From 58f56950848bae9c90da3873090c7698e0128b12 Mon Sep 17 00:00:00 2001 From: Liang Qi Date: Wed, 14 Aug 2019 11:13:36 +0200 Subject: Update bundled Freetype to 2.10.1 [ChangeLog][Freetype] Upgraded bundled Freetype version to 2.10.1. Fixes: QTBUG-77466 Change-Id: I1de8b8b03e0ffd0b17eeafff1017df7c638c9279 Reviewed-by: Eskil Abrahamsen Blomfeldt --- src/3rdparty/freetype/src/raster/ftraster.c | 1285 +++++++++++++++------------ 1 file changed, 694 insertions(+), 591 deletions(-) (limited to 'src/3rdparty/freetype/src/raster/ftraster.c') diff --git a/src/3rdparty/freetype/src/raster/ftraster.c b/src/3rdparty/freetype/src/raster/ftraster.c index 4354730d54..023b6c1eff 100644 --- a/src/3rdparty/freetype/src/raster/ftraster.c +++ b/src/3rdparty/freetype/src/raster/ftraster.c @@ -1,51 +1,51 @@ -/***************************************************************************/ -/* */ -/* ftraster.c */ -/* */ -/* The FreeType glyph rasterizer (body). */ -/* */ -/* Copyright 1996-2018 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - /*************************************************************************/ - /* */ - /* This file can be compiled without the rest of the FreeType engine, by */ - /* defining the STANDALONE_ macro when compiling it. You also need to */ - /* put the files `ftimage.h' and `ftmisc.h' into the $(incdir) */ - /* directory. Typically, you should do something like */ - /* */ - /* - copy `src/raster/ftraster.c' (this file) to your current directory */ - /* */ - /* - copy `include/freetype/ftimage.h' and `src/raster/ftmisc.h' to your */ - /* current directory */ - /* */ - /* - compile `ftraster' with the STANDALONE_ macro defined, as in */ - /* */ - /* cc -c -DSTANDALONE_ ftraster.c */ - /* */ - /* The renderer can be initialized with a call to */ - /* `ft_standard_raster.raster_new'; a bitmap can be generated */ - /* with a call to `ft_standard_raster.raster_render'. */ - /* */ - /* See the comments and documentation in the file `ftimage.h' for more */ - /* details on how the raster works. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This is a rewrite of the FreeType 1.x scan-line converter */ - /* */ - /*************************************************************************/ +/**************************************************************************** + * + * ftraster.c + * + * The FreeType glyph rasterizer (body). + * + * Copyright (C) 1996-2019 by + * David Turner, Robert Wilhelm, and Werner Lemberg. + * + * This file is part of the FreeType project, and may only be used, + * modified, and distributed under the terms of the FreeType project + * license, LICENSE.TXT. By continuing to use, modify, or distribute + * this file you indicate that you have read the license and + * understand and accept it fully. + * + */ + + /************************************************************************** + * + * This file can be compiled without the rest of the FreeType engine, by + * defining the STANDALONE_ macro when compiling it. You also need to + * put the files `ftimage.h' and `ftmisc.h' into the $(incdir) + * directory. Typically, you should do something like + * + * - copy `src/raster/ftraster.c' (this file) to your current directory + * + * - copy `include/freetype/ftimage.h' and `src/raster/ftmisc.h' to your + * current directory + * + * - compile `ftraster' with the STANDALONE_ macro defined, as in + * + * cc -c -DSTANDALONE_ ftraster.c + * + * The renderer can be initialized with a call to + * `ft_standard_raster.raster_new'; a bitmap can be generated + * with a call to `ft_standard_raster.raster_render'. + * + * See the comments and documentation in the file `ftimage.h' for more + * details on how the raster works. + * + */ + + + /************************************************************************** + * + * This is a rewrite of the FreeType 1.x scan-line converter + * + */ #ifdef STANDALONE_ @@ -65,82 +65,81 @@ #include #include "ftraster.h" #include FT_INTERNAL_CALC_H /* for FT_MulDiv and FT_MulDiv_No_Round */ - -#include "rastpic.h" +#include FT_OUTLINE_H /* for FT_Outline_Get_CBox */ #endif /* !STANDALONE_ */ - /*************************************************************************/ - /* */ - /* A simple technical note on how the raster works */ - /* ----------------------------------------------- */ - /* */ - /* Converting an outline into a bitmap is achieved in several steps: */ - /* */ - /* 1 - Decomposing the outline into successive `profiles'. Each */ - /* profile is simply an array of scanline intersections on a given */ - /* dimension. A profile's main attributes are */ - /* */ - /* o its scanline position boundaries, i.e. `Ymin' and `Ymax' */ - /* */ - /* o an array of intersection coordinates for each scanline */ - /* between `Ymin' and `Ymax' */ - /* */ - /* o a direction, indicating whether it was built going `up' or */ - /* `down', as this is very important for filling rules */ - /* */ - /* o its drop-out mode */ - /* */ - /* 2 - Sweeping the target map's scanlines in order to compute segment */ - /* `spans' which are then filled. Additionally, this pass */ - /* performs drop-out control. */ - /* */ - /* The outline data is parsed during step 1 only. The profiles are */ - /* built from the bottom of the render pool, used as a stack. The */ - /* following graphics shows the profile list under construction: */ - /* */ - /* __________________________________________________________ _ _ */ - /* | | | | | */ - /* | profile | coordinates for | profile | coordinates for |--> */ - /* | 1 | profile 1 | 2 | profile 2 |--> */ - /* |_________|_________________|_________|_________________|__ _ _ */ - /* */ - /* ^ ^ */ - /* | | */ - /* start of render pool top */ - /* */ - /* The top of the profile stack is kept in the `top' variable. */ - /* */ - /* As you can see, a profile record is pushed on top of the render */ - /* pool, which is then followed by its coordinates/intersections. If */ - /* a change of direction is detected in the outline, a new profile is */ - /* generated until the end of the outline. */ - /* */ - /* Note that when all profiles have been generated, the function */ - /* Finalize_Profile_Table() is used to record, for each profile, its */ - /* bottom-most scanline as well as the scanline above its upmost */ - /* boundary. These positions are called `y-turns' because they (sort */ - /* of) correspond to local extrema. They are stored in a sorted list */ - /* built from the top of the render pool as a downwards stack: */ - /* */ - /* _ _ _______________________________________ */ - /* | | */ - /* <--| sorted list of | */ - /* <--| extrema scanlines | */ - /* _ _ __________________|____________________| */ - /* */ - /* ^ ^ */ - /* | | */ - /* maxBuff sizeBuff = end of pool */ - /* */ - /* This list is later used during the sweep phase in order to */ - /* optimize performance (see technical note on the sweep below). */ - /* */ - /* Of course, the raster detects whether the two stacks collide and */ - /* handles the situation properly. */ - /* */ - /*************************************************************************/ + /************************************************************************** + * + * A simple technical note on how the raster works + * ----------------------------------------------- + * + * Converting an outline into a bitmap is achieved in several steps: + * + * 1 - Decomposing the outline into successive `profiles'. Each + * profile is simply an array of scanline intersections on a given + * dimension. A profile's main attributes are + * + * o its scanline position boundaries, i.e. `Ymin' and `Ymax' + * + * o an array of intersection coordinates for each scanline + * between `Ymin' and `Ymax' + * + * o a direction, indicating whether it was built going `up' or + * `down', as this is very important for filling rules + * + * o its drop-out mode + * + * 2 - Sweeping the target map's scanlines in order to compute segment + * `spans' which are then filled. Additionally, this pass + * performs drop-out control. + * + * The outline data is parsed during step 1 only. The profiles are + * built from the bottom of the render pool, used as a stack. The + * following graphics shows the profile list under construction: + * + * __________________________________________________________ _ _ + * | | | | | + * | profile | coordinates for | profile | coordinates for |--> + * | 1 | profile 1 | 2 | profile 2 |--> + * |_________|_________________|_________|_________________|__ _ _ + * + * ^ ^ + * | | + * start of render pool top + * + * The top of the profile stack is kept in the `top' variable. + * + * As you can see, a profile record is pushed on top of the render + * pool, which is then followed by its coordinates/intersections. If + * a change of direction is detected in the outline, a new profile is + * generated until the end of the outline. + * + * Note that when all profiles have been generated, the function + * Finalize_Profile_Table() is used to record, for each profile, its + * bottom-most scanline as well as the scanline above its upmost + * boundary. These positions are called `y-turns' because they (sort + * of) correspond to local extrema. They are stored in a sorted list + * built from the top of the render pool as a downwards stack: + * + * _ _ _______________________________________ + * | | + * <--| sorted list of | + * <--| extrema scanlines | + * _ _ __________________|____________________| + * + * ^ ^ + * | | + * maxBuff sizeBuff = end of pool + * + * This list is later used during the sweep phase in order to + * optimize performance (see technical note on the sweep below). + * + * Of course, the raster detects whether the two stacks collide and + * handles the situation properly. + * + */ /*************************************************************************/ @@ -163,14 +162,14 @@ /*************************************************************************/ /*************************************************************************/ - /*************************************************************************/ - /* */ - /* The macro FT_COMPONENT is used in trace mode. It is an implicit */ - /* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log */ - /* messages during execution. */ - /* */ + /************************************************************************** + * + * The macro FT_COMPONENT is used in trace mode. It is an implicit + * parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log + * messages during execution. + */ #undef FT_COMPONENT -#define FT_COMPONENT trace_raster +#define FT_COMPONENT raster #ifdef STANDALONE_ @@ -400,7 +399,7 @@ #define RAS_ARGS /* void */ -#define RAS_ARG /* void */ +#define RAS_ARG void #define RAS_VARS /* void */ #define RAS_VAR /* void */ @@ -452,9 +451,9 @@ #define CEILING( x ) ( ( (x) + ras.precision - 1 ) & -ras.precision ) #define TRUNC( x ) ( (Long)(x) >> ras.precision_bits ) #define FRAC( x ) ( (x) & ( ras.precision - 1 ) ) -#define SCALED( x ) ( ( (x) < 0 ? -( -(x) << ras.scale_shift ) \ - : ( (x) << ras.scale_shift ) ) \ - - ras.precision_half ) + + /* scale and shift grid to pixel centers */ +#define SCALED( x ) ( (x) * ras.precision_scale - ras.precision_half ) #define IS_BOTTOM_OVERSHOOT( x ) \ (Bool)( CEILING( x ) - x >= ras.precision_half ) @@ -476,13 +475,10 @@ Int precision_bits; /* precision related variables */ Int precision; Int precision_half; - Int precision_shift; + Int precision_scale; Int precision_step; Int precision_jitter; - Int scale_shift; /* == precision_shift for bitmaps */ - /* == precision_shift+1 for pixmaps */ - PLong buff; /* The profiles buffer */ PLong sizeBuff; /* Render pool size */ PLong maxBuff; /* Profiles buffer size */ @@ -495,8 +491,7 @@ TPoint* arc; /* current Bezier arc pointer */ UShort bWidth; /* target bitmap width */ - PByte bTarget; /* target bitmap buffer */ - PByte gTarget; /* target pixmap buffer */ + PByte bOrigin; /* target bitmap bottom-left origin */ Long lastX, lastY; Long minY, maxY; @@ -519,8 +514,6 @@ FT_Outline outline; Long traceOfs; /* current offset in target bitmap */ - Long traceG; /* current offset in target pixmap */ - Short traceIncr; /* sweep's increment in target bitmap */ /* dispatch variables */ @@ -553,8 +546,7 @@ #ifdef FT_STATIC_RASTER - static black_TWorker cur_ras; -#define ras cur_ras + static black_TWorker ras; #else /* !FT_STATIC_RASTER */ @@ -572,18 +564,19 @@ /*************************************************************************/ - /*************************************************************************/ - /* */ - /* */ - /* Set_High_Precision */ - /* */ - /* */ - /* Set precision variables according to param flag. */ - /* */ - /* */ - /* High :: Set to True for high precision (typically for ppem < 24), */ - /* false otherwise. */ - /* */ + /************************************************************************** + * + * @Function: + * Set_High_Precision + * + * @Description: + * Set precision variables according to param flag. + * + * @Input: + * High :: + * Set to True for high precision (typically for ppem < 24), + * false otherwise. + */ static void Set_High_Precision( RAS_ARGS Int High ) { @@ -625,29 +618,31 @@ FT_TRACE6(( "Set_High_Precision(%s)\n", High ? "true" : "false" )); ras.precision = 1 << ras.precision_bits; - ras.precision_half = ras.precision / 2; - ras.precision_shift = ras.precision_bits - Pixel_Bits; + ras.precision_half = ras.precision >> 1; + ras.precision_scale = ras.precision >> Pixel_Bits; } - /*************************************************************************/ - /* */ - /* */ - /* New_Profile */ - /* */ - /* */ - /* Create a new profile in the render pool. */ - /* */ - /* */ - /* aState :: The state/orientation of the new profile. */ - /* */ - /* overshoot :: Whether the profile's unrounded start position */ - /* differs by at least a half pixel. */ - /* */ - /* */ - /* SUCCESS on success. FAILURE in case of overflow or of incoherent */ - /* profile. */ - /* */ + /************************************************************************** + * + * @Function: + * New_Profile + * + * @Description: + * Create a new profile in the render pool. + * + * @Input: + * aState :: + * The state/orientation of the new profile. + * + * overshoot :: + * Whether the profile's unrounded start position + * differs by at least a half pixel. + * + * @Return: + * SUCCESS on success. FAILURE in case of overflow or of incoherent + * profile. + */ static Bool New_Profile( RAS_ARGS TStates aState, Bool overshoot ) @@ -665,7 +660,6 @@ return FAILURE; } - ras.cProfile->flags = 0; ras.cProfile->start = 0; ras.cProfile->height = 0; ras.cProfile->offset = ras.top; @@ -706,21 +700,22 @@ } - /*************************************************************************/ - /* */ - /* */ - /* End_Profile */ - /* */ - /* */ - /* Finalize the current profile. */ - /* */ - /* */ - /* overshoot :: Whether the profile's unrounded end position differs */ - /* by at least a half pixel. */ - /* */ - /* */ - /* SUCCESS on success. FAILURE in case of overflow or incoherency. */ - /* */ + /************************************************************************** + * + * @Function: + * End_Profile + * + * @Description: + * Finalize the current profile. + * + * @Input: + * overshoot :: + * Whether the profile's unrounded end position differs + * by at least a half pixel. + * + * @Return: + * SUCCESS on success. FAILURE in case of overflow or incoherency. + */ static Bool End_Profile( RAS_ARGS Bool overshoot ) { @@ -778,21 +773,21 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Insert_Y_Turn */ - /* */ - /* */ - /* Insert a salient into the sorted list placed on top of the render */ - /* pool. */ - /* */ - /* */ - /* New y scanline position. */ - /* */ - /* */ - /* SUCCESS on success. FAILURE in case of overflow. */ - /* */ + /************************************************************************** + * + * @Function: + * Insert_Y_Turn + * + * @Description: + * Insert a salient into the sorted list placed on top of the render + * pool. + * + * @Input: + * New y scanline position. + * + * @Return: + * SUCCESS on success. FAILURE in case of overflow. + */ static Bool Insert_Y_Turn( RAS_ARGS Int y ) { @@ -834,17 +829,17 