From 95a8a745e043f02f432a370feb3348389b784f38 Mon Sep 17 00:00:00 2001 From: Lars Knoll Date: Thu, 28 Jan 2016 12:39:57 +0100 Subject: Significantly reduce the size of generated code for the opengl wrappers Use some macro magic to declare the opengl symbols and use that to call getProcAddress in a loop instead of doing it individually for each method. Cuts the amount of generated object code down from 300 to around 50k. Change-Id: I386d278fde41a1a30827c6232e79f9156090f8b0 Reviewed-by: Laszlo Agocs Reviewed-by: Sean Harmer --- .../opengl/qopenglfunctions_4_5_compatibility.h | 2145 ++++++++++---------- 1 file changed, 1073 insertions(+), 1072 deletions(-) (limited to 'src/gui/opengl/qopenglfunctions_4_5_compatibility.h') diff --git a/src/gui/opengl/qopenglfunctions_4_5_compatibility.h b/src/gui/opengl/qopenglfunctions_4_5_compatibility.h index e7c74d2dd8..1c50dafd65 100644 --- a/src/gui/opengl/qopenglfunctions_4_5_compatibility.h +++ b/src/gui/opengl/qopenglfunctions_4_5_compatibility.h @@ -1,6 +1,7 @@ /**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB) +** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWidgets module of the Qt Toolkit. @@ -1246,5196 +1247,5196 @@ private: // OpenGL 1.0 core functions inline void QOpenGLFunctions_4_5_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - d_1_0_Core->Viewport(x, y, width, height); + d_1_0_Core->f.Viewport(x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal) { - d_1_0_Core->DepthRange(nearVal, farVal); + d_1_0_Core->f.DepthRange(nearVal, farVal); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsEnabled(GLenum cap) { - return d_1_0_Core->IsEnabled(cap); + return d_1_0_Core->f.IsEnabled(cap); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { - d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params); + d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { - d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params); + d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { - d_1_0_Core->GetTexParameteriv(target, pname, params); + d_1_0_Core->f.GetTexParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { - d_1_0_Core->GetTexParameterfv(target, pname, params); + d_1_0_Core->f.GetTexParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) { - d_1_0_Core->GetTexImage(target, level, format, type, pixels); + d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); } inline const GLubyte * QOpenGLFunctions_4_5_Compatibility::glGetString(GLenum name) { - return d_1_0_Core->GetString(name); + return d_1_0_Core->f.GetString(name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetIntegerv(GLenum pname, GLint *data) { - d_1_0_Core->GetIntegerv(pname, data); + d_1_0_Core->f.GetIntegerv(pname, data); } inline void QOpenGLFunctions_4_5_Compatibility::glGetFloatv(GLenum pname, GLfloat *data) { - d_1_0_Core->GetFloatv(pname, data); + d_1_0_Core->f.GetFloatv(pname, data); } inline GLenum QOpenGLFunctions_4_5_Compatibility::glGetError() { - return d_1_0_Core->GetError(); + return d_1_0_Core->f.GetError(); } inline void QOpenGLFunctions_4_5_Compatibility::glGetDoublev(GLenum pname, GLdouble *data) { - d_1_0_Core->GetDoublev(pname, data); + d_1_0_Core->f.GetDoublev(pname, data); } inline void QOpenGLFunctions_4_5_Compatibility::glGetBooleanv(GLenum pname, GLboolean *data) { - d_1_0_Core->GetBooleanv(pname, data); + d_1_0_Core->f.GetBooleanv(pname, data); } inline void QOpenGLFunctions_4_5_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { - d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels); + d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glReadBuffer(GLenum src) { - d_1_0_Core->ReadBuffer(src); + d_1_0_Core->f.ReadBuffer(src); } inline void QOpenGLFunctions_4_5_Compatibility::glPixelStorei(GLenum pname, GLint param) { - d_1_0_Core->PixelStorei(pname, param); + d_1_0_Core->f.PixelStorei(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glPixelStoref(GLenum pname, GLfloat param) { - d_1_0_Core->PixelStoref(pname, param); + d_1_0_Core->f.PixelStoref(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glDepthFunc(GLenum func) { - d_1_0_Core->DepthFunc(func); + d_1_0_Core->f.DepthFunc(func); } inline void QOpenGLFunctions_4_5_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - d_1_0_Core->StencilOp(fail, zfail, zpass); + d_1_0_Core->f.StencilOp(fail, zfail, zpass); } inline void QOpenGLFunctions_4_5_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask) { - d_1_0_Core->StencilFunc(func, ref, mask); + d_1_0_Core->f.StencilFunc(func, ref, mask); } inline void QOpenGLFunctions_4_5_Compatibility::glLogicOp(GLenum opcode) { - d_1_0_Core->LogicOp(opcode); + d_1_0_Core->f.LogicOp(opcode); } inline void QOpenGLFunctions_4_5_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor) { - d_1_0_Core->BlendFunc(sfactor, dfactor); + d_1_0_Core->f.BlendFunc(sfactor, dfactor); } inline void QOpenGLFunctions_4_5_Compatibility::glFlush() { - d_1_0_Core->Flush(); + d_1_0_Core->f.Flush(); } inline void QOpenGLFunctions_4_5_Compatibility::glFinish() { - d_1_0_Core->Finish(); + d_1_0_Core->f.Finish(); } inline void QOpenGLFunctions_4_5_Compatibility::glEnable(GLenum cap) { - d_1_0_Core->Enable(cap); + d_1_0_Core->f.Enable(cap); } inline void QOpenGLFunctions_4_5_Compatibility::glDisable(GLenum cap) { - d_1_0_Core->Disable(cap); + d_1_0_Core->f.Disable(cap); } inline void QOpenGLFunctions_4_5_Compatibility::glDepthMask(GLboolean flag) { - d_1_0_Core->DepthMask(flag); + d_1_0_Core->f.DepthMask(flag); } inline void QOpenGLFunctions_4_5_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - d_1_0_Core->ColorMask(red, green, blue, alpha); + d_1_0_Core->f.ColorMask(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glStencilMask(GLuint mask) { - d_1_0_Core->StencilMask(mask); + d_1_0_Core->f.StencilMask(mask); } inline void QOpenGLFunctions_4_5_Compatibility::glClearDepth(GLdouble depth) { - d_1_0_Core->ClearDepth(depth); + d_1_0_Core->f.ClearDepth(depth); } inline void QOpenGLFunctions_4_5_Compatibility::glClearStencil(GLint s) { - d_1_0_Core->ClearStencil(s); + d_1_0_Core->f.ClearStencil(s); } inline void QOpenGLFunctions_4_5_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - d_1_0_Core->ClearColor(red, green, blue, alpha); + d_1_0_Core->f.ClearColor(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glClear(GLbitfield mask) { - d_1_0_Core->Clear(mask); + d_1_0_Core->f.Clear(mask); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawBuffer(GLenum buf) { - d_1_0_Core->DrawBuffer(buf); + d_1_0_Core->f.DrawBuffer(buf); } inline void QOpenGLFunctions_4_5_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { - d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); + d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) { - d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels); + d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { - d_1_0_Core->TexParameteriv(target, pname, params); + d_1_0_Core->f.TexParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param) { - d_1_0_Core->TexParameteri(target, pname, param); + d_1_0_Core->f.TexParameteri(target, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { - d_1_0_Core->TexParameterfv(target, pname, params); + d_1_0_Core->f.TexParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param) { - d_1_0_Core->TexParameterf(target, pname, param); + d_1_0_Core->f.TexParameterf(target, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - d_1_0_Core->Scissor(x, y, width, height); + d_1_0_Core->f.Scissor(x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glPolygonMode(GLenum face, GLenum mode) { - d_1_0_Core->PolygonMode(face, mode); + d_1_0_Core->f.PolygonMode(face, mode); } inline void QOpenGLFunctions_4_5_Compatibility::glPointSize(GLfloat size) { - d_1_0_Core->PointSize(size); + d_1_0_Core->f.PointSize(size); } inline void QOpenGLFunctions_4_5_Compatibility::glLineWidth(GLfloat width) { - d_1_0_Core->LineWidth(width); + d_1_0_Core->f.LineWidth(width); } inline void QOpenGLFunctions_4_5_Compatibility::glHint(GLenum target, GLenum mode) { - d_1_0_Core->Hint(target, mode); + d_1_0_Core->f.Hint(target, mode); } inline void QOpenGLFunctions_4_5_Compatibility::glFrontFace(GLenum mode) { - d_1_0_Core->FrontFace(mode); + d_1_0_Core->f.FrontFace(mode); } inline void QOpenGLFunctions_4_5_Compatibility::glCullFace(GLenum mode) { - d_1_0_Core->CullFace(mode); + d_1_0_Core->f.CullFace(mode); } // OpenGL 1.1 core functions inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsTexture(GLuint texture) { - return d_1_1_Core->IsTexture(texture); + return d_1_1_Core->f.IsTexture(texture); } inline void QOpenGLFunctions_4_5_Compatibility::glGenTextures(GLsizei n, GLuint *textures) { - d_1_1_Core->GenTextures(n, textures); + d_1_1_Core->f.GenTextures(n, textures); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures) { - d_1_1_Core->DeleteTextures(n, textures); + d_1_1_Core->f.DeleteTextures(n, textures); } inline void QOpenGLFunctions_4_5_Compatibility::glBindTexture(GLenum target, GLuint texture) { - d_1_1_Core->BindTexture(target, texture); + d_1_1_Core->f.BindTexture(target, texture); } inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { - d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) { - d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels); + d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width); + d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); + d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { - d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border); + d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); } inline void QOpenGLFunctions_4_5_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units) { - d_1_1_Core->PolygonOffset(factor, units); + d_1_1_Core->f.PolygonOffset(factor, units); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) { - d_1_1_Core->DrawElements(mode, count, type, indices); + d_1_1_Core->f.DrawElements(mode, count, type, indices); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count) { - d_1_1_Core->DrawArrays(mode, first, count); + d_1_1_Core->f.DrawArrays(mode, first, count); } // OpenGL 1.2 core functions inline void QOpenGLFunctions_4_5_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - d_1_2_Core->BlendColor(red, green, blue, alpha); + d_1_2_Core->f.BlendColor(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquation(GLenum mode) { - d_1_2_Core->BlendEquation(mode); + d_1_2_Core->f.BlendEquation(mode); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); + d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { - d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) { - d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); + d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { - d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices); + d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); } // OpenGL 1.3 core functions inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, void *img) { - d_1_3_Core->GetCompressedTexImage(target, level, img); + d_1_3_Core->f.GetCompressedTexImage(target, level, img); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) { - d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); + d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { - d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); + d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { - d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) { - d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); + d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) { - d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); + d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) { - d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); + d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert) { - d_1_3_Core->SampleCoverage(value, invert); + d_1_3_Core->f.SampleCoverage(value, invert); } inline void QOpenGLFunctions_4_5_Compatibility::glActiveTexture(GLenum texture) { - d_1_3_Core->ActiveTexture(texture); + d_1_3_Core->f.ActiveTexture(texture); } // OpenGL 1.4 core functions inline void QOpenGLFunctions_4_5_Compatibility::glPointParameteriv(GLenum pname, const GLint *params) { - d_1_4_Core->PointParameteriv(pname, params); + d_1_4_Core->f.PointParameteriv(pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glPointParameteri(GLenum pname, GLint param) { - d_1_4_Core->PointParameteri(pname, param); + d_1_4_Core->f.PointParameteri(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params) { - d_1_4_Core->PointParameterfv(pname, params); + d_1_4_Core->f.PointParameterfv(pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glPointParameterf(GLenum pname, GLfloat param) { - d_1_4_Core->PointParameterf(pname, param); + d_1_4_Core->f.PointParameterf(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount) { - d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount); + d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) { - d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount); + d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); } inline void QOpenGLFunctions_4_5_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } // OpenGL 1.5 core functions inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, void * *params) { - d_1_5_Core->GetBufferPointerv(target, pname, params); + d_1_5_Core->f.GetBufferPointerv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) { - d_1_5_Core->GetBufferParameteriv(target, pname, params); + d_1_5_Core->f.GetBufferParameteriv(target, pname, params); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glUnmapBuffer(GLenum target) { - return d_1_5_Core->UnmapBuffer(target); + return d_1_5_Core->f.UnmapBuffer(target); } inline void * QOpenGLFunctions_4_5_Compatibility::glMapBuffer(GLenum target, GLenum access) { - return d_1_5_Core->MapBuffer(target, access); + return d_1_5_Core->f.MapBuffer(target, access); } inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) { - d_1_5_Core->GetBufferSubData(target, offset, size, data); + d_1_5_Core->f.GetBufferSubData(target, offset, size, data); } inline void QOpenGLFunctions_4_5_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) { - d_1_5_Core->BufferSubData(target, offset, size, data); + d_1_5_Core->f.BufferSubData(target, offset, size, data); } inline void QOpenGLFunctions_4_5_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) { - d_1_5_Core->BufferData(target, size, data, usage); + d_1_5_Core->f.BufferData(target, size, data, usage); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsBuffer(GLuint buffer) { - return d_1_5_Core->IsBuffer(buffer); + return d_1_5_Core->f.IsBuffer(buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers) { - d_1_5_Core->GenBuffers(n, buffers); + d_1_5_Core->f.GenBuffers(n, buffers); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers) { - d_1_5_Core->DeleteBuffers(n, buffers); + d_1_5_Core->f.DeleteBuffers(n, buffers); } inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffer(GLenum target, GLuint buffer) { - d_1_5_Core->BindBuffer(target, buffer); + d_1_5_Core->f.BindBuffer(target, buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { - d_1_5_Core->GetQueryObjectuiv(id, pname, params); + d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) { - d_1_5_Core->GetQueryObjectiv(id, pname, params); + d_1_5_Core->f.GetQueryObjectiv(id, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params) { - d_1_5_Core->GetQueryiv(target, pname, params); + d_1_5_Core->f.GetQueryiv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glEndQuery(GLenum target) { - d_1_5_Core->EndQuery(target); + d_1_5_Core->f.EndQuery(target); } inline void QOpenGLFunctions_4_5_Compatibility::glBeginQuery(GLenum target, GLuint id) { - d_1_5_Core->BeginQuery(target, id); + d_1_5_Core->f.BeginQuery(target, id); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsQuery(GLuint id) { - return d_1_5_Core->IsQuery(id); + return d_1_5_Core->f.IsQuery(id); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids) { - d_1_5_Core->DeleteQueries(n, ids); + d_1_5_Core->f.DeleteQueries(n, ids); } inline void QOpenGLFunctions_4_5_Compatibility::glGenQueries(GLsizei n, GLuint *ids) { - d_1_5_Core->GenQueries(n, ids); + d_1_5_Core->f.GenQueries(n, ids); } // OpenGL 2.0 core functions inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { - d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer); + d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v) { - d_2_0_Core->VertexAttrib4usv(index, v); + d_2_0_Core->f.VertexAttrib4usv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v) { - d_2_0_Core->VertexAttrib4uiv(index, v); + d_2_0_Core->f.VertexAttrib4uiv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v) { - d_2_0_Core->VertexAttrib4ubv(index, v); + d_2_0_Core->f.VertexAttrib4ubv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v) { - d_2_0_Core->VertexAttrib4sv(index, v); + d_2_0_Core->f.VertexAttrib4sv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { - d_2_0_Core->VertexAttrib4s(index, x, y, z, w); + d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v) { - d_2_0_Core->VertexAttrib4iv(index, v); + d_2_0_Core->f.VertexAttrib4iv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v) { - d_2_0_Core->VertexAttrib4fv(index, v); + d_2_0_Core->f.VertexAttrib4fv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - d_2_0_Core->VertexAttrib4f(index, x, y, z, w); + d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v) { - d_2_0_Core->VertexAttrib4dv(index, v); + d_2_0_Core->f.VertexAttrib4dv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - d_2_0_Core->VertexAttrib4d(index, x, y, z, w); + d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v) { - d_2_0_Core->VertexAttrib4bv(index, v); + d_2_0_Core->f.VertexAttrib4bv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v) { - d_2_0_Core->VertexAttrib4Nusv(index, v); + d_2_0_Core->f.VertexAttrib4Nusv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) { - d_2_0_Core->VertexAttrib4Nuiv(index, v); + d_2_0_Core->f.VertexAttrib4Nuiv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) { - d_2_0_Core->VertexAttrib4Nubv(index, v); + d_2_0_Core->f.VertexAttrib4Nubv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { - d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w); + d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v) { - d_2_0_Core->VertexAttrib4Nsv(index, v); + d_2_0_Core->f.VertexAttrib4Nsv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v) { - d_2_0_Core->VertexAttrib4Niv(index, v); + d_2_0_Core->f.VertexAttrib4Niv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) { - d_2_0_Core->VertexAttrib4Nbv(index, v); + d_2_0_Core->f.VertexAttrib4Nbv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v) { - d_2_0_Core->VertexAttrib3sv(index, v); + d_2_0_Core->f.VertexAttrib3sv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { - d_2_0_Core->VertexAttrib3s(index, x, y, z); + d_2_0_Core->f.VertexAttrib3s(index, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v) { - d_2_0_Core->VertexAttrib3fv(index, v); + d_2_0_Core->f.VertexAttrib3fv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - d_2_0_Core->VertexAttrib3f(index, x, y, z); + d_2_0_Core->f.VertexAttrib3f(index, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v) { - d_2_0_Core->VertexAttrib3dv(index, v); + d_2_0_Core->f.VertexAttrib3dv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { - d_2_0_Core->VertexAttrib3d(index, x, y, z); + d_2_0_Core->f.VertexAttrib3d(index, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v) { - d_2_0_Core->VertexAttrib2sv(index, v); + d_2_0_Core->f.VertexAttrib2sv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { - d_2_0_Core->VertexAttrib2s(index, x, y); + d_2_0_Core->f.VertexAttrib2s(index, x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v) { - d_2_0_Core->VertexAttrib2fv(index, v); + d_2_0_Core->f.VertexAttrib2fv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { - d_2_0_Core->VertexAttrib2f(index, x, y); + d_2_0_Core->f.VertexAttrib2f(index, x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v) { - d_2_0_Core->VertexAttrib2dv(index, v); + d_2_0_Core->f.VertexAttrib2dv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { - d_2_0_Core->VertexAttrib2d(index, x, y); + d_2_0_Core->f.VertexAttrib2d(index, x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v) { - d_2_0_Core->VertexAttrib1sv(index, v); + d_2_0_Core->f.VertexAttrib1sv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1s(GLuint index, GLshort x) { - d_2_0_Core->VertexAttrib1s(index, x); + d_2_0_Core->f.VertexAttrib1s(index, x); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v) { - d_2_0_Core->VertexAttrib1fv(index, v); + d_2_0_Core->f.VertexAttrib1fv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x) { - d_2_0_Core->VertexAttrib1f(index, x); + d_2_0_Core->f.VertexAttrib1f(index, x); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v) { - d_2_0_Core->VertexAttrib1dv(index, v); + d_2_0_Core->f.VertexAttrib1dv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x) { - d_2_0_Core->VertexAttrib1d(index, x); + d_2_0_Core->f.VertexAttrib1d(index, x); } inline void QOpenGLFunctions_4_5_Compatibility::glValidateProgram(GLuint program) { - d_2_0_Core->ValidateProgram(program); + d_2_0_Core->f.ValidateProgram(program); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_0_Core->UniformMatrix4fv(location, count, transpose, value); + d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_0_Core->UniformMatrix3fv(location, count, transpose, value); + d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_0_Core->UniformMatrix2fv(location, count, transpose, value); + d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value) { - d_2_0_Core->Uniform4iv(location, count, value); + d_2_0_Core->f.Uniform4iv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value) { - d_2_0_Core->Uniform3iv(location, count, value); + d_2_0_Core->f.Uniform3iv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value) { - d_2_0_Core->Uniform2iv(location, count, value); + d_2_0_Core->f.Uniform2iv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value) { - d_2_0_Core->Uniform1iv(location, count, value); + d_2_0_Core->f.Uniform1iv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) { - d_2_0_Core->Uniform4fv(location, count, value); + d_2_0_Core->f.Uniform4fv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) { - d_2_0_Core->Uniform3fv(location, count, value); + d_2_0_Core->f.Uniform3fv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) { - d_2_0_Core->Uniform2fv(location, count, value); + d_2_0_Core->f.Uniform2fv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) { - d_2_0_Core->Uniform1fv(location, count, value); + d_2_0_Core->f.Uniform1fv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { - d_2_0_Core->Uniform4i(location, v0, v1, v2, v3); + d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { - d_2_0_Core->Uniform3i(location, v0, v1, v2); + d_2_0_Core->f.Uniform3i(location, v0, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1) { - d_2_0_Core->Uniform2i(location, v0, v1); + d_2_0_Core->f.Uniform2i(location, v0, v1); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform1i(GLint location, GLint v0) { - d_2_0_Core->Uniform1i(location, v0); + d_2_0_Core->f.Uniform1i(location, v0); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { - d_2_0_Core->Uniform4f(location, v0, v1, v2, v3); + d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { - d_2_0_Core->Uniform3f(location, v0, v1, v2); + d_2_0_Core->f.Uniform3f(location, v0, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1) { - d_2_0_Core->Uniform2f(location, v0, v1); + d_2_0_Core->f.Uniform2f(location, v0, v1); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform1f(GLint location, GLfloat v0) { - d_2_0_Core->Uniform1f(location, v0); + d_2_0_Core->f.Uniform1f(location, v0); } inline void QOpenGLFunctions_4_5_Compatibility::glUseProgram(GLuint program) { - d_2_0_Core->UseProgram(program); + d_2_0_Core->f.UseProgram(program); } inline void QOpenGLFunctions_4_5_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) { - d_2_0_Core->ShaderSource(shader, count, string, length); + d_2_0_Core->f.ShaderSource(shader, count, string, length); } inline void QOpenGLFunctions_4_5_Compatibility::glLinkProgram(GLuint program) { - d_2_0_Core->LinkProgram(program); + d_2_0_Core->f.LinkProgram(program); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsShader(GLuint shader) { - return d_2_0_Core->IsShader(shader); + return d_2_0_Core->f.IsShader(shader); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsProgram(GLuint program) { - return d_2_0_Core->IsProgram(program); + return d_2_0_Core->f.IsProgram(program); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer) { - d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer); + d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) { - d_2_0_Core->GetVertexAttribiv(index, pname, params); + d_2_0_Core->f.GetVertexAttribiv(index, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) { - d_2_0_Core->GetVertexAttribfv(index, pname, params); + d_2_0_Core->f.GetVertexAttribfv(index, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { - d_2_0_Core->GetVertexAttribdv(index, pname, params); + d_2_0_Core->f.GetVertexAttribdv(index, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params) { - d_2_0_Core->GetUniformiv(program, location, params); + d_2_0_Core->f.GetUniformiv(program, location, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params) { - d_2_0_Core->GetUniformfv(program, location, params); + d_2_0_Core->f.GetUniformfv(program, location, params); } inline GLint QOpenGLFunctions_4_5_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name) { - return d_2_0_Core->GetUniformLocation(program, name); + return d_2_0_Core->f.GetUniformLocation(program, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { - d_2_0_Core->GetShaderSource(shader, bufSize, length, source); + d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); } inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { - d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog); + d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); } inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) { - d_2_0_Core->GetShaderiv(shader, pname, params); + d_2_0_Core->f.GetShaderiv(shader, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { - d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog); + d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params) { - d_2_0_Core->GetProgramiv(program, pname, params); + d_2_0_Core->f.GetProgramiv(program, pname, params); } inline GLint QOpenGLFunctions_4_5_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name) { - return d_2_0_Core->GetAttribLocation(program, name); + return d_2_0_Core->f.GetAttribLocation(program, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) { - d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders); + d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { - d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name); + d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { - d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name); + d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); } inline void QOpenGLFunctions_4_5_Compatibility::glEnableVertexAttribArray(GLuint index) { - d_2_0_Core->EnableVertexAttribArray(index); + d_2_0_Core->f.EnableVertexAttribArray(index); } inline void QOpenGLFunctions_4_5_Compatibility::glDisableVertexAttribArray(GLuint index) { - d_2_0_Core->DisableVertexAttribArray(index); + d_2_0_Core->f.DisableVertexAttribArray(index); } inline void QOpenGLFunctions_4_5_Compatibility::glDetachShader(GLuint program, GLuint shader) { - d_2_0_Core->DetachShader(program, shader); + d_2_0_Core->f.DetachShader(program, shader); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteShader(GLuint shader) { - d_2_0_Core->DeleteShader(shader); + d_2_0_Core->f.DeleteShader(shader); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteProgram(GLuint program) { - d_2_0_Core->DeleteProgram(program); + d_2_0_Core->f.DeleteProgram(program); } inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateShader(GLenum type) { - return d_2_0_Core->CreateShader(type); + return d_2_0_Core->f.CreateShader(type); } inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateProgram() { - return d_2_0_Core->CreateProgram(); + return d_2_0_Core->f.CreateProgram(); } inline void QOpenGLFunctions_4_5_Compatibility::glCompileShader(GLuint shader) { - d_2_0_Core->CompileShader(shader); + d_2_0_Core->f.CompileShader(shader); } inline void QOpenGLFunctions_4_5_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) { - d_2_0_Core->BindAttribLocation(program, index, name); + d_2_0_Core->f.BindAttribLocation(program, index, name); } inline void QOpenGLFunctions_4_5_Compatibility::glAttachShader(GLuint program, GLuint shader) { - d_2_0_Core->AttachShader(program, shader); + d_2_0_Core->f.AttachShader(program, shader); } inline void QOpenGLFunctions_4_5_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask) { - d_2_0_Core->StencilMaskSeparate(face, mask); + d_2_0_Core->f.StencilMaskSeparate(face, mask); } inline void QOpenGLFunctions_4_5_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { - d_2_0_Core->StencilFuncSeparate(face, func, ref, mask); + d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); } inline void QOpenGLFunctions_4_5_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { - d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass); + d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs) { - d_2_0_Core->DrawBuffers(n, bufs); + d_2_0_Core->f.DrawBuffers(n, bufs); } inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { - d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha); + d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); } // OpenGL 2.1 core functions inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value); + d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value); + d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value); + d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value); + d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value); + d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value); + d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); } // OpenGL 3.0 core functions inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsVertexArray(GLuint array) { - return d_3_0_Core->IsVertexArray(array); + return d_3_0_Core->f.IsVertexArray(array); } inline void QOpenGLFunctions_4_5_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays) { - d_3_0_Core->GenVertexArrays(n, arrays); + d_3_0_Core->f.GenVertexArrays(n, arrays); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) { - d_3_0_Core->DeleteVertexArrays(n, arrays); + d_3_0_Core->f.DeleteVertexArrays(n, arrays); } inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexArray(GLuint array) { - d_3_0_Core->BindVertexArray(array); + d_3_0_Core->f.BindVertexArray(array); } inline void QOpenGLFunctions_4_5_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { - d_3_0_Core->FlushMappedBufferRange(target, offset, length); + d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); } inline void * QOpenGLFunctions_4_5_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { - return d_3_0_Core->MapBufferRange(target, offset, length, access); + return d_3_0_Core->f.MapBufferRange(target, offset, length, access); } inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { - d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer); + d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); } inline void QOpenGLFunctions_4_5_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { - d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height); + d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { - d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } inline void QOpenGLFunctions_4_5_Compatibility::glGenerateMipmap(GLenum target) { - d_3_0_Core->GenerateMipmap(target); + d_3_0_Core->f.GenerateMipmap(target); } inline void QOpenGLFunctions_4_5_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) { - d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params); + d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { - d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); + d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { - d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); + d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); } inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level); + d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); } inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level); + d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); } inline GLenum QOpenGLFunctions_4_5_Compatibility::glCheckFramebufferStatus(GLenum target) { - return d_3_0_Core->CheckFramebufferStatus(target); + return d_3_0_Core->f.CheckFramebufferStatus(target); } inline void QOpenGLFunctions_4_5_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers) { - d_3_0_Core->GenFramebuffers(n, framebuffers); + d_3_0_Core->f.GenFramebuffers(n, framebuffers); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) { - d_3_0_Core->DeleteFramebuffers(n, framebuffers); + d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); } inline void QOpenGLFunctions_4_5_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer) { - d_3_0_Core->BindFramebuffer(target, framebuffer); + d_3_0_Core->f.BindFramebuffer(target, framebuffer); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsFramebuffer(GLuint framebuffer) { - return d_3_0_Core->IsFramebuffer(framebuffer); + return d_3_0_Core->f.IsFramebuffer(framebuffer); } inline void QOpenGLFunctions_4_5_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) { - d_3_0_Core->GetRenderbufferParameteriv(target, pname, params); + d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - d_3_0_Core->RenderbufferStorage(target, internalformat, width, height); + d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) { - d_3_0_Core->GenRenderbuffers(n, renderbuffers); + d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) { - d_3_0_Core->DeleteRenderbuffers(n, renderbuffers); + d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); } inline void QOpenGLFunctions_4_5_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer) { - d_3_0_Core->BindRenderbuffer(target, renderbuffer); + d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsRenderbuffer(GLuint renderbuffer) { - return d_3_0_Core->IsRenderbuffer(renderbuffer); + return d_3_0_Core->f.IsRenderbuffer(renderbuffer); } inline const GLubyte * QOpenGLFunctions_4_5_Compatibility::glGetStringi(GLenum name, GLuint index) { - return d_3_0_Core->GetStringi(name, index); + return d_3_0_Core->f.GetStringi(name, index); } inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { - d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil); + d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); } inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) { - d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value); + d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) { - d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value); + d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) { - d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value); + d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) { - d_3_0_Core->GetTexParameterIuiv(target, pname, params); + d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) { - d_3_0_Core->GetTexParameterIiv(target, pname, params); + d_3_0_Core->f.GetTexParameterIiv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) { - d_3_0_Core->TexParameterIuiv(target, pname, params); + d_3_0_Core->f.TexParameterIuiv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) { - d_3_0_Core->TexParameterIiv(target, pname, params); + d_3_0_Core->f.TexParameterIiv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) { - d_3_0_Core->Uniform4uiv(location, count, value); + d_3_0_Core->f.Uniform4uiv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) { - d_3_0_Core->Uniform3uiv(location, count, value); + d_3_0_Core->f.Uniform3uiv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) { - d_3_0_Core->Uniform2uiv(location, count, value); + d_3_0_Core->f.Uniform2uiv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) { - d_3_0_Core->Uniform1uiv(location, count, value); + d_3_0_Core->f.Uniform1uiv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { - d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3); + d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { - d_3_0_Core->Uniform3ui(location, v0, v1, v2); + d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1) { - d_3_0_Core->Uniform2ui(location, v0, v1); + d_3_0_Core->f.Uniform2ui(location, v0, v1); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform1ui(GLint location, GLuint v0) { - d_3_0_Core->Uniform1ui(location, v0); + d_3_0_Core->f.Uniform1ui(location, v0); } inline GLint QOpenGLFunctions_4_5_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name) { - return d_3_0_Core->GetFragDataLocation(program, name); + return d_3_0_Core->f.GetFragDataLocation(program, name); } inline void QOpenGLFunctions_4_5_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) { - d_3_0_Core->BindFragDataLocation(program, color, name); + d_3_0_Core->f.BindFragDataLocation(program, color, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params) { - d_3_0_Core->GetUniformuiv(program, location, params); + d_3_0_Core->f.GetUniformuiv(program, location, params); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v) { - d_3_0_Core->VertexAttribI4usv(index, v); + d_3_0_Core->f.VertexAttribI4usv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v) { - d_3_0_Core->VertexAttribI4ubv(index, v); + d_3_0_Core->f.VertexAttribI4ubv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v) { - d_3_0_Core->VertexAttribI4sv(index, v); + d_3_0_Core->f.VertexAttribI4sv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v) { - d_3_0_Core->VertexAttribI4bv(index, v); + d_3_0_Core->f.VertexAttribI4bv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v) { - d_3_0_Core->VertexAttribI4uiv(index, v); + d_3_0_Core->f.VertexAttribI4uiv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v) { - d_3_0_Core->VertexAttribI3uiv(index, v); + d_3_0_Core->f.VertexAttribI3uiv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v) { - d_3_0_Core->VertexAttribI2uiv(index, v); + d_3_0_Core->f.VertexAttribI2uiv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v) { - d_3_0_Core->VertexAttribI1uiv(index, v); + d_3_0_Core->f.VertexAttribI1uiv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v) { - d_3_0_Core->VertexAttribI4iv(index, v); + d_3_0_Core->f.VertexAttribI4iv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v) { - d_3_0_Core->VertexAttribI3iv(index, v); + d_3_0_Core->f.VertexAttribI3iv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v) { - d_3_0_Core->VertexAttribI2iv(index, v); + d_3_0_Core->f.VertexAttribI2iv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v) { - d_3_0_Core->VertexAttribI1iv(index, v); + d_3_0_Core->f.VertexAttribI1iv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { - d_3_0_Core->VertexAttribI4ui(index, x, y, z, w); + d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { - d_3_0_Core->VertexAttribI3ui(index, x, y, z); + d_3_0_Core->f.VertexAttribI3ui(index, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) { - d_3_0_Core->VertexAttribI2ui(index, x, y); + d_3_0_Core->f.VertexAttribI2ui(index, x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x) { - d_3_0_Core->VertexAttribI1ui(index, x); + d_3_0_Core->f.VertexAttribI1ui(index, x); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { - d_3_0_Core->VertexAttribI4i(index, x, y, z, w); + d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { - d_3_0_Core->VertexAttribI3i(index, x, y, z); + d_3_0_Core->f.VertexAttribI3i(index, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y) { - d_3_0_Core->VertexAttribI2i(index, x, y); + d_3_0_Core->f.VertexAttribI2i(index, x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1i(GLuint index, GLint x) { - d_3_0_Core->VertexAttribI1i(index, x); + d_3_0_Core->f.VertexAttribI1i(index, x); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) { - d_3_0_Core->GetVertexAttribIuiv(index, pname, params); + d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) { - d_3_0_Core->GetVertexAttribIiv(index, pname, params); + d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) { - d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer); + d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glEndConditionalRender() { - d_3_0_Core->EndConditionalRender(); + d_3_0_Core->f.EndConditionalRender(); } inline