From 7900f7445677e80fc181124b12a2c54a6c278d32 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Sun, 8 Dec 2013 00:06:46 +0200 Subject: ANGLE: Dynamically load D3D compiler from a list or the environment If the default compiler cannot be found, load it from a list of DLL names. On Desktop Windows, the default compiler can be specified by an environment variable, QT_D3DCOMPILER_DLL. This can also be set at compile time by a define of the same name. Otherwise, the default compiler DLL is that which is set by the Direct3D SDK. On WinRT, the default compiler is d3dcompiler_qt, which is a non-versioned compiler proxy provided by Qt. Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b Reviewed-by: Maurice Kalinowski --- .../angle/src/libGLESv2/renderer/Renderer.cpp | 44 ++++++++++++++++++---- 1 file changed, 36 insertions(+), 8 deletions(-) (limited to 'src/3rdparty') diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp index 7ba183d250..39fd0f41f0 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp @@ -29,12 +29,12 @@ #endif #ifndef D3DCOMPILER_DLL -#ifndef ANGLE_OS_WINPHONE #define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator -#else -#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone -#endif // ANGLE_OS_WINPHONE -#endif // D3DCOMPILER_DLL +#endif + +#ifndef QT_D3DCOMPILER_DLL +#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL +#endif #if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE) @@ -83,12 +83,40 @@ bool Renderer::initializeCompiler() } } #else - // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. + // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL +#if !defined(ANGLE_OS_WINRT) + const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL"); + if (!defaultCompiler) + defaultCompiler = QT_D3DCOMPILER_DLL; +#else // !ANGLE_OS_WINRT +# ifdef _DEBUG + const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll"; +# else + const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll"; +# endif +#endif // ANGLE_OS_WINRT + + const wchar_t *compilerDlls[] = { + defaultCompiler, + L"d3dcompiler_47.dll", + L"d3dcompiler_46.dll", + L"d3dcompiler_45.dll", + L"d3dcompiler_44.dll", + L"d3dcompiler_43.dll", + 0 + }; + + // Load the first available known compiler DLL + for (int i = 0; compilerDlls[i]; ++i) + { #if !defined(ANGLE_OS_WINRT) - mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL); + mD3dCompilerModule = LoadLibrary(compilerDlls[i]); #else - mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL); + mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL); #endif + if (mD3dCompilerModule) + break; + } #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES if (!mD3dCompilerModule) -- cgit v1.2.3