From b858e7af4fefeed051f5a7e0795872fd1b834220 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Tue, 2 Sep 2014 15:04:43 +0300 Subject: windows: Enable ANGLE D3D11 renderer by default Also, remove the -angle-d3d11 configure option, as it no longer is necessary to select the renderer at build time. The D3D11 renderer is the default renderer in upstream ANGLE, and has been shown to be a more reliable solution for developers running over remote desktop and inside virtual machines. It also provides more features to the OpenGL ES implementation. This configuration switch does not disable the D3D9 render; if the GPU does not support D3D11, D3D9 is used instead. [ChangeLog][QtGui][Windows] The ANGLE D3D11 renderer was enabled by default. Systems which cannot use the new renderer will automatically fall back to the D3D9 renderer at runtime. Task-number: QTBUG-41031 Change-Id: If894309c07d9309c236b63c36f37679f74375133 Reviewed-by: Friedemann Kleint Reviewed-by: Laszlo Agocs Reviewed-by: Tim Jenssen --- src/angle/src/config.pri | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/angle/src/config.pri') diff --git a/src/angle/src/config.pri b/src/angle/src/config.pri index 88c65802de..07a18620da 100644 --- a/src/angle/src/config.pri +++ b/src/angle/src/config.pri @@ -39,6 +39,8 @@ DEFINES += _WINDOWS \ !winrt: DEFINES += ANGLE_ENABLE_D3D9 ANGLE_SKIP_DXGI_1_2_CHECK +CONFIG += angle_d3d11 # Remove to disable D3D11 renderer + angle_d3d11 { DEFINES += ANGLE_ENABLE_D3D11 ANGLE_DEFAULT_D3D11=1 !build_pass: message("Enabling D3D11 mode for ANGLE") -- cgit v1.2.3