void QOpenGLFunctions_4_5_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode) { - d_3_0_Core->BeginConditionalRender(id, mode); + d_3_0_Core->f.BeginConditionalRender(id, mode); } inline void QOpenGLFunctions_4_5_Compatibility::glClampColor(GLenum target, GLenum clamp) { - d_3_0_Core->ClampColor(target, clamp); + d_3_0_Core->f.ClampColor(target, clamp); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) { - d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); + d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); } inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) { - d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode); + d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); } inline void QOpenGLFunctions_4_5_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { - d_3_0_Core->BindBufferBase(target, index, buffer); + d_3_0_Core->f.BindBufferBase(target, index, buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { - d_3_0_Core->BindBufferRange(target, index, buffer, offset, size); + d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); } inline void QOpenGLFunctions_4_5_Compatibility::glEndTransformFeedback() { - d_3_0_Core->EndTransformFeedback(); + d_3_0_Core->f.EndTransformFeedback(); } inline void QOpenGLFunctions_4_5_Compatibility::glBeginTransformFeedback(GLenum primitiveMode) { - d_3_0_Core->BeginTransformFeedback(primitiveMode); + d_3_0_Core->f.BeginTransformFeedback(primitiveMode); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsEnabledi(GLenum target, GLuint index) { - return d_3_0_Core->IsEnabledi(target, index); + return d_3_0_Core->f.IsEnabledi(target, index); } inline void QOpenGLFunctions_4_5_Compatibility::glDisablei(GLenum target, GLuint index) { - d_3_0_Core->Disablei(target, index); + d_3_0_Core->f.Disablei(target, index); } inline void QOpenGLFunctions_4_5_Compatibility::glEnablei(GLenum target, GLuint index) { - d_3_0_Core->Enablei(target, index); + d_3_0_Core->f.Enablei(target, index); } inline void QOpenGLFunctions_4_5_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) { - d_3_0_Core->GetIntegeri_v(target, index, data); + d_3_0_Core->f.GetIntegeri_v(target, index, data); } inline void QOpenGLFunctions_4_5_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) { - d_3_0_Core->GetBooleani_v(target, index, data); + d_3_0_Core->f.GetBooleani_v(target, index, data); } inline void QOpenGLFunctions_4_5_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - d_3_0_Core->ColorMaski(index, r, g, b, a); + d_3_0_Core->f.ColorMaski(index, r, g, b, a); } // OpenGL 3.1 core functions inline void QOpenGLFunctions_4_5_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { - d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); + d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) { - d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); + d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) { - d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); + d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); } inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { - return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName); + return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) { - d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); + d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) { - d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); + d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) { - d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); + d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { - d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); + d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } inline void QOpenGLFunctions_4_5_Compatibility::glPrimitiveRestartIndex(GLuint index) { - d_3_1_Core->PrimitiveRestartIndex(index); + d_3_1_Core->f.PrimitiveRestartIndex(index); } inline void QOpenGLFunctions_4_5_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { - d_3_1_Core->TexBuffer(target, internalformat, buffer); + d_3_1_Core->f.TexBuffer(target, internalformat, buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { - d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount); + d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { - d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount); + d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); } // OpenGL 3.2 core functions inline void QOpenGLFunctions_4_5_Compatibility::glSampleMaski(GLuint maskNumber, GLbitfield mask) { - d_3_2_Core->SampleMaski(maskNumber, mask); + d_3_2_Core->f.SampleMaski(maskNumber, mask); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) { - d_3_2_Core->GetMultisamplefv(pname, index, val); + d_3_2_Core->f.GetMultisamplefv(pname, index, val); } inline void QOpenGLFunctions_4_5_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { - d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); + d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); } inline void QOpenGLFunctions_4_5_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { - d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); + d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { - d_3_2_Core->FramebufferTexture(target, attachment, texture, level); + d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); } inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) { - d_3_2_Core->GetBufferParameteri64v(target, pname, params); + d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) { - d_3_2_Core->GetInteger64i_v(target, index, data); + d_3_2_Core->f.GetInteger64i_v(target, index, data); } inline void QOpenGLFunctions_4_5_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { - d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values); + d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetInteger64v(GLenum pname, GLint64 *data) { - d_3_2_Core->GetInteger64v(pname, data); + d_3_2_Core->f.GetInteger64v(pname, data); } inline void QOpenGLFunctions_4_5_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { - d_3_2_Core->WaitSync(sync, flags, timeout); + d_3_2_Core->f.WaitSync(sync, flags, timeout); } inline GLenum QOpenGLFunctions_4_5_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { - return d_3_2_Core->ClientWaitSync(sync, flags, timeout); + return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteSync(GLsync sync) { - d_3_2_Core->DeleteSync(sync); + d_3_2_Core->f.DeleteSync(sync); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsSync(GLsync sync) { - return d_3_2_Core->IsSync(sync); + return d_3_2_Core->f.IsSync(sync); } inline GLsync QOpenGLFunctions_4_5_Compatibility::glFenceSync(GLenum condition, GLbitfield flags) { - return d_3_2_Core->FenceSync(condition, flags); + return d_3_2_Core->f.FenceSync(condition, flags); } inline void QOpenGLFunctions_4_5_Compatibility::glProvokingVertex(GLenum mode) { - d_3_2_Core->ProvokingVertex(mode); + d_3_2_Core->f.ProvokingVertex(mode); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) { - d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); + d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { - d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); + d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { - d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); + d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { - d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex); + d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); } // OpenGL 3.3 core functions inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { - d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value); + d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { - d_3_3_Core->VertexAttribP4ui(index, type, normalized, value); + d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { - d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value); + d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { - d_3_3_Core->VertexAttribP3ui(index, type, normalized, value); + d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { - d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value); + d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { - d_3_3_Core->VertexAttribP2ui(index, type, normalized, value); + d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { - d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value); + d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { - d_3_3_Core->VertexAttribP1ui(index, type, normalized, value); + d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor) { - d_3_3_Core->VertexAttribDivisor(index, divisor); + d_3_3_Core->f.VertexAttribDivisor(index, divisor); } inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) { - d_3_3_Core->GetQueryObjectui64v(id, pname, params); + d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) { - d_3_3_Core->GetQueryObjecti64v(id, pname, params); + d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glQueryCounter(GLuint id, GLenum target) { - d_3_3_Core->QueryCounter(id, target); + d_3_3_Core->f.QueryCounter(id, target); } inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) { - d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params); + d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) { - d_3_3_Core->GetSamplerParameterfv(sampler, pname, params); + d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) { - d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params); + d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) { - d_3_3_Core->GetSamplerParameteriv(sampler, pname, params); + d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) { - d_3_3_Core->SamplerParameterIuiv(sampler, pname, param); + d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) { - d_3_3_Core->SamplerParameterIiv(sampler, pname, param); + d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) { - d_3_3_Core->SamplerParameterfv(sampler, pname, param); + d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { - d_3_3_Core->SamplerParameterf(sampler, pname, param); + d_3_3_Core->f.SamplerParameterf(sampler, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) { - d_3_3_Core->SamplerParameteriv(sampler, pname, param); + d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { - d_3_3_Core->SamplerParameteri(sampler, pname, param); + d_3_3_Core->f.SamplerParameteri(sampler, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glBindSampler(GLuint unit, GLuint sampler) { - d_3_3_Core->BindSampler(unit, sampler); + d_3_3_Core->f.BindSampler(unit, sampler); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsSampler(GLuint sampler) { - return d_3_3_Core->IsSampler(sampler); + return d_3_3_Core->f.IsSampler(sampler); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers) { - d_3_3_Core->DeleteSamplers(count, samplers); + d_3_3_Core->f.DeleteSamplers(count, samplers); } inline void QOpenGLFunctions_4_5_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers) { - d_3_3_Core->GenSamplers(count, samplers); + d_3_3_Core->f.GenSamplers(count, samplers); } inline GLint QOpenGLFunctions_4_5_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name) { - return d_3_3_Core->GetFragDataIndex(program, name); + return d_3_3_Core->f.GetFragDataIndex(program, name); } inline void QOpenGLFunctions_4_5_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) { - d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name); + d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); } // OpenGL 4.0 core functions inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) { - d_4_0_Core->GetQueryIndexediv(target, index, pname, params); + d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glEndQueryIndexed(GLenum target, GLuint index) { - d_4_0_Core->EndQueryIndexed(target, index); + d_4_0_Core->f.EndQueryIndexed(target, index); } inline void QOpenGLFunctions_4_5_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) { - d_4_0_Core->BeginQueryIndexed(target, index, id); + d_4_0_Core->f.BeginQueryIndexed(target, index, id); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) { - d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream); + d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id) { - d_4_0_Core->DrawTransformFeedback(mode, id); + d_4_0_Core->f.DrawTransformFeedback(mode, id); } inline void QOpenGLFunctions_4_5_Compatibility::glResumeTransformFeedback() { - d_4_0_Core->ResumeTransformFeedback(); + d_4_0_Core->f.ResumeTransformFeedback(); } inline void QOpenGLFunctions_4_5_Compatibility::glPauseTransformFeedback() { - d_4_0_Core->PauseTransformFeedback(); + d_4_0_Core->f.PauseTransformFeedback(); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsTransformFeedback(GLuint id) { - return d_4_0_Core->IsTransformFeedback(id); + return d_4_0_Core->f.IsTransformFeedback(id); } inline void QOpenGLFunctions_4_5_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids) { - d_4_0_Core->GenTransformFeedbacks(n, ids); + d_4_0_Core->f.GenTransformFeedbacks(n, ids); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) { - d_4_0_Core->DeleteTransformFeedbacks(n, ids); + d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); } inline void QOpenGLFunctions_4_5_Compatibility::glBindTransformFeedback(GLenum target, GLuint id) { - d_4_0_Core->BindTransformFeedback(target, id); + d_4_0_Core->f.BindTransformFeedback(target, id); } inline void QOpenGLFunctions_4_5_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values) { - d_4_0_Core->PatchParameterfv(pname, values); + d_4_0_Core->f.PatchParameterfv(pname, values); } inline void QOpenGLFunctions_4_5_Compatibility::glPatchParameteri(GLenum pname, GLint value) { - d_4_0_Core->PatchParameteri(pname, value); + d_4_0_Core->f.PatchParameteri(pname, value); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) { - d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values); + d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) { - d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params); + d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) { - d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices); + d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) { - d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); + d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) { - d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); + d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) { - d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); + d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); } inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) { - return d_4_0_Core->GetSubroutineIndex(program, shadertype, name); + return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); } inline GLint QOpenGLFunctions_4_5_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) { - return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name); + return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params) { - d_4_0_Core->GetUniformdv(program, location, params); + d_4_0_Core->f.GetUniformdv(program, location, params); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix4dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix3dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_0_Core->UniformMatrix2dv(location, count, transpose, value); + d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) { - d_4_0_Core->Uniform4dv(location, count, value); + d_4_0_Core->f.Uniform4dv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) { - d_4_0_Core->Uniform3dv(location, count, value); + d_4_0_Core->f.Uniform3dv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) { - d_4_0_Core->Uniform2dv(location, count, value); + d_4_0_Core->f.Uniform2dv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) { - d_4_0_Core->Uniform1dv(location, count, value); + d_4_0_Core->f.Uniform1dv(location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - d_4_0_Core->Uniform4d(location, x, y, z, w); + d_4_0_Core->f.Uniform4d(location, x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) { - d_4_0_Core->Uniform3d(location, x, y, z); + d_4_0_Core->f.Uniform3d(location, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y) { - d_4_0_Core->Uniform2d(location, x, y); + d_4_0_Core->f.Uniform2d(location, x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glUniform1d(GLint location, GLdouble x) { - d_4_0_Core->Uniform1d(location, x); + d_4_0_Core->f.Uniform1d(location, x); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) { - d_4_0_Core->DrawElementsIndirect(mode, type, indirect); + d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysIndirect(GLenum mode, const void *indirect) { - d_4_0_Core->DrawArraysIndirect(mode, indirect); + d_4_0_Core->f.DrawArraysIndirect(mode, indirect); } inline void QOpenGLFunctions_4_5_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { - d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); } inline void QOpenGLFunctions_4_5_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst) { - d_4_0_Core->BlendFunci(buf, src, dst); + d_4_0_Core->f.BlendFunci(buf, src, dst); } inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { - d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha); + d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); } inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationi(GLuint buf, GLenum mode) { - d_4_0_Core->BlendEquationi(buf, mode); + d_4_0_Core->f.BlendEquationi(buf, mode); } inline void QOpenGLFunctions_4_5_Compatibility::glMinSampleShading(GLfloat value) { - d_4_0_Core->MinSampleShading(value); + d_4_0_Core->f.MinSampleShading(value); } // OpenGL 4.1 core functions inline void QOpenGLFunctions_4_5_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) { - d_4_1_Core->GetDoublei_v(target, index, data); + d_4_1_Core->f.GetDoublei_v(target, index, data); } inline void QOpenGLFunctions_4_5_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data) { - d_4_1_Core->GetFloati_v(target, index, data); + d_4_1_Core->f.GetFloati_v(target, index, data); } inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) { - d_4_1_Core->DepthRangeIndexed(index, n, f); + d_4_1_Core->f.DepthRangeIndexed(index, n, f); } inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) { - d_4_1_Core->DepthRangeArrayv(first, count, v); + d_4_1_Core->f.DepthRangeArrayv(first, count, v); } inline void QOpenGLFunctions_4_5_Compatibility::glScissorIndexedv(GLuint index, const GLint *v) { - d_4_1_Core->ScissorIndexedv(index, v); + d_4_1_Core->f.ScissorIndexedv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { - d_4_1_Core->ScissorIndexed(index, left, bottom, width, height); + d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v) { - d_4_1_Core->ScissorArrayv(first, count, v); + d_4_1_Core->f.ScissorArrayv(first, count, v); } inline void QOpenGLFunctions_4_5_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v) { - d_4_1_Core->ViewportIndexedfv(index, v); + d_4_1_Core->f.ViewportIndexedfv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { - d_4_1_Core->ViewportIndexedf(index, x, y, w, h); + d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h); } inline void QOpenGLFunctions_4_5_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) { - d_4_1_Core->ViewportArrayv(first, count, v); + d_4_1_Core->f.ViewportArrayv(first, count, v); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) { - d_4_1_Core->GetVertexAttribLdv(index, pname, params); + d_4_1_Core->f.GetVertexAttribLdv(index, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) { - d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer); + d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v) { - d_4_1_Core->VertexAttribL4dv(index, v); + d_4_1_Core->f.VertexAttribL4dv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v) { - d_4_1_Core->VertexAttribL3dv(index, v); + d_4_1_Core->f.VertexAttribL3dv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v) { - d_4_1_Core->VertexAttribL2dv(index, v); + d_4_1_Core->f.VertexAttribL2dv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v) { - d_4_1_Core->VertexAttribL1dv(index, v); + d_4_1_Core->f.VertexAttribL1dv(index, v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - d_4_1_Core->VertexAttribL4d(index, x, y, z, w); + d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { - d_4_1_Core->VertexAttribL3d(index, x, y, z); + d_4_1_Core->f.VertexAttribL3d(index, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) { - d_4_1_Core->VertexAttribL2d(index, x, y); + d_4_1_Core->f.VertexAttribL2d(index, x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x) { - d_4_1_Core->VertexAttribL1d(index, x); + d_4_1_Core->f.VertexAttribL1d(index, x); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { - d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); + d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); } inline void QOpenGLFunctions_4_5_Compatibility::glValidateProgramPipeline(GLuint pipeline) { - d_4_1_Core->ValidateProgramPipeline(pipeline); + d_4_1_Core->f.ValidateProgramPipeline(pipeline); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { - d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { - d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value); + d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { - d_4_1_Core->ProgramUniform4uiv(program, location, count, value); + d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { - d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3); + d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { - d_4_1_Core->ProgramUniform4dv(program, location, count, value); + d_4_1_Core->f.ProgramUniform4dv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { - d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3); + d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { - d_4_1_Core->ProgramUniform4fv(program, location, count, value); + d_4_1_Core->f.ProgramUniform4fv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { - d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3); + d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) { - d_4_1_Core->ProgramUniform4iv(program, location, count, value); + d_4_1_Core->f.ProgramUniform4iv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { - d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3); + d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { - d_4_1_Core->ProgramUniform3uiv(program, location, count, value); + d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { - d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2); + d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { - d_4_1_Core->ProgramUniform3dv(program, location, count, value); + d_4_1_Core->f.ProgramUniform3dv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) { - d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2); + d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { - d_4_1_Core->ProgramUniform3fv(program, location, count, value); + d_4_1_Core->f.ProgramUniform3fv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { - d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2); + d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) { - d_4_1_Core->ProgramUniform3iv(program, location, count, value); + d_4_1_Core->f.ProgramUniform3iv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { - d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2); + d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { - d_4_1_Core->ProgramUniform2uiv(program, location, count, value); + d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { - d_4_1_Core->ProgramUniform2ui(program, location, v0, v1); + d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { - d_4_1_Core->ProgramUniform2dv(program, location, count, value); + d_4_1_Core->f.ProgramUniform2dv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) { - d_4_1_Core->ProgramUniform2d(program, location, v0, v1); + d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { - d_4_1_Core->ProgramUniform2fv(program, location, count, value); + d_4_1_Core->f.ProgramUniform2fv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { - d_4_1_Core->ProgramUniform2f(program, location, v0, v1); + d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) { - d_4_1_Core->ProgramUniform2iv(program, location, count, value); + d_4_1_Core->f.ProgramUniform2iv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { - d_4_1_Core->ProgramUniform2i(program, location, v0, v1); + d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { - d_4_1_Core->ProgramUniform1uiv(program, location, count, value); + d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0) { - d_4_1_Core->ProgramUniform1ui(program, location, v0); + d_4_1_Core->f.ProgramUniform1ui(program, location, v0); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { - d_4_1_Core->ProgramUniform1dv(program, location, count, value); + d_4_1_Core->f.ProgramUniform1dv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0) { - d_4_1_Core->ProgramUniform1d(program, location, v0); + d_4_1_Core->f.ProgramUniform1d(program, location, v0); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { - d_4_1_Core->ProgramUniform1fv(program, location, count, value); + d_4_1_Core->f.ProgramUniform1fv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0) { - d_4_1_Core->ProgramUniform1f(program, location, v0); + d_4_1_Core->f.ProgramUniform1f(program, location, v0); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) { - d_4_1_Core->ProgramUniform1iv(program, location, count, value); + d_4_1_Core->f.ProgramUniform1iv(program, location, count, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0) { - d_4_1_Core->ProgramUniform1i(program, location, v0); + d_4_1_Core->f.ProgramUniform1i(program, location, v0); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) { - d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params); + d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsProgramPipeline(GLuint pipeline) { - return d_4_1_Core->IsProgramPipeline(pipeline); + return d_4_1_Core->f.IsProgramPipeline(pipeline); } inline void QOpenGLFunctions_4_5_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines) { - d_4_1_Core->GenProgramPipelines(n, pipelines); + d_4_1_Core->f.GenProgramPipelines(n, pipelines); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) { - d_4_1_Core->DeleteProgramPipelines(n, pipelines); + d_4_1_Core->f.DeleteProgramPipelines(n, pipelines); } inline void QOpenGLFunctions_4_5_Compatibility::glBindProgramPipeline(GLuint pipeline) { - d_4_1_Core->BindProgramPipeline(pipeline); + d_4_1_Core->f.BindProgramPipeline(pipeline); } inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) { - return d_4_1_Core->CreateShaderProgramv(type, count, strings); + return d_4_1_Core->f.CreateShaderProgramv(type, count, strings); } inline void QOpenGLFunctions_4_5_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program) { - d_4_1_Core->ActiveShaderProgram(pipeline, program); + d_4_1_Core->f.ActiveShaderProgram(pipeline, program); } inline void QOpenGLFunctions_4_5_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { - d_4_1_Core->UseProgramStages(pipeline, stages, program); + d_4_1_Core->f.UseProgramStages(pipeline, stages, program); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value) { - d_4_1_Core->ProgramParameteri(program, pname, value); + d_4_1_Core->f.ProgramParameteri(program, pname, value); } inline void QOpenGLFunctions_4_5_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) { - d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length); + d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { - d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary); + d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary); } inline void QOpenGLFunctions_4_5_Compatibility::glClearDepthf(GLfloat dd) { - d_4_1_Core->ClearDepthf(dd); + d_4_1_Core->f.ClearDepthf(dd); } inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangef(GLfloat n, GLfloat f) { - d_4_1_Core->DepthRangef(n, f); + d_4_1_Core->f.DepthRangef(n, f); } inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { - d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); + d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } inline void QOpenGLFunctions_4_5_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) { - d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length); + d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length); } inline void QOpenGLFunctions_4_5_Compatibility::glReleaseShaderCompiler() { - d_4_1_Core->ReleaseShaderCompiler(); + d_4_1_Core->f.ReleaseShaderCompiler(); } // OpenGL 4.2 core functions inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) { - d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); + d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) { - d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount); + d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount); } inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { - d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth); + d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth); } inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { - d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height); + d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { - d_4_2_Core->TexStorage1D(target, levels, internalformat, width); + d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width); } inline void QOpenGLFunctions_4_5_Compatibility::glMemoryBarrier(GLbitfield barriers) { - d_4_2_Core->MemoryBarrier(barriers); + d_4_2_Core->f.MemoryBarrier(barriers); } inline void QOpenGLFunctions_4_5_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { - d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format); + d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format); } inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) { - d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); + d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { - d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params); + d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { - d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); + d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) { - d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); + d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { - d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); + d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); } // OpenGL 4.3 core functions inline void QOpenGLFunctions_4_5_Compatibility::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) { - d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label); + d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label); } inline void QOpenGLFunctions_4_5_Compatibility::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) { - d_4_3_Core->ObjectPtrLabel(ptr, length, label); + d_4_3_Core->f.ObjectPtrLabel(ptr, length, label); } inline void QOpenGLFunctions_4_5_Compatibility::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) { - d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label); + d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label); } inline void QOpenGLFunctions_4_5_Compatibility::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) { - d_4_3_Core->ObjectLabel(identifier, name, length, label); + d_4_3_Core->f.ObjectLabel(identifier, name, length, label); } inline void QOpenGLFunctions_4_5_Compatibility::glPopDebugGroup() { - d_4_3_Core->PopDebugGroup(); + d_4_3_Core->f.PopDebugGroup(); } inline void QOpenGLFunctions_4_5_Compatibility::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) { - d_4_3_Core->PushDebugGroup(source, id, length, message); + d_4_3_Core->f.PushDebugGroup(source, id, length, message); } inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) { - return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); + return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); } inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam) { - d_4_3_Core->DebugMessageCallback(callback, userParam); + d_4_3_Core->f.DebugMessageCallback(callback, userParam); } inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) { - d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf); + d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf); } inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) { - d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled); + d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) { - d_4_3_Core->VertexBindingDivisor(bindingindex, divisor); + d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) { - d_4_3_Core->VertexAttribBinding(attribindex, bindingindex); + d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { - d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset); + d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { - d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset); + d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { - d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); + d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); } inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { - d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride); + d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { - d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); + d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); } inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { - d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); + d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); } inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { - d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); + d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } inline void QOpenGLFunctions_4_5_Compatibility::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { - d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size); + d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size); } inline void QOpenGLFunctions_4_5_Compatibility::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) { - d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); + d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); } inline GLint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name) { - return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name); + return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name); } inline GLint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) { - return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name); + return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) { - d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); + d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { - d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name); + d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name); } inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) { - return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name); + return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name); } inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) { - d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params); + d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) { - d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride); + d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) { - d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride); + d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride); } inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { - d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); + d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) { - d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments); + d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments); } inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateBufferData(GLuint buffer) { - d_4_3_Core->InvalidateBufferData(buffer); + d_4_3_Core->f.InvalidateBufferData(buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) { - d_4_3_Core->InvalidateBufferSubData(buffer, offset, length); + d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length); } inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateTexImage(GLuint texture, GLint level) { - d_4_3_Core->InvalidateTexImage(texture, level); + d_4_3_Core->f.InvalidateTexImage(texture, level); } inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) { - d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); + d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); } inline void QOpenGLFunctions_4_5_Compatibility::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params) { - d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params); + d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) { - d_4_3_Core->GetFramebufferParameteriv(target, pname, params); + d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferParameteri(GLenum target, GLenum pname, GLint param) { - d_4_3_Core->FramebufferParameteri(target, pname, param); + d_4_3_Core->f.FramebufferParameteri(target, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { - d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); } inline void QOpenGLFunctions_4_5_Compatibility::glDispatchComputeIndirect(GLintptr indirect) { - d_4_3_Core->DispatchComputeIndirect(indirect); + d_4_3_Core->f.DispatchComputeIndirect(indirect); } inline void QOpenGLFunctions_4_5_Compatibility::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { - d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z); + d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z); } inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) { - d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data); + d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data); } inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) { - d_4_3_Core->ClearBufferData(target, internalformat, format, type, data); + d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data); } // OpenGL 4.4 core functions inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) { - d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides); + d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides); } inline void QOpenGLFunctions_4_5_Compatibility::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures) { - d_4_4_Core->BindImageTextures(first, count, textures); + d_4_4_Core->f.BindImageTextures(first, count, textures); } inline void QOpenGLFunctions_4_5_Compatibility::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers) { - d_4_4_Core->BindSamplers(first, count, samplers); + d_4_4_Core->f.BindSamplers(first, count, samplers); } inline void QOpenGLFunctions_4_5_Compatibility::glBindTextures(GLuint first, GLsizei count, const GLuint *textures) { - d_4_4_Core->BindTextures(first, count, textures); + d_4_4_Core->f.BindTextures(first, count, textures); } inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes) { - d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes); + d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes); } inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers) { - d_4_4_Core->BindBuffersBase(target, first, count, buffers); + d_4_4_Core->f.BindBuffersBase(target, first, count, buffers); } inline void QOpenGLFunctions_4_5_Compatibility::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) { - d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); + d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); } inline void QOpenGLFunctions_4_5_Compatibility::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) { - d_4_4_Core->ClearTexImage(texture, level, format, type, data); + d_4_4_Core->f.ClearTexImage(texture, level, format, type, data); } inline void QOpenGLFunctions_4_5_Compatibility::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) { - d_4_4_Core->BufferStorage(target, size, data, flags); + d_4_4_Core->f.BufferStorage(target, size, data, flags); } // OpenGL 4.5 core functions inline void QOpenGLFunctions_4_5_Compatibility::glTextureBarrier() { - d_4_5_Core->TextureBarrier(); + d_4_5_Core->f.TextureBarrier(); } inline void QOpenGLFunctions_4_5_Compatibility::glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { - d_4_5_Core->ReadnPixels(x, y, width, height, format, type, bufSize, data); + d_4_5_Core->f.ReadnPixels(x, y, width, height, format, type, bufSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params) { - d_4_5_Core->GetnUniformuiv(program, location, bufSize, params); + d_4_5_Core->f.GetnUniformuiv(program, location, bufSize, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params) { - d_4_5_Core->GetnUniformiv(program, location, bufSize, params); + d_4_5_Core->f.GetnUniformiv(program, location, bufSize, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { - d_4_5_Core->GetnUniformfv(program, location, bufSize, params); + d_4_5_Core->f.GetnUniformfv(program, location, bufSize, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) { - d_4_5_Core->GetnUniformdv(program, location, bufSize, params); + d_4_5_Core->f.GetnUniformdv(program, location, bufSize, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { - d_4_5_Core->GetnTexImage(target, level, format, type, bufSize, pixels); + d_4_5_Core->f.GetnTexImage(target, level, format, type, bufSize, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) { - d_4_5_Core->GetnCompressedTexImage(target, lod, bufSize, pixels); + d_4_5_Core->f.GetnCompressedTexImage(target, lod, bufSize, pixels); } inline GLenum QOpenGLFunctions_4_5_Compatibility::glGetGraphicsResetStatus() { - return d_4_5_Core->GetGraphicsResetStatus(); + return d_4_5_Core->f.GetGraphicsResetStatus(); } inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) { - d_4_5_Core->GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); + d_4_5_Core->f.GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { - d_4_5_Core->GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); + d_4_5_Core->f.GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glMemoryBarrierByRegion(GLbitfield barriers) { - d_4_5_Core->MemoryBarrierByRegion(barriers); + d_4_5_Core->f.MemoryBarrierByRegion(barriers); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateQueries(GLenum target, GLsizei n, GLuint *ids) { - d_4_5_Core->CreateQueries(target, n, ids); + d_4_5_Core->f.CreateQueries(target, n, ids); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateProgramPipelines(GLsizei n, GLuint *pipelines) { - d_4_5_Core->CreateProgramPipelines(n, pipelines); + d_4_5_Core->f.CreateProgramPipelines(n, pipelines); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateSamplers(GLsizei n, GLuint *samplers) { - d_4_5_Core->CreateSamplers(n, samplers); + d_4_5_Core->f.CreateSamplers(n, samplers); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param) { - d_4_5_Core->GetVertexArrayIndexed64iv(vaobj, index, pname, param); + d_4_5_Core->f.GetVertexArrayIndexed64iv(vaobj, index, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) { - d_4_5_Core->GetVertexArrayIndexediv(vaobj, index, pname, param); + d_4_5_Core->f.GetVertexArrayIndexediv(vaobj, index, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) { - d_4_5_Core->GetVertexArrayiv(vaobj, pname, param); + d_4_5_Core->f.GetVertexArrayiv(vaobj, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) { - d_4_5_Core->VertexArrayBindingDivisor(vaobj, bindingindex, divisor); + d_4_5_Core->f.VertexArrayBindingDivisor(vaobj, bindingindex, divisor); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { - d_4_5_Core->VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset); + d_4_5_Core->f.VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { - d_4_5_Core->VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset); + d_4_5_Core->f.VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { - d_4_5_Core->VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset); + d_4_5_Core->f.VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) { - d_4_5_Core->VertexArrayAttribBinding(vaobj, attribindex, bindingindex); + d_4_5_Core->f.VertexArrayAttribBinding(vaobj, attribindex, bindingindex); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) { - d_4_5_Core->VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides); + d_4_5_Core->f.VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { - d_4_5_Core->VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride); + d_4_5_Core->f.VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer) { - d_4_5_Core->VertexArrayElementBuffer(vaobj, buffer); + d_4_5_Core->f.VertexArrayElementBuffer(vaobj, buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) { - d_4_5_Core->EnableVertexArrayAttrib(vaobj, index); + d_4_5_Core->f.EnableVertexArrayAttrib(vaobj, index); } inline void QOpenGLFunctions_4_5_Compatibility::glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) { - d_4_5_Core->DisableVertexArrayAttrib(vaobj, index); + d_4_5_Core->f.DisableVertexArrayAttrib(vaobj, index); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateVertexArrays(GLsizei n, GLuint *arrays) { - d_4_5_Core->CreateVertexArrays(n, arrays); + d_4_5_Core->f.CreateVertexArrays(n, arrays); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) { - d_4_5_Core->GetTextureParameteriv(texture, pname, params); + d_4_5_Core->f.GetTextureParameteriv(texture, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) { - d_4_5_Core->GetTextureParameterIuiv(texture, pname, params); + d_4_5_Core->f.GetTextureParameterIuiv(texture, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) { - d_4_5_Core->GetTextureParameterIiv(texture, pname, params); + d_4_5_Core->f.GetTextureParameterIiv(texture, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) { - d_4_5_Core->GetTextureParameterfv(texture, pname, params); + d_4_5_Core->f.GetTextureParameterfv(texture, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params) { - d_4_5_Core->GetTextureLevelParameteriv(texture, level, pname, params); + d_4_5_Core->f.GetTextureLevelParameteriv(texture, level, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params) { - d_4_5_Core->GetTextureLevelParameterfv(texture, level, pname, params); + d_4_5_Core->f.GetTextureLevelParameterfv(texture, level, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels) { - d_4_5_Core->GetCompressedTextureImage(texture, level, bufSize, pixels); + d_4_5_Core->f.GetCompressedTextureImage(texture, level, bufSize, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { - d_4_5_Core->GetTextureImage(texture, level, format, type, bufSize, pixels); + d_4_5_Core->f.GetTextureImage(texture, level, format, type, bufSize, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glBindTextureUnit(GLuint unit, GLuint texture) { - d_4_5_Core->BindTextureUnit(unit, texture); + d_4_5_Core->f.BindTextureUnit(unit, texture); } inline void QOpenGLFunctions_4_5_Compatibility::glGenerateTextureMipmap(GLuint texture) { - d_4_5_Core->GenerateTextureMipmap(texture); + d_4_5_Core->f.GenerateTextureMipmap(texture); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param) { - d_4_5_Core->TextureParameteriv(texture, pname, param); + d_4_5_Core->f.TextureParameteriv(texture, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) { - d_4_5_Core->TextureParameterIuiv(texture, pname, params); + d_4_5_Core->f.TextureParameterIuiv(texture, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) { - d_4_5_Core->TextureParameterIiv(texture, pname, params); + d_4_5_Core->f.TextureParameterIiv(texture, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameteri(GLuint texture, GLenum pname, GLint param) { - d_4_5_Core->TextureParameteri(texture, pname, param); + d_4_5_Core->f.TextureParameteri(texture, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) { - d_4_5_Core->TextureParameterfv(texture, pname, param); + d_4_5_Core->f.TextureParameterfv(texture, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) { - d_4_5_Core->TextureParameterf(texture, pname, param); + d_4_5_Core->f.TextureParameterf(texture, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - d_4_5_Core->CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height); + d_4_5_Core->f.CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - d_4_5_Core->CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height); + d_4_5_Core->f.CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - d_4_5_Core->CopyTextureSubImage1D(texture, level, xoffset, x, y, width); + d_4_5_Core->f.CopyTextureSubImage1D(texture, level, xoffset, x, y, width); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { - d_4_5_Core->CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + d_4_5_Core->f.CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { - d_4_5_Core->CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data); + d_4_5_Core->f.CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) { - d_4_5_Core->CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data); + d_4_5_Core->f.CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { - d_4_5_Core->TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + d_4_5_Core->f.TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { - d_4_5_Core->TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels); + d_4_5_Core->f.TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) { - d_4_5_Core->TextureSubImage1D(texture, level, xoffset, width, format, type, pixels); + d_4_5_Core->f.TextureSubImage1D(texture, level, xoffset, width, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { - d_4_5_Core->TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations); + d_4_5_Core->f.TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { - d_4_5_Core->TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations); + d_4_5_Core->f.TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { - d_4_5_Core->TextureStorage3D(texture, levels, internalformat, width, height, depth); + d_4_5_Core->f.TextureStorage3D(texture, levels, internalformat, width, height, depth); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { - d_4_5_Core->TextureStorage2D(texture, levels, internalformat, width, height); + d_4_5_Core->f.TextureStorage2D(texture, levels, internalformat, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { - d_4_5_Core->TextureStorage1D(texture, levels, internalformat, width); + d_4_5_Core->f.TextureStorage1D(texture, levels, internalformat, width); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size) { - d_4_5_Core->TextureBufferRange(texture, internalformat, buffer, offset, size); + d_4_5_Core->f.TextureBufferRange(texture, internalformat, buffer, offset, size); } inline void QOpenGLFunctions_4_5_Compatibility::glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) { - d_4_5_Core->TextureBuffer(texture, internalformat, buffer); + d_4_5_Core->f.TextureBuffer(texture, internalformat, buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateTextures(GLenum target, GLsizei n, GLuint *textures) { - d_4_5_Core->CreateTextures(target, n, textures); + d_4_5_Core->f.CreateTextures(target, n, textures); } inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params) { - d_4_5_Core->GetNamedRenderbufferParameteriv(renderbuffer, pname, params); + d_4_5_Core->f.GetNamedRenderbufferParameteriv(renderbuffer, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { - d_4_5_Core->NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height); + d_4_5_Core->f.NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { - d_4_5_Core->NamedRenderbufferStorage(renderbuffer, internalformat, width, height); + d_4_5_Core->f.NamedRenderbufferStorage(renderbuffer, internalformat, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers) { - d_4_5_Core->CreateRenderbuffers(n, renderbuffers); + d_4_5_Core->f.CreateRenderbuffers(n, renderbuffers); } inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params) { - d_4_5_Core->GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params); + d_4_5_Core->f.GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param) { - d_4_5_Core->GetNamedFramebufferParameteriv(framebuffer, pname, param); + d_4_5_Core->f.GetNamedFramebufferParameteriv(framebuffer, pname, param); } inline GLenum QOpenGLFunctions_4_5_Compatibility::glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) { - return d_4_5_Core->CheckNamedFramebufferStatus(framebuffer, target); + return d_4_5_Core->f.CheckNamedFramebufferStatus(framebuffer, target); } inline void QOpenGLFunctions_4_5_Compatibility::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { - d_4_5_Core->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + d_4_5_Core->f.BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil) { - d_4_5_Core->ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil); + d_4_5_Core->f.ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil); } inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value) { - d_4_5_Core->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value); + d_4_5_Core->f.ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value) { - d_4_5_Core->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value); + d_4_5_Core->f.ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value) { - d_4_5_Core->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value); + d_4_5_Core->f.ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { - d_4_5_Core->InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height); + d_4_5_Core->f.InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments) { - d_4_5_Core->InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments); + d_4_5_Core->f.InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) { - d_4_5_Core->NamedFramebufferReadBuffer(framebuffer, src); + d_4_5_Core->f.NamedFramebufferReadBuffer(framebuffer, src); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) { - d_4_5_Core->NamedFramebufferDrawBuffers(framebuffer, n, bufs); + d_4_5_Core->f.NamedFramebufferDrawBuffers(framebuffer, n, bufs); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) { - d_4_5_Core->NamedFramebufferDrawBuffer(framebuffer, buf); + d_4_5_Core->f.NamedFramebufferDrawBuffer(framebuffer, buf); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { - d_4_5_Core->NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer); + d_4_5_Core->f.NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { - d_4_5_Core->NamedFramebufferTexture(framebuffer, attachment, texture, level); + d_4_5_Core->f.NamedFramebufferTexture(framebuffer, attachment, texture, level); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) { - d_4_5_Core->NamedFramebufferParameteri(framebuffer, pname, param); + d_4_5_Core->f.NamedFramebufferParameteri(framebuffer, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { - d_4_5_Core->NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer); + d_4_5_Core->f.NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateFramebuffers(GLsizei n, GLuint *framebuffers) { - d_4_5_Core->CreateFramebuffers(n, framebuffers); + d_4_5_Core->f.CreateFramebuffers(n, framebuffers); } inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data) { - d_4_5_Core->GetNamedBufferSubData(buffer, offset, size, data); + d_4_5_Core->f.GetNamedBufferSubData(buffer, offset, size, data); } inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params) { - d_4_5_Core->GetNamedBufferPointerv(buffer, pname, params); + d_4_5_Core->f.GetNamedBufferPointerv(buffer, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params) { - d_4_5_Core->GetNamedBufferParameteri64v(buffer, pname, params); + d_4_5_Core->f.GetNamedBufferParameteri64v(buffer, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) { - d_4_5_Core->GetNamedBufferParameteriv(buffer, pname, params); + d_4_5_Core->f.GetNamedBufferParameteriv(buffer, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length) { - d_4_5_Core->FlushMappedNamedBufferRange(buffer, offset, length); + d_4_5_Core->f.FlushMappedNamedBufferRange(buffer, offset, length); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glUnmapNamedBuffer(GLuint buffer) { - return d_4_5_Core->UnmapNamedBuffer(buffer); + return d_4_5_Core->f.UnmapNamedBuffer(buffer); } inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access) { - return d_4_5_Core->MapNamedBufferRange(buffer, offset, length, access); + return d_4_5_Core->f.MapNamedBufferRange(buffer, offset, length, access); } inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBuffer(GLuint buffer, GLenum access) { - return d_4_5_Core->MapNamedBuffer(buffer, access); + return d_4_5_Core->f.MapNamedBuffer(buffer, access); } inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data) { - d_4_5_Core->ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data); + d_4_5_Core->f.ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data); } inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) { - d_4_5_Core->ClearNamedBufferData(buffer, internalformat, format, type, data); + d_4_5_Core->f.ClearNamedBufferData(buffer, internalformat, format, type, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size) { - d_4_5_Core->CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); + d_4_5_Core->f.CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data) { - d_4_5_Core->NamedBufferSubData(buffer, offset, size, data); + d_4_5_Core->f.NamedBufferSubData(buffer, offset, size, data); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage) { - d_4_5_Core->NamedBufferData(buffer, size, data, usage); + d_4_5_Core->f.NamedBufferData(buffer, size, data, usage); } inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags) { - d_4_5_Core->NamedBufferStorage(buffer, size, data, flags); + d_4_5_Core->f.NamedBufferStorage(buffer, size, data, flags); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateBuffers(GLsizei n, GLuint *buffers) { - d_4_5_Core->CreateBuffers(n, buffers); + d_4_5_Core->f.CreateBuffers(n, buffers); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) { - d_4_5_Core->GetTransformFeedbacki64_v(xfb, pname, index, param); + d_4_5_Core->f.GetTransformFeedbacki64_v(xfb, pname, index, param); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) { - d_4_5_Core->GetTransformFeedbacki_v(xfb, pname, index, param); + d_4_5_Core->f.GetTransformFeedbacki_v(xfb, pname, index, param); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) { - d_4_5_Core->GetTransformFeedbackiv(xfb, pname, param); + d_4_5_Core->f.GetTransformFeedbackiv(xfb, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size) { - d_4_5_Core->TransformFeedbackBufferRange(xfb, index, buffer, offset, size); + d_4_5_Core->f.TransformFeedbackBufferRange(xfb, index, buffer, offset, size); } inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) { - d_4_5_Core->TransformFeedbackBufferBase(xfb, index, buffer); + d_4_5_Core->f.TransformFeedbackBufferBase(xfb, index, buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glCreateTransformFeedbacks(GLsizei n, GLuint *ids) { - d_4_5_Core->CreateTransformFeedbacks(n, ids); + d_4_5_Core->f.CreateTransformFeedbacks(n, ids); } inline void QOpenGLFunctions_4_5_Compatibility::glClipControl(GLenum origin, GLenum depth) { - d_4_5_Core->ClipControl(origin, depth); + d_4_5_Core->f.ClipControl(origin, depth); } // OpenGL 1.0 deprecated functions inline void QOpenGLFunctions_4_5_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->Translatef(x, y, z); + d_1_0_Deprecated->f.Translatef(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->Translated(x, y, z); + d_1_0_Deprecated->f.Translated(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->Scalef(x, y, z); + d_1_0_Deprecated->f.Scalef(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->Scaled(x, y, z); + d_1_0_Deprecated->f.Scaled(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->Rotatef(angle, x, y, z); + d_1_0_Deprecated->f.Rotatef(angle, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->Rotated(angle, x, y, z); + d_1_0_Deprecated->f.Rotated(angle, x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glPushMatrix() { - d_1_0_Deprecated->PushMatrix(); + d_1_0_Deprecated->f.PushMatrix(); } inline void QOpenGLFunctions_4_5_Compatibility::glPopMatrix() { - d_1_0_Deprecated->PopMatrix(); + d_1_0_Deprecated->f.PopMatrix(); } inline void QOpenGLFunctions_4_5_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar); + d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); } inline void QOpenGLFunctions_4_5_Compatibility::glMultMatrixd(const GLdouble *m) { - d_1_0_Deprecated->MultMatrixd(m); + d_1_0_Deprecated->f.MultMatrixd(m); } inline void QOpenGLFunctions_4_5_Compatibility::glMultMatrixf(const GLfloat *m) { - d_1_0_Deprecated->MultMatrixf(m); + d_1_0_Deprecated->f.MultMatrixf(m); } inline