist + if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX) + { + std::vector blockUniformIndexes; + const unsigned int blockIndex = mUniformBlocks.size(); + + // define member uniforms + sh::BlockLayoutEncoder *encoder = NULL; + + if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD) + { + encoder = new sh::Std140BlockEncoder; + } + else + { + encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED); + } + ASSERT(encoder); + + defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout); + + size_t dataSize = encoder->getBlockSize(); + + // create all the uniform blocks + if (interfaceBlock.arraySize > 0) + { + for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++) + { + gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize); + newUniformBlock->memberUniformIndexes = blockUniformIndexes; + mUniformBlocks.push_back(newUniformBlock); + } + } + else + { + gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize); + newUniformBlock->memberUniformIndexes = blockUniformIndexes; + mUniformBlocks.push_back(newUniformBlock); + } + } + + if (interfaceBlock.staticUse) + { + // Assign registers to the uniform blocks + const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name); + const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize); + ASSERT(blockIndex != GL_INVALID_INDEX); + ASSERT(blockIndex + elementCount <= mUniformBlocks.size()); + + unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name); + + for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++) + { + gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement]; + ASSERT(uniformBlock->name == interfaceBlock.name); + + if (!assignUniformBlockRegister(infoLog, uniformBlock, shader.getType(), + interfaceBlockRegister + uniformBlockElement, caps)) + { + return false; + } + } + } + + return true; +} + +bool ProgramD3D::assignSamplers(unsigned int startSamplerIndex, + GLenum samplerType, + unsigned int samplerCount, + std::vector &outSamplers, + GLuint *outUsedRange) +{ + unsigned int samplerIndex = startSamplerIndex; + + do + { + if (samplerIndex < outSamplers.size()) + { + Sampler& sampler = outSamplers[samplerIndex]; + sampler.active = true; + sampler.textureType = GetTextureType(samplerType); + sampler.logicalTextureUnit = 0; + *outUsedRange = std::max(samplerIndex + 1, *outUsedRange); + } + else + { + return false; + } + + samplerIndex++; + } while (samplerIndex < startSamplerIndex + samplerCount); + + return true; +} + +bool ProgramD3D::indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps) +{ + ASSERT(gl::IsSampler(uniform.type)); + ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX); + + if (uniform.vsRegisterIndex != GL_INVALID_INDEX) + { + if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS, + &mUsedVertexSamplerRange)) + { + infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", + mSamplersVS.size()); + return false; + } + + unsigned int maxVertexVectors = mRenderer->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors; + if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors) + { + infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", + caps.maxVertexUniformVectors); + return false; + } + } + + if (uniform.psRegisterIndex != GL_INVALID_INDEX) + { + if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS, + &mUsedPixelSamplerRange)) + { + infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", + mSamplersPS.size()); + return false; + } + + unsigned int maxFragmentVectors = mRenderer->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors; + if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors) + { + infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", + caps.maxFragmentUniformVectors); + return false; + } + } + + return true; +} + +bool ProgramD3D::indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps) +{ + for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) + { + const gl::LinkedUniform &uniform = *mUniforms[uniformIndex]; + + if (gl::IsSampler(uniform.type)) + { + if (!indexSamplerUniform(uniform, infoLog, caps)) + { + return false; + } + } + + for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform.elementCount(); arrayElementIndex++) + { + mUniformIndex.push_back(gl::VariableLocation(uniform.name, arrayElementIndex, uniformIndex)); + } + } + + return true; +} + +void ProgramD3D::reset() +{ + ProgramImpl::reset(); + + SafeDeleteContainer(mVertexExecutables); + SafeDeleteContainer(mPixelExecutables); + SafeDelete(mGeometryExecutable); + + mTransformFeedbackBufferMode = GL_NONE; + + mVertexHLSL.clear(); + mVertexWorkarounds = ANGLE_D3D_WORKAROUND_NONE; + mShaderVersion = 100; + + mPixelHLSL.clear(); + mPixelWorkarounds = ANGLE_D3D_WORKAROUND_NONE; + mUsesFragDepth = false; + mPixelShaderKey.clear(); + mUsesPointSize = false; + + SafeDelete(mVertexUniformStorage); + SafeDelete(mFragmentUniformStorage); + + mSamplersPS.clear(); + mSamplersVS.clear(); + + mUsedVertexSamplerRange = 0; + mUsedPixelSamplerRange = 0; + mDirtySamplerMapping = true; } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h index d645c57daa..4baab9aa19 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h @@ -10,6 +10,7 @@ #define LIBGLESV2_RENDERER_PROGRAMD3D_H_ #include "libGLESv2/renderer/ProgramImpl.h" +#include "libGLESv2/renderer/Workarounds.h" #include #include @@ -23,63 +24,194 @@ struct VertexFormat; namespace rx { - +class RendererD3D; class UniformStorage; class ProgramD3D : public ProgramImpl { public: - ProgramD3D(rx::Renderer *renderer); + ProgramD3D(RendererD3D *renderer); virtual ~ProgramD3D(); static ProgramD3D *makeProgramD3D(ProgramImpl *impl); static const ProgramD3D *makeProgramD3D(const ProgramImpl *impl); - Renderer *getRenderer() { return mRenderer; } - DynamicHLSL *getDynamicHLSL() { return mDynamicHLSL; } - const std::vector &getPixelShaderKey() { return mPixelShaderKey; } - - GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; } - bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream); - bool save(gl::BinaryOutputStream *stream); + const std::vector &getPixelShaderKey() { return mPixelShaderKey; } + int getShaderVersion() const { return mShaderVersion; } + GLenum getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; } - ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector &outputSignature, - const std::vector &transformFeedbackLinkedVaryings, - bool separatedOutputBuffers); - ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog, - const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], - const sh::Attribute shaderAttributes[], - const std::vector &transformFeedbackLinkedVaryings, - bool separatedOutputBuffers); + GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const; + GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const; + GLint getUsedSamplerRange(gl::SamplerType type) const; + void updateSamplerMapping(); + bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps); - bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, - const std::vector &transformFeedbackVaryings, int *registers, - std::vector *linkedVaryings, std::map *outputVariables); + bool usesPointSize() const { return mUsesPointSize; } + bool usesPointSpriteEmulation() const; + bool usesGeometryShader() const; - // D3D only - void initializeUniformStorage(const std::vector &uniforms); + GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; } + gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream); + gl::Error save(gl::BinaryOutputStream *stream); + + gl::Error getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutable **outExectuable); + gl::Error getPixelExecutableForOutputLayout(const std::vector &outputLayout, ShaderExecutable **outExectuable); + gl::Error getVertexExecutableForInputLayout(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], ShaderExecutable **outExectuable); + ShaderExecutable *getGeometryExecutable() const { return mGeometryExecutable; } + + gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, + int registers); + + gl::LinkResult link(const gl::Data &data, gl::InfoLog &infoLog, + gl::Shader *fragmentShader, gl::Shader *vertexShader, + const std::vector &transformFeedbackVaryings, + GLenum transformFeedbackBufferMode, + int *registers, std::vector *linkedVaryings, + std::map *outputVariables); + + void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const; + + void initializeUniformStorage(); + gl::Error applyUniforms(); + gl::Error applyUniformBuffers(const std::vector boundBuffers, const gl::Caps &caps); + bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, + unsigned int registerIndex, const gl::Caps &caps); + void dirtyAllUniforms(); + + void setUniform1fv(GLint location, GLsizei count, const GLfloat *v); + void setUniform2fv(GLint location, GLsizei count, const GLfloat *v); + void setUniform3fv(GLint location, GLsizei count, const GLfloat *v); + void setUniform4fv(GLint location, GLsizei count, const GLfloat *v); + void setUniform1iv(GLint location, GLsizei count, const GLint *v); + void setUniform2iv(GLint location, GLsizei count, const GLint *v); + void setUniform3iv(GLint location, GLsizei count, const GLint *v); + void setUniform4iv(GLint location, GLsizei count, const GLint *v); + void setUniform1uiv(GLint location, GLsizei count, const GLuint *v); + void setUniform2uiv(GLint location, GLsizei count, const GLuint *v); + void setUniform3uiv(GLint location, GLsizei count, const GLuint *v); + void setUniform4uiv(GLint location, GLsizei count, const GLuint *v); + void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + + void getUniformfv(GLint location, GLfloat *params); + void getUniformiv(GLint location, GLint *params); + void getUniformuiv(GLint location, GLuint *params); const UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; } const UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; } + bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader, + const gl::Caps &caps); + bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock, const gl::Caps &caps); + void reset(); private: DISALLOW_COPY_AND_ASSIGN(ProgramD3D); - Renderer *mRenderer; + class VertexExecutable + { + public: + VertexExecutable(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], + const GLenum signature[gl::MAX_VERTEX_ATTRIBS], + ShaderExecutable *shaderExecutable); + ~VertexExecutable(); + + bool matchesSignature(const GLenum convertedLayout[gl::MAX_VERTEX_ATTRIBS]) const; + + const gl::VertexFormat *inputs() const { return mInputs; } + const GLenum *signature() const { return mSignature; } + ShaderExecutable *shaderExecutable() const { return mShaderExecutable; } + + private: + gl::VertexFormat mInputs[gl::MAX_VERTEX_ATTRIBS]; + GLenum mSignature[gl::MAX_VERTEX_ATTRIBS]; + ShaderExecutable *mShaderExecutable; + }; + + class PixelExecutable + { + public: + PixelExecutable(const std::vector &outputSignature, ShaderExecutable *shaderExecutable); + ~PixelExecutable(); + + bool matchesSignature(const std::vector &signature) const { return mOutputSignature == signature; } + + const std::vector &outputSignature() const { return mOutputSignature; } + ShaderExecutable *shaderExecutable() const { return mShaderExecutable; } + + private: + std::vector mOutputSignature; + ShaderExecutable *mShaderExecutable; + }; + + struct Sampler + { + Sampler(); + + bool active; + GLint logicalTextureUnit; + GLenum textureType; + }; + + void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister); + void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, + sh::HLSLBlockEncoder *encoder); + bool indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps); + bool indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps); + static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount, + std::vector &outSamplers, GLuint *outUsedRange); + + template + void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType); + + template + void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType); + + template + void getUniformv(GLint location, T *params, GLenum uniformType); + + template + void defineUniformBlockMembers(const std::vector &fields, const std::string &prefix, int blockIndex, + sh::BlockLayoutEncoder *encoder, std::vector *blockUniformIndexes, + bool inRowMajorLayout); + + RendererD3D *mRenderer; DynamicHLSL *mDynamicHLSL; + std::vector mVertexExecutables; + std::vector mPixelExecutables; + ShaderExecutable *mGeometryExecutable; + std::string mVertexHLSL; - rx::D3DWorkaroundType mVertexWorkarounds; + D3DWorkaroundType mVertexWorkarounds; std::string mPixelHLSL; - rx::D3DWorkaroundType mPixelWorkarounds; + D3DWorkaroundType mPixelWorkarounds; bool mUsesFragDepth; - std::vector mPixelShaderKey; + std::vector mPixelShaderKey; + + bool mUsesPointSize; UniformStorage *mVertexUniformStorage; UniformStorage *mFragmentUniformStorage; + + GLenum mTransformFeedbackBufferMode; + + std::vector mSamplersPS; + std::vector mSamplersVS; + GLuint mUsedVertexSamplerRange; + GLuint mUsedPixelSamplerRange; + bool mDirtySamplerMapping; + + int mShaderVersion; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp new file mode 100644 index 0000000000..cb4af367a2 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp @@ -0,0 +1,108 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl + + +#include "libGLESv2/renderer/d3d/RenderbufferD3D.h" + +#include "libGLESv2/renderer/d3d/RendererD3D.h" +#include "libGLESv2/renderer/RenderTarget.h" + +namespace rx +{ +RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer) : mRenderer(renderer) +{ + mRenderTarget = NULL; +} + +RenderbufferD3D::~RenderbufferD3D() +{ + SafeDelete(mRenderTarget); +} + +RenderbufferD3D *RenderbufferD3D::makeRenderbufferD3D(RenderbufferImpl *renderbuffer) +{ + ASSERT(HAS_DYNAMIC_TYPE(RenderbufferD3D*, renderbuffer)); + return static_cast(renderbuffer); +} + +gl::Error RenderbufferD3D::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) +{ + // If the renderbuffer parameters are queried, the calling function + // will expect one of the valid renderbuffer formats for use in + // glRenderbufferStorage, but we should create depth and stencil buffers + // as DEPTH24_STENCIL8 + GLenum creationFormat = internalformat; + if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8) + { + creationFormat = GL_DEPTH24_STENCIL8_OES; + } + + RenderTarget *newRT = NULL; + gl::Error error = mRenderer->createRenderTarget(width, height, creationFormat, samples, &newRT); + if (error.isError()) + { + return error; + } + + SafeDelete(mRenderTarget); + mRenderTarget = newRT; + + return gl::Error(GL_NO_ERROR); +} + +gl::Error RenderbufferD3D::setStorage(SwapChain *swapChain, bool depth) +{ + RenderTarget *newRT = NULL; + gl::Error error = mRenderer->createRenderTarget(swapChain, depth, &newRT); + if (error.isError()) + { + return error; + } + + SafeDelete(mRenderTarget); + mRenderTarget = newRT; + + return gl::Error(GL_NO_ERROR); +} + +GLsizei RenderbufferD3D::getWidth() const +{ + return (mRenderTarget ? mRenderTarget->getWidth() : 0); +} + +GLsizei RenderbufferD3D::getHeight() const +{ + return (mRenderTarget ? mRenderTarget->getHeight() : 0); +} + +GLenum RenderbufferD3D::getInternalFormat() const +{ + return (mRenderTarget ? mRenderTarget->getInternalFormat() : GL_RGBA4); +} + +GLenum RenderbufferD3D::getActualFormat() const +{ + return (mRenderTarget ? mRenderTarget->getActualFormat() : GL_RGBA4); +} + +GLsizei RenderbufferD3D::getSamples() const +{ + return (mRenderTarget ? mRenderTarget->getSamples() : 0); +} + +RenderTarget *RenderbufferD3D::getRenderTarget() +{ + return mRenderTarget; +} + +unsigned int RenderbufferD3D::getRenderTargetSerial() const +{ + return (mRenderTarget ? mRenderTarget->getSerial() : 0); +} + +} diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h new file mode 100644 index 0000000000..9440a449f2 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h @@ -0,0 +1,51 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl. + +#ifndef LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ +#define LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ + +#include "angle_gl.h" + +#include "common/angleutils.h" +#include "libGLESv2/renderer/RenderbufferImpl.h" + +namespace rx +{ +class RendererD3D; +class RenderTarget; +class SwapChain; + +class RenderbufferD3D : public RenderbufferImpl +{ + public: + RenderbufferD3D(RendererD3D *renderer); + virtual ~RenderbufferD3D(); + + static RenderbufferD3D *makeRenderbufferD3D(RenderbufferImpl *renderbuffer); + + virtual gl::Error setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) override; + gl::Error setStorage(SwapChain *swapChain, bool depth); + + virtual GLsizei getWidth() const; + virtual GLsizei getHeight() const; + virtual GLenum getInternalFormat() const; + virtual GLenum getActualFormat() const; + virtual GLsizei getSamples() const; + + RenderTarget *getRenderTarget(); + unsigned int getRenderTargetSerial() const; + + private: + DISALLOW_COPY_AND_ASSIGN(RenderbufferD3D); + + RendererD3D *mRenderer; + RenderTarget *mRenderTarget; +}; +} + +#endif // LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp new file mode 100644 index 0000000000..97da6da7fd --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp @@ -0,0 +1,796 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RendererD3D.cpp: Implementation of the base D3D Renderer. + +#include "libGLESv2/renderer/d3d/RendererD3D.h" + +#include "libGLESv2/renderer/d3d/IndexDataManager.h" +#include "libGLESv2/Framebuffer.h" +#include "libGLESv2/FramebufferAttachment.h" +#include "libGLESv2/ResourceManager.h" +#include "libGLESv2/State.h" +#include "libGLESv2/VertexArray.h" +#include "libGLESv2/formatutils.h" +#include "common/utilities.h" + +namespace rx +{ + +RendererD3D::RendererD3D(egl::Display *display) + : mDisplay(display) +{ +} + +RendererD3D::~RendererD3D() +{ + for (gl::TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); ++i) + { + i->second.set(NULL); + } + mIncompleteTextures.clear(); +} + +// static +RendererD3D *RendererD3D::makeRendererD3D(Renderer *renderer) +{ + ASSERT(HAS_DYNAMIC_TYPE(RendererD3D*, renderer)); + return static_cast(renderer); +} + +gl::Error RendererD3D::drawElements(const gl::Data &data, + GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei instances, + const RangeUI &indexRange) +{ + ASSERT(data.state->getCurrentProgramId() != 0); + + gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary(); + programBinary->updateSamplerMapping(); + + gl::Error error = generateSwizzles(data); + if (error.isError()) + { + return error; + } + + if (!applyPrimitiveType(mode, count)) + { + return gl::Error(GL_NO_ERROR); + } + + error = applyRenderTarget(data, mode, false); + if (error.isError()) + { + return error; + } + + error = applyState(data, mode); + if (error.isError()) + { + return error; + } + + gl::VertexArray *vao = data.state->getVertexArray(); + TranslatedIndexData indexInfo; + indexInfo.indexRange = indexRange; + error = applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo); + if (error.isError()) + { + return error; + } + + GLsizei vertexCount = indexInfo.indexRange.length() + 1; + error = applyVertexBuffer(*data.state, indexInfo.indexRange.start, vertexCount, instances); + if (error.isError()) + { + return error; + } + + bool transformFeedbackActive = applyTransformFeedbackBuffers(data); + // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation + // layer. + ASSERT(!transformFeedbackActive); + + error = applyShaders(data, transformFeedbackActive); + if (error.isError()) + { + return error; + } + + error = applyTextures(data); + if (error.isError()) + { + return error; + } + + error = applyUniformBuffers(data); + if (error.isError()) + { + return error; + } + + if (!skipDraw(data, mode)) + { + error = drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances); + if (error.isError()) + { + return error; + } + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error RendererD3D::drawArrays(const gl::Data &data, + GLenum mode, GLint first, + GLsizei count, GLsizei instances) +{ + ASSERT(data.state->getCurrentProgramId() != 0); + + gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary(); + programBinary->updateSamplerMapping(); + + gl::Error error = generateSwizzles(data); + if (error.isError()) + { + return error; + } + + if (!applyPrimitiveType(mode, count)) + { + return gl::Error(GL_NO_ERROR); + } + + error = applyRenderTarget(data, mode, false); + if (error.isError()) + { + return error; + } + + error = applyState(data, mode); + if (error.isError()) + { + return error; + } + + error = applyVertexBuffer(*data.state, first, count, instances); + if (error.isError()) + { + return error; + } + + bool transformFeedbackActive = applyTransformFeedbackBuffers(data); + + error = applyShaders(data, transformFeedbackActive); + if (error.isError()) + { + return error; + } + + error = applyTextures(data); + if (error.isError()) + { + return error; + } + + error = applyUniformBuffers(data); + if (error.isError()) + { + return error; + } + + if (!skipDraw(data, mode)) + { + error = drawArrays(mode, count, instances, transformFeedbackActive); + if (error.isError()) + { + return error; + } + + if (transformFeedbackActive) + { + markTransformFeedbackUsage(data); + } + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error RendererD3D::generateSwizzles(const gl::Data &data, gl::SamplerType type) +{ + gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary(); + + size_t samplerRange = programBinary->getUsedSamplerRange(type); + + for (size_t i = 0; i < samplerRange; i++) + { + GLenum textureType = programBinary->getSamplerTextureType(type, i); + GLint textureUnit = programBinary->getSamplerMapping(type, i, *data.caps); + if (textureUnit != -1) + { + gl::Texture *texture = data.state->getSamplerTexture(textureUnit, textureType); + ASSERT(texture); + if (texture->getSamplerState().swizzleRequired()) + { + gl::Error error = generateSwizzle(texture); + if (error.isError()) + { + return error; + } + } + } + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error RendererD3D::generateSwizzles(const gl::Data &data) +{ + gl::Error error = generateSwizzles(data, gl::SAMPLER_VERTEX); + if (error.isError()) + { + return error; + } + + error = generateSwizzles(data, gl::SAMPLER_PIXEL); + if (error.isError()) + { + return error; + } + + return gl::Error(GL_NO_ERROR); +} + +// Applies the render target surface, depth stencil surface, viewport rectangle and +// scissor rectangle to the renderer +gl::Error RendererD3D::applyRenderTarget(const gl::Data &data, GLenum drawMode, bool ignoreViewport) +{ + const gl::Framebuffer *framebufferObject = data.state->getDrawFramebuffer(); + ASSERT(framebufferObject && framebufferObject->completeness(data) == GL_FRAMEBUFFER_COMPLETE); + + gl::Error error = applyRenderTarget(framebufferObject); + if (error.isError()) + { + return error; + } + + float nearZ, farZ; + data.state->getDepthRange(&nearZ, &farZ); + setViewport(data.state->getViewport(), nearZ, farZ, drawMode, + data.state->getRasterizerState().frontFace, ignoreViewport); + + setScissorRectangle(data.state->getScissor(), data.state->isScissorTestEnabled()); + + return gl::Error(GL_NO_ERROR); +} + +// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D device +gl::Error RendererD3D::applyState(const gl::Data &data, GLenum drawMode) +{ + const gl::Framebuffer *framebufferObject = data.state->getDrawFramebuffer(); + int samples = framebufferObject->getSamples(data); + + gl::RasterizerState rasterizer = data.state->getRasterizerState(); + rasterizer.pointDrawMode = (drawMode == GL_POINTS); + rasterizer.multiSample = (samples != 0); + + gl::Error error = setRasterizerState(rasterizer); + if (error.isError()) + { + return error; + } + + unsigned int mask = 0; + if (data.state->isSampleCoverageEnabled()) + { + GLclampf coverageValue; + bool coverageInvert = false; + data.state->getSampleCoverageParams(&coverageValue, &coverageInvert); + if (coverageValue != 0) + { + float threshold = 0.5f; + + for (int i = 0; i < samples; ++i) + { + mask <<= 1; + + if ((i + 1) * coverageValue >= threshold) + { + threshold += 1.0f; + mask |= 1; + } + } + } + + if (coverageInvert) + { + mask = ~mask; + } + } + else + { + mask = 0xFFFFFFFF; + } + error = setBlendState(framebufferObject, data.state->getBlendState(), data.state->getBlendColor(), mask); + if (error.isError()) + { + return error; + } + + error = setDepthStencilState(data.state->getDepthStencilState(), data.state->getStencilRef(), + data.state->getStencilBackRef(), rasterizer.frontFace == GL_CCW); + if (error.isError()) + { + return error; + } + + return gl::Error(GL_NO_ERROR); +} + +bool RendererD3D::applyTransformFeedbackBuffers(const gl::Data &data) +{ + gl::TransformFeedback *curTransformFeedback = data.state->getCurrentTransformFeedback(); + if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused()) + { + applyTransformFeedbackBuffers(*data.state); + return true; + } + else + { + return false; + } +} + +// Applies the shaders and shader constants to the Direct3D device +gl::Error RendererD3D::applyShaders(const gl::Data &data, bool transformFeedbackActive) +{ + gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary(); + + gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS]; + gl::VertexFormat::GetInputLayout(inputLayout, programBinary, *data.state); + + const gl::Framebuffer *fbo = data.state->getDrawFramebuffer(); + + gl::Error error = applyShaders(programBinary, inputLayout, fbo, data.state->getRasterizerState().rasterizerDiscard, transformFeedbackActive); + if (error.isError()) + { + return error; + } + + return programBinary->applyUniforms(); +} + +// For each Direct3D sampler of either the pixel or vertex stage, +// looks up the corresponding OpenGL texture image unit and texture type, +// and sets the texture and its addressing/filtering state (or NULL when inactive). +gl::Error RendererD3D::applyTextures(const gl::Data &data, gl::SamplerType shaderType, + const FramebufferTextureSerialArray &framebufferSerials, size_t framebufferSerialCount) +{ + gl::ProgramBinary *programBinary = data.state->getCurrentProgramBinary(); + + size_t samplerRange = programBinary->getUsedSamplerRange(shaderType); + for (size_t samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++) + { + GLenum textureType = programBinary->getSamplerTextureType(shaderType, samplerIndex); + GLint textureUnit = programBinary->getSamplerMapping(shaderType, samplerIndex, *data.caps); + if (textureUnit != -1) + { + gl::Texture *texture = data.state->getSamplerTexture(textureUnit, textureType); + ASSERT(texture); + gl::SamplerState sampler = texture->getSamplerState(); + + gl::Sampler *samplerObject = data.state->getSampler(textureUnit); + if (samplerObject) + { + samplerObject->getState(&sampler); + } + + // TODO: std::binary_search may become unavailable using older versions of GCC + if (texture->isSamplerComplete(sampler, *data.textureCaps, *data.extensions, data.clientVersion) && + !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial())) + { + gl::Error error = setSamplerState(shaderType, samplerIndex, texture, sampler); + if (error.isError()) + { + return error; + } + + error = setTexture(shaderType, samplerIndex, texture); + if (error.isError()) + { + return error; + } + } + else + { + // Texture is not sampler complete or it is in use by the framebuffer. Bind the incomplete texture. + gl::Texture *incompleteTexture = getIncompleteTexture(textureType); + gl::Error error = setTexture(shaderType, samplerIndex, incompleteTexture); + if (error.isError()) + { + return error; + } + } + } + else + { + // No texture bound to this slot even though it is used by the shader, bind a NULL texture + gl::Error error = setTexture(shaderType, samplerIndex, NULL); + if (error.isError()) + { + return error; + } + } + } + + // Set all the remaining textures to NULL + size_t samplerCount = (shaderType == gl::SAMPLER_PIXEL) ? data.caps->maxTextureImageUnits + : data.caps->maxVertexTextureImageUnits; + for (size_t samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++) + { + gl::Error error = setTexture(shaderType, samplerIndex, NULL); + if (error.isError()) + { + return error; + } + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error RendererD3D::applyTextures(const gl::Data &data) +{ + FramebufferTextureSerialArray framebufferSerials; + size_t framebufferSerialCount = getBoundFramebufferTextureSerials(data, &framebufferSerials); + + gl::Error error = applyTextures(data, gl::SAMPLER_VERTEX, framebufferSerials, framebufferSerialCount); + if (error.isError()) + { + return error; + } + + error = applyTextures(data, gl::SAMPLER_PIXEL, framebufferSerials, framebufferSerialCount); + if (error.isError()) + { + return error; + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error RendererD3D::applyUniformBuffers(const gl::Data &data) +{ + gl::Program *programObject = data.resourceManager->getProgram(data.state->getCurrentProgramId()); + gl::ProgramBinary *programBinary = programObject->getProgramBinary(); + + std::vector boundBuffers; + + for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++) + { + GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex); + + if (data.state->getIndexedUniformBuffer(blockBinding)->id() == 0) + { + // undefined behaviour + return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."); + } + else + { + gl::Buffer *uniformBuffer = data.state->getIndexedUniformBuffer(blockBinding); + ASSERT(uniformBuffer); + boundBuffers.push_back(uniformBuffer); + } + } + + return programBinary->applyUniformBuffers(boundBuffers, *data.caps); +} + +bool RendererD3D::skipDraw(const gl::Data &data, GLenum drawMode) +{ + if (drawMode == GL_POINTS) + { + // ProgramBinary assumes non-point rendering if gl_PointSize isn't written, + // which affects varying interpolation. Since the value of gl_PointSize is + // undefined when not written, just skip drawing to avoid unexpected results. + if (!data.state->getCurrentProgramBinary()->usesPointSize()) + { + // This is stictly speaking not an error, but developers should be + // notified of risking undefined behavior. + ERR("Point rendering without writing to gl_PointSize."); + + return true; + } + } + else if (gl::IsTriangleMode(drawMode)) + { + if (data.state->getRasterizerState().cullFace && data.state->getRasterizerState().cullMode == GL_FRONT_AND_BACK) + { + return true; + } + } + + return false; +} + +void RendererD3D::markTransformFeedbackUsage(const gl::Data &data) +{ + for (size_t i = 0; i < data.caps->maxTransformFeedbackSeparateAttributes; i++) + { + gl::Buffer *buffer = data.state->getIndexedTransformFeedbackBuffer(i); + if (buffer) + { + buffer->markTransformFeedbackUsage(); + } + } +} + +size_t RendererD3D::getBoundFramebufferTextureSerials(const gl::Data &data, + FramebufferTextureSerialArray *outSerialArray) +{ + size_t serialCount = 0; + + const gl::Framebuffer *drawFramebuffer = data.state->getDrawFramebuffer(); + for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++) + { + gl::FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i); + if (attachment && attachment->isTexture()) + { + gl::Texture *texture = attachment->getTexture(); + (*outSerialArray)[serialCount++] = texture->getTextureSerial(); + } + } + + gl::FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer(); + if (depthStencilAttachment && depthStencilAttachment->isTexture()) + { + gl::Texture *depthStencilTexture = depthStencilAttachment->getTexture(); + (*outSerialArray)[serialCount++] = depthStencilTexture->getTextureSerial(); + } + + std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount); + + return serialCount; +} + +gl::Texture *RendererD3D::getIncompleteTexture(GLenum type) +{ + if (mIncompleteTextures.find(type) == mIncompleteTextures.end()) + { + const GLubyte color[] = { 0, 0, 0, 255 }; + const gl::PixelUnpackState incompleteUnpackState(1); + + gl::Texture* t = NULL; + switch (type) + { + default: + UNREACHABLE(); + // default falls through to TEXTURE_2D + + case GL_TEXTURE_2D: + { + gl::Texture2D *incomplete2d = new gl::Texture2D(createTexture(GL_TEXTURE_2D), gl::Texture::INCOMPLETE_TEXTURE_ID); + incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + t = incomplete2d; + } + break; + + case GL_TEXTURE_CUBE_MAP: + { + gl::TextureCubeMap *incompleteCube = new gl::TextureCubeMap(createTexture(GL_TEXTURE_CUBE_MAP), gl::Texture::INCOMPLETE_TEXTURE_ID); + + incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + incompleteCube->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + + t = incompleteCube; + } + break; + + case GL_TEXTURE_3D: + { + gl::Texture3D *incomplete3d = new gl::Texture3D(createTexture(GL_TEXTURE_3D), gl::Texture::INCOMPLETE_TEXTURE_ID); + incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + + t = incomplete3d; + } + break; + + case GL_TEXTURE_2D_ARRAY: + { + gl::Texture2DArray *incomplete2darray = new gl::Texture2DArray(createTexture(GL_TEXTURE_2D_ARRAY), gl::Texture::INCOMPLETE_TEXTURE_ID); + incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); + + t = incomplete2darray; + } + break; + } + + mIncompleteTextures[type].set(t); + } + + return mIncompleteTextures[type].get(); +} + +gl::Error RendererD3D::clear(const gl::Data &data, GLbitfield mask) +{ + gl::ClearParameters clearParams = data.state->getClearParameters(mask); + + // Clips the clear to the scissor rectangle but not the viewport + gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true); + if (error.isError()) + { + return error; + } + + return clear(clearParams, data.state->getDrawFramebuffer()); +} + +gl::Error RendererD3D::clearBufferfv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLfloat *values) +{ + // glClearBufferfv can be called to clear the color buffer or depth buffer + gl::ClearParameters clearParams = data.state->getClearParameters(0); + + if (buffer == GL_COLOR) + { + for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) + { + clearParams.clearColor[i] = (drawbuffer == static_cast(i)); + } + clearParams.colorFClearValue = gl::ColorF(values[0], values[1], values[2], values[3]); + clearParams.colorClearType = GL_FLOAT; + } + + if (buffer == GL_DEPTH) + { + clearParams.clearDepth = true; + clearParams.depthClearValue = values[0]; + } + + // Clips the clear to the scissor rectangle but not the viewport + gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true); + if (error.isError()) + { + return error; + } + + return clear(clearParams, data.state->getDrawFramebuffer()); +} + +gl::Error RendererD3D::clearBufferuiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLuint *values) +{ + // glClearBufferuiv can only be called to clear a color buffer + gl::ClearParameters clearParams = data.state->getClearParameters(0); + for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) + { + clearParams.clearColor[i] = (drawbuffer == static_cast(i)); + } + clearParams.colorUIClearValue = gl::ColorUI(values[0], values[1], values[2], values[3]); + clearParams.colorClearType = GL_UNSIGNED_INT; + + // Clips the clear to the scissor rectangle but not the viewport + gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true); + if (error.isError()) + { + return error; + } + + return clear(clearParams, data.state->getDrawFramebuffer()); +} + +gl::Error RendererD3D::clearBufferiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLint *values) +{ + // glClearBufferiv can be called to clear the color buffer or stencil buffer + gl::ClearParameters clearParams = data.state->getClearParameters(0); + + if (buffer == GL_COLOR) + { + for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) + { + clearParams.clearColor[i] = (drawbuffer == static_cast(i)); + } + clearParams.colorIClearValue = gl::ColorI(values[0], values[1], values[2], values[3]); + clearParams.colorClearType = GL_INT; + } + + if (buffer == GL_STENCIL) + { + clearParams.clearStencil = true; + clearParams.stencilClearValue = values[1]; + } + + // Clips the clear to the scissor rectangle but not the viewport + gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true); + if (error.isError()) + { + return error; + } + + return clear(clearParams, data.state->getDrawFramebuffer()); +} + +gl::Error RendererD3D::clearBufferfi(const gl::Data &data, GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + if (data.state->isRasterizerDiscardEnabled()) + { + return gl::Error(GL_NO_ERROR); + } + + // glClearBufferfi can only be called to clear a depth stencil buffer + gl::ClearParameters clearParams = data.state->getClearParameters(0); + clearParams.clearDepth = true; + clearParams.depthClearValue = depth; + clearParams.clearStencil = true; + clearParams.stencilClearValue = stencil; + + // Clips the clear to the scissor rectangle but not the viewport + gl::Error error = applyRenderTarget(data, GL_TRIANGLES, true); + if (error.isError()) + { + return error; + } + + return clear(clearParams, data.state->getDrawFramebuffer()); +} + +gl::Error RendererD3D::blitFramebuffer(const gl::Data &data, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + const gl::Framebuffer *readFramebuffer = data.state->getReadFramebuffer(); + const gl::Framebuffer *drawFramebuffer = data.state->getDrawFramebuffer(); + + bool blitRenderTarget = false; + bool blitDepth = false; + bool blitStencil = false; + if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer()) + { + blitRenderTarget = true; + } + if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) + { + blitStencil = true; + } + if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) + { + blitDepth = true; + } + + gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0); + gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0); + if (blitRenderTarget || blitDepth || blitStencil) + { + const gl::Rectangle *scissor = data.state->isScissorTestEnabled() ? &data.state->getScissor() : NULL; + gl::Error error = blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor, + blitRenderTarget, blitDepth, blitStencil, filter); + if (error.isError()) + { + return error; + } + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error RendererD3D::readPixels(const gl::Data &data, GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLsizei *bufSize, void* pixels) +{ + const gl::Framebuffer *framebuffer = data.state->getReadFramebuffer(); + + GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, type); + const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); + GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, width, data.state->getPackAlignment()); + + return readPixels(framebuffer, x, y, width, height, format, type, outputPitch, data.state->getPackState(), + reinterpret_cast(pixels)); +} + +} diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h new file mode 100644 index 0000000000..9919207667 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h @@ -0,0 +1,195 @@ + +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RendererD3D.h: Defines a back-end specific class for the DirectX renderer. + +#ifndef LIBGLESV2_RENDERER_RENDERERD3D_H_ +#define LIBGLESV2_RENDERER_RENDERERD3D_H_ + +#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/Data.h" + +//FIXME(jmadill): std::array is currently prohibited by Chromium style guide +#include + +namespace gl +{ +class InfoLog; +struct LinkedVarying; +class Texture; +} + +namespace rx +{ +class TextureStorage; +class VertexBuffer; +class IndexBuffer; +class ShaderExecutable; +class SwapChain; +class RenderTarget; +class Image; +class TextureStorage; +class UniformStorage; + +class RendererD3D : public Renderer +{ + public: + explicit RendererD3D(egl::Display *display); + virtual ~RendererD3D(); + + static RendererD3D *makeRendererD3D(Renderer *renderer); + + gl::Error drawArrays(const gl::Data &data, + GLenum mode, GLint first, + GLsizei count, GLsizei instances) override; + + gl::Error drawElements(const gl::Data &data, + GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei instances, + const RangeUI &indexRange) override; + + gl::Error clear(const gl::Data &data, GLbitfield mask) override; + gl::Error clearBufferfv(const gl::Data &data, GLenum buffer, int drawbuffer, const GLfloat *values) override; + gl::Error clearBufferuiv(const gl::Data &data, GLenum buffer, int drawbuffer, const GLuint *values) override; + gl::Error clearBufferiv(const gl::Data &data, GLenum buffer, int drawbuffer, const GLint *values) override; + gl::Error clearBufferfi(const gl::Data &data, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override; + + gl::Error readPixels(const gl::Data &data, GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLsizei *bufSize, void* pixels) override; + + gl::Error blitFramebuffer(const gl::Data &data, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) override; + + // Direct3D Specific methods + virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0; + + virtual gl::Error generateSwizzle(gl::Texture *texture) = 0; + virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) = 0; + virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; + + virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0; + + virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState) = 0; + virtual gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, + unsigned int sampleMask) = 0; + virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, + int stencilBackRef, bool frontFaceCCW) = 0; + + virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0; + virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, + bool ignoreViewport) = 0; + + virtual gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) = 0; + virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, + bool rasterizerDiscard, bool transformFeedbackActive) = 0; + virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector &uniformArray) = 0; + virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0; + virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances) = 0; + virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0; + virtual void applyTransformFeedbackBuffers(const gl::State& state) = 0; + + virtual void markAllStateDirty() = 0; + + virtual unsigned int getReservedVertexUniformVectors() const = 0; + virtual unsigned int getReservedFragmentUniformVectors() const = 0; + virtual unsigned int getReservedVertexUniformBuffers() const = 0; + virtual unsigned int getReservedFragmentUniformBuffers() const = 0; + virtual bool getShareHandleSupport() const = 0; + virtual bool getPostSubBufferSupport() const = 0; + + // Pixel operations + virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) = 0; + virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) = 0; + virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0; + virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0; + + virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) = 0; + + // RenderTarget creation + virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT) = 0; + virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT) = 0; + + // Shader operations + virtual void releaseShaderCompiler() = 0; + virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, ShaderExecutable **outExecutable) = 0; + virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, D3DWorkaroundType workaround, + ShaderExecutable **outExectuable) = 0; + virtual UniformStorage *createUniformStorage(size_t storageSize) = 0; + + // Image operations + virtual Image *createImage() = 0; + virtual gl::Error generateMipmap(Image *dest, Image *source) = 0; + virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0; + virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) = 0; + virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) = 0; + virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0; + virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0; + + // Buffer-to-texture and Texture-to-buffer copies + virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0; + virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0; + + virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0; + virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0; + + virtual VertexBuffer *createVertexBuffer() = 0; + virtual IndexBuffer *createIndexBuffer() = 0; + + protected: + virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0; + virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, + gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0; + virtual gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) = 0; + virtual gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect, + const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, + const gl::Rectangle *scissor, bool blitRenderTarget, + bool blitDepth, bool blitStencil, GLenum filter) = 0; + + egl::Display *mDisplay; + + private: + DISALLOW_COPY_AND_ASSIGN(RendererD3D); + + //FIXME(jmadill): std::array is currently prohibited by Chromium style guide + typedef std::array FramebufferTextureSerialArray; + + gl::Error generateSwizzles(const gl::Data &data, gl::SamplerType type); + gl::Error generateSwizzles(const gl::Data &data); + + gl::Error applyRenderTarget(const gl::Data &data, GLenum drawMode, bool ignoreViewport); + gl::Error applyState(const gl::Data &data, GLenum drawMode); + bool applyTransformFeedbackBuffers(const gl::Data &data); + gl::Error applyShaders(const gl::Data &data, bool transformFeedbackActive); + gl::Error applyTextures(const gl::Data &data, gl::SamplerType shaderType, + const FramebufferTextureSerialArray &framebufferSerials, size_t framebufferSerialCount); + gl::Error applyTextures(const gl::Data &data); + gl::Error applyUniformBuffers(const gl::Data &data); + + bool skipDraw(const gl::Data &data, GLenum drawMode); + void markTransformFeedbackUsage(const gl::Data &data); + + size_t getBoundFramebufferTextureSerials(const gl::Data &data, + FramebufferTextureSerialArray *outSerialArray); + gl::Texture *getIncompleteTexture(GLenum type); + + gl::TextureMap mIncompleteTextures; +}; + +} + +#endif // LIBGLESV2_RENDERER_RENDERERD3D_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp index c472113eba..8a97579e16 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp @@ -6,13 +6,36 @@ // ShaderD3D.cpp: Defines the rx::ShaderD3D class which implements rx::ShaderImpl. -#include "libGLESv2/renderer/d3d/ShaderD3D.h" -#include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/Shader.h" #include "libGLESv2/main.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" +#include "libGLESv2/renderer/d3d/ShaderD3D.h" +#include "common/features.h" #include "common/utilities.h" +// Definitions local to the translation unit +namespace +{ + +const char *GetShaderTypeString(GLenum type) +{ + switch (type) + { + case GL_VERTEX_SHADER: + return "VERTEX"; + + case GL_FRAGMENT_SHADER: + return "FRAGMENT"; + + default: + UNREACHABLE(); + return ""; + } +} + +} + namespace rx { @@ -44,13 +67,13 @@ const std::vector *GetShaderVariables(const std::vector *variableLis return variableList; } -ShaderD3D::ShaderD3D(GLenum type, rx::Renderer *renderer) +ShaderD3D::ShaderD3D(const gl::Data &data, GLenum type, RendererD3D *renderer) : mType(type), mRenderer(renderer), mShaderVersion(100) { uncompile(); - initializeCompiler(); + initializeCompiler(data); } ShaderD3D::~ShaderD3D() @@ -69,23 +92,28 @@ const ShaderD3D *ShaderD3D::makeShaderD3D(const ShaderImpl *impl) return static_cast(impl); } +std::string ShaderD3D::getDebugInfo() const +{ + return mDebugInfo + std::string("\n// ") + GetShaderTypeString(mType) + " SHADER END\n"; +} + // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) -void ShaderD3D::initializeCompiler() +void ShaderD3D::initializeCompiler(const gl::Data &data) { if (!mFragmentCompiler) { - int result = ShInitialize(); + bool result = ShInitialize(); if (result) { + ShShaderSpec specVersion = (data.clientVersion >= 3) ? SH_GLES3_SPEC : SH_GLES2_SPEC; ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT; ShBuiltInResources resources; ShInitBuiltInResources(&resources); - // TODO(geofflang): use context's caps - const gl::Caps &caps = mRenderer->getRendererCaps(); - const gl::Extensions &extensions = mRenderer->getRendererExtensions(); + const gl::Caps &caps = *data.caps; + const gl::Extensions &extensions = *data.extensions; resources.MaxVertexAttribs = caps.maxVertexAttributes; resources.MaxVertexUniformVectors = caps.maxVertexUniformVectors; @@ -107,8 +135,8 @@ void ShaderD3D::initializeCompiler() resources.MinProgramTexelOffset = caps.minProgramTexelOffset; resources.MaxProgramTexelOffset = caps.maxProgramTexelOffset; - mFragmentCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); - mVertexCompiler = ShConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); + mFragmentCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, specVersion, hlslVersion, &resources); + mVertexCompiler = ShConstructCompiler(GL_VERTEX_SHADER, specVersion, hlslVersion, &resources); } } } @@ -126,7 +154,7 @@ void ShaderD3D::releaseCompiler() void ShaderD3D::parseVaryings(void *compiler) { - if (!mHlsl.empty()) + if (!mHlsl.empty()) { const std::vector *varyings = ShGetVaryings(compiler); ASSERT(varyings); @@ -183,21 +211,25 @@ void ShaderD3D::uncompile() mInterfaceBlocks.clear(); mActiveAttributes.clear(); mActiveOutputVariables.clear(); + mDebugInfo.clear(); } -void ShaderD3D::compileToHLSL(void *compiler, const std::string &source) +void ShaderD3D::compileToHLSL(const gl::Data &data, void *compiler, const std::string &source) { // ensure the compiler is loaded - initializeCompiler(); + initializeCompiler(data); int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES); std::string sourcePath; + +#if !defined (ANGLE_ENABLE_WINDOWS_STORE) if (gl::perfActive()) { sourcePath = getTempPath(); writeFile(sourcePath.c_str(), source.c_str(), source.length()); compileOptions |= SH_LINE_DIRECTIVES; } +#endif int result; if (sourcePath.empty()) @@ -220,25 +252,20 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source) result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH); } - size_t shaderVersion = 100; - ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion); + mShaderVersion = ShGetShaderVersion(compiler); - mShaderVersion = static_cast(shaderVersion); - - if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3) + if (mShaderVersion == 300 && data.clientVersion < 3) { mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts"; TRACE("\n%s", mInfoLog.c_str()); } else if (result) { - size_t objCodeLen = 0; - ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); - - char* outputHLSL = new char[objCodeLen]; - ShGetObjectCode(compiler, outputHLSL); + mHlsl = ShGetObjectCode(compiler); #ifdef _DEBUG + // Prefix hlsl shader with commented out glsl shader + // Useful in diagnostics tools like pix which capture the hlsl shaders std::ostringstream hlslStream; hlslStream << "// GLSL\n"; hlslStream << "//\n"; @@ -254,14 +281,10 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source) curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1); } hlslStream << "\n\n"; - hlslStream << outputHLSL; + hlslStream << mHlsl; mHlsl = hlslStream.str(); -#else - mHlsl = outputHLSL; #endif - SafeDeleteArray(outputHLSL); - mUniforms = *GetShaderVariables(ShGetUniforms(compiler)); for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) @@ -271,7 +294,7 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source) if (uniform.staticUse) { unsigned int index = -1; - bool result = ShGetUniformRegister(compiler, uniform.name.c_str(), &index); + bool result = ShGetUniformRegister(compiler, uniform.name, &index); UNUSED_ASSERTION_VARIABLE(result); ASSERT(result); @@ -288,7 +311,7 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source) if (interfaceBlock.staticUse) { unsigned int index = -1; - bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name.c_str(), &index); + bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name, &index); UNUSED_ASSERTION_VARIABLE(result); ASSERT(result); @@ -298,24 +321,19 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source) } else { - size_t infoLogLen = 0; - ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); - - char* infoLog = new char[infoLogLen]; - ShGetInfoLog(compiler, infoLog); - mInfoLog = infoLog; + mInfoLog = ShGetInfoLog(compiler); TRACE("\n%s", mInfoLog.c_str()); } } -rx::D3DWorkaroundType ShaderD3D::getD3DWorkarounds() const +D3DWorkaroundType ShaderD3D::getD3DWorkarounds() const { if (mUsesDiscardRewriting) { // ANGLE issue 486: // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization - return rx::ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION; + return ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION; } if (mUsesNestedBreak) @@ -323,10 +341,10 @@ rx::D3DWorkaroundType ShaderD3D::getD3DWorkarounds() const // ANGLE issue 603: // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence - return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION; + return ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION; } - return rx::ANGLE_D3D_WORKAROUND_NONE; + return ANGLE_D3D_WORKAROUND_NONE; } // true if varying x has a higher priority in packing than y @@ -387,19 +405,16 @@ ShShaderOutput ShaderD3D::getCompilerOutputType(GLenum shader) default: UNREACHABLE(); return SH_HLSL9_OUTPUT; } - size_t outputType = 0; - ShGetInfo(compiler, SH_OUTPUT_TYPE, &outputType); - - return static_cast(outputType); + return ShGetShaderOutputType(compiler); } -bool ShaderD3D::compile(const std::string &source) +bool ShaderD3D::compile(const gl::Data &data, const std::string &source) { uncompile(); void *compiler = getCompiler(); - compileToHLSL(compiler, source); + compileToHLSL(data, compiler, source); if (mType == GL_VERTEX_SHADER) { @@ -420,6 +435,15 @@ bool ShaderD3D::compile(const std::string &source) } } +#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED + mDebugInfo += std::string("// ") + GetShaderTypeString(mType) + " SHADER BEGIN\n"; + mDebugInfo += "\n// GLSL BEGIN\n\n" + source + "\n\n// GLSL END\n\n\n"; + mDebugInfo += "// INITIAL HLSL BEGIN\n\n" + getTranslatedSource() + "\n// INITIAL HLSL END\n\n\n"; + // Successive steps will append more info +#else + mDebugInfo += getTranslatedSource(); +#endif + return !getTranslatedSource().empty(); } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h index 40e64cf36c..3c9aac2c12 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h @@ -10,6 +10,7 @@ #define LIBGLESV2_RENDERER_SHADERD3D_H_ #include "libGLESv2/renderer/ShaderImpl.h" +#include "libGLESv2/renderer/Workarounds.h" #include "libGLESv2/Shader.h" #include @@ -17,22 +18,23 @@ namespace rx { class DynamicHLSL; -class Renderer; +class RendererD3D; class ShaderD3D : public ShaderImpl { friend class DynamicHLSL; public: - ShaderD3D(GLenum type, rx::Renderer *renderer); + ShaderD3D(const gl::Data &data, GLenum type, RendererD3D *renderer); virtual ~ShaderD3D(); static ShaderD3D *makeShaderD3D(ShaderImpl *impl); static const ShaderD3D *makeShaderD3D(const ShaderImpl *impl); // ShaderImpl implementation - const std::string &getInfoLog() const { return mInfoLog; } - const std::string &getTranslatedSource() const { return mHlsl; } + virtual const std::string &getInfoLog() const { return mInfoLog; } + virtual const std::string &getTranslatedSource() const { return mHlsl; } + virtual std::string getDebugInfo() const; // D3D-specific methods virtual void uncompile(); @@ -40,8 +42,9 @@ class ShaderD3D : public ShaderImpl unsigned int getUniformRegister(const std::string &uniformName) const; unsigned int getInterfaceBlockRegister(const std::string &blockName) const; int getSemanticIndex(const std::string &attributeName) const; + void appendDebugInfo(const std::string &info) { mDebugInfo += info; } - rx::D3DWorkaroundType getD3DWorkarounds() const; + D3DWorkaroundType getD3DWorkarounds() const; int getShaderVersion() const { return mShaderVersion; } bool usesDepthRange() const { return mUsesDepthRange; } bool usesPointSize() const { return mUsesPointSize; } @@ -49,15 +52,15 @@ class ShaderD3D : public ShaderImpl static void releaseCompiler(); static ShShaderOutput getCompilerOutputType(GLenum shader); - virtual bool compile(const std::string &source); + virtual bool compile(const gl::Data &data, const std::string &source); private: DISALLOW_COPY_AND_ASSIGN(ShaderD3D); - void compileToHLSL(void *compiler, const std::string &source); + void compileToHLSL(const gl::Data &data, void *compiler, const std::string &source); void parseVaryings(void *compiler); - void initializeCompiler(); + void initializeCompiler(const gl::Data &data); void parseAttributes(void *compiler); void *getCompiler(); @@ -67,7 +70,7 @@ class ShaderD3D : public ShaderImpl static void *mVertexCompiler; GLenum mType; - rx::Renderer *mRenderer; + RendererD3D *mRenderer; int mShaderVersion; @@ -85,6 +88,7 @@ class ShaderD3D : public ShaderImpl std::string mHlsl; std::string mInfoLog; + std::string mDebugInfo; std::map mUniformRegisterMap; std::map mInterfaceBlockRegisterMap; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp index 96c84977cb..4a67701fdf 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp @@ -6,9 +6,6 @@ // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. -#include "libGLESv2/renderer/d3d/TextureD3D.h" -#include "libGLESv2/renderer/d3d/TextureStorage.h" -#include "libGLESv2/renderer/d3d/ImageD3D.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/Texture.h" @@ -16,7 +13,11 @@ #include "libGLESv2/formatutils.h" #include "libGLESv2/renderer/BufferImpl.h" #include "libGLESv2/renderer/RenderTarget.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/d3d/BufferD3D.h" +#include "libGLESv2/renderer/d3d/TextureD3D.h" +#include "libGLESv2/renderer/d3d/TextureStorage.h" +#include "libGLESv2/renderer/d3d/ImageD3D.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libEGL/Surface.h" @@ -26,16 +27,51 @@ namespace rx { +namespace +{ + +gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const void *pixels, const uint8_t **pointerOut) +{ + if (unpack.pixelBuffer.id() != 0) + { + // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported + gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); + ptrdiff_t offset = reinterpret_cast(pixels); + + // TODO: this is the only place outside of renderer that asks for a buffers raw data. + // This functionality should be moved into renderer and the getData method of BufferImpl removed. + BufferD3D *bufferD3D = BufferD3D::makeBufferD3D(pixelBuffer->getImplementation()); + ASSERT(bufferD3D); + const uint8_t *bufferData = NULL; + gl::Error error = bufferD3D->getData(&bufferData); + if (error.isError()) + { + return error; + } + + *pointerOut = bufferData + offset; + } + else + { + *pointerOut = static_cast(pixels); + } + + return gl::Error(GL_NO_ERROR); +} + bool IsRenderTargetUsage(GLenum usage) { return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); } -TextureD3D::TextureD3D(Renderer *renderer) +} + +TextureD3D::TextureD3D(RendererD3D *renderer) : mRenderer(renderer), mUsage(GL_NONE), mDirtyImages(true), - mImmutable(false) + mImmutable(false), + mTexStorage(NULL) { } @@ -54,13 +90,12 @@ TextureStorage *TextureD3D::getNativeTexture() // ensure the underlying texture is created initializeStorage(false); - TextureStorage *storage = getBaseLevelStorage(); - if (storage) + if (mTexStorage) { updateStorage(); } - return storage; + return mTexStorage; } GLint TextureD3D::getBaseLevelWidth() const @@ -90,50 +125,79 @@ GLenum TextureD3D::getBaseLevelInternalFormat() const return (baseImage ? baseImage->getInternalFormat() : GL_NONE); } -void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image) +bool TextureD3D::shouldUseSetData(const Image *image) const +{ + if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload) + { + return false; + } + + gl::InternalFormat internalFormat = gl::GetInternalFormatInfo(image->getInternalFormat()); + + // We can only handle full updates for depth-stencil textures, so to avoid complications + // disable them entirely. + if (internalFormat.depthBits > 0 || internalFormat.stencilBits > 0) + { + return false; + } + + // TODO(jmadill): Handle compressed internal formats + return (mTexStorage && !internalFormat.compressed); +} + +gl::Error TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index) { + Image *image = getImage(index); + ASSERT(image); + // No-op if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) { - return; + return gl::Error(GL_NO_ERROR); } // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. - const void *pixelData = pixels; - - if (unpack.pixelBuffer.id() != 0) + const uint8_t *pixelData = NULL; + gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData); + if (error.isError()) { - // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported - gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); - ptrdiff_t offset = reinterpret_cast(pixels); - // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. - // This functionality should be moved into renderer and the getData method of BufferImpl removed. - const void *bufferData = pixelBuffer->getImplementation()->getData(); - pixelData = static_cast(bufferData) + offset; + return error; } if (pixelData != NULL) { - image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); + gl::Error error(GL_NO_ERROR); + + if (shouldUseSetData(image)) + { + error = mTexStorage->setData(index, image, NULL, type, unpack, pixelData); + } + else + { + error = image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); + } + + if (error.isError()) + { + return error; + } + mDirtyImages = true; } + + return gl::Error(GL_NO_ERROR); } -bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index) +gl::Error TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index) { - const void *pixelData = pixels; - // CPU readback & copy where direct GPU copy is not supported - if (unpack.pixelBuffer.id() != 0) + const uint8_t *pixelData = NULL; + gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData); + if (error.isError()) { - gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); - ptrdiff_t offset = reinterpret_cast(pixels); - // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. - // This functionality should be moved into renderer and the getData method of BufferImpl removed. - const void *bufferData = pixelBuffer->getImplementation()->getData(); - pixelData = static_cast(bufferData) + offset; + return error; } if (pixelData != NULL) @@ -141,32 +205,78 @@ bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei w Image *image = getImage(index); ASSERT(image); - image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); + gl::Box region(xoffset, yoffset, zoffset, width, height, depth); + if (shouldUseSetData(image)) + { + return mTexStorage->setData(index, image, ®ion, type, unpack, pixelData); + } + + gl::Error error = image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, + type, pixelData); + if (error.isError()) + { + return error; + } + + error = commitRegion(index, region); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } - return true; + return gl::Error(GL_NO_ERROR); } -void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) +gl::Error TextureD3D::setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image) { - if (pixels != NULL) + // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. + // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. + const uint8_t *pixelData = NULL; + gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData); + if (error.isError()) { - image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels); + return error; + } + + if (pixelData != NULL) + { + gl::Error error = image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixelData); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } + + return gl::Error(GL_NO_ERROR); } -bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize, const void *pixels, Image *image) +gl::Error TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image) { - if (pixels != NULL) + const uint8_t *pixelData = NULL; + gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData); + if (error.isError()) { - image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); + return error; + } + + if (pixelData != NULL) + { + gl::Error error = image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixelData); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } - return true; + return gl::Error(GL_NO_ERROR); } bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) @@ -174,21 +284,28 @@ bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum siz return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); } -bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, - GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget) +gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, + GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget) { + // No-op if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) { - return true; + return gl::Error(GL_NO_ERROR); } // In order to perform the fast copy through the shader, we must have the right format, and be able // to create a render target. ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); - ptrdiff_t offset = reinterpret_cast(pixels); + uintptr_t offset = reinterpret_cast(pixels); + + gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); + if (error.isError()) + { + return error; + } - return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); + return gl::Error(GL_NO_ERROR); } GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const @@ -210,10 +327,192 @@ int TextureD3D::mipLevels() const return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; } +TextureStorage *TextureD3D::getStorage() +{ + ASSERT(mTexStorage); + return mTexStorage; +} -TextureD3D_2D::TextureD3D_2D(Renderer *renderer) - : TextureD3D(renderer), - mTexStorage(NULL) +Image *TextureD3D::getBaseLevelImage() const +{ + return getImage(getImageIndex(0, 0)); +} + +gl::Error TextureD3D::generateMipmaps() +{ + GLint mipCount = mipLevels(); + + if (mipCount == 1) + { + return gl::Error(GL_NO_ERROR); // no-op + } + + // Set up proper mipmap chain in our Image array. + initMipmapsImages(); + + // We know that all layers have the same dimension, for the texture to be complete + GLint layerCount = static_cast(getLayerCount(0)); + + // When making mipmaps with the setData workaround enabled, the texture storage has + // the image data already. For non-render-target storage, we have to pull it out into + // an image layer. + if (mRenderer->getWorkarounds().setDataFasterThanImageUpload && mTexStorage) + { + if (!mTexStorage->isRenderTarget()) + { + // Copy from the storage mip 0 to Image mip 0 + for (GLint layer = 0; layer < layerCount; ++layer) + { + gl::ImageIndex srcIndex = getImageIndex(0, layer); + + Image *image = getImage(srcIndex); + gl::Rectangle area(0, 0, image->getWidth(), image->getHeight()); + gl::Error error = image->copy(0, 0, 0, area, srcIndex, mTexStorage); + if (error.isError()) + { + return error; + } + } + } + else + { + gl::Error error = updateStorage(); + if (error.isError()) + { + return error; + } + } + } + + bool renderableStorage = (mTexStorage && mTexStorage->isRenderTarget()); + + for (GLint layer = 0; layer < layerCount; ++layer) + { + for (GLint mip = 1; mip < mipCount; ++mip) + { + ASSERT(getLayerCount(mip) == layerCount); + + gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer); + gl::ImageIndex destIndex = getImageIndex(mip, layer); + + if (renderableStorage) + { + // GPU-side mipmapping + gl::Error error = mTexStorage->generateMipmap(sourceIndex, destIndex); + if (error.isError()) + { + return error; + } + } + else + { + // CPU-side mipmapping + gl::Error error = mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex)); + if (error.isError()) + { + return error; + } + } + } + } + + return gl::Error(GL_NO_ERROR); +} + +bool TextureD3D::isBaseImageZeroSize() const +{ + Image *baseImage = getBaseLevelImage(); + + if (!baseImage || baseImage->getWidth() <= 0) + { + return true; + } + + if (!gl::IsCubemapTextureTarget(baseImage->getTarget()) && baseImage->getHeight() <= 0) + { + return true; + } + + if (baseImage->getTarget() == GL_TEXTURE_3D && baseImage->getDepth() <= 0) + { + return true; + } + + if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(0) <= 0) + { + return true; + } + + return false; +} + +gl::Error TextureD3D::ensureRenderTarget() +{ + gl::Error error = initializeStorage(true); + if (error.isError()) + { + return error; + } + + if (!isBaseImageZeroSize()) + { + ASSERT(mTexStorage); + if (!mTexStorage->isRenderTarget()) + { + TextureStorage *newRenderTargetStorage = NULL; + error = createCompleteStorage(true, &newRenderTargetStorage); + if (error.isError()) + { + return error; + } + + error = mTexStorage->copyToStorage(newRenderTargetStorage); + if (error.isError()) + { + SafeDelete(newRenderTargetStorage); + return error; + } + + error = setCompleteTexStorage(newRenderTargetStorage); + if (error.isError()) + { + SafeDelete(newRenderTargetStorage); + return error; + } + } + } + + return gl::Error(GL_NO_ERROR); +} + +bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const +{ + Image *image = getImage(index); + bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0))); + return (image->isRenderableFormat() && levelsComplete); +} + +gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box ®ion) +{ + if (mTexStorage) + { + ASSERT(isValidIndex(index)); + Image *image = getImage(index); + ImageD3D *imageD3D = ImageD3D::makeImageD3D(image); + gl::Error error = imageD3D->copyToStorage(mTexStorage, index, region); + if (error.isError()) + { + return error; + } + + image->markClean(); + } + + return gl::Error(GL_NO_ERROR); +} + +TextureD3D_2D::TextureD3D_2D(RendererD3D *renderer) + : TextureD3D(renderer) { for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) { @@ -292,7 +591,9 @@ bool TextureD3D_2D::isDepth(GLint level) const return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +gl::Error TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, + GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, + const void *pixels) { ASSERT(target == GL_TEXTURE_2D && depth == 1); @@ -302,142 +603,209 @@ void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei redefineImage(level, sizedInternalFormat, width, height); + gl::ImageIndex index = gl::ImageIndex::Make2D(level); + // Attempt a fast gpu copy of the pixel data to the surface if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) { - gl::ImageIndex index = gl::ImageIndex::Make2D(level); - // Will try to create RT storage if it does not exist - RenderTarget *destRenderTarget = getRenderTarget(index); + RenderTarget *destRenderTarget = NULL; + gl::Error error = getRenderTarget(index, &destRenderTarget); + if (error.isError()) + { + return error; + } + gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); - if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) + error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget); + if (error.isError()) { - // Ensure we don't overwrite our newly initialized data - mImageArray[level]->markClean(); - - fastUnpacked = true; + return error; } + + // Ensure we don't overwrite our newly initialized data + mImageArray[level]->markClean(); + + fastUnpacked = true; } if (!fastUnpacked) { - TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); + gl::Error error = TextureD3D::setImage(unpack, type, pixels, index); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) +gl::Error TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, + GLsizei width, GLsizei height, GLsizei depth, + GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_2D && depth == 1); // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly redefineImage(level, format, width, height); - TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); + return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]); } -void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +gl::Error TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); bool fastUnpacked = false; gl::ImageIndex index = gl::ImageIndex::Make2D(level); + gl::Box destArea(xoffset, yoffset, 0, width, height, 1); if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) { - RenderTarget *renderTarget = getRenderTarget(index); - gl::Box destArea(xoffset, yoffset, 0, width, height, 1); - - if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget)) + RenderTarget *renderTarget = NULL; + gl::Error error = getRenderTarget(index, &renderTarget); + if (error.isError()) { - // Ensure we don't overwrite our newly initialized data - mImageArray[level]->markClean(); + return error; + } - fastUnpacked = true; + error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget); + if (error.isError()) + { + return error; } + + // Ensure we don't overwrite our newly initialized data + mImageArray[level]->markClean(); + + fastUnpacked = true; } - if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index)) + if (!fastUnpacked) { - commitRect(level, xoffset, yoffset, width, height); + return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, + unpack, pixels, index); } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) +gl::Error TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); - if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) + gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[level]); + if (error.isError()) { - commitRect(level, xoffset, yoffset, width, height); + return error; } + + gl::ImageIndex index = gl::ImageIndex::Make2D(level); + gl::Box region(xoffset, yoffset, 0, width, height, 1); + return commitRegion(index, region); } -void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, + gl::Framebuffer *source) { ASSERT(target == GL_TEXTURE_2D); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); redefineImage(level, sizedInternalFormat, width, height); - if (!mImageArray[level]->isRenderableFormat()) + gl::Rectangle sourceRect(x, y, width, height); + gl::ImageIndex index = gl::ImageIndex::Make2D(level); + + if (!canCreateRenderTargetForImage(index)) { - mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); + gl::Error error = mImageArray[level]->copy(0, 0, 0, sourceRect, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ensureRenderTarget(); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + mImageArray[level]->markClean(); if (width != 0 && height != 0 && isValidLevel(level)) { - gl::Rectangle sourceRect; - sourceRect.x = x; - sourceRect.width = width; - sourceRect.y = y; - sourceRect.height = height; - - mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level); + gl::Error error = mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level); + if (error.isError()) + { + return error; + } } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { ASSERT(target == GL_TEXTURE_2D && zoffset == 0); // can only make our texture storage to a render target if level 0 is defined (with a width & height) and // the current level we're copying to is defined (with appropriate format, width & height) - bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); - if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) + gl::Rectangle sourceRect(x, y, width, height); + gl::ImageIndex index = gl::ImageIndex::Make2D(level); + + if (!canCreateRenderTargetForImage(index)) { - mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source); + gl::Error error = mImageArray[level]->copy(xoffset, yoffset, 0, sourceRect, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ensureRenderTarget(); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } if (isValidLevel(level)) { - updateStorageLevel(level); - - gl::Rectangle sourceRect; - sourceRect.x = x; - sourceRect.width = width; - sourceRect.y = y; - sourceRect.height = height; + error = updateStorageLevel(level); + if (error.isError()) + { + return error; + } - mRenderer->copyImage2D(source, sourceRect, - gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, - xoffset, yoffset, mTexStorage, level); + error = mRenderer->copyImage2D(source, sourceRect, + gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, + xoffset, yoffset, mTexStorage, level); + if (error.isError()) + { + return error; + } } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +gl::Error TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { ASSERT(target == GL_TEXTURE_2D && depth == 1); @@ -453,11 +821,20 @@ void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); } - mImmutable = true; - + // TODO(geofflang): Verify storage creation had no errors bool renderTarget = IsRenderTargetUsage(mUsage); TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels); - setCompleteTexStorage(storage); + + gl::Error error = setCompleteTexStorage(storage); + if (error.isError()) + { + SafeDelete(storage); + return error; + } + + mImmutable = true; + + return gl::Error(GL_NO_ERROR); } void TextureD3D_2D::bindTexImage(egl::Surface *surface) @@ -489,7 +866,7 @@ void TextureD3D_2D::releaseTexImage() } } -void TextureD3D_2D::generateMipmaps() +void TextureD3D_2D::initMipmapsImages() { // Purge array levels 1 through q and reset them to represent the generated mipmap levels. int levelCount = mipLevels(); @@ -499,42 +876,32 @@ void TextureD3D_2D::generateMipmaps() std::max(getBaseLevelWidth() >> level, 1), std::max(getBaseLevelHeight() >> level, 1)); } - - if (mTexStorage && mTexStorage->isRenderTarget()) - { - mTexStorage->generateMipmaps(); - for (int level = 1; level < levelCount; level++) - { - mImageArray[level]->markClean(); - } - } - else - { - for (int level = 1; level < levelCount; level++) - { - mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); - } - } } unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index) { ASSERT(!index.hasLayer()); - return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); + return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); } -RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) { ASSERT(!index.hasLayer()); // ensure the underlying texture is created - if (!ensureRenderTarget()) + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + + error = updateStorageLevel(index.mipIndex); + if (error.isError()) { - return NULL; + return error; } - updateStorageLevel(index.mipIndex); - return mTexStorage->getRenderTarget(index); + return mTexStorage->getRenderTarget(index, outRT); } bool TextureD3D_2D::isValidLevel(int level) const @@ -586,31 +953,55 @@ bool TextureD3D_2D::isLevelComplete(int level) const return true; } +bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const +{ + return isLevelComplete(index.mipIndex); +} + // Constructs a native texture resource from the texture images -void TextureD3D_2D::initializeStorage(bool renderTarget) +gl::Error TextureD3D_2D::initializeStorage(bool renderTarget) { // Only initialize the first time this texture is used as a render target or shader resource if (mTexStorage) { - return; + return gl::Error(GL_NO_ERROR); } // do not attempt to create storage for nonexistant data if (!isLevelComplete(0)) { - return; + return gl::Error(GL_NO_ERROR); } bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); - setCompleteTexStorage(createCompleteStorage(createRenderTarget)); + TextureStorage *storage = NULL; + gl::Error error = createCompleteStorage(createRenderTarget, &storage); + if (error.isError()) + { + return error; + } + + error = setCompleteTexStorage(storage); + if (error.isError()) + { + SafeDelete(storage); + return error; + } + ASSERT(mTexStorage); // flush image data to the storage - updateStorage(); + error = updateStorage(); + if (error.isError()) + { + return error; + } + + return gl::Error(GL_NO_ERROR); } -TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const +gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); @@ -621,26 +1012,35 @@ TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const // use existing storage level count, when previously specified by TexStorage*D GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); - return mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels); + // TODO(geofflang): Determine if the texture creation succeeded + *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels); + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) +gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) { - SafeDelete(mTexStorage); - mTexStorage = newCompleteTexStorage; - - if (mTexStorage && mTexStorage->isManaged()) + if (newCompleteTexStorage && newCompleteTexStorage->isManaged()) { - for (int level = 0; level < mTexStorage->getLevelCount(); level++) + for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++) { - mImageArray[level]->setManagedSurface2D(mTexStorage, level); + gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level); + if (error.isError()) + { + return error; + } } } + SafeDelete(mTexStorage); + mTexStorage = newCompleteTexStorage; + mDirtyImages = true; + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2D::updateStorage() +gl::Error TextureD3D_2D::updateStorage() { ASSERT(mTexStorage != NULL); GLint storageLevels = mTexStorage->getLevelCount(); @@ -648,54 +1048,34 @@ void TextureD3D_2D::updateStorage() { if (mImageArray[level]->isDirty() && isLevelComplete(level)) { - updateStorageLevel(level); - } - } -} - -bool TextureD3D_2D::ensureRenderTarget() -{ - initializeStorage(true); - - if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0) - { - ASSERT(mTexStorage); - if (!mTexStorage->isRenderTarget()) - { - TextureStorage *newRenderTargetStorage = createCompleteStorage(true); - - if (!mRenderer->copyToRenderTarget2D(newRenderTargetStorage, mTexStorage)) + gl::Error error = updateStorageLevel(level); + if (error.isError()) { - delete newRenderTargetStorage; - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } - - setCompleteTexStorage(newRenderTargetStorage); } } - return (mTexStorage && mTexStorage->isRenderTarget()); + return gl::Error(GL_NO_ERROR); } -TextureStorage *TextureD3D_2D::getBaseLevelStorage() -{ - return mTexStorage; -} - -const ImageD3D *TextureD3D_2D::getBaseLevelImage() const -{ - return mImageArray[0]; -} - -void TextureD3D_2D::updateStorageLevel(int level) +gl::Error TextureD3D_2D::updateStorageLevel(int level) { ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); ASSERT(isLevelComplete(level)); if (mImageArray[level]->isDirty()) { - commitRect(level, 0, 0, getWidth(level), getHeight(level)); + gl::ImageIndex index = gl::ImageIndex::Make2D(level); + gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1); + gl::Error error = commitRegion(index, region); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) @@ -727,22 +1107,25 @@ void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei wi } } -void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +gl::ImageIndexIterator TextureD3D_2D::imageIterator() const { - if (isValidLevel(level)) - { - ImageD3D *image = mImageArray[level]; - if (image->copyToStorage2D(mTexStorage, level, xoffset, yoffset, width, height)) - { - image->markClean(); - } - } + return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount()); } +gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const +{ + // "layer" does not apply to 2D Textures. + return gl::ImageIndex::Make2D(mip); +} -TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer) - : TextureD3D(renderer), - mTexStorage(NULL) +bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const +{ + return (mTexStorage && index.type == GL_TEXTURE_2D && + index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); +} + +TextureD3D_Cube::TextureD3D_Cube(RendererD3D *renderer) + : TextureD3D(renderer) { for (int i = 0; i < 6; i++) { @@ -802,19 +1185,23 @@ bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; } -void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +gl::Error TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, + GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, + const void *pixels) { ASSERT(depth == 1); - int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); - redefineImage(faceIndex, level, sizedInternalFormat, width, height); + redefineImage(index.layerIndex, level, sizedInternalFormat, width, height); - TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]); + return TextureD3D::setImage(unpack, type, pixels, index); } -void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) +gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, + GLsizei width, GLsizei height, GLsizei depth, + GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(depth == 1); @@ -823,101 +1210,129 @@ void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum form redefineImage(faceIndex, level, format, width, height); - TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]); + return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[faceIndex][level]); } -void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +gl::Error TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(depth == 1 && zoffset == 0); - - int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); - gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); - if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index)) - { - commitRect(faceIndex, level, xoffset, yoffset, width, height); - } + return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index); } -void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) +gl::Error TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(depth == 1 && zoffset == 0); - int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); - if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level])) + gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[index.layerIndex][level]); + if (error.isError()) { - commitRect(faceIndex, level, xoffset, yoffset, width, height); + return error; } + + gl::Box region(xoffset, yoffset, 0, width, height, 1); + return commitRegion(index, region); } -void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, + GLsizei width, GLsizei height, gl::Framebuffer *source) { int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); redefineImage(faceIndex, level, sizedInternalFormat, width, height); - if (!mImageArray[faceIndex][level]->isRenderableFormat()) + gl::Rectangle sourceRect(x, y, width, height); + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); + + if (!canCreateRenderTargetForImage(index)) { - mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); + gl::Error error = mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ensureRenderTarget(); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + mImageArray[faceIndex][level]->markClean(); ASSERT(width == height); if (width > 0 && isValidFaceLevel(faceIndex, level)) { - gl::Rectangle sourceRect; - sourceRect.x = x; - sourceRect.width = width; - sourceRect.y = y; - sourceRect.height = height; - - mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level); + error = mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level); + if (error.isError()) + { + return error; + } } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); - // We can only make our texture storage to a render target if the level we're copying *to* is complete - // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot - // rely on the "getBaseLevel*" methods reliably otherwise. - bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete(); + gl::Rectangle sourceRect(x, y, width, height); + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); - if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) + if (!canCreateRenderTargetForImage(index)) { - mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); + gl::Error error =mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ensureRenderTarget(); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } if (isValidFaceLevel(faceIndex, level)) { - updateStorageFaceLevel(faceIndex, level); - - gl::Rectangle sourceRect; - sourceRect.x = x; - sourceRect.width = width; - sourceRect.y = y; - sourceRect.height = height; + error = updateStorageFaceLevel(faceIndex, level); + if (error.isError()) + { + return error; + } - mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, - xoffset, yoffset, mTexStorage, target, level); + error = mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, + xoffset, yoffset, mTexStorage, target, level); + if (error.isError()) + { + return error; + } } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +gl::Error TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { ASSERT(width == height); ASSERT(depth == 1); @@ -939,11 +1354,20 @@ void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalform } } - mImmutable = true; - + // TODO(geofflang): Verify storage creation had no errors bool renderTarget = IsRenderTargetUsage(mUsage); TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels); - setCompleteTexStorage(storage); + + gl::Error error = setCompleteTexStorage(storage); + if (error.isError()) + { + SafeDelete(storage); + return error; + } + + mImmutable = true; + + return gl::Error(GL_NO_ERROR); } // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. @@ -984,7 +1408,7 @@ void TextureD3D_Cube::releaseTexImage() } -void TextureD3D_Cube::generateMipmaps() +void TextureD3D_Cube::initMipmapsImages() { // Purge array levels 1 through q and reset them to represent the generated mipmap levels. int levelCount = mipLevels(); @@ -996,74 +1420,76 @@ void TextureD3D_Cube::generateMipmaps() redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize); } } - - if (mTexStorage && mTexStorage->isRenderTarget()) - { - mTexStorage->generateMipmaps(); - - for (int faceIndex = 0; faceIndex < 6; faceIndex++) - { - for (int level = 1; level < levelCount; level++) - { - mImageArray[faceIndex][level]->markClean(); - } - } - } - else - { - for (int faceIndex = 0; faceIndex < 6; faceIndex++) - { - for (int level = 1; level < levelCount; level++) - { - mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]); - } - } - } } unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index) { - return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); + return (ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); } -RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) { ASSERT(gl::IsCubemapTextureTarget(index.type)); // ensure the underlying texture is created - if (!ensureRenderTarget()) + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + + error = updateStorageFaceLevel(index.layerIndex, index.mipIndex); + if (error.isError()) { - return NULL; + return error; } - updateStorageFaceLevel(index.layerIndex, index.mipIndex); - return mTexStorage->getRenderTarget(index); + return mTexStorage->getRenderTarget(index, outRT); } -void TextureD3D_Cube::initializeStorage(bool renderTarget) +gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget) { // Only initialize the first time this texture is used as a render target or shader resource if (mTexStorage) { - return; + return gl::Error(GL_NO_ERROR); } // do not attempt to create storage for nonexistant data if (!isFaceLevelComplete(0, 0)) { - return; + return gl::Error(GL_NO_ERROR); } bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); - setCompleteTexStorage(createCompleteStorage(createRenderTarget)); + TextureStorage *storage = NULL; + gl::Error error = createCompleteStorage(createRenderTarget, &storage); + if (error.isError()) + { + return error; + } + + error = setCompleteTexStorage(storage); + if (error.isError()) + { + SafeDelete(storage); + return error; + } + ASSERT(mTexStorage); // flush image data to the storage - updateStorage(); + error = updateStorage(); + if (error.isError()) + { + return error; + } + + return gl::Error(GL_NO_ERROR); } -TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const +gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const { GLsizei size = getBaseLevelWidth(); @@ -1072,29 +1498,37 @@ TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const // use existing storage level count, when previously specified by TexStorage*D GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); - return mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels); + // TODO (geofflang): detect if storage creation succeeded + *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels); + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) +gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) { - SafeDelete(mTexStorage); - mTexStorage = newCompleteTexStorage; - - if (mTexStorage && mTexStorage->isManaged()) + if (newCompleteTexStorage && newCompleteTexStorage->isManaged()) { for (int faceIndex = 0; faceIndex < 6; faceIndex++) { - for (int level = 0; level < mTexStorage->getLevelCount(); level++) + for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++) { - mImageArray[faceIndex][level]->setManagedSurfaceCube(mTexStorage, faceIndex, level); + gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level); + if (error.isError()) + { + return error; + } } } } + SafeDelete(mTexStorage); + mTexStorage = newCompleteTexStorage; + mDirtyImages = true; + return gl::Error(GL_NO_ERROR); } -void TextureD3D_Cube::updateStorage() +gl::Error TextureD3D_Cube::updateStorage() { ASSERT(mTexStorage != NULL); GLint storageLevels = mTexStorage->getLevelCount(); @@ -1104,46 +1538,16 @@ void TextureD3D_Cube::updateStorage() { if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) { - updateStorageFaceLevel(face, level); - } - } - } -} - -bool TextureD3D_Cube::ensureRenderTarget() -{ - initializeStorage(true); - - if (getBaseLevelWidth() > 0) - { - ASSERT(mTexStorage); - if (!mTexStorage->isRenderTarget()) - { - TextureStorage *newRenderTargetStorage = createCompleteStorage(true); - - if (!mRenderer->copyToRenderTargetCube(newRenderTargetStorage, mTexStorage)) - { - delete newRenderTargetStorage; - return gl::error(GL_OUT_OF_MEMORY, false); + gl::Error error = updateStorageFaceLevel(face, level); + if (error.isError()) + { + return error; + } } - - setCompleteTexStorage(newRenderTargetStorage); } } - return (mTexStorage && mTexStorage->isRenderTarget()); -} - -TextureStorage *TextureD3D_Cube::getBaseLevelStorage() -{ - return mTexStorage; -} - -const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const -{ - // Note: if we are not cube-complete, there is no single base level image that can describe all - // cube faces, so this method is only well-defined for a cube-complete base level. - return mImageArray[0][0]; + return gl::Error(GL_NO_ERROR); } bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const @@ -1191,15 +1595,29 @@ bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const return true; } -void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) +bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const +{ + return isFaceLevelComplete(index.layerIndex, index.mipIndex); +} + +gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) { ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); ImageD3D *image = mImageArray[faceIndex][level]; if (image->isDirty()) { - commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight()); + GLenum faceTarget = gl::TextureCubeMap::layerIndexToTarget(faceIndex); + gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level); + gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1); + gl::Error error = commitRegion(index, region); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height) @@ -1235,20 +1653,25 @@ void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalf } } -void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const { - if (isValidFaceLevel(faceIndex, level)) - { - ImageD3D *image = mImageArray[faceIndex][level]; - if (image->copyToStorageCube(mTexStorage, faceIndex, level, xoffset, yoffset, width, height)) - image->markClean(); - } + return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount()); +} + +gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const +{ + // The "layer" of the image index corresponds to the cube face + return gl::ImageIndex::MakeCube(gl::TextureCubeMap::layerIndexToTarget(layer), mip); } +bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const +{ + return (mTexStorage && gl::IsCubemapTextureTarget(index.type) && + index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); +} -TextureD3D_3D::TextureD3D_3D(Renderer *renderer) - : TextureD3D(renderer), - mTexStorage(NULL) +TextureD3D_3D::TextureD3D_3D(RendererD3D *renderer) + : TextureD3D(renderer) { for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) { @@ -1327,7 +1750,9 @@ bool TextureD3D_3D::isDepth(GLint level) const return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +gl::Error TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, + GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, + const void *pixels) { ASSERT(target == GL_TEXTURE_3D); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); @@ -1336,40 +1761,60 @@ void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei bool fastUnpacked = false; + gl::ImageIndex index = gl::ImageIndex::Make3D(level); + // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer if (isFastUnpackable(unpack, sizedInternalFormat)) { // Will try to create RT storage if it does not exist - gl::ImageIndex index = gl::ImageIndex::Make3D(level); - RenderTarget *destRenderTarget = getRenderTarget(index); + RenderTarget *destRenderTarget = NULL; + gl::Error error = getRenderTarget(index, &destRenderTarget); + if (error.isError()) + { + return error; + } + gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); - if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) + error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget); + if (error.isError()) { - // Ensure we don't overwrite our newly initialized data - mImageArray[level]->markClean(); - - fastUnpacked = true; + return error; } + + // Ensure we don't overwrite our newly initialized data + mImageArray[level]->markClean(); + + fastUnpacked = true; } if (!fastUnpacked) { - TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); + gl::Error error = TextureD3D::setImage(unpack, type, pixels, index); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) +gl::Error TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, + GLsizei width, GLsizei height,GLsizei depth, + GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_3D); // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly redefineImage(level, format, width, height, depth); - TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); + return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]); } -void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +gl::Error TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_3D); @@ -1380,74 +1825,108 @@ void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yo // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer if (isFastUnpackable(unpack, getInternalFormat(level))) { - RenderTarget *destRenderTarget = getRenderTarget(index); - gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth); - - if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget)) + RenderTarget *destRenderTarget = NULL; + gl::Error error = getRenderTarget(index, &destRenderTarget); + if (error.isError()) { - // Ensure we don't overwrite our newly initialized data - mImageArray[level]->markClean(); + return error; + } - fastUnpacked = true; + gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth); + error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget); + if (error.isError()) + { + return error; } + + // Ensure we don't overwrite our newly initialized data + mImageArray[level]->markClean(); + + fastUnpacked = true; } - if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index)) + if (!fastUnpacked) { - commitRect(level, xoffset, yoffset, zoffset, width, height, depth); + return TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, + unpack, pixels, index); } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) +gl::Error TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_3D); - if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level])) + gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, + format, imageSize, unpack, pixels, mImageArray[level]); + if (error.isError()) { - commitRect(level, xoffset, yoffset, zoffset, width, height, depth); + return error; } + + gl::ImageIndex index = gl::ImageIndex::Make3D(level); + gl::Box region(xoffset, yoffset, zoffset, width, height, depth); + return commitRegion(index, region); } -void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, + GLsizei width, GLsizei height, gl::Framebuffer *source) { UNIMPLEMENTED(); + return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented."); } -void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { ASSERT(target == GL_TEXTURE_3D); - // can only make our texture storage to a render target if level 0 is defined (with a width & height) and - // the current level we're copying to is defined (with appropriate format, width & height) - bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); + gl::Rectangle sourceRect(x, y, width, height); + gl::ImageIndex index = gl::ImageIndex::Make3D(level); - if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) + if (canCreateRenderTargetForImage(index)) { - mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source); + gl::Error error = mImageArray[level]->copy(xoffset, yoffset, zoffset, sourceRect, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ensureRenderTarget(); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } if (isValidLevel(level)) { - updateStorageLevel(level); - - gl::Rectangle sourceRect; - sourceRect.x = x; - sourceRect.width = width; - sourceRect.y = y; - sourceRect.height = height; + error = updateStorageLevel(level); + if (error.isError()) + { + return error; + } - mRenderer->copyImage3D(source, sourceRect, - gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, - xoffset, yoffset, zoffset, mTexStorage, level); + error = mRenderer->copyImage3D(source, sourceRect, + gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, + xoffset, yoffset, zoffset, mTexStorage, level); + if (error.isError()) + { + return error; + } } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +gl::Error TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { ASSERT(target == GL_TEXTURE_3D); @@ -1464,11 +1943,20 @@ void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true); } - mImmutable = true; - + // TODO(geofflang): Verify storage creation had no errors bool renderTarget = IsRenderTargetUsage(mUsage); TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels); - setCompleteTexStorage(storage); + + gl::Error error = setCompleteTexStorage(storage); + if (error.isError()) + { + SafeDelete(storage); + return error; + } + + mImmutable = true; + + return gl::Error(GL_NO_ERROR); } void TextureD3D_3D::bindTexImage(egl::Surface *surface) @@ -1482,7 +1970,7 @@ void TextureD3D_3D::releaseTexImage() } -void TextureD3D_3D::generateMipmaps() +void TextureD3D_3D::initMipmapsImages() { // Purge array levels 1 through q and reset them to represent the generated mipmap levels. int levelCount = mipLevels(); @@ -1493,74 +1981,85 @@ void TextureD3D_3D::generateMipmaps() std::max(getBaseLevelHeight() >> level, 1), std::max(getBaseLevelDepth() >> level, 1)); } - - if (mTexStorage && mTexStorage->isRenderTarget()) - { - mTexStorage->generateMipmaps(); - - for (int level = 1; level < levelCount; level++) - { - mImageArray[level]->markClean(); - } - } - else - { - for (int level = 1; level < levelCount; level++) - { - mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); - } - } } unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index) { - return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); + return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); } -RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) { // ensure the underlying texture is created - if (!ensureRenderTarget()) + gl::Error error = ensureRenderTarget(); + if (error.isError()) { - return NULL; + return error; } if (index.hasLayer()) { - updateStorage(); + error = updateStorage(); + if (error.isError()) + { + return error; + } } else { - updateStorageLevel(index.mipIndex); + error = updateStorageLevel(index.mipIndex); + if (error.isError()) + { + return error; + } } - return mTexStorage->getRenderTarget(index); + return mTexStorage->getRenderTarget(index, outRT); } -void TextureD3D_3D::initializeStorage(bool renderTarget) +gl::Error TextureD3D_3D::initializeStorage(bool renderTarget) { // Only initialize the first time this texture is used as a render target or shader resource if (mTexStorage) { - return; + return gl::Error(GL_NO_ERROR); } // do not attempt to create storage for nonexistant data if (!isLevelComplete(0)) { - return; + return gl::Error(GL_NO_ERROR); } bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); - setCompleteTexStorage(createCompleteStorage(createRenderTarget)); + TextureStorage *storage = NULL; + gl::Error error = createCompleteStorage(createRenderTarget, &storage); + if (error.isError()) + { + return error; + } + + error = setCompleteTexStorage(storage); + if (error.isError()) + { + SafeDelete(storage); + return error; + } + ASSERT(mTexStorage); // flush image data to the storage - updateStorage(); + error = updateStorage(); + if (error.isError()) + { + return error; + } + + return gl::Error(GL_NO_ERROR); } -TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const +gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); @@ -1572,10 +2071,13 @@ TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const // use existing storage level count, when previously specified by TexStorage*D GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth)); - return mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels); + // TODO: Verify creation of the storage succeeded + *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels); + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) +gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) { SafeDelete(mTexStorage); mTexStorage = newCompleteTexStorage; @@ -1583,9 +2085,11 @@ void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) // We do not support managed 3D storage, as that is D3D9/ES2-only ASSERT(!mTexStorage->isManaged()); + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_3D::updateStorage() +gl::Error TextureD3D_3D::updateStorage() { ASSERT(mTexStorage != NULL); GLint storageLevels = mTexStorage->getLevelCount(); @@ -1593,43 +2097,15 @@ void TextureD3D_3D::updateStorage() { if (mImageArray[level]->isDirty() && isLevelComplete(level)) { - updateStorageLevel(level); - } - } -} - -bool TextureD3D_3D::ensureRenderTarget() -{ - initializeStorage(true); - - if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0) - { - ASSERT(mTexStorage); - if (!mTexStorage->isRenderTarget()) - { - TextureStorage *newRenderTargetStorage = createCompleteStorage(true); - - if (!mRenderer->copyToRenderTarget3D(newRenderTargetStorage, mTexStorage)) + gl::Error error = updateStorageLevel(level); + if (error.isError()) { - delete newRenderTargetStorage; - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } - - setCompleteTexStorage(newRenderTargetStorage); } } - return (mTexStorage && mTexStorage->isRenderTarget()); -} - -TextureStorage *TextureD3D_3D::getBaseLevelStorage() -{ - return mTexStorage; -} - -const ImageD3D *TextureD3D_3D::getBaseLevelImage() const -{ - return mImageArray[0]; + return gl::Error(GL_NO_ERROR); } bool TextureD3D_3D::isValidLevel(int level) const @@ -1685,15 +2161,28 @@ bool TextureD3D_3D::isLevelComplete(int level) const return true; } -void TextureD3D_3D::updateStorageLevel(int level) +bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const +{ + return isLevelComplete(index.mipIndex); +} + +gl::Error TextureD3D_3D::updateStorageLevel(int level) { ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); ASSERT(isLevelComplete(level)); if (mImageArray[level]->isDirty()) { - commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); + gl::ImageIndex index = gl::ImageIndex::Make3D(level); + gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); + gl::Error error = commitRegion(index, region); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) @@ -1727,22 +2216,26 @@ void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei wi } } -void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) +gl::ImageIndexIterator TextureD3D_3D::imageIterator() const { - if (isValidLevel(level)) - { - ImageD3D *image = mImageArray[level]; - if (image->copyToStorage3D(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth)) - { - image->markClean(); - } - } + return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(), + gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL); +} + +gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const +{ + // The "layer" here does not apply to 3D images. We use one Image per mip. + return gl::ImageIndex::Make3D(mip); } +bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const +{ + return (mTexStorage && index.type == GL_TEXTURE_3D && + index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); +} -TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer) - : TextureD3D(renderer), - mTexStorage(NULL) +TextureD3D_2DArray::TextureD3D_2DArray(RendererD3D *renderer) + : TextureD3D(renderer) { for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) { @@ -1791,11 +2284,6 @@ GLsizei TextureD3D_2DArray::getHeight(GLint level) const return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0; } -GLsizei TextureD3D_2DArray::getLayers(GLint level) const -{ - return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0; -} - GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const { return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE; @@ -1806,7 +2294,9 @@ bool TextureD3D_2DArray::isDepth(GLint level) const return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +gl::Error TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, + GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, + const void *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); @@ -1820,11 +2310,20 @@ void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLs for (int i = 0; i < depth; i++) { const void *layerPixels = pixels ? (reinterpret_cast(pixels) + (inputDepthPitch * i)) : NULL; - TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]); + gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i); + gl::Error error = TextureD3D::setImage(unpack, type, layerPixels, index); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) +gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, + GLsizei width, GLsizei height, GLsizei depth, + GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); @@ -1837,11 +2336,19 @@ void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum f for (int i = 0; i < depth; i++) { const void *layerPixels = pixels ? (reinterpret_cast(pixels) + (inputDepthPitch * i)) : NULL; - TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]); + gl::Error error = TextureD3D::setCompressedImage(unpack, imageSize, layerPixels, mImageArray[level][i]); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +gl::Error TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); @@ -1854,14 +2361,20 @@ void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLi const void *layerPixels = pixels ? (reinterpret_cast(pixels) + (inputDepthPitch * i)) : NULL; gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); - if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index)) + gl::Error error = TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, + unpack, layerPixels, index); + if (error.isError()) { - commitRect(level, xoffset, yoffset, layer, width, height); + return error; } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) +gl::Error TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); @@ -1873,52 +2386,75 @@ void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xo int layer = zoffset + i; const void *layerPixels = pixels ? (reinterpret_cast(pixels) + (inputDepthPitch * i)) : NULL; - if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer])) + gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, unpack, layerPixels, mImageArray[level][layer]); + if (error.isError()) + { + return error; + } + + gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); + gl::Box region(xoffset, yoffset, 0, width, height, 1); + error = commitRegion(index, region); + if (error.isError()) { - commitRect(level, xoffset, yoffset, layer, width, height); + return error; } } + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { UNIMPLEMENTED(); + return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented."); } -void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { ASSERT(target == GL_TEXTURE_2D_ARRAY); - // can only make our texture storage to a render target if level 0 is defined (with a width & height) and - // the current level we're copying to is defined (with appropriate format, width & height) - bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); + gl::Rectangle sourceRect(x, y, width, height); + gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, zoffset); - if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) + if (canCreateRenderTargetForImage(index)) { - mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source); + gl::Error error = mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, sourceRect, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ensureRenderTarget(); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } if (isValidLevel(level)) { - updateStorageLevel(level); - - gl::Rectangle sourceRect; - sourceRect.x = x; - sourceRect.width = width; - sourceRect.y = y; - sourceRect.height = height; + error = updateStorageLevel(level); + if (error.isError()) + { + return error; + } - mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format, - xoffset, yoffset, zoffset, mTexStorage, level); + error = mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format, + xoffset, yoffset, zoffset, mTexStorage, level); + if (error.isError()) + { + return error; + } } } + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +gl::Error TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { ASSERT(target == GL_TEXTURE_2D_ARRAY); @@ -1945,11 +2481,20 @@ void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalf } } - mImmutable = true; - + // TODO(geofflang): Verify storage creation had no errors bool renderTarget = IsRenderTargetUsage(mUsage); TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels); - setCompleteTexStorage(storage); + + gl::Error error = setCompleteTexStorage(storage); + if (error.isError()) + { + SafeDelete(storage); + return error; + } + + mImmutable = true; + + return gl::Error(GL_NO_ERROR); } void TextureD3D_2DArray::bindTexImage(egl::Surface *surface) @@ -1963,7 +2508,7 @@ void TextureD3D_2DArray::releaseTexImage() } -void TextureD3D_2DArray::generateMipmaps() +void TextureD3D_2DArray::initMipmapsImages() { int baseWidth = getBaseLevelWidth(); int baseHeight = getBaseLevelHeight(); @@ -1976,76 +2521,78 @@ void TextureD3D_2DArray::generateMipmaps() { redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth); } - - if (mTexStorage && mTexStorage->isRenderTarget()) - { - mTexStorage->generateMipmaps(); - - for (int level = 1; level < levelCount; level++) - { - for (int layer = 0; layer < mLayerCounts[level]; layer++) - { - mImageArray[level][layer]->markClean(); - } - } - } - else - { - for (int level = 1; level < levelCount; level++) - { - for (int layer = 0; layer < mLayerCounts[level]; layer++) - { - mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]); - } - } - } } unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index) { - return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); + return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); } -RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) { // ensure the underlying texture is created - if (!ensureRenderTarget()) + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + + error = updateStorageLevel(index.mipIndex); + if (error.isError()) { - return NULL; + return error; } - updateStorageLevel(index.mipIndex); - return mTexStorage->getRenderTarget(index); + return mTexStorage->getRenderTarget(index, outRT); } -void TextureD3D_2DArray::initializeStorage(bool renderTarget) +gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget) { // Only initialize the first time this texture is used as a render target or shader resource if (mTexStorage) { - return; + return gl::Error(GL_NO_ERROR); } // do not attempt to create storage for nonexistant data if (!isLevelComplete(0)) { - return; + return gl::Error(GL_NO_ERROR); } bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); - setCompleteTexStorage(createCompleteStorage(createRenderTarget)); + TextureStorage *storage = NULL; + gl::Error error = createCompleteStorage(createRenderTarget, &storage); + if (error.isError()) + { + return error; + } + + error = setCompleteTexStorage(storage); + if (error.isError()) + { + SafeDelete(storage); + return error; + } + ASSERT(mTexStorage); // flush image data to the storage - updateStorage(); + error = updateStorage(); + if (error.isError()) + { + return error; + } + + return gl::Error(GL_NO_ERROR); } -TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const +gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); - GLsizei depth = getLayers(0); + GLsizei depth = getLayerCount(0); GLenum internalFormat = getBaseLevelInternalFormat(); ASSERT(width > 0 && height > 0 && depth > 0); @@ -2053,10 +2600,13 @@ TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) con // use existing storage level count, when previously specified by TexStorage*D GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); - return mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels); + // TODO(geofflang): Verify storage creation succeeds + *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels); + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) +gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) { SafeDelete(mTexStorage); mTexStorage = newCompleteTexStorage; @@ -2064,9 +2614,11 @@ void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexSto // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only ASSERT(!mTexStorage->isManaged()); + + return gl::Error(GL_NO_ERROR); } -void TextureD3D_2DArray::updateStorage() +gl::Error TextureD3D_2DArray::updateStorage() { ASSERT(mTexStorage != NULL); GLint storageLevels = mTexStorage->getLevelCount(); @@ -2074,43 +2626,15 @@ void TextureD3D_2DArray::updateStorage() { if (isLevelComplete(level)) { - updateStorageLevel(level); - } - } -} - -bool TextureD3D_2DArray::ensureRenderTarget() -{ - initializeStorage(true); - - if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0) - { - ASSERT(mTexStorage); - if (!mTexStorage->isRenderTarget()) - { - TextureStorage *newRenderTargetStorage = createCompleteStorage(true); - - if (!mRenderer->copyToRenderTarget2DArray(newRenderTargetStorage, mTexStorage)) + gl::Error error = updateStorageLevel(level); + if (error.isError()) { - delete newRenderTargetStorage; - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } - - setCompleteTexStorage(newRenderTargetStorage); } } - return (mTexStorage && mTexStorage->isRenderTarget()); -} - -const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const -{ - return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL); -} - -TextureStorage *TextureD3D_2DArray::getBaseLevelStorage() -{ - return mTexStorage; + return gl::Error(GL_NO_ERROR); } bool TextureD3D_2DArray::isValidLevel(int level) const @@ -2129,7 +2653,7 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); - GLsizei layers = getLayers(0); + GLsizei layers = getLayerCount(0); if (width <= 0 || height <= 0 || layers <= 0) { @@ -2156,7 +2680,7 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const return false; } - if (getLayers(level) != layers) + if (getLayerCount(level) != layers) { return false; } @@ -2164,7 +2688,12 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const return true; } -void TextureD3D_2DArray::updateStorageLevel(int level) +bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const +{ + return isLevelComplete(index.mipIndex); +} + +gl::Error TextureD3D_2DArray::updateStorageLevel(int level) { ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts)); ASSERT(isLevelComplete(level)); @@ -2174,9 +2703,17 @@ void TextureD3D_2DArray::updateStorageLevel(int level) ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL); if (mImageArray[level][layer]->isDirty()) { - commitRect(level, 0, 0, layer, getWidth(level), getHeight(level)); + gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); + gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1); + gl::Error error = commitRegion(index, region); + if (error.isError()) + { + return error; + } } } + + return gl::Error(GL_NO_ERROR); } void TextureD3D_2DArray::deleteImages() @@ -2198,7 +2735,7 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsiz // If there currently is a corresponding storage texture image, it has these parameters const int storageWidth = std::max(1, getBaseLevelWidth() >> level); const int storageHeight = std::max(1, getBaseLevelHeight() >> level); - const int storageDepth = getLayers(0); + const int storageDepth = getLayerCount(0); const GLenum storageFormat = getBaseLevelInternalFormat(); for (int layer = 0; layer < mLayerCounts[level]; layer++) @@ -2245,16 +2782,32 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsiz } } -void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height) +gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const +{ + return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts); +} + +gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const +{ + return gl::ImageIndex::Make2DArray(mip, layer); +} + +bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const { - if (isValidLevel(level) && layerTarget < getLayers(level)) + // Check for having a storage and the right type of index + if (!mTexStorage || index.type != GL_TEXTURE_2D_ARRAY) { - ImageD3D *image = mImageArray[level][layerTarget]; - if (image->copyToStorage2DArray(mTexStorage, level, xoffset, yoffset, layerTarget, width, height)) - { - image->markClean(); - } + return false; + } + + // Check the mip index + if (index.mipIndex < 0 || index.mipIndex >= mTexStorage->getLevelCount()) + { + return false; } + + // Check the layer index + return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex])); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h index 41c73180de..083a6335b9 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h @@ -11,7 +11,7 @@ #include "libGLESv2/renderer/TextureImpl.h" #include "libGLESv2/angletypes.h" -#include "libGLESv2/constants.h" +#include "libGLESv2/Constants.h" namespace gl { @@ -23,19 +23,19 @@ namespace rx class Image; class ImageD3D; -class Renderer; +class RendererD3D; class RenderTarget; class TextureStorage; class TextureD3D : public TextureImpl { public: - TextureD3D(Renderer *renderer); + TextureD3D(RendererD3D *renderer); virtual ~TextureD3D(); static TextureD3D *makeTextureD3D(TextureImpl *texture); - virtual TextureStorage *getNativeTexture(); + TextureStorage *getNativeTexture(); virtual void setUsage(GLenum usage) { mUsage = usage; } bool hasDirtyImages() const { return mDirtyImages; } @@ -48,45 +48,68 @@ class TextureD3D : public TextureImpl bool isImmutable() const { return mImmutable; } - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0; + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0; virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index) = 0; + // Returns an iterator over all "Images" for this particular Texture. + virtual gl::ImageIndexIterator imageIterator() const = 0; + + // Returns an ImageIndex for a particular "Image". 3D Textures do not have images for + // slices of their depth texures, so 3D textures ignore the layer parameter. + virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0; + virtual bool isValidIndex(const gl::ImageIndex &index) const = 0; + + virtual gl::Error generateMipmaps(); + TextureStorage *getStorage(); + Image *getBaseLevelImage() const; + protected: - void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image); - bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index); - void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image); - bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize, const void *pixels, Image *image); + gl::Error setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index); + gl::Error subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index); + gl::Error setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image); + gl::Error subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image); bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat); - bool fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, - GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget); + gl::Error fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, + GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget); GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const; int mipLevels() const; + virtual void initMipmapsImages() = 0; + bool isBaseImageZeroSize() const; + virtual bool isImageComplete(const gl::ImageIndex &index) const = 0; - Renderer *mRenderer; + bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const; + virtual gl::Error ensureRenderTarget(); + + virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const = 0; + virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage) = 0; + gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box ®ion); + + RendererD3D *mRenderer; GLenum mUsage; bool mDirtyImages; bool mImmutable; + TextureStorage *mTexStorage; private: DISALLOW_COPY_AND_ASSIGN(TextureD3D); - virtual void initializeStorage(bool renderTarget) = 0; + virtual gl::Error initializeStorage(bool renderTarget) = 0; - virtual void updateStorage() = 0; - virtual TextureStorage *getBaseLevelStorage() = 0; - virtual const ImageD3D *getBaseLevelImage() const = 0; + virtual gl::Error updateStorage() = 0; + + bool shouldUseSetData(const Image *image) const; }; class TextureD3D_2D : public TextureD3D { public: - TextureD3D_2D(Renderer *renderer); + TextureD3D_2D(RendererD3D *renderer); virtual ~TextureD3D_2D(); virtual Image *getImage(int level, int layer) const; @@ -99,50 +122,49 @@ class TextureD3D_2D : public TextureD3D GLenum getActualFormat(GLint level) const; bool isDepth(GLint level) const; - virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); - virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); - virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); virtual void bindTexImage(egl::Surface *surface); virtual void releaseTexImage(); - virtual void generateMipmaps(); - - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index); + virtual gl::ImageIndexIterator imageIterator() const; + virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const; + virtual bool isValidIndex(const gl::ImageIndex &index) const; + private: DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D); - virtual void initializeStorage(bool renderTarget); - TextureStorage *createCompleteStorage(bool renderTarget) const; - void setCompleteTexStorage(TextureStorage *newCompleteTexStorage); + virtual gl::Error initializeStorage(bool renderTarget); + virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const; + virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage); - virtual void updateStorage(); - bool ensureRenderTarget(); - virtual TextureStorage *getBaseLevelStorage(); - virtual const ImageD3D *getBaseLevelImage() const; + virtual gl::Error updateStorage(); + virtual void initMipmapsImages(); bool isValidLevel(int level) const; bool isLevelComplete(int level) const; + virtual bool isImageComplete(const gl::ImageIndex &index) const; - void updateStorageLevel(int level); + gl::Error updateStorageLevel(int level); void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height); - void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - TextureStorage *mTexStorage; ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; }; class TextureD3D_Cube : public TextureD3D { public: - TextureD3D_Cube(Renderer *renderer); + TextureD3D_Cube(RendererD3D *renderer); virtual ~TextureD3D_Cube(); virtual Image *getImage(int level, int layer) const; @@ -156,51 +178,49 @@ class TextureD3D_Cube : public TextureD3D GLenum getInternalFormat(GLint level, GLint layer) const; bool isDepth(GLint level, GLint layer) const; - virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); - virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); - virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); virtual void bindTexImage(egl::Surface *surface); virtual void releaseTexImage(); - virtual void generateMipmaps(); - - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index); + virtual gl::ImageIndexIterator imageIterator() const; + virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const; + virtual bool isValidIndex(const gl::ImageIndex &index) const; + private: DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube); - virtual void initializeStorage(bool renderTarget); - TextureStorage *createCompleteStorage(bool renderTarget) const; - void setCompleteTexStorage(TextureStorage *newCompleteTexStorage); + virtual gl::Error initializeStorage(bool renderTarget); + virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const; + virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage); - virtual void updateStorage(); - bool ensureRenderTarget(); - virtual TextureStorage *getBaseLevelStorage(); - virtual const ImageD3D *getBaseLevelImage() const; + virtual gl::Error updateStorage(); + virtual void initMipmapsImages(); bool isValidFaceLevel(int faceIndex, int level) const; bool isFaceLevelComplete(int faceIndex, int level) const; bool isCubeComplete() const; - void updateStorageFaceLevel(int faceIndex, int level); + virtual bool isImageComplete(const gl::ImageIndex &index) const; + gl::Error updateStorageFaceLevel(int faceIndex, int level); void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height); - void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; - - TextureStorage *mTexStorage; }; class TextureD3D_3D : public TextureD3D { public: - TextureD3D_3D(Renderer *renderer); + TextureD3D_3D(RendererD3D *renderer); virtual ~TextureD3D_3D(); virtual Image *getImage(int level, int layer) const; @@ -213,50 +233,48 @@ class TextureD3D_3D : public TextureD3D GLenum getInternalFormat(GLint level) const; bool isDepth(GLint level) const; - virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); - virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); - virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); virtual void bindTexImage(egl::Surface *surface); virtual void releaseTexImage(); - virtual void generateMipmaps(); - - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index); + virtual gl::ImageIndexIterator imageIterator() const; + virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const; + virtual bool isValidIndex(const gl::ImageIndex &index) const; + private: DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D); - virtual void initializeStorage(bool renderTarget); - TextureStorage *createCompleteStorage(bool renderTarget) const; - void setCompleteTexStorage(TextureStorage *newCompleteTexStorage); + virtual gl::Error initializeStorage(bool renderTarget); + virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const; + virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage); - virtual void updateStorage(); - bool ensureRenderTarget(); - virtual TextureStorage *getBaseLevelStorage(); - virtual const ImageD3D *getBaseLevelImage() const; + virtual gl::Error updateStorage(); + virtual void initMipmapsImages(); bool isValidLevel(int level) const; bool isLevelComplete(int level) const; - void updateStorageLevel(int level); + virtual bool isImageComplete(const gl::ImageIndex &index) const; + gl::Error updateStorageLevel(int level); void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; - - TextureStorage *mTexStorage; }; class TextureD3D_2DArray : public TextureD3D { public: - TextureD3D_2DArray(Renderer *renderer); + TextureD3D_2DArray(RendererD3D *renderer); virtual ~TextureD3D_2DArray(); virtual Image *getImage(int level, int layer) const; @@ -265,45 +283,44 @@ class TextureD3D_2DArray : public TextureD3D GLsizei getWidth(GLint level) const; GLsizei getHeight(GLint level) const; - GLsizei getLayers(GLint level) const; GLenum getInternalFormat(GLint level) const; bool isDepth(GLint level) const; - virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); - virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); - virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels); + virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); virtual void bindTexImage(egl::Surface *surface); virtual void releaseTexImage(); - virtual void generateMipmaps(); - - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index); + virtual gl::ImageIndexIterator imageIterator() const; + virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const; + virtual bool isValidIndex(const gl::ImageIndex &index) const; + private: DISALLOW_COPY_AND_ASSIGN(TextureD3D_2DArray); - virtual void initializeStorage(bool renderTarget); - TextureStorage *createCompleteStorage(bool renderTarget) const; - void setCompleteTexStorage(TextureStorage *newCompleteTexStorage); + virtual gl::Error initializeStorage(bool renderTarget); + virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const; + virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage); - virtual void updateStorage(); - bool ensureRenderTarget(); - virtual TextureStorage *getBaseLevelStorage(); - virtual const ImageD3D *getBaseLevelImage() const; + virtual gl::Error updateStorage(); + virtual void initMipmapsImages(); bool isValidLevel(int level) const; bool isLevelComplete(int level) const; - void updateStorageLevel(int level); + virtual bool isImageComplete(const gl::ImageIndex &index) const; + gl::Error updateStorageLevel(int level); void deleteImages(); void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height); // Storing images as an array of single depth textures since D3D11 treats each array level of a // Texture2D object as a separate subresource. Each layer would have to be looped over @@ -311,8 +328,6 @@ class TextureD3D_2DArray : public TextureD3D // sense for the Image class to not have to worry about layer subresource as well as mip subresources. GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; - - TextureStorage *mTexStorage; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp index dedd266c09..320b74b8ed 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp @@ -8,6 +8,7 @@ #include "libGLESv2/renderer/d3d/TextureStorage.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" +#include "libGLESv2/renderer/RenderTarget.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Texture.h" @@ -18,17 +19,14 @@ namespace rx { -unsigned int TextureStorage::mCurrentTextureSerial = 1; - TextureStorage::TextureStorage() - : mTextureSerial(issueTextureSerial()), - mFirstRenderTargetSerial(0), + : mFirstRenderTargetSerial(0), mRenderTargetSerialsLayerStride(0) {} void TextureStorage::initializeSerials(unsigned int rtSerialsToReserve, unsigned int rtSerialsLayerStride) { - mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(rtSerialsToReserve); + mFirstRenderTargetSerial = RenderTarget::issueSerials(rtSerialsToReserve); mRenderTargetSerialsLayerStride = rtSerialsLayerStride; } @@ -38,14 +36,4 @@ unsigned int TextureStorage::getRenderTargetSerial(const gl::ImageIndex &index) return mFirstRenderTargetSerial + static_cast(index.mipIndex) + layerOffset; } -unsigned int TextureStorage::getTextureSerial() const -{ - return mTextureSerial; -} - -unsigned int TextureStorage::issueTextureSerial() -{ - return mCurrentTextureSerial++; -} - } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h index 9cc2c2977b..da92be3c74 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h @@ -9,20 +9,26 @@ #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_ #define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_ +#include "libGLESv2/Error.h" + #include "common/debug.h" +#include "libGLESv2/Error.h" #include +#include namespace gl { struct ImageIndex; +struct Box; +struct PixelUnpackState; } namespace rx { -class Renderer; class SwapChain; class RenderTarget; +class Image; class TextureStorage { @@ -35,8 +41,12 @@ class TextureStorage virtual bool isManaged() const = 0; virtual int getLevelCount() const = 0; - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0; - virtual void generateMipmaps() = 0; + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0; + virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) = 0; + + virtual gl::Error copyToStorage(TextureStorage *destStorage) = 0; + virtual gl::Error setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixelData) = 0; unsigned int getRenderTargetSerial(const gl::ImageIndex &index) const; unsigned int getTextureSerial() const; @@ -47,11 +57,6 @@ class TextureStorage private: DISALLOW_COPY_AND_ASSIGN(TextureStorage); - const unsigned int mTextureSerial; - static unsigned int issueTextureSerial(); - - static unsigned int mCurrentTextureSerial; - unsigned int mFirstRenderTargetSerial; unsigned int mRenderTargetSerialsLayerStride; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp index 4f85eb94fa..73f0c79e19 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp @@ -9,7 +9,7 @@ #include "libGLESv2/renderer/d3d/VertexBuffer.h" #include "libGLESv2/renderer/d3d/BufferD3D.