From 95a8a745e043f02f432a370feb3348389b784f38 Mon Sep 17 00:00:00 2001 From: Lars Knoll Date: Thu, 28 Jan 2016 12:39:57 +0100 Subject: Significantly reduce the size of generated code for the opengl wrappers Use some macro magic to declare the opengl symbols and use that to call getProcAddress in a loop instead of doing it individually for each method. Cuts the amount of generated object code down from 300 to around 50k. Change-Id: I386d278fde41a1a30827c6232e79f9156090f8b0 Reviewed-by: Laszlo Agocs Reviewed-by: Sean Harmer --- src/gui/opengl/qopenglfunctions_1_1.h | 673 +++++++++++++++++----------------- 1 file changed, 337 insertions(+), 336 deletions(-) (limited to 'src/gui/opengl/qopenglfunctions_1_1.h') diff --git a/src/gui/opengl/qopenglfunctions_1_1.h b/src/gui/opengl/qopenglfunctions_1_1.h index b51028168e..f312258f00 100644 --- a/src/gui/opengl/qopenglfunctions_1_1.h +++ b/src/gui/opengl/qopenglfunctions_1_1.h @@ -1,6 +1,7 @@ /**************************************************************************** ** ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. @@ -425,1688 +426,1688 @@ private: // OpenGL 1.0 core functions inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - d_1_0_Core->Viewport(x, y, width, height); + d_1_0_Core->f.Viewport(x, y, width, height); } inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal) { - d_1_0_Core->DepthRange(nearVal, farVal); + d_1_0_Core->f.DepthRange(nearVal, farVal); } inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap) { - return d_1_0_Core->IsEnabled(cap); + return d_1_0_Core->f.IsEnabled(cap); } inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { - d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params); + d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); } inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { - d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params); + d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); } inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { - d_1_0_Core->GetTexParameteriv(target, pname, params); + d_1_0_Core->f.GetTexParameteriv(target, pname, params); } inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { - d_1_0_Core->GetTexParameterfv(target, pname, params); + d_1_0_Core->f.GetTexParameterfv(target, pname, params); } inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { - d_1_0_Core->GetTexImage(target, level, format, type, pixels); + d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); } inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name) { - return d_1_0_Core->GetString(name); + return d_1_0_Core->f.GetString(name); } inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params) { - d_1_0_Core->GetIntegerv(pname, params); + d_1_0_Core->f.GetIntegerv(pname, params); } inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params) { - d_1_0_Core->GetFloatv(pname, params); + d_1_0_Core->f.GetFloatv(pname, params); } inline GLenum QOpenGLFunctions_1_1::glGetError() { - return d_1_0_Core->GetError(); + return d_1_0_Core->f.GetError(); } inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params) { - d_1_0_Core->GetDoublev(pname, params); + d_1_0_Core->f.GetDoublev(pname, params); } inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params) { - d_1_0_Core->GetBooleanv(pname, params); + d_1_0_Core->f.GetBooleanv(pname, params); } inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { - d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels); + d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); } inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode) { - d_1_0_Core->ReadBuffer(mode); + d_1_0_Core->f.ReadBuffer(mode); } inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param) { - d_1_0_Core->PixelStorei(pname, param); + d_1_0_Core->f.PixelStorei(pname, param); } inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param) { - d_1_0_Core->PixelStoref(pname, param); + d_1_0_Core->f.PixelStoref(pname, param); } inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func) { - d_1_0_Core->DepthFunc(func); + d_1_0_Core->f.DepthFunc(func); } inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - d_1_0_Core->StencilOp(fail, zfail, zpass); + d_1_0_Core->f.StencilOp(fail, zfail, zpass); } inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) { - d_1_0_Core->StencilFunc(func, ref, mask); + d_1_0_Core->f.StencilFunc(func, ref, mask); } inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode) { - d_1_0_Core->LogicOp(opcode); + d_1_0_Core->f.LogicOp(opcode); } inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor) { - d_1_0_Core->BlendFunc(sfactor, dfactor); + d_1_0_Core->f.BlendFunc(sfactor, dfactor); } inline void QOpenGLFunctions_1_1::glFlush() { - d_1_0_Core->Flush(); + d_1_0_Core->f.Flush(); } inline void QOpenGLFunctions_1_1::glFinish() { - d_1_0_Core->Finish(); + d_1_0_Core->f.Finish(); } inline void QOpenGLFunctions_1_1::glEnable(GLenum cap) { - d_1_0_Core->Enable(cap); + d_1_0_Core->f.Enable(cap); } inline void QOpenGLFunctions_1_1::glDisable(GLenum cap) { - d_1_0_Core->Disable(cap); + d_1_0_Core->f.Disable(cap); } inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag) { - d_1_0_Core->DepthMask(flag); + d_1_0_Core->f.DepthMask(flag); } inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - d_1_0_Core->ColorMask(red, green, blue, alpha); + d_1_0_Core->f.ColorMask(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask) { - d_1_0_Core->StencilMask(mask); + d_1_0_Core->f.StencilMask(mask); } inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth) { - d_1_0_Core->ClearDepth(depth); + d_1_0_Core->f.ClearDepth(depth); } inline void QOpenGLFunctions_1_1::glClearStencil(GLint s) { - d_1_0_Core->ClearStencil(s); + d_1_0_Core->f.ClearStencil(s); } inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - d_1_0_Core->ClearColor(red, green, blue, alpha); + d_1_0_Core->f.ClearColor(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask) { - d_1_0_Core->Clear(mask); + d_1_0_Core->f.Clear(mask); } inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode) { - d_1_0_Core->DrawBuffer(mode); + d_1_0_Core->f.DrawBuffer(mode); } inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); + d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels); + d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); } inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { - d_1_0_Core->TexParameteriv(target, pname, params); + d_1_0_Core->f.TexParameteriv(target, pname, params); } inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param) { - d_1_0_Core->TexParameteri(target, pname, param); + d_1_0_Core->f.TexParameteri(target, pname, param); } inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { - d_1_0_Core->TexParameterfv(target, pname, params); + d_1_0_Core->f.TexParameterfv(target, pname, params); } inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) { - d_1_0_Core->TexParameterf(target, pname, param); + d_1_0_Core->f.TexParameterf(target, pname, param); } inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - d_1_0_Core->Scissor(x, y, width, height); + d_1_0_Core->f.Scissor(x, y, width, height); } inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode) { - d_1_0_Core->PolygonMode(face, mode); + d_1_0_Core->f.PolygonMode(face, mode); } inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size) { - d_1_0_Core->PointSize(size); + d_1_0_Core->f.PointSize(size); } inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width) { - d_1_0_Core->LineWidth(width); + d_1_0_Core->f.LineWidth(width); } inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode) { - d_1_0_Core->Hint(target, mode); + d_1_0_Core->f.Hint(target, mode); } inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode) { - d_1_0_Core->FrontFace(mode); + d_1_0_Core->f.FrontFace(mode); } inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode) { - d_1_0_Core->CullFace(mode); + d_1_0_Core->f.CullFace(mode); } // OpenGL 1.1 core functions inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c) { - d_1_1_Deprecated->Indexubv(c); + d_1_1_Deprecated->f.Indexubv(c); } inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c) { - d_1_1_Deprecated->Indexub(c); + d_1_1_Deprecated->f.Indexub(c); } inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture) { - return d_1_1_Core->IsTexture(texture); + return d_1_1_Core->f.IsTexture(texture); } inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures) { - d_1_1_Core->GenTextures(n, textures); + d_1_1_Core->f.GenTextures(n, textures); } inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures) { - d_1_1_Core->DeleteTextures(n, textures); + d_1_1_Core->f.DeleteTextures(n, textures); } inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture) { - d_1_1_Core->BindTexture(target, texture); + d_1_1_Core->f.BindTexture(target, texture); } inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { - d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { - d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels); + d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); } inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width); + d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); } inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); + d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { - d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border); + d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); } inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units) { - d_1_1_Core->PolygonOffset(factor, units); + d_1_1_Core->f.PolygonOffset(factor, units); } inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params) { - d_1_1_Deprecated->GetPointerv(pname, params); + d_1_1_Deprecated->f.GetPointerv(pname, params); } inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { - d_1_1_Core->DrawElements(mode, count, type, indices); + d_1_1_Core->f.DrawElements(mode, count, type, indices); } inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) { - d_1_1_Core->DrawArrays(mode, first, count); + d_1_1_Core->f.DrawArrays(mode, first, count); } // OpenGL 1.0 deprecated functions inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->Translatef(x, y, z); + d_1_0_Deprecated->f.Translatef(x, y, z); } inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->Translated(x, y, z); + d_1_0_Deprecated->f.Translated(x, y, z); } inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->Scalef(x, y, z); + d_1_0_Deprecated->f.Scalef(x, y, z); } inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->Scaled(x, y, z); + d_1_0_Deprecated->f.Scaled(x, y, z); } inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->Rotatef(angle, x, y, z); + d_1_0_Deprecated->f.Rotatef(angle, x, y, z); } inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->Rotated(angle, x, y, z); + d_1_0_Deprecated->f.Rotated(angle, x, y, z); } inline void QOpenGLFunctions_1_1::glPushMatrix() { - d_1_0_Deprecated->PushMatrix(); + d_1_0_Deprecated->f.PushMatrix(); } inline void QOpenGLFunctions_1_1::glPopMatrix() { - d_1_0_Deprecated->PopMatrix(); + d_1_0_Deprecated->f.PopMatrix(); } inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar); + d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); } inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m) { - d_1_0_Deprecated->MultMatrixd(m); + d_1_0_Deprecated->f.MultMatrixd(m); } inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m) { - d_1_0_Deprecated->MultMatrixf(m); + d_1_0_Deprecated->f.MultMatrixf(m); } inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode) { - d_1_0_Deprecated->MatrixMode(mode); + d_1_0_Deprecated->f.MatrixMode(mode); } inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m) { - d_1_0_Deprecated->LoadMatrixd(m); + d_1_0_Deprecated->f.LoadMatrixd(m); } inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m) { - d_1_0_Deprecated->LoadMatrixf(m); + d_1_0_Deprecated->f.LoadMatrixf(m); } inline void QOpenGLFunctions_1_1::glLoadIdentity() { - d_1_0_Deprecated->LoadIdentity(); + d_1_0_Deprecated->f.LoadIdentity(); } inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar); + d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); } inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list) { - return d_1_0_Deprecated->IsList(list); + return