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Finalize_Profile_Table */ - /* */ - /* */ - /* Adjust all links in the profiles list. */ - /* */ - /* */ - /* SUCCESS on success. FAILURE in case of overflow. */ - /* */ + /************************************************************************** + * + * @Function: + * Finalize_Profile_Table + * + * @Description: + * Adjust all links in the profiles list. + * + * @Return: + * SUCCESS on success. FAILURE in case of overflow. + */ static Bool Finalize_Profile_Table( RAS_ARG ) { @@ -894,22 +889,22 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Split_Conic */ - /* */ - /* */ - /* Subdivide one conic Bezier into two joint sub-arcs in the Bezier */ - /* stack. */ - /* */ - /* */ - /* None (subdivided Bezier is taken from the top of the stack). */ - /* */ - /* */ - /* This routine is the `beef' of this component. It is _the_ inner */ - /* loop that should be optimized to hell to get the best performance. */ - /* */ + /************************************************************************** + * + * @Function: + * Split_Conic + * + * @Description: + * Subdivide one conic Bezier into two joint sub-arcs in the Bezier + * stack. + * + * @Input: + * None (subdivided Bezier is taken from the top of the stack). + * + * @Note: + * This routine is the `beef' of this component. It is _the_ inner + * loop that should be optimized to hell to get the best performance. + */ static void Split_Conic( TPoint* base ) { @@ -917,89 +912,101 @@ base[4].x = base[2].x; - b = base[1].x; - a = base[3].x = ( base[2].x + b ) / 2; - b = base[1].x = ( base[0].x + b ) / 2; - base[2].x = ( a + b ) / 2; + a = base[0].x + base[1].x; + b = base[1].x + base[2].x; + base[3].x = b >> 1; + base[2].x = ( a + b ) >> 2; + base[1].x = a >> 1; base[4].y = base[2].y; - b = base[1].y; - a = base[3].y = ( base[2].y + b ) / 2; - b = base[1].y = ( base[0].y + b ) / 2; - base[2].y = ( a + b ) / 2; + a = base[0].y + base[1].y; + b = base[1].y + base[2].y; + base[3].y = b >> 1; + base[2].y = ( a + b ) >> 2; + base[1].y = a >> 1; /* hand optimized. gcc doesn't seem to be too good at common */ /* expression substitution and instruction scheduling ;-) */ } - /*************************************************************************/ - /* */ - /* */ - /* Split_Cubic */ - /* */ - /* */ - /* Subdivide a third-order Bezier arc into two joint sub-arcs in the */ - /* Bezier stack. */ - /* */ - /* */ - /* This routine is the `beef' of the component. It is one of _the_ */ - /* inner loops that should be optimized like hell to get the best */ - /* performance. */ - /* */ + /************************************************************************** + * + * @Function: + * Split_Cubic + * + * @Description: + * Subdivide a third-order Bezier arc into two joint sub-arcs in the + * Bezier stack. + * + * @Note: + * This routine is the `beef' of the component. It is one of _the_ + * inner loops that should be optimized like hell to get the best + * performance. + */ static void Split_Cubic( TPoint* base ) { - Long a, b, c, d; + Long a, b, c; base[6].x = base[3].x; - c = base[1].x; - d = base[2].x; - base[1].x = a = ( base[0].x + c + 1 ) >> 1; - base[5].x = b = ( base[3].x + d + 1 ) >> 1; - c = ( c + d + 1 ) >> 1; - base[2].x = a = ( a + c + 1 ) >> 1; - base[4].x = b = ( b + c + 1 ) >> 1; - base[3].x = ( a + b + 1 ) >> 1; + a = base[0].x + base[1].x; + b = base[1].x + base[2].x; + c = base[2].x + base[3].x; + base[5].x = c >> 1; + c += b; + base[4].x = c >> 2; + base[1].x = a >> 1; + a += b; + base[2].x = a >> 2; + base[3].x = ( a + c ) >> 3; base[6].y = base[3].y; - c = base[1].y; - d = base[2].y; - base[1].y = a = ( base[0].y + c + 1 ) >> 1; - base[5].y = b = ( base[3].y + d + 1 ) >> 1; - c = ( c + d + 1 ) >> 1; - base[2].y = a = ( a + c + 1 ) >> 1; - base[4].y = b = ( b + c + 1 ) >> 1; - base[3].y = ( a + b + 1 ) >> 1; + a = base[0].y + base[1].y; + b = base[1].y + base[2].y; + c = base[2].y + base[3].y; + base[5].y = c >> 1; + c += b; + base[4].y = c >> 2; + base[1].y = a >> 1; + a += b; + base[2].y = a >> 2; + base[3].y = ( a + c ) >> 3; } - /*************************************************************************/ - /* */ - /* */ - /* Line_Up */ - /* */ - /* */ - /* Compute the x-coordinates of an ascending line segment and store */ - /* them in the render pool. */ - /* */ - /* */ - /* x1 :: The x-coordinate of the segment's start point. */ - /* */ - /* y1 :: The y-coordinate of the segment's start point. */ - /* */ - /* x2 :: The x-coordinate of the segment's end point. */ - /* */ - /* y2 :: The y-coordinate of the segment's end point. */ - /* */ - /* miny :: A lower vertical clipping bound value. */ - /* */ - /* maxy :: An upper vertical clipping bound value. */ - /* */ - /* */ - /* SUCCESS on success, FAILURE on render pool overflow. */ - /* */ + /************************************************************************** + * + * @Function: + * Line_Up + * + * @Description: + * Compute the x-coordinates of an ascending line segment and store + * them in the render pool. + * + * @Input: + * x1 :: + * The x-coordinate of the segment's start point. + * + * y1 :: + * The y-coordinate of the segment's start point. + * + * x2 :: + * The x-coordinate of the segment's end point. + * + * y2 :: + * The y-coordinate of the segment's end point. + * + * miny :: + * A lower vertical clipping bound value. + * + * maxy :: + * An upper vertical clipping bound