From 43684a20d044de6d4daac750809750777b68c9e5 Mon Sep 17 00:00:00 2001 From: Oswald Buddenhagen Date: Thu, 31 Oct 2013 13:34:10 +0100 Subject: use private linkage where possible Change-Id: Ie8eaa71bee87654c21218a23efd7e9d65b71f022 Reviewed-by: Joerg Bornemann Reviewed-by: Thiago Macieira --- src/angle/src/common/common.pri | 4 ++-- src/angle/src/libEGL/libEGL.pro | 6 +++--- src/angle/src/libGLESv2/libGLESv2.pro | 8 ++++---- 3 files changed, 9 insertions(+), 9 deletions(-) (limited to 'src/angle/src') diff --git a/src/angle/src/common/common.pri b/src/angle/src/common/common.pri index e5b01d5051..514c80dbd1 100644 --- a/src/angle/src/common/common.pri +++ b/src/angle/src/common/common.pri @@ -4,7 +4,7 @@ INCLUDEPATH += \ $$ANGLE_DIR/src \ $$ANGLE_DIR/include -LIBS = $$QMAKE_LIBS_CORE $$QMAKE_LIBS_GUI +LIBS_PRIVATE = $$QMAKE_LIBS_CORE $$QMAKE_LIBS_GUI # DirectX is included in the Windows 8 Kit, but everything else requires the DX SDK. win32-msvc2012|win32-msvc2013 { @@ -36,7 +36,7 @@ win32-msvc2012|win32-msvc2013 { # Similarly we want the MinGW linker to use the import libraries shipped with the compiler # instead of those from the SDK which cause a crash on startup. - LIBS += -L\"$$DXLIB_DIR\" + LIBS_PRIVATE += -L\"$$DXLIB_DIR\" } } diff --git a/src/angle/src/libEGL/libEGL.pro b/src/angle/src/libEGL/libEGL.pro index 3781bd7868..b5854189f9 100644 --- a/src/angle/src/libEGL/libEGL.pro +++ b/src/angle/src/libEGL/libEGL.pro @@ -4,11 +4,11 @@ TARGET = $$qtLibraryTarget(libEGL) include(../common/common.pri) angle_d3d11 { - LIBS += -ld3d11 + LIBS_PRIVATE += -ld3d11 } else { - LIBS += -ld3d9 + LIBS_PRIVATE += -ld3d9 } -LIBS += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2) +LIBS_PRIVATE += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2) HEADERS += \ $$ANGLE_DIR/src/libEGL/Config.h \ diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro index ff2f888b1d..5d54c0f86a 100644 --- a/src/angle/src/libGLESv2/libGLESv2.pro +++ b/src/angle/src/libGLESv2/libGLESv2.pro @@ -8,18 +8,18 @@ INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libGLESv2 # Remember to adapt tools/configure/configureapp.cpp if the Direct X version changes. angle_d3d11 { - LIBS += -ldxgi -ld3d11 + LIBS_PRIVATE += -ldxgi -ld3d11 } else { - LIBS += -ld3d9 + LIBS_PRIVATE += -ld3d9 } -LIBS += -ldxguid +LIBS_PRIVATE += -ldxguid STATICLIBS = translator_common translator_hlsl preprocessor for(libname, STATICLIBS) { # Appends 'd' to the library for debug builds and builds up the fully # qualified path to pass to the linker. staticlib = $$QT_BUILD_TREE/lib/$${QMAKE_PREFIX_STATICLIB}$$qtLibraryTarget($$libname).$${QMAKE_EXTENSION_STATICLIB} - LIBS += $$staticlib + LIBS_PRIVATE += $$staticlib PRE_TARGETDEPS += $$staticlib } -- cgit v1.2.3