From 73be2aab75a80a12f85658adab8774b572a24acd Mon Sep 17 00:00:00 2001 From: Allan Sandfeld Jensen Date: Mon, 19 Feb 2018 12:33:57 +0100 Subject: Add support for advanced blend equations to our OpenGL QPainter Mesa and NVidia have been supporting these extensions several years now. It also means we can get rid of the dead unused code we had for advanced compositions. Change-Id: I6a2fcda13490abd977eb4cc3d8b34f186d05ca25 Reviewed-by: Laszlo Agocs --- src/gui/opengl/qopenglengineshadermanager_p.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/gui/opengl/qopenglengineshadermanager_p.h') diff --git a/src/gui/opengl/qopenglengineshadermanager_p.h b/src/gui/opengl/qopenglengineshadermanager_p.h index 377501457d..d43788d777 100644 --- a/src/gui/opengl/qopenglengineshadermanager_p.h +++ b/src/gui/opengl/qopenglengineshadermanager_p.h @@ -281,12 +281,8 @@ public: AffinePositionWithTextureBrushVertexShader, // MainFragmentShader_CMO must be first in the list: - MainFragmentShader_CMO, - MainFragmentShader_CM, MainFragmentShader_MO, MainFragmentShader_M, - MainFragmentShader_CO, - MainFragmentShader_C, MainFragmentShader_O, MainFragmentShader, MainFragmentShader_ImageArrays, -- cgit v1.2.3