void QOpenGLFunctions_4_5_Compatibility::glMatrixMode(GLenum mode) { - d_1_0_Deprecated->MatrixMode(mode); + d_1_0_Deprecated->f.MatrixMode(mode); } inline void QOpenGLFunctions_4_5_Compatibility::glLoadMatrixd(const GLdouble *m) { - d_1_0_Deprecated->LoadMatrixd(m); + d_1_0_Deprecated->f.LoadMatrixd(m); } inline void QOpenGLFunctions_4_5_Compatibility::glLoadMatrixf(const GLfloat *m) { - d_1_0_Deprecated->LoadMatrixf(m); + d_1_0_Deprecated->f.LoadMatrixf(m); } inline void QOpenGLFunctions_4_5_Compatibility::glLoadIdentity() { - d_1_0_Deprecated->LoadIdentity(); + d_1_0_Deprecated->f.LoadIdentity(); } inline void QOpenGLFunctions_4_5_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar); + d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsList(GLuint list) { - return d_1_0_Deprecated->IsList(list); + return d_1_0_Deprecated->f.IsList(list); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { - d_1_0_Deprecated->GetTexGeniv(coord, pname, params); + d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { - d_1_0_Deprecated->GetTexGenfv(coord, pname, params); + d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { - d_1_0_Deprecated->GetTexGendv(coord, pname, params); + d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { - d_1_0_Deprecated->GetTexEnviv(target, pname, params); + d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { - d_1_0_Deprecated->GetTexEnvfv(target, pname, params); + d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetPolygonStipple(GLubyte *mask) { - d_1_0_Deprecated->GetPolygonStipple(mask); + d_1_0_Deprecated->f.GetPolygonStipple(mask); } inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values) { - d_1_0_Deprecated->GetPixelMapusv(map, values); + d_1_0_Deprecated->f.GetPixelMapusv(map, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values) { - d_1_0_Deprecated->GetPixelMapuiv(map, values); + d_1_0_Deprecated->f.GetPixelMapuiv(map, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values) { - d_1_0_Deprecated->GetPixelMapfv(map, values); + d_1_0_Deprecated->f.GetPixelMapfv(map, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { - d_1_0_Deprecated->GetMaterialiv(face, pname, params); + d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { - d_1_0_Deprecated->GetMaterialfv(face, pname, params); + d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v) { - d_1_0_Deprecated->GetMapiv(target, query, v); + d_1_0_Deprecated->f.GetMapiv(target, query, v); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v) { - d_1_0_Deprecated->GetMapfv(target, query, v); + d_1_0_Deprecated->f.GetMapfv(target, query, v); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v) { - d_1_0_Deprecated->GetMapdv(target, query, v); + d_1_0_Deprecated->f.GetMapdv(target, query, v); } inline void QOpenGLFunctions_4_5_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params) { - d_1_0_Deprecated->GetLightiv(light, pname, params); + d_1_0_Deprecated->f.GetLightiv(light, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { - d_1_0_Deprecated->GetLightfv(light, pname, params); + d_1_0_Deprecated->f.GetLightfv(light, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation) { - d_1_0_Deprecated->GetClipPlane(plane, equation); + d_1_0_Deprecated->f.GetClipPlane(plane, equation); } inline void QOpenGLFunctions_4_5_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { - d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels); + d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { - d_1_0_Deprecated->CopyPixels(x, y, width, height, type); + d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); } inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) { - d_1_0_Deprecated->PixelMapusv(map, mapsize, values); + d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); } inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) { - d_1_0_Deprecated->PixelMapuiv(map, mapsize, values); + d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); } inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) { - d_1_0_Deprecated->PixelMapfv(map, mapsize, values); + d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); } inline void QOpenGLFunctions_4_5_Compatibility::glPixelTransferi(GLenum pname, GLint param) { - d_1_0_Deprecated->PixelTransferi(pname, param); + d_1_0_Deprecated->f.PixelTransferi(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glPixelTransferf(GLenum pname, GLfloat param) { - d_1_0_Deprecated->PixelTransferf(pname, param); + d_1_0_Deprecated->f.PixelTransferf(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor) { - d_1_0_Deprecated->PixelZoom(xfactor, yfactor); + d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); } inline void QOpenGLFunctions_4_5_Compatibility::glAlphaFunc(GLenum func, GLfloat ref) { - d_1_0_Deprecated->AlphaFunc(func, ref); + d_1_0_Deprecated->f.AlphaFunc(func, ref); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalPoint2(GLint i, GLint j) { - d_1_0_Deprecated->EvalPoint2(i, j); + d_1_0_Deprecated->f.EvalPoint2(i, j); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { - d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2); + d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalPoint1(GLint i) { - d_1_0_Deprecated->EvalPoint1(i); + d_1_0_Deprecated->f.EvalPoint1(i); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2) { - d_1_0_Deprecated->EvalMesh1(mode, i1, i2); + d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2fv(const GLfloat *u) { - d_1_0_Deprecated->EvalCoord2fv(u); + d_1_0_Deprecated->f.EvalCoord2fv(u); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v) { - d_1_0_Deprecated->EvalCoord2f(u, v); + d_1_0_Deprecated->f.EvalCoord2f(u, v); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2dv(const GLdouble *u) { - d_1_0_Deprecated->EvalCoord2dv(u); + d_1_0_Deprecated->f.EvalCoord2dv(u); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v) { - d_1_0_Deprecated->EvalCoord2d(u, v); + d_1_0_Deprecated->f.EvalCoord2d(u, v); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1fv(const GLfloat *u) { - d_1_0_Deprecated->EvalCoord1fv(u); + d_1_0_Deprecated->f.EvalCoord1fv(u); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1f(GLfloat u) { - d_1_0_Deprecated->EvalCoord1f(u); + d_1_0_Deprecated->f.EvalCoord1f(u); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1dv(const GLdouble *u) { - d_1_0_Deprecated->EvalCoord1dv(u); + d_1_0_Deprecated->f.EvalCoord1dv(u); } inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1d(GLdouble u) { - d_1_0_Deprecated->EvalCoord1d(u); + d_1_0_Deprecated->f.EvalCoord1d(u); } inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { - d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2); + d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { - d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2); + d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { - d_1_0_Deprecated->MapGrid1f(un, u1, u2); + d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); } inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { - d_1_0_Deprecated->MapGrid1d(un, u1, u2); + d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); } inline void QOpenGLFunctions_4_5_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { - d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_4_5_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { - d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_4_5_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { - d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points); + d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_4_5_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { - d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points); + d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_4_5_Compatibility::glPushAttrib(GLbitfield mask) { - d_1_0_Deprecated->PushAttrib(mask); + d_1_0_Deprecated->f.PushAttrib(mask); } inline void QOpenGLFunctions_4_5_Compatibility::glPopAttrib() { - d_1_0_Deprecated->PopAttrib(); + d_1_0_Deprecated->f.PopAttrib(); } inline void QOpenGLFunctions_4_5_Compatibility::glAccum(GLenum op, GLfloat value) { - d_1_0_Deprecated->Accum(op, value); + d_1_0_Deprecated->f.Accum(op, value); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexMask(GLuint mask) { - d_1_0_Deprecated->IndexMask(mask); + d_1_0_Deprecated->f.IndexMask(mask); } inline void QOpenGLFunctions_4_5_Compatibility::glClearIndex(GLfloat c) { - d_1_0_Deprecated->ClearIndex(c); + d_1_0_Deprecated->f.ClearIndex(c); } inline void QOpenGLFunctions_4_5_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - d_1_0_Deprecated->ClearAccum(red, green, blue, alpha); + d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glPushName(GLuint name) { - d_1_0_Deprecated->PushName(name); + d_1_0_Deprecated->f.PushName(name); } inline void QOpenGLFunctions_4_5_Compatibility::glPopName() { - d_1_0_Deprecated->PopName(); + d_1_0_Deprecated->f.PopName(); } inline void QOpenGLFunctions_4_5_Compatibility::glPassThrough(GLfloat token) { - d_1_0_Deprecated->PassThrough(token); + d_1_0_Deprecated->f.PassThrough(token); } inline void QOpenGLFunctions_4_5_Compatibility::glLoadName(GLuint name) { - d_1_0_Deprecated->LoadName(name); + d_1_0_Deprecated->f.LoadName(name); } inline void QOpenGLFunctions_4_5_Compatibility::glInitNames() { - d_1_0_Deprecated->InitNames(); + d_1_0_Deprecated->f.InitNames(); } inline GLint QOpenGLFunctions_4_5_Compatibility::glRenderMode(GLenum mode) { - return d_1_0_Deprecated->RenderMode(mode); + return d_1_0_Deprecated->f.RenderMode(mode); } inline void QOpenGLFunctions_4_5_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer) { - d_1_0_Deprecated->SelectBuffer(size, buffer); + d_1_0_Deprecated->f.SelectBuffer(size, buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { - d_1_0_Deprecated->FeedbackBuffer(size, type, buffer); + d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); } inline void QOpenGLFunctions_4_5_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { - d_1_0_Deprecated->TexGeniv(coord, pname, params); + d_1_0_Deprecated->f.TexGeniv(coord, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param) { - d_1_0_Deprecated->TexGeni(coord, pname, param); + d_1_0_Deprecated->f.TexGeni(coord, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->TexGenfv(coord, pname, params); + d_1_0_Deprecated->f.TexGenfv(coord, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param) { - d_1_0_Deprecated->TexGenf(coord, pname, param); + d_1_0_Deprecated->f.TexGenf(coord, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { - d_1_0_Deprecated->TexGendv(coord, pname, params); + d_1_0_Deprecated->f.TexGendv(coord, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param) { - d_1_0_Deprecated->TexGend(coord, pname, param); + d_1_0_Deprecated->f.TexGend(coord, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params) { - d_1_0_Deprecated->TexEnviv(target, pname, params); + d_1_0_Deprecated->f.TexEnviv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param) { - d_1_0_Deprecated->TexEnvi(target, pname, param); + d_1_0_Deprecated->f.TexEnvi(target, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->TexEnvfv(target, pname, params); + d_1_0_Deprecated->f.TexEnvfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param) { - d_1_0_Deprecated->TexEnvf(target, pname, param); + d_1_0_Deprecated->f.TexEnvf(target, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glShadeModel(GLenum mode) { - d_1_0_Deprecated->ShadeModel(mode); + d_1_0_Deprecated->f.ShadeModel(mode); } inline void QOpenGLFunctions_4_5_Compatibility::glPolygonStipple(const GLubyte *mask) { - d_1_0_Deprecated->PolygonStipple(mask); + d_1_0_Deprecated->f.PolygonStipple(mask); } inline void QOpenGLFunctions_4_5_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params) { - d_1_0_Deprecated->Materialiv(face, pname, params); + d_1_0_Deprecated->f.Materialiv(face, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param) { - d_1_0_Deprecated->Materiali(face, pname, param); + d_1_0_Deprecated->f.Materiali(face, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->Materialfv(face, pname, params); + d_1_0_Deprecated->f.Materialfv(face, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param) { - d_1_0_Deprecated->Materialf(face, pname, param); + d_1_0_Deprecated->f.Materialf(face, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glLineStipple(GLint factor, GLushort pattern) { - d_1_0_Deprecated->LineStipple(factor, pattern); + d_1_0_Deprecated->f.LineStipple(factor, pattern); } inline void QOpenGLFunctions_4_5_Compatibility::glLightModeliv(GLenum pname, const GLint *params) { - d_1_0_Deprecated->LightModeliv(pname, params); + d_1_0_Deprecated->f.LightModeliv(pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glLightModeli(GLenum pname, GLint param) { - d_1_0_Deprecated->LightModeli(pname, param); + d_1_0_Deprecated->f.LightModeli(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->LightModelfv(pname, params); + d_1_0_Deprecated->f.LightModelfv(pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glLightModelf(GLenum pname, GLfloat param) { - d_1_0_Deprecated->LightModelf(pname, param); + d_1_0_Deprecated->f.LightModelf(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params) { - d_1_0_Deprecated->Lightiv(light, pname, params); + d_1_0_Deprecated->f.Lightiv(light, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glLighti(GLenum light, GLenum pname, GLint param) { - d_1_0_Deprecated->Lighti(light, pname, param); + d_1_0_Deprecated->f.Lighti(light, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->Lightfv(light, pname, params); + d_1_0_Deprecated->f.Lightfv(light, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param) { - d_1_0_Deprecated->Lightf(light, pname, param); + d_1_0_Deprecated->f.Lightf(light, pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glFogiv(GLenum pname, const GLint *params) { - d_1_0_Deprecated->Fogiv(pname, params); + d_1_0_Deprecated->f.Fogiv(pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glFogi(GLenum pname, GLint param) { - d_1_0_Deprecated->Fogi(pname, param); + d_1_0_Deprecated->f.Fogi(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glFogfv(GLenum pname, const GLfloat *params) { - d_1_0_Deprecated->Fogfv(pname, params); + d_1_0_Deprecated->f.Fogfv(pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glFogf(GLenum pname, GLfloat param) { - d_1_0_Deprecated->Fogf(pname, param); + d_1_0_Deprecated->f.Fogf(pname, param); } inline void QOpenGLFunctions_4_5_Compatibility::glColorMaterial(GLenum face, GLenum mode) { - d_1_0_Deprecated->ColorMaterial(face, mode); + d_1_0_Deprecated->f.ColorMaterial(face, mode); } inline void QOpenGLFunctions_4_5_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation) { - d_1_0_Deprecated->ClipPlane(plane, equation); + d_1_0_Deprecated->f.ClipPlane(plane, equation); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex4sv(const GLshort *v) { - d_1_0_Deprecated->Vertex4sv(v); + d_1_0_Deprecated->f.Vertex4sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { - d_1_0_Deprecated->Vertex4s(x, y, z, w); + d_1_0_Deprecated->f.Vertex4s(x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex4iv(const GLint *v) { - d_1_0_Deprecated->Vertex4iv(v); + d_1_0_Deprecated->f.Vertex4iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w) { - d_1_0_Deprecated->Vertex4i(x, y, z, w); + d_1_0_Deprecated->f.Vertex4i(x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex4fv(const GLfloat *v) { - d_1_0_Deprecated->Vertex4fv(v); + d_1_0_Deprecated->f.Vertex4fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - d_1_0_Deprecated->Vertex4f(x, y, z, w); + d_1_0_Deprecated->f.Vertex4f(x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex4dv(const GLdouble *v) { - d_1_0_Deprecated->Vertex4dv(v); + d_1_0_Deprecated->f.Vertex4dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - d_1_0_Deprecated->Vertex4d(x, y, z, w); + d_1_0_Deprecated->f.Vertex4d(x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex3sv(const GLshort *v) { - d_1_0_Deprecated->Vertex3sv(v); + d_1_0_Deprecated->f.Vertex3sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z) { - d_1_0_Deprecated->Vertex3s(x, y, z); + d_1_0_Deprecated->f.Vertex3s(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex3iv(const GLint *v) { - d_1_0_Deprecated->Vertex3iv(v); + d_1_0_Deprecated->f.Vertex3iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex3i(GLint x, GLint y, GLint z) { - d_1_0_Deprecated->Vertex3i(x, y, z); + d_1_0_Deprecated->f.Vertex3i(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex3fv(const GLfloat *v) { - d_1_0_Deprecated->Vertex3fv(v); + d_1_0_Deprecated->f.Vertex3fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->Vertex3f(x, y, z); + d_1_0_Deprecated->f.Vertex3f(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex3dv(const GLdouble *v) { - d_1_0_Deprecated->Vertex3dv(v); + d_1_0_Deprecated->f.Vertex3dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->Vertex3d(x, y, z); + d_1_0_Deprecated->f.Vertex3d(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex2sv(const GLshort *v) { - d_1_0_Deprecated->Vertex2sv(v); + d_1_0_Deprecated->f.Vertex2sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex2s(GLshort x, GLshort y) { - d_1_0_Deprecated->Vertex2s(x, y); + d_1_0_Deprecated->f.Vertex2s(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex2iv(const GLint *v) { - d_1_0_Deprecated->Vertex2iv(v); + d_1_0_Deprecated->f.Vertex2iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex2i(GLint x, GLint y) { - d_1_0_Deprecated->Vertex2i(x, y); + d_1_0_Deprecated->f.Vertex2i(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex2fv(const GLfloat *v) { - d_1_0_Deprecated->Vertex2fv(v); + d_1_0_Deprecated->f.Vertex2fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex2f(GLfloat x, GLfloat y) { - d_1_0_Deprecated->Vertex2f(x, y); + d_1_0_Deprecated->f.Vertex2f(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex2dv(const GLdouble *v) { - d_1_0_Deprecated->Vertex2dv(v); + d_1_0_Deprecated->f.Vertex2dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glVertex2d(GLdouble x, GLdouble y) { - d_1_0_Deprecated->Vertex2d(x, y); + d_1_0_Deprecated->f.Vertex2d(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4sv(const GLshort *v) { - d_1_0_Deprecated->TexCoord4sv(v); + d_1_0_Deprecated->f.TexCoord4sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { - d_1_0_Deprecated->TexCoord4s(s, t, r, q); + d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4iv(const GLint *v) { - d_1_0_Deprecated->TexCoord4iv(v); + d_1_0_Deprecated->f.TexCoord4iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { - d_1_0_Deprecated->TexCoord4i(s, t, r, q); + d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4fv(const GLfloat *v) { - d_1_0_Deprecated->TexCoord4fv(v); + d_1_0_Deprecated->f.TexCoord4fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - d_1_0_Deprecated->TexCoord4f(s, t, r, q); + d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4dv(const GLdouble *v) { - d_1_0_Deprecated->TexCoord4dv(v); + d_1_0_Deprecated->f.TexCoord4dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - d_1_0_Deprecated->TexCoord4d(s, t, r, q); + d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3sv(const GLshort *v) { - d_1_0_Deprecated->TexCoord3sv(v); + d_1_0_Deprecated->f.TexCoord3sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r) { - d_1_0_Deprecated->TexCoord3s(s, t, r); + d_1_0_Deprecated->f.TexCoord3s(s, t, r); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3iv(const GLint *v) { - d_1_0_Deprecated->TexCoord3iv(v); + d_1_0_Deprecated->f.TexCoord3iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r) { - d_1_0_Deprecated->TexCoord3i(s, t, r); + d_1_0_Deprecated->f.TexCoord3i(s, t, r); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3fv(const GLfloat *v) { - d_1_0_Deprecated->TexCoord3fv(v); + d_1_0_Deprecated->f.TexCoord3fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { - d_1_0_Deprecated->TexCoord3f(s, t, r); + d_1_0_Deprecated->f.TexCoord3f(s, t, r); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3dv(const GLdouble *v) { - d_1_0_Deprecated->TexCoord3dv(v); + d_1_0_Deprecated->f.TexCoord3dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { - d_1_0_Deprecated->TexCoord3d(s, t, r); + d_1_0_Deprecated->f.TexCoord3d(s, t, r); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2sv(const GLshort *v) { - d_1_0_Deprecated->TexCoord2sv(v); + d_1_0_Deprecated->f.TexCoord2sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2s(GLshort s, GLshort t) { - d_1_0_Deprecated->TexCoord2s(s, t); + d_1_0_Deprecated->f.TexCoord2s(s, t); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2iv(const GLint *v) { - d_1_0_Deprecated->TexCoord2iv(v); + d_1_0_Deprecated->f.TexCoord2iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2i(GLint s, GLint t) { - d_1_0_Deprecated->TexCoord2i(s, t); + d_1_0_Deprecated->f.TexCoord2i(s, t); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2fv(const GLfloat *v) { - d_1_0_Deprecated->TexCoord2fv(v); + d_1_0_Deprecated->f.TexCoord2fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2f(GLfloat s, GLfloat t) { - d_1_0_Deprecated->TexCoord2f(s, t); + d_1_0_Deprecated->f.TexCoord2f(s, t); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2dv(const GLdouble *v) { - d_1_0_Deprecated->TexCoord2dv(v); + d_1_0_Deprecated->f.TexCoord2dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2d(GLdouble s, GLdouble t) { - d_1_0_Deprecated->TexCoord2d(s, t); + d_1_0_Deprecated->f.TexCoord2d(s, t); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1sv(const GLshort *v) { - d_1_0_Deprecated->TexCoord1sv(v); + d_1_0_Deprecated->f.TexCoord1sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1s(GLshort s) { - d_1_0_Deprecated->TexCoord1s(s); + d_1_0_Deprecated->f.TexCoord1s(s); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1iv(const GLint *v) { - d_1_0_Deprecated->TexCoord1iv(v); + d_1_0_Deprecated->f.TexCoord1iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1i(GLint s) { - d_1_0_Deprecated->TexCoord1i(s); + d_1_0_Deprecated->f.TexCoord1i(s); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1fv(const GLfloat *v) { - d_1_0_Deprecated->TexCoord1fv(v); + d_1_0_Deprecated->f.TexCoord1fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1f(GLfloat s) { - d_1_0_Deprecated->TexCoord1f(s); + d_1_0_Deprecated->f.TexCoord1f(s); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1dv(const GLdouble *v) { - d_1_0_Deprecated->TexCoord1dv(v); + d_1_0_Deprecated->f.TexCoord1dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1d(GLdouble s) { - d_1_0_Deprecated->TexCoord1d(s); + d_1_0_Deprecated->f.TexCoord1d(s); } inline void QOpenGLFunctions_4_5_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2) { - d_1_0_Deprecated->Rectsv(v1, v2); + d_1_0_Deprecated->f.Rectsv(v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { - d_1_0_Deprecated->Rects(x1, y1, x2, y2); + d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); } inline void QOpenGLFunctions_4_5_Compatibility::glRectiv(const GLint *v1, const GLint *v2) { - d_1_0_Deprecated->Rectiv(v1, v2); + d_1_0_Deprecated->f.Rectiv(v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { - d_1_0_Deprecated->Recti(x1, y1, x2, y2); + d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); } inline void QOpenGLFunctions_4_5_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2) { - d_1_0_Deprecated->Rectfv(v1, v2); + d_1_0_Deprecated->f.Rectfv(v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - d_1_0_Deprecated->Rectf(x1, y1, x2, y2); + d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); } inline void QOpenGLFunctions_4_5_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2) { - d_1_0_Deprecated->Rectdv(v1, v2); + d_1_0_Deprecated->f.Rectdv(v1, v2); } inline void QOpenGLFunctions_4_5_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { - d_1_0_Deprecated->Rectd(x1, y1, x2, y2); + d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4sv(const GLshort *v) { - d_1_0_Deprecated->RasterPos4sv(v); + d_1_0_Deprecated->f.RasterPos4sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { - d_1_0_Deprecated->RasterPos4s(x, y, z, w); + d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4iv(const GLint *v) { - d_1_0_Deprecated->RasterPos4iv(v); + d_1_0_Deprecated->f.RasterPos4iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { - d_1_0_Deprecated->RasterPos4i(x, y, z, w); + d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4fv(const GLfloat *v) { - d_1_0_Deprecated->RasterPos4fv(v); + d_1_0_Deprecated->f.RasterPos4fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - d_1_0_Deprecated->RasterPos4f(x, y, z, w); + d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4dv(const GLdouble *v) { - d_1_0_Deprecated->RasterPos4dv(v); + d_1_0_Deprecated->f.RasterPos4dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - d_1_0_Deprecated->RasterPos4d(x, y, z, w); + d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3sv(const GLshort *v) { - d_1_0_Deprecated->RasterPos3sv(v); + d_1_0_Deprecated->f.RasterPos3sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z) { - d_1_0_Deprecated->RasterPos3s(x, y, z); + d_1_0_Deprecated->f.RasterPos3s(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3iv(const GLint *v) { - d_1_0_Deprecated->RasterPos3iv(v); + d_1_0_Deprecated->f.RasterPos3iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z) { - d_1_0_Deprecated->RasterPos3i(x, y, z); + d_1_0_Deprecated->f.RasterPos3i(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3fv(const GLfloat *v) { - d_1_0_Deprecated->RasterPos3fv(v); + d_1_0_Deprecated->f.RasterPos3fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { - d_1_0_Deprecated->RasterPos3f(x, y, z); + d_1_0_Deprecated->f.RasterPos3f(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3dv(const GLdouble *v) { - d_1_0_Deprecated->RasterPos3dv(v); + d_1_0_Deprecated->f.RasterPos3dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { - d_1_0_Deprecated->RasterPos3d(x, y, z); + d_1_0_Deprecated->f.RasterPos3d(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2sv(const GLshort *v) { - d_1_0_Deprecated->RasterPos2sv(v); + d_1_0_Deprecated->f.RasterPos2sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2s(GLshort x, GLshort y) { - d_1_0_Deprecated->RasterPos2s(x, y); + d_1_0_Deprecated->f.RasterPos2s(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2iv(const GLint *v) { - d_1_0_Deprecated->RasterPos2iv(v); + d_1_0_Deprecated->f.RasterPos2iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2i(GLint x, GLint y) { - d_1_0_Deprecated->RasterPos2i(x, y); + d_1_0_Deprecated->f.RasterPos2i(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2fv(const GLfloat *v) { - d_1_0_Deprecated->RasterPos2fv(v); + d_1_0_Deprecated->f.RasterPos2fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2f(GLfloat x, GLfloat y) { - d_1_0_Deprecated->RasterPos2f(x, y); + d_1_0_Deprecated->f.RasterPos2f(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2dv(const GLdouble *v) { - d_1_0_Deprecated->RasterPos2dv(v); + d_1_0_Deprecated->f.RasterPos2dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2d(GLdouble x, GLdouble y) { - d_1_0_Deprecated->RasterPos2d(x, y); + d_1_0_Deprecated->f.RasterPos2d(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3sv(const GLshort *v) { - d_1_0_Deprecated->Normal3sv(v); + d_1_0_Deprecated->f.Normal3sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz) { - d_1_0_Deprecated->Normal3s(nx, ny, nz); + d_1_0_Deprecated->f.Normal3s(nx, ny, nz); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3iv(const GLint *v) { - d_1_0_Deprecated->Normal3iv(v); + d_1_0_Deprecated->f.Normal3iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz) { - d_1_0_Deprecated->Normal3i(nx, ny, nz); + d_1_0_Deprecated->f.Normal3i(nx, ny, nz); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3fv(const GLfloat *v) { - d_1_0_Deprecated->Normal3fv(v); + d_1_0_Deprecated->f.Normal3fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { - d_1_0_Deprecated->Normal3f(nx, ny, nz); + d_1_0_Deprecated->f.Normal3f(nx, ny, nz); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3dv(const GLdouble *v) { - d_1_0_Deprecated->Normal3dv(v); + d_1_0_Deprecated->f.Normal3dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { - d_1_0_Deprecated->Normal3d(nx, ny, nz); + d_1_0_Deprecated->f.Normal3d(nx, ny, nz); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3bv(const GLbyte *v) { - d_1_0_Deprecated->Normal3bv(v); + d_1_0_Deprecated->f.Normal3bv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { - d_1_0_Deprecated->Normal3b(nx, ny, nz); + d_1_0_Deprecated->f.Normal3b(nx, ny, nz); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexsv(const GLshort *c) { - d_1_0_Deprecated->Indexsv(c); + d_1_0_Deprecated->f.Indexsv(c); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexs(GLshort c) { - d_1_0_Deprecated->Indexs(c); + d_1_0_Deprecated->f.Indexs(c); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexiv(const GLint *c) { - d_1_0_Deprecated->Indexiv(c); + d_1_0_Deprecated->f.Indexiv(c); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexi(GLint c) { - d_1_0_Deprecated->Indexi(c); + d_1_0_Deprecated->f.Indexi(c); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexfv(const GLfloat *c) { - d_1_0_Deprecated->Indexfv(c); + d_1_0_Deprecated->f.Indexfv(c); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexf(GLfloat c) { - d_1_0_Deprecated->Indexf(c); + d_1_0_Deprecated->f.Indexf(c); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexdv(const GLdouble *c) { - d_1_0_Deprecated->Indexdv(c); + d_1_0_Deprecated->f.Indexdv(c); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexd(GLdouble c) { - d_1_0_Deprecated->Indexd(c); + d_1_0_Deprecated->f.Indexd(c); } inline void QOpenGLFunctions_4_5_Compatibility::glEnd() { - d_1_0_Deprecated->End(); + d_1_0_Deprecated->f.End(); } inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlagv(const GLboolean *flag) { - d_1_0_Deprecated->EdgeFlagv(flag); + d_1_0_Deprecated->f.EdgeFlagv(flag); } inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlag(GLboolean flag) { - d_1_0_Deprecated->EdgeFlag(flag); + d_1_0_Deprecated->f.EdgeFlag(flag); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4usv(const GLushort *v) { - d_1_0_Deprecated->Color4usv(v); + d_1_0_Deprecated->f.Color4usv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { - d_1_0_Deprecated->Color4us(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4uiv(const GLuint *v) { - d_1_0_Deprecated->Color4uiv(v); + d_1_0_Deprecated->f.Color4uiv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { - d_1_0_Deprecated->Color4ui(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4ubv(const GLubyte *v) { - d_1_0_Deprecated->Color4ubv(v); + d_1_0_Deprecated->f.Color4ubv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - d_1_0_Deprecated->Color4ub(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4sv(const GLshort *v) { - d_1_0_Deprecated->Color4sv(v); + d_1_0_Deprecated->f.Color4sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { - d_1_0_Deprecated->Color4s(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4iv(const GLint *v) { - d_1_0_Deprecated->Color4iv(v); + d_1_0_Deprecated->f.Color4iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { - d_1_0_Deprecated->Color4i(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4fv(const GLfloat *v) { - d_1_0_Deprecated->Color4fv(v); + d_1_0_Deprecated->f.Color4fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - d_1_0_Deprecated->Color4f(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4dv(const GLdouble *v) { - d_1_0_Deprecated->Color4dv(v); + d_1_0_Deprecated->f.Color4dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { - d_1_0_Deprecated->Color4d(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4bv(const GLbyte *v) { - d_1_0_Deprecated->Color4bv(v); + d_1_0_Deprecated->f.Color4bv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { - d_1_0_Deprecated->Color4b(red, green, blue, alpha); + d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3usv(const GLushort *v) { - d_1_0_Deprecated->Color3usv(v); + d_1_0_Deprecated->f.Color3usv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue) { - d_1_0_Deprecated->Color3us(red, green, blue); + d_1_0_Deprecated->f.Color3us(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3uiv(const GLuint *v) { - d_1_0_Deprecated->Color3uiv(v); + d_1_0_Deprecated->f.Color3uiv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue) { - d_1_0_Deprecated->Color3ui(red, green, blue); + d_1_0_Deprecated->f.Color3ui(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3ubv(const GLubyte *v) { - d_1_0_Deprecated->Color3ubv(v); + d_1_0_Deprecated->f.Color3ubv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { - d_1_0_Deprecated->Color3ub(red, green, blue); + d_1_0_Deprecated->f.Color3ub(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3sv(const GLshort *v) { - d_1_0_Deprecated->Color3sv(v); + d_1_0_Deprecated->f.Color3sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue) { - d_1_0_Deprecated->Color3s(red, green, blue); + d_1_0_Deprecated->f.Color3s(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3iv(const GLint *v) { - d_1_0_Deprecated->Color3iv(v); + d_1_0_Deprecated->f.Color3iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3i(GLint red, GLint green, GLint blue) { - d_1_0_Deprecated->Color3i(red, green, blue); + d_1_0_Deprecated->f.Color3i(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3fv(const GLfloat *v) { - d_1_0_Deprecated->Color3fv(v); + d_1_0_Deprecated->f.Color3fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue) { - d_1_0_Deprecated->Color3f(red, green, blue); + d_1_0_Deprecated->f.Color3f(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3dv(const GLdouble *v) { - d_1_0_Deprecated->Color3dv(v); + d_1_0_Deprecated->f.Color3dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue) { - d_1_0_Deprecated->Color3d(red, green, blue); + d_1_0_Deprecated->f.Color3d(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3bv(const GLbyte *v) { - d_1_0_Deprecated->Color3bv(v); + d_1_0_Deprecated->f.Color3bv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue) { - d_1_0_Deprecated->Color3b(red, green, blue); + d_1_0_Deprecated->f.Color3b(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { - d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); + d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } inline void QOpenGLFunctions_4_5_Compatibility::glBegin(GLenum mode) { - d_1_0_Deprecated->Begin(mode); + d_1_0_Deprecated->f.Begin(mode); } inline void QOpenGLFunctions_4_5_Compatibility::glListBase(GLuint base) { - d_1_0_Deprecated->ListBase(base); + d_1_0_Deprecated->f.ListBase(base); } inline GLuint QOpenGLFunctions_4_5_Compatibility::glGenLists(GLsizei range) { - return d_1_0_Deprecated->GenLists(range); + return d_1_0_Deprecated->f.GenLists(range); } inline void QOpenGLFunctions_4_5_Compatibility::glDeleteLists(GLuint list, GLsizei range) { - d_1_0_Deprecated->DeleteLists(list, range); + d_1_0_Deprecated->f.DeleteLists(list, range); } inline void QOpenGLFunctions_4_5_Compatibility::glCallLists(GLsizei n, GLenum type, const void *lists) { - d_1_0_Deprecated->CallLists(n, type, lists); + d_1_0_Deprecated->f.CallLists(n, type, lists); } inline void QOpenGLFunctions_4_5_Compatibility::glCallList(GLuint list) { - d_1_0_Deprecated->CallList(list); + d_1_0_Deprecated->f.CallList(list); } inline void QOpenGLFunctions_4_5_Compatibility::glEndList() { - d_1_0_Deprecated->EndList(); + d_1_0_Deprecated->f.EndList(); } inline void QOpenGLFunctions_4_5_Compatibility::glNewList(GLuint list, GLenum mode) { - d_1_0_Deprecated->NewList(list, mode); + d_1_0_Deprecated->f.NewList(list, mode); } // OpenGL 1.1 deprecated functions inline void QOpenGLFunctions_4_5_Compatibility::glPushClientAttrib(GLbitfield mask) { - d_1_1_Deprecated->PushClientAttrib(mask); + d_1_1_Deprecated->f.PushClientAttrib(mask); } inline void QOpenGLFunctions_4_5_Compatibility::glPopClientAttrib() { - d_1_1_Deprecated->PopClientAttrib(); + d_1_1_Deprecated->f.PopClientAttrib(); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexubv(const GLubyte *c) { - d_1_1_Deprecated->Indexubv(c); + d_1_1_Deprecated->f.Indexubv(c); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexub(GLubyte c) { - d_1_1_Deprecated->Indexub(c); + d_1_1_Deprecated->f.Indexub(c); } inline void QOpenGLFunctions_4_5_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) { - d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities); + d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); } inline GLboolean QOpenGLFunctions_4_5_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { - return d_1_1_Deprecated->AreTexturesResident(n, textures, residences); + return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { - d_1_1_Deprecated->VertexPointer(size, type, stride, pointer); + d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { - d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer); + d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const void *pointer) { - d_1_1_Deprecated->NormalPointer(type, stride, pointer); + d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) { - d_1_1_Deprecated->InterleavedArrays(format, stride, pointer); + d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glGetPointerv(GLenum pname, void * *params) { - d_1_1_Deprecated->GetPointerv(pname, params); + d_1_1_Deprecated->f.GetPointerv(pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const void *pointer) { - d_1_1_Deprecated->IndexPointer(type, stride, pointer); + d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glEnableClientState(GLenum array) { - d_1_1_Deprecated->EnableClientState(array); + d_1_1_Deprecated->f.EnableClientState(array); } inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlagPointer(GLsizei stride, const void *pointer) { - d_1_1_Deprecated->EdgeFlagPointer(stride, pointer); + d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glDisableClientState(GLenum array) { - d_1_1_Deprecated->DisableClientState(array); + d_1_1_Deprecated->f.DisableClientState(array); } inline void QOpenGLFunctions_4_5_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { - d_1_1_Deprecated->ColorPointer(size, type, stride, pointer); + d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glArrayElement(GLint i) { - d_1_1_Deprecated->ArrayElement(i); + d_1_1_Deprecated->f.ArrayElement(i); } // OpenGL 1.2 deprecated functions inline void QOpenGLFunctions_4_5_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) { - d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table); + d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); } inline void QOpenGLFunctions_4_5_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { - d_1_2_Deprecated->ColorTableParameterfv(target, pname, params); + d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { - d_1_2_Deprecated->ColorTableParameteriv(target, pname, params); + d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width); + d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); } inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, void *table) { - d_1_2_Deprecated->GetColorTable(target, format, type, table); + d_1_2_Deprecated->f.GetColorTable(target, format, type, table); } inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) { - d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params); + d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) { - d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params); + d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) { - d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data); + d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width); + d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); } inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) { - d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image); + d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); } inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) { - d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image); + d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); } inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { - d_1_2_Deprecated->ConvolutionParameterf(target, pname, params); + d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { - d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params); + d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { - d_1_2_Deprecated->ConvolutionParameteri(target, pname, params); + d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { - d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params); + d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width); + d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); } inline void QOpenGLFunctions_4_5_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { - d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height); + d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); } inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image) { - d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image); + d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); } inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) { - d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params); + d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) { - d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params); + d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) { - d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span); + d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); } inline void QOpenGLFunctions_4_5_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) { - d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column); + d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); } inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) { - d_1_2_Deprecated->GetHistogram(target, reset, format, type, values); + d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) { - d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params); + d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) { - d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params); + d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) { - d_1_2_Deprecated->GetMinmax(target, reset, format, type, values); + d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) { - d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params); + d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) { - d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params); + d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_5_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { - d_1_2_Deprecated->Histogram(target, width, internalformat, sink); + d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); } inline void QOpenGLFunctions_4_5_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { - d_1_2_Deprecated->Minmax(target, internalformat, sink); + d_1_2_Deprecated->f.Minmax(target, internalformat, sink); } inline void QOpenGLFunctions_4_5_Compatibility::glResetHistogram(GLenum target) { - d_1_2_Deprecated->ResetHistogram(target); + d_1_2_Deprecated->f.ResetHistogram(target); } inline void QOpenGLFunctions_4_5_Compatibility::glResetMinmax(GLenum target) { - d_1_2_Deprecated->ResetMinmax(target); + d_1_2_Deprecated->f.ResetMinmax(target); } // OpenGL 1.3 deprecated functions inline void QOpenGLFunctions_4_5_Compatibility::glMultTransposeMatrixd(const GLdouble *m) { - d_1_3_Deprecated->MultTransposeMatrixd(m); + d_1_3_Deprecated->f.MultTransposeMatrixd(m); } inline void QOpenGLFunctions_4_5_Compatibility::glMultTransposeMatrixf(const GLfloat *m) { - d_1_3_Deprecated->MultTransposeMatrixf(m); + d_1_3_Deprecated->f.MultTransposeMatrixf(m); } inline void QOpenGLFunctions_4_5_Compatibility::glLoadTransposeMatrixd(const GLdouble *m) { - d_1_3_Deprecated->LoadTransposeMatrixd(m); + d_1_3_Deprecated->f.LoadTransposeMatrixd(m); } inline void QOpenGLFunctions_4_5_Compatibility::glLoadTransposeMatrixf(const GLfloat *m) { - d_1_3_Deprecated->LoadTransposeMatrixf(m); + d_1_3_Deprecated->f.LoadTransposeMatrixf(m); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v) { - d_1_3_Deprecated->MultiTexCoord4sv(target, v); + d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { - d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q); + d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v) { - d_1_3_Deprecated->MultiTexCoord4iv(target, v); + d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { - d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q); + d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v) { - d_1_3_Deprecated->MultiTexCoord4fv(target, v); + d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q); + d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v) { - d_1_3_Deprecated->MultiTexCoord4dv(target, v); + d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q); + d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v) { - d_1_3_Deprecated->MultiTexCoord3sv(target, v); + d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { - d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r); + d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v) { - d_1_3_Deprecated->MultiTexCoord3iv(target, v); + d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { - d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r); + d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v) { - d_1_3_Deprecated->MultiTexCoord3fv(target, v); + d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { - d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r); + d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v) { - d_1_3_Deprecated->MultiTexCoord3dv(target, v); + d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { - d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r); + d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v) { - d_1_3_Deprecated->MultiTexCoord2sv(target, v); + d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { - d_1_3_Deprecated->MultiTexCoord2s(target, s, t); + d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v) { - d_1_3_Deprecated->MultiTexCoord2iv(target, v); + d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t) { - d_1_3_Deprecated->MultiTexCoord2i(target, s, t); + d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v) { - d_1_3_Deprecated->MultiTexCoord2fv(target, v); + d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { - d_1_3_Deprecated->MultiTexCoord2f(target, s, t); + d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v) { - d_1_3_Deprecated->MultiTexCoord2dv(target, v); + d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { - d_1_3_Deprecated->MultiTexCoord2d(target, s, t); + d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v) { - d_1_3_Deprecated->MultiTexCoord1sv(target, v); + d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s) { - d_1_3_Deprecated->MultiTexCoord1s(target, s); + d_1_3_Deprecated->f.MultiTexCoord1s(target, s); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v) { - d_1_3_Deprecated->MultiTexCoord1iv(target, v); + d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1i(GLenum target, GLint s) { - d_1_3_Deprecated->MultiTexCoord1i(target, s); + d_1_3_Deprecated->f.MultiTexCoord1i(target, s); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v) { - d_1_3_Deprecated->MultiTexCoord1fv(target, v); + d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s) { - d_1_3_Deprecated->MultiTexCoord1f(target, s); + d_1_3_Deprecated->f.MultiTexCoord1f(target, s); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v) { - d_1_3_Deprecated->MultiTexCoord1dv(target, v); + d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s) { - d_1_3_Deprecated->MultiTexCoord1d(target, s); + d_1_3_Deprecated->f.MultiTexCoord1d(target, s); } inline void QOpenGLFunctions_4_5_Compatibility::glClientActiveTexture(GLenum texture) { - d_1_3_Deprecated->ClientActiveTexture(texture); + d_1_3_Deprecated->f.ClientActiveTexture(texture); } // OpenGL 1.4 deprecated functions inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3sv(const GLshort *v) { - d_1_4_Deprecated->WindowPos3sv(v); + d_1_4_Deprecated->f.WindowPos3sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z) { - d_1_4_Deprecated->WindowPos3s(x, y, z); + d_1_4_Deprecated->f.WindowPos3s(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3iv(const GLint *v) { - d_1_4_Deprecated->WindowPos3iv(v); + d_1_4_Deprecated->f.WindowPos3iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z) { - d_1_4_Deprecated->WindowPos3i(x, y, z); + d_1_4_Deprecated->f.WindowPos3i(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3fv(const GLfloat *v) { - d_1_4_Deprecated->WindowPos3fv(v); + d_1_4_Deprecated->f.WindowPos3fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { - d_1_4_Deprecated->WindowPos3f(x, y, z); + d_1_4_Deprecated->f.WindowPos3f(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3dv(const GLdouble *v) { - d_1_4_Deprecated->WindowPos3dv(v); + d_1_4_Deprecated->f.WindowPos3dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { - d_1_4_Deprecated->WindowPos3d(x, y, z); + d_1_4_Deprecated->f.WindowPos3d(x, y, z); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2sv(const GLshort *v) { - d_1_4_Deprecated->WindowPos2sv(v); + d_1_4_Deprecated->f.WindowPos2sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2s(GLshort x, GLshort y) { - d_1_4_Deprecated->WindowPos2s(x, y); + d_1_4_Deprecated->f.WindowPos2s(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2iv(const GLint *v) { - d_1_4_Deprecated->WindowPos2iv(v); + d_1_4_Deprecated->f.WindowPos2iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2i(GLint x, GLint y) { - d_1_4_Deprecated->WindowPos2i(x, y); + d_1_4_Deprecated->f.WindowPos2i(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2fv(const GLfloat *v) { - d_1_4_Deprecated->WindowPos2fv(v); + d_1_4_Deprecated->f.WindowPos2fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2f(GLfloat x, GLfloat y) { - d_1_4_Deprecated->WindowPos2f(x, y); + d_1_4_Deprecated->f.WindowPos2f(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2dv(const GLdouble *v) { - d_1_4_Deprecated->WindowPos2dv(v); + d_1_4_Deprecated->f.WindowPos2dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2d(GLdouble x, GLdouble y) { - d_1_4_Deprecated->WindowPos2d(x, y); + d_1_4_Deprecated->f.WindowPos2d(x, y); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { - d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer); + d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3usv(const GLushort *v) { - d_1_4_Deprecated->SecondaryColor3usv(v); + d_1_4_Deprecated->f.SecondaryColor3usv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { - d_1_4_Deprecated->SecondaryColor3us(red, green, blue); + d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3uiv(const GLuint *v) { - d_1_4_Deprecated->SecondaryColor3uiv(v); + d_1_4_Deprecated->f.SecondaryColor3uiv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { - d_1_4_Deprecated->SecondaryColor3ui(red, green, blue); + d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ubv(const GLubyte *v) { - d_1_4_Deprecated->SecondaryColor3ubv(v); + d_1_4_Deprecated->f.SecondaryColor3ubv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { - d_1_4_Deprecated->SecondaryColor3ub(red, green, blue); + d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3sv(const GLshort *v) { - d_1_4_Deprecated->SecondaryColor3sv(v); + d_1_4_Deprecated->f.SecondaryColor3sv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { - d_1_4_Deprecated->SecondaryColor3s(red, green, blue); + d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3iv(const GLint *v) { - d_1_4_Deprecated->SecondaryColor3iv(v); + d_1_4_Deprecated->f.SecondaryColor3iv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue) { - d_1_4_Deprecated->SecondaryColor3i(red, green, blue); + d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3fv(const GLfloat *v) { - d_1_4_Deprecated->SecondaryColor3fv(v); + d_1_4_Deprecated->f.SecondaryColor3fv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { - d_1_4_Deprecated->SecondaryColor3f(red, green, blue); + d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3dv(const GLdouble *v) { - d_1_4_Deprecated->SecondaryColor3dv(v); + d_1_4_Deprecated->f.SecondaryColor3dv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { - d_1_4_Deprecated->SecondaryColor3d(red, green, blue); + d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3bv(const GLbyte *v) { - d_1_4_Deprecated->SecondaryColor3bv(v); + d_1_4_Deprecated->f.SecondaryColor3bv(v); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { - d_1_4_Deprecated->SecondaryColor3b(red, green, blue); + d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); } inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) { - d_1_4_Deprecated->FogCoordPointer(type, stride, pointer); + d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); } inline void QOpenGLFunctions_4_5_Compatibility::glFogCoorddv(const GLdouble *coord) { - d_1_4_Deprecated->FogCoorddv(coord); + d_1_4_Deprecated->f.FogCoorddv(coord); } inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordd(GLdouble coord) { - d_1_4_Deprecated->FogCoordd(coord); + d_1_4_Deprecated->f.FogCoordd(coord); } inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordfv(const GLfloat *coord) { - d_1_4_Deprecated->FogCoordfv(coord); + d_1_4_Deprecated->f.FogCoordfv(coord); } inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordf(GLfloat coord) { - d_1_4_Deprecated->FogCoordf(coord); + d_1_4_Deprecated->f.FogCoordf(coord); } @@ -6454,152 +6455,152 @@ inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordf(GLfloat coord) // OpenGL 3.3 deprecated functions inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color) { - d_3_3_Deprecated->SecondaryColorP3uiv(type, color); + d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color); } inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color) { - d_3_3_Deprecated->SecondaryColorP3ui(type, color); + d_3_3_Deprecated->f.SecondaryColorP3ui(type, color); } inline void QOpenGLFunctions_4_5_Compatibility::glColorP4uiv(GLenum type, const GLuint *color) { - d_3_3_Deprecated->ColorP4uiv(type, color); + d_3_3_Deprecated->f.ColorP4uiv(type, color); } inline void QOpenGLFunctions_4_5_Compatibility::glColorP4ui(GLenum type, GLuint color) { - d_3_3_Deprecated->ColorP4ui(type, color); + d_3_3_Deprecated->f.ColorP4ui(type, color); } inline void QOpenGLFunctions_4_5_Compatibility::glColorP3uiv(GLenum type, const GLuint *color) { - d_3_3_Deprecated->ColorP3uiv(type, color); + d_3_3_Deprecated->f.ColorP3uiv(type, color); } inline void QOpenGLFunctions_4_5_Compatibility::glColorP3ui(GLenum type, GLuint color) { - d_3_3_Deprecated->ColorP3ui(type, color); + d_3_3_Deprecated->f.ColorP3ui(type, color); } inline void QOpenGLFunctions_4_5_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords) { - d_3_3_Deprecated->NormalP3uiv(type, coords); + d_3_3_Deprecated->f.NormalP3uiv(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glNormalP3ui(GLenum type, GLuint coords) { - d_3_3_Deprecated->NormalP3ui(type, coords); + d_3_3_Deprecated->f.NormalP3ui(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) { - d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords); + d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { - d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords); + d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) { - d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords); + d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { - d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords); + d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) { - d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords); + d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { - d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords); + d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) { - d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords); + d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { - d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords); + d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords) { - d_3_3_Deprecated->TexCoordP4uiv(type, coords); + d_3_3_Deprecated->f.TexCoordP4uiv(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords) { - d_3_3_Deprecated->TexCoordP4ui(type, coords); + d_3_3_Deprecated->f.TexCoordP4ui(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords) { - d_3_3_Deprecated->TexCoordP3uiv(type, coords); + d_3_3_Deprecated->f.TexCoordP3uiv(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords) { - d_3_3_Deprecated->TexCoordP3ui(type, coords); + d_3_3_Deprecated->f.TexCoordP3ui(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords) { - d_3_3_Deprecated->TexCoordP2uiv(type, coords); + d_3_3_Deprecated->f.TexCoordP2uiv(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords) { - d_3_3_Deprecated->TexCoordP2ui(type, coords); + d_3_3_Deprecated->f.TexCoordP2ui(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords) { - d_3_3_Deprecated->TexCoordP1uiv(type, coords); + d_3_3_Deprecated->f.TexCoordP1uiv(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords) { - d_3_3_Deprecated->TexCoordP1ui(type, coords); + d_3_3_Deprecated->f.TexCoordP1ui(type, coords); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value) { - d_3_3_Deprecated->VertexP4uiv(type, value); + d_3_3_Deprecated->f.VertexP4uiv(type, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexP4ui(GLenum type, GLuint value) { - d_3_3_Deprecated->VertexP4ui(type, value); + d_3_3_Deprecated->f.VertexP4ui(type, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value) { - d_3_3_Deprecated->VertexP3uiv(type, value); + d_3_3_Deprecated->f.VertexP3uiv(type, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexP3ui(GLenum type, GLuint value) { - d_3_3_Deprecated->VertexP3ui(type, value); + d_3_3_Deprecated->f.VertexP3ui(type, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value) { - d_3_3_Deprecated->VertexP2uiv(type, value); + d_3_3_Deprecated->f.VertexP2uiv(type, value); } inline void QOpenGLFunctions_4_5_Compatibility::glVertexP2ui(GLenum type, GLuint value) { - d_3_3_Deprecated->VertexP2ui(type, value); + d_3_3_Deprecated->f.VertexP2ui(type, value); } @@ -6616,62 +6617,62 @@ inline void QOpenGLFunctions_4_5_Compatibility::glVertexP2ui(GLenum type, GLuint // OpenGL 4.5 deprecated functions inline void QOpenGLFunctions_4_5_Compatibility::glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) { - d_4_5_Deprecated->GetnMinmax(target, reset, format, type, bufSize, values); + d_4_5_Deprecated->f.GetnMinmax(target, reset, format, type, bufSize, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) { - d_4_5_Deprecated->GetnHistogram(target, reset, format, type, bufSize, values); + d_4_5_Deprecated->f.GetnHistogram(target, reset, format, type, bufSize, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span) { - d_4_5_Deprecated->GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); + d_4_5_Deprecated->f.GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) { - d_4_5_Deprecated->GetnConvolutionFilter(target, format, type, bufSize, image); + d_4_5_Deprecated->f.GetnConvolutionFilter(target, format, type, bufSize, image); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) { - d_4_5_Deprecated->GetnColorTable(target, format, type, bufSize, table); + d_4_5_Deprecated->f.GetnColorTable(target, format, type, bufSize, table); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnPolygonStipple(GLsizei bufSize, GLubyte *pattern) { - d_4_5_Deprecated->GetnPolygonStipple(bufSize, pattern); + d_4_5_Deprecated->f.GetnPolygonStipple(bufSize, pattern); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) { - d_4_5_Deprecated->GetnPixelMapusv(map, bufSize, values); + d_4_5_Deprecated->f.GetnPixelMapusv(map, bufSize, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) { - d_4_5_Deprecated->GetnPixelMapuiv(map, bufSize, values); + d_4_5_Deprecated->f.GetnPixelMapuiv(map, bufSize, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) { - d_4_5_Deprecated->GetnPixelMapfv(map, bufSize, values); + d_4_5_Deprecated->f.GetnPixelMapfv(map, bufSize, values); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) { - d_4_5_Deprecated->GetnMapiv(target, query, bufSize, v); + d_4_5_Deprecated->f.GetnMapiv(target, query, bufSize, v); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) { - d_4_5_Deprecated->GetnMapfv(target, query, bufSize, v); + d_4_5_Deprecated->f.GetnMapfv(target, query, bufSize, v); } inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) { - d_4_5_Deprecated->GetnMapdv(target, query, bufSize, v); + d_4_5_Deprecated->f.GetnMapdv(target, query, bufSize, v); } -- cgit v1.2.3