From c66b7cf55b6913dcf33d49d4f6bf9db51ccf39a8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Samuel=20R=C3=B8dal?= Date: Tue, 4 Oct 2011 13:11:30 +0200 Subject: Added Orientation API to QScreen and QWindow. QScreen now has a primary and current orientation, and a QWindow can set its orientation as well. The current screen orientation is just a hint to the application. Change-Id: I4635982cfac2d16634d4edd5c6ab78e9d0ac55a4 Reviewed-on: http://codereview.qt-project.org/5988 Reviewed-by: Paul Olav Tvete Sanity-Review: Qt Sanity Bot Reviewed-by: Lars Knoll --- src/gui/kernel/qscreen.cpp | 118 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) (limited to 'src/gui/kernel/qscreen.cpp') diff --git a/src/gui/kernel/qscreen.cpp b/src/gui/kernel/qscreen.cpp index c2049af1e5..1f0d2f9fe6 100644 --- a/src/gui/kernel/qscreen.cpp +++ b/src/gui/kernel/qscreen.cpp @@ -278,4 +278,122 @@ QRect QScreen::availableVirtualGeometry() const return result; } +/*! + Gets the primary screen orientation. + + The primary screen orientation is the orientation that corresponds + to an un-rotated screen buffer. When the current orientation is equal + to the primary orientation no rotation needs to be done by the + application. +*/ +Qt::ScreenOrientation QScreen::primaryOrientation() const +{ + Q_D(const QScreen); + return d->platformScreen->primaryOrientation(); +} + +/*! + Gets the current orientation of the screen. + + The current orientation is a hint to the application saying + what the preferred application orientation should be, based on the + current orientation of the physical display and / or other factors. + + \sa primaryOrientation() + \sa currentOrientationChanged() +*/ +Qt::ScreenOrientation QScreen::currentOrientation() const +{ + Q_D(const QScreen); + return d->platformScreen->currentOrientation(); +} + +/*! + Convenience function to compute the angle of rotation to get from + rotation \a a to rotation \a b. + + The result will be 0, 90, 180, or 270. +*/ +int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) +{ + if (a == Qt::UnknownOrientation || b == Qt::UnknownOrientation || a == b) + return 0; + + int delta = int(b) - int(a); + + if (delta < 0) + delta = delta + 4; + + int angles[] = { 0, 90, 180, 270 }; + return angles[delta]; +} + +/*! + Convenience function to compute a transform that maps from the coordinate system + defined by orientation \a a into the coordinate system defined by orientation + \a b and target dimensions \a target. + + Example, \a a is Qt::Landscape, \a b is Qt::Portrait, and \a target is QRect(0, 0, w, h) + the resulting transform will be such that the point QPoint(0, 0) is mapped to QPoint(0, w), + and QPoint(h, w) is mapped to QPoint(0, h). Thus, the landscape coordinate system QRect(0, 0, h, w) + is mapped (with a 90 degree rotation) into the portrait coordinate system QRect(0, 0, w, h). +*/ +QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) +{ + if (a == Qt::UnknownOrientation || b == Qt::UnknownOrientation || a == b) + return QTransform(); + + int angle = angleBetween(a, b); + + QTransform result; + switch (angle) { + case 90: + result.translate(target.width(), 0); + break; + case 180: + result.translate(target.width(), target.height()); + break; + case 270: + result.translate(0, target.height()); + break; + default: + Q_ASSERT(false); + } + result.rotate(angle); + + return result; +} + +/*! + Maps the rect between two screen orientations. + + This will flip the x and y dimensions of the rectangle if orientation \a is + Qt::PortraitOrientation or Qt::InvertedPortraitOrientation and orientation \b is + Qt::LandscapeOrientation or Qt::InvertedLandscapeOrientation, or vice versa. +*/ +QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) +{ + if (a == Qt::UnknownOrientation || b == Qt::UnknownOrientation || a == b) + return rect; + + if ((a == Qt::PortraitOrientation || a == Qt::InvertedPortraitOrientation) + != (b == Qt::PortraitOrientation || b == Qt::InvertedPortraitOrientation)) + { + return QRect(rect.y(), rect.x(), rect.height(), rect.width()); + } + + return rect; +} + +/*! + \fn QScreen::currentOrientationChanged() + + This signal is emitted when the current orientation of the screen + changes. The current orientation is a hint to the application saying + what the preferred application orientation should be, based on the + current orientation of the physical display and / or other factors. + + \sa currentOrientation() +*/ + QT_END_NAMESPACE -- cgit v1.2.3