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/VertexAttribute.h" #include "common/mathutil.h" @@ -38,7 +38,7 @@ unsigned int VertexBuffer::getSerial() const return mSerial; } -VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer) +VertexBufferInterface::VertexBufferInterface(RendererD3D *renderer, bool dynamic) : mRenderer(renderer) { mDynamic = dynamic; mWritePosition = 0; @@ -127,7 +127,7 @@ gl::Error VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute mWritePosition += spaceRequired; // Align to 16-byte boundary - mWritePosition = rx::roundUp(mWritePosition, 16u); + mWritePosition = roundUp(mWritePosition, 16u); return gl::Error(GL_NO_ERROR); } @@ -153,7 +153,7 @@ gl::Error VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &a mReservedSpace += requiredSpace; // Align to 16-byte boundary - mReservedSpace = rx::roundUp(mReservedSpace, 16u); + mReservedSpace = roundUp(mReservedSpace, 16u); return gl::Error(GL_NO_ERROR); } @@ -197,7 +197,7 @@ bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &att return !requiresConversion && isAligned; } -StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true) +StreamingVertexBufferInterface::StreamingVertexBufferInterface(RendererD3D *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true) { setBufferSize(initialSize); } @@ -231,7 +231,7 @@ gl::Error StreamingVertexBufferInterface::reserveSpace(unsigned int size) return gl::Error(GL_NO_ERROR); } -StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false) +StaticVertexBufferInterface::StaticVertexBufferInterface(RendererD3D *renderer) : VertexBufferInterface(renderer, false) { } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h index fa747d9cb4..4b40818f8e 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h @@ -26,7 +26,7 @@ struct VertexAttribCurrentValueData; namespace rx { -class Renderer; +class RendererD3D; class VertexBuffer { @@ -60,7 +60,7 @@ class VertexBuffer class VertexBufferInterface { public: - VertexBufferInterface(rx::Renderer *renderer, bool dynamic); + VertexBufferInterface(RendererD3D *renderer, bool dynamic); virtual ~VertexBufferInterface(); gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances); @@ -90,7 +90,7 @@ class VertexBufferInterface private: DISALLOW_COPY_AND_ASSIGN(VertexBufferInterface); - rx::Renderer *const mRenderer; + RendererD3D *const mRenderer; VertexBuffer* mVertexBuffer; @@ -102,7 +102,7 @@ class VertexBufferInterface class StreamingVertexBufferInterface : public VertexBufferInterface { public: - StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize); + StreamingVertexBufferInterface(RendererD3D *renderer, std::size_t initialSize); ~StreamingVertexBufferInterface(); protected: @@ -112,7 +112,7 @@ class StreamingVertexBufferInterface : public VertexBufferInterface class StaticVertexBufferInterface : public VertexBufferInterface { public: - explicit StaticVertexBufferInterface(rx::Renderer *renderer); + explicit StaticVertexBufferInterface(RendererD3D *renderer); ~StaticVertexBufferInterface(); gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp index 7034b78eab..8d3df31c8b 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp @@ -14,6 +14,7 @@ #include "libGLESv2/Buffer.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/VertexAttribute.h" +#include "libGLESv2/State.h" namespace { @@ -51,7 +52,7 @@ static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int ve return vertexDrawCount; } -VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer) +VertexDataManager::VertexDataManager(RendererD3D *renderer) : mRenderer(renderer) { for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { @@ -82,8 +83,8 @@ VertexDataManager::~VertexDataManager() } } -gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[], - gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) +gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count, + TranslatedAttribute *translated, GLsizei instances) { if (!mStreamingBuffer) { @@ -93,20 +94,22 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs // Invalidate static buffers that don't contain matching attributes for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) { - translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); + translated[attributeIndex].active = (state.getCurrentProgramBinary()->getSemanticIndex(attributeIndex) != -1); + const gl::VertexAttribute &curAttrib = state.getVertexAttribState(attributeIndex); - if (translated[attributeIndex].active && attribs[attributeIndex].enabled) + if (translated[attributeIndex].active && curAttrib.enabled) { - invalidateMatchingStaticData(attribs[attributeIndex], currentValues[attributeIndex]); + invalidateMatchingStaticData(curAttrib, state.getVertexAttribCurrentValue(attributeIndex)); } } // Reserve the required space in the buffers for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { - if (translated[i].active && attribs[i].enabled) + const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); + if (translated[i].active && curAttrib.enabled) { - gl::Error error = reserveSpaceForAttrib(attribs[i], currentValues[i], count, instances); + gl::Error error = reserveSpaceForAttrib(curAttrib, state.getVertexAttribCurrentValue(i), count, instances); if (error.isError()) { return error; @@ -117,12 +120,14 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs // Perform the vertex data translations for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { + const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); if (translated[i].active) { - if (attribs[i].enabled) + if (curAttrib.enabled) { - gl::Error error = storeAttribute(attribs[i], currentValues[i], &translated[i], - start, count, instances); + gl::Error error = storeAttribute(curAttrib, state.getVertexAttribCurrentValue(i), + &translated[i], start, count, instances); + if (error.isError()) { return error; @@ -135,7 +140,7 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); } - gl::Error error = storeCurrentValue(attribs[i], currentValues[i], &translated[i], + gl::Error error = storeCurrentValue(curAttrib, state.getVertexAttribCurrentValue(i), &translated[i], &mCurrentValue[i], &mCurrentValueOffsets[i], mCurrentValueBuffer[i]); if (error.isError()) @@ -148,14 +153,15 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { - if (translated[i].active && attribs[i].enabled) + const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); + if (translated[i].active && curAttrib.enabled) { - gl::Buffer *buffer = attribs[i].buffer.get(); + gl::Buffer *buffer = curAttrib.buffer.get(); if (buffer) { BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); - bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i])); + bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(curAttrib)); } } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h index 7728722246..64ef653221 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h @@ -16,8 +16,9 @@ namespace gl { -struct VertexAttribute; class ProgramBinary; +class State; +struct VertexAttribute; struct VertexAttribCurrentValueData; } @@ -26,7 +27,7 @@ namespace rx class BufferD3D; class StreamingVertexBufferInterface; class VertexBuffer; -class Renderer; +class RendererD3D; struct TranslatedAttribute { @@ -49,11 +50,11 @@ struct TranslatedAttribute class VertexDataManager { public: - VertexDataManager(rx::Renderer *renderer); + VertexDataManager(RendererD3D *renderer); virtual ~VertexDataManager(); - gl::Error prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[], - gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances); + gl::Error prepareVertexData(const gl::State &state, GLint start, GLsizei count, + TranslatedAttribute *outAttribs, GLsizei instances); private: DISALLOW_COPY_AND_ASSIGN(VertexDataManager); @@ -80,7 +81,7 @@ class VertexDataManager size_t *cachedOffset, StreamingVertexBufferInterface *buffer); - rx::Renderer *const mRenderer; + RendererD3D *const mRenderer; StreamingVertexBufferInterface *mStreamingBuffer; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp index d43e65ea78..06aea9befe 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp @@ -172,7 +172,7 @@ static void Write3DVertices(const gl::Box &sourceArea, const gl::Extents &source *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; } -Blit11::Blit11(rx::Renderer11 *renderer) +Blit11::Blit11(Renderer11 *renderer) : mRenderer(renderer), mBlitShaderMap(compareBlitParameters), mSwizzleShaderMap(compareSwizzleParameters), mVertexBuffer(NULL), mPointSampler(NULL), mLinearSampler(NULL), mScissorEnabledRasterizerState(NULL), mScissorDisabledRasterizerState(NULL), mDepthStencilState(NULL), @@ -209,7 +209,7 @@ Blit11::Blit11(rx::Renderer11 *renderer) pointSamplerDesc.BorderColor[2] = 0.0f; pointSamplerDesc.BorderColor[3] = 0.0f; pointSamplerDesc.MinLOD = 0.0f; - pointSamplerDesc.MaxLOD = mRenderer->isLevel9() ? FLT_MAX : 0.0f; + pointSamplerDesc.MaxLOD = mRenderer->isLevel9() ? D3D11_FLOAT32_MAX : 0.0f; result = device->CreateSamplerState(&pointSamplerDesc, &mPointSampler); ASSERT(SUCCEEDED(result)); @@ -228,7 +228,7 @@ Blit11::Blit11(rx::Renderer11 *renderer) linearSamplerDesc.BorderColor[2] = 0.0f; linearSamplerDesc.BorderColor[3] = 0.0f; linearSamplerDesc.MinLOD = 0.0f; - linearSamplerDesc.MaxLOD = mRenderer->isLevel9() ? FLT_MAX : 0.0f; + linearSamplerDesc.MaxLOD = mRenderer->isLevel9() ? D3D11_FLOAT32_MAX : 0.0f; result = device->CreateSamplerState(&linearSamplerDesc, &mLinearSampler); ASSERT(SUCCEEDED(result)); @@ -468,8 +468,7 @@ gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderT deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0); // Unset the currently bound shader resource to avoid conflicts - ID3D11ShaderResourceView *const nullSRV = NULL; - deviceContext->PSSetShaderResources(0, 1, &nullSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL); // Apply render target mRenderer->setOneTimeRenderTarget(dest); @@ -485,7 +484,7 @@ gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderT deviceContext->RSSetViewports(1, &viewport); // Apply textures - deviceContext->PSSetShaderResources(0, 1, &source); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, source); // Apply samplers deviceContext->PSSetSamplers(0, 1, &mPointSampler); @@ -494,7 +493,7 @@ gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderT deviceContext->Draw(drawCount, 0); // Unbind textures and render targets and vertex buffer - deviceContext->PSSetShaderResources(0, 1, &nullSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL); mRenderer->unapplyRenderTargets(); @@ -507,9 +506,9 @@ gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderT return gl::Error(GL_NO_ERROR); } -bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor, GLenum destFormat, GLenum filter) +gl::Error Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor, GLenum destFormat, GLenum filter) { HRESULT result; ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); @@ -531,7 +530,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source if (i == mBlitShaderMap.end()) { UNREACHABLE(); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Could not find appropriate shader for internal texture blit."); } const Shader& shader = i->second; @@ -541,8 +540,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(result)) { - ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer for texture copy, HRESULT: 0x%X.", result); } UINT stride = 0; @@ -587,8 +585,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0); // Unset the currently bound shader resource to avoid conflicts - ID3D11ShaderResourceView *const nullSRV = NULL; - deviceContext->PSSetShaderResources(0, 1, &nullSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL); // Apply render target mRenderer->setOneTimeRenderTarget(dest); @@ -604,7 +601,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source deviceContext->RSSetViewports(1, &viewport); // Apply textures - deviceContext->PSSetShaderResources(0, 1, &source); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, source); // Apply samplers ID3D11SamplerState *sampler = NULL; @@ -612,7 +609,10 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source { case GL_NEAREST: sampler = mPointSampler; break; case GL_LINEAR: sampler = mLinearSampler; break; - default: UNREACHABLE(); return false; + + default: + UNREACHABLE(); + return gl::Error(GL_OUT_OF_MEMORY, "Internal error, unknown blit filter mode."); } deviceContext->PSSetSamplers(0, 1, &sampler); @@ -620,7 +620,7 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source deviceContext->Draw(drawCount, 0); // Unbind textures and render targets and vertex buffer - deviceContext->PSSetShaderResources(0, 1, &nullSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL); mRenderer->unapplyRenderTargets(); @@ -630,21 +630,21 @@ bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &source mRenderer->markAllStateDirty(); - return true; + return gl::Error(GL_NO_ERROR); } -bool Blit11::copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor) +gl::Error Blit11::copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor) { return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize, dest, destSubresource, destArea, destSize, scissor, true); } -bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor) +gl::Error Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor) { HRESULT result; ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); @@ -654,8 +654,7 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(result)) { - ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer for texture copy, HRESULT: 0x%X.", result); } UINT stride = 0; @@ -700,8 +699,7 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr deviceContext->GSSetShader(NULL, NULL, 0); // Unset the currently bound shader resource to avoid conflicts - ID3D11ShaderResourceView *const nullSRV = NULL; - deviceContext->PSSetShaderResources(0, 1, &nullSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL); // Apply render target deviceContext->OMSetRenderTargets(0, NULL, dest); @@ -717,7 +715,7 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr deviceContext->RSSetViewports(1, &viewport); // Apply textures - deviceContext->PSSetShaderResources(0, 1, &source); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, source); // Apply samplers deviceContext->PSSetSamplers(0, 1, &mPointSampler); @@ -726,7 +724,7 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr deviceContext->Draw(drawCount, 0); // Unbind textures and render targets and vertex buffer - deviceContext->PSSetShaderResources(0, 1, &nullSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL); mRenderer->unapplyRenderTargets(); @@ -736,21 +734,21 @@ bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceAr mRenderer->markAllStateDirty(); - return true; + return gl::Error(GL_NO_ERROR); } -bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor) +gl::Error Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor) { return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize, dest, destSubresource, destArea, destSize, scissor, false); } -bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor, bool stencilOnly) +gl::Error Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor, bool stencilOnly) { ID3D11Device *device = mRenderer->getDevice(); ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); @@ -764,7 +762,7 @@ bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubreso { SafeRelease(sourceStaging); SafeRelease(destStaging); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal staging textures for depth stencil blit."); } DXGI_FORMAT format = GetTextureFormat(source); @@ -785,23 +783,23 @@ bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubreso dxgiFormatInfo.depthBits % 8 == 0); } - D3D11_MAPPED_SUBRESOURCE sourceMapping, destMapping; - deviceContext->Map(sourceStaging, 0, D3D11_MAP_READ, 0, &sourceMapping); - deviceContext->Map(destStaging, 0, D3D11_MAP_WRITE, 0, &destMapping); + D3D11_MAPPED_SUBRESOURCE sourceMapping; + HRESULT result = deviceContext->Map(sourceStaging, 0, D3D11_MAP_READ, 0, &sourceMapping); + if (FAILED(result)) + { + SafeRelease(sourceStaging); + SafeRelease(destStaging); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal source staging texture for depth stencil blit, HRESULT: 0x%X.", result); + } - if (!sourceMapping.pData || !destMapping.pData) + D3D11_MAPPED_SUBRESOURCE destMapping; + result = deviceContext->Map(destStaging, 0, D3D11_MAP_WRITE, 0, &destMapping); + if (FAILED(result)) { - if (!sourceMapping.pData) - { - deviceContext->Unmap(sourceStaging, 0); - } - if (!destMapping.pData) - { - deviceContext->Unmap(destStaging, 0); - } + deviceContext->Unmap(sourceStaging, 0); SafeRelease(sourceStaging); SafeRelease(destStaging); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal destination staging texture for depth stencil blit, HRESULT: 0x%X.", result); } gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height); @@ -880,7 +878,7 @@ bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubreso SafeRelease(sourceStaging); SafeRelease(destStaging); - return true; + return gl::Error(GL_NO_ERROR); } bool Blit11::compareBlitParameters(const Blit11::BlitParameters &a, const Blit11::BlitParameters &b) @@ -1001,12 +999,12 @@ void Blit11::buildShaderMap() add3DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader" )); add3DBlitShaderToMap(GL_BGRA_EXT, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D BGRA pixel shader" )); add3DBlitShaderToMap(GL_RGB, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3D, "Blit11 3D RGB pixel shader" )); - add3DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader" )); add3DBlitShaderToMap(GL_RGB_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3DUI, "Blit11 3D RGB UI pixel shader" )); add3DBlitShaderToMap(GL_RGB_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGB3DI, "Blit11 3D RGB I pixel shader" )); - add3DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader" )); + add3DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader" )); add3DBlitShaderToMap(GL_RG_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRG3DUI, "Blit11 3D RG UI pixel shader" )); add3DBlitShaderToMap(GL_RG_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRG3DI, "Blit11 3D RG I pixel shader" )); + add3DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader" )); add3DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR3DUI, "Blit11 3D R UI pixel shader" )); add3DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR3DI, "Blit11 3D R I pixel shader" )); add3DBlitShaderToMap(GL_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D alpha pixel shader" )); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h index d6a0b795f4..821fa9d0cc 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h @@ -19,12 +19,6 @@ namespace rx { class Renderer11; -enum Filter -{ - Point, - Linear, -}; - class Blit11 { public: @@ -34,24 +28,24 @@ class Blit11 gl::Error swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size, GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha); - bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor, GLenum destFormat, GLenum filter); - - bool copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor); + gl::Error copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor, GLenum destFormat, GLenum filter); - bool copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor); - - bool copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, + gl::Error copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, const gl::Rectangle *scissor); + gl::Error copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor); + + gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor); + private: - rx::Renderer11 *mRenderer; + Renderer11 *mRenderer; struct BlitParameters { @@ -60,9 +54,9 @@ class Blit11 bool m3DBlit; }; - bool copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor, bool stencilOnly); + gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, + ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, + const gl::Rectangle *scissor, bool stencilOnly); static bool compareBlitParameters(const BlitParameters &a, const BlitParameters &b); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp index ecd4d4672b..5aab37938f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp @@ -86,7 +86,7 @@ class Buffer11::BufferStorage11 virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset, size_t size, size_t destOffset) = 0; - virtual bool resize(size_t size, bool preserveData) = 0; + virtual gl::Error resize(size_t size, bool preserveData) = 0; virtual void *map(size_t offset, size_t length, GLbitfield access) = 0; virtual void unmap() = 0; @@ -112,17 +112,17 @@ class Buffer11::NativeBuffer11 : public Buffer11::BufferStorage11 virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset, size_t size, size_t destOffset); - virtual bool resize(size_t size, bool preserveData); + virtual gl::Error resize(size_t size, bool preserveData); virtual void *map(size_t offset, size_t length, GLbitfield access); virtual void unmap(); - bool setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset); + gl::Error setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset); private: ID3D11Buffer *mNativeBuffer; - static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize); + static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer11 *renderer, BufferUsage usage, unsigned int bufferSize); }; // Pack storage represents internal storage for pack buffers. We implement pack buffers @@ -135,7 +135,7 @@ class Buffer11::PackStorage11 : public Buffer11::BufferStorage11 virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset, size_t size, size_t destOffset); - virtual bool resize(size_t size, bool preserveData); + virtual gl::Error resize(size_t size, bool preserveData); virtual void *map(size_t offset, size_t length, GLbitfield access); virtual void unmap(); @@ -144,7 +144,7 @@ class Buffer11::PackStorage11 : public Buffer11::BufferStorage11 private: - void flushQueuedPackCommand(); + gl::Error flushQueuedPackCommand(); ID3D11Texture2D *mStagingTexture; DXGI_FORMAT mTextureFormat; @@ -195,14 +195,14 @@ gl::Error Buffer11::setData(const void *data, size_t size, GLenum usage) return error; } -void *Buffer11::getData() +gl::Error Buffer11::getData(const uint8_t **outData) { NativeBuffer11 *stagingBuffer = getStagingBuffer(); if (!stagingBuffer) { // Out-of-memory - return NULL; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get internal staging buffer."); } if (stagingBuffer->getDataRevision() > mResolvedDataRevision) @@ -211,7 +211,7 @@ void *Buffer11::getData() { if (!mResolvedData.resize(stagingBuffer->getSize())) { - return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize data resolve buffer."); } } @@ -221,7 +221,7 @@ void *Buffer11::getData() HRESULT result = context->Map(stagingBuffer->getNativeBuffer(), 0, D3D11_MAP_READ, 0, &mappedResource); if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer, result: 0x%X.", result); } memcpy(mResolvedData.data(), mappedResource.pData, stagingBuffer->getSize()); @@ -238,13 +238,14 @@ void *Buffer11::getData() { if (!mResolvedData.resize(mSize)) { - return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize data resolve buffer."); } } ASSERT(mResolvedData.size() >= mSize); - return mResolvedData.data(); + *outData = mResolvedData.data(); + return gl::Error(GL_NO_ERROR); } gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset) @@ -265,15 +266,17 @@ gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset) if (stagingBuffer->getSize() < requiredSize) { bool preserveData = (offset > 0); - if (!stagingBuffer->resize(requiredSize, preserveData)) + gl::Error error = stagingBuffer->resize(requiredSize, preserveData); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal staging buffer."); + return error; } } - if (!stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast(data), size, offset)) + gl::Error error = stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast(data), size, offset); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to set data on internal staging buffer."); + return error; } stagingBuffer->setDataRevision(stagingBuffer->getDataRevision() + 1); @@ -411,7 +414,7 @@ void Buffer11::markBufferUsage() } } -Renderer* Buffer11::getRenderer() +RendererD3D* Buffer11::getRenderer() { return mRenderer; } @@ -527,7 +530,7 @@ Buffer11::BufferStorage11 *Buffer11::getBufferStorage(BufferUsage usage) // resize buffer if (directBuffer->getSize() < mSize) { - if (!directBuffer->resize(mSize, true)) + if (directBuffer->resize(mSize, true).isError()) { // Out of memory error return NULL; @@ -667,6 +670,9 @@ bool Buffer11::NativeBuffer11::copyFromStorage(BufferStorage11 *source, size_t s // Offset bounds are validated at the API layer ASSERT(sourceOffset + size <= destOffset + mBufferSize); memcpy(destPointer, sourcePointer, size); + + context->Unmap(mNativeBuffer, 0); + source->unmap(); } else { @@ -689,7 +695,7 @@ bool Buffer11::NativeBuffer11::copyFromStorage(BufferStorage11 *source, size_t s return createBuffer; } -bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData) +gl::Error Buffer11::NativeBuffer11::resize(size_t size, bool preserveData) { ID3D11Device *device = mRenderer->getDevice(); ID3D11DeviceContext *context = mRenderer->getDeviceContext(); @@ -702,7 +708,7 @@ bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData) if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer, result: 0x%X.", result); } if (mNativeBuffer && preserveData) @@ -727,10 +733,10 @@ bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData) mBufferSize = bufferDesc.ByteWidth; - return true; + return gl::Error(GL_NO_ERROR); } -void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, +void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer11 *renderer, BufferUsage usage, unsigned int bufferSize) { bufferDesc->ByteWidth = bufferSize; @@ -748,7 +754,7 @@ void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Ren case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK: bufferDesc->Usage = D3D11_USAGE_DEFAULT; bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER; - if (!static_cast(renderer)->isLevel9()) + if (!renderer->isLevel9()) bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT; bufferDesc->CPUAccessFlags = 0; break; @@ -797,7 +803,7 @@ void *Buffer11::NativeBuffer11::map(size_t offset, size_t length, GLbitfield acc return static_cast(mappedResource.pData) + offset; } -bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset) +gl::Error Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset) { ID3D11DeviceContext *context = mRenderer->getDeviceContext(); @@ -805,7 +811,7 @@ bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, s HRESULT result = context->Map(mNativeBuffer, 0, mapMode, 0, &mappedResource); if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer, result: 0x%X.", result); } uint8_t *offsetBufferPointer = reinterpret_cast(mappedResource.pData) + offset; @@ -813,7 +819,7 @@ bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, s context->Unmap(mNativeBuffer, 0); - return true; + return gl::Error(GL_NO_ERROR); } void Buffer11::NativeBuffer11::unmap() @@ -847,18 +853,18 @@ bool Buffer11::PackStorage11::copyFromStorage(BufferStorage11 *source, size_t so return false; } -bool Buffer11::PackStorage11::resize(size_t size, bool preserveData) +gl::Error Buffer11::PackStorage11::resize(size_t size, bool preserveData) { if (size != mBufferSize) { if (!mMemoryBuffer.resize(size)) { - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer storage."); } mBufferSize = size; } - return true; + return gl::Error(GL_NO_ERROR); } void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield access) @@ -869,7 +875,12 @@ void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield acce // and if D3D packs the staging texture memory identically to how we would fill // the pack buffer according to the current pack state. - flushQueuedPackCommand(); + gl::Error error = flushQueuedPackCommand(); + if (error.isError()) + { + return NULL; + } + mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0); return mMemoryBuffer.data() + offset; @@ -882,7 +893,12 @@ void Buffer11::PackStorage11::unmap() gl::Error Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams ¶ms) { - flushQueuedPackCommand(); + gl::Error error = flushQueuedPackCommand(); + if (error.isError()) + { + return error; + } + mQueuedPackCommand = new PackPixelsParams(params); D3D11_TEXTURE2D_DESC textureDesc; @@ -947,15 +963,21 @@ gl::Error Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT s return gl::Error(GL_NO_ERROR); } -void Buffer11::PackStorage11::flushQueuedPackCommand() +gl::Error Buffer11::PackStorage11::flushQueuedPackCommand() { ASSERT(mMemoryBuffer.size() > 0); if (mQueuedPackCommand) { - mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()); + gl::Error error = mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()); SafeDelete(mQueuedPackCommand); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h index 5f24fb4e2d..1c06bbf88a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h @@ -47,7 +47,7 @@ typedef size_t DataRevision; class Buffer11 : public BufferD3D { public: - Buffer11(rx::Renderer11 *renderer); + Buffer11(Renderer11 *renderer); virtual ~Buffer11(); static Buffer11 *makeBuffer11(BufferImpl *buffer); @@ -60,11 +60,11 @@ class Buffer11 : public BufferD3D // BufferD3D implementation virtual size_t getSize() const { return mSize; } virtual bool supportsDirectBinding() const; - virtual Renderer* getRenderer(); + RendererD3D *getRenderer() override; // BufferImpl implementation virtual gl::Error setData(const void* data, size_t size, GLenum usage); - virtual void *getData(); + gl::Error getData(const uint8_t **outData) override; virtual gl::Error setSubData(const void* data, size_t size, size_t offset); virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size); virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr); @@ -78,7 +78,7 @@ class Buffer11 : public BufferD3D class NativeBuffer11; class PackStorage11; - rx::Renderer11 *mRenderer; + Renderer11 *mRenderer; size_t mSize; BufferStorage11 *mMappedStorage; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp index 765d34fd3f..7185a05506 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp @@ -104,7 +104,7 @@ Clear11::Clear11(Renderer11 *renderer) rsDesc.DepthBias = 0; rsDesc.DepthBiasClamp = 0.0f; rsDesc.SlopeScaledDepthBias = 0.0f; - rsDesc.DepthClipEnable = mRenderer->isLevel9(); + rsDesc.DepthClipEnable = renderer->isLevel9(); rsDesc.ScissorEnable = FALSE; rsDesc.MultisampleEnable = FALSE; rsDesc.AntialiasedLineEnable = FALSE; @@ -119,7 +119,6 @@ Clear11::Clear11(Renderer11 *renderer) memset(&mIntClearShader, 0, sizeof(ClearShader)); return; } - mUintClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_UINT, g_VS_ClearUint, g_PS_ClearUint ); mIntClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_SINT, g_VS_ClearSint, g_PS_ClearSint ); } @@ -154,7 +153,7 @@ Clear11::~Clear11() SafeRelease(mRasterizerState); } -gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) +gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) { // First determine if a scissored clear is needed, this will always require drawing a quad. // @@ -217,10 +216,11 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl:: gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment); if (attachment) { - RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment); - if (!renderTarget) + RenderTarget11 *renderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null."); + return error; } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat()); @@ -290,10 +290,11 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl:: gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer(); if (attachment) { - RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment); - if (!renderTarget) + RenderTarget11 *renderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null."); + return error; } const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat()); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h index be8e187c40..a7e8fea56a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h @@ -32,7 +32,7 @@ class Clear11 ~Clear11(); // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied. - gl::Error clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); + gl::Error clearFramebuffer(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer); private: Renderer11 *mRenderer; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp index a841b52862..f44d934056 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp @@ -4,67 +4,229 @@ // found in the LICENSE file. // -// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl. +// Fence11.cpp: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl. #include "libGLESv2/renderer/d3d/d3d11/Fence11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/main.h" +#include "common/utilities.h" + namespace rx { -Fence11::Fence11(rx::Renderer11 *renderer) +// +// Template helpers for set and test operations. +// + +template +gl::Error FenceSetHelper(FenceClass *fence) { - mRenderer = renderer; - mQuery = NULL; + if (!fence->mQuery) + { + D3D11_QUERY_DESC queryDesc; + queryDesc.Query = D3D11_QUERY_EVENT; + queryDesc.MiscFlags = 0; + + HRESULT result = fence->mRenderer->getDevice()->CreateQuery(&queryDesc, &fence->mQuery); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.", result); + } + } + + fence->mRenderer->getDeviceContext()->End(fence->mQuery); + return gl::Error(GL_NO_ERROR); } -Fence11::~Fence11() +template +gl::Error FenceTestHelper(FenceClass *fence, bool flushCommandBuffer, GLboolean *outFinished) +{ + ASSERT(fence->mQuery); + + UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH); + HRESULT result = fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, NULL, 0, getDataFlags); + + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result); + } + else if (fence->mRenderer->isDeviceLost()) + { + return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query."); + } + + ASSERT(result == S_OK || result == S_FALSE); + *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE); + return gl::Error(GL_NO_ERROR); +} + +// +// FenceNV11 +// + +FenceNV11::FenceNV11(Renderer11 *renderer) + : FenceNVImpl(), + mRenderer(renderer), + mQuery(NULL) +{ +} + +FenceNV11::~FenceNV11() { SafeRelease(mQuery); } -bool Fence11::isSet() const +gl::Error FenceNV11::set() { - return mQuery != NULL; + return FenceSetHelper(this); } -void Fence11::set() +gl::Error FenceNV11::test(bool flushCommandBuffer, GLboolean *outFinished) { - if (!mQuery) - { - D3D11_QUERY_DESC queryDesc; - queryDesc.Query = D3D11_QUERY_EVENT; - queryDesc.MiscFlags = 0; + return FenceTestHelper(this, flushCommandBuffer, outFinished); +} + +gl::Error FenceNV11::finishFence(GLboolean *outFinished) +{ + ASSERT(outFinished); - if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery))) + while (*outFinished != GL_TRUE) + { + gl::Error error = test(true, outFinished); + if (error.isError()) { - return gl::error(GL_OUT_OF_MEMORY); + return error; } + + Sleep(0); } - mRenderer->getDeviceContext()->End(mQuery); + return gl::Error(GL_NO_ERROR); } -bool Fence11::test(bool flushCommandBuffer) +// +// FenceSync11 +// + +// Important note on accurate timers in Windows: +// +// QueryPerformanceCounter has a few major issues, including being 10x as expensive to call +// as timeGetTime on laptops and "jumping" during certain hardware events. +// +// See the comments at the top of the Chromium source file "chromium/src/base/time/time_win.cc" +// https://code.google.com/p/chromium/codesearch#chromium/src/base/time/time_win.cc +// +// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer +// from buggy implementations. + +FenceSync11::FenceSync11(Renderer11 *renderer) + : FenceSyncImpl(), + mRenderer(renderer), + mQuery(NULL) { - ASSERT(mQuery); + LARGE_INTEGER counterFreqency = { 0 }; + BOOL success = QueryPerformanceFrequency(&counterFreqency); + UNUSED_ASSERTION_VARIABLE(success); + ASSERT(success); - UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH); - HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, getDataFlags); + mCounterFrequency = counterFreqency.QuadPart; +} - if (mRenderer->isDeviceLost()) +FenceSync11::~FenceSync11() +{ + SafeRelease(mQuery); +} + +gl::Error FenceSync11::set() +{ + return FenceSetHelper(this); +} + +gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) +{ + ASSERT(outResult); + + bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0); + + GLboolean result = GL_FALSE; + gl::Error error = FenceTestHelper(this, flushCommandBuffer, &result); + if (error.isError()) { - return gl::error(GL_OUT_OF_MEMORY, true); + *outResult = GL_WAIT_FAILED; + return error; } - ASSERT(result == S_OK || result == S_FALSE); - return (result == S_OK); + if (result == GL_TRUE) + { + *outResult = GL_ALREADY_SIGNALED; + return gl::Error(GL_NO_ERROR); + } + + if (timeout == 0) + { + *outResult = GL_TIMEOUT_EXPIRED; + return gl::Error(GL_NO_ERROR); + } + + LARGE_INTEGER currentCounter = { 0 }; + BOOL success = QueryPerformanceCounter(¤tCounter); + UNUSED_ASSERTION_VARIABLE(success); + ASSERT(success); + + LONGLONG timeoutInSeconds = static_cast(timeout) * static_cast(1000000ll); + LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds; + + while (currentCounter.QuadPart < endCounter && !result) + { + Sleep(0); + BOOL success = QueryPerformanceCounter(¤tCounter); + UNUSED_ASSERTION_VARIABLE(success); + ASSERT(success); + + error = FenceTestHelper(this, flushCommandBuffer, &result); + if (error.isError()) + { + *outResult = GL_WAIT_FAILED; + return error; + } + } + + if (currentCounter.QuadPart >= endCounter) + { + *outResult = GL_TIMEOUT_EXPIRED; + } + else + { + *outResult = GL_CONDITION_SATISFIED; + } + + return gl::Error(GL_NO_ERROR); } -bool Fence11::hasError() const +gl::Error FenceSync11::serverWait(GLbitfield flags, GLuint64 timeout) { - return mRenderer->isDeviceLost(); + // Because our API is currently designed to be called from a single thread, we don't need to do + // extra work for a server-side fence. GPU commands issued after the fence is created will always + // be processed after the fence is signaled. + return gl::Error(GL_NO_ERROR); } +gl::Error FenceSync11::getStatus(GLint *outResult) +{ + GLboolean result = GL_FALSE; + gl::Error error = FenceTestHelper(this, false, &result); + if (error.isError()) + { + // The spec does not specify any way to report errors during the status test (e.g. device lost) + // so we report the fence is unblocked in case of error or signaled. + *outResult = GL_SIGNALED; + + return error; + } + + *outResult = (result ? GL_SIGNALED : GL_UNSIGNALED); + return gl::Error(GL_NO_ERROR); } + +} // namespace rx diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h index 50c7621776..1223a53b90 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h @@ -4,10 +4,10 @@ // found in the LICENSE file. // -// Fence11.h: Defines the rx::Fence11 class which implements rx::FenceImpl. +// Fence11.h: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl. -#ifndef LIBGLESV2_RENDERER_Fence11_H_ -#define LIBGLESV2_RENDERER_Fence11_H_ +#ifndef LIBGLESV2_RENDERER_FENCE11_H_ +#define LIBGLESV2_RENDERER_FENCE11_H_ #include "libGLESv2/renderer/FenceImpl.h" @@ -15,22 +15,46 @@ namespace rx { class Renderer11; -class Fence11 : public FenceImpl +class FenceNV11 : public FenceNVImpl { public: - explicit Fence11(rx::Renderer11 *renderer); - virtual ~Fence11(); + explicit FenceNV11(Renderer11 *renderer); + virtual ~FenceNV11(); - bool isSet() const; - void set(); - bool test(bool flushCommandBuffer); - bool hasError() const; + gl::Error set(); + gl::Error test(bool flushCommandBuffer, GLboolean *outFinished); + gl::Error finishFence(GLboolean *outFinished); private: - DISALLOW_COPY_AND_ASSIGN(Fence11); + DISALLOW_COPY_AND_ASSIGN(FenceNV11); - rx::Renderer11 *mRenderer; + template friend gl::Error FenceSetHelper(T *fence); + template friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished); + + Renderer11 *mRenderer; + ID3D11Query *mQuery; +}; + +class FenceSync11 : public FenceSyncImpl +{ + public: + explicit FenceSync11(Renderer11 *renderer); + virtual ~FenceSync11(); + + gl::Error set(); + gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult); + gl::Error serverWait(GLbitfield flags, GLuint64 timeout); + gl::Error getStatus(GLint *outResult); + + private: + DISALLOW_COPY_AND_ASSIGN(FenceSync11); + + template friend gl::Error FenceSetHelper(T *fence); + template friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished); + + Renderer11 *mRenderer; ID3D11Query *mQuery; + LONGLONG mCounterFrequency; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp index 7536713af4..e6f3e90683 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp @@ -9,6 +9,7 @@ #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/Image11.h" +#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" @@ -22,15 +23,16 @@ namespace rx { Image11::Image11() + : mRenderer(NULL), + mDXGIFormat(DXGI_FORMAT_UNKNOWN), + mStagingTexture(NULL), + mStagingSubresource(0), + mRecoverFromStorage(false), + mAssociatedStorage(NULL), + mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()), + mRecoveredFromStorageCount(0) + { - mStagingTexture = NULL; - mRenderer = NULL; - mDXGIFormat = DXGI_FORMAT_UNKNOWN; - mRecoverFromStorage = false; - mAssociatedStorage = NULL; - mAssociatedStorageLevel = 0; - mAssociatedStorageLayerTarget = 0; - mRecoveredFromStorageCount = 0; } Image11::~Image11() @@ -41,11 +43,11 @@ Image11::~Image11() Image11 *Image11::makeImage11(Image *img) { - ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img)); - return static_cast(img); + ASSERT(HAS_DYNAMIC_TYPE(Image11*, img)); + return static_cast(img); } -void Image11::generateMipmap(Image11 *dest, Image11 *src) +gl::Error Image11::generateMipmap(Image11 *dest, Image11 *src) { ASSERT(src->getDXGIFormat() == dest->getDXGIFormat()); ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth()); @@ -55,21 +57,18 @@ void Image11::generateMipmap(Image11 *dest, Image11 *src) ASSERT(dxgiFormatInfo.mipGenerationFunction != NULL); D3D11_MAPPED_SUBRESOURCE destMapped; - HRESULT destMapResult = dest->map(D3D11_MAP_WRITE, &destMapped); - if (FAILED(destMapResult)) + gl::Error error = dest->map(D3D11_MAP_WRITE, &destMapped); + if (error.isError()) { - ERR("Failed to map destination image for mip map generation. HRESULT:0x%X", destMapResult); - return; + return error; } D3D11_MAPPED_SUBRESOURCE srcMapped; - HRESULT srcMapResult = src->map(D3D11_MAP_READ, &srcMapped); - if (FAILED(srcMapResult)) + error = src->map(D3D11_MAP_READ, &srcMapped); + if (error.isError()) { - ERR("Failed to map source image for mip map generation. HRESULT:0x%X", srcMapResult); - dest->unmap(); - return; + return error; } const uint8_t *sourceData = reinterpret_cast(srcMapped.pData); @@ -83,6 +82,8 @@ void Image11::generateMipmap(Image11 *dest, Image11 *src) src->unmap(); dest->markDirty(); + + return gl::Error(GL_NO_ERROR); } bool Image11::isDirty() const @@ -99,32 +100,10 @@ bool Image11::isDirty() const return mDirty; } -bool Image11::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +gl::Error Image11::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) { - TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage); - return copyToStorageImpl(storage11, level, 0, xoffset, yoffset, width, height); -} + TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(storage); -bool Image11::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) -{ - TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage); - return copyToStorageImpl(storage11, level, face, xoffset, yoffset, width, height); -} - -bool Image11::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) -{ - TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage); - return copyToStorageImpl(storage11, level, 0, xoffset, yoffset, width, height); -} - -bool Image11::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height) -{ - TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage); - return copyToStorageImpl(storage11, level, arrayLayer, xoffset, yoffset, width, height); -} - -bool Image11::copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) -{ // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage multiple times, // then we should just keep the staging texture around to prevent the copying from impacting perf. // We allow the Image11 to copy its data to/from TextureStorage once. @@ -134,23 +113,38 @@ bool Image11::copyToStorageImpl(TextureStorage11 *storage11, int level, int laye if (attemptToReleaseStagingTexture) { // If another image is relying on this Storage for its data, then we must let it recover its data before we overwrite it. - storage11->releaseAssociatedImage(level, layerTarget, this); + gl::Error error = storage11->releaseAssociatedImage(index, this); + if (error.isError()) + { + return error; + } + } + + ID3D11Resource *stagingTexture = NULL; + unsigned int stagingSubresourceIndex = 0; + gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex); + if (error.isError()) + { + return error; } - bool updateSubresourceSuccess = storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, layerTarget, xoffset, yoffset, 0, width, height, 1); + error = storage11->updateSubresourceLevel(stagingTexture, stagingSubresourceIndex, index, region); + if (error.isError()) + { + return error; + } // Once the image data has been copied into the Storage, we can release it locally. - if (attemptToReleaseStagingTexture && updateSubresourceSuccess) + if (attemptToReleaseStagingTexture) { - storage11->associateImage(this, level, layerTarget); + storage11->associateImage(this, index); releaseStagingTexture(); mRecoverFromStorage = true; mAssociatedStorage = storage11; - mAssociatedStorageLevel = level; - mAssociatedStorageLayerTarget = layerTarget; + mAssociatedImageIndex = index; } - return updateSubresourceSuccess; + return gl::Error(GL_NO_ERROR); } bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const @@ -158,13 +152,17 @@ bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const return (mAssociatedStorage == textureStorage); } -bool Image11::recoverFromAssociatedStorage() +gl::Error Image11::recoverFromAssociatedStorage() { if (mRecoverFromStorage) { - createStagingTexture(); + gl::Error error = createStagingTexture(); + if (error.isError()) + { + return error; + } - bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedStorageLevel, mAssociatedStorageLayerTarget, this); + bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedImageIndex, this); // This means that the cached TextureStorage has been modified after this Image11 released its copy of its data. // This should not have happened. The TextureStorage should have told this Image11 to recover its data before it was overwritten. @@ -173,17 +171,21 @@ bool Image11::recoverFromAssociatedStorage() if (textureStorageCorrect) { // CopySubResource from the Storage to the Staging texture - mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedStorageLevel, mAssociatedStorageLayerTarget, 0, 0, 0, mWidth, mHeight, mDepth); + gl::Box region(0, 0, 0, mWidth, mHeight, mDepth); + error = mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region); + if (error.isError()) + { + return error; + } + mRecoveredFromStorageCount += 1; } // Reset all the recovery parameters, even if the texture storage association is broken. disassociateStorage(); - - return textureStorageCorrect; } - return false; + return gl::Error(GL_NO_ERROR); } void Image11::disassociateStorage() @@ -191,16 +193,15 @@ void Image11::disassociateStorage() if (mRecoverFromStorage) { // Make the texturestorage release the Image11 too - mAssociatedStorage->disassociateImage(mAssociatedStorageLevel, mAssociatedStorageLayerTarget, this); + mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this); mRecoverFromStorage = false; mAssociatedStorage = NULL; - mAssociatedStorageLevel = 0; - mAssociatedStorageLayerTarget = 0; + mAssociatedImageIndex = gl::ImageIndex::MakeInvalid(); } } -bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) +bool Image11::redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) { if (mWidth != width || mHeight != height || @@ -227,7 +228,7 @@ bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat, mActualFormat = dxgiFormatInfo.internalFormat; mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN); - SafeRelease(mStagingTexture); + releaseStagingTexture(); mDirty = (formatInfo.dataInitializerFunction != NULL); return true; @@ -247,8 +248,8 @@ DXGI_FORMAT Image11::getDXGIFormat() const // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input // into the target pixel rectangle. -void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLint unpackAlignment, GLenum type, const void *input) +gl::Error Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input) { const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment); @@ -261,11 +262,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei widt LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(type); D3D11_MAPPED_SUBRESOURCE mappedImage; - HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); - if (FAILED(result)) + gl::Error error = map(D3D11_MAP_WRITE, &mappedImage); + if (error.isError()) { - ERR("Could not map image for loading."); - return; + return error; } uint8_t* offsetMappedData = (reinterpret_cast(mappedImage.pData) + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch)); @@ -274,10 +274,12 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei widt offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); unmap(); + + return gl::Error(GL_NO_ERROR); } -void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - const void *input) +gl::Error Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input) { const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1); @@ -295,11 +297,10 @@ void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GL LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(GL_UNSIGNED_BYTE); D3D11_MAPPED_SUBRESOURCE mappedImage; - HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); - if (FAILED(result)) + gl::Error error = map(D3D11_MAP_WRITE, &mappedImage); + if (error.isError()) { - ERR("Could not map image for loading."); - return; + return error; } uint8_t* offsetMappedData = reinterpret_cast(mappedImage.pData) + ((yoffset / outputBlockHeight) * mappedImage.RowPitch + @@ -311,81 +312,130 @@ void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GL offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); unmap(); + + return gl::Error(GL_NO_ERROR); } -void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source) { - gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer(); + RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(source); + ASSERT(sourceRenderTarget->getTexture()); - if (colorbuffer && colorbuffer->getActualFormat() == mActualFormat) + UINT subresourceIndex = sourceRenderTarget->getSubresourceIndex(); + ID3D11Texture2D *sourceTexture2D = d3d11::DynamicCastComObject(sourceRenderTarget->getTexture()); + + if (!sourceTexture2D) { - // No conversion needed-- use copyback fastpath - ID3D11Texture2D *colorBufferTexture = NULL; - unsigned int subresourceIndex = 0; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source RenderTarget."); + } + + gl::Error error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex); + + SafeRelease(sourceTexture2D); + + return error; +} + +gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, const gl::ImageIndex &sourceIndex, TextureStorage *source) +{ + TextureStorage11 *sourceStorage11 = TextureStorage11::makeTextureStorage11(source); + + UINT subresourceIndex = sourceStorage11->getSubresourceIndex(sourceIndex); + ID3D11Resource *resource = NULL; + gl::Error error = sourceStorage11->getResource(&resource); + if (error.isError()) + { + return error; + } + + ID3D11Texture2D *sourceTexture2D = d3d11::DynamicCastComObject(resource); + + if (!sourceTexture2D) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source TextureStorage."); + } + + error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex); + + SafeRelease(sourceTexture2D); + + return error; +} + +gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource) +{ + D3D11_TEXTURE2D_DESC textureDesc; + source->GetDesc(&textureDesc); - if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture)) + if (textureDesc.Format == mDXGIFormat) + { + // No conversion needed-- use copyback fastpath + ID3D11Resource *stagingTexture = NULL; + unsigned int stagingSubresourceIndex = 0; + gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex); + if (error.isError()) { - D3D11_TEXTURE2D_DESC textureDesc; - colorBufferTexture->GetDesc(&textureDesc); + return error; + } - ID3D11Device *device = mRenderer->getDevice(); - ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); + ID3D11Device *device = mRenderer->getDevice(); + ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - ID3D11Texture2D* srcTex = NULL; - if (textureDesc.SampleDesc.Count > 1) - { - D3D11_TEXTURE2D_DESC resolveDesc; - resolveDesc.Width = textureDesc.Width; - resolveDesc.Height = textureDesc.Height; - resolveDesc.MipLevels = 1; - resolveDesc.ArraySize = 1; - resolveDesc.Format = textureDesc.Format; - resolveDesc.SampleDesc.Count = 1; - resolveDesc.SampleDesc.Quality = 0; - resolveDesc.Usage = D3D11_USAGE_DEFAULT; - resolveDesc.BindFlags = 0; - resolveDesc.CPUAccessFlags = 0; - resolveDesc.MiscFlags = 0; - - HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex); - if (FAILED(result)) - { - ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result); - return; - } - - deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format); - subresourceIndex = 0; - } - else + UINT subresourceAfterResolve = sourceSubResource; + + ID3D11Texture2D* srcTex = NULL; + if (textureDesc.SampleDesc.Count > 1) + { + D3D11_TEXTURE2D_DESC resolveDesc; + resolveDesc.Width = textureDesc.Width; + resolveDesc.Height = textureDesc.Height; + resolveDesc.MipLevels = 1; + resolveDesc.ArraySize = 1; + resolveDesc.Format = textureDesc.Format; + resolveDesc.SampleDesc.Count = 1; + resolveDesc.SampleDesc.Quality = 0; + resolveDesc.Usage = D3D11_USAGE_DEFAULT; + resolveDesc.BindFlags = 0; + resolveDesc.CPUAccessFlags = 0; + resolveDesc.MiscFlags = 0; + + HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex); + if (FAILED(result)) { - srcTex = colorBufferTexture; - srcTex->AddRef(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result); } - D3D11_BOX srcBox; - srcBox.left = x; - srcBox.right = x + width; - srcBox.top = y; - srcBox.bottom = y + height; - srcBox.front = 0; - srcBox.back = 1; + deviceContext->ResolveSubresource(srcTex, 0, source, sourceSubResource, textureDesc.Format); + subresourceAfterResolve = 0; + } + else + { + srcTex = source; + } - deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox); + D3D11_BOX srcBox; + srcBox.left = sourceArea.x; + srcBox.right = sourceArea.x + sourceArea.width; + srcBox.top = sourceArea.y; + srcBox.bottom = sourceArea.y + sourceArea.height; + srcBox.front = 0; + srcBox.back = 1; + deviceContext->CopySubresourceRegion(stagingTexture, stagingSubresourceIndex, xoffset, yoffset, zoffset, srcTex, subresourceAfterResolve, &srcBox); + + if (textureDesc.SampleDesc.Count > 1) + { SafeRelease(srcTex); - SafeRelease(colorBufferTexture); } } else { // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels D3D11_MAPPED_SUBRESOURCE mappedImage; - HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); - if (FAILED(result)) + gl::Error error = map(D3D11_MAP_WRITE, &mappedImage); + if (error.isError()) { - ERR("Failed to map texture for Image11::copy, HRESULT: 0x%X.", result); - return; + return error; } // determine the offset coordinate into the destination buffer @@ -394,17 +444,32 @@ void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); - mRenderer->readPixels(source, x, y, width, height, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset); + error = mRenderer->readTextureData(source, sourceSubResource, sourceArea, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset); unmap(); + + if (error.isError()) + { + return error; + } } + + mDirty = true; + + return gl::Error(GL_NO_ERROR); } -ID3D11Resource *Image11::getStagingTexture() +gl::Error Image11::getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex) { - createStagingTexture(); + gl::Error error = createStagingTexture(); + if (error.isError()) + { + return error; + } - return mStagingTexture; + *outStagingTexture = mStagingTexture; + *outSubresourceIndex = mStagingSubresource; + return gl::Error(GL_NO_ERROR); } void Image11::releaseStagingTexture() @@ -412,149 +477,149 @@ void Image11::releaseStagingTexture() SafeRelease(mStagingTexture); } -unsigned int Image11::getStagingSubresource() -{ - createStagingTexture(); - - return mStagingSubresource; -} - -void Image11::createStagingTexture() +gl::Error Image11::createStagingTexture() { if (mStagingTexture) { - return; + return gl::Error(GL_NO_ERROR); } + ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0); + const DXGI_FORMAT dxgiFormat = getDXGIFormat(); - if (mWidth > 0 && mHeight > 0 && mDepth > 0) - { - ID3D11Device *device = mRenderer->getDevice(); - HRESULT result; + ID3D11Device *device = mRenderer->getDevice(); + HRESULT result; - int lodOffset = 1; - GLsizei width = mWidth; - GLsizei height = mHeight; + int lodOffset = 1; + GLsizei width = mWidth; + GLsizei height = mHeight; - // adjust size if needed for compressed textures - d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset); + // adjust size if needed for compressed textures + d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset); - if (mTarget == GL_TEXTURE_3D) + if (mTarget == GL_TEXTURE_3D) + { + ID3D11Texture3D *newTexture = NULL; + + D3D11_TEXTURE3D_DESC desc; + desc.Width = width; + desc.Height = height; + desc.Depth = mDepth; + desc.MipLevels = lodOffset + 1; + desc.Format = dxgiFormat; + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; + + if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) { - ID3D11Texture3D *newTexture = NULL; - - D3D11_TEXTURE3D_DESC desc; - desc.Width = width; - desc.Height = height; - desc.Depth = mDepth; - desc.MipLevels = lodOffset + 1; - desc.Format = dxgiFormat; - desc.Usage = D3D11_USAGE_STAGING; - desc.BindFlags = 0; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; - - if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) - { - std::vector initialData; - std::vector< std::vector > textureData; - d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth, - lodOffset + 1, &initialData, &textureData); + std::vector initialData; + std::vector< std::vector > textureData; + d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth, + lodOffset + 1, &initialData, &textureData); - result = device->CreateTexture3D(&desc, initialData.data(), &newTexture); - } - else - { - result = device->CreateTexture3D(&desc, NULL, &newTexture); - } - - if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - ERR("Creating image failed."); - return gl::error(GL_OUT_OF_MEMORY); - } - - mStagingTexture = newTexture; - mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); + result = device->CreateTexture3D(&desc, initialData.data(), &newTexture); } - else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP) + else { - ID3D11Texture2D *newTexture = NULL; - - D3D11_TEXTURE2D_DESC desc; - desc.Width = width; - desc.Height = height; - desc.MipLevels = lodOffset + 1; - desc.ArraySize = 1; - desc.Format = dxgiFormat; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Usage = D3D11_USAGE_STAGING; - desc.BindFlags = 0; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; - - if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) - { - std::vector initialData; - std::vector< std::vector > textureData; - d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1, - lodOffset + 1, &initialData, &textureData); + result = device->CreateTexture3D(&desc, NULL, &newTexture); + } - result = device->CreateTexture2D(&desc, initialData.data(), &newTexture); - } - else - { - result = device->CreateTexture2D(&desc, NULL, &newTexture); - } + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result); + } - if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - ERR("Creating image failed."); - return gl::error(GL_OUT_OF_MEMORY); - } + mStagingTexture = newTexture; + mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); + } + else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP) + { + ID3D11Texture2D *newTexture = NULL; + + D3D11_TEXTURE2D_DESC desc; + desc.Width = width; + desc.Height = height; + desc.MipLevels = lodOffset + 1; + desc.ArraySize = 1; + desc.Format = dxgiFormat; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; + + if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) + { + std::vector initialData; + std::vector< std::vector > textureData; + d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1, + lodOffset + 1, &initialData, &textureData); - mStagingTexture = newTexture; - mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); + result = device->CreateTexture2D(&desc, initialData.data(), &newTexture); } else { - UNREACHABLE(); + result = device->CreateTexture2D(&desc, NULL, &newTexture); } + + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result); + } + + mStagingTexture = newTexture; + mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); + } + else + { + UNREACHABLE(); } mDirty = false; + return gl::Error(GL_NO_ERROR); } -HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) +gl::Error Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) { - createStagingTexture(); - // We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE. - recoverFromAssociatedStorage(); - - HRESULT result = E_FAIL; + gl::Error error = recoverFromAssociatedStorage(); + if (error.isError()) + { + return error; + } - if (mStagingTexture) + ID3D11Resource *stagingTexture = NULL; + unsigned int subresourceIndex = 0; + error = getStagingTexture(&stagingTexture, &subresourceIndex); + if (error.isError()) { - ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map); + return error; + } - // this can fail if the device is removed (from TDR) - if (d3d11::isDeviceLostError(result)) - { - mRenderer->notifyDeviceLost(); - } - else if (SUCCEEDED(result)) - { - mDirty = true; - } + ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); + + ASSERT(mStagingTexture); + HRESULT result = deviceContext->Map(stagingTexture, subresourceIndex, mapType, 0, map); + + // this can fail if the device is removed (from TDR) + if (d3d11::isDeviceLostError(result)) + { + mRenderer->notifyDeviceLost(); + } + else if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map staging texture, result: 0x%X.", result); } - return result; + mDirty = true; + + return gl::Error(GL_NO_ERROR); } void Image11::unmap() diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h index a76a61f036..a936e6d7b2 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h @@ -11,6 +11,7 @@ #define LIBGLESV2_RENDERER_IMAGE11_H_ #include "libGLESv2/renderer/d3d/ImageD3D.h" +#include "libGLESv2/ImageIndex.h" #include "common/debug.h" @@ -21,7 +22,6 @@ class Framebuffer; namespace rx { -class Renderer; class Renderer11; class TextureStorage11; @@ -33,42 +33,41 @@ class Image11 : public ImageD3D static Image11 *makeImage11(Image *img); - static void generateMipmap(Image11 *dest, Image11 *src); + static gl::Error generateMipmap(Image11 *dest, Image11 *src); virtual bool isDirty() const; - virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); - virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height); + virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion); - virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease); + bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) override; DXGI_FORMAT getDXGIFormat() const; - - virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLint unpackAlignment, GLenum type, const void *input); - virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - const void *input); - virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input); + virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input); - bool recoverFromAssociatedStorage(); + virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source); + virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, + const gl::ImageIndex &sourceIndex, TextureStorage *source); + + gl::Error recoverFromAssociatedStorage(); bool isAssociatedStorageValid(TextureStorage11* textureStorage) const; void disassociateStorage(); protected: - HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map); + gl::Error map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map); void unmap(); private: DISALLOW_COPY_AND_ASSIGN(Image11); - bool copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + gl::Error copyToStorageImpl(TextureStorage11 *storage11, const gl::ImageIndex &index, const gl::Box ®ion); + gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource); - ID3D11Resource *getStagingTexture(); - unsigned int getStagingSubresource(); - void createStagingTexture(); + gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex); + gl::Error createStagingTexture(); void releaseStagingTexture(); Renderer11 *mRenderer; @@ -79,8 +78,7 @@ class Image11 : public ImageD3D bool mRecoverFromStorage; TextureStorage11 *mAssociatedStorage; - int mAssociatedStorageLevel; - int mAssociatedStorageLayerTarget; + gl::ImageIndex mAssociatedImageIndex; unsigned int mRecoveredFromStorageCount; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h index f7c2b38e7e..3351df5ec1 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h @@ -40,7 +40,7 @@ class IndexBuffer11 : public IndexBuffer private: DISALLOW_COPY_AND_ASSIGN(IndexBuffer11); - rx::Renderer11 *const mRenderer; + Renderer11 *const mRenderer; ID3D11Buffer *mBuffer; unsigned int mBufferSize; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp index d835e4fa68..ff90a6a69a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp @@ -12,6 +12,7 @@ #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" #include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" +#include "libGLESv2/renderer/d3d/ProgramD3D.h" #include "libGLESv2/renderer/d3d/VertexDataManager.