From ba87568655dad3e830e692109b5e571ae78b71a0 Mon Sep 17 00:00:00 2001 From: Kent Hansen Date: Mon, 2 Jul 2012 20:45:49 +0200 Subject: statemachine: Don't crash if property assignment target is deleted Do like QPropertyAnimation and store the QObject in a QPointer. Purge the assignments list upon state entry and property restore. Change-Id: I54a56885a2905178ab6aa5cf292b3d25c86b7a97 Reviewed-by: Eskil Abrahamsen Blomfeldt --- src/corelib/statemachine/qstatemachine.cpp | 40 ++++++++++++++++++++++-------- 1 file changed, 29 insertions(+), 11 deletions(-) (limited to 'src/corelib/statemachine/qstatemachine.cpp') diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp index 3d0b1e92fd..24da4e6937 100644 --- a/src/corelib/statemachine/qstatemachine.cpp +++ b/src/corelib/statemachine/qstatemachine.cpp @@ -176,6 +176,10 @@ QT_BEGIN_NAMESPACE // #define QSTATEMACHINE_DEBUG +template +static uint qHash(const QPointer &p) +{ return qHash(p.data()); } + QStateMachinePrivate::QStateMachinePrivate() { isMachine = true; @@ -666,14 +670,20 @@ void QStateMachinePrivate::applyProperties(const QList &tr if (!s) continue; - QList assignments = QStatePrivate::get(s)->propertyAssignments; - for (int j = 0; j < assignments.size(); ++j) { - const QPropertyAssignment &assn = assignments.at(j); - if (globalRestorePolicy == QStateMachine::RestoreProperties) { - registerRestorable(assn.object, assn.propertyName); + { + QList &assignments = QStatePrivate::get(s)->propertyAssignments; + for (int j = 0; j < assignments.size(); ++j) { + const QPropertyAssignment &assn = assignments.at(j); + if (assn.objectDeleted()) { + assignments.removeAt(j--); + } else { + if (globalRestorePolicy == QStateMachine::RestoreProperties) { + registerRestorable(assn.object, assn.propertyName); + } + pendingRestorables.remove(RestorableId(assn.object, assn.propertyName)); + propertyAssignmentsForState[s].append(assn); + } } - pendingRestorables.remove(RestorableId(assn.object, assn.propertyName)); - propertyAssignmentsForState[s].append(assn); } // Remove pending restorables for all parent states to avoid restoring properties @@ -681,12 +691,16 @@ void QStateMachinePrivate::applyProperties(const QList &tr // assign a property which is assigned by the parent, it inherits the parent's assignment. QState *parentState = s; while ((parentState = parentState->parentState()) != 0) { - assignments = QStatePrivate::get(parentState)->propertyAssignments; + QList &assignments = QStatePrivate::get(parentState)->propertyAssignments; for (int j=0; j 0) - propertyAssignmentsForState[s].append(assn); + if (assn.objectDeleted()) { + assignments.removeAt(j--); + } else { + int c = pendingRestorables.remove(RestorableId(assn.object, assn.propertyName)); + if (c > 0) + propertyAssignmentsForState[s].append(assn); + } } } } @@ -967,6 +981,10 @@ QList QStateMachinePrivate::restorablesToPropertyList(const QHash::const_iterator it; for (it = restorables.constBegin(); it != restorables.constEnd(); ++it) { // qDebug() << "restorable:" << it.key().first << it.key().second << it.value(); + if (!it.key().first) { + // Property object was deleted + continue; + } result.append(QPropertyAssignment(it.key().first, it.key().second, it.value(), /*explicitlySet=*/false)); } return result; -- cgit v1.2.3