value. + * + * @Return: + * SUCCESS on success, FAILURE on render pool overflow. + */ static Bool Line_Up( RAS_ARGS Long x1, Long y1, @@ -1114,31 +1121,37 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Line_Down */ - /* */ - /* */ - /* Compute the x-coordinates of an descending line segment and store */ - /* them in the render pool. */ - /* */ - /* */ - /* x1 :: The x-coordinate of the segment's start point. */ - /* */ - /* y1 :: The y-coordinate of the segment's start point. */ - /* */ - /* x2 :: The x-coordinate of the segment's end point. */ - /* */ - /* y2 :: The y-coordinate of the segment's end point. */ - /* */ - /* miny :: A lower vertical clipping bound value. */ - /* */ - /* maxy :: An upper vertical clipping bound value. */ - /* */ - /* */ - /* SUCCESS on success, FAILURE on render pool overflow. */ - /* */ + /************************************************************************** + * + * @Function: + * Line_Down + * + * @Description: + * Compute the x-coordinates of an descending line segment and store + * them in the render pool. + * + * @Input: + * x1 :: + * The x-coordinate of the segment's start point. + * + * y1 :: + * The y-coordinate of the segment's start point. + * + * x2 :: + * The x-coordinate of the segment's end point. + * + * y2 :: + * The y-coordinate of the segment's end point. + * + * miny :: + * A lower vertical clipping bound value. + * + * maxy :: + * An upper vertical clipping bound value. + * + * @Return: + * SUCCESS on success, FAILURE on render pool overflow. + */ static Bool Line_Down( RAS_ARGS Long x1, Long y1, @@ -1165,27 +1178,31 @@ typedef void (*TSplitter)( TPoint* base ); - /*************************************************************************/ - /* */ - /* */ - /* Bezier_Up */ - /* */ - /* */ - /* Compute the x-coordinates of an ascending Bezier arc and store */ - /* them in the render pool. */ - /* */ - /* */ - /* degree :: The degree of the Bezier arc (either 2 or 3). */ - /* */ - /* splitter :: The function to split Bezier arcs. */ - /* */ - /* miny :: A lower vertical clipping bound value. */ - /* */ - /* maxy :: An upper vertical clipping bound value. */ - /* */ - /* */ - /* SUCCESS on success, FAILURE on render pool overflow. */ - /* */ + /************************************************************************** + * + * @Function: + * Bezier_Up + * + * @Description: + * Compute the x-coordinates of an ascending Bezier arc and store + * them in the render pool. + * + * @Input: + * degree :: + * The degree of the Bezier arc (either 2 or 3). + * + * splitter :: + * The function to split Bezier arcs. + * + * miny :: + * A lower vertical clipping bound value. + * + * maxy :: + * An upper vertical clipping bound value. + * + * @Return: + * SUCCESS on success, FAILURE on render pool overflow. + */ static Bool Bezier_Up( RAS_ARGS Int degree, TSplitter splitter, @@ -1298,27 +1315,31 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Bezier_Down */ - /* */ - /* */ - /* Compute the x-coordinates of an descending Bezier arc and store */ - /* them in the render pool. */ - /* */ - /* */ - /* degree :: The degree of the Bezier arc (either 2 or 3). */ - /* */ - /* splitter :: The function to split Bezier arcs. */ - /* */ - /* miny :: A lower vertical clipping bound value. */ - /* */ - /* maxy :: An upper vertical clipping bound value. */ - /* */ - /* */ - /* SUCCESS on success, FAILURE on render pool overflow. */ - /* */ + /************************************************************************** + * + * @Function: + * Bezier_Down + * + * @Description: + * Compute the x-coordinates of an descending Bezier arc and store + * them in the render pool. + * + * @Input: + * degree :: + * The degree of the Bezier arc (either 2 or 3). + * + * splitter :: + * The function to split Bezier arcs. + * + * miny :: + * A lower vertical clipping bound value. + * + * maxy :: + * An upper vertical clipping bound value. + * + * @Return: + * SUCCESS on success, FAILURE on render pool overflow. + */ static Bool Bezier_Down( RAS_ARGS Int degree, TSplitter splitter, @@ -1347,25 +1368,27 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Line_To */ - /* */ - /* */ - /* Inject a new line segment and adjust the Profiles list. */ - /* */ - /* */ - /* x :: The x-coordinate of the segment's end point (its start point */ - /* is stored in `lastX'). */ - /* */ - /* y :: The y-coordinate of the segment's end point (its start point */ - /* is stored in `lastY'). */ - /* */ - /* */ - /* SUCCESS on success, FAILURE on render pool overflow or incorrect */ - /* profile. */ - /* */ + /************************************************************************** + * + * @Function: + * Line_To + * + * @Description: + * Inject a new line segment and adjust the Profiles list. + * + * @Input: + * x :: + * The x-coordinate of the segment's end point (its start point + * is stored in `lastX'). + * + * y :: + * The y-coordinate of the segment's end point (its start point + * is stored in `lastY'). + * + * @Return: + * SUCCESS on success, FAILURE on render pool overflow or incorrect + * profile. + */ static Bool Line_To( RAS_ARGS Long x, Long y ) @@ -1441,29 +1464,33 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Conic_To */ - /* */ - /* */ - /* Inject a new conic arc and adjust the profile list. */ - /* */ - /* */ - /* cx :: The x-coordinate of the arc's new control point. */ - /* */ - /* cy :: The y-coordinate