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/VertexAttribute.h" @@ -137,7 +138,16 @@ gl::Error InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl { gl::VertexFormat shaderInputLayout[gl::MAX_VERTEX_ATTRIBS]; GetInputLayout(attributes, shaderInputLayout); - ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutableForInputLayout(shaderInputLayout)); + ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary->getImplementation()); + + ShaderExecutable *shader = NULL; + gl::Error error = programD3D->getVertexExecutableForInputLayout(shaderInputLayout, &shader); + if (error.isError()) + { + return error; + } + + ShaderExecutable *shader11 = ShaderExecutable11::makeShaderExecutable11(shader); D3D11_INPUT_ELEMENT_DESC descs[gl::MAX_VERTEX_ATTRIBS]; for (unsigned int j = 0; j < ilKey.elementCount; ++j) @@ -145,7 +155,7 @@ gl::Error InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl descs[j] = ilKey.elements[j].desc; } - HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader->getFunction(), shader->getLength(), &inputLayout); + HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader11->getFunction(), shader11->getLength(), &inputLayout); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal input layout, HRESULT: 0x%08x", result); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp index a4e84f91c2..6a3d3475ee 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp @@ -33,12 +33,38 @@ namespace rx PixelTransfer11::PixelTransfer11(Renderer11 *renderer) : mRenderer(renderer), + mResourcesLoaded(false), mBufferToTextureVS(NULL), mBufferToTextureGS(NULL), mParamsConstantBuffer(NULL), mCopyRasterizerState(NULL), mCopyDepthStencilState(NULL) { +} + +PixelTransfer11::~PixelTransfer11() +{ + for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++) + { + SafeRelease(shaderMapIt->second); + } + + mBufferToTexturePSMap.clear(); + + SafeRelease(mBufferToTextureVS); + SafeRelease(mBufferToTextureGS); + SafeRelease(mParamsConstantBuffer); + SafeRelease(mCopyRasterizerState); + SafeRelease(mCopyDepthStencilState); +} + +gl::Error PixelTransfer11::loadResources() +{ + if (mResourcesLoaded) + { + return gl::Error(GL_NO_ERROR); + } + HRESULT result = S_OK; ID3D11Device *device = mRenderer->getDevice(); @@ -56,6 +82,10 @@ PixelTransfer11::PixelTransfer11(Renderer11 *renderer) result = device->CreateRasterizerState(&rasterDesc, &mCopyRasterizerState); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer rasterizer state, result: 0x%X.", result); + } D3D11_DEPTH_STENCIL_DESC depthStencilDesc; depthStencilDesc.DepthEnable = true; @@ -75,9 +105,13 @@ PixelTransfer11::PixelTransfer11(Renderer11 *renderer) result = device->CreateDepthStencilState(&depthStencilDesc, &mCopyDepthStencilState); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer depth stencil state, result: 0x%X.", result); + } D3D11_BUFFER_DESC constantBufferDesc = { 0 }; - constantBufferDesc.ByteWidth = rx::roundUp(sizeof(CopyShaderParams), 32u); + constantBufferDesc.ByteWidth = roundUp(sizeof(CopyShaderParams), 32u); constantBufferDesc.Usage = D3D11_USAGE_DYNAMIC; constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; constantBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; @@ -86,34 +120,39 @@ PixelTransfer11::PixelTransfer11(Renderer11 *renderer) result = device->CreateBuffer(&constantBufferDesc, NULL, &mParamsConstantBuffer); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer constant buffer, result: 0x%X.", result); + } d3d11::SetDebugName(mParamsConstantBuffer, "PixelTransfer11 constant buffer"); - StructZero(&mParamsData); - // init shaders - if (mRenderer->isLevel9()) - return; - mBufferToTextureVS = d3d11::CompileVS(device, g_VS_BufferToTexture, "BufferToTexture VS"); - mBufferToTextureGS = d3d11::CompileGS(device, g_GS_BufferToTexture, "BufferToTexture GS"); + if (!mBufferToTextureVS) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture vertex shader."); + } - buildShaderMap(); -} + if (!mRenderer->isLevel9()) + { + mBufferToTextureGS = d3d11::CompileGS(device, g_GS_BufferToTexture, "BufferToTexture GS"); + if (!mBufferToTextureGS) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture geometry shader."); + } + } -PixelTransfer11::~PixelTransfer11() -{ - for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++) + gl::Error error = buildShaderMap(); + if (error.isError()) { - SafeRelease(shaderMapIt->second); + return error; } - mBufferToTexturePSMap.clear(); + StructZero(&mParamsData); - SafeRelease(mBufferToTextureVS); - SafeRelease(mBufferToTextureGS); - SafeRelease(mParamsConstantBuffer); - SafeRelease(mCopyRasterizerState); - SafeRelease(mCopyDepthStencilState); + mResourcesLoaded = true; + + return gl::Error(GL_NO_ERROR); } void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat, @@ -138,18 +177,21 @@ void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, cons parametersOut->PositionScale[1] = -2.0f / static_cast(destSize.height); } -bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) +gl::Error PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) { - gl::Extents destSize = destRenderTarget->getExtents(); - - if (destArea.x < 0 || destArea.x + destArea.width > destSize.width || - destArea.y < 0 || destArea.y + destArea.height > destSize.height || - destArea.z < 0 || destArea.z + destArea.depth > destSize.depth ) + gl::Error error = loadResources(); + if (error.isError()) { - return false; + return error; } + gl::Extents destSize = destRenderTarget->getExtents(); + + ASSERT(destArea.x >= 0 && destArea.x + destArea.width <= destSize.width && + destArea.y >= 0 && destArea.y + destArea.height <= destSize.height && + destArea.z >= 0 && destArea.z + destArea.depth <= destSize.depth ); + const gl::Buffer &sourceBuffer = *unpack.pixelBuffer.get(); ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat)); @@ -177,7 +219,6 @@ bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, un ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - ID3D11ShaderResourceView *nullSRV = NULL; ID3D11Buffer *nullBuffer = NULL; UINT zero = 0; @@ -187,7 +228,7 @@ bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, un deviceContext->VSSetShader(mBufferToTextureVS, NULL, 0); deviceContext->GSSetShader(geometryShader, NULL, 0); deviceContext->PSSetShader(pixelShader, NULL, 0); - deviceContext->PSSetShaderResources(0, 1, &bufferSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, bufferSRV); deviceContext->IASetInputLayout(NULL); deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); @@ -220,21 +261,32 @@ bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, un deviceContext->Draw(numPixels, 0); // Unbind textures and render targets and vertex buffer - deviceContext->PSSetShaderResources(0, 1, &nullSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL); deviceContext->VSSetConstantBuffers(0, 1, &nullBuffer); mRenderer->markAllStateDirty(); - return true; + return gl::Error(GL_NO_ERROR); } -void PixelTransfer11::buildShaderMap() +gl::Error PixelTransfer11::buildShaderMap() { ID3D11Device *device = mRenderer->getDevice(); mBufferToTexturePSMap[GL_FLOAT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4F, "BufferToTexture RGBA ps"); mBufferToTexturePSMap[GL_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4I, "BufferToTexture RGBA-I ps"); mBufferToTexturePSMap[GL_UNSIGNED_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4UI, "BufferToTexture RGBA-UI ps"); + + // Check that all the shaders were created successfully + for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++) + { + if (shaderMapIt->second == NULL) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture pixel shader."); + } + } + + return gl::Error(GL_NO_ERROR); } ID3D11PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h index ed1a3ae1d0..29552140bb 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h @@ -11,6 +11,8 @@ #ifndef LIBGLESV2_PIXELTRANSFER11_H_ #define LIBGLESV2_PIXELTRANSFER11_H_ +#include "libGLESv2/Error.h" + #include "common/platform.h" #include @@ -38,15 +40,13 @@ class PixelTransfer11 explicit PixelTransfer11(Renderer11 *renderer); ~PixelTransfer11(); - static bool supportsBufferToTextureCopy(GLenum internalFormat); - // unpack: the source buffer is stored in the unpack state, and buffer strides // offset: the start of the data within the unpack buffer // destRenderTarget: individual slice/layer of a target texture // destinationFormat/sourcePixelsType: determines shaders + shader parameters // destArea: the sub-section of destRenderTarget to copy to - bool copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); + gl::Error copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); private: @@ -65,11 +65,13 @@ class PixelTransfer11 static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat, const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut); - void buildShaderMap(); + gl::Error loadResources(); + gl::Error buildShaderMap(); ID3D11PixelShader *findBufferToTexturePS(GLenum internalFormat) const; Renderer11 *mRenderer; + bool mResourcesLoaded; std::map mBufferToTexturePSMap; ID3D11VertexShader *mBufferToTextureVS; ID3D11GeometryShader *mBufferToTextureGS; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp index 7109be3e28..17ab1f8ab3 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp @@ -10,13 +10,14 @@ #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/main.h" +#include "common/utilities.h" #include namespace rx { -Query11::Query11(rx::Renderer11 *renderer, GLenum type) +Query11::Query11(Renderer11 *renderer, GLenum type) : QueryImpl(type), mResult(0), mQueryFinished(false), diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h index 822f2542ee..f9ff467873 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h @@ -18,7 +18,7 @@ class Renderer11; class Query11 : public QueryImpl { public: - Query11(rx::Renderer11 *renderer, GLenum type); + Query11(Renderer11 *renderer, GLenum type); virtual ~Query11(); virtual gl::Error begin(); @@ -35,7 +35,7 @@ class Query11 : public QueryImpl bool mQueryFinished; - rx::Renderer11 *mRenderer; + Renderer11 *mRenderer; ID3D11Query *mQuery; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp index 71b931f27e..ab4f60bd98 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp @@ -38,11 +38,14 @@ const unsigned int RenderStateCache::kMaxRasterizerStates = 4096; const unsigned int RenderStateCache::kMaxDepthStencilStates = 4096; const unsigned int RenderStateCache::kMaxSamplerStates = 4096; -RenderStateCache::RenderStateCache() : mDevice(NULL), mCounter(0), - mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates), - mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates), - mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates), - mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates) +RenderStateCache::RenderStateCache(Renderer11 *renderer) + : mRenderer(renderer), + mDevice(NULL), + mCounter(0), + mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates), + mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates), + mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates), + mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates) { } @@ -89,7 +92,7 @@ gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, co bool mrt = false; - const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender(); + const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender(mRenderer->getWorkarounds()); BlendStateKey key = { 0 }; key.blendState = blendState; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h index d5471a3061..dfd1d84265 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h @@ -28,7 +28,7 @@ class Renderer11; class RenderStateCache { public: - RenderStateCache(); + RenderStateCache(Renderer11 *renderer); virtual ~RenderStateCache(); void initialize(ID3D11Device *device); @@ -42,6 +42,7 @@ class RenderStateCache private: DISALLOW_COPY_AND_ASSIGN(RenderStateCache); + Renderer11 *mRenderer; unsigned long long mCounter; // Blend state cache diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp index 3041f21faa..aff3453492 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp @@ -10,6 +10,7 @@ #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" +#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/main.h" @@ -176,276 +177,228 @@ static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11Depth return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); } -RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource, - ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth) +RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target) +{ + ASSERT(HAS_DYNAMIC_TYPE(RenderTarget11*, target)); + return static_cast(target); +} + +void RenderTarget11::invalidate(GLint x, GLint y, GLsizei width, GLsizei height) { - mRenderer = Renderer11::makeRenderer11(renderer); + // Currently a no-op +} - mTexture = resource; +TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, + GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) + : mWidth(width), + mHeight(height), + mDepth(depth), + mInternalFormat(internalFormat), + mActualFormat(internalFormat), + mSamples(samples), + mSubresourceIndex(0), + mTexture(resource), + mRenderTarget(rtv), + mDepthStencil(NULL), + mShaderResource(srv) +{ if (mTexture) { mTexture->AddRef(); } - mRenderTarget = rtv; if (mRenderTarget) { mRenderTarget->AddRef(); } - mDepthStencil = NULL; - - mShaderResource = srv; if (mShaderResource) { mShaderResource->AddRef(); } - mSubresourceIndex = 0; - if (mRenderTarget && mTexture) { + mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget); + D3D11_RENDER_TARGET_VIEW_DESC desc; mRenderTarget->GetDesc(&desc); - unsigned int mipLevels, samples; - getTextureProperties(mTexture, &mipLevels, &samples); - - mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget); - mWidth = width; - mHeight = height; - mDepth = depth; - mSamples = samples; - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format); - mInternalFormat = dxgiFormatInfo.internalFormat; mActualFormat = dxgiFormatInfo.internalFormat; } } -RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource, - ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth) +TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, + GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) + : mWidth(width), + mHeight(height), + mDepth(depth), + mInternalFormat(internalFormat), + mActualFormat(internalFormat), + mSamples(samples), + mSubresourceIndex(0), + mTexture(resource), + mRenderTarget(NULL), + mDepthStencil(dsv), + mShaderResource(srv) { - mRenderer = Renderer11::makeRenderer11(renderer); - - mTexture = resource; if (mTexture) { mTexture->AddRef(); } - mRenderTarget = NULL; - - mDepthStencil = dsv; if (mDepthStencil) { mDepthStencil->AddRef(); } - mShaderResource = srv; if (mShaderResource) { mShaderResource->AddRef(); } - mSubresourceIndex = 0; - if (mDepthStencil && mTexture) { + mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil); + D3D11_DEPTH_STENCIL_VIEW_DESC desc; mDepthStencil->GetDesc(&desc); - unsigned int mipLevels, samples; - getTextureProperties(mTexture, &mipLevels, &samples); - - mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil); - mWidth = width; - mHeight = height; - mDepth = depth; - mSamples = samples; - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format); - mInternalFormat = dxgiFormatInfo.internalFormat; mActualFormat = dxgiFormatInfo.internalFormat; } } -RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples) +TextureRenderTarget11::~TextureRenderTarget11() { - mRenderer = Renderer11::makeRenderer11(renderer); - mTexture = NULL; - mRenderTarget = NULL; - mDepthStencil = NULL; - mShaderResource = NULL; + SafeRelease(mTexture); + SafeRelease(mRenderTarget); + SafeRelease(mDepthStencil); + SafeRelease(mShaderResource); +} - const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalFormat); - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(formatInfo.texFormat); +ID3D11Resource *TextureRenderTarget11::getTexture() const +{ + return mTexture; +} - const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat); - GLuint supportedSamples = textureCaps.getNearestSamples(samples); +ID3D11RenderTargetView *TextureRenderTarget11::getRenderTargetView() const +{ + return mRenderTarget; +} - if (width > 0 && height > 0) - { - // Create texture resource - D3D11_TEXTURE2D_DESC desc; - desc.Width = width; - desc.Height = height; - desc.MipLevels = 1; - desc.ArraySize = 1; - desc.Format = formatInfo.texFormat; - desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples; - desc.SampleDesc.Quality = 0; - desc.Usage = D3D11_USAGE_DEFAULT; - desc.CPUAccessFlags = 0; - desc.MiscFlags = 0; - - // If a rendertarget or depthstencil format exists for this texture format, - // we'll flag it to allow binding that way. Shader resource views are a little - // more complicated. - bool bindRTV = false, bindDSV = false, bindSRV = false; - bindRTV = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN); - bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN); - if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN) - { - // Multisample targets flagged for binding as depth stencil cannot also be - // flagged for binding as SRV, so make certain not to add the SRV flag for - // these targets. - bindSRV = !(formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN && desc.SampleDesc.Count > 1); - } - - desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) | - (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) | - (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0); - - ID3D11Device *device = mRenderer->getDevice(); - ID3D11Texture2D *texture = NULL; - HRESULT result = device->CreateTexture2D(&desc, NULL, &texture); - mTexture = texture; - - if (result == E_OUTOFMEMORY) - { - gl::error(GL_OUT_OF_MEMORY); - return; - } - ASSERT(SUCCEEDED(result)); - - if (bindSRV) - { - D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; - srvDesc.Format = formatInfo.srvFormat; - srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS; - srvDesc.Texture2D.MostDetailedMip = 0; - srvDesc.Texture2D.MipLevels = 1; - result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource); - - if (result == E_OUTOFMEMORY) - { - SafeRelease(mTexture); - gl::error(GL_OUT_OF_MEMORY); - return; - } - ASSERT(SUCCEEDED(result)); - } - - if (bindDSV) - { - D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; - dsvDesc.Format = formatInfo.dsvFormat; - dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS; - dsvDesc.Texture2D.MipSlice = 0; - dsvDesc.Flags = 0; - result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil); - - if (result == E_OUTOFMEMORY) - { - SafeRelease(mTexture); - SafeRelease(mShaderResource); - gl::error(GL_OUT_OF_MEMORY); - return; - } - ASSERT(SUCCEEDED(result)); - } - - if (bindRTV) - { - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = formatInfo.rtvFormat; - rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS; - rtvDesc.Texture2D.MipSlice = 0; - result = device->CreateRenderTargetView(mTexture, &rtvDesc, &mRenderTarget); - - if (result == E_OUTOFMEMORY) - { - SafeRelease(mTexture); - SafeRelease(mShaderResource); - SafeRelease(mDepthStencil); - gl::error(GL_OUT_OF_MEMORY); - return; - } - ASSERT(SUCCEEDED(result)); - - if (formatInfo.dataInitializerFunction != NULL) - { - ID3D11DeviceContext *context = mRenderer->getDeviceContext(); - - const float clearValues[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; - context->ClearRenderTargetView(mRenderTarget, clearValues); - } - } - } +ID3D11DepthStencilView *TextureRenderTarget11::getDepthStencilView() const +{ + return mDepthStencil; +} +ID3D11ShaderResourceView *TextureRenderTarget11::getShaderResourceView() const +{ + return mShaderResource; +} - mWidth = width; - mHeight = height; - mDepth = 1; - mInternalFormat = internalFormat; - mSamples = supportedSamples; - mActualFormat = dxgiFormatInfo.internalFormat; - mSubresourceIndex = D3D11CalcSubresource(0, 0, 1); +GLsizei TextureRenderTarget11::getWidth() const +{ + return mWidth; } -RenderTarget11::~RenderTarget11() +GLsizei TextureRenderTarget11::getHeight() const { - SafeRelease(mTexture); - SafeRelease(mRenderTarget); - SafeRelease(mDepthStencil); - SafeRelease(mShaderResource); + return mHeight; } -RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target) +GLsizei TextureRenderTarget11::getDepth() const { - ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget11*, target)); - return static_cast(target); + return mDepth; } -void RenderTarget11::invalidate(GLint x, GLint y, GLsizei width, GLsizei height) +GLenum TextureRenderTarget11::getInternalFormat() const { - // Currently a no-op + return mInternalFormat; } -ID3D11Resource *RenderTarget11::getTexture() const +GLenum TextureRenderTarget11::getActualFormat() const { - return mTexture; + return mActualFormat; } -ID3D11RenderTargetView *RenderTarget11::getRenderTargetView() const +GLsizei TextureRenderTarget11::getSamples() const { - return mRenderTarget; + return mSamples; } -ID3D11DepthStencilView *RenderTarget11::getDepthStencilView() const +unsigned int TextureRenderTarget11::getSubresourceIndex() const { - return mDepthStencil; + return mSubresourceIndex; } -ID3D11ShaderResourceView *RenderTarget11::getShaderResourceView() const + +SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, bool depth) + : mSwapChain(swapChain), + mDepth(depth) { - return mShaderResource; + ASSERT(mSwapChain); } -unsigned int RenderTarget11::getSubresourceIndex() const +SurfaceRenderTarget11::~SurfaceRenderTarget11() { - return mSubresourceIndex; +} + +GLsizei SurfaceRenderTarget11::getWidth() const +{ + return mSwapChain->getWidth(); +} + +GLsizei SurfaceRenderTarget11::getHeight() const +{ + return mSwapChain->getHeight(); +} + +GLsizei SurfaceRenderTarget11::getDepth() const +{ + return 1; +} + +GLenum SurfaceRenderTarget11::getInternalFormat() const +{ + return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetBackBufferInternalFormat()); +} + +GLenum SurfaceRenderTarget11::getActualFormat() const +{ + return d3d11::GetDXGIFormatInfo(d3d11::GetTextureFormatInfo(getInternalFormat()).texFormat).internalFormat; +} + +GLsizei SurfaceRenderTarget11::getSamples() const +{ + // Our EGL surfaces do not support multisampling. + return 0; +} + +ID3D11Resource *SurfaceRenderTarget11::getTexture() const +{ + return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture()); +} + +ID3D11RenderTargetView *SurfaceRenderTarget11::getRenderTargetView() const +{ + return (mDepth ? NULL : mSwapChain->getRenderTarget()); +} + +ID3D11DepthStencilView *SurfaceRenderTarget11::getDepthStencilView() const +{ + return (mDepth ? mSwapChain->getDepthStencil() : NULL); +} + +ID3D11ShaderResourceView *SurfaceRenderTarget11::getShaderResourceView() const +{ + return (mDepth ? mSwapChain->getDepthStencilShaderResource() : mSwapChain->getRenderTargetShaderResource()); +} + +unsigned int SurfaceRenderTarget11::getSubresourceIndex() const +{ + return 0; } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h index 82182957af..c7babdda3f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h @@ -14,39 +14,95 @@ namespace rx { -class Renderer; -class Renderer11; +class SwapChain11; class RenderTarget11 : public RenderTarget { public: - // RenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them - RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth); - RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth); - RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples); - virtual ~RenderTarget11(); + RenderTarget11() { } + virtual ~RenderTarget11() { } static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget); - virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height); + void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) override; - ID3D11Resource *getTexture() const; - ID3D11RenderTargetView *getRenderTargetView() const; - ID3D11DepthStencilView *getDepthStencilView() const; - ID3D11ShaderResourceView *getShaderResourceView() const; + virtual ID3D11Resource *getTexture() const = 0; + virtual ID3D11RenderTargetView *getRenderTargetView() const = 0; + virtual ID3D11DepthStencilView *getDepthStencilView() const = 0; + virtual ID3D11ShaderResourceView *getShaderResourceView() const = 0; - unsigned int getSubresourceIndex() const; + virtual unsigned int getSubresourceIndex() const = 0; private: DISALLOW_COPY_AND_ASSIGN(RenderTarget11); +}; + +class TextureRenderTarget11 : public RenderTarget11 +{ + public: + // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them + TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, + GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples); + TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, + GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples); + virtual ~TextureRenderTarget11(); + + GLsizei getWidth() const override; + GLsizei getHeight() const override; + GLsizei getDepth() const override; + GLenum getInternalFormat() const override; + GLenum getActualFormat() const override; + GLsizei getSamples() const override; + + ID3D11Resource *getTexture() const override; + ID3D11RenderTargetView *getRenderTargetView() const override; + ID3D11DepthStencilView *getDepthStencilView() const override; + ID3D11ShaderResourceView *getShaderResourceView() const override; + + unsigned int getSubresourceIndex() const override; + + private: + DISALLOW_COPY_AND_ASSIGN(TextureRenderTarget11); + + GLsizei mWidth; + GLsizei mHeight; + GLsizei mDepth; + GLenum mInternalFormat; + GLenum mActualFormat; + GLsizei mSamples; unsigned int mSubresourceIndex; ID3D11Resource *mTexture; ID3D11RenderTargetView *mRenderTarget; ID3D11DepthStencilView *mDepthStencil; ID3D11ShaderResourceView *mShaderResource; +}; + +class SurfaceRenderTarget11 : public RenderTarget11 +{ + public: + SurfaceRenderTarget11(SwapChain11 *swapChain, bool depth); + virtual ~SurfaceRenderTarget11(); + + GLsizei getWidth() const override; + GLsizei getHeight() const override; + GLsizei getDepth() const override; + GLenum getInternalFormat() const override; + GLenum getActualFormat() const override; + GLsizei getSamples() const override; + + ID3D11Resource *getTexture() const override; + ID3D11RenderTargetView *getRenderTargetView() const override; + ID3D11DepthStencilView *getDepthStencilView() const override; + ID3D11ShaderResourceView *getShaderResourceView() const override; + + unsigned int getSubresourceIndex() const override; + + private: + DISALLOW_COPY_AND_ASSIGN(SurfaceRenderTarget11); - Renderer11 *mRenderer; + SwapChain11 *mSwapChain; + bool mDepth; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp index b29b2ef910..e6d7f3025b 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp @@ -6,12 +6,12 @@ // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. -#include "common/platform.h" #include "libGLESv2/main.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Framebuffer.h" +#include "libGLESv2/State.h" #include "libGLESv2/renderer/d3d/ProgramD3D.h" #include "libGLESv2/renderer/d3d/ShaderD3D.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" @@ -36,10 +36,12 @@ #include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h" #include "libGLESv2/renderer/d3d/d3d11/VertexArray11.h" #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" +#include "libGLESv2/renderer/d3d/RenderbufferD3D.h" #include "libEGL/Display.h" #include "common/utilities.h" +#include "common/tls.h" #include @@ -59,6 +61,9 @@ namespace rx { + +namespace +{ static const DXGI_FORMAT RenderTargetFormats[] = { DXGI_FORMAT_B8G8R8A8_UNORM, @@ -77,10 +82,22 @@ enum MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16 }; -Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay) - : Renderer(display), +// Does *not* increment the resource ref count!! +ID3D11Resource *GetSRVResource(ID3D11ShaderResourceView *srv) +{ + ID3D11Resource *resource = NULL; + ASSERT(srv); + srv->GetResource(&resource); + resource->Release(); + return resource; +} + +} + +Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes) + : RendererD3D(display), mDc(hDc), - mRequestedDisplay(requestedDisplay) + mStateCache(this) { mVertexDataManager = NULL; mIndexDataManager = NULL; @@ -112,6 +129,50 @@ Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint r mAppliedGeometryShader = NULL; mCurPointGeometryShader = NULL; mAppliedPixelShader = NULL; + + EGLint requestedMajorVersion = attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE); + EGLint requestedMinorVersion = attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE); + + if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 11) + { + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_0); + } + } + + if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 10) + { + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_1); + } + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_0); + } + } + +#if !defined(ANGLE_ENABLE_D3D9) + if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 9) + { + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3); + } + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 2) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2); + } + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1); + } + } +#endif + + mDriverType = (attributes.get(EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_FALSE) == EGL_TRUE) ? D3D_DRIVER_TYPE_WARP + : D3D_DRIVER_TYPE_HARDWARE; } Renderer11::~Renderer11() @@ -121,8 +182,8 @@ Renderer11::~Renderer11() Renderer11 *Renderer11::makeRenderer11(Renderer *renderer) { - ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer11*, renderer)); - return static_cast(renderer); + ASSERT(HAS_DYNAMIC_TYPE(Renderer11*, renderer)); + return static_cast(renderer); } #ifndef __d3d11_1_h__ @@ -136,7 +197,7 @@ EGLint Renderer11::initialize() return EGL_NOT_INITIALIZED; } -#if !defined(ANGLE_PLATFORM_WINRT) +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); @@ -157,33 +218,14 @@ EGLint Renderer11::initialize() } #endif - D3D_FEATURE_LEVEL featureLevels[] = - { - D3D_FEATURE_LEVEL_11_0, - D3D_FEATURE_LEVEL_10_1, - D3D_FEATURE_LEVEL_10_0, -#if !defined(ANGLE_ENABLE_D3D9) - D3D_FEATURE_LEVEL_9_3, - D3D_FEATURE_LEVEL_9_2, - D3D_FEATURE_LEVEL_9_1, -#endif - }; - - D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_HARDWARE; - if (mRequestedDisplay == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE) - { - driverType = D3D_DRIVER_TYPE_WARP; - } - HRESULT result = S_OK; - #ifdef _DEBUG result = D3D11CreateDevice(NULL, - driverType, + mDriverType, NULL, D3D11_CREATE_DEVICE_DEBUG, - featureLevels, - ArraySize(featureLevels), + mAvailableFeatureLevels.data(), + mAvailableFeatureLevels.size(), D3D11_SDK_VERSION, &mDevice, &mFeatureLevel, @@ -198,11 +240,11 @@ EGLint Renderer11::initialize() #endif { result = D3D11CreateDevice(NULL, - driverType, + mDriverType, NULL, 0, - featureLevels, - ArraySize(featureLevels), + mAvailableFeatureLevels.data(), + mAvailableFeatureLevels.size(), D3D11_SDK_VERSION, &mDevice, &mFeatureLevel, @@ -215,7 +257,18 @@ EGLint Renderer11::initialize() } } -#if !ANGLE_SKIP_DXGI_1_2_CHECK && !defined(ANGLE_PLATFORM_WINRT) +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED"); + if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1")) + { + ID3D10Multithread *multithread; + result = mDevice->QueryInterface(IID_PPV_ARGS(&multithread)); + ASSERT(SUCCEEDED(result)); + result = multithread->SetMultithreadProtected(true); + ASSERT(SUCCEEDED(result)); + multithread->Release(); + } +#if !ANGLE_SKIP_DXGI_1_2_CHECK // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is required. // The easiest way to check is to query for a IDXGIDevice2. bool requireDXGI1_2 = false; @@ -243,14 +296,11 @@ EGLint Renderer11::initialize() } SafeRelease(dxgiDevice2); } +#endif #endif -#if !defined(ANGLE_PLATFORM_WINRT) IDXGIDevice *dxgiDevice = NULL; -#else - IDXGIDevice1 *dxgiDevice = NULL; -#endif - result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice)); + result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); if (FAILED(result)) { @@ -281,9 +331,9 @@ EGLint Renderer11::initialize() } // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log -#if !defined(__MINGW32__) && defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG) +#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG) ID3D11InfoQueue *infoQueue; - result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue); + result = mDevice->QueryInterface(IID_ID3D11InfoQueue, (void **)&infoQueue); if (SUCCEEDED(result)) { @@ -301,19 +351,6 @@ EGLint Renderer11::initialize() } #endif -#if !defined(ANGLE_PLATFORM_WINRT) - static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED"); - if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1")) - { - ID3D10Multithread *multithread; - result = mDevice->QueryInterface(IID_PPV_ARGS(&multithread)); - ASSERT(SUCCEEDED(result)); - result = multithread->SetMultithreadProtected(true); - ASSERT(SUCCEEDED(result)); - multithread->Release(); - } -#endif - initializeDevice(); return EGL_SUCCESS; @@ -394,7 +431,7 @@ void Renderer11::deleteConfigs(ConfigDesc *configDescList) delete [] (configDescList); } -void Renderer11::sync(bool block) +gl::Error Renderer11::sync(bool block) { if (block) { @@ -408,6 +445,10 @@ void Renderer11::sync(bool block) result = mDevice->CreateQuery(&queryDesc, &mSyncQuery); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.", result); + } } mDeviceContext->End(mSyncQuery); @@ -416,13 +457,17 @@ void Renderer11::sync(bool block) do { result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result); + } // Keep polling, but allow other threads to do something useful first Sleep(0); if (testDeviceLost(true)) { - return; + return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while waiting for sync."); } } while (result == S_FALSE); @@ -431,22 +476,26 @@ void Renderer11::sync(bool block) { mDeviceContext->Flush(); } + + return gl::Error(GL_NO_ERROR); } -SwapChain *Renderer11::createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) +SwapChain *Renderer11::createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) { - return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat); + return new SwapChain11(this, nativeWindow, shareHandle, backBufferFormat, depthBufferFormat); } gl::Error Renderer11::generateSwizzle(gl::Texture *texture) { if (texture) { - TextureStorage *texStorage = texture->getNativeTexture(); + TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation()); + ASSERT(textureD3D); + + TextureStorage *texStorage = textureD3D->getNativeTexture(); if (texStorage) { TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage); - gl::Error error = storage11->generateSwizzles(texture->getSamplerState().swizzleRed, texture->getSamplerState().swizzleGreen, texture->getSamplerState().swizzleBlue, @@ -461,16 +510,21 @@ gl::Error Renderer11::generateSwizzle(gl::Texture *texture) return gl::Error(GL_NO_ERROR); } -gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) +gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &samplerStateParam) { + // Make sure to add the level offset for our tiny compressed texture workaround + TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation()); + gl::SamplerState samplerStateInternal = samplerStateParam; + samplerStateInternal.baseLevel += textureD3D->getNativeTexture()->getTopLevel(); + if (type == gl::SAMPLER_PIXEL) { ASSERT(static_cast(index) < getRendererCaps().maxTextureImageUnits); - if (mForceSetPixelSamplerStates[index] || memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0) + if (mForceSetPixelSamplerStates[index] || memcmp(&samplerStateInternal, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0) { ID3D11SamplerState *dxSamplerState = NULL; - gl::Error error = mStateCache.getSamplerState(samplerState, &dxSamplerState); + gl::Error error = mStateCache.getSamplerState(samplerStateInternal, &dxSamplerState); if (error.isError()) { return error; @@ -479,7 +533,7 @@ gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl: ASSERT(dxSamplerState != NULL); mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState); - mCurPixelSamplerStates[index] = samplerState; + mCurPixelSamplerStates[index] = samplerStateInternal; } mForceSetPixelSamplerStates[index] = false; @@ -488,10 +542,10 @@ gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl: { ASSERT(static_cast(index) < getRendererCaps().maxVertexTextureImageUnits); - if (mForceSetVertexSamplerStates[index] || memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0) + if (mForceSetVertexSamplerStates[index] || memcmp(&samplerStateInternal, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0) { ID3D11SamplerState *dxSamplerState = NULL; - gl::Error error = mStateCache.getSamplerState(samplerState, &dxSamplerState); + gl::Error error = mStateCache.getSamplerState(samplerStateInternal, &dxSamplerState); if (error.isError()) { return error; @@ -500,7 +554,7 @@ gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl: ASSERT(dxSamplerState != NULL); mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState); - mCurVertexSamplerStates[index] = samplerState; + mCurVertexSamplerStates[index] = samplerStateInternal; } mForceSetVertexSamplerStates[index] = false; @@ -513,50 +567,36 @@ gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl: gl::Error Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) { ID3D11ShaderResourceView *textureSRV = NULL; - bool forceSetTexture = false; if (texture) { - TextureD3D* textureImpl = TextureD3D::makeTextureD3D(texture->getImplementation()); + TextureD3D *textureImpl = TextureD3D::makeTextureD3D(texture->getImplementation()); TextureStorage *texStorage = textureImpl->getNativeTexture(); ASSERT(texStorage != NULL); TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage); - gl::SamplerState samplerState; - texture->getSamplerStateWithNativeOffset(&samplerState); - textureSRV = storage11->getSRV(samplerState); + + // Make sure to add the level offset for our tiny compressed texture workaround + gl::SamplerState samplerState = texture->getSamplerState(); + samplerState.baseLevel += storage11->getTopLevel(); + + gl::Error error = storage11->getSRV(samplerState, &textureSRV); + if (error.isError()) + { + return error; + } // If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly // missing the shader resource view ASSERT(textureSRV != NULL); - forceSetTexture = textureImpl->hasDirtyImages(); textureImpl->resetDirty(); } - if (type == gl::SAMPLER_PIXEL) - { - ASSERT(static_cast(index) < getRendererCaps().maxTextureImageUnits); - - if (forceSetTexture || mCurPixelSRVs[index] != textureSRV) - { - mDeviceContext->PSSetShaderResources(index, 1, &textureSRV); - } - - mCurPixelSRVs[index] = textureSRV; - } - else if (type == gl::SAMPLER_VERTEX) - { - ASSERT(static_cast(index) < getRendererCaps().maxVertexTextureImageUnits); - - if (forceSetTexture || mCurVertexSRVs[index] != textureSRV) - { - mDeviceContext->VSSetShaderResources(index, 1, &textureSRV); - } + ASSERT((type == gl::SAMPLER_PIXEL && static_cast(index) < getRendererCaps().maxTextureImageUnits) || + (type == gl::SAMPLER_VERTEX && static_cast(index) < getRendererCaps().maxVertexTextureImageUnits)); - mCurVertexSRVs[index] = textureSRV; - } - else UNREACHABLE(); + setShaderResource(type, index, textureSRV); return gl::Error(GL_NO_ERROR); } @@ -631,7 +671,7 @@ gl::Error Renderer11::setRasterizerState(const gl::RasterizerState &rasterState) return gl::Error(GL_NO_ERROR); } -gl::Error Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, +gl::Error Renderer11::setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, unsigned int sampleMask) { if (mForceSetBlendState || @@ -831,7 +871,22 @@ bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count) return count >= minCount; } -gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) +void Renderer11::unsetSRVsWithResource(gl::SamplerType samplerType, const ID3D11Resource *resource) +{ + std::vector ¤tSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs); + + for (size_t resourceIndex = 0; resourceIndex < currentSRVs.size(); ++resourceIndex) + { + ID3D11ShaderResourceView *srv = currentSRVs[resourceIndex]; + + if (srv && GetSRVResource(srv) == resource) + { + setShaderResource(samplerType, static_cast(resourceIndex), NULL); + } + } +} + +gl::Error Renderer11::applyRenderTarget(const gl::Framebuffer *framebuffer) { // Get the color render buffer and serial // Also extract the render target dimensions and view @@ -842,7 +897,7 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) ID3D11RenderTargetView* framebufferRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL}; bool missingColorRenderTarget = true; - const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender(); + const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender(getWorkarounds()); for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment) { @@ -863,17 +918,16 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) renderTargetSerials[colorAttachment] = GetAttachmentSerial(colorbuffer); // Extract the render target dimensions and view - RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer); - if (!renderTarget) + RenderTarget11 *renderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &renderTarget); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null."); + return error; } + ASSERT(renderTarget); framebufferRTVs[colorAttachment] = renderTarget->getRenderTargetView(); - if (!framebufferRTVs[colorAttachment]) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null."); - } + ASSERT(framebufferRTVs[colorAttachment]); if (missingColorRenderTarget) { @@ -883,8 +937,12 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) missingColorRenderTarget = false; } - // TODO: Detect if this color buffer is already bound as a texture and unbind it first to prevent - // D3D11 warnings. +#if !defined(NDEBUG) + // Unbind render target SRVs from the shader here to prevent D3D11 warnings. + ID3D11Resource *renderTargetResource = renderTarget->getTexture(); + unsetSRVsWithResource(gl::SAMPLER_VERTEX, renderTargetResource); + unsetSRVsWithResource(gl::SAMPLER_PIXEL, renderTargetResource); +#endif } } @@ -905,19 +963,17 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) ID3D11DepthStencilView* framebufferDSV = NULL; if (depthStencil) { - RenderTarget11 *depthStencilRenderTarget = d3d11::GetAttachmentRenderTarget(depthStencil); - if (!depthStencilRenderTarget) + RenderTarget11 *depthStencilRenderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(depthStencil, &depthStencilRenderTarget); + if (error.isError()) { SafeRelease(framebufferRTVs); - return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null."); + return error; } + ASSERT(depthStencilRenderTarget); framebufferDSV = depthStencilRenderTarget->getDepthStencilView(); - if (!framebufferDSV) - { - SafeRelease(framebufferRTVs); - return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null."); - } + ASSERT(framebufferDSV); // If there is no render buffer, the width, height and format values come from // the depth stencil @@ -964,17 +1020,16 @@ gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) return gl::Error(GL_NO_ERROR); } -gl::Error Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances) +gl::Error Renderer11::applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances) { TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS]; - gl::Error error = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances); + gl::Error error = mVertexDataManager->prepareVertexData(state, first, count, attributes, instances); if (error.isError()) { return error; } - return mInputLayoutCache.applyVertexBuffers(attributes, programBinary); + return mInputLayoutCache.applyVertexBuffers(attributes, state.getCurrentProgramBinary()); } gl::Error Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) @@ -1011,28 +1066,25 @@ gl::Error Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elemen return gl::Error(GL_NO_ERROR); } -void Renderer11::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) +void Renderer11::applyTransformFeedbackBuffers(const gl::State& state) { - ID3D11Buffer* d3dBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; - UINT d3dOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; + size_t numXFBBindings = state.getTransformFeedbackBufferIndexRange(); + ASSERT(numXFBBindings <= gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS); + bool requiresUpdate = false; - for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) + for (size_t i = 0; i < numXFBBindings; i++) { - if (transformFeedbackBuffers[i]) + gl::Buffer *curXFBBuffer = state.getIndexedTransformFeedbackBuffer(i); + GLintptr curXFBOffset = state.getIndexedTransformFeedbackBufferOffset(i); + ID3D11Buffer *d3dBuffer = NULL; + if (curXFBBuffer) { - Buffer11 *storage = Buffer11::makeBuffer11(transformFeedbackBuffers[i]->getImplementation()); - ID3D11Buffer *buffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK); - - d3dBuffers[i] = buffer; - d3dOffsets[i] = (mAppliedTFBuffers[i] != buffer) ? static_cast(offsets[i]) : -1; - } - else - { - d3dBuffers[i] = NULL; - d3dOffsets[i] = 0; + Buffer11 *storage = Buffer11::makeBuffer11(curXFBBuffer->getImplementation()); + d3dBuffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK); } - if (d3dBuffers[i] != mAppliedTFBuffers[i] || offsets[i] != mAppliedTFOffsets[i]) + // TODO: mAppliedTFBuffers and friends should also be kept in a vector. + if (d3dBuffer != mAppliedTFBuffers[i] || curXFBOffset != mAppliedTFOffsets[i]) { requiresUpdate = true; } @@ -1040,12 +1092,29 @@ void Renderer11::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuff if (requiresUpdate) { - mDeviceContext->SOSetTargets(ArraySize(d3dBuffers), d3dBuffers, d3dOffsets); - for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) + for (size_t i = 0; i < numXFBBindings; ++i) { - mAppliedTFBuffers[i] = d3dBuffers[i]; - mAppliedTFOffsets[i] = offsets[i]; + gl::Buffer *curXFBBuffer = state.getIndexedTransformFeedbackBuffer(i); + GLintptr curXFBOffset = state.getIndexedTransformFeedbackBufferOffset(i); + + if (curXFBBuffer) + { + Buffer11 *storage = Buffer11::makeBuffer11(curXFBBuffer->getImplementation()); + ID3D11Buffer *d3dBuffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK); + + mCurrentD3DOffsets[i] = (mAppliedTFBuffers[i] != d3dBuffer && mAppliedTFOffsets[i] != curXFBOffset) ? + static_cast(curXFBOffset) : -1; + mAppliedTFBuffers[i] = d3dBuffer; + } + else + { + mAppliedTFBuffers[i] = NULL; + mCurrentD3DOffsets[i] = 0; + } + mAppliedTFOffsets[i] = curXFBOffset; } + + mDeviceContext->SOSetTargets(numXFBBindings, mAppliedTFBuffers, mCurrentD3DOffsets); } } @@ -1129,7 +1198,6 @@ gl::Error Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, cons return gl::Error(GL_NO_ERROR); } } - template static void fillLineLoopIndices(GLenum type, GLsizei count, const GLvoid *indices, T *data) { @@ -1213,10 +1281,17 @@ gl::Error Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *ind // Get the raw indices for an indexed draw if (type != GL_NONE && elementArrayBuffer) { - gl::Buffer *indexBuffer = elementArrayBuffer; - BufferImpl *storage = indexBuffer->getImplementation(); + BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer); intptr_t offset = reinterpret_cast(indices); - indices = static_cast(storage->getData()) + offset; + + const uint8_t *bufferData = NULL; + gl::Error error = storage->getData(&bufferData); + if (error.isError()) + { + return error; + } + + indices = bufferData + offset; } // TODO: some level 9 hardware supports 32-bit indices; test and store support instead @@ -1291,10 +1366,17 @@ gl::Error Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid * // Get the raw indices for an indexed draw if (type != GL_NONE && elementArrayBuffer) { - gl::Buffer *indexBuffer = elementArrayBuffer; - BufferImpl *storage = indexBuffer->getImplementation(); + BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer); intptr_t offset = reinterpret_cast(indices); - indices = static_cast(storage->getData()) + offset; + + const uint8_t *bufferData = NULL; + gl::Error error = storage->getData(&bufferData); + if (error.isError()) + { + return error; + } + + indices = bufferData + offset; } const int indexType = isLevel9() ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; @@ -1376,9 +1458,23 @@ gl::Error Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid * gl::Error Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, bool rasterizerDiscard, bool transformFeedbackActive) { - ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout); - ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer); - ShaderExecutable *geometryExe = programBinary->getGeometryExecutable(); + ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary->getImplementation()); + + ShaderExecutable *vertexExe = NULL; + gl::Error error = programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe); + if (error.isError()) + { + return error; + } + + ShaderExecutable *pixelExe = NULL; + error = programD3D->getPixelExecutableForFramebuffer(framebuffer, &pixelExe); + if (error.isError()) + { + return error; + } + + ShaderExecutable *geometryExe = programD3D->getGeometryExecutable(); ID3D11VertexShader *vertexShader = (vertexExe ? ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader() : NULL); @@ -1433,16 +1529,14 @@ gl::Error Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::V if (dirtyUniforms) { - programBinary->dirtyAllUniforms(); + programD3D->dirtyAllUniforms(); } return gl::Error(GL_NO_ERROR); } -gl::Error Renderer11::applyUniforms(const gl::ProgramBinary &programBinary) +gl::Error Renderer11::applyUniforms(const ProgramImpl &program, const std::vector &uniformArray) { - const std::vector &uniformArray = programBinary.getUniforms(); - unsigned int totalRegisterCountVS = 0; unsigned int totalRegisterCountPS = 0; @@ -1466,7 +1560,7 @@ gl::Error Renderer11::applyUniforms(const gl::ProgramBinary &programBinary) } } - const ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary.getImplementation()); + const ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(&program); const UniformStorage11 *vertexUniformStorage = UniformStorage11::makeUniformStorage11(&programD3D->getVertexUniformStorage()); const UniformStorage11 *fragmentUniformStorage = UniformStorage11::makeUniformStorage11(&programD3D->getFragmentUniformStorage()); ASSERT(vertexUniformStorage); @@ -1598,7 +1692,7 @@ gl::Error Renderer11::applyUniforms(const gl::ProgramBinary &programBinary) return gl::Error(GL_NO_ERROR); } -gl::Error Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) +gl::Error Renderer11::clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) { gl::Error error = mClear->clearFramebuffer(clearParams, frameBuffer); if (error.isError()) @@ -1626,14 +1720,12 @@ void Renderer11::markAllStateDirty() for (size_t vsamplerId = 0; vsamplerId < mForceSetVertexSamplerStates.size(); ++vsamplerId) { mForceSetVertexSamplerStates[vsamplerId] = true; - mCurVertexSRVs[vsamplerId] = NULL; } ASSERT(mForceSetPixelSamplerStates.size() == mCurPixelSRVs.size()); for (size_t fsamplerId = 0; fsamplerId < mForceSetPixelSamplerStates.size(); ++fsamplerId) { mForceSetPixelSamplerStates[fsamplerId] = true; - mCurPixelSRVs[fsamplerId] = NULL; } mForceSetBlendState = true; @@ -1746,32 +1838,20 @@ bool Renderer11::testDeviceResettable() return false; } - D3D_FEATURE_LEVEL featureLevels[] = - { - D3D_FEATURE_LEVEL_11_0, - D3D_FEATURE_LEVEL_10_1, - D3D_FEATURE_LEVEL_10_0, -#if !defined(ANGLE_ENABLE_D3D9) - D3D_FEATURE_LEVEL_9_3, - D3D_FEATURE_LEVEL_9_2, - D3D_FEATURE_LEVEL_9_1, -#endif - }; - ID3D11Device* dummyDevice; D3D_FEATURE_LEVEL dummyFeatureLevel; ID3D11DeviceContext* dummyContext; HRESULT result = D3D11CreateDevice(NULL, - D3D_DRIVER_TYPE_HARDWARE, + mDriverType, NULL, #if defined(_DEBUG) D3D11_CREATE_DEVICE_DEBUG, #else 0, #endif - featureLevels, - ArraySize(featureLevels), + mAvailableFeatureLevels.data(), + mAvailableFeatureLevels.size(), D3D11_SDK_VERSION, &dummyDevice, &dummyFeatureLevel, @@ -1939,119 +2019,37 @@ int Renderer11::getMaxSwapInterval() const return 4; } -bool Renderer11::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source) -{ - if (source && dest) - { - TextureStorage11_2D *source11 = TextureStorage11_2D::makeTextureStorage11_2D(source); - TextureStorage11_2D *dest11 = TextureStorage11_2D::makeTextureStorage11_2D(dest); - - mDeviceContext->CopyResource(dest11->getResource(), source11->getResource()); - - dest11->invalidateSwizzleCache(); - - return true; - } - - return false; -} - -bool Renderer11::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source) -{ - if (source && dest) - { - TextureStorage11_Cube *source11 = TextureStorage11_Cube::makeTextureStorage11_Cube(source); - TextureStorage11_Cube *dest11 = TextureStorage11_Cube::makeTextureStorage11_Cube(dest); - - mDeviceContext->CopyResource(dest11->getResource(), source11->getResource()); - - dest11->invalidateSwizzleCache(); - - return true; - } - - return false; -} - -bool Renderer11::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source) -{ - if (source && dest) - { - TextureStorage11_3D *source11 = TextureStorage11_3D::makeTextureStorage11_3D(source); - TextureStorage11_3D *dest11 = TextureStorage11_3D::makeTextureStorage11_3D(dest); - - mDeviceContext->CopyResource(dest11->getResource(), source11->getResource()); - - dest11->invalidateSwizzleCache(); - - return true; - } - - return false; -} - -bool Renderer11::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source) -{ - if (source && dest) - { - TextureStorage11_2DArray *source11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(source); - TextureStorage11_2DArray *dest11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(dest); - - mDeviceContext->CopyResource(dest11->getResource(), source11->getResource()); - - dest11->invalidateSwizzleCache(); - - return true; - } - - return false; -} - -bool Renderer11::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) +gl::Error Renderer11::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) { gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); - if (!colorbuffer) - { - ERR("Failed to retrieve the color buffer from the frame buffer."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(colorbuffer); - RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer); - if (!sourceRenderTarget) + RenderTarget11 *sourceRenderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &sourceRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target from the frame buffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(sourceRenderTarget); ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); - if (!source) - { - ERR("Failed to retrieve the render target view from the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(source); TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage); - if (!storage11) - { - ERR("Failed to retrieve the texture storage from the destination."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(storage11); gl::ImageIndex index = gl::ImageIndex::Make2D(level); - RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index)); - if (!destRenderTarget) + RenderTarget *destRenderTarget = NULL; + error = storage11->getRenderTarget(index, &destRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target from the destination storage."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(destRenderTarget); - ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); - if (!dest) - { - ERR("Failed to retrieve the render target view from the destination render target."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ID3D11RenderTargetView *dest = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView(); + ASSERT(dest); gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1); gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); @@ -2061,59 +2059,48 @@ bool Renderer11::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle & // Use nearest filtering because source and destination are the same size for the direct // copy - bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, - destFormat, GL_NEAREST); + mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, destFormat, GL_NEAREST); + if (error.isError()) + { + return error; + } storage11->invalidateSwizzleCacheLevel(level); - return ret; + return gl::Error(GL_NO_ERROR); } -bool Renderer11::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) +gl::Error Renderer11::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) { gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); - if (!colorbuffer) - { - ERR("Failed to retrieve the color buffer from the frame buffer."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(colorbuffer); - RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer); - if (!sourceRenderTarget) + RenderTarget11 *sourceRenderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &sourceRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target from the frame buffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(sourceRenderTarget); ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); - if (!source) - { - ERR("Failed to retrieve the render target view from the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(source); TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage); - if (!storage11) - { - ERR("Failed to retrieve the texture storage from the destination."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(storage11); gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); - RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index)); - if (!destRenderTarget) + RenderTarget *destRenderTarget = NULL; + error = storage11->getRenderTarget(index, &destRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target from the destination storage."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(destRenderTarget); - ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); - if (!dest) - { - ERR("Failed to retrieve the render target view from the destination render target."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ID3D11RenderTargetView *dest = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView(); + ASSERT(dest); gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1); gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); @@ -2123,59 +2110,48 @@ bool Renderer11::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle // Use nearest filtering because source and destination are the same size for the direct // copy - bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, - destFormat, GL_NEAREST); + error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, destFormat, GL_NEAREST); + if (error.isError()) + { + return error; + } storage11->invalidateSwizzleCacheLevel(level); - return ret; + return gl::Error(GL_NO_ERROR); } -bool Renderer11::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) +gl::Error Renderer11::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) { gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); - if (!colorbuffer) - { - ERR("Failed to retrieve the color buffer from the frame buffer."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(colorbuffer); - RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer); - if (!sourceRenderTarget) + RenderTarget11 *sourceRenderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &sourceRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target from the frame buffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(sourceRenderTarget); ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); - if (!source) - { - ERR("Failed to retrieve the render target view from the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(source); TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage); - if (!storage11) - { - ERR("Failed to retrieve the texture storage from the destination."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(storage11); gl::ImageIndex index = gl::ImageIndex::Make3D(level, zOffset); - RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index)); - if (!destRenderTarget) + RenderTarget *destRenderTarget = NULL; + error = storage11->getRenderTarget(index, &destRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target from the destination storage."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(destRenderTarget); - ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); - if (!dest) - { - ERR("Failed to retrieve the render target view from the destination render target."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ID3D11RenderTargetView *dest = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView(); + ASSERT(dest); gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1); gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); @@ -2185,61 +2161,48 @@ bool Renderer11::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle & // Use nearest filtering because source and destination are the same size for the direct // copy - bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, - destFormat, GL_NEAREST); + error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, destFormat, GL_NEAREST); + if (error.isError()) + { + return error; + } storage11->invalidateSwizzleCacheLevel(level); - return ret; + return gl::Error(GL_NO_ERROR); } -bool Renderer11::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) +gl::Error Renderer11::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) { gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); - if (!colorbuffer) - { - ERR("Failed to retrieve the color buffer from the frame buffer."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(colorbuffer); - RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer); - if (!sourceRenderTarget) + RenderTarget11 *sourceRenderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &sourceRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target from the frame buffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(sourceRenderTarget); ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); - if (!source) - { - ERR("Failed to retrieve the render target view from the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(source); TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage); - if (!storage11) - { - SafeRelease(source); - ERR("Failed to retrieve the texture storage from the destination."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ASSERT(storage11); gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, zOffset); - RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index)); - if (!destRenderTarget) + RenderTarget *destRenderTarget = NULL; + error = storage11->getRenderTarget(index, &destRenderTarget); + if (error.isError()) { - SafeRelease(source); - ERR("Failed to retrieve the render target from the destination storage."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(destRenderTarget); - ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); - if (!dest) - { - ERR("Failed to retrieve the render target view from the destination render target."); - return gl::error(GL_OUT_OF_MEMORY, false); - } + ID3D11RenderTargetView *dest = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView(); + ASSERT(dest); gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1); gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); @@ -2249,12 +2212,15 @@ bool Renderer11::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectan // Use nearest filtering because source and destination are the same size for the direct // copy - bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, - destFormat, GL_NEAREST); + error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, destFormat, GL_NEAREST); + if (error.isError()) + { + return error; + } storage11->invalidateSwizzleCacheLevel(level); - return ret; + return gl::Error(GL_NO_ERROR); } void Renderer11::unapplyRenderTargets() @@ -2277,39 +2243,150 @@ void Renderer11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView } } -RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth) +gl::Error Renderer11::createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT) { SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain); - RenderTarget11 *renderTarget = NULL; + *outRT = new SurfaceRenderTarget11(swapChain11, depth); + return gl::Error(GL_NO_ERROR); +} + +gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT) +{ + const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(format); - if (depth) + const gl::TextureCaps &textureCaps = getRendererTextureCaps().get(format); + GLuint supportedSamples = textureCaps.getNearestSamples(samples); + + if (width > 0 && height > 0) { - // Note: depth stencil may be NULL for 0 sized surfaces - renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(), - swapChain11->getDepthStencilTexture(), - swapChain11->getDepthStencilShaderResource(), - swapChain11->getWidth(), swapChain11->getHeight(), 1); + // Create texture resource + D3D11_TEXTURE2D_DESC desc; + desc.Width = width; + desc.Height = height; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = formatInfo.texFormat; + desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + // If a rendertarget or depthstencil format exists for this texture format, + // we'll flag it to allow binding that way. Shader resource views are a little + // more complicated. + bool bindRTV = false, bindDSV = false, bindSRV = false; + bindRTV = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN); + bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN); + if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN) + { + // Multisample targets flagged for binding as depth stencil cannot also be + // flagged for binding as SRV, so make certain not to add the SRV flag for + // these targets. + bindSRV = !(formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN && desc.SampleDesc.Count > 1); + } + + desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) | + (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) | + (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0); + + // The format must be either an RTV or a DSV + ASSERT(bindRTV != bindDSV); + + ID3D11Texture2D *texture = NULL; + HRESULT result = mDevice->CreateTexture2D(&desc, NULL, &texture); + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target texture, result: 0x%X.", result); + } + + ID3D11ShaderResourceView *srv = NULL; + if (bindSRV) + { + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; + srvDesc.Format = formatInfo.srvFormat; + srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS; + srvDesc.Texture2D.MostDetailedMip = 0; + srvDesc.Texture2D.MipLevels = 1; + + result = mDevice->CreateShaderResourceView(texture, &srvDesc, &srv); + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + SafeRelease(texture); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target shader resource view, result: 0x%X.", result); + } + } + + if (bindDSV) + { + D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; + dsvDesc.Format = formatInfo.dsvFormat; + dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS; + dsvDesc.Texture2D.MipSlice = 0; + dsvDesc.Flags = 0; + + ID3D11DepthStencilView *dsv = NULL; + result = mDevice->CreateDepthStencilView(texture, &dsvDesc, &dsv); + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + SafeRelease(texture); + SafeRelease(srv); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target depth stencil view, result: 0x%X.", result); + } + + *outRT = new TextureRenderTarget11(dsv, texture, srv, format, width, height, 1, supportedSamples); + + SafeRelease(dsv); + } + else if (bindRTV) + { + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = formatInfo.rtvFormat; + rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS; + rtvDesc.Texture2D.MipSlice = 0; + + ID3D11RenderTargetView *rtv = NULL; + result = mDevice->CreateRenderTargetView(texture, &rtvDesc, &rtv); + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + SafeRelease(texture); + SafeRelease(srv); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target render target view, result: 0x%X.", result); + } + + if (formatInfo.dataInitializerFunction != NULL) + { + const float clearValues[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; + mDeviceContext->ClearRenderTargetView(rtv, clearValues); + } + + *outRT = new TextureRenderTarget11(rtv, texture, srv, format, width, height, 1, supportedSamples); + + SafeRelease(rtv); + } + else + { + UNREACHABLE(); + } + + SafeRelease(texture); + SafeRelease(srv); } else { - // Note: render target may be NULL for 0 sized surfaces - renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(), - swapChain11->getOffscreenTexture(), - swapChain11->getRenderTargetShaderResource(), - swapChain11->getWidth(), swapChain11->getHeight(), 1); + *outRT = new TextureRenderTarget11(reinterpret_cast(NULL), NULL, NULL, format, width, height, 1, supportedSamples); } - return renderTarget; -} -RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples) -{ - RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples); - return renderTarget; + return gl::Error(GL_NO_ERROR); } -ShaderImpl *Renderer11::createShader(GLenum type) +ShaderImpl *Renderer11::createShader(const gl::Data &data, GLenum type) { - return new ShaderD3D(type, this); + return new ShaderD3D(data, type, this); } ProgramImpl *Renderer11::createProgram() @@ -2322,22 +2399,23 @@ void Renderer11::releaseShaderCompiler() ShaderD3D::releaseCompiler(); } -ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers) +gl::Error Renderer11::loadExecutable(const void *function, size_t length, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, ShaderExecutable **outExecutable) { - ShaderExecutable11 *executable = NULL; - HRESULT result; - switch (type) { - case rx::SHADER_VERTEX: + case SHADER_VERTEX: { ID3D11VertexShader *vertexShader = NULL; ID3D11GeometryShader *streamOutShader = NULL; - result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader); + HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create vertex shader, result: 0x%X.", result); + } if (transformFeedbackVaryings.size() > 0) { @@ -2363,99 +2441,116 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length result = mDevice->CreateGeometryShaderWithStreamOutput(function, length, soDeclaration.data(), soDeclaration.size(), NULL, 0, 0, NULL, &streamOutShader); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create steam output shader, result: 0x%X.", result); + } } - if (vertexShader) - { - executable = new ShaderExecutable11(function, length, vertexShader, streamOutShader); - } + *outExecutable = new ShaderExecutable11(function, length, vertexShader, streamOutShader); } break; - case rx::SHADER_PIXEL: + case SHADER_PIXEL: { ID3D11PixelShader *pixelShader = NULL; - result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader); + HRESULT result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader); ASSERT(SUCCEEDED(result)); - - if (pixelShader) + if (FAILED(result)) { - executable = new ShaderExecutable11(function, length, pixelShader); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create pixel shader, result: 0x%X.", result); } + + *outExecutable = new ShaderExecutable11(function, length, pixelShader); } break; - case rx::SHADER_GEOMETRY: + case SHADER_GEOMETRY: { ID3D11GeometryShader *geometryShader = NULL; - result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader); + HRESULT result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader); ASSERT(SUCCEEDED(result)); - - if (geometryShader) + if (FAILED(result)) { - executable = new ShaderExecutable11(function, length, geometryShader); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create geometry shader, result: 0x%X.", result); } + + *outExecutable = new ShaderExecutable11(function, length, geometryShader); } break; default: UNREACHABLE(); - break; + return gl::Error(GL_INVALID_OPERATION); } - return executable; + return gl::Error(GL_NO_ERROR); } -ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround) +gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, D3DWorkaroundType workaround, + ShaderExecutable **outExectuable) { const char *profileType = NULL; switch (type) { - case rx::SHADER_VERTEX: + case SHADER_VERTEX: profileType = "vs"; break; - case rx::SHADER_PIXEL: + case SHADER_PIXEL: profileType = "ps"; break; - case rx::SHADER_GEOMETRY: + case SHADER_GEOMETRY: profileType = "gs"; break; default: UNREACHABLE(); - return NULL; + return gl::Error(GL_INVALID_OPERATION); } - const char *profileVersion = NULL; + unsigned int profileMajorVersion = 0; + unsigned int profileMinorVersion = 0; + const char *profileSuffix = NULL; switch (mFeatureLevel) { case D3D_FEATURE_LEVEL_11_0: - profileVersion = "5_0"; + profileMajorVersion = 5; + profileMinorVersion = 0; break; case D3D_FEATURE_LEVEL_10_1: - profileVersion = "4_1"; + profileMajorVersion = 4; + profileMinorVersion = 1; break; case D3D_FEATURE_LEVEL_10_0: - profileVersion = "4_0"; + profileMajorVersion = 4; + profileMinorVersion = 0; break; case D3D_FEATURE_LEVEL_9_3: - profileVersion = "4_0_level_9_3"; + profileMajorVersion = 4; + profileMinorVersion = 0; + profileSuffix = "_level_9_3"; break; case D3D_FEATURE_LEVEL_9_2: - profileVersion = "4_0_level_9_2"; + profileMajorVersion = 4; + profileMinorVersion = 0; + profileSuffix = "_level_9_2"; break; case D3D_FEATURE_LEVEL_9_1: - profileVersion = "4_0_level_9_1"; + profileMajorVersion = 4; + profileMinorVersion = 0; + profileSuffix = "_level_9_1"; break; + break; default: UNREACHABLE(); - return NULL; + return gl::Error(GL_INVALID_OPERATION); } - char profile[32]; - snprintf(profile, ArraySize(profile), "%s_%s", profileType, profileVersion); + std::string profile = FormatString("%s_%u_%u", profileType, profileMajorVersion, profileMinorVersion); + if (profileSuffix) + profile += profileSuffix; - UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL0; + UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL2; if (gl::perfActive()) { @@ -2464,44 +2559,51 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch #endif flags |= D3DCOMPILE_DEBUG; - - std::string sourcePath = getTempPath(); - std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL); - writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); } // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options. // Try the default flags first and if compilation fails, try some alternatives. - const UINT extraFlags[] = - { - flags, - flags | D3DCOMPILE_SKIP_VALIDATION, - flags | D3DCOMPILE_SKIP_OPTIMIZATION - }; + std::vector configs; + configs.push_back(CompileConfig(flags, "default" )); + configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_VALIDATION, "skip validation" )); + configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_OPTIMIZATION, "skip optimization")); - const static char *extraFlagNames[] = - { - "default", - "skip validation", - "skip optimization" - }; + D3D_SHADER_MACRO loopMacros[] = { {"ANGLE_ENABLE_LOOP_FLATTEN", "1"}, {0, 0} }; - int attempts = ArraySize(extraFlags); + ID3DBlob *binary = NULL; + std::string debugInfo; + gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, loopMacros, &binary, &debugInfo); + if (error.isError()) + { + return error; + } - ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts); + // It's possible that binary is NULL if the compiler failed in all configurations. Set the executable to NULL + // and return GL_NO_ERROR to signify that there was a link error but the internal state is still OK. if (!binary) { - return NULL; + *outExectuable = NULL; + return gl::Error(GL_NO_ERROR); } - ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type, - transformFeedbackVaryings, separatedOutputBuffers); + error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type, + transformFeedbackVaryings, separatedOutputBuffers, outExectuable); + SafeRelease(binary); + if (error.isError()) + { + return error; + } + + if (!debugInfo.empty()) + { + (*outExectuable)->appendDebugInfo(debugInfo); + } - return executable; + return gl::Error(GL_NO_ERROR); } -rx::UniformStorage *Renderer11::createUniformStorage(size_t storageSize) +UniformStorage *Renderer11::createUniformStorage(size_t storageSize) { return new UniformStorage11(this, storageSize); } @@ -2531,9 +2633,14 @@ QueryImpl *Renderer11::createQuery(GLenum type) return new Query11(this, type); } -FenceImpl *Renderer11::createFence() +FenceNVImpl *Renderer11::createFenceNV() { - return new Fence11(this); + return new FenceNV11(this); +} + +FenceSyncImpl *Renderer11::createFenceSync() +{ + return new FenceSync11(this); } TransformFeedbackImpl* Renderer11::createTransformFeedback() @@ -2576,82 +2683,77 @@ bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const return true; } -bool Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) +gl::Error Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) { ASSERT(supportsFastCopyBufferToTexture(destinationFormat)); return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea); } -bool Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource) +gl::Error Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndexOut, ID3D11Texture2D **texture2DOut) + { - ASSERT(colorbuffer != NULL); + ASSERT(colorbuffer); - RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer); - if (renderTarget) + RenderTarget11 *renderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &renderTarget); + if (error.isError()) { - *subresourceIndex = renderTarget->getSubresourceIndex(); + return error; + } - ID3D11RenderTargetView *colorBufferRTV = renderTarget->getRenderTargetView(); - if (colorBufferRTV) - { - ID3D11Resource *textureResource = NULL; - colorBufferRTV->GetResource(&textureResource); + ID3D11Resource *renderTargetResource = renderTarget->getTexture(); + ASSERT(renderTargetResource); - if (textureResource) - { - HRESULT result = textureResource->QueryInterface(__uuidof(ID3D11Texture2D), (void**)resource); - SafeRelease(textureResource); + *subresourceIndexOut = renderTarget->getSubresourceIndex(); + *texture2DOut = d3d11::DynamicCastComObject(renderTargetResource); - if (SUCCEEDED(result)) - { - return true; - } - else - { - ERR("Failed to extract the ID3D11Texture2D from the render target resource, " - "HRESULT: 0x%X.", result); - } - } - } + if (!(*texture2DOut)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the ID3D11Texture2D from a RenderTarget"); } - return false; + return gl::Error(GL_NO_ERROR); } -bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) +gl::Error Renderer11::blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect, + const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, + const gl::Rectangle *scissor, bool blitRenderTarget, + bool blitDepth, bool blitStencil, GLenum filter) { if (blitRenderTarget) { gl::FramebufferAttachment *readBuffer = readTarget->getReadColorbuffer(); + ASSERT(readBuffer); - if (!readBuffer) + RenderTarget *readRenderTarget = NULL; + gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the read buffer from the read framebuffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } - - RenderTarget *readRenderTarget = GetAttachmentRenderTarget(readBuffer); + ASSERT(readRenderTarget); for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (drawTarget->isEnabledColorAttachment(colorAttachment)) { gl::FramebufferAttachment *drawBuffer = drawTarget->getColorbuffer(colorAttachment); + ASSERT(drawBuffer); - if (!drawBuffer) + RenderTarget *drawRenderTarget = NULL; + error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the draw buffer from the draw framebuffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(drawRenderTarget); - RenderTarget *drawRenderTarget = GetAttachmentRenderTarget(drawBuffer); - - if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor, - blitRenderTarget, false, false)) + error = blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor, blitRenderTarget, + false, false); + if (error.isError()) { - return false; + return error; } } } @@ -2660,78 +2762,88 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read if (blitDepth || blitStencil) { gl::FramebufferAttachment *readBuffer = readTarget->getDepthOrStencilbuffer(); - gl::FramebufferAttachment *drawBuffer = drawTarget->getDepthOrStencilbuffer(); + ASSERT(readBuffer); - if (!readBuffer) + RenderTarget *readRenderTarget = NULL; + gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the read depth-stencil buffer from the read framebuffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(readRenderTarget); - if (!drawBuffer) + gl::FramebufferAttachment *drawBuffer = drawTarget->getDepthOrStencilbuffer(); + ASSERT(drawBuffer); + + RenderTarget *drawRenderTarget = NULL; + error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the draw depth-stencil buffer from the draw framebuffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(drawRenderTarget); - RenderTarget *readRenderTarget = GetAttachmentRenderTarget(readBuffer); - RenderTarget *drawRenderTarget = GetAttachmentRenderTarget(drawBuffer); - ASSERT(readRenderTarget && drawRenderTarget); - - if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor, - false, blitDepth, blitStencil)) + error = blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor, false, + blitDepth, blitStencil); + if (error.isError()) { - return false; + return error; } } invalidateFramebufferSwizzles(drawTarget); - return true; + return gl::Error(GL_NO_ERROR); } -gl::Error Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, +gl::Error Renderer11::readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) { ID3D11Texture2D *colorBufferTexture = NULL; unsigned int subresourceIndex = 0; gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); + ASSERT(colorbuffer); - if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture)) + gl::Error error = getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture); + if (error.isError()) { - gl::Rectangle area; - area.x = x; - area.y = y; - area.width = width; - area.height = height; + return error; + } - gl::Buffer *packBuffer = pack.pixelBuffer.get(); - if (packBuffer != NULL) - { - rx::Buffer11 *packBufferStorage = Buffer11::makeBuffer11(packBuffer->getImplementation()); - PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast(pixels)); + gl::Rectangle area; + area.x = x; + area.y = y; + area.width = width; + area.height = height; - gl::Error error = packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams); - if (error.isError()) - { - return error; - } + gl::Buffer *packBuffer = pack.pixelBuffer.get(); + if (packBuffer != NULL) + { + Buffer11 *packBufferStorage = Buffer11::makeBuffer11(packBuffer->getImplementation()); + PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast(pixels)); - packBuffer->getIndexRangeCache()->clear(); - } - else + error = packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams); + if (error.isError()) { - gl::Error error = readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels); - if (error.isError()) - { - return error; - } + SafeRelease(colorBufferTexture); + return error; } - SafeRelease(colorBufferTexture); + packBuffer->getIndexRangeCache()->clear(); + } + else + { + error = readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels); + if (error.isError()) + { + SafeRelease(colorBufferTexture); + return error; + } } + SafeRelease(colorBufferTexture); + return gl::Error(GL_NO_ERROR); } @@ -2740,11 +2852,11 @@ Image *Renderer11::createImage() return new Image11(); } -void Renderer11::generateMipmap(Image *dest, Image *src) +gl::Error Renderer11::generateMipmap(Image *dest, Image *src) { Image11 *dest11 = Image11::makeImage11(dest); Image11 *src11 = Image11::makeImage11(src); - Image11::generateMipmap(dest11, src11); + return Image11::generateMipmap(dest11, src11); } TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain) @@ -2788,6 +2900,19 @@ TextureImpl *Renderer11::createTexture(GLenum target) return NULL; } +RenderbufferImpl *Renderer11::createRenderbuffer() +{ + RenderbufferD3D *renderbuffer = new RenderbufferD3D(this); + return renderbuffer; +} + +RenderbufferImpl *Renderer11::createRenderbuffer(SwapChain *swapChain, bool depth) +{ + RenderbufferD3D *renderbuffer = new RenderbufferD3D(this); + renderbuffer->setStorage(swapChain, depth); + return renderbuffer; +} + gl::Error Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) { @@ -2882,22 +3007,25 @@ gl::Error Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int sub SafeRelease(srcTex); PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, 0); - packPixels(stagingTex, packParams, pixels); + gl::Error error = packPixels(stagingTex, packParams, pixels); SafeRelease(stagingTex); - return gl::Error(GL_NO_ERROR); + return error; } -void Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams ¶ms, uint8_t *pixelsOut) +gl::Error Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams ¶ms, uint8_t *pixelsOut) { D3D11_TEXTURE2D_DESC textureDesc; readTexture->GetDesc(&textureDesc); D3D11_MAPPED_SUBRESOURCE mapping; HRESULT hr = mDeviceContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &mapping); - UNUSED_ASSERTION_VARIABLE(hr); - ASSERT(SUCCEEDED(hr)); + if (FAILED(hr)) + { + ASSERT(hr == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal texture for reading, result: 0x%X.", hr); + } uint8_t *source; int inputPitch; @@ -2968,24 +3096,23 @@ void Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams } mDeviceContext->Unmap(readTexture, 0); + + return gl::Error(GL_NO_ERROR); } -bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, - RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor, - bool colorBlit, bool depthBlit, bool stencilBlit) +gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, + RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor, + bool colorBlit, bool depthBlit, bool stencilBlit) { // Since blitRenderbufferRect is called for each render buffer that needs to be blitted, // it should never be the case that both color and depth/stencil need to be blitted at // at the same time. ASSERT(colorBlit != (depthBlit || stencilBlit)); - bool result = true; - RenderTarget11 *drawRenderTarget11 = RenderTarget11::makeRenderTarget11(drawRenderTarget); if (!drawRenderTarget) { - ERR("Failed to retrieve the draw render target from the draw framebuffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal draw render target from the draw framebuffer."); } ID3D11Resource *drawTexture = drawRenderTarget11->getTexture(); @@ -2996,8 +3123,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R RenderTarget11 *readRenderTarget11 = RenderTarget11::makeRenderTarget11(readRenderTarget); if (!readRenderTarget) { - ERR("Failed to retrieve the read render target from the read framebuffer."); - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal read render target from the read framebuffer."); } ID3D11Resource *readTexture = NULL; @@ -3019,7 +3145,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R if (FAILED(hresult)) { SafeRelease(readTexture); - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader resource view to resolve multisampled framebuffer."); } } } @@ -3036,8 +3162,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R { SafeRelease(readTexture); SafeRelease(readSRV); - ERR("Failed to retrieve the read render target view from the read render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal read render target view from the read render target."); } gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1); @@ -3063,6 +3188,8 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(drawRenderTarget->getActualFormat()); bool partialDSBlit = (actualFormatInfo.depthBits > 0 && depthBlit) != (actualFormatInfo.stencilBits > 0 && stencilBlit); + gl::Error result(GL_NO_ERROR); + if (readRenderTarget11->getActualFormat() == drawRenderTarget->getActualFormat() && !stretchRequired && !outOfBounds && !flipRequired && !partialDSBlit && (!(depthBlit || stencilBlit) || wholeBufferCopy)) @@ -3109,7 +3236,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, dstX, dstY, 0, readTexture, readSubresource, pSrcBox); - result = true; + result = gl::Error(GL_NO_ERROR); } else { @@ -3190,7 +3317,8 @@ void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *atta ASSERT(attachment->isTexture()); gl::Texture *texture = attachment->getTexture(); - TextureStorage *texStorage = texture->getNativeTexture(); + TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation()); + TextureStorage *texStorage = textureD3D->getNativeTexture(); if (texStorage) { TextureStorage11 *texStorage11 = TextureStorage11::makeTextureStorage11(texStorage); @@ -3204,7 +3332,7 @@ void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *atta } } -void Renderer11::invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer) +void Renderer11::invalidateFramebufferSwizzles(const gl::Framebuffer *framebuffer) { for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { @@ -3248,7 +3376,7 @@ bool Renderer11::getLUID(LUID *adapterLuid) const return true; } -rx::VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) const +VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) const { return d3d11::GetVertexFormatInfo(vertexFormat).conversionType; } @@ -3263,4 +3391,30 @@ void Renderer11::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureC d3d11_gl::GenerateCaps(mDevice, outCaps, outTextureCaps, outExtensions); } +Workarounds Renderer11::generateWorkarounds() const +{ + return d3d11::GenerateWorkarounds(); +} + +void Renderer11::setShaderResource(gl::SamplerType shaderType, UINT resourceSlot, ID3D11ShaderResourceView *srv) +{ + std::vector ¤tSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs); + + ASSERT(static_cast(resourceSlot) < currentSRVs.size()); + + if (currentSRVs[resourceSlot] != srv) + { + if (shaderType == gl::SAMPLER_VERTEX) + { + mDeviceContext->VSSetShaderResources(resourceSlot, 1, &srv); + } + else + { + mDeviceContext->PSSetShaderResources(resourceSlot, 1, &srv); + } + + currentSRVs[resourceSlot] = srv; + } +} + } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h index 2a53fa1672..d44bd2fd30 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h @@ -13,12 +13,14 @@ #include "libGLESv2/angletypes.h" #include "common/mathutil.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/renderer/d3d/HLSLCompiler.h" #include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h" #include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h" +#include "libGLESv2/renderer/d3d/HLSLCompiler.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/RenderTarget.h" +#include "libEGL/AttributeMap.h" + namespace gl { class FramebufferAttachment; @@ -33,6 +35,7 @@ class StreamingIndexBufferInterface; class Blit11; class Clear11; class PixelTransfer11; +class RenderTarget11; struct PackPixelsParams; enum @@ -41,10 +44,10 @@ enum MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024 }; -class Renderer11 : public Renderer +class Renderer11 : public RendererD3D { public: - Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay); + Renderer11(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes); virtual ~Renderer11(); static Renderer11 *makeRenderer11(Renderer *renderer); @@ -55,19 +58,19 @@ class Renderer11 : public Renderer virtual int generateConfigs(ConfigDesc **configDescList); virtual void deleteConfigs(ConfigDesc *configDescList); - virtual void sync(bool block); + virtual gl::Error sync(bool block); - virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); + virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); virtual gl::Error generateSwizzle(gl::Texture *texture); - virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); + virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler); virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture); virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState); - virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, - unsigned int sampleMask); + gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, + unsigned int sampleMask) override; virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, int stencilBackRef, bool frontFaceCCW); @@ -76,32 +79,32 @@ class Renderer11 : public Renderer bool ignoreViewport); virtual bool applyPrimitiveType(GLenum mode, GLsizei count); - virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer); + gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override; virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, bool rasterizerDiscard, bool transformFeedbackActive); - virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary); - virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances); + + virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector &uniformArray); + virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances); virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); - virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]); + virtual void applyTransformFeedbackBuffers(const gl::State &state); virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive); virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances); - virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); + gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) override; virtual void markAllStateDirty(); // lost device - void notifyDeviceLost(); - virtual bool isDeviceLost(); - virtual bool testDeviceLost(bool notify); - virtual bool testDeviceResettable(); + void notifyDeviceLost() override; + bool isDeviceLost() override; + bool testDeviceLost(bool notify) override; + bool testDeviceResettable() override; - virtual DWORD getAdapterVendor() const; - virtual std::string getRendererDescription() const; - virtual GUID getAdapterIdentifier() const; + DWORD getAdapterVendor() const override; + std::string getRendererDescription() const override; + GUID getAdapterIdentifier() const override; virtual unsigned int getReservedVertexUniformVectors() const; virtual unsigned int getReservedFragmentUniformVectors() const; @@ -115,47 +118,43 @@ class Renderer11 : public Renderer virtual int getMaxSwapInterval() const; // Pixel operations - virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source); - - virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); - virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); - virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); - virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); + virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); + virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); + virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); - virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter); + gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect, const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, + const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) override; - virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels); // RenderTarget creation - virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth); - virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples); + virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT); + virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT); // Shader creation - virtual ShaderImpl *createShader(GLenum type); + virtual ShaderImpl *createShader(const gl::Data &data, GLenum type); virtual ProgramImpl *createProgram(); // Shader operations - virtual void releaseShaderCompiler(); - virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers); - virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround); + void releaseShaderCompiler() override; + virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, ShaderExecutable **outExecutable); + virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, D3DWorkaroundType workaround, + ShaderExecutable **outExectuable); virtual UniformStorage *createUniformStorage(size_t storageSize); // Image operations virtual Image *createImage(); - virtual void generateMipmap(Image *dest, Image *source); + gl::Error generateMipmap(Image *dest, Image *source) override; virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels); @@ -165,6 +164,10 @@ class Renderer11 : public Renderer // Texture creation virtual TextureImpl *createTexture(GLenum target); + // Renderbuffer creation + virtual RenderbufferImpl *createRenderbuffer(); + virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth); + // Buffer creation virtual BufferImpl *createBuffer(); virtual VertexBuffer *createVertexBuffer(); @@ -175,7 +178,8 @@ class Renderer11 : public Renderer // Query and Fence creation virtual QueryImpl *createQuery(GLenum type); - virtual FenceImpl *createFence(); + virtual FenceNVImpl *createFenceNV(); + virtual FenceSyncImpl *createFenceSync(); // Transform Feedback creation virtual TransformFeedbackImpl* createTransformFeedback(); @@ -183,48 +187,54 @@ class Renderer11 : public Renderer // D3D11-renderer specific methods ID3D11Device *getDevice() { return mDevice; } ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; }; - IDXGIFactory *getDxgiFactory() { return mDxgiFactory; }; + DXGIFactory *getDxgiFactory() { return mDxgiFactory; }; bool isLevel9() { return mFeatureLevel <= D3D_FEATURE_LEVEL_9_3; } Blit11 *getBlitter() { return mBlit; } // Buffer-to-texture and Texture-to-buffer copies virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const; - virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); + virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); + + gl::Error getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndexOut, ID3D11Texture2D **texture2DOut); - bool getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource); void unapplyRenderTargets(); void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView); - void packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams ¶ms, uint8_t *pixelsOut); + gl::Error packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams ¶ms, uint8_t *pixelsOut); virtual bool getLUID(LUID *adapterLuid) const; - virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; + virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const; + gl::Error readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format, + GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels); + + void setShaderResource(gl::SamplerType shaderType, UINT resourceSlot, ID3D11ShaderResourceView *srv); + private: DISALLOW_COPY_AND_ASSIGN(Renderer11); - virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const; + void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const override; + Workarounds generateWorkarounds() const override; gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer); gl::Error drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances); - gl::Error readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format, - GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels); - - bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, - RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor, - bool colorBlit, bool depthBlit, bool stencilBlit); + gl::Error blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, + RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor, + bool colorBlit, bool depthBlit, bool stencilBlit); ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource); + void unsetSRVsWithResource(gl::SamplerType shaderType, const ID3D11Resource *resource); static void invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel); - static void invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer); + static void invalidateFramebufferSwizzles(const gl::Framebuffer *framebuffer); HMODULE mD3d11Module; HMODULE mDxgiModule; EGLNativeDisplayType mDc; - EGLint mRequestedDisplay; + std::vector mAvailableFeatureLevels; + D3D_DRIVER_TYPE mDriverType; HLSLCompiler mCompiler; @@ -243,7 +253,7 @@ class Renderer11 : public Renderer unsigned int mAppliedStencilbufferSerial; bool mDepthStencilInitialized; bool mRenderTargetDescInitialized; - rx::RenderTarget::Desc mRenderTargetDesc; + RenderTarget::Desc mRenderTargetDesc; // Currently applied sampler states std::vector mForceSetVertexSamplerStates; @@ -292,8 +302,14 @@ class Renderer11 : public Renderer unsigned int mAppliedIBOffset; // Currently applied transform feedback buffers - ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; - GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; + ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the current D3D buffers + // in use for streamout + GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the current GL-specified + // buffer offsets to transform feedback + // buffers + UINT mCurrentD3DOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the D3D buffer offsets, + // which may differ from GLs, due + // to different append behavior // Currently applied shaders ID3D11VertexShader *mAppliedVertexShader; @@ -339,7 +355,7 @@ class Renderer11 : public Renderer IDXGIAdapter *mDxgiAdapter; DXGI_ADAPTER_DESC mAdapterDescription; char mDescription[128]; - IDXGIFactory *mDxgiFactory; + DXGIFactory *mDxgiFactory; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp index 4b29be055d..52c8a81633 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp @@ -6,7 +6,6 @@ // SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain. -#include "common/platform.h" #include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" @@ -16,12 +15,16 @@ #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h" #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h" +#include "common/features.h" +#include "common/NativeWindow.h" + namespace rx { -SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle, +SwapChain11::SwapChain11(Renderer11 *renderer, NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) - : mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat) + : mRenderer(renderer), + SwapChain(nativeWindow, shareHandle, backBufferFormat, depthBufferFormat) { mSwapChain = NULL; mBackBufferTexture = NULL; @@ -39,8 +42,8 @@ SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDL mPassThroughPS = NULL; mWidth = -1; mHeight = -1; - mViewportWidth = -1; - mViewportHeight = -1; + mRotateL = false; + mRotateR = false; mSwapInterval = 0; mAppCreatedShareHandle = mShareHandle != NULL; mPassThroughResourcesInit = false; @@ -91,11 +94,11 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei ASSERT(device != NULL); // D3D11 does not allow zero size textures - ASSERT(backbufferWidth >= 1); - ASSERT(backbufferHeight >= 1); + ASSERT(backbufferWidth != 0); + ASSERT(backbufferHeight != 0); // Preserve the render target content -#if !defined(ANGLE_PLATFORM_WINRT) +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) ID3D11Texture2D *previousOffscreenTexture = mOffscreenTexture; if (previousOffscreenTexture) { @@ -137,8 +140,8 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0}; mOffscreenTexture->GetDesc(&offscreenTextureDesc); - if (offscreenTextureDesc.Width != (UINT)backbufferWidth || - offscreenTextureDesc.Height != (UINT)backbufferHeight || + if (offscreenTextureDesc.Width != UINT(abs(backbufferWidth)) || + offscreenTextureDesc.Height != UINT(abs(backbufferHeight)) || offscreenTextureDesc.Format != backbufferFormatInfo.texFormat || offscreenTextureDesc.MipLevels != 1 || offscreenTextureDesc.ArraySize != 1) @@ -150,11 +153,11 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei } else { - const bool useSharedResource = !mWindow && mRenderer->getShareHandleSupport(); + const bool useSharedResource = !mNativeWindow.getNativeWindow() && mRenderer->getShareHandleSupport(); D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0}; - offscreenTextureDesc.Width = backbufferWidth; - offscreenTextureDesc.Height = backbufferHeight; + offscreenTextureDesc.Width = abs(backbufferWidth); + offscreenTextureDesc.Height = abs(backbufferHeight); offscreenTextureDesc.Format = backbufferFormatInfo.texFormat; offscreenTextureDesc.MipLevels = 1; offscreenTextureDesc.ArraySize = 1; @@ -234,8 +237,8 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei if (mDepthBufferFormat != GL_NONE) { D3D11_TEXTURE2D_DESC depthStencilTextureDesc; - depthStencilTextureDesc.Width = backbufferWidth; - depthStencilTextureDesc.Height = backbufferHeight; + depthStencilTextureDesc.Width = abs(backbufferWidth); + depthStencilTextureDesc.Height = abs(backbufferHeight); depthStencilTextureDesc.Format = depthBufferFormatInfo.texFormat; depthStencilTextureDesc.MipLevels = 1; depthStencilTextureDesc.ArraySize = 1; @@ -286,12 +289,8 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei mWidth = backbufferWidth; mHeight = backbufferHeight; -#if !defined(ANGLE_PLATFORM_WINRT) || WINAPI_FAMILY==WINAPI_FAMILY_PC_APP - mViewportWidth = backbufferWidth; - mViewportHeight = backbufferHeight; -#endif -#if !defined(ANGLE_PLATFORM_WINRT) +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) if (previousOffscreenTexture != NULL) { D3D11_BOX sourceBox = {0}; @@ -310,7 +309,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei if (mSwapChain) { - swapRect(0, 0, mWidth, mHeight, SWAP_NORMAL); + swapRect(0, 0, mWidth, mHeight); } } #endif @@ -327,8 +326,16 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight) return EGL_BAD_ACCESS; } + // Windows Phone works around the rotation limitation by using negative values for the swap chain size +#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + mRotateL = backbufferWidth < 0; // Landscape/InvertedLandscape + mRotateR = backbufferHeight < 0; // InvertedPortrait/InvertedLandscape + backbufferWidth = abs(backbufferWidth); + backbufferHeight = abs(backbufferHeight); +#endif + // EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains - if (backbufferWidth < 1 || backbufferHeight < 1) + if (backbufferWidth == 0 || backbufferHeight == 0) { return EGL_SUCCESS; } @@ -336,19 +343,15 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight) // Can only call resize if we have already created our swap buffer and resources ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView); +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // The swap chain is not directly resized on Windows Phone SafeRelease(mBackBufferTexture); SafeRelease(mBackBufferRTView); // Resize swap chain - HRESULT result; -#if !defined(ANGLE_PLATFORM_WINRT) || WINAPI_FAMILY==WINAPI_FAMILY_PC_APP // Windows phone swap chain is never resized, only the texture is -#if !defined(ANGLE_PLATFORM_WINRT) - const int bufferCount = 1; -#else - const int bufferCount = 2; -#endif + DXGI_SWAP_CHAIN_DESC desc; + mSwapChain->GetDesc(&desc); const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat); - result = mSwapChain->ResizeBuffers(bufferCount, backbufferWidth, backbufferHeight, backbufferFormatInfo.texFormat, 0); + HRESULT result = mSwapChain->ResizeBuffers(desc.BufferCount, backbufferWidth, backbufferHeight, backbufferFormatInfo.texFormat, 0); if (FAILED(result)) { @@ -364,7 +367,6 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight) return EGL_BAD_ALLOC; } } -#endif result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture); ASSERT(SUCCEEDED(result)); @@ -379,6 +381,7 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight) { d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target"); } +#endif return resetOffscreenTexture(backbufferWidth, backbufferHeight); } @@ -412,62 +415,14 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap return EGL_SUCCESS; } - if (mWindow) + if (mNativeWindow.getNativeWindow()) { const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat); - IDXGIFactory *factory = mRenderer->getDxgiFactory(); - -#if !defined(ANGLE_PLATFORM_WINRT) - DXGI_SWAP_CHAIN_DESC swapChainDesc = {0}; - swapChainDesc.BufferDesc.Width = backbufferWidth; - swapChainDesc.BufferDesc.Height = backbufferHeight; - swapChainDesc.BufferDesc.RefreshRate.Numerator = 0; - swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; - swapChainDesc.BufferDesc.Format = backbufferFormatInfo.texFormat; - swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; - swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; - swapChainDesc.SampleDesc.Count = 1; - swapChainDesc.SampleDesc.Quality = 0; - swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - swapChainDesc.BufferCount = 1; - swapChainDesc.OutputWindow = mWindow; - swapChainDesc.Windowed = TRUE; - swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; - swapChainDesc.Flags = 0; - - HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain); -#else - IDXGIFactory2 *factory2; - HRESULT result = factory->QueryInterface(IID_PPV_ARGS(&factory2)); - ASSERT(SUCCEEDED(result)); - - DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; - swapChainDesc.Width = 0; - swapChainDesc.Height = 0; - swapChainDesc.Format = backbufferFormatInfo.texFormat; - swapChainDesc.SampleDesc.Count = 1; - swapChainDesc.SampleDesc.Quality = 0; - swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - swapChainDesc.Stereo = FALSE; - swapChainDesc.Flags = 0; -#if WINAPI_FAMILY==WINAPI_FAMILY_PC_APP - swapChainDesc.Scaling = DXGI_SCALING_NONE; - swapChainDesc.BufferCount = 2; - swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; -#elif WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP - swapChainDesc.BufferCount = 1; - swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; -#endif + HRESULT result = mNativeWindow.createSwapChain(device, mRenderer->getDxgiFactory(), + backbufferFormatInfo.texFormat, + backbufferWidth, backbufferHeight, &mSwapChain); - IDXGISwapChain1 *swapChain; - result = factory2->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain); - mSwapChain = swapChain; - HRESULT hr = swapChain->GetDesc1(&swapChainDesc); - ASSERT(SUCCEEDED(hr)); - mViewportWidth = swapChainDesc.Width; - mViewportHeight = swapChainDesc.Height; -#endif if (FAILED(result)) { ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result); @@ -537,7 +492,7 @@ void SwapChain11::initPassThroughResources() samplerDesc.BorderColor[2] = 0.0f; samplerDesc.BorderColor[3] = 0.0f; samplerDesc.MinLOD = 0; - samplerDesc.MaxLOD = FLT_MAX; + samplerDesc.MaxLOD = D3D11_FLOAT32_MAX; result = device->CreateSamplerState(&samplerDesc, &mPassThroughSampler); ASSERT(SUCCEEDED(result)); @@ -563,7 +518,7 @@ void SwapChain11::initPassThroughResources() } // parameters should be validated/clamped by caller -EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags) +EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mSwapChain) { @@ -573,16 +528,6 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EG ID3D11Device *device = mRenderer->getDevice(); ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - // Set vertices - D3D11_MAPPED_SUBRESOURCE mappedResource; - HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); - if (FAILED(result)) - { - return EGL_BAD_ACCESS; - } - - d3d11::PositionTexCoordVertex *vertices = static_cast(mappedResource.pData); - // Create a quad in homogeneous coordinates float x1 = (x / float(mWidth)) * 2.0f - 1.0f; float y1 = (y / float(mHeight)) * 2.0f - 1.0f; @@ -594,8 +539,18 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EG float u2 = (x + width) / float(mWidth); float v2 = (y + height) / float(mHeight); - const int rotateL = flags & SWAP_ROTATE_90; - const int rotateR = flags & SWAP_ROTATE_270; + const bool rotateL = mRotateL; + const bool rotateR = mRotateR; + + // Set vertices + D3D11_MAPPED_SUBRESOURCE mappedResource; + HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); + if (FAILED(result)) + { + return EGL_BAD_ACCESS; + } + + d3d11::PositionTexCoordVertex *vertices = static_cast(mappedResource.pData); d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, rotateL ? u2 : u1, rotateR ? v2 : v1); d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, rotateR ? u2 : u1, rotateL ? v1 : v2); @@ -628,22 +583,23 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EG // Set the viewport D3D11_VIEWPORT viewport; - viewport.TopLeftX = 0; - viewport.TopLeftY = 0; - viewport.Width = mViewportWidth; - viewport.Height = mViewportHeight; + viewport.TopLeftX = 0.0f; + viewport.TopLeftY = 0.0f; + const bool invertViewport = (mRotateL || mRotateR) && !(mRotateL && mRotateR); + viewport.Width = FLOAT(invertViewport ? mHeight : mWidth); + viewport.Height = FLOAT(invertViewport ? mWidth : mHeight); viewport.MinDepth = 0.0f; viewport.MaxDepth = 1.0f; deviceContext->RSSetViewports(1, &viewport); // Apply textures - deviceContext->PSSetShaderResources(0, 1, &mOffscreenSRView); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, mOffscreenSRView); deviceContext->PSSetSamplers(0, 1, &mPassThroughSampler); // Draw deviceContext->Draw(4, 0); -#ifdef ANGLE_FORCE_VSYNC_OFF +#if ANGLE_VSYNC == ANGLE_DISABLED result = mSwapChain->Present(0, 0); #else result = mSwapChain->Present(mSwapInterval, 0); @@ -667,8 +623,7 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EG } // Unbind - static ID3D11ShaderResourceView *const nullSRV = NULL; - deviceContext->PSSetShaderResources(0, 1, &nullSRV); + mRenderer->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL); mRenderer->unapplyRenderTargets(); mRenderer->markAllStateDirty(); @@ -708,8 +663,8 @@ ID3D11Texture2D *SwapChain11::getDepthStencilTexture() SwapChain11 *SwapChain11::makeSwapChain11(SwapChain *swapChain) { - ASSERT(HAS_DYNAMIC_TYPE(rx::SwapChain11*, swapChain)); - return static_cast(swapChain); + ASSERT(HAS_DYNAMIC_TYPE(SwapChain11*, swapChain)); + return static_cast(swapChain); } void SwapChain11::recreate() diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h index b30b78568a..77509edcd3 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h @@ -19,13 +19,13 @@ class Renderer11; class SwapChain11 : public SwapChain { public: - SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle, + SwapChain11(Renderer11 *renderer, NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); virtual ~SwapChain11(); EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); - virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags); + virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); virtual void recreate(); virtual ID3D11Texture2D *getOffscreenTexture(); @@ -52,13 +52,13 @@ class SwapChain11 : public SwapChain Renderer11 *mRenderer; EGLint mHeight; EGLint mWidth; - EGLint mViewportWidth; - EGLint mViewportHeight; + bool mRotateL; + bool mRotateR; bool mAppCreatedShareHandle; unsigned int mSwapInterval; bool mPassThroughResourcesInit; - IDXGISwapChain *mSwapChain; + DXGISwapChain *mSwapChain; ID3D11Texture2D *mBackBufferTexture; ID3D11RenderTargetView *mBackBufferRTView; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp index 91e7147da6..74af27e8b3 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp @@ -8,6 +8,9 @@ // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h" + +#include + #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" #include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h" @@ -15,6 +18,7 @@ #include "libGLESv2/renderer/d3d/d3d11/Blit11.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/renderer/d3d/d3d11/Image11.h" +#include "libGLESv2/renderer/d3d/MemoryBuffer.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/main.h" #include "libGLESv2/ImageIndex.h" @@ -52,46 +56,16 @@ TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle) { } -bool TextureStorage11::SRVKey::operator==(const SRVKey &rhs) const -{ - return baseLevel == rhs.baseLevel && - mipLevels == rhs.mipLevels && - swizzle == rhs.swizzle; -} - -TextureStorage11::SRVCache::~SRVCache() -{ - for (size_t i = 0; i < cache.size(); i++) - { - SafeRelease(cache[i].srv); - } -} - -ID3D11ShaderResourceView *TextureStorage11::SRVCache::find(const SRVKey &key) const -{ - for (size_t i = 0; i < cache.size(); i++) - { - if (cache[i].key == key) - { - return cache[i].srv; - } - } - - return NULL; -} - -ID3D11ShaderResourceView *TextureStorage11::SRVCache::add(const SRVKey &key, ID3D11ShaderResourceView *srv) +bool TextureStorage11::SRVKey::operator<(const SRVKey &rhs) const { - SRVPair pair = {key, srv}; - cache.push_back(pair); - - return srv; + return std::tie(baseLevel, mipLevels, swizzle) < std::tie(rhs.baseLevel, rhs.mipLevels, rhs.swizzle); } -TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) +TextureStorage11::TextureStorage11(Renderer11 *renderer, UINT bindFlags) : mBindFlags(bindFlags), mTopLevel(0), mMipLevels(0), + mInternalFormat(GL_NONE), mTextureFormat(DXGI_FORMAT_UNKNOWN), mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), @@ -114,6 +88,12 @@ TextureStorage11::~TextureStorage11() { SafeRelease(mLevelSRVs[level]); } + + for (SRVCache::iterator i = mSrvCache.begin(); i != mSrvCache.end(); i++) + { + SafeRelease(i->second); + } + mSrvCache.clear(); } TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) @@ -183,17 +163,16 @@ int TextureStorage11::getLevelDepth(int mipLevel) const return std::max(static_cast(mTextureDepth) >> mipLevel, 1); } -UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) const +UINT TextureStorage11::getSubresourceIndex(const gl::ImageIndex &index) const { - UINT index = 0; - if (getResource()) - { - index = D3D11CalcSubresource(mipLevel, layerTarget, mMipLevels); - } - return index; + UINT mipSlice = static_cast(index.mipIndex + mTopLevel); + UINT arraySlice = static_cast(index.hasLayer() ? index.layerIndex : 0); + UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels); + ASSERT(subresource != std::numeric_limits::max()); + return subresource; } -ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &samplerState) +gl::Error TextureStorage11::getSRV(const gl::SamplerState &samplerState, ID3D11ShaderResourceView **outSRV) { bool swizzleRequired = samplerState.swizzleRequired(); bool mipmapping = gl::IsMipmapFiltered(samplerState); @@ -206,38 +185,71 @@ ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &sampl { verifySwizzleExists(samplerState.swizzleRed, samplerState.swizzleGreen, samplerState.swizzleBlue, samplerState.swizzleAlpha); } - - SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired); - ID3D11ShaderResourceView *srv = srvCache.find(key); - if(srv) + SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired); + SRVCache::const_iterator iter = mSrvCache.find(key); + if (iter != mSrvCache.end()) { - return srv; + *outSRV = iter->second; } + else + { + ID3D11Resource *texture = NULL; + if (swizzleRequired) + { + gl::Error error = getSwizzleTexture(&texture); + if (error.isError()) + { + return error; + } + } + else + { + gl::Error error = getResource(&texture); + if (error.isError()) + { + return error; + } + } + + ID3D11ShaderResourceView *srv = NULL; + DXGI_FORMAT format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat); + gl::Error error = createSRV(samplerState.baseLevel, mipLevels, format, texture, &srv); + if (error.isError()) + { + return error; + } - DXGI_FORMAT format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat); - ID3D11Resource *texture = swizzleRequired ? getSwizzleTexture() : getResource(); + mSrvCache.insert(std::make_pair(key, srv)); + *outSRV = srv; + } - srv = createSRV(samplerState.baseLevel, mipLevels, format, texture); - - return srvCache.add(key, srv); + return gl::Error(GL_NO_ERROR); } -ID3D11ShaderResourceView *TextureStorage11::getSRVLevel(int mipLevel) +gl::Error TextureStorage11::getSRVLevel(int mipLevel, ID3D11ShaderResourceView **outSRV) { - if (mipLevel >= 0 && mipLevel < getLevelCount()) + ASSERT(mipLevel >= 0 && mipLevel < getLevelCount()); + + if (!mLevelSRVs[mipLevel]) { - if (!mLevelSRVs[mipLevel]) + ID3D11Resource *resource = NULL; + gl::Error error = getResource(&resource); + if (error.isError()) { - mLevelSRVs[mipLevel] = createSRV(mipLevel, 1, mShaderResourceFormat, getResource()); + return error; } - return mLevelSRVs[mipLevel]; - } - else - { - return NULL; + error = createSRV(mipLevel, 1, mShaderResourceFormat, resource, &mLevelSRVs[mipLevel]); + if (error.isError()) + { + return error; + } } + + *outSRV = mLevelSRVs[mipLevel]; + + return gl::Error(GL_NO_ERROR); } gl::Error TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha) @@ -249,14 +261,25 @@ gl::Error TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGr if (mSwizzleCache[level] != swizzleTarget) { // Need to re-render the swizzle for this level - ID3D11ShaderResourceView *sourceSRV = getSRVLevel(level); - ID3D11RenderTargetView *destRTV = getSwizzleRenderTarget(level); + ID3D11ShaderResourceView *sourceSRV = NULL; + gl::Error error = getSRVLevel(level, &sourceSRV); + if (error.isError()) + { + return error; + } + + ID3D11RenderTargetView *destRTV = NULL; + error = getSwizzleRenderTarget(level, &destRTV); + if (error.isError()) + { + return error; + } gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); Blit11 *blitter = mRenderer->getBlitter(); - gl::Error error = blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha); + error = blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha); if (error.isError()) { return error; @@ -287,104 +310,120 @@ void TextureStorage11::invalidateSwizzleCache() } } -bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource, - int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth) +gl::Error TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource, + const gl::ImageIndex &index, const gl::Box ©Area) { - if (srcTexture) - { - invalidateSwizzleCacheLevel(level); + ASSERT(srcTexture); - gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); - gl::Box copyArea(xoffset, yoffset, zoffset, width, height, depth); + GLint level = index.mipIndex; - bool fullCopy = copyArea.x == 0 && - copyArea.y == 0 && - copyArea.z == 0 && - copyArea.width == texSize.width && - copyArea.height == texSize.height && - copyArea.depth == texSize.depth; + invalidateSwizzleCacheLevel(level); - ID3D11Resource *dstTexture = getResource(); - unsigned int dstSubresource = getSubresourceIndex(level + mTopLevel, layerTarget); + gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); - ASSERT(dstTexture); + bool fullCopy = copyArea.x == 0 && + copyArea.y == 0 && + copyArea.z == 0 && + copyArea.width == texSize.width && + copyArea.height == texSize.height && + copyArea.depth == texSize.depth; - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat); - if (!fullCopy && (dxgiFormatInfo.depthBits > 0 || dxgiFormatInfo.stencilBits > 0)) - { - // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead - Blit11 *blitter = mRenderer->getBlitter(); + ID3D11Resource *dstTexture = NULL; + gl::Error error = getResource(&dstTexture); + if (error.isError()) + { + return error; + } - return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize, - dstTexture, dstSubresource, copyArea, texSize, - NULL); - } - else - { - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat); + unsigned int dstSubresource = getSubresourceIndex(index); - D3D11_BOX srcBox; - srcBox.left = copyArea.x; - srcBox.top = copyArea.y; - srcBox.right = copyArea.x + roundUp((unsigned int)width, dxgiFormatInfo.blockWidth); - srcBox.bottom = copyArea.y + roundUp((unsigned int)height, dxgiFormatInfo.blockHeight); - srcBox.front = copyArea.z; - srcBox.back = copyArea.z + copyArea.depth; + ASSERT(dstTexture); - ID3D11DeviceContext *context = mRenderer->getDeviceContext(); + const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat); + if (!fullCopy && (dxgiFormatInfo.depthBits > 0 || dxgiFormatInfo.stencilBits > 0)) + { + // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead + Blit11 *blitter = mRenderer->getBlitter(); - context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z, - srcTexture, sourceSubresource, fullCopy ? NULL : &srcBox); - return true; - } + return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize, + dstTexture, dstSubresource, copyArea, texSize, + NULL); } + else + { + const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat); - return false; + D3D11_BOX srcBox; + srcBox.left = copyArea.x; + srcBox.top = copyArea.y; + srcBox.right = copyArea.x + roundUp(static_cast(copyArea.width), dxgiFormatInfo.blockWidth); + srcBox.bottom = copyArea.y + roundUp(static_cast(copyArea.height), dxgiFormatInfo.blockHeight); + srcBox.front = copyArea.z; + srcBox.back = copyArea.z + copyArea.depth; + + ID3D11DeviceContext *context = mRenderer->getDeviceContext(); + + context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z, + srcTexture, sourceSubresource, fullCopy ? NULL : &srcBox); + return gl::Error(GL_NO_ERROR); + } } -bool TextureStorage11::copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource, - int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth) +gl::Error TextureStorage11::copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource, + const gl::ImageIndex &index, const gl::Box ®ion) { - if (dstTexture) + ASSERT(dstTexture); + + ID3D11Resource *srcTexture = NULL; + gl::Error error = getResource(&srcTexture); + if (error.isError()) { - ID3D11Resource *srcTexture = getResource(); - unsigned int srcSubresource = getSubresourceIndex(level + mTopLevel, layerTarget); + return error; + } - ASSERT(srcTexture); + ASSERT(srcTexture); - ID3D11DeviceContext *context = mRenderer->getDeviceContext(); + unsigned int srcSubresource = getSubresourceIndex(index); - context->CopySubresourceRegion(dstTexture, dstSubresource, xoffset, yoffset, zoffset, - srcTexture, srcSubresource, NULL); - return true; - } + ID3D11DeviceContext *context = mRenderer->getDeviceContext(); + context->CopySubresourceRegion(dstTexture, dstSubresource, region.x, region.y, region.z, + srcTexture, srcSubresource, NULL); - return false; + return gl::Error(GL_NO_ERROR); } -void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) +gl::Error TextureStorage11::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) { - if (source && dest) + ASSERT(sourceIndex.layerIndex == destIndex.layerIndex); + + invalidateSwizzleCacheLevel(destIndex.mipIndex); + + RenderTarget *source = NULL; + gl::Error error = getRenderTarget(sourceIndex, &source); + if (error.isError()) { - ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); - ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); + return error; + } - if (sourceSRV && destRTV) - { - gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth()); - gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth()); + RenderTarget *dest = NULL; + error = getRenderTarget(destIndex, &dest); + if (error.isError()) + { + return error; + } - gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth()); - gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth()); + ID3D11ShaderResourceView *sourceSRV = RenderTarget11::makeRenderTarget11(source)->getShaderResourceView(); + ID3D11RenderTargetView *destRTV = RenderTarget11::makeRenderTarget11(dest)->getRenderTargetView(); - Blit11 *blitter = mRenderer->getBlitter(); + gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth()); + gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth()); - blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize, NULL, - gl::GetInternalFormatInfo(source->getInternalFormat()).format, GL_LINEAR); - } - } + gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth()); + gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth()); + + Blit11 *blitter = mRenderer->getBlitter(); + return blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize, NULL, + gl::GetInternalFormatInfo(source->getInternalFormat()).format, GL_LINEAR); } void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha) @@ -396,7 +435,112 @@ void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGree } } -TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) +gl::Error TextureStorage11::copyToStorage(TextureStorage *destStorage) +{ + ASSERT(destStorage); + + ID3D11Resource *sourceResouce = NULL; + gl::Error error = getResource(&sourceResouce); + if (error.isError()) + { + return error; + } + + TextureStorage11 *dest11 = TextureStorage11::makeTextureStorage11(destStorage); + ID3D11Resource *destResource = NULL; + error = dest11->getResource(&destResource); + if (error.isError()) + { + return error; + } + + ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); + immediateContext->CopyResource(destResource, sourceResouce); + + dest11->invalidateSwizzleCache(); + + return gl::Error(GL_NO_ERROR); +} + +gl::Error TextureStorage11::setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixelData) +{ + ID3D11Resource *resource = NULL; + gl::Error error = getResource(&resource); + if (error.isError()) + { + return error; + } + ASSERT(resource); + + UINT destSubresource = getSubresourceIndex(index); + + const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(image->getInternalFormat()); + + bool fullUpdate = (destBox == NULL || *destBox == gl::Box(0, 0, 0, mTextureWidth, mTextureHeight, mTextureDepth)); + ASSERT(internalFormatInfo.depthBits == 0 || fullUpdate); + + // TODO(jmadill): Handle compressed formats + // Compressed formats have different load syntax, so we'll have to handle them with slightly + // different logic. Will implemnent this in a follow-up patch, and ensure we do not use SetData + // with compressed formats in the calling logic. + ASSERT(!internalFormatInfo.compressed); + + int width = destBox ? destBox->width : static_cast(image->getWidth()); + int height = destBox ? destBox->height : static_cast(image->getHeight()); + int depth = destBox ? destBox->depth : static_cast(image->getDepth()); + UINT srcRowPitch = internalFormatInfo.computeRowPitch(type, width, unpack.alignment); + UINT srcDepthPitch = internalFormatInfo.computeDepthPitch(type, width, height, unpack.alignment); + + const d3d11::TextureFormat &d3d11Format = d3d11::GetTextureFormatInfo(image->getInternalFormat()); + const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(d3d11Format.texFormat); + + size_t outputPixelSize = dxgiFormatInfo.pixelBytes; + + UINT bufferRowPitch = outputPixelSize * width; + UINT bufferDepthPitch = bufferRowPitch * height; + + MemoryBuffer conversionBuffer; + if (!conversionBuffer.resize(bufferDepthPitch * depth)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal buffer."); + } + + // TODO: fast path + LoadImageFunction loadFunction = d3d11Format.loadFunctions.at(type); + loadFunction(width, height, depth, + pixelData, srcRowPitch, srcDepthPitch, + conversionBuffer.data(), bufferRowPitch, bufferDepthPitch); + + ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); + + if (!fullUpdate) + { + ASSERT(destBox); + + D3D11_BOX destD3DBox; + destD3DBox.left = destBox->x; + destD3DBox.right = destBox->x + destBox->width; + destD3DBox.top = destBox->y; + destD3DBox.bottom = destBox->y + destBox->height; + destD3DBox.front = 0; + destD3DBox.back = 1; + + immediateContext->UpdateSubresource(resource, destSubresource, + &destD3DBox, conversionBuffer.data(), + bufferRowPitch, bufferDepthPitch); + } + else + { + immediateContext->UpdateSubresource(resource, destSubresource, + NULL, conversionBuffer.data(), + bufferRowPitch, bufferDepthPitch); + } + + return gl::Error(GL_NO_ERROR); +} + +TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain) : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE), mTexture(swapchain->getOffscreenTexture()), mSwizzleTexture(NULL) @@ -418,6 +562,8 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch mTextureHeight = texDesc.Height; mTextureDepth = 1; + mInternalFormat = swapchain->GetBackBufferInternalFormat(); + ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource(); D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; srv->GetDesc(&srvDesc); @@ -439,7 +585,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch initializeSerials(1, 1); } -TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) +TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget)), mTexture(NULL), mSwizzleTexture(NULL) @@ -451,6 +597,8 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalform mSwizzleRenderTargets[i] = NULL; } + mInternalFormat = internalformat; + const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat); mTextureFormat = formatInfo.texFormat; mShaderResourceFormat = formatInfo.srvFormat; @@ -460,51 +608,11 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalform mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat; mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat; - // if the width or height is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (width > 0 && height > 0) - { - // adjust size if needed for compressed textures - d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); - - ID3D11Device *device = mRenderer->getDevice(); - - D3D11_TEXTURE2D_DESC desc; - desc.Width = width; // Compressed texture size constraints? - desc.Height = height; - desc.MipLevels = desc.MipLevels = mRenderer->isLevel9() ? 1 : ((levels > 0) ? (mTopLevel + levels) : 0); - desc.ArraySize = 1; - desc.Format = mTextureFormat; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Usage = D3D11_USAGE_DEFAULT; - desc.BindFlags = getBindFlags(); - desc.CPUAccessFlags = 0; - desc.MiscFlags = 0; - - HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); - - // this can happen from windows TDR - if (d3d11::isDeviceLostError(result)) - { - mRenderer->notifyDeviceLost(); - gl::error(GL_OUT_OF_MEMORY); - } - else if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - ERR("Creating image failed."); - gl::error(GL_OUT_OF_MEMORY); - } - else - { - mTexture->GetDesc(&desc); - mMipLevels = desc.MipLevels; - mTextureWidth = desc.Width; - mTextureHeight = desc.Height; - mTextureDepth = 1; - } - } + d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); + mMipLevels = mTopLevel + levels; + mTextureWidth = width; + mTextureHeight = height; + mTextureDepth = 1; initializeSerials(getLevelCount(), 1); } @@ -521,7 +629,11 @@ TextureStorage11_2D::~TextureStorage11_2D() if (imageAssociationCorrect) { // We must let the Images recover their data before we delete it from the TextureStorage. - mAssociatedImages[i]->recoverFromAssociatedStorage(); + gl::Error error = mAssociatedImages[i]->recoverFromAssociatedStorage(); + if (error.isError()) + { + // TODO: Find a way to report this back to the context + } } } } @@ -542,8 +654,10 @@ TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage return static_cast(storage); } -void TextureStorage11_2D::associateImage(Image11* image, int level, int layerTarget) +void TextureStorage11_2D::associateImage(Image11* image, const gl::ImageIndex &index) { + GLint level = index.mipIndex; + ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) @@ -552,8 +666,10 @@ void TextureStorage11_2D::associateImage(Image11* image, int level, int layerTar } } -bool TextureStorage11_2D::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage) +bool TextureStorage11_2D::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) { + GLint level = index.mipIndex; + if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) { // This validation check should never return false. It means the Image/TextureStorage association is broken. @@ -566,8 +682,10 @@ bool TextureStorage11_2D::isAssociatedImageValid(int level, int layerTarget, Ima } // disassociateImage allows an Image to end its association with a Storage. -void TextureStorage11_2D::disassociateImage(int level, int layerTarget, Image11* expectedImage) +void TextureStorage11_2D::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) { + GLint level = index.mipIndex; + ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) @@ -582,8 +700,10 @@ void TextureStorage11_2D::disassociateImage(int level, int layerTarget, Image11* } // releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association. -void TextureStorage11_2D::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage) +gl::Error TextureStorage11_2D::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) { + GLint level = index.mipIndex; + ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) @@ -599,140 +719,171 @@ void TextureStorage11_2D::releaseAssociatedImage(int level, int layerTarget, Ima { // Force the image to recover from storage before its data is overwritten. // This will reset mAssociatedImages[level] to NULL too. - mAssociatedImages[level]->recoverFromAssociatedStorage(); + gl::Error error = mAssociatedImages[level]->recoverFromAssociatedStorage(); + if (error.isError()) + { + return error; + } } } } + + return gl::Error(GL_NO_ERROR); } -ID3D11Resource *TextureStorage11_2D::getResource() const +gl::Error TextureStorage11_2D::getResource(ID3D11Resource **outResource) { - return mTexture; + // if the width or height is not positive this should be treated as an incomplete texture + // we handle that here by skipping the d3d texture creation + if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0) + { + ASSERT(mMipLevels > 0); + + ID3D11Device *device = mRenderer->getDevice(); + + D3D11_TEXTURE2D_DESC desc; + desc.Width = mTextureWidth; // Compressed texture size constraints? + desc.Height = mTextureHeight; + desc.MipLevels = mRenderer->isLevel9() ? 