d_1_0_Deprecated->f.IsList(list); } inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { - d_1_0_Deprecated->GetTexGeniv(coord, pname, params); + d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); } inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { - d_1_0_Deprecated->GetTexGenfv(coord, pname, params); + d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); } inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { - d_1_0_Deprecated->GetTexGendv(coord, pname, params); + d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); } inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { - d_1_0_Deprecated->GetTexEnviv(target, pname, params); + d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); } inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { - d_1_0_Deprecated->GetTexEnvfv(target, pname, params); + d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); } inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask) { - d_1_0_Deprecated->GetPolygonStipple(mask); + d_1_0_Deprecated->f.GetPolygonStipple(mask); } inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values) { - d_1_0_Deprecated->GetPixelMapusv(map, values); + d_1_0_Deprecated->f.GetPixelMapusv(map, values); } inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values) { - d_1_0_Deprecated->GetPixelMapuiv(map, values); + d_1_0_Deprecated->f.GetPixelMapuiv(map, values); } inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values) { - d_1_0_Deprecated->GetPixelMapfv(map, values); + d_1_0_Deprecated->f.GetPixelMapfv(map, values); } inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { - d_1_0_Deprecated->GetMaterialiv(face, pname, params); + d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); } inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { - d_1_0_Deprecated->GetMaterialfv(face, pname, params); + d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); } inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v) { - d_1_0_Deprecated->GetMapiv(target, query, v); + d_1_0_Deprecated->f.GetMapiv(target, query, v); } inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v) { - d_1_0_Deprecated->GetMapfv(target, query, v); + d_1_0_Deprecated->f.GetMapfv(target, query, v); } inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v) { - d_1_0_Deprecated->GetMapdv(target, query, v); + d_1_0_Deprecated->f.GetMapdv(target, query, v); } inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params) { - d_1_0_Deprecated->GetLightiv(light, pname, params); + d_1_0_Deprecated->f.GetLightiv(light, pname, params); } inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { - d_1_0_Deprecated->GetLightfv(light, pname, params); + d_1_0_Deprecated->f.GetLightfv(light, pname, params); } inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation) { - d_1_0_Deprecated->GetClipPlane(plane, equation); + d_1_0_Deprecated->f.GetClipPlane(plane, equation); } inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { - d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels); + d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); } inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { - d_1_0_Deprecated->CopyPixels(x, y, width, height, type); + d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); } inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) { - d_1_0_Deprecated->PixelMapusv(map, mapsize, values); + d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); } inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) { - d_1_0_Deprecated->PixelMapuiv(map, mapsize, values); + d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); } inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) { - d_1_0_Deprecated->PixelMapfv(map, mapsize, values); + d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); } inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param) { - d_1_0_Deprecated->PixelTransferi(pname, param); + d_1_0_Deprecated->f.PixelTransferi(pname, param); } inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param) { - d_1_0_Deprecated->PixelTransferf(pname, param); + d_1_0_Deprecated->f.PixelTransferf(pname, param); } inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor) { - d_1_0_Deprecated->PixelZoom(xfactor, yfactor); + d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); } inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref) { - d_1_0_Deprecated->AlphaFunc(func, ref); + d_1_0_Deprecated->f.AlphaFunc(func, ref); } inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j) { - d_1_0_Deprecated->EvalPoint2(i, j); + d_1_0_Deprecated->f.EvalPoint2(i, j); } inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { - d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2); + d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); } inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i) { - d_1_0_Deprecated->EvalPoint1(i); + d_1_0_Deprecated->f.EvalPoint1(i); } inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2) { - d_1_0_Deprecated->EvalMesh1(mode, i1, i2); + d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); } inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u) { - d_1_0_Deprecated->EvalCoord2fv(u); + d_1_0_Deprecated->f.EvalCoord2fv(u); } inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v) { - d_1_0_Deprecated->EvalCoord2f(u, v); + d_1_0_Deprecated->f.EvalCoord2f(u, v); } inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u) { - d_1_0_Deprecated->EvalCoord2dv(u); + d_1_0_Deprecated->f.EvalCoord2dv(u); } inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v) { - d_1_0_Deprecated->EvalCoord2d(u, v); + d_1_0_Deprecated->f.EvalCoord2d(u, v); } inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u) { - d_1_0_Deprecated->EvalCoord1fv(u); + d_1_0_Deprecated->f.EvalCoord1fv(u); } inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u) { - d_1_0_Deprecated->EvalCoord1f(u); + d_1_0_Deprecated->f.EvalCoord1f(u); } inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u) { - d_1_0_Deprecated->EvalCoord1dv(u); + d_1_0_Deprecated->f.EvalCoord1dv(u); } inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u) { - d_1_0_Deprecated->EvalCoord1d(u); + d_1_0_Deprecated->f.EvalCoord1d(u); } inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { - d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2); + d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { - d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2); + d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { - d_1_0_Deprecated->MapGrid1f(un, u1, u2); + d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); } inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { - d_1_0_Deprecated->MapGrid1d(un, u1, u2); + d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); } inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { - d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { - d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { - d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points); + d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { - d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points); + d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask) { - d_1_0_Deprecated->PushAttrib(mask); + d_1_0_Deprecated->f.PushAttrib(mask); } inline void QOpenGLFunctions_1_1::glPopAttrib() { - d_1_0_Deprecated->PopAttrib(); + d_1_0_Deprecated->f.PopAttrib(); } inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value) { - d_1_0_Deprecated->Accum(op, value); + d_1_0_Deprecated->f.Accum(op, value); } inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask) { - d_1_0_Deprecated->IndexMask(mask); + d_1_0_Deprecated->f.IndexMask(mask); } inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c) { - d_1_0_Deprecated->ClearIndex(c); + d_1_0_Deprecated->f.ClearIndex(c); } inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - d_1_0_Deprecated->ClearAccum(red, green, blue, alpha); + d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glPushName(GLuint name) { - d_1_0_Deprecated->PushName(name); + d_1_0_Deprecated->f.PushName(name); } inline void QOpenGLFunctions_1_1::glPopName() { - d_1_0_Deprecated->PopName(); + d_1_0_Deprecated->f.PopName(); } inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token) { - d_1_0_Deprecated->PassThrough(token); + d_1_0_Deprecated->f.PassThrough(token); } inline void QOpenGLFunctions_1_1::glLoadName(GLuint name) { - d_1_0_Deprecated->LoadName(name); + d_1_0_Deprecated->f.LoadName(name); } inline void QOpenGLFunctions_1_1::glInitNames() { - d_1_0_Deprecated->InitNames(); + d_1_0_Deprecated->f.InitNames(); } inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode) { - return d_1_0_Deprecated->RenderMode(mode); + return d_1_0_Deprecated->f.RenderMode(mode); } inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer) { - d_1_0_Deprecated->SelectBuffer(size, buffer); + d_1_0_Deprecated->f.SelectBuffer(size, buffer); } inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { - d_1_0_Deprecated->FeedbackBuffer(size, type, buffer); + d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); } inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { - d_1_0_Deprecated->TexGeniv(coord, pname, params); + d_1_0_Deprecated->f.TexGeniv(coord, pname, params); } inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param) { - d_1_0_Deprecated->TexGeni(coord, pname, param); + d_1_0_Deprecated->f.TexGeni(coord, pname, param); } inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->TexGenfv(coord, pname, params); + d_1_0_Deprecated->f.TexGenfv(coord, pname, params); } inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param) { - d_1_0_Deprecated->TexGenf(coord, pname, param); + d_1_0_Deprecated->f.TexGenf(coord, pname, param); } inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { - d_1_0_Deprecated->TexGendv(coord, pname, params); + d_1_0_Deprecated->f.TexGendv(coord, pname, params); } inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param) { - d_1_0_Deprecated->TexGend(coord, pname, param); + d_1_0_Deprecated->f.TexGend(coord, pname, param); } inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params) { - d_1_0_Deprecated->TexEnviv(target, pname, params); + d_1_0_Deprecated->f.TexEnviv(target, pname, params); } inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param) { - d_1_0_Deprecated->TexEnvi(target, pname, param); + d_1_0_Deprecated->f.TexEnvi(target, pname, param); } inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->TexEnvfv(target, pname, params); + d_1_0_Deprecated->f.TexEnvfv(target, pname, params); } inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param) { - d_1_0_Deprecated->TexEnvf(target, pname, param); + d_1_0_Deprecated->f.TexEnvf(target, pname, param); } inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode) { - d_1_0_Deprecated->ShadeModel(mode); + d_1_0_Deprecated->f.ShadeModel(mode); } inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask) { - d_1_0_Deprecated->PolygonStipple(mask); + d_1_0_Deprecated->f.PolygonStipple(mask); } inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params) { - d_1_0_Deprecated->Materialiv(face, pname, params); + d_1_0_Deprecated->f.Materialiv(face, pname, params); } inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param) { - d_1_0_Deprecated->Materiali(face, pname, param); + d_1_0_Deprecated->f.Materiali(face, pname, param); } inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->Materialfv(face, pname, params); + d_1_0_Deprecated->f.Materialfv(face, pname, params); } inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param) { - d_1_0_Deprecated->Materialf(face, pname, param); + d_1_0_Deprecated->f.Materialf(face, pname, param); } inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern) { - d_1_0_Deprecated->LineStipple(factor, pattern); + d_1_0_Deprecated->f.LineStipple(factor, pattern); } inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params) { - d_1_0_Deprecated->LightModeliv(pname, params); + d_1_0_Deprecated->f.LightModeliv(pname, params); } inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param) { - d_1_0_Deprecated->LightModeli(pname, param); + d_1_0_Deprecated->f.LightModeli(pname, param); } inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->LightModelfv(pname, params); + d_1_0_Deprecated->f.LightModelfv(