of the arc's new control point. */ - /* */ - /* x :: The x-coordinate of the arc's end point (its start point is */ - /* stored in `lastX'). */ - /* */ - /* y :: The y-coordinate of the arc's end point (its start point is */ - /* stored in `lastY'). */ - /* */ - /* */ - /* SUCCESS on success, FAILURE on render pool overflow or incorrect */ - /* profile. */ - /* */ + /************************************************************************** + * + * @Function: + * Conic_To + * + * @Description: + * Inject a new conic arc and adjust the profile list. + * + * @Input: + * cx :: + * The x-coordinate of the arc's new control point. + * + * cy :: + * The y-coordinate of the arc's new control point. + * + * x :: + * The x-coordinate of the arc's end point (its start point is + * stored in `lastX'). + * + * y :: + * The y-coordinate of the arc's end point (its start point is + * stored in `lastY'). + * + * @Return: + * SUCCESS on success, FAILURE on render pool overflow or incorrect + * profile. + */ static Bool Conic_To( RAS_ARGS Long cx, Long cy, @@ -1558,33 +1585,39 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Cubic_To */ - /* */ - /* */ - /* Inject a new cubic arc and adjust the profile list. */ - /* */ - /* */ - /* cx1 :: The x-coordinate of the arc's first new control point. */ - /* */ - /* cy1 :: The y-coordinate of the arc's first new control point. */ - /* */ - /* cx2 :: The x-coordinate of the arc's second new control point. */ - /* */ - /* cy2 :: The y-coordinate of the arc's second new control point. */ - /* */ - /* x :: The x-coordinate of the arc's end point (its start point is */ - /* stored in `lastX'). */ - /* */ - /* y :: The y-coordinate of the arc's end point (its start point is */ - /* stored in `lastY'). */ - /* */ - /* */ - /* SUCCESS on success, FAILURE on render pool overflow or incorrect */ - /* profile. */ - /* */ + /************************************************************************** + * + * @Function: + * Cubic_To + * + * @Description: + * Inject a new cubic arc and adjust the profile list. + * + * @Input: + * cx1 :: + * The x-coordinate of the arc's first new control point. + * + * cy1 :: + * The y-coordinate of the arc's first new control point. + * + * cx2 :: + * The x-coordinate of the arc's second new control point. + * + * cy2 :: + * The y-coordinate of the arc's second new control point. + * + * x :: + * The x-coordinate of the arc's end point (its start point is + * stored in `lastX'). + * + * y :: + * The y-coordinate of the arc's end point (its start point is + * stored in `lastY'). + * + * @Return: + * SUCCESS on success, FAILURE on render pool overflow or incorrect + * profile. + */ static Bool Cubic_To( RAS_ARGS Long cx1, Long cy1, @@ -1705,27 +1738,30 @@ } while ( 0 ) - /*************************************************************************/ - /* */ - /* */ - /* Decompose_Curve */ - /* */ - /* */ - /* Scan the outline arrays in order to emit individual segments and */ - /* Beziers by calling Line_To() and Bezier_To(). It handles all */ - /* weird cases, like when the first point is off the curve, or when */ - /* there are simply no `on' points in the contour! */ - /* */ - /* */ - /* first :: The index of the first point in the contour. */ - /* */ - /* last :: The index of the last point in the contour. */ - /* */ - /* flipped :: If set, flip the direction of the curve. */ - /* */ - /* */ - /* SUCCESS on success, FAILURE on error. */ - /* */ + /************************************************************************** + * + * @Function: + * Decompose_Curve + * + * @Description: + * Scan the outline arrays in order to emit individual segments and + * Beziers by calling Line_To() and Bezier_To(). It handles all + * weird cases, like when the first point is off the curve, or when + * there are simply no `on' points in the contour! + * + * @Input: + * first :: + * The index of the first point in the contour. + * + * last :: + * The index of the last point in the contour. + * + * flipped :: + * If set, flip the direction of the curve. + * + * @Return: + * SUCCESS on success, FAILURE on error. + */ static Bool Decompose_Curve( RAS_ARGS UShort first, UShort last, @@ -1934,22 +1970,23 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Convert_Glyph */ - /* */ - /* */ - /* Convert a glyph into a series of segments and arcs and make a */ - /* profiles list with them. */ - /* */ - /* */ - /* flipped :: If set, flip the direction of curve. */ - /* */ - /* */ - /* SUCCESS on success, FAILURE if any error was encountered during */ - /* rendering. */ - /* */ + /************************************************************************** + * + * @Function: + * Convert_Glyph + * + * @Description: + * Convert a glyph into a series of segments and arcs and make a + * profiles list with them. + * + * @Input: + * flipped :: + * If set, flip the direction of curve. + * + * @Return: + * SUCCESS on success, FAILURE if any error was encountered during + * rendering. + */ static Bool Convert_Glyph( RAS_ARGS Int flipped ) { @@ -2028,12 +2065,12 @@ /*************************************************************************/ - /*************************************************************************/ - /* */ - /* Init_Linked */ - /* */ - /* Initializes an empty linked list. */ - /* */ + /************************************************************************** + * + * Init_Linked + * + * Initializes