1 : mMipLevels; + desc.ArraySize = 1; + desc.Format = mTextureFormat; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = getBindFlags(); + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); + + // this can happen from windows TDR + if (d3d11::isDeviceLostError(result)) + { + mRenderer->notifyDeviceLost(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D texture storage, result: 0x%X.", result); + } + else if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D texture storage, result: 0x%X.", result); + } + } + + *outResource = mTexture; + return gl::Error(GL_NO_ERROR); } -RenderTarget *TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) { ASSERT(!index.hasLayer()); int level = index.mipIndex; + ASSERT(level >= 0 && level < getLevelCount()); - if (level >= 0 && level < getLevelCount()) + if (!mRenderTarget[level]) { - if (!mRenderTarget[level]) + ID3D11Resource *texture = NULL; + gl::Error error = getResource(&texture); + if (error.isError()) { - ID3D11ShaderResourceView *srv = getSRVLevel(level); - if (!srv) - { - return NULL; - } - - if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) - { - ID3D11Device *device = mRenderer->getDevice(); + return error; + } - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; - rtvDesc.Texture2D.MipSlice = mTopLevel + level; + ID3D11ShaderResourceView *srv = NULL; + error = getSRVLevel(level, &srv); + if (error.isError()) + { + return error; + } - ID3D11RenderTargetView *rtv; - HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); + if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) + { + ID3D11Device *device = mRenderer->getDevice(); - if (result == E_OUTOFMEMORY) - { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + rtvDesc.Texture2D.MipSlice = mTopLevel + level; - mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1); + ID3D11RenderTargetView *rtv; + HRESULT result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv); - // RenderTarget will take ownership of these resources - SafeRelease(rtv); - } - else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - ID3D11Device *device = mRenderer->getDevice(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result); + } - D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; - dsvDesc.Format = mDepthStencilFormat; - dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; - dsvDesc.Texture2D.MipSlice = mTopLevel + level; - dsvDesc.Flags = 0; + mRenderTarget[level] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0); - ID3D11DepthStencilView *dsv; - HRESULT result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); + // RenderTarget will take ownership of these resources + SafeRelease(rtv); + } + else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) + { + ID3D11Device *device = mRenderer->getDevice(); - if (result == E_OUTOFMEMORY) - { - SafeRelease(srv); - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; + dsvDesc.Format = mDepthStencilFormat; + dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; + dsvDesc.Texture2D.MipSlice = mTopLevel + level; + dsvDesc.Flags = 0; - mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1); + ID3D11DepthStencilView *dsv; + HRESULT result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv); - // RenderTarget will take ownership of these resources - SafeRelease(dsv); - } - else + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - UNREACHABLE(); + return gl::Error(GL_OUT_OF_MEMORY,"Failed to create internal depth stencil view for texture storage, result: 0x%X.", result); } - } - return mRenderTarget[level]; - } - else - { - return NULL; + mRenderTarget[level] = new TextureRenderTarget11(dsv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0); + + // RenderTarget will take ownership of these resources + SafeRelease(dsv); + } + else + { + UNREACHABLE(); + } } + + ASSERT(outRT); + *outRT = mRenderTarget[level]; + return gl::Error(GL_NO_ERROR); } -ID3D11ShaderResourceView *TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) +gl::Error TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const { + ASSERT(outSRV); + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; srvDesc.Format = format; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel; - srvDesc.Texture2D.MipLevels = mipLevels; - - ID3D11ShaderResourceView *SRV = NULL; + srvDesc.Texture2D.MipLevels = mRenderer->isLevel9() ? -1 : mipLevels; ID3D11Device *device = mRenderer->getDevice(); - HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV); + HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV); - if (result == E_OUTOFMEMORY) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result); } - ASSERT(SUCCEEDED(result)); - return SRV; + return gl::Error(GL_NO_ERROR); } -void TextureStorage11_2D::generateMipmaps() +gl::Error TextureStorage11_2D::getSwizzleTexture(ID3D11Resource **outTexture) { - // Base level must already be defined + ASSERT(outTexture); - for (int level = 1; level < getLevelCount(); level++) + if (!mSwizzleTexture) { - invalidateSwizzleCacheLevel(level); - - gl::ImageIndex srcIndex = gl::ImageIndex::Make2D(level - 1); - gl::ImageIndex destIndex = gl::ImageIndex::Make2D(level); - - RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex)); - RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex)); - - generateMipmapLayer(source, dest); - } -} - -ID3D11Resource *TextureStorage11_2D::getSwizzleTexture() -{ - if (!mSwizzleTexture) - { - ID3D11Device *device = mRenderer->getDevice(); + ID3D11Device *device = mRenderer->getDevice(); D3D11_TEXTURE2D_DESC desc; desc.Width = mTextureWidth; @@ -749,52 +900,52 @@ ID3D11Resource *TextureStorage11_2D::getSwizzleTexture() HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture); - if (result == E_OUTOFMEMORY) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result); } - ASSERT(SUCCEEDED(result)); } - return mSwizzleTexture; + *outTexture = mSwizzleTexture; + return gl::Error(GL_NO_ERROR); } -ID3D11RenderTargetView *TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel) +gl::Error TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) { - if (mipLevel >= 0 && mipLevel < getLevelCount()) + ASSERT(mipLevel >= 0 && mipLevel < getLevelCount()); + ASSERT(outRTV); + + if (!mSwizzleRenderTargets[mipLevel]) { - if (!mSwizzleRenderTargets[mipLevel]) + ID3D11Resource *swizzleTexture = NULL; + gl::Error error = getSwizzleTexture(&swizzleTexture); + if (error.isError()) { - ID3D11Resource *swizzleTexture = getSwizzleTexture(); - if (!swizzleTexture) - { - return NULL; - } + return error; + } - ID3D11Device *device = mRenderer->getDevice(); + ID3D11Device *device = mRenderer->getDevice(); - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mSwizzleRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; - rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel; + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mSwizzleRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel; - HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); - if (result == E_OUTOFMEMORY) - { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); - } + HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); - return mSwizzleRenderTargets[mipLevel]; - } - else - { - return NULL; + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result); + } } + + *outRTV = mSwizzleRenderTargets[mipLevel]; + return gl::Error(GL_NO_ERROR); } -TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels) +TextureStorage11_Cube::TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels) : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget)) { mTexture = NULL; @@ -803,13 +954,15 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internal for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) { mSwizzleRenderTargets[level] = NULL; - for (unsigned int face = 0; face < 6; face++) + for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++) { mAssociatedImages[face][level] = NULL; mRenderTarget[face][level] = NULL; } } + mInternalFormat = internalformat; + const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat); mTextureFormat = formatInfo.texFormat; mShaderResourceFormat = formatInfo.srvFormat; @@ -819,56 +972,23 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internal mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat; mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat; - // if the size is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (size > 0) - { - // adjust size if needed for compressed textures - int height = size; - d3d11::MakeValidSize(false, mTextureFormat, &size, &height, &mTopLevel); - - ID3D11Device *device = mRenderer->getDevice(); + // adjust size if needed for compressed textures + int height = size; + d3d11::MakeValidSize(false, mTextureFormat, &size, &height, &mTopLevel); - D3D11_TEXTURE2D_DESC desc; - desc.Width = size; - desc.Height = size; - desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0); - desc.ArraySize = 6; - desc.Format = mTextureFormat; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Usage = D3D11_USAGE_DEFAULT; - desc.BindFlags = getBindFlags(); - desc.CPUAccessFlags = 0; - desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; - - HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); - - if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - ERR("Creating image failed."); - gl::error(GL_OUT_OF_MEMORY); - } - else - { - mTexture->GetDesc(&desc); - mMipLevels = desc.MipLevels; - mTextureWidth = desc.Width; - mTextureHeight = desc.Height; - mTextureDepth = 1; - } - } + mMipLevels = mTopLevel + levels; + mTextureWidth = size; + mTextureHeight = size; + mTextureDepth = 1; - initializeSerials(getLevelCount() * 6, 6); + initializeSerials(getLevelCount() * CUBE_FACE_COUNT, CUBE_FACE_COUNT); } - TextureStorage11_Cube::~TextureStorage11_Cube() { for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) { - for (unsigned int face = 0; face < 6; face++) + for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++) { if (mAssociatedImages[face][level] != NULL) { @@ -890,7 +1010,7 @@ TextureStorage11_Cube::~TextureStorage11_Cube() for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) { SafeRelease(mSwizzleRenderTargets[level]); - for (unsigned int face = 0; face < 6; face++) + for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++) { SafeDelete(mRenderTarget[face][level]); } @@ -903,25 +1023,31 @@ TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureS return static_cast(storage); } -void TextureStorage11_Cube::associateImage(Image11* image, int level, int layerTarget) +void TextureStorage11_Cube::associateImage(Image11* image, const gl::ImageIndex &index) { + GLint level = index.mipIndex; + GLint layerTarget = index.layerIndex; + ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); - ASSERT(0 <= layerTarget && layerTarget < 6); + ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT); if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) { - if (0 <= layerTarget && layerTarget < 6) + if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT) { mAssociatedImages[layerTarget][level] = image; } } } -bool TextureStorage11_Cube::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage) +bool TextureStorage11_Cube::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) { + GLint level = index.mipIndex; + GLint layerTarget = index.layerIndex; + if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) { - if (0 <= layerTarget && layerTarget < 6) + if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT) { // This validation check should never return false. It means the Image/TextureStorage association is broken. bool retValue = (mAssociatedImages[layerTarget][level] == expectedImage); @@ -934,14 +1060,17 @@ bool TextureStorage11_Cube::isAssociatedImageValid(int level, int layerTarget, I } // disassociateImage allows an Image to end its association with a Storage. -void TextureStorage11_Cube::disassociateImage(int level, int layerTarget, Image11* expectedImage) +void TextureStorage11_Cube::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) { + GLint level = index.mipIndex; + GLint layerTarget = index.layerIndex; + ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); - ASSERT(0 <= layerTarget && layerTarget < 6); + ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT); if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) { - if (0 <= layerTarget && layerTarget < 6) + if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT) { ASSERT(mAssociatedImages[layerTarget][level] == expectedImage); @@ -954,14 +1083,17 @@ void TextureStorage11_Cube::disassociateImage(int level, int layerTarget, Image1 } // releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association. -void TextureStorage11_Cube::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage) +gl::Error TextureStorage11_Cube::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) { + GLint level = index.mipIndex; + GLint layerTarget = index.layerIndex; + ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); - ASSERT(0 <= layerTarget && layerTarget < 6); + ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT); if ((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) { - if (0 <= layerTarget && layerTarget < 6) + if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT) { // No need to let the old Image recover its data, if it is also the incoming Image. if (mAssociatedImages[layerTarget][level] != NULL && mAssociatedImages[layerTarget][level] != incomingImage) @@ -974,114 +1106,165 @@ void TextureStorage11_Cube::releaseAssociatedImage(int level, int layerTarget, I { // Force the image to recover from storage before its data is overwritten. // This will reset mAssociatedImages[level] to NULL too. - mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage(); + gl::Error error = mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage(); + if (error.isError()) + { + return error; + } } } } } + + return gl::Error(GL_NO_ERROR); } -ID3D11Resource *TextureStorage11_Cube::getResource() const +gl::Error TextureStorage11_Cube::getResource(ID3D11Resource **outResource) { - return mTexture; + // if the size is not positive this should be treated as an incomplete texture + // we handle that here by skipping the d3d texture creation + if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0) + { + ASSERT(mMipLevels > 0); + + ID3D11Device *device = mRenderer->getDevice(); + + D3D11_TEXTURE2D_DESC desc; + desc.Width = mTextureWidth; + desc.Height = mTextureHeight; + desc.MipLevels = mMipLevels; + desc.ArraySize = CUBE_FACE_COUNT; + desc.Format = mTextureFormat; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = getBindFlags(); + desc.CPUAccessFlags = 0; + desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; + + HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); + + // this can happen from windows TDR + if (d3d11::isDeviceLostError(result)) + { + mRenderer->notifyDeviceLost(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube texture storage, result: 0x%X.", result); + } + else if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube texture storage, result: 0x%X.", result); + } + } + + *outResource = mTexture; + return gl::Error(GL_NO_ERROR); } -RenderTarget *TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) { int faceIndex = index.layerIndex; int level = index.mipIndex; - if (level >= 0 && level < getLevelCount()) - { - if (!mRenderTarget[faceIndex][level]) - { - ID3D11Device *device = mRenderer->getDevice(); - HRESULT result; + ASSERT(level >= 0 && level < getLevelCount()); + ASSERT(faceIndex >= 0 && faceIndex < CUBE_FACE_COUNT); - D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; - srvDesc.Format = mShaderResourceFormat; - srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube - srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level; - srvDesc.Texture2DArray.MipLevels = 1; - srvDesc.Texture2DArray.FirstArraySlice = faceIndex; - srvDesc.Texture2DArray.ArraySize = 1; + if (!mRenderTarget[faceIndex][level]) + { + ID3D11Device *device = mRenderer->getDevice(); + HRESULT result; - ID3D11ShaderResourceView *srv; - result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); + ID3D11Resource *texture = NULL; + gl::Error error = getResource(&texture); + if (error.isError()) + { + return error; + } - if (result == E_OUTOFMEMORY) - { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; + srvDesc.Format = mShaderResourceFormat; + srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube + srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level; + srvDesc.Texture2DArray.MipLevels = 1; + srvDesc.Texture2DArray.FirstArraySlice = faceIndex; + srvDesc.Texture2DArray.ArraySize = 1; - if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) - { - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; - rtvDesc.Texture2DArray.MipSlice = mTopLevel + level; - rtvDesc.Texture2DArray.FirstArraySlice = faceIndex; - rtvDesc.Texture2DArray.ArraySize = 1; + ID3D11ShaderResourceView *srv; + result = device->CreateShaderResourceView(texture, &srvDesc, &srv); - ID3D11RenderTargetView *rtv; - result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal shader resource view for texture storage, result: 0x%X.", result); + } - if (result == E_OUTOFMEMORY) - { - SafeRelease(srv); - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) + { + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + rtvDesc.Texture2DArray.MipSlice = mTopLevel + level; + rtvDesc.Texture2DArray.FirstArraySlice = faceIndex; + rtvDesc.Texture2DArray.ArraySize = 1; - mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1); + ID3D11RenderTargetView *rtv; + result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv); - // RenderTarget will take ownership of these resources - SafeRelease(rtv); + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) + { SafeRelease(srv); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result); } - else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) - { - D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; - dsvDesc.Format = mDepthStencilFormat; - dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; - dsvDesc.Flags = 0; - dsvDesc.Texture2DArray.MipSlice = mTopLevel + level; - dsvDesc.Texture2DArray.FirstArraySlice = faceIndex; - dsvDesc.Texture2DArray.ArraySize = 1; - - ID3D11DepthStencilView *dsv; - result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); - - if (result == E_OUTOFMEMORY) - { - SafeRelease(srv); - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); - mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1); + mRenderTarget[faceIndex][level] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0); - // RenderTarget will take ownership of these resources - SafeRelease(dsv); - SafeRelease(srv); - } - else + // RenderTarget will take ownership of these resources + SafeRelease(rtv); + SafeRelease(srv); + } + else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) + { + D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; + dsvDesc.Format = mDepthStencilFormat; + dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; + dsvDesc.Flags = 0; + dsvDesc.Texture2DArray.MipSlice = mTopLevel + level; + dsvDesc.Texture2DArray.FirstArraySlice = faceIndex; + dsvDesc.Texture2DArray.ArraySize = 1; + + ID3D11DepthStencilView *dsv; + result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv); + + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - UNREACHABLE(); + SafeRelease(srv); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal depth stencil view for texture storage, result: 0x%X.", result); } - } - return mRenderTarget[faceIndex][level]; - } - else - { - return NULL; + mRenderTarget[faceIndex][level] = new TextureRenderTarget11(dsv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0); + + // RenderTarget will take ownership of these resources + SafeRelease(dsv); + SafeRelease(srv); + } + else + { + UNREACHABLE(); + } } + + ASSERT(outRT); + *outRT = mRenderTarget[faceIndex][level]; + return gl::Error(GL_NO_ERROR); } -ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) +gl::Error TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const { + ASSERT(outSRV); + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; srvDesc.Format = format; @@ -1093,7 +1276,7 @@ ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mi srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel; srvDesc.Texture2DArray.MipLevels = 1; srvDesc.Texture2DArray.FirstArraySlice = 0; - srvDesc.Texture2DArray.ArraySize = 6; + srvDesc.Texture2DArray.ArraySize = CUBE_FACE_COUNT; } else { @@ -1102,43 +1285,22 @@ ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mi srvDesc.TextureCube.MostDetailedMip = mTopLevel + baseLevel; } - ID3D11ShaderResourceView *SRV = NULL; - ID3D11Device *device = mRenderer->getDevice(); - HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV); + HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV); - if (result == E_OUTOFMEMORY) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result); } - ASSERT(SUCCEEDED(result)); - return SRV; + return gl::Error(GL_NO_ERROR); } -void TextureStorage11_Cube::generateMipmaps() +gl::Error TextureStorage11_Cube::getSwizzleTexture(ID3D11Resource **outTexture) { - // Base level must already be defined - - for (int faceIndex = 0; faceIndex < 6; faceIndex++) - { - for (int level = 1; level < getLevelCount(); level++) - { - invalidateSwizzleCacheLevel(level); - - gl::ImageIndex srcIndex = gl::ImageIndex::MakeCube(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1); - gl::ImageIndex destIndex = gl::ImageIndex::MakeCube(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level); - - RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex)); - RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex)); + ASSERT(outTexture); - generateMipmapLayer(source, dest); - } - } -} - -ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture() -{ if (!mSwizzleTexture) { ID3D11Device *device = mRenderer->getDevice(); @@ -1147,7 +1309,7 @@ ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture() desc.Width = mTextureWidth; desc.Height = mTextureHeight; desc.MipLevels = mMipLevels; - desc.ArraySize = 6; + desc.ArraySize = CUBE_FACE_COUNT; desc.Format = mSwizzleTextureFormat; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; @@ -1158,55 +1320,54 @@ ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture() HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture); - if (result == E_OUTOFMEMORY) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result); } - ASSERT(SUCCEEDED(result)); } - return mSwizzleTexture; + *outTexture = mSwizzleTexture; + return gl::Error(GL_NO_ERROR); } -ID3D11RenderTargetView *TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel) +gl::Error TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) { - if (mipLevel >= 0 && mipLevel < getLevelCount()) + ASSERT(mipLevel >= 0 && mipLevel < getLevelCount()); + ASSERT(outRTV); + + if (!mSwizzleRenderTargets[mipLevel]) { - if (!mSwizzleRenderTargets[mipLevel]) + ID3D11Resource *swizzleTexture = NULL; + gl::Error error = getSwizzleTexture(&swizzleTexture); + if (error.isError()) { - ID3D11Resource *swizzleTexture = getSwizzleTexture(); - if (!swizzleTexture) - { - return NULL; - } + return error; + } - ID3D11Device *device = mRenderer->getDevice(); + ID3D11Device *device = mRenderer->getDevice(); - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mSwizzleRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; - rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; - rtvDesc.Texture2DArray.FirstArraySlice = 0; - rtvDesc.Texture2DArray.ArraySize = 6; + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mSwizzleRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; + rtvDesc.Texture2DArray.FirstArraySlice = 0; + rtvDesc.Texture2DArray.ArraySize = CUBE_FACE_COUNT; - HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); + HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); - if (result == E_OUTOFMEMORY) - { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result); } - - return mSwizzleRenderTargets[mipLevel]; - } - else - { - return NULL; } + + *outRTV = mSwizzleRenderTargets[mipLevel]; + return gl::Error(GL_NO_ERROR); } -TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget, +TextureStorage11_3D::TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget)) { @@ -1220,6 +1381,8 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalform mSwizzleRenderTargets[i] = NULL; } + mInternalFormat = internalformat; + const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat); mTextureFormat = formatInfo.texFormat; mShaderResourceFormat = formatInfo.srvFormat; @@ -1229,49 +1392,13 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalform mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat; mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat; - // If the width, height or depth are not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (width > 0 && height > 0 && depth > 0) - { - // adjust size if needed for compressed textures - d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); + // adjust size if needed for compressed textures + d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); - ID3D11Device *device = mRenderer->getDevice(); - - D3D11_TEXTURE3D_DESC desc; - desc.Width = width; - desc.Height = height; - desc.Depth = depth; - desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0); - desc.Format = mTextureFormat; - desc.Usage = D3D11_USAGE_DEFAULT; - desc.BindFlags = getBindFlags(); - desc.CPUAccessFlags = 0; - desc.MiscFlags = 0; - - HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture); - - // this can happen from windows TDR - if (d3d11::isDeviceLostError(result)) - { - mRenderer->notifyDeviceLost(); - gl::error(GL_OUT_OF_MEMORY); - } - else if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - ERR("Creating image failed."); - gl::error(GL_OUT_OF_MEMORY); - } - else - { - mTexture->GetDesc(&desc); - mMipLevels = desc.MipLevels; - mTextureWidth = desc.Width; - mTextureHeight = desc.Height; - mTextureDepth = desc.Depth; - } - } + mMipLevels = mTopLevel + levels; + mTextureWidth = width; + mTextureHeight = height; + mTextureDepth = depth; initializeSerials(getLevelCount() * depth, depth); } @@ -1315,8 +1442,10 @@ TextureStorage11_3D *TextureStorage11_3D::makeTextureStorage11_3D(TextureStorage return static_cast(storage); } -void TextureStorage11_3D::associateImage(Image11* image, int level, int layerTarget) +void TextureStorage11_3D::associateImage(Image11* image, const gl::ImageIndex &index) { + GLint level = index.mipIndex; + ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) @@ -1325,8 +1454,10 @@ void TextureStorage11_3D::associateImage(Image11* image, int level, int layerTar } } -bool TextureStorage11_3D::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage) +bool TextureStorage11_3D::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) { + GLint level = index.mipIndex; + if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) { // This validation check should never return false. It means the Image/TextureStorage association is broken. @@ -1339,8 +1470,10 @@ bool TextureStorage11_3D::isAssociatedImageValid(int level, int layerTarget, Ima } // disassociateImage allows an Image to end its association with a Storage. -void TextureStorage11_3D::disassociateImage(int level, int layerTarget, Image11* expectedImage) +void TextureStorage11_3D::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) { + GLint level = index.mipIndex; + ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) @@ -1355,8 +1488,10 @@ void TextureStorage11_3D::disassociateImage(int level, int layerTarget, Image11* } // releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association. -void TextureStorage11_3D::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage) +gl::Error TextureStorage11_3D::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) { + GLint level = index.mipIndex; + ASSERT((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)); if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) @@ -1372,148 +1507,188 @@ void TextureStorage11_3D::releaseAssociatedImage(int level, int layerTarget, Ima { // Force the image to recover from storage before its data is overwritten. // This will reset mAssociatedImages[level] to NULL too. - mAssociatedImages[level]->recoverFromAssociatedStorage(); + gl::Error error = mAssociatedImages[level]->recoverFromAssociatedStorage(); + if (error.isError()) + { + return error; + } } } } + + return gl::Error(GL_NO_ERROR); } -ID3D11Resource *TextureStorage11_3D::getResource() const +gl::Error TextureStorage11_3D::getResource(ID3D11Resource **outResource) { - return mTexture; + // If the width, height or depth are not positive this should be treated as an incomplete texture + // we handle that here by skipping the d3d texture creation + if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0) + { + ASSERT(mMipLevels > 0); + + ID3D11Device *device = mRenderer->getDevice(); + + D3D11_TEXTURE3D_DESC desc; + desc.Width = mTextureWidth; + desc.Height = mTextureHeight; + desc.Depth = mTextureDepth; + desc.MipLevels = mMipLevels; + desc.Format = mTextureFormat; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = getBindFlags(); + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture); + + // this can happen from windows TDR + if (d3d11::isDeviceLostError(result)) + { + mRenderer->notifyDeviceLost(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 3D texture storage, result: 0x%X.", result); + } + else if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 3D texture storage, result: 0x%X.", result); + } + } + + *outResource = mTexture; + return gl::Error(GL_NO_ERROR); } -ID3D11ShaderResourceView *TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) +gl::Error TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const { + ASSERT(outSRV); + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; srvDesc.Format = format; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; srvDesc.Texture3D.MostDetailedMip = baseLevel; srvDesc.Texture3D.MipLevels = mipLevels; - ID3D11ShaderResourceView *SRV = NULL; - ID3D11Device *device = mRenderer->getDevice(); - HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV); + HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV); - if (result == E_OUTOFMEMORY) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result); } - ASSERT(SUCCEEDED(result)); - return SRV; + return gl::Error(GL_NO_ERROR); } -RenderTarget *TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) { int mipLevel = index.mipIndex; + ASSERT(mipLevel >= 0 && mipLevel < getLevelCount()); - if (mipLevel >= 0 && mipLevel < getLevelCount()) - { - ASSERT(mRenderTargetFormat != DXGI_FORMAT_UNKNOWN); + ASSERT(mRenderTargetFormat != DXGI_FORMAT_UNKNOWN); - if (!index.hasLayer()) + if (!index.hasLayer()) + { + if (!mLevelRenderTargets[mipLevel]) { - if (!mLevelRenderTargets[mipLevel]) + ID3D11Resource *texture = NULL; + gl::Error error = getResource(&texture); + if (error.isError()) { - ID3D11ShaderResourceView *srv = getSRVLevel(mipLevel); - if (!srv) - { - return NULL; - } - - ID3D11Device *device = mRenderer->getDevice(); - - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; - rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; - rtvDesc.Texture3D.FirstWSlice = 0; - rtvDesc.Texture3D.WSize = -1; - - ID3D11RenderTargetView *rtv; - HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); + return error; + } - if (result == E_OUTOFMEMORY) - { - SafeRelease(srv); - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + ID3D11ShaderResourceView *srv = NULL; + error = getSRVLevel(mipLevel, &srv); + if (error.isError()) + { + return error; + } - mLevelRenderTargets[mipLevel] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel)); + ID3D11Device *device = mRenderer->getDevice(); - // RenderTarget will take ownership of these resources - SafeRelease(rtv); - } + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; + rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; + rtvDesc.Texture3D.FirstWSlice = 0; + rtvDesc.Texture3D.WSize = -1; - return mLevelRenderTargets[mipLevel]; - } - else - { - int layer = index.layerIndex; + ID3D11RenderTargetView *rtv; + HRESULT result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv); - LevelLayerKey key(mipLevel, layer); - if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - ID3D11Device *device = mRenderer->getDevice(); - HRESULT result; - - // TODO, what kind of SRV is expected here? - ID3D11ShaderResourceView *srv = NULL; + SafeRelease(srv); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result); + } - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; - rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; - rtvDesc.Texture3D.FirstWSlice = layer; - rtvDesc.Texture3D.WSize = 1; + mLevelRenderTargets[mipLevel] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel), 0); - ID3D11RenderTargetView *rtv; - result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); + // RenderTarget will take ownership of these resources + SafeRelease(rtv); + } - if (result == E_OUTOFMEMORY) - { - SafeRelease(srv); - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + ASSERT(outRT); + *outRT = mLevelRenderTargets[mipLevel]; + return gl::Error(GL_NO_ERROR); + } + else + { + int layer = index.layerIndex; - mLevelLayerRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1); + LevelLayerKey key(mipLevel, layer); + if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) + { + ID3D11Device *device = mRenderer->getDevice(); + HRESULT result; - // RenderTarget will take ownership of these resources - SafeRelease(rtv); - SafeRelease(srv); + ID3D11Resource *texture = NULL; + gl::Error error = getResource(&texture); + if (error.isError()) + { + return error; } - return mLevelLayerRenderTargets[key]; - } - } + // TODO, what kind of SRV is expected here? + ID3D11ShaderResourceView *srv = NULL; - return NULL; -} + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; + rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; + rtvDesc.Texture3D.FirstWSlice = layer; + rtvDesc.Texture3D.WSize = 1; -void TextureStorage11_3D::generateMipmaps() -{ - // Base level must already be defined + ID3D11RenderTargetView *rtv; + result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv); - for (int level = 1; level < getLevelCount(); level++) - { - invalidateSwizzleCacheLevel(level); + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) + { + SafeRelease(srv); return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result); + } + ASSERT(SUCCEEDED(result)); - gl::ImageIndex srcIndex = gl::ImageIndex::Make3D(level - 1); - gl::ImageIndex destIndex = gl::ImageIndex::Make3D(level); + mLevelLayerRenderTargets[key] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0); - RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex)); - RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex)); + // RenderTarget will take ownership of these resources + SafeRelease(rtv); + } - generateMipmapLayer(source, dest); + ASSERT(outRT); + *outRT = mLevelLayerRenderTargets[key]; + return gl::Error(GL_NO_ERROR); } } -ID3D11Resource *TextureStorage11_3D::getSwizzleTexture() +gl::Error TextureStorage11_3D::getSwizzleTexture(ID3D11Resource **outTexture) { + ASSERT(outTexture); + if (!mSwizzleTexture) { ID3D11Device *device = mRenderer->getDevice(); @@ -1531,55 +1706,54 @@ ID3D11Resource *TextureStorage11_3D::getSwizzleTexture() HRESULT result = device->CreateTexture3D(&desc, NULL, &mSwizzleTexture); - if (result == E_OUTOFMEMORY) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result); } - ASSERT(SUCCEEDED(result)); } - return mSwizzleTexture; + *outTexture = mSwizzleTexture; + return gl::Error(GL_NO_ERROR); } -ID3D11RenderTargetView *TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel) +gl::Error TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) { - if (mipLevel >= 0 && mipLevel < getLevelCount()) + ASSERT(mipLevel >= 0 && mipLevel < getLevelCount()); + ASSERT(outRTV); + + if (!mSwizzleRenderTargets[mipLevel]) { - if (!mSwizzleRenderTargets[mipLevel]) + ID3D11Resource *swizzleTexture = NULL; + gl::Error error = getSwizzleTexture(&swizzleTexture); + if (error.isError()) { - ID3D11Resource *swizzleTexture = getSwizzleTexture(); - if (!swizzleTexture) - { - return NULL; - } + return error; + } - ID3D11Device *device = mRenderer->getDevice(); + ID3D11Device *device = mRenderer->getDevice(); - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mSwizzleRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; - rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; - rtvDesc.Texture3D.FirstWSlice = 0; - rtvDesc.Texture3D.WSize = -1; + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mSwizzleRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; + rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; + rtvDesc.Texture3D.FirstWSlice = 0; + rtvDesc.Texture3D.WSize = -1; - HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); + HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); - if (result == E_OUTOFMEMORY) - { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result); } - - return mSwizzleRenderTargets[mipLevel]; - } - else - { - return NULL; } + + *outRTV = mSwizzleRenderTargets[mipLevel]; + return gl::Error(GL_NO_ERROR); } -TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget, +TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget)) { @@ -1591,6 +1765,8 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum in mSwizzleRenderTargets[level] = NULL; } + mInternalFormat = internalformat; + const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat); mTextureFormat = formatInfo.texFormat; mShaderResourceFormat = formatInfo.srvFormat; @@ -1600,51 +1776,13 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum in mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat; mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat; - // if the width, height or depth is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (width > 0 && height > 0 && depth > 0) - { - // adjust size if needed for compressed textures - d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); - - ID3D11Device *device = mRenderer->getDevice(); - - D3D11_TEXTURE2D_DESC desc; - desc.Width = width; - desc.Height = height; - desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0); - desc.ArraySize = depth; - desc.Format = mTextureFormat; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Usage = D3D11_USAGE_DEFAULT; - desc.BindFlags = getBindFlags(); - desc.CPUAccessFlags = 0; - desc.MiscFlags = 0; + // adjust size if needed for compressed textures + d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); - HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); - - // this can happen from windows TDR - if (d3d11::isDeviceLostError(result)) - { - mRenderer->notifyDeviceLost(); - gl::error(GL_OUT_OF_MEMORY); - } - else if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - ERR("Creating image failed."); - gl::error(GL_OUT_OF_MEMORY); - } - else - { - mTexture->GetDesc(&desc); - mMipLevels = desc.MipLevels; - mTextureWidth = desc.Width; - mTextureHeight = desc.Height; - mTextureDepth = desc.ArraySize; - } - } + mMipLevels = mTopLevel + levels; + mTextureWidth = width; + mTextureHeight = height; + mTextureDepth = depth; initializeSerials(getLevelCount() * depth, depth); } @@ -1685,8 +1823,11 @@ TextureStorage11_2DArray *TextureStorage11_2DArray::makeTextureStorage11_2DArray return static_cast(storage); } -void TextureStorage11_2DArray::associateImage(Image11* image, int level, int layerTarget) +void TextureStorage11_2DArray::associateImage(Image11* image, const gl::ImageIndex &index) { + GLint level = index.mipIndex; + GLint layerTarget = index.layerIndex; + ASSERT(0 <= level && level < getLevelCount()); if (0 <= level && level < getLevelCount()) @@ -1696,8 +1837,11 @@ void TextureStorage11_2DArray::associateImage(Image11* image, int level, int lay } } -bool TextureStorage11_2DArray::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage) +bool TextureStorage11_2DArray::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) { + GLint level = index.mipIndex; + GLint layerTarget = index.layerIndex; + LevelLayerKey key(level, layerTarget); // This validation check should never return false. It means the Image/TextureStorage association is broken. @@ -1707,8 +1851,11 @@ bool TextureStorage11_2DArray::isAssociatedImageValid(int level, int layerTarget } // disassociateImage allows an Image to end its association with a Storage. -void TextureStorage11_2DArray::disassociateImage(int level, int layerTarget, Image11* expectedImage) +void TextureStorage11_2DArray::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) { + GLint level = index.mipIndex; + GLint layerTarget = index.layerIndex; + LevelLayerKey key(level, layerTarget); bool imageAssociationCorrect = (mAssociatedImages.find(key) != mAssociatedImages.end() && (mAssociatedImages[key] == expectedImage)); @@ -1721,8 +1868,11 @@ void TextureStorage11_2DArray::disassociateImage(int level, int layerTarget, Ima } // releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association. -void TextureStorage11_2DArray::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage) +gl::Error TextureStorage11_2DArray::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) { + GLint level = index.mipIndex; + GLint layerTarget = index.layerIndex; + LevelLayerKey key(level, layerTarget); ASSERT(mAssociatedImages.find(key) != mAssociatedImages.end()); @@ -1739,18 +1889,62 @@ void TextureStorage11_2DArray::releaseAssociatedImage(int level, int layerTarget { // Force the image to recover from storage before its data is overwritten. // This will reset mAssociatedImages[level] to NULL too. - mAssociatedImages[key]->recoverFromAssociatedStorage(); + gl::Error error = mAssociatedImages[key]->recoverFromAssociatedStorage(); + if (error.isError()) + { + return error; + } } } } + + return gl::Error(GL_NO_ERROR); } -ID3D11Resource *TextureStorage11_2DArray::getResource() const +gl::Error TextureStorage11_2DArray::getResource(ID3D11Resource **outResource) { - return mTexture; + // if the width, height or depth is not positive this should be treated as an incomplete texture + // we handle that here by skipping the d3d texture creation + if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0) + { + ASSERT(mMipLevels > 0); + + ID3D11Device *device = mRenderer->getDevice(); + + D3D11_TEXTURE2D_DESC desc; + desc.Width = mTextureWidth; + desc.Height = mTextureHeight; + desc.MipLevels = mMipLevels; + desc.ArraySize = mTextureDepth; + desc.Format = mTextureFormat; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = getBindFlags(); + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); + + // this can happen from windows TDR + if (d3d11::isDeviceLostError(result)) + { + mRenderer->notifyDeviceLost(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D array texture storage, result: 0x%X.", result); + } + else if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D array texture storage, result: 0x%X.", result); + } + } + + *outResource = mTexture; + return gl::Error(GL_NO_ERROR); } -ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) +gl::Error TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const { D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; srvDesc.Format = format; @@ -1760,112 +1954,94 @@ ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int srvDesc.Texture2DArray.FirstArraySlice = 0; srvDesc.Texture2DArray.ArraySize = mTextureDepth; - ID3D11ShaderResourceView *SRV = NULL; - ID3D11Device *device = mRenderer->getDevice(); - HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV); + HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV); - if (result == E_OUTOFMEMORY) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result); } - ASSERT(SUCCEEDED(result)); - return SRV; + return gl::Error(GL_NO_ERROR); } -RenderTarget *TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) { ASSERT(index.hasLayer()); int mipLevel = index.mipIndex; int layer = index.layerIndex; - if (mipLevel >= 0 && mipLevel < getLevelCount()) - { - LevelLayerKey key(mipLevel, layer); - if (mRenderTargets.find(key) == mRenderTargets.end()) - { - ID3D11Device *device = mRenderer->getDevice(); - HRESULT result; + ASSERT(mipLevel >= 0 && mipLevel < getLevelCount()); - D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; - srvDesc.Format = mShaderResourceFormat; - srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; - srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + mipLevel; - srvDesc.Texture2DArray.MipLevels = 1; - srvDesc.Texture2DArray.FirstArraySlice = layer; - srvDesc.Texture2DArray.ArraySize = 1; + LevelLayerKey key(mipLevel, layer); + if (mRenderTargets.find(key) == mRenderTargets.end()) + { + ID3D11Device *device = mRenderer->getDevice(); + HRESULT result; - ID3D11ShaderResourceView *srv; - result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); + ID3D11Resource *texture = NULL; + gl::Error error = getResource(&texture); + if (error.isError()) + { + return error; + } - if (result == E_OUTOFMEMORY) - { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; + srvDesc.Format = mShaderResourceFormat; + srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; + srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + mipLevel; + srvDesc.Texture2DArray.MipLevels = 1; + srvDesc.Texture2DArray.FirstArraySlice = layer; + srvDesc.Texture2DArray.ArraySize = 1; - if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) - { - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; - rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; - rtvDesc.Texture2DArray.FirstArraySlice = layer; - rtvDesc.Texture2DArray.ArraySize = 1; + ID3D11ShaderResourceView *srv; + result = device->CreateShaderResourceView(texture, &srvDesc, &srv); - ID3D11RenderTargetView *rtv; - result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal shader resource view for texture storage, result: 0x%X.", result); + } - if (result == E_OUTOFMEMORY) - { - SafeRelease(srv); - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) + { + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; + rtvDesc.Texture2DArray.FirstArraySlice = layer; + rtvDesc.Texture2DArray.ArraySize = 1; - mRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1); + ID3D11RenderTargetView *rtv; + result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv); - // RenderTarget will take ownership of these resources - SafeRelease(rtv); - SafeRelease(srv); - } - else + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - UNREACHABLE(); + SafeRelease(srv); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result); } - } - - return mRenderTargets[key]; - } - else - { - return NULL; - } -} -void TextureStorage11_2DArray::generateMipmaps() -{ - // Base level must already be defined + mRenderTargets[key] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0); - for (int level = 0; level < getLevelCount(); level++) - { - invalidateSwizzleCacheLevel(level); - for (unsigned int layer = 0; layer < mTextureDepth; layer++) + // RenderTarget will take ownership of these resources + SafeRelease(rtv); + SafeRelease(srv); + } + else { - gl::ImageIndex sourceIndex = gl::ImageIndex::Make2DArray(level - 1, layer); - gl::ImageIndex destIndex = gl::ImageIndex::Make2DArray(level, layer); - - RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(sourceIndex)); - RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex)); - - generateMipmapLayer(source, dest); + UNREACHABLE(); } } + + ASSERT(outRT); + *outRT = mRenderTargets[key]; + return gl::Error(GL_NO_ERROR); } -ID3D11Resource *TextureStorage11_2DArray::getSwizzleTexture() +gl::Error TextureStorage11_2DArray::getSwizzleTexture(ID3D11Resource **outTexture) { if (!mSwizzleTexture) { @@ -1886,52 +2062,51 @@ ID3D11Resource *TextureStorage11_2DArray::getSwizzleTexture() HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture); - if (result == E_OUTOFMEMORY) + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result); } - ASSERT(SUCCEEDED(result)); } - return mSwizzleTexture; + *outTexture = mSwizzleTexture; + return gl::Error(GL_NO_ERROR); } -ID3D11RenderTargetView *TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel) +gl::Error TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) { - if (mipLevel >= 0 && mipLevel < getLevelCount()) + ASSERT(mipLevel >= 0 && mipLevel < getLevelCount()); + ASSERT(outRTV); + + if (!mSwizzleRenderTargets[mipLevel]) { - if (!mSwizzleRenderTargets[mipLevel]) + ID3D11Resource *swizzleTexture = NULL; + gl::Error error = getSwizzleTexture(&swizzleTexture); + if (error.isError()) { - ID3D11Resource *swizzleTexture = getSwizzleTexture(); - if (!swizzleTexture) - { - return NULL; - } + return error; + } - ID3D11Device *device = mRenderer->getDevice(); + ID3D11Device *device = mRenderer->getDevice(); - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - rtvDesc.Format = mSwizzleRenderTargetFormat; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; - rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; - rtvDesc.Texture2DArray.FirstArraySlice = 0; - rtvDesc.Texture2DArray.ArraySize = mTextureDepth; + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; + rtvDesc.Format = mSwizzleRenderTargetFormat; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; + rtvDesc.Texture2DArray.FirstArraySlice = 0; + rtvDesc.Texture2DArray.ArraySize = mTextureDepth; - HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); + HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); - if (result == E_OUTOFMEMORY) - { - return gl::error(GL_OUT_OF_MEMORY, static_cast(NULL)); - } - ASSERT(SUCCEEDED(result)); + ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result); } - - return mSwizzleRenderTargets[mipLevel]; - } - else - { - return NULL; } + + *outRTV = mSwizzleRenderTargets[mipLevel]; + return gl::Error(GL_NO_ERROR); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h index 9d63b2699d..930300a63d 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h @@ -25,7 +25,6 @@ namespace rx { class RenderTarget; class RenderTarget11; -class Renderer; class Renderer11; class SwapChain11; class Image11; @@ -41,47 +40,49 @@ class TextureStorage11 : public TextureStorage UINT getBindFlags() const; - virtual ID3D11Resource *getResource() const = 0; - virtual ID3D11ShaderResourceView *getSRV(const gl::SamplerState &samplerState); - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0; + virtual gl::Error getResource(ID3D11Resource **outResource) = 0; + virtual gl::Error getSRV(const gl::SamplerState &samplerState, ID3D11ShaderResourceView **outSRV); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0; - virtual void generateMipmaps() = 0; + virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex); virtual int getTopLevel() const; virtual bool isRenderTarget() const; virtual bool isManaged() const; virtual int getLevelCount() const; - UINT getSubresourceIndex(int mipLevel, int layerTarget) const; + UINT getSubresourceIndex(const gl::ImageIndex &index) const; gl::Error generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha); void invalidateSwizzleCacheLevel(int mipLevel); void invalidateSwizzleCache(); - bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level, - int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth); + gl::Error updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, + const gl::ImageIndex &index, const gl::Box ©Area); - bool copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource, int level, - int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth); + gl::Error copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource, + const gl::ImageIndex &index, const gl::Box ®ion); - virtual void associateImage(Image11* image, int level, int layerTarget) = 0; - virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage) = 0; - virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage) = 0; - virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage) = 0; + virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0; + virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0; + virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) = 0; + virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) = 0; + + virtual gl::Error copyToStorage(TextureStorage *destStorage); + virtual gl::Error setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixelData); protected: - TextureStorage11(Renderer *renderer, UINT bindFlags); - void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest); + TextureStorage11(Renderer11 *renderer, UINT bindFlags); int getLevelWidth(int mipLevel) const; int getLevelHeight(int mipLevel) const; int getLevelDepth(int mipLevel) const; - virtual ID3D11Resource *getSwizzleTexture() = 0; - virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel) = 0; - ID3D11ShaderResourceView *getSRVLevel(int mipLevel); + virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture) = 0; + virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) = 0; + gl::Error getSRVLevel(int mipLevel, ID3D11ShaderResourceView **outSRV); - virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) = 0; + virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const = 0; void verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha); @@ -89,6 +90,7 @@ class TextureStorage11 : public TextureStorage int mTopLevel; unsigned int mMipLevels; + GLenum mInternalFormat; DXGI_FORMAT mTextureFormat; DXGI_FORMAT mShaderResourceFormat; DXGI_FORMAT mRenderTargetFormat; @@ -115,69 +117,53 @@ class TextureStorage11 : public TextureStorage }; SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + private: + DISALLOW_COPY_AND_ASSIGN(TextureStorage11); + + const UINT mBindFlags; + struct SRVKey { SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false); - bool operator==(const SRVKey &rhs) const; + bool operator<(const SRVKey &rhs) const; int baseLevel; int mipLevels; bool swizzle; }; + typedef std::map SRVCache; - struct SRVPair - { - SRVKey key; - ID3D11ShaderResourceView *srv; - }; - - struct SRVCache - { - ~SRVCache(); - - ID3D11ShaderResourceView *find(const SRVKey &key) const; - ID3D11ShaderResourceView *add(const SRVKey &key, ID3D11ShaderResourceView *srv); - - std::vector cache; - }; - - private: - DISALLOW_COPY_AND_ASSIGN(TextureStorage11); - - const UINT mBindFlags; - - SRVCache srvCache; + SRVCache mSrvCache; ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; }; class TextureStorage11_2D : public TextureStorage11 { public: - TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain); - TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); + TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain); + TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); virtual ~TextureStorage11_2D(); static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage); - virtual ID3D11Resource *getResource() const; - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); - - virtual void generateMipmaps(); + virtual gl::Error getResource(ID3D11Resource **outResource); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); - virtual void associateImage(Image11* image, int level, int layerTarget); - virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage); - virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage); - virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage); + virtual void associateImage(Image11* image, const gl::ImageIndex &index); + virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage); + virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage); + virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage); protected: - virtual ID3D11Resource *getSwizzleTexture(); - virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel); + virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture); + virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D); - virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture); + virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const; ID3D11Texture2D *mTexture; RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; @@ -191,68 +177,68 @@ class TextureStorage11_2D : public TextureStorage11 class TextureStorage11_Cube : public TextureStorage11 { public: - TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels); + TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels); virtual ~TextureStorage11_Cube(); static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage); - virtual ID3D11Resource *getResource() const; - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); - - virtual void generateMipmaps(); + virtual gl::Error getResource(ID3D11Resource **outResource); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); - virtual void associateImage(Image11* image, int level, int layerTarget); - virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage); - virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage); - virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage); + virtual void associateImage(Image11* image, const gl::ImageIndex &index); + virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage); + virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage); + virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage); protected: - virtual ID3D11Resource *getSwizzleTexture(); - virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel); + virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture); + virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube); - virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture); + virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const; + + static const size_t CUBE_FACE_COUNT = 6; ID3D11Texture2D *mTexture; - RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + RenderTarget11 *mRenderTarget[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; ID3D11Texture2D *mSwizzleTexture; ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; - Image11 *mAssociatedImages[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + Image11 *mAssociatedImages[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; }; class TextureStorage11_3D : public TextureStorage11 { public: - TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget, + TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); virtual ~TextureStorage11_3D(); static TextureStorage11_3D *makeTextureStorage11_3D(TextureStorage *storage); - virtual ID3D11Resource *getResource() const; + virtual gl::Error getResource(ID3D11Resource **outResource); // Handles both layer and non-layer RTs - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); - - virtual void generateMipmaps(); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); - virtual void associateImage(Image11* image, int level, int layerTarget); - virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage); - virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage); - virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage); + virtual void associateImage(Image11* image, const gl::ImageIndex &index); + virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage); + virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage); + virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage); protected: - virtual ID3D11Resource *getSwizzleTexture(); - virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel); + virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture); + virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage11_3D); - virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture); + virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const; typedef std::pair LevelLayerKey; typedef std::map RenderTargetMap; @@ -270,30 +256,29 @@ class TextureStorage11_3D : public TextureStorage11 class TextureStorage11_2DArray : public TextureStorage11 { public: - TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget, + TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); virtual ~TextureStorage11_2DArray(); static TextureStorage11_2DArray *makeTextureStorage11_2DArray(TextureStorage *storage); - virtual ID3D11Resource *getResource() const; - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); - - virtual void generateMipmaps(); + virtual gl::Error getResource(ID3D11Resource **outResource); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); - virtual void associateImage(Image11* image, int level, int layerTarget); - virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage); - virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage); - virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage); + virtual void associateImage(Image11* image, const gl::ImageIndex &index); + virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage); + virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage); + virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage); protected: - virtual ID3D11Resource *getSwizzleTexture(); - virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel); + virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture); + virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2DArray); - virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture); + virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, + ID3D11ShaderResourceView **outSRV) const; typedef std::pair LevelLayerKey; typedef std::map RenderTargetMap; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h index 590cb9f05a..70bc3bb26f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h @@ -19,7 +19,7 @@ class Renderer11; class VertexArray11 : public VertexArrayImpl { public: - VertexArray11(rx::Renderer11 *renderer) + VertexArray11(Renderer11 *renderer) : VertexArrayImpl(), mRenderer(renderer) { @@ -34,7 +34,7 @@ class VertexArray11 : public VertexArrayImpl private: DISALLOW_COPY_AND_ASSIGN(VertexArray11); - rx::Renderer11 *mRenderer; + Renderer11 *mRenderer; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp index 9bc5b1d2d1..a9d6fa2ca4 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp @@ -16,7 +16,7 @@ namespace rx { -VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer) +VertexBuffer11::VertexBuffer11(Renderer11 *const renderer) : mRenderer(renderer) { mBuffer = NULL; mBufferSize = 0; @@ -91,8 +91,13 @@ gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attri { if (buffer) { - Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation()); - input = static_cast(storage->getData()) + static_cast(attrib.offset); + BufferD3D *storage = BufferD3D::makeFromBuffer(buffer); + gl::Error error = storage->getData(&input); + if (error.isError()) + { + return error; + } + input += static_cast(attrib.offset); } else { @@ -132,7 +137,7 @@ gl::Error VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GL else { // Round up to divisor, if possible - elementCount = rx::UnsignedCeilDivide(static_cast(instances), attrib.divisor); + elementCount = UnsignedCeilDivide(static_cast(instances), attrib.divisor); } gl::VertexFormat vertexFormat(attrib); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h index 0e10da1df8..a9bbac98fa 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h @@ -18,7 +18,7 @@ class Renderer11; class VertexBuffer11 : public VertexBuffer { public: - explicit VertexBuffer11(rx::Renderer11 *const renderer); + explicit VertexBuffer11(Renderer11 *const renderer); virtual ~VertexBuffer11(); virtual gl::Error initialize(unsigned int size, bool dynamicUsage); @@ -40,7 +40,7 @@ class VertexBuffer11 : public VertexBuffer private: DISALLOW_COPY_AND_ASSIGN(VertexBuffer11); - rx::Renderer11 *const mRenderer; + Renderer11 *const mRenderer; ID3D11Buffer *mBuffer; unsigned int mBufferSize; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp index c07828757d..90a879e170 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp @@ -795,7 +795,7 @@ static D3D11ES3FormatMap BuildD3D11FormatMap() // From GL_EXT_texture_storage // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format | - InsertD3D11FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN ); + InsertD3D11FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN ); InsertD3D11FormatInfo(&map, GL_LUMINANCE8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN ); InsertD3D11FormatInfo(&map, GL_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN ); InsertD3D11FormatInfo(&map, GL_LUMINANCE32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN ); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp index 2af97e73f0..121aa3bbad 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp @@ -10,6 +10,7 @@ #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" +#include "libGLESv2/renderer/Workarounds.