pname, params); } inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param) { - d_1_0_Deprecated->LightModelf(pname, param); + d_1_0_Deprecated->f.LightModelf(pname, param); } inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params) { - d_1_0_Deprecated->Lightiv(light, pname, params); + d_1_0_Deprecated->f.Lightiv(light, pname, params); } inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param) { - d_1_0_Deprecated->Lighti(light, pname, param); + d_1_0_Deprecated->f.Lighti(light, pname, param); } inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->Lightfv(light, pname, params); + d_1_0_Deprecated->f.Lightfv(light, pname, params); } inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param) { - d_1_0_Deprecated->Lightf(light, pname, param); + d_1_0_Deprecated->f.Lightf(light, pname, param); } inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params) { - d_1_0_Deprecated->Fogiv(pname, params); + d_1_0_Deprecated->f.Fogiv(pname, params); } inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param) { - d_1_0_Deprecated->Fogi(pname, param); + d_1_0_Deprecated->f.Fogi(pname, param); } inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->Fogfv(pname, params); + d_1_0_Deprecated->f.Fogfv(pname, params); } inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param) { - d_1_0_Deprecated->Fogf(pname, param); + d_1_0_Deprecated->f.Fogf(pname, param); } inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode) { - d_1_0_Deprecated->ColorMaterial(face, mode); + d_1_0_Deprecated->f.ColorMaterial(face, mode); } inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation) { - d_1_0_Deprecated->ClipPlane(plane, equation); + d_1_0_Deprecated->f.ClipPlane(plane, equation); } inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v) { - d_1_0_Deprecated->Vertex4sv(v); + d_1_0_Deprecated->f.Vertex4sv(v); } inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { - d_1_0_Deprecated->Vertex4s(x, y, z, w); + d_1_0_Deprecated->f.Vertex4s(x, y, z, w); } inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v) { - d_1_0_Deprecated->Vertex4iv(v); + d_1_0_Deprecated->f.Vertex4iv(v); } inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w) { - d_1_0_Deprecated->Vertex4i(x, y, z, w); + d_1_0_Deprecated->f.Vertex4i(x, y, z, w); } inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v) { - d_1_0_Deprecated->Vertex4fv(v); + d_1_0_Deprecated->f.Vertex4fv(v); } inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - d_1_0_Deprecated->Vertex4f(x, y, z, w); + d_1_0_Deprecated->f.Vertex4f(x, y, z, w); } inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v) { - d_1_0_Deprecated->Vertex4dv(v); + d_1_0_Deprecated->f.Vertex4dv(v); } inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - d_1_0_Deprecated->Vertex4d(x, y, z, w); + d_1_0_Deprecated->f.Vertex4d(x, y, z, w); } inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v) { - d_1_0_Deprecated->Vertex3sv(v); + d_1_0_Deprecated->f.Vertex3sv(v); } inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z) { - d_1_0_Deprecated->Vertex3s(x, y, z); + d_1_0_Deprecated->f.Vertex3s(x, y, z); } inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v) { - d_1_0_Deprecated->Vertex3iv(v); + d_1_0_Deprecated->f.Vertex3iv(v); } inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z) { - d_1_0_Deprecated->Vertex3i(x, y, z); + d_1_0_Deprecated->f.Vertex3i(x, y, z); } inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v) { - d_1_0_Deprecated->Vertex3fv(v); + d_1_0_Deprecated->f.Vertex3fv(v); } inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->Vertex3f(x, y, z); + d_1_0_Deprecated->f.Vertex3f(x, y, z); } inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v) { - d_1_0_Deprecated->Vertex3dv(v); + d_1_0_Deprecated->f.Vertex3dv(v); } inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->Vertex3d(x, y, z); + d_1_0_Deprecated->f.Vertex3d(x, y, z); } inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v) { - d_1_0_Deprecated->Vertex2sv(v); + d_1_0_Deprecated->f.Vertex2sv(v); } inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y) { - d_1_0_Deprecated->Vertex2s(x, y); + d_1_0_Deprecated->f.Vertex2s(x, y); } inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v) { - d_1_0_Deprecated->Vertex2iv(v); + d_1_0_Deprecated->f.Vertex2iv(v); } inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y) { - d_1_0_Deprecated->Vertex2i(x, y); + d_1_0_Deprecated->f.Vertex2i(x, y); } inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v) { - d_1_0_Deprecated->Vertex2fv(v); + d_1_0_Deprecated->f.Vertex2fv(v); } inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y) { - d_1_0_Deprecated->Vertex2f(x, y); + d_1_0_Deprecated->f.Vertex2f(x, y); } inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v) { - d_1_0_Deprecated->Vertex2dv(v); + d_1_0_Deprecated->f.Vertex2dv(v); } inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y) { - d_1_0_Deprecated->Vertex2d(x, y); + d_1_0_Deprecated->f.Vertex2d(x, y); } inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v) { - d_1_0_Deprecated->TexCoord4sv(v); + d_1_0_Deprecated->f.TexCoord4sv(v); } inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { - d_1_0_Deprecated->TexCoord4s(s, t, r, q); + d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); } inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v) { - d_1_0_Deprecated->TexCoord4iv(v); + d_1_0_Deprecated->f.TexCoord4iv(v); } inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { - d_1_0_Deprecated->TexCoord4i(s, t, r, q); + d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); } inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v) { - d_1_0_Deprecated->TexCoord4fv(v); + d_1_0_Deprecated->f.TexCoord4fv(v); } inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - d_1_0_Deprecated->TexCoord4f(s, t, r, q); + d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); } inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v) { - d_1_0_Deprecated->TexCoord4dv(v); + d_1_0_Deprecated->f.TexCoord4dv(v); } inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - d_1_0_Deprecated->TexCoord4d(s, t, r, q); + d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); } inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v) { - d_1_0_Deprecated->TexCoord3sv(v); + d_1_0_Deprecated->f.TexCoord3sv(v); } inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r) { - d_1_0_Deprecated->TexCoord3s(s, t, r); + d_1_0_Deprecated->f.TexCoord3s(s, t, r); } inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v) { - d_1_0_Deprecated->TexCoord3iv(v); + d_1_0_Deprecated->f.TexCoord3iv(v); } inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r) { - d_1_0_Deprecated->TexCoord3i(s, t, r); + d_1_0_Deprecated->f.TexCoord3i(s, t, r); } inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v) { - d_1_0_Deprecated->TexCoord3fv(v); + d_1_0_Deprecated->f.TexCoord3fv(v); } inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { - d_1_0_Deprecated->TexCoord3f(s, t, r); + d_1_0_Deprecated->f.TexCoord3f(s, t, r); } inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v) { - d_1_0_Deprecated->TexCoord3dv(v); + d_1_0_Deprecated->f.TexCoord3dv(v); } inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { - d_1_0_Deprecated->TexCoord3d(s, t, r); + d_1_0_Deprecated->f.TexCoord3d(s, t, r); } inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v) { - d_1_0_Deprecated->TexCoord2sv(v); + d_1_0_Deprecated->f.TexCoord2sv(v); } inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t) { - d_1_0_Deprecated->TexCoord2s(s, t); + d_1_0_Deprecated->f.TexCoord2s(s, t); } inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v) { - d_1_0_Deprecated->TexCoord2iv(v); + d_1_0_Deprecated->f.TexCoord2iv(v); } inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t) { - d_1_0_Deprecated->TexCoord2i(s, t); + d_1_0_Deprecated->f.TexCoord2i(s, t); } inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v) { - d_1_0_Deprecated->TexCoord2fv(v); + d_1_0_Deprecated->f.TexCoord2fv(v); } inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t) { - d_1_0_Deprecated->TexCoord2f(s, t); + d_1_0_Deprecated->f.TexCoord2f(s, t); } inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v) { - d_1_0_Deprecated->TexCoord2dv(v); + d_1_0_Deprecated->f.TexCoord2dv(v); } inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t) { - d_1_0_Deprecated->TexCoord2d(s, t); + d_1_0_Deprecated->f.TexCoord2d(s, t); } inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v) { - d_1_0_Deprecated->TexCoord1sv(v); + d_1_0_Deprecated->f.TexCoord1sv(v); } inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s) { - d_1_0_Deprecated->TexCoord1s(s); + d_1_0_Deprecated->f.TexCoord1s(s); } inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v) { - d_1_0_Deprecated->TexCoord1iv(v); + d_1_0_Deprecated->f.TexCoord1iv(v); } inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s) { - d_1_0_Deprecated->TexCoord1i(s); + d_1_0_Deprecated->f.TexCoord1i(s); } inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v) { - d_1_0_Deprecated->TexCoord1fv(v); + d_1_0_Deprecated->f.TexCoord1fv(v); } inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s) { - d_1_0_Deprecated->TexCoord1f(s); + d_1_0_Deprecated->f.TexCoord1f(s); } inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v) { - d_1_0_Deprecated->TexCoord1dv(v); + d_1_0_Deprecated->f.TexCoord1dv(v); } inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s) { - d_1_0_Deprecated->TexCoord1d(s); + d_1_0_Deprecated->f.TexCoord1d(s); } inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2) { - d_1_0_Deprecated->Rectsv(v1, v2); + d_1_0_Deprecated->f.Rectsv(v1, v2); } inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { - d_1_0_Deprecated->Rects(x1, y1, x2, y2); + d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); } inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2) { - d_1_0_Deprecated->Rectiv(v1, v2); + d_1_0_Deprecated->f.Rectiv(v1, v2); } inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { - d_1_0_Deprecated->Recti(x1, y1, x2, y2); + d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); } inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2) { - d_1_0_Deprecated->Rectfv(v1, v2); + d_1_0_Deprecated->f.Rectfv(v1, v2); } inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - d_1_0_Deprecated->Rectf(x1, y1, x2, y2); + d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); } inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2) { - d_1_0_Deprecated->Rectdv(v1, v2); + d_1_0_Deprecated->f.Rectdv(v1, v2); } inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { - d_1_0_Deprecated->Rectd(x1, y1, x2, y2); + d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); } inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v) { - d_1_0_Deprecated->RasterPos4sv(v); + d_1_0_Deprecated->f.RasterPos4sv(v); } inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { - d_1_0_Deprecated->RasterPos4s(x, y, z, w); + d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); } inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v) { - d_1_0_Deprecated->RasterPos4iv(v); + d_1_0_Deprecated->f.RasterPos4iv(v); } inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { - d_1_0_Deprecated->RasterPos4i(x, y, z, w); + d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); } inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v) { - d_1_0_Deprecated->RasterPos4fv(v); + d_1_0_Deprecated->f.RasterPos4fv(v); } inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - d_1_0_Deprecated->RasterPos4f(x, y, z, w); + d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); } inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v) { - d_1_0_Deprecated->RasterPos4dv(v); + d_1_0_Deprecated->f.RasterPos4dv(v); } inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - d_1_0_Deprecated->RasterPos4d(x, y, z, w); + d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); } inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v) { - d_1_0_Deprecated->RasterPos3sv(v); + d_1_0_Deprecated->f.RasterPos3sv(v); } inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z) { - d_1_0_Deprecated->RasterPos3s(x, y, z); + d_1_0_Deprecated->f.RasterPos3s(x, y, z); } inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v) { - d_1_0_Deprecated->RasterPos3iv(v); + d_1_0_Deprecated->f.RasterPos3iv(v); } inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z) { - d_1_0_Deprecated->RasterPos3i(x, y, z); + d_1_0_Deprecated->f.RasterPos3i(x, y, z); } inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v) { - d_1_0_Deprecated->RasterPos3fv(v); + d_1_0_Deprecated->f.RasterPos3fv(v); } inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->RasterPos3f(x, y, z); + d_1_0_Deprecated->f.RasterPos3f(x, y, z); } inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v) { - d_1_0_Deprecated->RasterPos3dv(v); + d_1_0_Deprecated->f.RasterPos3dv(v); } inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->RasterPos3d(x, y, z); + d_1_0_Deprecated->f.RasterPos3d(x, y, z); } inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v) { - d_1_0_Deprecated->RasterPos2sv(v); + d_1_0_Deprecated->f.RasterPos2sv(v); } inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y) { - d_1_0_Deprecated->RasterPos2s(x, y); + d_1_0_Deprecated->f.RasterPos2s(x, y); } inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v) { - d_1_0_Deprecated->RasterPos2iv(v); + d_1_0_Deprecated->f.RasterPos2iv(v); } inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y) { - d_1_0_Deprecated->RasterPos2i(x, y); + d_1_0_Deprecated->f.RasterPos2i(x, y); } inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v) { - d_1_0_Deprecated->RasterPos2fv(v); + d_1_0_Deprecated->f.RasterPos2fv(v); } inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y) { - d_1_0_Deprecated->RasterPos2f(x, y); + d_1_0_Deprecated->f.RasterPos2f(x, y); } inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v) { - d_1_0_Deprecated->RasterPos2dv(v); + d_1_0_Deprecated->f.RasterPos2dv(v); } inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y) { - d_1_0_Deprecated->RasterPos2d(x, y); + d_1_0_Deprecated->f.RasterPos2d(x, y); } inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v) { - d_1_0_Deprecated->Normal3sv(v); + d_1_0_Deprecated->f.Normal3sv(v); } inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz) { - d_1_0_Deprecated->Normal3s(nx, ny, nz); + d_1_0_Deprecated->f.Normal3s(nx, ny, nz); } inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v) { - d_1_0_Deprecated->Normal3iv(v); + d_1_0_Deprecated->f.Normal3iv(v); } inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz) { - d_1_0_Deprecated->Normal3i(nx, ny, nz); + d_1_0_Deprecated->f.Normal3i(nx, ny, nz); } inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v) { - d_1_0_Deprecated->Normal3fv(v); + d_1_0_Deprecated->f.Normal3fv(v); } inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { - d_1_0_Deprecated->Normal3f(nx, ny, nz); + d_1_0_Deprecated->f.Normal3f(nx, ny, nz); } inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v) { - d_1_0_Deprecated->Normal3dv(v); + d_1_0_Deprecated->f.Normal3dv(v); } inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { - d_1_0_Deprecated->Normal3d(nx, ny, nz); + d_1_0_Deprecated->f.Normal3d(nx, ny, nz); } inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v) { - d_1_0_Deprecated->Normal3bv(v); + d_1_0_Deprecated->f.Normal3bv(v); } inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { - d_1_0_Deprecated->Normal3b(nx, ny, nz); + d_1_0_Deprecated->f.Normal3b(nx, ny, nz); } inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c) { - d_1_0_Deprecated->Indexsv(c); + d_1_0_Deprecated->f.Indexsv(c); } inline void QOpenGLFunctions_1_1::glIndexs(GLshort c) { - d_1_0_Deprecated->Indexs(c); + d_1_0_Deprecated->f.Indexs(c); } inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c) { - d_1_0_Deprecated->Indexiv(c); + d_1_0_Deprecated->f.Indexiv(c); } inline void QOpenGLFunctions_1_1::glIndexi(GLint c) { - d_1_0_Deprecated->Indexi(c); + d_1_0_Deprecated->f.Indexi(c); } inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c) { - d_1_0_Deprecated->Indexfv(c); + d_1_0_Deprecated->f.Indexfv(c); } inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c) { - d_1_0_Deprecated->Indexf(c); + d_1_0_Deprecated->f.Indexf(c); } inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c) { - d_1_0_Deprecated->Indexdv(c); + d_1_0_Deprecated->f.Indexdv(c); } inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c) { - d_1_0_Deprecated->Indexd(c); + d_1_0_Deprecated->f.Indexd(c); } inline void QOpenGLFunctions_1_1::glEnd() { - d_1_0_Deprecated->End(); + d_1_0_Deprecated->f.End(); } inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag) { - d_1_0_Deprecated->EdgeFlagv(flag); + d_1_0_Deprecated->f.EdgeFlagv(flag); } inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag) { - d_1_0_Deprecated->EdgeFlag(flag); + d_1_0_Deprecated->f.EdgeFlag(flag); } inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v) { - d_1_0_Deprecated->Color4usv(v); + d_1_0_Deprecated->f.Color4usv(v); } inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { - d_1_0_Deprecated->Color4us(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v) { - d_1_0_Deprecated->Color4uiv(v); + d_1_0_Deprecated->f.Color4uiv(v); } inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { - d_1_0_Deprecated->Color4ui(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v) { - d_1_0_Deprecated->Color4ubv(v); + d_1_0_Deprecated->f.Color4ubv(v); } inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - d_1_0_Deprecated->Color4ub(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v) { - d_1_0_Deprecated->Color4sv(v); + d_1_0_Deprecated->f.Color4sv(v); } inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { - d_1_0_Deprecated->Color4s(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v) { - d_1_0_Deprecated->Color4iv(v); + d_1_0_Deprecated->f.Color4iv(v); } inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { - d_1_0_Deprecated->Color4i(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v) { - d_1_0_Deprecated->Color4fv(v); + d_1_0_Deprecated->f.Color4fv(v); } inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - d_1_0_Deprecated->Color4f(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v) { - d_1_0_Deprecated->Color4dv(v); + d_1_0_Deprecated->f.Color4dv(v); } inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { - d_1_0_Deprecated->Color4d(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v) { - d_1_0_Deprecated->Color4bv(v); + d_1_0_Deprecated->f.Color4bv(v); } inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { - d_1_0_Deprecated->Color4b(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); } inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v) { - d_1_0_Deprecated->Color3usv(v); + d_1_0_Deprecated->f.Color3usv(v); } inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue) { - d_1_0_Deprecated->Color3us(red, green, blue); + d_1_0_Deprecated->f.Color3us(red, green, blue); } inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v) { - d_1_0_Deprecated->Color3uiv(v); + d_1_0_Deprecated->f.Color3uiv(v); } inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue) { - d_1_0_Deprecated->Color3ui(red, green, blue); + d_1_0_Deprecated->f.Color3ui(red, green, blue); } inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v) { - d_1_0_Deprecated->Color3ubv(v); + d_1_0_Deprecated->f.Color3ubv(v); } inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { - d_1_0_Deprecated->Color3ub(red, green, blue); + d_1_0_Deprecated->f.Color3ub(red, green, blue); } inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v) { - d_1_0_Deprecated->Color3sv(v); + d_1_0_Deprecated->f.Color3sv(v); } inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue) { - d_1_0_Deprecated->Color3s(red, green, blue); + d_1_0_Deprecated->f.Color3s(red, green, blue); } inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v) { - d_1_0_Deprecated->Color3iv(v); + d_1_0_Deprecated->f.Color3iv(v); } inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue) { - d_1_0_Deprecated->Color3i(red, green, blue); + d_1_0_Deprecated->f.Color3i(red, green, blue); } inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v) { - d_1_0_Deprecated->Color3fv(v); + d_1_0_Deprecated->f.Color3fv(v); } inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue) { - d_1_0_Deprecated->Color3f(red, green, blue); + d_1_0_Deprecated->f.Color3f(red, green, blue); } inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v) { - d_1_0_Deprecated->Color3dv(v); + d_1_0_Deprecated->f.Color3dv(v); } inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue) { - d_1_0_Deprecated->Color3d(red, green, blue); + d_1_0_Deprecated->f.Color3d(red, green, blue); } inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v) { - d_1_0_Deprecated->Color3bv(v); + d_1_0_Deprecated->f.Color3bv(v); } inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue) { - d_1_0_Deprecated->Color3b(red, green, blue); + d_1_0_Deprecated->f.Color3b(red, green, blue); } inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { - d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); + d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } inline void QOpenGLFunctions_1_1::glBegin(GLenum mode) { - d_1_0_Deprecated->Begin(mode); + d_1_0_Deprecated->f.Begin(mode); } inline void QOpenGLFunctions_1_1::glListBase(GLuint base) { - d_1_0_Deprecated->ListBase(base); + d_1_0_Deprecated->f.ListBase(base); } inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range) { - return d_1_0_Deprecated->GenLists(range); + return d_1_0_Deprecated->f.GenLists(range); } inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range) { - d_1_0_Deprecated->DeleteLists(list, range); + d_1_0_Deprecated->f.DeleteLists(list, range); } inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { - d_1_0_Deprecated->CallLists(n, type, lists); + d_1_0_Deprecated->f.CallLists(n, type, lists); } inline void QOpenGLFunctions_1_1::glCallList(GLuint list) { - d_1_0_Deprecated->CallList(list); + d_1_0_Deprecated->f.CallList(list); } inline void QOpenGLFunctions_1_1::glEndList() { - d_1_0_Deprecated->EndList(); + d_1_0_Deprecated->f.EndList(); } inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode) { - d_1_0_Deprecated->NewList(list, mode); + d_1_0_Deprecated->f.NewList(list, mode); } // OpenGL 1.1 deprecated functions inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask) { - d_1_1_Deprecated->PushClientAttrib(mask); + d_1_1_Deprecated->f.PushClientAttrib(mask); } inline void QOpenGLFunctions_1_1::glPopClientAttrib() { - d_1_1_Deprecated->PopClientAttrib(); + d_1_1_Deprecated->f.PopClientAttrib(); } inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) { - d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities); + d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); } inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { - return d_1_1_Deprecated->AreTexturesResident(n, textures, residences); + return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); } inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { - d_1_1_Deprecated->VertexPointer(size, type, stride, pointer); + d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { - d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer); + d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { - d_1_1_Deprecated->NormalPointer(type, stride, pointer); + d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); } inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { - d_1_1_Deprecated->InterleavedArrays(format, stride, pointer); + d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); } inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { - d_1_1_Deprecated->IndexPointer(type, stride, pointer); + d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); } inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array) { - d_1_1_Deprecated->EnableClientState(array); + d_1_1_Deprecated->f.EnableClientState(array); } inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) { - d_1_1_Deprecated->EdgeFlagPointer(stride, pointer); + d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); } inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array) { - d_1_1_Deprecated->DisableClientState(array); + d_1_1_Deprecated->f.DisableClientState(array); } inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { - d_1_1_Deprecated->ColorPointer(size, type, stride, pointer); + d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_1_1::glArrayElement(GLint i) { - d_1_1_Deprecated->ArrayElement(i); + d_1_1_Deprecated->f.ArrayElement(i); } -- cgit v1.2.3