an empty linked list. + */ static void Init_Linked( TProfileList* l ) { @@ -2041,12 +2078,12 @@ } - /*************************************************************************/ - /* */ - /* InsNew */ - /* */ - /* Inserts a new profile in a linked list. */ - /* */ + /************************************************************************** + * + * InsNew + * + * Inserts a new profile in a linked list. + */ static void InsNew( PProfileList list, PProfile profile ) @@ -2072,12 +2109,12 @@ } - /*************************************************************************/ - /* */ - /* DelOld */ - /* */ - /* Removes an old profile from a linked list. */ - /* */ + /************************************************************************** + * + * DelOld + * + * Removes an old profile from a linked list. + */ static void DelOld( PProfileList list, PProfile profile ) @@ -2105,14 +2142,14 @@ } - /*************************************************************************/ - /* */ - /* Sort */ - /* */ - /* Sorts a trace list. In 95%, the list is already sorted. We need */ - /* an algorithm which is fast in this case. Bubble sort is enough */ - /* and simple. */ - /* */ + /************************************************************************** + * + * Sort + * + * Sorts a trace list. In 95%, the list is already sorted. We need + * an algorithm which is fast in this case. Bubble sort is enough + * and simple. + */ static void Sort( PProfileList list ) { @@ -2163,14 +2200,14 @@ } - /*************************************************************************/ - /* */ - /* Vertical Sweep Procedure Set */ - /* */ - /* These four routines are used during the vertical black/white sweep */ - /* phase by the generic Draw_Sweep() function. */ - /* */ - /*************************************************************************/ + /************************************************************************** + * + * Vertical Sweep Procedure Set + * + * These four routines are used during the vertical black/white sweep + * phase by the generic Draw_Sweep() function. + * + */ static void Vertical_Sweep_Init( RAS_ARGS Short* min, @@ -2183,8 +2220,6 @@ ras.traceIncr = (Short)-pitch; ras.traceOfs = -*min * pitch; - if ( pitch > 0 ) - ras.traceOfs += (Long)( ras.target.rows - 1 ) * pitch; } @@ -2215,13 +2250,18 @@ /* Drop-out control */ - e1 = TRUNC( CEILING( x1 ) ); + e1 = CEILING( x1 ); + e2 = FLOOR( x2 ); + /* take care of the special case where both the left */ + /* and right contour lie exactly on pixel centers */ if ( dropOutControl != 2 && - x2 - x1 - ras.precision <= ras.precision_jitter ) + x2 - x1 - ras.precision <= ras.precision_jitter && + e1 != x1 && e2 != x2 ) e2 = e1; - else - e2 = TRUNC( FLOOR( x2 ) ); + + e1 = TRUNC( e1 ); + e2 = TRUNC( e2 ); if ( e2 >= 0 && e1 < ras.bWidth ) { @@ -2242,7 +2282,7 @@ f1 = (Byte) ( 0xFF >> ( e1 & 7 ) ); f2 = (Byte) ~( 0x7F >> ( e2 & 7 ) ); - target = ras.bTarget + ras.traceOfs + c1; + target = ras.bOrigin + ras.traceOfs + c1; c2 -= c1; if ( c2 > 0 ) @@ -2252,12 +2292,9 @@ /* memset() is slower than the following code on many platforms. */ /* This is due to the fact that, in the vast majority of cases, */ /* the span length in bytes is relatively small. */ - c2--; - while ( c2 > 0 ) - { + while ( --c2 > 0 ) *(++target) = 0xFF; - c2--; - } + target[1] |= f2; } else @@ -2400,7 +2437,7 @@ f1 = (Short)( e1 & 7 ); if ( e1 >= 0 && e1 < ras.bWidth && - ras.bTarget[ras.traceOfs + c1] & ( 0x80 >> f1 ) ) + ras.bOrigin[ras.traceOfs + c1] & ( 0x80 >> f1 ) ) goto Exit; } else @@ -2416,7 +2453,7 @@ c1 = (Short)( e1 >> 3 ); f1 = (Short)( e1 & 7 ); - ras.bTarget[ras.traceOfs + c1] |= (char)( 0x80 >> f1 ); + ras.bOrigin[ras.traceOfs + c1] |= (char)( 0x80 >> f1 ); } Exit: @@ -2431,14 +2468,14 @@ } - /***********************************************************************/ - /* */ - /* Horizontal Sweep Procedure Set */ - /* */ - /* These four routines are used during the horizontal black/white */ - /* sweep phase by the generic Draw_Sweep() function. */ - /* */ - /***********************************************************************/ + /************************************************************************ + * + * Horizontal Sweep Procedure Set + * + * These four routines are used during the horizontal black/white + * sweep phase by the generic Draw_Sweep() function. + * + */ static void Horizontal_Sweep_Init( RAS_ARGS Short* min, @@ -2483,19 +2520,14 @@ { Byte f1; PByte bits; - PByte p; FT_TRACE7(( " -> y=%d (drop-out)", e1 )); - bits = ras.bTarget + ( y >> 3 ); + bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch; f1 = (Byte)( 0x80 >> ( y & 7 ) ); - p = bits - e1 * ras.target.pitch; - if ( ras.target.pitch > 0 ) - p += (Long)( ras.target.rows - 1 ) * ras.target.pitch; - - p[0] |= f1; + bits[0] |= f1; } } @@ -2597,13 +2629,9 @@ e1 = TRUNC( e1 ); - bits = ras.bTarget + ( y >> 3 ); + bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch; f1 = (Byte)( 0x80 >> ( y & 7 ) ); - bits -= e1 * ras.target.pitch; - if ( ras.target.pitch > 0 ) - bits += (Long)( ras.target.rows - 1 ) * ras.target.pitch; - if ( e1 >= 0 && (ULong)e1 < ras.target.rows && *bits & f1 ) @@ -2619,12 +2647,8 @@ { FT_TRACE7(( " -> y=%d (drop-out)", e1 )); - bits = ras.bTarget + ( y >> 3 ); + bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch; f1 = (Byte)( 0x80 >> ( y & 7 ) ); - bits -= e1 * ras.target.pitch; - - if ( ras.target.pitch > 0 ) - bits += (Long)( ras.target.rows - 1 ) * ras.target.pitch; bits[0] |= f1; } @@ -2642,11 +2666,11 @@ } - /*************************************************************************/ - /* */ - /* Generic Sweep Drawing routine */ - /* */ - /*************************************************************************/ + /************************************************************************** + * + * Generic Sweep Drawing routine + * + */ static Bool Draw_Sweep( RAS_ARG ) @@ -2764,7 +2788,7 @@ P_Left = draw_left; P_Right = draw_right; - while ( P_Left ) + while ( P_Left && P_Right ) { x1 = P_Left ->X; x2 = P_Right->X; @@ -2865,7 +2889,7 @@ P_Left = draw_left; P_Right = draw_right; - while ( P_Left ) + while ( P_Left && P_Right ) { if ( P_Left->countL ) { @@ -2888,20 +2912,109 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Render_Single_Pass */ - /* */ - /* */ - /* Perform one sweep with sub-banding. */ - /* */ - /* */ - /* flipped :: If set, flip the direction of the outline. */ - /* */ - /* */ - /* Renderer error code. */ - /* */ +#ifdef STANDALONE_ + + /************************************************************************** + * + * The following functions should only compile in stand-alone mode, + * i.e., when building this component without the rest of FreeType. + * + */ + + /************************************************************************** + * + * @Function: + * FT_Outline_Get_CBox + * + * @Description: + * Return an outline's `control box'. The control box encloses all + * the outline's points, including Bézier control points. Though it + * coincides with the exact bounding box for most glyphs, it can be + * slightly larger in some situations (like when rotating an outline + * that contains Bézier outside arcs). + * + * Computing the control box is very fast, while getting the bounding + * box can take much more time as it needs to walk over all segments + * and arcs in the outline. To get the latter, you can use the + * `ftbbox' component, which is dedicated to this single task. + * + * @Input: + * outline :: + * A pointer to the source outline descriptor. + * + * @Output: + * acbox :: + * The outline's control box. + * + * @Note: + * See @FT_Glyph_Get_CBox for a discussion of tricky fonts. + */ + + static void + FT_Outline_Get_CBox( const FT_Outline* outline, + FT_BBox *acbox ) + { + Long xMin, yMin, xMax, yMax; + + + if ( outline && acbox ) + { + if ( outline->n_points == 0 ) + { + xMin = 0; + yMin = 0; + xMax = 0; + yMax = 0; + } + else + { + FT_Vector* vec = outline->points; + FT_Vector* limit = vec + outline->n_points; + + + xMin = xMax = vec->x; + yMin = yMax = vec->y; + vec++; + + for ( ; vec < limit; vec++ ) + { + Long x, y; + + + x = vec->x; + if ( x < xMin ) xMin = x; + if ( x > xMax ) xMax = x; + + y = vec->y; + if ( y < yMin ) yMin = y; + if ( y > yMax ) yMax = y; + } + } + acbox->xMin = xMin; + acbox->xMax = xMax; + acbox->yMin = yMin; + acbox->yMax = yMax; + } + } + +#endif /* STANDALONE_ */ + + + /************************************************************************** + * + * @Function: + * Render_Single_Pass + * + * @Description: + * Perform one sweep with sub-banding. + * + * @Input: + * flipped :: + * If set, flip the direction of the outline. + * + * @Return: + * Renderer error code. + */ static int Render_Single_Pass( RAS_ARGS Bool flipped ) { @@ -2963,17 +3076,17 @@ } - /*************************************************************************/ - /* */ - /* */ - /* Render_Glyph */ - /* */ - /* */ - /* Render a glyph in a bitmap. Sub-banding if needed. */ - /* */ - /* */ - /* FreeType error code. 0 means success. */ - /* */ + /************************************************************************** + * + * @Function: + * Render_Glyph + * + * @Description: + * Render a glyph in a bitmap. Sub-banding if needed. + * + * @Return: + * FreeType error code. 0 means success. + */ static FT_Error Render_Glyph( RAS_ARG ) { @@ -2982,7 +3095,6 @@ Set_High_Precision( RAS_VARS ras.outline.flags & FT_OUTLINE_HIGH_PRECISION ); - ras.scale_shift = ras.precision_shift; if ( ras.outline.flags & FT_OUTLINE_IGNORE_DROPOUTS ) ras.dropOutControl = 2; @@ -3013,7 +3125,10 @@ ras.band_stack[0].y_max = (Short)( ras.target.rows - 1 ); ras.bWidth = (UShort)ras.target.width; - ras.bTarget = (Byte*)ras.target.buffer; + ras.bOrigin = (Byte*)ras.target.buffer; + + if ( ras.target.pitch > 0 ) + ras.bOrigin += (Long)( ras.target.rows - 1 ) * ras.target.pitch; if ( ( error = Render_Single_Pass( RAS_VARS 0 ) ) != 0 ) return error; @@ -3146,7 +3261,9 @@ const FT_Outline* outline = (const FT_Outline*)params->source; const FT_Bitmap* target_map = params->target; +#ifndef FT_STATIC_RASTER black_TWorker worker[1]; +#endif Long buffer[FT_MAX_BLACK_POOL]; @@ -3185,25 +3302,11 @@ if ( !target_map->buffer ) return FT_THROW( Invalid ); - /* reject too large outline coordinates */ - { - FT_Vector* vec = outline->points; - FT_Vector* limit = vec + outline->n_points; - - - for ( ; vec < limit; vec++ ) - { - if ( vec->x < -0x1000000L || vec->x > 0x1000000L || - vec->y < -0x1000000L || vec->y > 0x1000000L ) - return FT_THROW( Invalid ); - } - } - ras.outline = *outline; ras.target = *target_map; - worker->buff = buffer; - worker->sizeBuff = (&buffer)[1]; /* Points to right after buffer. */ + ras.buff = buffer; + ras.sizeBuff = (&buffer)[1]; /* Points to right after buffer. */ return Render_Glyph( RAS_VAR ); } -- cgit v1.2.3