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Framebuffer.h" @@ -95,9 +96,6 @@ #ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT # define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32 #endif -#ifndef D3D11_VS_OUTPUT_REGISTER_COUNT -# define D3D11_VS_OUTPUT_REGISTER_COUNT 32 -#endif namespace rx { @@ -357,7 +355,7 @@ static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: @@ -377,7 +375,7 @@ static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY; @@ -399,7 +397,7 @@ static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: @@ -421,7 +419,7 @@ static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel) switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: @@ -441,7 +439,7 @@ static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel) switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: @@ -466,7 +464,7 @@ static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel) switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: @@ -486,7 +484,7 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; @@ -506,7 +504,7 @@ static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; @@ -526,7 +524,7 @@ static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION; @@ -546,7 +544,7 @@ static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION; @@ -566,7 +564,7 @@ static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; @@ -586,7 +584,7 @@ static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX; @@ -612,7 +610,7 @@ static size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel) switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: @@ -636,7 +634,7 @@ static size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel) switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: @@ -655,7 +653,7 @@ static size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_STANDARD_VERTEX_ELEMENT_COUNT; @@ -677,7 +675,7 @@ static size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel) // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT; @@ -704,7 +702,7 @@ static size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers(); @@ -733,7 +731,7 @@ static size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel) switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(); @@ -754,7 +752,7 @@ static size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; @@ -778,7 +776,7 @@ static size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel) // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT; @@ -805,7 +803,7 @@ static size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers(); @@ -826,7 +824,7 @@ static size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(); @@ -847,7 +845,7 @@ static size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; @@ -868,7 +866,7 @@ static int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE; @@ -889,7 +887,7 @@ static int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE; @@ -914,7 +912,7 @@ static size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel) switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; @@ -935,7 +933,7 @@ static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: return D3D11_SO_BUFFER_SLOT_COUNT; @@ -951,11 +949,11 @@ static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel) } } -static size_t GetMaximumStreamOutputInterleavedComponenets(D3D_FEATURE_LEVEL featureLevel) +static size_t GetMaximumStreamOutputInterleavedComponents(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif case D3D_FEATURE_LEVEL_11_0: @@ -971,14 +969,14 @@ static size_t GetMaximumStreamOutputInterleavedComponenets(D3D_FEATURE_LEVEL fea } } -static size_t GetMaximumStreamOutputSeparateCompeonents(D3D_FEATURE_LEVEL featureLevel) +static size_t GetMaximumStreamOutputSeparateComponents(D3D_FEATURE_LEVEL featureLevel) { switch (featureLevel) { -#if _MSC_VER >= 1700 +#if !defined(_MSC_VER) || (_MSC_VER >= 1800) case D3D_FEATURE_LEVEL_11_1: #endif - case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponenets(featureLevel) / + case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponents(featureLevel) / GetMaximumStreamOutputBuffers(featureLevel); @@ -1087,9 +1085,9 @@ void GenerateCaps(ID3D11Device *device, gl::Caps *caps, gl::TextureCapsMap *text caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits; // Transform feedback limits - caps->maxTransformFeedbackInterleavedComponents = GetMaximumStreamOutputInterleavedComponenets(featureLevel); + caps->maxTransformFeedbackInterleavedComponents = GetMaximumStreamOutputInterleavedComponents(featureLevel); caps->maxTransformFeedbackSeparateAttributes = GetMaximumStreamOutputBuffers(featureLevel); - caps->maxTransformFeedbackSeparateComponents = GetMaximumStreamOutputSeparateCompeonents(featureLevel); + caps->maxTransformFeedbackSeparateComponents = GetMaximumStreamOutputSeparateComponents(featureLevel); // GL extension support extensions->setTextureExtensionSupport(*textureCapsMap); @@ -1198,17 +1196,31 @@ void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, flo HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) { -#if !defined(__MINGW32__) && defined(_DEBUG) +#if defined(_DEBUG) && !defined(__MINGW32__) return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); #else return S_OK; #endif } -RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment) +gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget11 **outRT) +{ + RenderTarget *renderTarget = NULL; + gl::Error error = rx::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) + { + return error; + } + *outRT = RenderTarget11::makeRenderTarget11(renderTarget); + return gl::Error(GL_NO_ERROR); +} + +Workarounds GenerateWorkarounds() { - RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment); - return RenderTarget11::makeRenderTarget11(renderTarget); + Workarounds workarounds; + workarounds.mrtPerfWorkaround = true; + workarounds.setDataFasterThanImageUpload = true; + return workarounds; } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h index 4c05eb9256..9df9c95763 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h @@ -12,6 +12,7 @@ #include "libGLESv2/angletypes.h" #include "libGLESv2/Caps.h" +#include "libGLESv2/Error.h" #include @@ -23,6 +24,7 @@ class FramebufferAttachment; namespace rx { class RenderTarget11; +struct Workarounds; namespace gl_d3d11 { @@ -176,7 +178,9 @@ inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBu context->Unmap(constantBuffer, 0); } -RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment); +gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget11 **outRT); + +Workarounds GenerateWorkarounds(); } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp index f061a32c52..2ca7a9cf8a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp @@ -46,10 +46,16 @@ const size_t g_shaderSize[] = namespace rx { -Blit9::Blit9(rx::Renderer9 *renderer) - : mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedStateBlock(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL) + +Blit9::Blit9(Renderer9 *renderer) + : mRenderer(renderer), + mGeometryLoaded(false), + mQuadVertexBuffer(NULL), + mQuadVertexDeclaration(NULL), + mSavedStateBlock(NULL), + mSavedRenderTarget(NULL), + mSavedDepthStencil(NULL) { - initGeometry(); memset(mCompiledShaders, 0, sizeof(mCompiledShaders)); } @@ -65,8 +71,13 @@ Blit9::~Blit9() } } -void Blit9::initGeometry() +gl::Error Blit9::initialize() { + if (mGeometryLoaded) + { + return gl::Error(GL_NO_ERROR); + } + static const float quad[] = { -1, -1, @@ -82,7 +93,7 @@ void Blit9::initGeometry() if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal blit vertex shader, result: 0x%X.", result); } void *lockPtr = NULL; @@ -91,7 +102,8 @@ void Blit9::initGeometry() if (FAILED(result) || lockPtr == NULL) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY); + SafeRelease(mQuadVertexBuffer); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex shader, result: 0x%X.", result); } memcpy(lockPtr, quad, sizeof(quad)); @@ -108,14 +120,18 @@ void Blit9::initGeometry() if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY); + SafeRelease(mQuadVertexBuffer); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex declaration, result: 0x%X.", result); } + + mGeometryLoaded = true; + return gl::Error(GL_NO_ERROR); } template -bool Blit9::setShader(ShaderId source, const char *profile, - D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length), - HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) +gl::Error Blit9::setShader(ShaderId source, const char *profile, + gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader), + HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) { IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -130,35 +146,32 @@ bool Blit9::setShader(ShaderId source, const char *profile, const BYTE* shaderCode = g_shaderCode[source]; size_t shaderSize = g_shaderSize[source]; - shader = (mRenderer->*createShader)(reinterpret_cast(shaderCode), shaderSize); - if (!shader) + gl::Error error = (mRenderer->*createShader)(reinterpret_cast(shaderCode), shaderSize, &shader); + if (error.isError()) { - ERR("Failed to create shader for blit operation"); - return false; + return error; } mCompiledShaders[source] = shader; } HRESULT hr = (device->*setShader)(shader); - if (FAILED(hr)) { - ERR("Failed to set shader for blit operation"); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to set shader for blit operation, result: 0x%X.", hr); } - return true; + return gl::Error(GL_NO_ERROR); } -bool Blit9::setVertexShader(ShaderId shader) +gl::Error Blit9::setVertexShader(ShaderId shader) { - return setShader(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader); + return setShader(shader, "vs_2_0", &Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader); } -bool Blit9::setPixelShader(ShaderId shader) +gl::Error Blit9::setPixelShader(ShaderId shader) { - return setShader(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader); + return setShader(shader, "ps_2_0", &Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader); } RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const @@ -175,12 +188,19 @@ RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const return rect; } -bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) +gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) { - IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source)); - if (!texture) + gl::Error error = initialize(); + if (error.isError()) { - return false; + return error; + } + + IDirect3DTexture9 *texture = NULL; + error = copySurfaceToTexture(source, getSurfaceRect(source), &texture); + if (error.isError()) + { + return error; } IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -205,87 +225,90 @@ bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) restoreState(); - return true; + return gl::Error(GL_NO_ERROR); } -bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) +gl::Error Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) { - RenderTarget9 *renderTarget = NULL; - IDirect3DSurface9 *source = NULL; - gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); - - if (colorbuffer) + gl::Error error = initialize(); + if (error.isError()) { - renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); + return error; } - if (renderTarget) - { - source = renderTarget->getSurface(); - } + gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); + ASSERT(colorbuffer); - if (!source) + RenderTarget9 *renderTarget9 = NULL; + error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget9); + if (error.isError()) { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(renderTarget9); - TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); - IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true); - bool result = false; + IDirect3DSurface9 *source = renderTarget9->getSurface(); + ASSERT(source); - if (destSurface) + IDirect3DSurface9 *destSurface = NULL; + TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); + error = storage9->getSurfaceLevel(level, true, &destSurface); + if (error.isError()) { - result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); - SafeRelease(destSurface); + return error; } + ASSERT(destSurface); + + gl::Error result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); + SafeRelease(destSurface); SafeRelease(source); + return result; } -bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) +gl::Error Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) { - RenderTarget9 *renderTarget = NULL; - IDirect3DSurface9 *source = NULL; - gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); - - if (colorbuffer) + gl::Error error = initialize(); + if (error.isError()) { - renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); + return error; } - if (renderTarget) - { - source = renderTarget->getSurface(); - } + gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); + ASSERT(colorbuffer); - if (!source) + RenderTarget9 *renderTarget9 = NULL; + error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget9); + if (error.isError()) { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(renderTarget9); - TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); - IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true); - bool result = false; + IDirect3DSurface9 *source = renderTarget9->getSurface(); + ASSERT(source); - if (destSurface) + IDirect3DSurface9 *destSurface = NULL; + TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); + error = storage9->getCubeMapSurface(target, level, true, &destSurface); + if (error.isError()) { - result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); - SafeRelease(destSurface); + return error; } + ASSERT(destSurface); + + gl::Error result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); + SafeRelease(destSurface); SafeRelease(source); + return result; } -bool Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) +gl::Error Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) { - if (!dest) - { - return false; - } + ASSERT(source != NULL && dest != NULL); IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -303,22 +326,30 @@ bool Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destF if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit between textures, StretchRect result: 0x%X.", result); } + + return gl::Error(GL_NO_ERROR); } else { return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest); } - return true; } -bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) +gl::Error Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) { - IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect); - if (!texture) + gl::Error error = initialize(); + if (error.isError()) { - return false; + return error; + } + + IDirect3DTexture9 *texture = NULL; + error = copySurfaceToTexture(source, sourceRect, &texture); + if (error.isError()) + { + return error; } IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -331,7 +362,9 @@ bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLe setViewport(sourceRect, xoffset, yoffset); setCommonBlitState(); - if (setFormatConvertShaders(destFormat)) + + error = setFormatConvertShaders(destFormat); + if (!error.isError()) { render(); } @@ -340,12 +373,16 @@ bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLe restoreState(); - return true; + return error; } -bool Blit9::setFormatConvertShaders(GLenum destFormat) +gl::Error Blit9::setFormatConvertShaders(GLenum destFormat) { - bool okay = setVertexShader(SHADER_VS_STANDARD); + gl::Error error = setVertexShader(SHADER_VS_STANDARD); + if (error.isError()) + { + return error; + } switch (destFormat) { @@ -356,18 +393,18 @@ bool Blit9::setFormatConvertShaders(GLenum destFormat) case GL_RG_EXT: case GL_RED_EXT: case GL_ALPHA: - okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK); + error = setPixelShader(SHADER_PS_COMPONENTMASK); break; case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: - okay = okay && setPixelShader(SHADER_PS_LUMINANCE); + error = setPixelShader(SHADER_PS_LUMINANCE); break; } - if (!okay) + if (error.isError()) { - return false; + return error; } enum { X = 0, Y = 1, Z = 2, W = 3 }; @@ -463,15 +500,12 @@ bool Blit9::setFormatConvertShaders(GLenum destFormat) mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2); - return true; + return gl::Error(GL_NO_ERROR); } -IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect) +gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture) { - if (!surface) - { - return NULL; - } + ASSERT(surface); IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -485,7 +519,7 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for blit, result: 0x%X.", result); } IDirect3DSurface9 *textureSurface; @@ -495,7 +529,7 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); SafeRelease(texture); - return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query surface of internal blit texture, result: 0x%X.", result); } mRenderer->endScene(); @@ -507,10 +541,11 @@ IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); SafeRelease(texture); - return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to copy between internal blit textures, result: 0x%X.", result); } - return texture; + *outTexture = texture; + return gl::Error(GL_NO_ERROR); } void Blit9::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset) diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h index 46a3ee1cf3..5c7a76ce05 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h @@ -10,6 +10,7 @@ #define LIBGLESV2_BLIT9_H_ #include "common/angleutils.h" +#include "libGLESv2/Error.h" #include @@ -29,32 +30,33 @@ class Blit9 explicit Blit9(Renderer9 *renderer); ~Blit9(); + gl::Error initialize(); + // Copy from source surface to dest surface. // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) - bool copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); - bool copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); + gl::Error copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); + gl::Error copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); // Copy from source surface to dest surface. // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0. - bool formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); + gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); // 2x2 box filter sample from source to dest. // Requires that source is RGB(A) and dest has the same format as source. - bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); + gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); private: - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; + bool mGeometryLoaded; IDirect3DVertexBuffer9 *mQuadVertexBuffer; IDirect3DVertexDeclaration9 *mQuadVertexDeclaration; - void initGeometry(); - - bool setFormatConvertShaders(GLenum destFormat); + gl::Error setFormatConvertShaders(GLenum destFormat); - bool copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); - IDirect3DTexture9 *copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect); + gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); + gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture); void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset); void setCommonBlitState(); RECT getSurfaceRect(IDirect3DSurface9 *surface) const; @@ -74,12 +76,12 @@ class Blit9 IUnknown *mCompiledShaders[SHADER_COUNT]; template - bool setShader(ShaderId source, const char *profile, - D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length), - HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); + gl::Error setShader(ShaderId source, const char *profile, + gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader), + HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); - bool setVertexShader(ShaderId shader); - bool setPixelShader(ShaderId shader); + gl::Error setVertexShader(ShaderId shader); + gl::Error setPixelShader(ShaderId shader); void render(); void saveState(); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp index c02db515a2..430fe81e50 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp @@ -13,7 +13,7 @@ namespace rx { -Buffer9::Buffer9(rx::Renderer9 *renderer) +Buffer9::Buffer9(Renderer9 *renderer) : BufferD3D(), mRenderer(renderer), mSize(0) @@ -41,7 +41,7 @@ gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage) } mSize = size; - if (data) + if (data && size > 0) { memcpy(mMemory.data(), data, size); } @@ -56,9 +56,10 @@ gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage) return gl::Error(GL_NO_ERROR); } -void *Buffer9::getData() +gl::Error Buffer9::getData(const uint8_t **outData) { - return mMemory.data(); + *outData = mMemory.data(); + return gl::Error(GL_NO_ERROR); } gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset) @@ -72,7 +73,7 @@ gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset) } mSize = std::max(mSize, offset + size); - if (data) + if (data && size > 0) { memcpy(mMemory.data() + offset, data, size); } @@ -113,7 +114,7 @@ void Buffer9::markTransformFeedbackUsage() UNREACHABLE(); } -Renderer* Buffer9::getRenderer() +RendererD3D *Buffer9::getRenderer() { return mRenderer; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h index e78182f905..c80b009738 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h @@ -20,7 +20,7 @@ class Renderer9; class Buffer9 : public BufferD3D { public: - Buffer9(rx::Renderer9 *renderer); + Buffer9(Renderer9 *renderer); virtual ~Buffer9(); static Buffer9 *makeBuffer9(BufferImpl *buffer); @@ -28,11 +28,11 @@ class Buffer9 : public BufferD3D // BufferD3D implementation virtual size_t getSize() const { return mSize; } virtual bool supportsDirectBinding() const { return false; } - virtual Renderer* getRenderer(); + RendererD3D *getRenderer() override; // BufferImpl implementation virtual gl::Error setData(const void* data, size_t size, GLenum usage); - virtual void *getData(); + gl::Error getData(const uint8_t **outData) override; virtual gl::Error setSubData(const void* data, size_t size, size_t offset); virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size); virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr); @@ -42,7 +42,7 @@ class Buffer9 : public BufferD3D private: DISALLOW_COPY_AND_ASSIGN(Buffer9); - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; MemoryBuffer mMemory; size_t mSize; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp index e352a5f50a..66263fe110 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp @@ -4,7 +4,7 @@ // found in the LICENSE file. // -// Fence9.cpp: Defines the rx::Fence9 class. +// Fence9.cpp: Defines the rx::FenceNV9 class. #include "libGLESv2/renderer/d3d/d3d9/Fence9.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" @@ -14,39 +14,41 @@ namespace rx { -Fence9::Fence9(rx::Renderer9 *renderer) +FenceNV9::FenceNV9(Renderer9 *renderer) + : FenceNVImpl(), + mRenderer(renderer), + mQuery(NULL) { - mRenderer = renderer; - mQuery = NULL; } -Fence9::~Fence9() +FenceNV9::~FenceNV9() { SafeRelease(mQuery); } -bool Fence9::isSet() const -{ - return mQuery != NULL; -} - -void Fence9::set() +gl::Error FenceNV9::set() { if (!mQuery) { - mQuery = mRenderer->allocateEventQuery(); - if (!mQuery) + gl::Error error = mRenderer->allocateEventQuery(&mQuery); + if (error.isError()) { - return gl::error(GL_OUT_OF_MEMORY); + return error; } } HRESULT result = mQuery->Issue(D3DISSUE_END); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + SafeRelease(mQuery); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to end event query, result: 0x%X.", result); + } + + return gl::Error(GL_NO_ERROR); } -bool Fence9::test(bool flushCommandBuffer) +gl::Error FenceNV9::test(bool flushCommandBuffer, GLboolean *outFinished) { ASSERT(mQuery); @@ -56,17 +58,34 @@ bool Fence9::test(bool flushCommandBuffer) if (d3d9::isDeviceLostError(result)) { mRenderer->notifyDeviceLost(); - return gl::error(GL_OUT_OF_MEMORY, true); + return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query."); + } + else if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result); } ASSERT(result == S_OK || result == S_FALSE); - - return (result == S_OK); + *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE); + return gl::Error(GL_NO_ERROR); } -bool Fence9::hasError() const +gl::Error FenceNV9::finishFence(GLboolean *outFinished) { - return mRenderer->isDeviceLost(); + ASSERT(outFinished); + + while (*outFinished != GL_TRUE) + { + gl::Error error = test(true, outFinished); + if (error.isError()) + { + return error; + } + + Sleep(0); + } + + return gl::Error(GL_NO_ERROR); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h index e923a2178c..d7873d5264 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h @@ -4,7 +4,7 @@ // found in the LICENSE file. // -// Fence9.h: Defines the rx::Fence9 class which implements rx::FenceImpl. +// Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl. #ifndef LIBGLESV2_RENDERER_FENCE9_H_ #define LIBGLESV2_RENDERER_FENCE9_H_ @@ -15,21 +15,20 @@ namespace rx { class Renderer9; -class Fence9 : public FenceImpl +class FenceNV9 : public FenceNVImpl { public: - explicit Fence9(rx::Renderer9 *renderer); - virtual ~Fence9(); + explicit FenceNV9(Renderer9 *renderer); + virtual ~FenceNV9(); - bool isSet() const; - void set(); - bool test(bool flushCommandBuffer); - bool hasError() const; + gl::Error set(); + gl::Error test(bool flushCommandBuffer, GLboolean *outFinished); + gl::Error finishFence(GLboolean *outFinished); private: - DISALLOW_COPY_AND_ASSIGN(Fence9); + DISALLOW_COPY_AND_ASSIGN(FenceNV9); - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; IDirect3DQuery9 *mQuery; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp index 18383fba78..2a06d12942 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp @@ -17,7 +17,7 @@ #include "libGLESv2/Framebuffer.h" #include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/Renderbuffer.h" - +#include "common/utilities.h" namespace rx { @@ -36,15 +36,23 @@ Image9::~Image9() SafeRelease(mSurface); } -void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) +gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) { D3DSURFACE_DESC destDesc; HRESULT result = destSurface->GetDesc(&destDesc); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result); + } D3DSURFACE_DESC sourceDesc; result = sourceSurface->GetDesc(&sourceDesc); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result); + } ASSERT(sourceDesc.Format == destDesc.Format); ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); @@ -56,74 +64,111 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour D3DLOCKED_RECT sourceLocked = {0}; result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result); + } D3DLOCKED_RECT destLocked = {0}; result = destSurface->LockRect(&destLocked, NULL, 0); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + sourceSurface->UnlockRect(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result); + } const uint8_t *sourceData = reinterpret_cast(sourceLocked.pBits); uint8_t *destData = reinterpret_cast(destLocked.pBits); - if (sourceData && destData) - { - d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0, - destData, destLocked.Pitch, 0); - } + ASSERT(sourceData && destData); + + d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0, + destData, destLocked.Pitch, 0); destSurface->UnlockRect(); sourceSurface->UnlockRect(); + + return gl::Error(GL_NO_ERROR); } Image9 *Image9::makeImage9(Image *img) { - ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img)); - return static_cast(img); + ASSERT(HAS_DYNAMIC_TYPE(Image9*, img)); + return static_cast(img); } -void Image9::generateMipmap(Image9 *dest, Image9 *source) +gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source) { - IDirect3DSurface9 *sourceSurface = source->getSurface(); - if (sourceSurface == NULL) - return gl::error(GL_OUT_OF_MEMORY); + IDirect3DSurface9 *sourceSurface = NULL; + gl::Error error = source->getSurface(&sourceSurface); + if (error.isError()) + { + return error; + } - IDirect3DSurface9 *destSurface = dest->getSurface(); - generateMip(destSurface, sourceSurface); + IDirect3DSurface9 *destSurface = NULL; + error = dest->getSurface(&destSurface); + if (error.isError()) + { + return error; + } + + error = generateMip(destSurface, sourceSurface); + if (error.isError()) + { + return error; + } dest->markDirty(); + + return gl::Error(GL_NO_ERROR); } -void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) +gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) { D3DLOCKED_RECT sourceLock = {0}; D3DLOCKED_RECT destLock = {0}; - source->LockRect(&sourceLock, NULL, 0); - dest->LockRect(&destLock, NULL, 0); + HRESULT result; + + result = source->LockRect(&sourceLock, NULL, 0); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); + } - if (sourceLock.pBits && destLock.pBits) + result = dest->LockRect(&destLock, NULL, 0); + if (FAILED(result)) { - D3DSURFACE_DESC desc; - source->GetDesc(&desc); + source->UnlockRect(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); + } - const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); - unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; + ASSERT(sourceLock.pBits && destLock.pBits); - unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); - ASSERT(bytes <= static_cast(sourceLock.Pitch) && - bytes <= static_cast(destLock.Pitch)); + D3DSURFACE_DESC desc; + source->GetDesc(&desc); - for(unsigned int i = 0; i < rows; i++) - { - memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); - } + const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); + unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; - source->UnlockRect(); - dest->UnlockRect(); + unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); + ASSERT(bytes <= static_cast(sourceLock.Pitch) && + bytes <= static_cast(destLock.Pitch)); + + for(unsigned int i = 0; i < rows; i++) + { + memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); } - else UNREACHABLE(); + + source->UnlockRect(); + dest->UnlockRect(); + + return gl::Error(GL_NO_ERROR); } -bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) +bool Image9::redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) { // 3D textures are not supported by the D3D9 backend. ASSERT(depth <= 1); @@ -160,11 +205,11 @@ bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalform return false; } -void Image9::createSurface() +gl::Error Image9::createSurface() { - if(mSurface) + if (mSurface) { - return; + return gl::Error(GL_NO_ERROR); } IDirect3DTexture9 *newTexture = NULL; @@ -187,8 +232,7 @@ void Image9::createSurface() if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - ERR("Creating image surface failed."); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result); } newTexture->GetSurfaceLevel(levelToFetch, &newSurface); @@ -206,35 +250,51 @@ void Image9::createSurface() D3DLOCKED_RECT lockedRect; result = newSurface->LockRect(&lockedRect, &entireRect, 0); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); + } d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast(lockedRect.pBits), lockedRect.Pitch, 0); result = newSurface->UnlockRect(); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result); + } } } mSurface = newSurface; mDirty = false; mD3DPool = poolToUse; + + return gl::Error(GL_NO_ERROR); } -HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) +gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect) { - createSurface(); - - HRESULT result = D3DERR_INVALIDCALL; + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } if (mSurface) { - result = mSurface->LockRect(lockedRect, rect, 0); + HRESULT result = mSurface->LockRect(lockedRect, &rect, 0); ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); + } mDirty = true; } - return result; + return gl::Error(GL_NO_ERROR); } void Image9::unlock() @@ -263,26 +323,43 @@ bool Image9::isDirty() const return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty; } -IDirect3DSurface9 *Image9::getSurface() +gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface) { - createSurface(); + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } - return mSurface; + *outSurface = mSurface; + return gl::Error(GL_NO_ERROR); } -void Image9::setManagedSurface2D(TextureStorage *storage, int level) +gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level) { + IDirect3DSurface9 *surface = NULL; TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); - setManagedSurface(storage9->getSurfaceLevel(level, false)); + gl::Error error = storage9->getSurfaceLevel(level, false, &surface); + if (error.isError()) + { + return error; + } + return setManagedSurface(surface); } -void Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level) +gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level) { + IDirect3DSurface9 *surface = NULL; TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); - setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false)); + gl::Error error = storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface); + if (error.isError()) + { + return error; + } + return setManagedSurface(surface); } -void Image9::setManagedSurface(IDirect3DSurface9 *surface) +gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface) { D3DSURFACE_DESC desc; surface->GetDesc(&desc); @@ -292,97 +369,119 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface) { if (mSurface) { - copyLockableSurfaces(surface, mSurface); + gl::Error error = copyLockableSurfaces(surface, mSurface); SafeRelease(mSurface); + if (error.isError()) + { + return error; + } } mSurface = surface; mD3DPool = desc.Pool; } -} -bool Image9::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) -{ - ASSERT(getSurface() != NULL); - TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); - return copyToSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height); + return gl::Error(GL_NO_ERROR); } -bool Image9::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) { - ASSERT(getSurface() != NULL); - TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); - return copyToSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height); -} + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } -bool Image9::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) -{ - // 3D textures are not supported by the D3D9 backend. - UNREACHABLE(); - return false; -} + IDirect3DSurface9 *destSurface = NULL; -bool Image9::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) -{ - // 2D array textures are not supported by the D3D9 backend. - UNREACHABLE(); - return false; + if (index.type == GL_TEXTURE_2D) + { + TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); + gl::Error error = storage9->getSurfaceLevel(index.mipIndex, true, &destSurface); + if (error.isError()) + { + return error; + } + } + else + { + ASSERT(gl::IsCubemapTextureTarget(index.type)); + TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); + gl::Error error = storage9->getCubeMapSurface(index.type, index.mipIndex, true, &destSurface); + if (error.isError()) + { + return error; + } + } + + error = copyToSurface(destSurface, region.x, region.y, region.width, region.height); + SafeRelease(destSurface); + return error; } -bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { ASSERT(width > 0 && height > 0); + ASSERT(destSurface); - if (!destSurface) - return false; + IDirect3DSurface9 *sourceSurface = NULL; + gl::Error error = getSurface(&sourceSurface); + if (error.isError()) + { + return error; + } - IDirect3DSurface9 *sourceSurface = getSurface(); + ASSERT(sourceSurface && sourceSurface != destSurface); - if (sourceSurface && sourceSurface != destSurface) - { - RECT rect; - rect.left = xoffset; - rect.top = yoffset; - rect.right = xoffset + width; - rect.bottom = yoffset + height; + RECT rect; + rect.left = xoffset; + rect.top = yoffset; + rect.right = xoffset + width; + rect.bottom = yoffset + height; - POINT point = {rect.left, rect.top}; + POINT point = {rect.left, rect.top}; - IDirect3DDevice9 *device = mRenderer->getDevice(); + IDirect3DDevice9 *device = mRenderer->getDevice(); - if (mD3DPool == D3DPOOL_MANAGED) - { - D3DSURFACE_DESC desc; - sourceSurface->GetDesc(&desc); + if (mD3DPool == D3DPOOL_MANAGED) + { + D3DSURFACE_DESC desc; + sourceSurface->GetDesc(&desc); - IDirect3DSurface9 *surf = 0; - HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); + IDirect3DSurface9 *surf = 0; + HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result); + } - if (SUCCEEDED(result)) - { - copyLockableSurfaces(surf, sourceSurface); - result = device->UpdateSurface(surf, &rect, destSurface, &point); - ASSERT(SUCCEEDED(result)); - SafeRelease(surf); - } + copyLockableSurfaces(surf, sourceSurface); + result = device->UpdateSurface(surf, &rect, destSurface, &point); + SafeRelease(surf); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); } - else + } + else + { + // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools + HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) { - // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools - HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); } } - SafeRelease(destSurface); - return true; + return gl::Error(GL_NO_ERROR); } // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input // into the target pixel rectangle. -void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLint unpackAlignment, GLenum type, const void *input) +gl::Error Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(zoffset == 0 && depth == 1); @@ -400,10 +499,10 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width }; D3DLOCKED_RECT locked; - HRESULT result = lock(&locked, &lockRect); - if (FAILED(result)) + gl::Error error = lock(&locked, lockRect); + if (error.isError()) { - return; + return error; } d3dFormatInfo.loadFunction(width, height, depth, @@ -411,10 +510,12 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width reinterpret_cast(locked.pBits), locked.Pitch, 0); unlock(); + + return gl::Error(GL_NO_ERROR); } -void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - const void *input) +gl::Error Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(zoffset == 0 && depth == 1); @@ -437,10 +538,10 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLs }; D3DLOCKED_RECT locked; - HRESULT result = lock(&locked, &lockRect); - if (FAILED(result)) + gl::Error error = lock(&locked, lockRect); + if (error.isError()) { - return; + return error; } d3d9FormatInfo.loadFunction(width, height, depth, @@ -448,33 +549,22 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLs reinterpret_cast(locked.pBits), locked.Pitch, 0); unlock(); + + return gl::Error(GL_NO_ERROR); } // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures -void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source) { + ASSERT(source); + // ES3.0 only behaviour to copy into a 3d texture ASSERT(zoffset == 0); - RenderTarget9 *renderTarget = NULL; - IDirect3DSurface9 *surface = NULL; - gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0); - - if (colorbuffer) - { - renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); - } - - if (renderTarget) - { - surface = renderTarget->getSurface(); - } + RenderTarget9 *renderTarget = RenderTarget9::makeRenderTarget9(source); - if (!surface) - { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY); - } + IDirect3DSurface9 *surface = renderTarget->getSurface(); + ASSERT(surface); IDirect3DDevice9 *device = mRenderer->getDevice(); @@ -486,212 +576,200 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, if (FAILED(result)) { - ERR("Could not create matching destination surface."); SafeRelease(surface); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result); } result = device->GetRenderTargetData(surface, renderTargetData); if (FAILED(result)) { - ERR("GetRenderTargetData unexpectedly failed."); SafeRelease(renderTargetData); SafeRelease(surface); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result); } - RECT sourceRect = {x, y, x + width, y + height}; - RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; + int width = sourceArea.width; + int height = sourceArea.height; + + RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height }; + RECT destRect = { xoffset, yoffset, xoffset + width, yoffset + height }; D3DLOCKED_RECT sourceLock = {0}; result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); if (FAILED(result)) { - ERR("Failed to lock the source surface (rectangle might be invalid)."); SafeRelease(renderTargetData); SafeRelease(surface); - return gl::error(GL_OUT_OF_MEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result); } D3DLOCKED_RECT destLock = {0}; - result = lock(&destLock, &destRect); - - if (FAILED(result)) + gl::Error error = lock(&destLock, destRect); + if (error.isError()) { - ERR("Failed to lock the destination surface (rectangle might be invalid)."); renderTargetData->UnlockRect(); SafeRelease(renderTargetData); SafeRelease(surface); - return gl::error(GL_OUT_OF_MEMORY); + return error; } - if (destLock.pBits && sourceLock.pBits) - { - unsigned char *source = (unsigned char*)sourceLock.pBits; - unsigned char *dest = (unsigned char*)destLock.pBits; + ASSERT(destLock.pBits && sourceLock.pBits); - switch (description.Format) + unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits; + unsigned char *destPixels = (unsigned char*)destLock.pBits; + + switch (description.Format) + { + case D3DFMT_X8R8G8B8: + case D3DFMT_A8R8G8B8: + switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: - switch(getD3DFormat()) + for (int y = 0; y < height; y++) { - case D3DFMT_X8R8G8B8: - case D3DFMT_A8R8G8B8: - for(int y = 0; y < height; y++) + memcpy(destPixels, sourcePixels, 4 * width); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - memcpy(dest, source, 4 * width); - - source += sourceLock.Pitch; - dest += destLock.Pitch; + destPixels[x] = sourcePixels[x * 4 + 2]; } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - dest[x] = source[x * 4 + 2]; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - case D3DFMT_A8L8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - dest[x * 2 + 0] = source[x * 4 + 2]; - dest[x * 2 + 1] = source[x * 4 + 3]; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2]; + destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3]; } - break; - default: - UNREACHABLE(); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; } break; - case D3DFMT_R5G6B5: - switch(getD3DFormat()) + default: + UNREACHABLE(); + } + break; + case D3DFMT_R5G6B5: + switch (getD3DFormat()) + { + case D3DFMT_X8R8G8B8: + for (int y = 0; y < height; y++) { - case D3DFMT_X8R8G8B8: - for(int y = 0; y < height; y++) + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned short rgb = ((unsigned short*)source)[x]; - unsigned char red = (rgb & 0xF800) >> 8; - unsigned char green = (rgb & 0x07E0) >> 3; - unsigned char blue = (rgb & 0x001F) << 3; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 6); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = 0xFF; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned short rgb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = (rgb & 0xF800) >> 8; + unsigned char green = (rgb & 0x07E0) >> 3; + unsigned char blue = (rgb & 0x001F) << 3; + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 6); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = 0xFF; } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0xF8; - dest[x] = red | (red >> 5); - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned char red = sourcePixels[x * 2 + 1] & 0xF8; + destPixels[x] = red | (red >> 5); } - break; - default: - UNREACHABLE(); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; } break; - case D3DFMT_A1R5G5B5: - switch(getD3DFormat()) + default: + UNREACHABLE(); + } + break; + case D3DFMT_A1R5G5B5: + switch (getD3DFormat()) + { + case D3DFMT_X8R8G8B8: + for (int y = 0; y < height; y++) { - case D3DFMT_X8R8G8B8: - for(int y = 0; y < height; y++) + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned short argb = ((unsigned short*)source)[x]; - unsigned char red = (argb & 0x7C00) >> 7; - unsigned char green = (argb & 0x03E0) >> 2; - unsigned char blue = (argb & 0x001F) << 3; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 5); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = 0xFF; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned short argb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = (argb & 0x7C00) >> 7; + unsigned char green = (argb & 0x03E0) >> 2; + unsigned char blue = (argb & 0x001F) << 3; + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 5); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = 0xFF; } - break; - case D3DFMT_A8R8G8B8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8R8G8B8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned short argb = ((unsigned short*)source)[x]; - unsigned char red = (argb & 0x7C00) >> 7; - unsigned char green = (argb & 0x03E0) >> 2; - unsigned char blue = (argb & 0x001F) << 3; - unsigned char alpha = (signed short)argb >> 15; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 5); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = alpha; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned short argb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = (argb & 0x7C00) >> 7; + unsigned char green = (argb & 0x03E0) >> 2; + unsigned char blue = (argb & 0x001F) << 3; + unsigned char alpha = (signed short)argb >> 15; + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 5); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = alpha; } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0x7C; - dest[x] = (red << 1) | (red >> 4); - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; + destPixels[x] = (red << 1) | (red >> 4); } - break; - case D3DFMT_A8L8: - for(int y = 0; y < height; y++) + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0x7C; - dest[x * 2 + 0] = (red << 1) | (red >> 4); - dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; + unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; + destPixels[x * 2 + 0] = (red << 1) | (red >> 4); + destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7; } - break; - default: - UNREACHABLE(); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } + break; + default: + UNREACHABLE(); } unlock(); @@ -701,6 +779,14 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, SafeRelease(surface); mDirty = true; + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, const gl::ImageIndex &srcIndex, TextureStorage *srcStorage) +{ + // Currently unreachable, due to only being used in a D3D11-only workaround + UNIMPLEMENTED(); + return gl::Error(GL_INVALID_OPERATION); } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h index 08d8ee3545..8cc2258859 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h @@ -20,7 +20,6 @@ class Framebuffer; namespace rx { -class Renderer; class Renderer9; class Image9 : public ImageD3D @@ -31,41 +30,41 @@ class Image9 : public ImageD3D static Image9 *makeImage9(Image *img); - static void generateMipmap(Image9 *dest, Image9 *source); - static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface); - static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source); + static gl::Error generateMipmap(Image9 *dest, Image9 *source); + static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface); + static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source); - virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease); + bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) override; D3DFORMAT getD3DFormat() const; virtual bool isDirty() const; - IDirect3DSurface9 *getSurface(); - virtual void setManagedSurface2D(TextureStorage *storage, int level); - virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level); - virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); - virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height); + virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level); + virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level); + virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion); - virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLint unpackAlignment, GLenum type, const void *input); - virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - const void *input); + virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input); + virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input); - virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset,GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source); + virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, + const gl::ImageIndex &sourceIndex, TextureStorage *source); private: DISALLOW_COPY_AND_ASSIGN(Image9); - void createSurface(); - void setManagedSurface(IDirect3DSurface9 *surface); - bool copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + gl::Error getSurface(IDirect3DSurface9 **outSurface); - HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect); + gl::Error createSurface(); + gl::Error setManagedSurface(IDirect3DSurface9 *surface); + gl::Error copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + + gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect); void unlock(); - + Renderer9 *mRenderer; D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable. diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h index d0970d6ac5..2375fcf4b0 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h @@ -40,7 +40,7 @@ class IndexBuffer9 : public IndexBuffer private: DISALLOW_COPY_AND_ASSIGN(IndexBuffer9); - rx::Renderer9 *const mRenderer; + Renderer9 *const mRenderer; IDirect3DIndexBuffer9 *mIndexBuffer; unsigned int mBufferSize; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp index 815fc01a9b..a3cab578be 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp @@ -15,7 +15,7 @@ namespace rx { -Query9::Query9(rx::Renderer9 *renderer, GLenum type) +Query9::Query9(Renderer9 *renderer, GLenum type) : QueryImpl(type), mResult(GL_FALSE), mQueryFinished(false), diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h index 513e0ba6fd..36851c6c6c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h @@ -18,7 +18,7 @@ class Renderer9; class Query9 : public QueryImpl { public: - Query9(rx::Renderer9 *renderer, GLenum type); + Query9(Renderer9 *renderer, GLenum type); virtual ~Query9(); virtual gl::Error begin(); @@ -34,7 +34,7 @@ class Query9 : public QueryImpl GLuint mResult; bool mQueryFinished; - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; IDirect3DQuery9 *mQuery; }; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp index 13321ac8cd..53d1f752fa 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp @@ -10,115 +10,83 @@ #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" +#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/main.h" namespace rx { +RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target) +{ + ASSERT(HAS_DYNAMIC_TYPE(RenderTarget9*, target)); + return static_cast(target); +} + +void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height) +{ + // Currently a no-op +} + // TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given. -RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface) +TextureRenderTarget9::TextureRenderTarget9(IDirect3DSurface9 *surface, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, + GLsizei samples) + : mWidth(width), + mHeight(height), + mDepth(depth), + mInternalFormat(internalFormat), + mActualFormat(internalFormat), + mSamples(samples), + mRenderTarget(surface) { - mRenderer = Renderer9::makeRenderer9(renderer); - mRenderTarget = surface; + ASSERT(mDepth == 1); if (mRenderTarget) { D3DSURFACE_DESC description; mRenderTarget->GetDesc(&description); - mWidth = description.Width; - mHeight = description.Height; - mDepth = 1; - const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(description.Format); - mInternalFormat = d3dFormatInfo.internalFormat; mActualFormat = d3dFormatInfo.internalFormat; - mSamples = d3d9_gl::GetSamplesCount(description.MultiSampleType); } } -RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples) +TextureRenderTarget9::~TextureRenderTarget9() { - mRenderer = Renderer9::makeRenderer9(renderer); - mRenderTarget = NULL; - - const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalFormat); - const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.renderFormat); - - const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat); - GLuint supportedSamples = textureCaps.getNearestSamples(samples); + SafeRelease(mRenderTarget); +} - HRESULT result = D3DERR_INVALIDCALL; +GLsizei TextureRenderTarget9::getWidth() const +{ + return mWidth; +} - if (width > 0 && height > 0) - { - IDirect3DDevice9 *device = mRenderer->getDevice(); - - bool requiresInitialization = false; - - const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); - if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) - { - result = device->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat, - gl_d3d9::GetMultisampleType(supportedSamples), - 0, FALSE, &mRenderTarget, NULL); - } - else - { - requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL); - result = device->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat, - gl_d3d9::GetMultisampleType(supportedSamples), - 0, FALSE, &mRenderTarget, NULL); - } - - if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) - { - gl::error(GL_OUT_OF_MEMORY); - - return; - } - - ASSERT(SUCCEEDED(result)); - - if (requiresInitialization) - { - // This format requires that the data be initialized before the render target can be used - // Unfortunately this requires a Get call on the d3d device but it is far better than having - // to mark the render target as lockable and copy data to the gpu. - IDirect3DSurface9 *prevRenderTarget = NULL; - device->GetRenderTarget(0, &prevRenderTarget); - device->SetRenderTarget(0, mRenderTarget); - device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0); - device->SetRenderTarget(0, prevRenderTarget); - } - } +GLsizei TextureRenderTarget9::getHeight() const +{ + return mHeight; +} - mWidth = width; - mHeight = height; - mDepth = 1; - mInternalFormat = internalFormat; - mSamples = supportedSamples; - mActualFormat = d3dFormatInfo.internalFormat; +GLsizei TextureRenderTarget9::getDepth() const +{ + return mDepth; } -RenderTarget9::~RenderTarget9() +GLenum TextureRenderTarget9::getInternalFormat() const { - SafeRelease(mRenderTarget); + return mInternalFormat; } -RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target) +GLenum TextureRenderTarget9::getActualFormat() const { - ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target)); - return static_cast(target); + return mActualFormat; } -void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height) +GLsizei TextureRenderTarget9::getSamples() const { - // Currently a no-op + return mSamples; } -IDirect3DSurface9 *RenderTarget9::getSurface() +IDirect3DSurface9 *TextureRenderTarget9::getSurface() { // Caller is responsible for releasing the returned surface reference. // TODO: remove the AddRef to match RenderTarget11 @@ -130,4 +98,51 @@ IDirect3DSurface9 *RenderTarget9::getSurface() return mRenderTarget; } + +SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth) + : mSwapChain(swapChain), + mDepth(depth) +{ +} + +SurfaceRenderTarget9::~SurfaceRenderTarget9() +{ +} + +GLsizei SurfaceRenderTarget9::getWidth() const +{ + return mSwapChain->getWidth(); +} + +GLsizei SurfaceRenderTarget9::getHeight() const +{ + return mSwapChain->getHeight(); +} + +GLsizei SurfaceRenderTarget9::getDepth() const +{ + return 1; +} + +GLenum SurfaceRenderTarget9::getInternalFormat() const +{ + return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetBackBufferInternalFormat()); +} + +GLenum SurfaceRenderTarget9::getActualFormat() const +{ + return d3d9::GetD3DFormatInfo(d3d9::GetTextureFormatInfo(getInternalFormat()).texFormat).internalFormat; +} + +GLsizei SurfaceRenderTarget9::getSamples() const +{ + // Our EGL surfaces do not support multisampling. + return 0; +} + +IDirect3DSurface9 *SurfaceRenderTarget9::getSurface() +{ + return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget()); +} + } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h index 68d7adb49e..4585697f4c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h @@ -14,28 +14,74 @@ namespace rx { -class Renderer; class Renderer9; +class SwapChain9; class RenderTarget9 : public RenderTarget { public: - RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface); - RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples); - virtual ~RenderTarget9(); + RenderTarget9() { } + virtual ~RenderTarget9() { } static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget); - virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height); + void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) override; - IDirect3DSurface9 *getSurface(); + virtual IDirect3DSurface9 *getSurface() = 0; private: DISALLOW_COPY_AND_ASSIGN(RenderTarget9); +}; + +class TextureRenderTarget9 : public RenderTarget9 +{ + public: + TextureRenderTarget9(IDirect3DSurface9 *surface, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, + GLsizei samples); + virtual ~TextureRenderTarget9(); + + GLsizei getWidth() const override; + GLsizei getHeight() const override; + GLsizei getDepth() const override; + GLenum getInternalFormat() const override; + GLenum getActualFormat() const override; + GLsizei getSamples() const override; + + IDirect3DSurface9 *getSurface() override; + + private: + DISALLOW_COPY_AND_ASSIGN(TextureRenderTarget9); + + GLsizei mWidth; + GLsizei mHeight; + GLsizei mDepth; + GLenum mInternalFormat; + GLenum mActualFormat; + GLsizei mSamples; IDirect3DSurface9 *mRenderTarget; +}; + +class SurfaceRenderTarget9 : public RenderTarget9 +{ + public: + SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth); + virtual ~SurfaceRenderTarget9(); + + GLsizei getWidth() const override; + GLsizei getHeight() const override; + GLsizei getDepth() const override; + GLenum getInternalFormat() const override; + GLenum getActualFormat() const override; + GLsizei getSamples() const override; + + IDirect3DSurface9 *getSurface() override; + + private: + DISALLOW_COPY_AND_ASSIGN(SurfaceRenderTarget9); - Renderer9 *mRenderer; + SwapChain9 *mSwapChain; + bool mDepth; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp index d63f9b8582..601cd24b10 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp @@ -26,6 +26,7 @@ #include "libGLESv2/renderer/d3d/ShaderD3D.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h" +#include "libGLESv2/renderer/d3d/RenderbufferD3D.h" #include "libGLESv2/main.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Texture.h" @@ -33,10 +34,12 @@ #include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/ProgramBinary.h" +#include "libGLESv2/State.h" #include "libGLESv2/angletypes.h" #include "libEGL/Display.h" +#include "common/features.h" #include "common/utilities.h" #include @@ -44,14 +47,6 @@ // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros #define REF_RAST 0 -// The "Debug This Pixel..." feature in PIX often fails when using the -// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 -// machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file. -#if !defined(ANGLE_ENABLE_D3D9EX) -// Enables use of the IDirect3D9Ex interface, when available -#define ANGLE_ENABLE_D3D9EX 1 -#endif // !defined(ANGLE_ENABLE_D3D9EX) - #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 #endif @@ -96,8 +91,8 @@ enum MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4 }; -Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay) - : Renderer(display), +Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes) + : RendererD3D(display), mDc(hDc) { mD3d9Module = NULL; @@ -177,8 +172,8 @@ void Renderer9::release() Renderer9 *Renderer9::makeRenderer9(Renderer *renderer) { - ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer9*, renderer)); - return static_cast(renderer); + ASSERT(HAS_DYNAMIC_TYPE(Renderer9*, renderer)); + return static_cast(renderer); } EGLint Renderer9::initialize() @@ -202,7 +197,7 @@ EGLint Renderer9::initialize() // Use Direct3D9Ex if available. Among other things, this version is less // inclined to report a lost context, for example when the user switches // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. - if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) + if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) { ASSERT(mD3d9Ex); mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast(&mD3d9)); @@ -386,10 +381,13 @@ void Renderer9::initializeDevice() mSceneStarted = false; - ASSERT(!mBlit && !mVertexDataManager && !mIndexDataManager); + ASSERT(!mBlit); mBlit = new Blit9(this); - mVertexDataManager = new rx::VertexDataManager(this); - mIndexDataManager = new rx::IndexDataManager(this); + mBlit->initialize(); + + ASSERT(!mVertexDataManager && !mIndexDataManager); + mVertexDataManager = new VertexDataManager(this); + mIndexDataManager = new IndexDataManager(this); } D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters() @@ -481,68 +479,92 @@ void Renderer9::endScene() } } -void Renderer9::sync(bool block) +gl::Error Renderer9::sync(bool block) { - HRESULT result; + IDirect3DQuery9* query = NULL; + gl::Error error = allocateEventQuery(&query); + if (error.isError()) + { + return error; + } - IDirect3DQuery9* query = allocateEventQuery(); - if (!query) + HRESULT result = query->Issue(D3DISSUE_END); + if (FAILED(result)) { - return; + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to issue event query, result: 0x%X.", result); } - result = query->Issue(D3DISSUE_END); - ASSERT(SUCCEEDED(result)); + // Grab the query data once in blocking and non-blocking case + result = query->GetData(NULL, 0, D3DGETDATA_FLUSH); + if (FAILED(result)) + { + if (d3d9::isDeviceLostError(result)) + { + notifyDeviceLost(); + } + + freeEventQuery(query); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result); + } - do + // If blocking, loop until the query completes + while (block && result == S_FALSE) { + // Keep polling, but allow other threads to do something useful first + Sleep(0); + result = query->GetData(NULL, 0, D3DGETDATA_FLUSH); - if(block && result == S_FALSE) + // explicitly check for device loss + // some drivers seem to return S_FALSE even if the device is lost + // instead of D3DERR_DEVICELOST like they should + if (result == S_FALSE && testDeviceLost(false)) { - // Keep polling, but allow other threads to do something useful first - Sleep(0); - // explicitly check for device loss - // some drivers seem to return S_FALSE even if the device is lost - // instead of D3DERR_DEVICELOST like they should - if (testDeviceLost(false)) + result = D3DERR_DEVICELOST; + } + + if (FAILED(result)) + { + if (d3d9::isDeviceLostError(result)) { - result = D3DERR_DEVICELOST; + notifyDeviceLost(); } + + freeEventQuery(query); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result); } + } - while(block && result == S_FALSE); freeEventQuery(query); - if (d3d9::isDeviceLostError(result)) - { - notifyDeviceLost(); - } + return gl::Error(GL_NO_ERROR); } -SwapChain *Renderer9::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) +SwapChain *Renderer9::createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) { - return new rx::SwapChain9(this, window, shareHandle, backBufferFormat, depthBufferFormat); + return new SwapChain9(this, nativeWindow, shareHandle, backBufferFormat, depthBufferFormat); } -IDirect3DQuery9* Renderer9::allocateEventQuery() +gl::Error Renderer9::allocateEventQuery(IDirect3DQuery9 **outQuery) { - IDirect3DQuery9 *query = NULL; - if (mEventQueryPool.empty()) { - HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, outQuery); + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate event query, result: 0x%X.", result); + } } else { - query = mEventQueryPool.back(); + *outQuery = mEventQueryPool.back(); mEventQueryPool.pop_back(); } - return query; + return gl::Error(GL_NO_ERROR); } void Renderer9::freeEventQuery(IDirect3DQuery9* query) @@ -557,14 +579,14 @@ void Renderer9::freeEventQuery(IDirect3DQuery9* query) } } -IDirect3DVertexShader9 *Renderer9::createVertexShader(const DWORD *function, size_t length) +gl::Error Renderer9::createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader) { - return mVertexShaderCache.create(function, length); + return mVertexShaderCache.create(function, length, outShader); } -IDirect3DPixelShader9 *Renderer9::createPixelShader(const DWORD *function, size_t length) +gl::Error Renderer9::createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader) { - return mPixelShaderCache.create(function, length); + return mPixelShaderCache.create(function, length, outShader); } HRESULT Renderer9::createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer) @@ -604,9 +626,16 @@ QueryImpl *Renderer9::createQuery(GLenum type) return new Query9(this, type); } -FenceImpl *Renderer9::createFence() +FenceNVImpl *Renderer9::createFenceNV() +{ + return new FenceNV9(this); +} + +FenceSyncImpl *Renderer9::createFenceSync() { - return new Fence9(this); + // Renderer9 doesn't support ES 3.0 and its sync objects. + UNREACHABLE(); + return NULL; } TransformFeedbackImpl* Renderer9::createTransformFeedback() @@ -620,12 +649,12 @@ bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const return false; } -bool Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) +gl::Error Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) { // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3. UNREACHABLE(); - return false; + return gl::Error(GL_INVALID_OPERATION); } gl::Error Renderer9::generateSwizzle(gl::Texture *texture) @@ -635,7 +664,7 @@ gl::Error Renderer9::generateSwizzle(gl::Texture *texture) return gl::Error(GL_INVALID_OPERATION); } -gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) +gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &samplerState) { std::vector &forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates; std::vector &appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates: mCurVertexSamplerStates; @@ -645,6 +674,10 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl:: int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; int d3dSampler = index + d3dSamplerOffset; + // Make sure to add the level offset for our tiny compressed texture workaround + TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation()); + DWORD baseLevel = samplerState.baseLevel + textureD3D->getNativeTexture()->getTopLevel(); + mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, gl_d3d9::ConvertTextureWrap(samplerState.wrapS)); mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, gl_d3d9::ConvertTextureWrap(samplerState.wrapT)); @@ -653,7 +686,7 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl:: gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy); mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter); mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter); - mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.baseLevel); + mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, baseLevel); if (getRendererExtensions().textureFilterAnisotropic) { mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy); @@ -684,7 +717,12 @@ gl::Error Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *te if (texStorage) { TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage); - d3dTexture = storage9->getBaseTexture(); + + gl::Error error = storage9->getBaseTexture(&d3dTexture); + if (error.isError()) + { + return error; + } } // If we get NULL back from getBaseTexture here, something went wrong // in the texture class and we're unexpectedly missing the d3d texture @@ -751,7 +789,7 @@ gl::Error Renderer9::setRasterizerState(const gl::RasterizerState &rasterState) return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, +gl::Error Renderer9::setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, unsigned int sampleMask) { bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0; @@ -1097,13 +1135,9 @@ bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count) } -gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer) +gl::Error Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer) { - if (!depthbuffer) - { - ERR("Unexpected null depthbuffer for depth-only FBO."); - return NULL; - } + ASSERT(depthbuffer); GLsizei width = depthbuffer->getWidth(); GLsizei height = depthbuffer->getHeight(); @@ -1116,11 +1150,19 @@ gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachme mNullColorbufferCache[i].height == height) { mNullColorbufferCache[i].lruCount = ++mMaxNullColorbufferLRU; - return mNullColorbufferCache[i].buffer; + *outColorBuffer = mNullColorbufferCache[i].buffer; + return gl::Error(GL_NO_ERROR); } } - gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(0, new gl::Colorbuffer(this, width, height, GL_NONE, 0)); + gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(createRenderbuffer(), 0); + gl::Error error = nullRenderbuffer->setStorage(width, height, GL_NONE, 0); + if (error.isError()) + { + SafeDelete(nullRenderbuffer); + return error; + } + gl::RenderbufferAttachment *nullbuffer = new gl::RenderbufferAttachment(GL_NONE, nullRenderbuffer); // add nullbuffer to the cache @@ -1139,40 +1181,40 @@ gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachme oldest->width = width; oldest->height = height; - return nullbuffer; + *outColorBuffer = nullbuffer; + return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer) +gl::Error Renderer9::applyRenderTarget(const gl::Framebuffer *framebuffer) { // if there is no color attachment we must synthesize a NULL colorattachment // to keep the D3D runtime happy. This should only be possible if depth texturing. gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(0); if (!attachment) { - attachment = getNullColorbuffer(framebuffer->getDepthbuffer()); - } - if (!attachment) - { - return gl::Error(GL_OUT_OF_MEMORY, "Unable to locate renderbuffer for FBO."); + gl::Error error = getNullColorbuffer(framebuffer->getDepthbuffer(), &attachment); + if (error.isError()) + { + return error; + } } + ASSERT(attachment); bool renderTargetChanged = false; unsigned int renderTargetSerial = GetAttachmentSerial(attachment); if (renderTargetSerial != mAppliedRenderTargetSerial) { // Apply the render target on the device - IDirect3DSurface9 *renderTargetSurface = NULL; - - RenderTarget9 *renderTarget = d3d9::GetAttachmentRenderTarget(attachment); - if (renderTarget) + RenderTarget9 *renderTarget = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) { - renderTargetSurface = renderTarget->getSurface(); + return error; } + ASSERT(renderTarget); - if (!renderTargetSurface) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null."); - } + IDirect3DSurface9 *renderTargetSurface = renderTarget->getSurface(); + ASSERT(renderTargetSurface); mDevice->SetRenderTarget(0, renderTargetSurface); SafeRelease(renderTargetSurface); @@ -1204,18 +1246,16 @@ gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer) // Apply the depth stencil on the device if (depthStencil) { - IDirect3DSurface9 *depthStencilSurface = NULL; - rx::RenderTarget9 *depthStencilRenderTarget = d3d9::GetAttachmentRenderTarget(depthStencil); - - if (depthStencilRenderTarget) + RenderTarget9 *depthStencilRenderTarget = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(depthStencil, &depthStencilRenderTarget); + if (error.isError()) { - depthStencilSurface = depthStencilRenderTarget->getSurface(); + return error; } + ASSERT(depthStencilRenderTarget); - if (!depthStencilSurface) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil pointer unexpectedly null."); - } + IDirect3DSurface9 *depthStencilSurface = depthStencilRenderTarget->getSurface(); + ASSERT(depthStencilSurface); mDevice->SetDepthStencilSurface(depthStencilSurface); SafeRelease(depthStencilSurface); @@ -1260,17 +1300,16 @@ gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer) return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances) +gl::Error Renderer9::applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances) { TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS]; - gl::Error error = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances); + gl::Error error = mVertexDataManager->prepareVertexData(state, first, count, attributes, instances); if (error.isError()) { return error; } - return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mRepeatDraw); + return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, state.getCurrentProgramBinary(), instances, &mRepeatDraw); } // Applies the indices and element array bindings to the Direct3D 9 device @@ -1296,7 +1335,7 @@ gl::Error Renderer9::applyIndexBuffer(const GLvoid *indices, gl::Buffer *element return gl::Error(GL_NO_ERROR); } -void Renderer9::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) +void Renderer9::applyTransformFeedbackBuffers(const gl::State& state) { UNREACHABLE(); } @@ -1373,10 +1412,15 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi // Get the raw indices for an indexed draw if (type != GL_NONE && elementArrayBuffer) { - gl::Buffer *indexBuffer = elementArrayBuffer; - BufferImpl *storage = indexBuffer->getImplementation(); + BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer); intptr_t offset = reinterpret_cast(indices); - indices = static_cast(storage->getData()) + offset; + const uint8_t *bufferData = NULL; + gl::Error error = storage->getData(&bufferData); + if (error.isError()) + { + return error; + } + indices = bufferData + offset; } unsigned int startIndex = 0; @@ -1570,9 +1614,17 @@ gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid if (elementArrayBuffer) { - BufferImpl *storage = elementArrayBuffer->getImplementation(); + BufferD3D *storage = BufferD3D::makeFromBuffer(elementArrayBuffer); intptr_t offset = reinterpret_cast(indices); - indices = static_cast(storage->getData()) + offset; + + const uint8_t *bufferData = NULL; + gl::Error error = storage->getData(&bufferData); + if (error.isError()) + { + return error; + } + + indices = bufferData + offset; } switch (type) @@ -1662,8 +1714,21 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve ASSERT(!transformFeedbackActive); ASSERT(!rasterizerDiscard); - ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout); - ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer); + ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary->getImplementation()); + + ShaderExecutable *vertexExe = NULL; + gl::Error error = programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe); + if (error.isError()) + { + return error; + } + + ShaderExecutable *pixelExe = NULL; + error = programD3D->getPixelExecutableForFramebuffer(framebuffer, &pixelExe); + if (error.isError()) + { + return error; + } IDirect3DVertexShader9 *vertexShader = (vertexExe ? ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader() : NULL); IDirect3DPixelShader9 *pixelShader = (pixelExe ? ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader() : NULL); @@ -1688,7 +1753,7 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve unsigned int programSerial = programBinary->getSerial(); if (programSerial != mAppliedProgramSerial) { - programBinary->dirtyAllUniforms(); + programD3D->dirtyAllUniforms(); mDxUniformsDirty = true; mAppliedProgramSerial = programSerial; } @@ -1696,10 +1761,8 @@ gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::Ve return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::applyUniforms(const gl::ProgramBinary &programBinary) +gl::Error Renderer9::applyUniforms(const ProgramImpl &program, const std::vector &uniformArray) { - const std::vector &uniformArray = programBinary.getUniforms(); - for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++) { gl::LinkedUniform *targetUniform = uniformArray[uniformIndex]; @@ -1797,7 +1860,7 @@ void Renderer9::applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v applyUniformnfv(targetUniform, (GLfloat*)vector); } -gl::Error Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) +gl::Error Renderer9::clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) { if (clearParams.colorClearType != GL_FLOAT) { @@ -2219,7 +2282,7 @@ bool Renderer9::isRemovedDeviceResettable() const { bool success = false; -#ifdef ANGLE_ENABLE_D3D9EX +#if ANGLE_D3D9EX == ANGLE_ENABLED IDirect3D9Ex *d3d9Ex = NULL; typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**); Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex")); @@ -2330,82 +2393,6 @@ int Renderer9::getMaxSwapInterval() const return mMaxSwapInterval; } -bool Renderer9::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source) -{ - bool result = false; - - if (source && dest) - { - TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source); - TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest); - - int levels = source9->getLevelCount(); - for (int i = 0; i < levels; ++i) - { - IDirect3DSurface9 *srcSurf = source9->getSurfaceLevel(i, false); - IDirect3DSurface9 *dstSurf = dest9->getSurfaceLevel(i, false); - - result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged()); - - SafeRelease(srcSurf); - SafeRelease(dstSurf); - - if (!result) - { - return false; - } - } - } - - return result; -} - -bool Renderer9::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source) -{ - bool result = false; - - if (source && dest) - { - TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source); - TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest); - int levels = source9->getLevelCount(); - for (int f = 0; f < 6; f++) - { - for (int i = 0; i < levels; i++) - { - IDirect3DSurface9 *srcSurf = source9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false); - IDirect3DSurface9 *dstSurf = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true); - - result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged()); - - SafeRelease(srcSurf); - SafeRelease(dstSurf); - - if (!result) - { - return false; - } - } - } - } - - return result; -} - -bool Renderer9::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source) -{ - // 3D textures are not available in the D3D9 backend. - UNREACHABLE(); - return false; -} - -bool Renderer9::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source) -{ - // 2D array textures are not supported by the D3D9 backend. - UNREACHABLE(); - return false; -} - D3DPOOL Renderer9::getBufferPool(DWORD usage) const { if (mD3d9Ex != NULL) @@ -2423,8 +2410,8 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const return D3DPOOL_DEFAULT; } -bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) +gl::Error Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) { RECT rect; rect.left = sourceRect.x; @@ -2435,8 +2422,8 @@ bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &s return mBlit->copy2D(framebuffer, rect, destFormat, xoffset, yoffset, storage, level); } -bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) +gl::Error Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) { RECT rect; rect.left = sourceRect.x; @@ -2447,24 +2434,26 @@ bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle return mBlit->copyCube(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level); } -bool Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) +gl::Error Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) { // 3D textures are not available in the D3D9 backend. UNREACHABLE(); - return false; + return gl::Error(GL_INVALID_OPERATION); } -bool Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) +gl::Error Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) { // 2D array textures are not available in the D3D9 backend. UNREACHABLE(); - return false; + return gl::Error(GL_INVALID_OPERATION); } -bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) +gl::Error Renderer9::blitRect(const gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, + const gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect, + const gl::Rectangle *scissor, bool blitRenderTarget, + bool blitDepth, bool blitStencil, GLenum filter) { ASSERT(filter == GL_NEAREST); @@ -2473,35 +2462,33 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle & if (blitRenderTarget) { gl::FramebufferAttachment *readBuffer = readFramebuffer->getColorbuffer(0); - gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0); - RenderTarget9 *readRenderTarget = NULL; - RenderTarget9 *drawRenderTarget = NULL; - IDirect3DSurface9* readSurface = NULL; - IDirect3DSurface9* drawSurface = NULL; + ASSERT(readBuffer); - if (readBuffer) - { - readRenderTarget = d3d9::GetAttachmentRenderTarget(readBuffer); - } - if (drawBuffer) + RenderTarget9 *readRenderTarget = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(readBuffer, &readRenderTarget); + if (error.isError()) { - drawRenderTarget = d3d9::GetAttachmentRenderTarget(drawBuffer); + return error; } + ASSERT(readRenderTarget); - if (readRenderTarget) - { - readSurface = readRenderTarget->getSurface(); - } - if (drawRenderTarget) - { - drawSurface = drawRenderTarget->getSurface(); - } + gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0); + ASSERT(drawBuffer); - if (!readSurface || !drawSurface) + RenderTarget9 *drawRenderTarget = NULL; + error = d3d9::GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget); + if (error.isError()) { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(drawRenderTarget); + + // The getSurface calls do an AddRef so save them until after no errors are possible + IDirect3DSurface9* readSurface = readRenderTarget->getSurface(); + ASSERT(readSurface); + + IDirect3DSurface9* drawSurface = drawRenderTarget->getSurface(); + ASSERT(drawSurface); gl::Extents srcSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1); gl::Extents dstSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1); @@ -2594,43 +2581,40 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle & if (FAILED(result)) { - ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result); } } if (blitDepth || blitStencil) { gl::FramebufferAttachment *readBuffer = readFramebuffer->getDepthOrStencilbuffer(); - gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer(); - RenderTarget9 *readDepthStencil = NULL; - RenderTarget9 *drawDepthStencil = NULL; - IDirect3DSurface9* readSurface = NULL; - IDirect3DSurface9* drawSurface = NULL; + ASSERT(readBuffer); - if (readBuffer) - { - readDepthStencil = d3d9::GetAttachmentRenderTarget(readBuffer); - } - if (drawBuffer) + RenderTarget9 *readDepthStencil = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(readBuffer, &readDepthStencil); + if (error.isError()) { - drawDepthStencil = d3d9::GetAttachmentRenderTarget(drawBuffer); + return error; } + ASSERT(readDepthStencil); - if (readDepthStencil) - { - readSurface = readDepthStencil->getSurface(); - } - if (drawDepthStencil) - { - drawSurface = drawDepthStencil->getSurface(); - } + gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer(); + ASSERT(drawBuffer); - if (!readSurface || !drawSurface) + RenderTarget9 *drawDepthStencil = NULL; + error = d3d9::GetAttachmentRenderTarget(drawBuffer, &drawDepthStencil); + if (error.isError()) { - ERR("Failed to retrieve the render target."); - return gl::error(GL_OUT_OF_MEMORY, false); + return error; } + ASSERT(drawDepthStencil); + + // The getSurface calls do an AddRef so save them until after no errors are possible + IDirect3DSurface9* readSurface = readDepthStencil->getSurface(); + ASSERT(readDepthStencil); + + IDirect3DSurface9* drawSurface = drawDepthStencil->getSurface(); + ASSERT(drawDepthStencil); HRESULT result = mDevice->StretchRect(readSurface, NULL, drawSurface, NULL, D3DTEXF_NONE); @@ -2639,38 +2623,31 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle & if (FAILED(result)) { - ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result); } } - return true; + return gl::Error(GL_NO_ERROR); } -gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, +gl::Error Renderer9::readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) { ASSERT(pack.pixelBuffer.get() == NULL); - RenderTarget9 *renderTarget = NULL; - IDirect3DSurface9 *surface = NULL; gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); + ASSERT(colorbuffer); - if (colorbuffer) - { - renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); - } - - if (renderTarget) + RenderTarget9 *renderTarget = NULL; + gl::Error error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget); + if (error.isError()) { - surface = renderTarget->getSurface(); + return error; } + ASSERT(renderTarget); - if (!surface) - { - // context must be lost - return gl::Error(GL_NO_ERROR); - } + IDirect3DSurface9 *surface = renderTarget->getSurface(); + ASSERT(surface); D3DSURFACE_DESC desc; surface->GetDesc(&desc); @@ -2825,33 +2802,67 @@ gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, return gl::Error(GL_NO_ERROR); } -RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth) +gl::Error Renderer9::createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT) { SwapChain9 *swapChain9 = SwapChain9::makeSwapChain9(swapChain); - IDirect3DSurface9 *surface = NULL; - if (depth) - { - surface = swapChain9->getDepthStencil(); - } - else + *outRT = new SurfaceRenderTarget9(swapChain9, depth); + return gl::Error(GL_NO_ERROR); +} + +gl::Error Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT) +{ + const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format); + + const gl::TextureCaps &textureCaps = getRendererTextureCaps().get(format); + GLuint supportedSamples = textureCaps.getNearestSamples(samples); + + IDirect3DSurface9 *renderTarget = NULL; + if (width > 0 && height > 0) { - surface = swapChain9->getRenderTarget(); - } + bool requiresInitialization = false; + HRESULT result = D3DERR_INVALIDCALL; + + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); + if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) + { + result = mDevice->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat, + gl_d3d9::GetMultisampleType(supportedSamples), + 0, FALSE, &renderTarget, NULL); + } + else + { + requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL); + result = mDevice->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat, + gl_d3d9::GetMultisampleType(supportedSamples), + 0, FALSE, &renderTarget, NULL); + } - RenderTarget9 *renderTarget = new RenderTarget9(this, surface); + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target, result: 0x%X.", result); + } - return renderTarget; -} + if (requiresInitialization) + { + // This format requires that the data be initialized before the render target can be used + // Unfortunately this requires a Get call on the d3d device but it is far better than having + // to mark the render target as lockable and copy data to the gpu. + IDirect3DSurface9 *prevRenderTarget = NULL; + mDevice->GetRenderTarget(0, &prevRenderTarget); + mDevice->SetRenderTarget(0, renderTarget); + mDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0); + mDevice->SetRenderTarget(0, prevRenderTarget); + } + } -RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples) -{ - RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples); - return renderTarget; + *outRT = new TextureRenderTarget9(renderTarget, format, width, height, 1, supportedSamples); + return gl::Error(GL_NO_ERROR); } -ShaderImpl *Renderer9::createShader(GLenum type) +ShaderImpl *Renderer9::createShader(const gl::Data &data, GLenum type) { - return new ShaderD3D(type, this); + return new ShaderD3D(data, type, this); } ProgramImpl *Renderer9::createProgram() @@ -2864,64 +2875,69 @@ void Renderer9::releaseShaderCompiler() ShaderD3D::releaseCompiler(); } -ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers) +gl::Error Renderer9::loadExecutable(const void *function, size_t length, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, ShaderExecutable **outExecutable) { // Transform feedback is not supported in ES2 or D3D9 ASSERT(transformFeedbackVaryings.size() == 0); - ShaderExecutable9 *executable = NULL; - switch (type) { - case rx::SHADER_VERTEX: + case SHADER_VERTEX: { - IDirect3DVertexShader9 *vshader = createVertexShader((DWORD*)function, length); - if (vshader) + IDirect3DVertexShader9 *vshader = NULL; + gl::Error error = createVertexShader((DWORD*)function, length, &vshader); + if (error.isError()) { - executable = new ShaderExecutable9(function, length, vshader); + return error; } + *outExecutable = new ShaderExecutable9(function, length, vshader); } break; - case rx::SHADER_PIXEL: + case SHADER_PIXEL: { - IDirect3DPixelShader9 *pshader = createPixelShader((DWORD*)function, length); - if (pshader) + IDirect3DPixelShader9 *pshader = NULL; + gl::Error error = createPixelShader((DWORD*)function, length, &pshader); + if (error.isError()) { - executable = new ShaderExecutable9(function, length, pshader); + return error; } + *outExecutable = new ShaderExecutable9(function, length, pshader); } break; default: UNREACHABLE(); - break; + return gl::Error(GL_INVALID_OPERATION); } - return executable; + return gl::Error(GL_NO_ERROR); } -ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround) +gl::Error Renderer9::compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, D3DWorkaroundType workaround, + ShaderExecutable **outExectuable) { // Transform feedback is not supported in ES2 or D3D9 ASSERT(transformFeedbackVaryings.size() == 0); - const char *profile = NULL; - + const char *profileType = NULL; switch (type) { - case rx::SHADER_VERTEX: - profile = getMajorShaderModel() >= 3 ? "vs_3_0" : "vs_2_0"; + case SHADER_VERTEX: + profileType = "vs"; break; - case rx::SHADER_PIXEL: - profile = getMajorShaderModel() >= 3 ? "ps_3_0" : "ps_2_0"; + case SHADER_PIXEL: + profileType = "ps"; break; default: UNREACHABLE(); - return NULL; + return gl::Error(GL_INVALID_OPERATION); } + unsigned int profileMajorVersion = (getMajorShaderModel() >= 3) ? 3 : 2; + unsigned int profileMinorVersion = 0; + std::string profile = FormatString("%s_%u_%u", profileType, profileMajorVersion, profileMinorVersion); UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL; @@ -2942,49 +2958,54 @@ ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const cha #endif flags |= D3DCOMPILE_DEBUG; - - std::string sourcePath = getTempPath(); - std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL); - writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); } // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options. // Try the default flags first and if compilation fails, try some alternatives. - const UINT extraFlags[] = + std::vector configs; + configs.push_back(CompileConfig(flags, "default" )); + configs.push_back(CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control" )); + configs.push_back(CompileConfig(flags | D3DCOMPILE_PREFER_FLOW_CONTROL, "prefer flow control")); + + ID3DBlob *binary = NULL; + std::string debugInfo; + gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, NULL, &binary, &debugInfo); + if (error.isError()) { - flags, - flags | D3DCOMPILE_AVOID_FLOW_CONTROL, - flags | D3DCOMPILE_PREFER_FLOW_CONTROL - }; + return error; + } - const static char *extraFlagNames[] = + // It's possible that binary is NULL if the compiler failed in all configurations. Set the executable to NULL + // and return GL_NO_ERROR to signify that there was a link error but the internal state is still OK. + if (!binary) { - "default", - "avoid flow control", - "prefer flow control" - }; + *outExectuable = NULL; + return gl::Error(GL_NO_ERROR); + } - int attempts = ArraySize(extraFlags); + error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type, + transformFeedbackVaryings, separatedOutputBuffers, outExectuable); - ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts); - if (!binary) + SafeRelease(binary); + if (error.isError()) { - return NULL; + return error; } - ShaderExecutable *executable = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type, - transformFeedbackVaryings, separatedOutputBuffers); - SafeRelease(binary); + if (!debugInfo.empty()) + { + (*outExectuable)->appendDebugInfo(debugInfo); + } - return executable; + return gl::Error(GL_NO_ERROR); } -rx::UniformStorage *Renderer9::createUniformStorage(size_t storageSize) +UniformStorage *Renderer9::createUniformStorage(size_t storageSize) { return new UniformStorage(storageSize); } -bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) +gl::Error Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) { return mBlit->boxFilter(source, dest); } @@ -3006,41 +3027,40 @@ D3DPOOL Renderer9::getTexturePool(DWORD usage) const return D3DPOOL_DEFAULT; } -bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged) +gl::Error Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged) { - if (source && dest) - { - HRESULT result = D3DERR_OUTOFVIDEOMEMORY; + ASSERT(source && dest); - if (fromManaged) - { - D3DSURFACE_DESC desc; - source->GetDesc(&desc); + HRESULT result = D3DERR_OUTOFVIDEOMEMORY; - IDirect3DSurface9 *surf = 0; - result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); + if (fromManaged) + { + D3DSURFACE_DESC desc; + source->GetDesc(&desc); - if (SUCCEEDED(result)) - { - Image9::copyLockableSurfaces(surf, source); - result = mDevice->UpdateSurface(surf, NULL, dest, NULL); - SafeRelease(surf); - } - } - else - { - endScene(); - result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); - } + IDirect3DSurface9 *surf = 0; + result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); - if (FAILED(result)) + if (SUCCEEDED(result)) { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return false; + Image9::copyLockableSurfaces(surf, source); + result = mDevice->UpdateSurface(surf, NULL, dest, NULL); + SafeRelease(surf); } } + else + { + endScene(); + result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); + } - return true; + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit internal texture, result: 0x%X.", result); + } + + return gl::Error(GL_NO_ERROR); } Image *Renderer9::createImage() @@ -3048,11 +3068,11 @@ Image *Renderer9::createImage() return new Image9(); } -void Renderer9::generateMipmap(Image *dest, Image *src) +gl::Error Renderer9::generateMipmap(Image *dest, Image *src) { Image9 *src9 = Image9::makeImage9(src); Image9 *dst9 = Image9::makeImage9(dest); - Image9::generateMipmap(dst9, src9); + return Image9::generateMipmap(dst9, src9); } TextureStorage *Renderer9::createTextureStorage2D(SwapChain *swapChain) @@ -3099,6 +3119,19 @@ TextureImpl *Renderer9::createTexture(GLenum target) return NULL; } +RenderbufferImpl *Renderer9::createRenderbuffer() +{ + RenderbufferD3D *renderbuffer = new RenderbufferD3D(this); + return renderbuffer; +} + +RenderbufferImpl *Renderer9::createRenderbuffer(SwapChain *swapChain, bool depth) +{ + RenderbufferD3D *renderbuffer = new RenderbufferD3D(this); + renderbuffer->setStorage(swapChain, depth); + return renderbuffer; +} + bool Renderer9::getLUID(LUID *adapterLuid) const { adapterLuid->HighPart = 0; @@ -3113,7 +3146,7 @@ bool Renderer9::getLUID(LUID *adapterLuid) const return false; } -rx::VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const +VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const { return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormat).conversionType; } @@ -3128,4 +3161,9 @@ void Renderer9::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCa d3d9_gl::GenerateCaps(mD3d9, mDevice, mDeviceType, mAdapter, outCaps, outTextureCaps, outExtensions); } +Workarounds Renderer9::generateWorkarounds() const +{ + return d3d9::GenerateWorkarounds(); +} + } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h index dd5f30268a..10d2fb11e8 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h @@ -11,10 +11,10 @@ #include "common/angleutils.h" #include "common/mathutil.h" -#include "libGLESv2/renderer/d3d/HLSLCompiler.h" #include "libGLESv2/renderer/d3d/d3d9/ShaderCache.h" #include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/d3d/HLSLCompiler.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/RenderTarget.h" namespace gl @@ -22,6 +22,11 @@ namespace gl class FramebufferAttachment; } +namespace egl +{ +class AttributeMap; +} + namespace rx { class VertexDataManager; @@ -31,10 +36,10 @@ class StaticIndexBufferInterface; struct TranslatedAttribute; class Blit9; -class Renderer9 : public Renderer +class Renderer9 : public RendererD3D { public: - Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay); + Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes); virtual ~Renderer9(); static Renderer9 *makeRenderer9(Renderer *renderer); @@ -48,27 +53,27 @@ class Renderer9 : public Renderer void startScene(); void endScene(); - virtual void sync(bool block); + virtual gl::Error sync(bool block); - virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); + virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); - IDirect3DQuery9* allocateEventQuery(); + gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery); void freeEventQuery(IDirect3DQuery9* query); // resource creation - IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); - IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); + gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader); + gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader); HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer); virtual gl::Error generateSwizzle(gl::Texture *texture); - virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); + virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler); virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture); virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState); - virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, - unsigned int sampleMask); + gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, + unsigned int sampleMask) override; virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, int stencilBackRef, bool frontFaceCCW); @@ -76,35 +81,35 @@ class Renderer9 : public Renderer virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, bool ignoreViewport); - virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer); + gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override; virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, bool rasterizerDiscard, bool transformFeedbackActive); - virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary); + virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector &uniformArray); virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount); - virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances); + virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances); virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); - virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]); + virtual void applyTransformFeedbackBuffers(const gl::State& state); virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive); virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances); - virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); + gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) override; virtual void markAllStateDirty(); // lost device - void notifyDeviceLost(); - virtual bool isDeviceLost(); - virtual bool testDeviceLost(bool notify); - virtual bool testDeviceResettable(); + void notifyDeviceLost() override; + bool isDeviceLost() override; + bool testDeviceLost(bool notify) override; + bool testDeviceResettable() override; + + DWORD getAdapterVendor() const override; + std::string getRendererDescription() const override; + GUID getAdapterIdentifier() const override; IDirect3DDevice9 *getDevice() { return mDevice; } - virtual DWORD getAdapterVendor() const; - virtual std::string getRendererDescription() const; - virtual GUID getAdapterIdentifier() const; virtual unsigned int getReservedVertexUniformVectors() const; virtual unsigned int getReservedFragmentUniformVectors() const; @@ -119,47 +124,45 @@ class Renderer9 : public Renderer virtual int getMaxSwapInterval() const; // Pixel operations - virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source); - - virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); - virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); - virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); - virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); + virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); + virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); + virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); - virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter); + gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect, + const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, + const gl::Rectangle *scissor, bool blitRenderTarget, + bool blitDepth, bool blitStencil, GLenum filter) override; - virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels); // RenderTarget creation - virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth); - virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples); + virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT); + virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT); // Shader creation - virtual ShaderImpl *createShader(GLenum type); + virtual ShaderImpl *createShader(const gl::Data &data, GLenum type); virtual ProgramImpl *createProgram(); // Shader operations - virtual void releaseShaderCompiler(); - virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers); - virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround); + void releaseShaderCompiler() override; + virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, ShaderExecutable **outExecutable); + virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, + const std::vector &transformFeedbackVaryings, + bool separatedOutputBuffers, D3DWorkaroundType workaround, + ShaderExecutable **outExectuable); virtual UniformStorage *createUniformStorage(size_t storageSize); // Image operations virtual Image *createImage(); - virtual void generateMipmap(Image *dest, Image *source); + gl::Error generateMipmap(Image *dest, Image *source) override; virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels); @@ -169,6 +172,10 @@ class Renderer9 : public Renderer // Texture creation virtual TextureImpl *createTexture(GLenum target); + // Renderbuffer creation + virtual RenderbufferImpl *createRenderbuffer(); + virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth); + // Buffer creation virtual BufferImpl *createBuffer(); virtual VertexBuffer *createVertexBuffer(); @@ -179,29 +186,33 @@ class Renderer9 : public Renderer // Query and Fence creation virtual QueryImpl *createQuery(GLenum type); - virtual FenceImpl *createFence(); + virtual FenceNVImpl *createFenceNV(); + virtual FenceSyncImpl *createFenceSync(); // Transform Feedback creation virtual TransformFeedbackImpl* createTransformFeedback(); // Buffer-to-texture and Texture-to-buffer copies virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const; - virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); + virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); // D3D9-renderer specific methods - bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); + gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); D3DPOOL getTexturePool(DWORD usage) const; virtual bool getLUID(LUID *adapterLuid) const; - virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; + virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const; + gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); + private: DISALLOW_COPY_AND_ASSIGN(Renderer9); - virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const; + void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const override; + Workarounds generateWorkarounds() const override; void release(); @@ -214,8 +225,7 @@ class Renderer9 : public Renderer gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB); - bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); - gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer); + gl::Error getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer); D3DPOOL getBufferPool(DWORD usage) const; @@ -263,7 +273,7 @@ class Renderer9 : public Renderer unsigned int mAppliedStencilbufferSerial; bool mDepthStencilInitialized; bool mRenderTargetDescInitialized; - rx::RenderTarget::Desc mRenderTargetDesc; + RenderTarget::Desc mRenderTargetDesc; unsigned int mCurStencilSize; unsigned int mCurDepthSize; @@ -310,8 +320,8 @@ class Renderer9 : public Renderer IDirect3DPixelShader9 *mAppliedPixelShader; unsigned int mAppliedProgramSerial; - rx::dx_VertexConstants mVertexConstants; - rx::dx_PixelConstants mPixelConstants; + dx_VertexConstants mVertexConstants; + dx_PixelConstants mPixelConstants; bool mDxUniformsDirty; // A pool of event queries that are currently unused. diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h index 2ad3022839..6d7d2d648f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h @@ -10,6 +10,8 @@ #ifndef LIBGLESV2_RENDERER_SHADER_CACHE_H_ #define LIBGLESV2_RENDERER_SHADER_CACHE_H_ +#include "libGLESv2/Error.h" + #include "common/debug.h" #include @@ -37,21 +39,22 @@ class ShaderCache mDevice = device; } - ShaderObject *create(const DWORD *function, size_t length) + gl::Error create(const DWORD *function, size_t length, ShaderObject **outShaderObject) { std::string key(reinterpret_cast(function), length); typename Map::iterator it = mMap.find(key); if (it != mMap.end()) { it->second->AddRef(); - return it->second; + *outShaderObject = it->second; + return gl::Error(GL_NO_ERROR); } ShaderObject *shader; HRESULT result = createShader(function, &shader); if (FAILED(result)) { - return NULL; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader, result: 0x%X.", result); } // Random eviction policy. @@ -64,7 +67,8 @@ class ShaderCache shader->AddRef(); mMap[key] = shader; - return shader; + *outShaderObject = shader; + return gl::Error(GL_NO_ERROR); } void clear() diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp index 0aeaabb1ca..95eb1a4371 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp @@ -11,12 +11,15 @@ #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" +#include "common/features.h" + namespace rx { -SwapChain9::SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle, +SwapChain9::SwapChain9(Renderer9 *renderer, NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) - : mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat) + : mRenderer(renderer), + SwapChain(nativeWindow, shareHandle, backBufferFormat, depthBufferFormat) { mSwapChain = NULL; mBackBuffer = NULL; @@ -41,7 +44,7 @@ void SwapChain9::release() SafeRelease(mRenderTarget); SafeRelease(mOffscreenTexture); - if (mWindow) + if (mNativeWindow.getNativeWindow()) { mShareHandle = NULL; } @@ -49,7 +52,7 @@ void SwapChain9::release() static DWORD convertInterval(EGLint interval) { -#ifdef ANGLE_FORCE_VSYNC_OFF +#if ANGLE_VSYNC == ANGLE_DISABLED return D3DPRESENT_INTERVAL_IMMEDIATE; #else switch(interval) @@ -95,7 +98,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI SafeRelease(mDepthStencil); HANDLE *pShareHandle = NULL; - if (!mWindow && mRenderer->getShareHandleSupport()) + if (!mNativeWindow.getNativeWindow() && mRenderer->getShareHandleSupport()) { pShareHandle = &mShareHandle; } @@ -152,7 +155,8 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat); - if (mWindow) + EGLNativeWindowType window = mNativeWindow.getNativeWindow(); + if (window) { D3DPRESENT_PARAMETERS presentParameters = {0}; presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat; @@ -160,7 +164,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat; presentParameters.EnableAutoDepthStencil = FALSE; presentParameters.Flags = 0; - presentParameters.hDeviceWindow = mWindow; + presentParameters.hDeviceWindow = window; presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented presentParameters.PresentationInterval = convertInterval(swapInterval); @@ -203,7 +207,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); ASSERT(SUCCEEDED(result)); - InvalidateRect(mWindow, NULL, FALSE); + InvalidateRect(window, NULL, FALSE); } if (mDepthBufferFormat != GL_NONE) @@ -238,7 +242,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI } // parameters should be validated/clamped by caller -EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint) +EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mSwapChain) { @@ -379,8 +383,8 @@ IDirect3DTexture9 *SwapChain9::getOffscreenTexture() SwapChain9 *SwapChain9::makeSwapChain9(SwapChain *swapChain) { - ASSERT(HAS_DYNAMIC_TYPE(rx::SwapChain9*, swapChain)); - return static_cast(swapChain); + ASSERT(HAS_DYNAMIC_TYPE(SwapChain9*, swapChain)); + return static_cast(swapChain); } void SwapChain9::recreate() diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h index 4d756f80d1..cb33bfbc0c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h @@ -19,19 +19,22 @@ class Renderer9; class SwapChain9 : public SwapChain { public: - SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle, + SwapChain9(Renderer9 *renderer, NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); virtual ~SwapChain9(); EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); - virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint); + virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); virtual void recreate(); virtual IDirect3DSurface9 *getRenderTarget(); virtual IDirect3DSurface9 *getDepthStencil(); virtual IDirect3DTexture9 *getOffscreenTexture(); + EGLint getWidth() const { return mWidth; } + EGLint getHeight() const { return mHeight; } + static SwapChain9 *makeSwapChain9(SwapChain *swapChain); private: diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp index f44e33db18..0ff4fd3b0f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp @@ -20,8 +20,13 @@ namespace rx { -TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage) +TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage) : mTopLevel(0), + mMipLevels(0), + mTextureWidth(0), + mTextureHeight(0), + mInternalFormat(GL_NONE), + mTextureFormat(D3DFMT_UNKNOWN), mRenderer(Renderer9::makeRenderer9(renderer)), mD3DUsage(usage), mD3DPool(mRenderer->getTexturePool(usage)) @@ -84,44 +89,52 @@ int TextureStorage9::getTopLevel() const int TextureStorage9::getLevelCount() const { - return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0; + return mMipLevels - mTopLevel; } -TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) +gl::Error TextureStorage9::setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixelData) +{ + UNREACHABLE(); + return gl::Error(GL_INVALID_OPERATION); +} + +TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET) { IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); mTexture = surfaceTexture; + mMipLevels = surfaceTexture->GetLevelCount(); + + mInternalFormat = swapchain->GetBackBufferInternalFormat(); + + D3DSURFACE_DESC surfaceDesc; + surfaceTexture->GetLevelDesc(0, &surfaceDesc); + mTextureWidth = surfaceDesc.Width; + mTextureHeight = surfaceDesc.Height; + mTextureFormat = surfaceDesc.Format; + mRenderTarget = NULL; - initializeRenderTarget(); initializeSerials(1, 1); } -TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) +TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget)) { mTexture = NULL; mRenderTarget = NULL; - // if the width or height is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (width > 0 && height > 0) - { - IDirect3DDevice9 *device = mRenderer->getDevice(); - const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); - d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel); - UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels; - HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL); + mInternalFormat = internalformat; - if (FAILED(result)) - { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - gl::error(GL_OUT_OF_MEMORY); - } - } + const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); + mTextureFormat = d3dFormatInfo.texFormat; + + d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel); + mTextureWidth = width; + mTextureHeight = height; + mMipLevels = mTopLevel + levels; - initializeRenderTarget(); initializeSerials(getLevelCount(), 1); } @@ -139,104 +152,168 @@ TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *s // Increments refcount on surface. // caller must Release() the returned surface -IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty) +gl::Error TextureStorage9_2D::getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface) { - IDirect3DSurface9 *surface = NULL; + IDirect3DBaseTexture9 *baseTexture = NULL; + gl::Error error = getBaseTexture(&baseTexture); + if (error.isError()) + { + return error; + } + + IDirect3DTexture9 *texture = static_cast(baseTexture); - if (mTexture) + HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface); + + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) { - HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result); + } - // With managed textures the driver needs to be informed of updates to the lower mipmap levels - if (level + mTopLevel != 0 && isManaged() && dirty) + // With managed textures the driver needs to be informed of updates to the lower mipmap levels + if (level + mTopLevel != 0 && isManaged() && dirty) + { + texture->AddDirtyRect(NULL); + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/, RenderTarget **outRT) +{ + if (!mRenderTarget && isRenderTarget()) + { + IDirect3DSurface9 *surface = NULL; + gl::Error error = getSurfaceLevel(0, false, &surface); + if (error.isError()) { - mTexture->AddDirtyRect(NULL); + return error; } + + mRenderTarget = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0); } - return surface; + ASSERT(outRT); + *outRT = mRenderTarget; + return gl::Error(GL_NO_ERROR); } -RenderTarget *TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/) +gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) { - return mRenderTarget; + IDirect3DSurface9 *upper = NULL; + gl::Error error = getSurfaceLevel(sourceIndex.mipIndex, false, &upper); + if (error.isError()) + { + return error; + } + + IDirect3DSurface9 *lower = NULL; + error = getSurfaceLevel(destIndex.mipIndex, true, &lower); + if (error.isError()) + { + SafeRelease(upper); + return error; + } + + ASSERT(upper && lower); + error = mRenderer->boxFilter(upper, lower); + + SafeRelease(upper); + SafeRelease(lower); + + return error; } -void TextureStorage9_2D::generateMipmaps() +gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture) { - // Base level must already be defined - - for (int level = 1; level < getLevelCount(); level++) + // if the width or height is not positive this should be treated as an incomplete texture + // we handle that here by skipping the d3d texture creation + if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0) { - IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false); - IDirect3DSurface9 *lower = getSurfaceLevel(level, true); + ASSERT(mMipLevels > 0); - if (upper != NULL && lower != NULL) + IDirect3DDevice9 *device = mRenderer->getDevice(); + HRESULT result = device->CreateTexture(mTextureWidth, mTextureHeight, mMipLevels, getUsage(), mTextureFormat, + getPool(), &mTexture, NULL); + + if (FAILED(result)) { - mRenderer->boxFilter(upper, lower); + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result); } - - SafeRelease(upper); - SafeRelease(lower); } -} -IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const -{ - return mTexture; + *outTexture = mTexture; + return gl::Error(GL_NO_ERROR); } -void TextureStorage9_2D::initializeRenderTarget() +gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage) { - ASSERT(mRenderTarget == NULL); + ASSERT(destStorage); + + TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(destStorage); - if (mTexture != NULL && isRenderTarget()) + int levels = getLevelCount(); + for (int i = 0; i < levels; ++i) { - IDirect3DSurface9 *surface = getSurfaceLevel(0, false); + IDirect3DSurface9 *srcSurf = NULL; + gl::Error error = getSurfaceLevel(i, false, &srcSurf); + if (error.isError()) + { + return error; + } - mRenderTarget = new RenderTarget9(mRenderer, surface); + IDirect3DSurface9 *dstSurf = NULL; + error = dest9->getSurfaceLevel(i, true, &dstSurf); + if (error.isError()) + { + SafeRelease(srcSurf); + return error; + } + + error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged()); + + SafeRelease(srcSurf); + SafeRelease(dstSurf); + + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } -TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels) +TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels) : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget)) { mTexture = NULL; - for (int i = 0; i < 6; ++i) + for (int i = 0; i < CUBE_FACE_COUNT; ++i) { mRenderTarget[i] = NULL; } - // if the size is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (size > 0) - { - IDirect3DDevice9 *device = mRenderer->getDevice(); - int height = size; - const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); - d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel); - UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels; + mInternalFormat = internalformat; - HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL); + const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); + mTextureFormat = d3dFormatInfo.texFormat; - if (FAILED(result)) - { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - gl::error(GL_OUT_OF_MEMORY); - } - } + int height = size; + d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel); + mTextureWidth = size; + mTextureHeight = size; + mMipLevels = mTopLevel + levels; - initializeRenderTarget(); - initializeSerials(getLevelCount() * 6, 6); + initializeSerials(getLevelCount() * CUBE_FACE_COUNT, CUBE_FACE_COUNT); } TextureStorage9_Cube::~TextureStorage9_Cube() { SafeRelease(mTexture); - for (int i = 0; i < 6; ++i) + for (int i = 0; i < CUBE_FACE_COUNT; ++i) { SafeDelete(mRenderTarget[i]); } @@ -250,74 +327,146 @@ TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStor // Increments refcount on surface. // caller must Release() the returned surface -IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) +gl::Error TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface) { - IDirect3DSurface9 *surface = NULL; + IDirect3DBaseTexture9 *baseTexture = NULL; + gl::Error error = getBaseTexture(&baseTexture); + if (error.isError()) + { + return error; + } + + IDirect3DCubeTexture9 *texture = static_cast(baseTexture); - if (mTexture) + D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); + HRESULT result = texture->GetCubeMapSurface(face, level + mTopLevel, outSurface); + + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) { - D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); - HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result); + } - // With managed textures the driver needs to be informed of updates to the lower mipmap levels - if (level != 0 && isManaged() && dirty) + // With managed textures the driver needs to be informed of updates to the lower mipmap levels + if (level != 0 && isManaged() && dirty) + { + texture->AddDirtyRect(face, NULL); + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) +{ + ASSERT(outRT); + ASSERT(index.mipIndex == 0); + ASSERT(index.layerIndex >= 0 && index.layerIndex < CUBE_FACE_COUNT); + + if (mRenderTarget[index.layerIndex] == NULL && isRenderTarget()) + { + IDirect3DSurface9 *surface = NULL; + gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex, 0, false, &surface); + if (error.isError()) { - mTexture->AddDirtyRect(face, NULL); + return error; } + + mRenderTarget[index.layerIndex] = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0); } - return surface; + *outRT = mRenderTarget[index.layerIndex]; + return gl::Error(GL_NO_ERROR); } -RenderTarget *TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index) +gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) { - return mRenderTarget[index.layerIndex]; + IDirect3DSurface9 *upper = NULL; + gl::Error error = getCubeMapSurface(sourceIndex.type, sourceIndex.mipIndex, false, &upper); + if (error.isError()) + { + return error; + } + + IDirect3DSurface9 *lower = NULL; + error = getCubeMapSurface(destIndex.type, destIndex.mipIndex, true, &lower); + if (error.isError()) + { + SafeRelease(upper); + return error; + } + + ASSERT(upper && lower); + error = mRenderer->boxFilter(upper, lower); + + SafeRelease(upper); + SafeRelease(lower); + + return error; } -void TextureStorage9_Cube::generateMipmaps() +gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture) { - // Base level must already be defined - - for (int faceIndex = 0; faceIndex < 6; faceIndex++) + // if the size is not positive this should be treated as an incomplete texture + // we handle that here by skipping the d3d texture creation + if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0) { - for (int level = 1; level < getLevelCount(); level++) - { - IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false); - IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true); + ASSERT(mMipLevels > 0); + ASSERT(mTextureWidth == mTextureHeight); - if (upper != NULL && lower != NULL) - { - mRenderer->boxFilter(upper, lower); - } + IDirect3DDevice9 *device = mRenderer->getDevice(); + HRESULT result = device->CreateCubeTexture(mTextureWidth, mMipLevels, getUsage(), mTextureFormat, getPool(), + &mTexture, NULL); - SafeRelease(upper); - SafeRelease(lower); + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result); } } -} -IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const -{ - return mTexture; + *outTexture = mTexture; + return gl::Error(GL_NO_ERROR); } -void TextureStorage9_Cube::initializeRenderTarget() +gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage) { - if (mTexture != NULL && isRenderTarget()) - { - IDirect3DSurface9 *surface = NULL; + ASSERT(destStorage); + + TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(destStorage); - for (int i = 0; i < 6; ++i) + int levels = getLevelCount(); + for (int f = 0; f < CUBE_FACE_COUNT; f++) + { + for (int i = 0; i < levels; i++) { - ASSERT(mRenderTarget[i] == NULL); + IDirect3DSurface9 *srcSurf = NULL; + gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf); + if (error.isError()) + { + return error; + } - surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false); + IDirect3DSurface9 *dstSurf = NULL; + error = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf); + if (error.isError()) + { + SafeRelease(srcSurf); + return error; + } + + error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged()); - mRenderTarget[i] = new RenderTarget9(mRenderer, surface); + SafeRelease(srcSurf); + SafeRelease(dstSurf); + + if (error.isError()) + { + return error; + } } } + + return gl::Error(GL_NO_ERROR); } -} \ No newline at end of file +} diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h index e698c7dd56..da0e1f2f18 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h @@ -33,20 +33,28 @@ class TextureStorage9 : public TextureStorage D3DPOOL getPool() const; DWORD getUsage() const; - virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0; - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0; - virtual void generateMipmaps() = 0; + virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) = 0; + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0; virtual int getTopLevel() const; virtual bool isRenderTarget() const; virtual bool isManaged() const; virtual int getLevelCount() const; + virtual gl::Error setData(const gl::ImageIndex &index, Image *image, const gl::Box *destBox, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixelData); + protected: int mTopLevel; + size_t mMipLevels; + size_t mTextureWidth; + size_t mTextureHeight; + GLenum mInternalFormat; + D3DFORMAT mTextureFormat; + Renderer9 *mRenderer; - TextureStorage9(Renderer *renderer, DWORD usage); + TextureStorage9(Renderer9 *renderer, DWORD usage); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9); @@ -58,22 +66,21 @@ class TextureStorage9 : public TextureStorage class TextureStorage9_2D : public TextureStorage9 { public: - TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain); - TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); + TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain); + TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); virtual ~TextureStorage9_2D(); static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage); - IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty); - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); - virtual IDirect3DBaseTexture9 *getBaseTexture() const; - virtual void generateMipmaps(); + gl::Error getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); + virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture); + virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex); + virtual gl::Error copyToStorage(TextureStorage *destStorage); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D); - void initializeRenderTarget(); - IDirect3DTexture9 *mTexture; RenderTarget9 *mRenderTarget; }; @@ -81,23 +88,24 @@ class TextureStorage9_2D : public TextureStorage9 class TextureStorage9_Cube : public TextureStorage9 { public: - TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels); + TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels); virtual ~TextureStorage9_Cube(); static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage); - IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty); - virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); - virtual IDirect3DBaseTexture9 *getBaseTexture() const; - virtual void generateMipmaps(); + gl::Error getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface); + virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT); + virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture); + virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex); + virtual gl::Error copyToStorage(TextureStorage *destStorage); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube); - void initializeRenderTarget(); + static const size_t CUBE_FACE_COUNT = 6; IDirect3DCubeTexture9 *mTexture; - RenderTarget9 *mRenderTarget[6]; + RenderTarget9 *mRenderTarget[CUBE_FACE_COUNT]; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h index 66a6c64d81..791c108462 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h @@ -19,7 +19,7 @@ class Renderer9; class VertexArray9 : public VertexArrayImpl { public: - VertexArray9(rx::Renderer9 *renderer) + VertexArray9(Renderer9 *renderer) : VertexArrayImpl(), mRenderer(renderer) { @@ -35,7 +35,7 @@ class VertexArray9 : public VertexArrayImpl private: DISALLOW_COPY_AND_ASSIGN(VertexArray9); - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; }; } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp index 4cf7779118..b90133097c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp @@ -10,14 +10,14 @@ #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/vertexconversion.h" -#include "libGLESv2/renderer/BufferImpl.h" +#include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/VertexAttribute.h" #include "libGLESv2/Buffer.h" namespace rx { -VertexBuffer9::VertexBuffer9(rx::Renderer9 *renderer) : mRenderer(renderer) +VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer) { mVertexBuffer = NULL; mBufferSize = 0; @@ -97,8 +97,14 @@ gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib { if (buffer) { - BufferImpl *storage = buffer->getImplementation(); - input = static_cast(storage->getData()) + static_cast(attrib.offset); + BufferD3D *storage = BufferD3D::makeFromBuffer(buffer); + ASSERT(storage); + gl::Error error = storage->getData(&input); + if (error.isError()) + { + return error; + } + input += static_cast(attrib.offset); } else { @@ -203,7 +209,7 @@ gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::s else { // Round up to divisor, if possible - elementCount = rx::UnsignedCeilDivide(static_cast(instances), attrib.divisor); + elementCount = UnsignedCeilDivide(static_cast(instances), attrib.divisor); } if (d3d9VertexInfo.outputElementSize <= std::numeric_limits::max() / elementCount) diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h index bdcf4bb64a..9af2b98a6e 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h @@ -18,7 +18,7 @@ class Renderer9; class VertexBuffer9 : public VertexBuffer { public: - explicit VertexBuffer9(rx::Renderer9 *renderer); + explicit VertexBuffer9(Renderer9 *renderer); virtual ~VertexBuffer9(); virtual gl::Error initialize(unsigned int size, bool dynamicUsage); @@ -39,7 +39,7 @@ class VertexBuffer9 : public VertexBuffer private: DISALLOW_COPY_AND_ASSIGN(VertexBuffer9); - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; IDirect3DVertexBuffer9 *mVertexBuffer; unsigned int mBufferSize; diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp index e7a91e62d6..a98b2081f3 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp @@ -9,6 +9,7 @@ #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" +#include "libGLESv2/renderer/Workarounds.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" @@ -390,8 +391,9 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT caps->maxVertexUniformBlocks = 0; - const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 10; - const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 8; + // SM3 only supports 11 output variables, with a special 12th register for PSIZE. + const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 9; + const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 7; caps->maxVertexOutputComponents = ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3 : MAX_VERTEX_OUTPUT_VECTORS_SM2) * 4; @@ -459,7 +461,7 @@ void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceT extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) && !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) && - !(isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD); + !(!isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD); } else { @@ -531,10 +533,24 @@ void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsize *levelOffset = upsampleCount; } -RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment) +gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget9 **outRT) { - RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment); - return RenderTarget9::makeRenderTarget9(renderTarget); + RenderTarget *renderTarget = NULL; + gl::Error error = rx::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) + { + return error; + } + *outRT = RenderTarget9::makeRenderTarget9(renderTarget); + return gl::Error(GL_NO_ERROR); +} + +Workarounds GenerateWorkarounds() +{ + Workarounds workarounds; + workarounds.mrtPerfWorkaround = true; + workarounds.setDataFasterThanImageUpload = false; + return workarounds; } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h index b0a940e60a..9760b9735a 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h @@ -12,6 +12,7 @@ #include "libGLESv2/angletypes.h" #include "libGLESv2/Caps.h" +#include "libGLESv2/Error.h" namespace gl { @@ -21,6 +22,7 @@ class FramebufferAttachment; namespace rx { class RenderTarget9; +struct Workarounds; namespace gl_d3d9 { @@ -74,7 +76,8 @@ inline bool isDeviceLostError(HRESULT errorCode) } } -RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment); +gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget9 **outRT); +Workarounds GenerateWorkarounds(); } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp index f777b30be6..159b4c7e9f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp @@ -10,10 +10,6 @@ #include "libGLESv2/renderer/loadimage.h" -#if !defined(__SSE2__) && (defined(_M_X64) || _M_IX86_FP == 2) -#define __SSE2__ -#endif - namespace rx { @@ -21,7 +17,12 @@ void LoadA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { -#ifdef __SSE2__ +#if defined(_M_ARM) + // Ensure that this function is reported as not implemented for ARM builds because + // the instructions below are not present for that architecture. + UNIMPLEMENTED(); + return; +#else __m128i zeroWide = _mm_setzero_si128(); for (size_t z = 0; z < depth; z++) @@ -66,7 +67,12 @@ void LoadRGBA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { -#ifdef __SSE2__ +#if defined(_M_ARM) + // Ensure that this function is reported as not implemented for ARM builds because + // the instructions below are not present for that architecture. + UNIMPLEMENTED(); + return; +#else __m128i brMask = _mm_set1_epi32(0x00ff00ff); for (size_t z = 0; z < depth; z++) diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.cpp b/src/3rdparty/angle/src/libGLESv2/validationES.cpp index f79bc97e4f..265f4b4fba 100644 --- a/src/3rdparty/angle/src/libGLESv2/validationES.cpp +++ b/src/3rdparty/angle/src/libGLESv2/validationES.cpp @@ -24,6 +24,9 @@ #include "common/mathutil.h" #include "common/utilities.h" +// FIXME(jmadill): remove this when we support buffer data caching +#include "libGLESv2/renderer/d3d/BufferD3D.h" + namespace gl { @@ -497,14 +500,26 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer(); gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); - if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE || - !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) + + if (!readFramebuffer || !drawFramebuffer) + { + context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + if (!readFramebuffer->completeness(context->getData())) + { + context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + if (!drawFramebuffer->completeness(context->getData())) { context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return false; } - if (drawFramebuffer->getSamples() != 0) + if (drawFramebuffer->getSamples(context->getData()) != 0) { context->recordError(Error(GL_INVALID_OPERATION)); return false; @@ -588,16 +603,20 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint return false; } - if (attachment->getActualFormat() != readColorBuffer->getActualFormat()) + // Return an error if the destination formats do not match + if (attachment->getInternalFormat() != readColorBuffer->getInternalFormat()) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } } - if (readFramebuffer->getSamples() != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer, - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1)) + + int readSamples = readFramebuffer->getSamples(context->getData()); + + if (readSamples != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer, + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1)) { context->recordError(Error(GL_INVALID_OPERATION)); return false; @@ -912,13 +931,14 @@ bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsize gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer(); ASSERT(framebuffer); - if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) + if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return false; } - if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0) + if (context->getState().getReadFramebuffer()->id() != 0 && + framebuffer->getSamples(context->getData()) != 0) { context->recordError(Error(GL_INVALID_OPERATION)); return false; @@ -1172,7 +1192,7 @@ bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, { Framebuffer *framebuffer = context->getState().getReadFramebuffer(); ASSERT(framebuffer); - if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) + if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(Error(GL_INVALID_OPERATION)); return false; @@ -1236,13 +1256,13 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi } gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer(); - if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) + if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return false; } - if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0) + if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0) { context->recordError(Error(GL_INVALID_OPERATION)); return false; @@ -1441,7 +1461,7 @@ static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsiz } const gl::Framebuffer *fbo = state.getDrawFramebuffer(); - if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE) + if (!fbo || fbo->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return false; @@ -1667,11 +1687,20 @@ bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum t // TODO: also disable index checking on back-ends that are robust to out-of-range accesses. if (elementArrayBuffer) { - GLint64 offset = reinterpret_cast(indices); + uintptr_t offset = reinterpret_cast(indices); if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut, NULL)) { - const void *dataPointer = elementArrayBuffer->getImplementation()->getData(); - const uint8_t *offsetPointer = static_cast(dataPointer) + offset; + // FIXME(jmadill): Use buffer data caching instead of the D3D back-end + rx::BufferD3D *bufferD3D = rx::BufferD3D::makeBufferD3D(elementArrayBuffer->getImplementation()); + const uint8_t *dataPointer = NULL; + Error error = bufferD3D->getData(&dataPointer); + if (error.isError()) + { + context->recordError(error); + return false; + } + + const uint8_t *offsetPointer = dataPointer + offset; *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count); } } @@ -1850,6 +1879,11 @@ bool ValidateGetUniformBase(Context *context, GLuint program, GLint location) return false; } + if (!ValidProgram(context, program)) + { + return false; + } + gl::Program *programObject = context->getProgram(program); if (!programObject || !programObject->isLinked()) diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.cpp b/src/3rdparty/angle/src/libGLESv2/validationES3.cpp index 251c6ad2c4..2d3a039e13 100644 --- a/src/3rdparty/angle/src/libGLESv2/validationES3.cpp +++ b/src/3rdparty/angle/src/libGLESv2/validationES3.cpp @@ -542,7 +542,8 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, return false; } - size_t copyBytes = widthSize * heightSize * depthSize * pixelBytes; + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat); + size_t copyBytes = formatInfo.computeBlockSize(type, width, height); size_t offset = reinterpret_cast(pixels); if (!rx::IsUnsignedAdditionSafe(offset, copyBytes) || @@ -555,12 +556,15 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, // ...data is not evenly divisible into the number of bytes needed to store in memory a datum // indicated by type. - size_t dataBytesPerPixel = static_cast(gl::GetTypeInfo(type).bytes); - - if ((offset % dataBytesPerPixel) != 0) + if (!isCompressed) { - context->recordError(Error(GL_INVALID_OPERATION)); - return false; + size_t dataBytesPerPixel = static_cast(gl::GetTypeInfo(type).bytes); + + if ((offset % dataBytesPerPixel) != 0) + { + context->recordError(Error(GL_INVALID_OPERATION)); + return false; + } } // ...the buffer object's data store is currently mapped. @@ -872,13 +876,14 @@ bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint le gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer(); - if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) + if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return false; } - if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0) + if (context->getState().getReadFramebuffer()->id() != 0 && + framebuffer->getSamples(context->getData()) != 0) { context->recordError(Error(GL_INVALID_OPERATION)); return false; @@ -1258,7 +1263,7 @@ bool ValidateClearBuffer(Context *context) } const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer(); - if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE) + if (!fbo || fbo->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return false; diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp index 19a9644d70..97dfcaac51 100644 --- a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp +++ b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp @@ -24,6 +24,7 @@ */ #include +#include "common/platform.h" #if _WIN32_WINNT_WINBLUE #include @@ -52,7 +53,11 @@ bool isWindowsVistaOrGreater() if (!initialized) { initialized = true; +#if defined(ANGLE_ENABLE_WINDOWS_STORE) + cachedIsWindowsVistaOrGreater = true; +#else cachedIsWindowsVistaOrGreater = IsWindowsVistaOrGreater(); +#endif } return cachedIsWindowsVistaOrGreater; } -- cgit v1.2.3