From f3ecda32e0f7bd21b44e7737d2939dcce2c26517 Mon Sep 17 00:00:00 2001 From: Johan Klokkhammer Helsing Date: Wed, 11 Dec 2019 14:50:40 +0100 Subject: Move QOpenGLPaintEngine and related classes from QtGui to QtOpenGL Also moves the openglwindow test to the opengl folder, as it makes use of these classes. Task-number: QTBUG-74409 Change-Id: Id9f0013cedcc8bd1e87122c005641d7298525045 Reviewed-by: Laszlo Agocs --- src/gui/opengl/qopenglpaintengine.cpp | 2702 --------------------------------- 1 file changed, 2702 deletions(-) delete mode 100644 src/gui/opengl/qopenglpaintengine.cpp (limited to 'src/gui/opengl/qopenglpaintengine.cpp') diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp deleted file mode 100644 index b53c9a3eab..0000000000 --- a/src/gui/opengl/qopenglpaintengine.cpp +++ /dev/null @@ -1,2702 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/* - When the active program changes, we need to update it's uniforms. - We could track state for each program and only update stale uniforms - - Could lead to lots of overhead if there's a lot of programs - We could update all the uniforms when the program changes - - Could end up updating lots of uniforms which don't need updating - - Updating uniforms should be cheap, so the overhead of updating up-to-date - uniforms should be minimal. It's also less complex. - - Things which _may_ cause a different program to be used: - - Change in brush/pen style - - Change in painter opacity - - Change in composition mode - - Whenever we set a mode on the shader manager - it needs to tell us if it had - to switch to a different program. - - The shader manager should only switch when we tell it to. E.g. if we set a new - brush style and then switch to transparent painter, we only want it to compile - and use the correct program when we really need it. -*/ - -// #define QT_OPENGL_CACHE_AS_VBOS - -#include "qopenglgradientcache_p.h" -#include "qopengltexturecache_p.h" -#include "qopenglpaintengine_p.h" -#include "qopenglpaintdevice_p.h" - -#include //for memcpy -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "qopenglengineshadermanager_p.h" -#include "qopengl2pexvertexarray_p.h" -#include "qopengltextureglyphcache_p.h" - -#include - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#endif /* GL_KHR_blend_equation_advanced */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -QT_BEGIN_NAMESPACE - - -Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert); - -////////////////////////////////// Private Methods ////////////////////////////////////////// - -QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate() -{ - delete shaderManager; - - vertexBuffer.destroy(); - texCoordBuffer.destroy(); - opacityBuffer.destroy(); - indexBuffer.destroy(); - vao.destroy(); - - if (elementIndicesVBOId != 0) { - funcs.glDeleteBuffers(1, &elementIndicesVBOId); - elementIndicesVBOId = 0; - } -} - -inline QColor qt_premultiplyColor(QColor c, GLfloat opacity) -{ - qreal alpha = c.alphaF() * opacity; - c.setAlphaF(alpha); - c.setRedF(c.redF() * alpha); - c.setGreenF(c.greenF() * alpha); - c.setBlueF(c.blueF() * alpha); - return c; -} - - -void QOpenGL2PaintEngineExPrivate::setBrush(const QBrush& brush) -{ - if (qbrush_fast_equals(currentBrush, brush)) - return; - - const Qt::BrushStyle newStyle = qbrush_style(brush); - Q_ASSERT(newStyle != Qt::NoBrush); - - currentBrush = brush; - if (!currentBrushImage.isNull()) - currentBrushImage = QImage(); - brushUniformsDirty = true; // All brushes have at least one uniform - - if (newStyle > Qt::SolidPattern) - brushTextureDirty = true; - - if (currentBrush.style() == Qt::TexturePattern - && qHasPixmapTexture(brush) && brush.texture().isQBitmap()) - { - shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::TextureSrcWithPattern); - } else { - shaderManager->setSrcPixelType(newStyle); - } - shaderManager->optimiseForBrushTransform(currentBrush.transform().type()); -} - - -void QOpenGL2PaintEngineExPrivate::useSimpleShader() -{ - shaderManager->useSimpleProgram(); - - if (matrixDirty) - updateMatrix(); -} - -/* - Single entry-point for activating, binding, and setting properties. - - Allows keeping track of (caching) the latest texture unit and bound - texture in a central place, so that we can skip re-binding unless - needed. - - \note Any code or Qt API that internally activates or binds will - not affect the cache used by this function, which means they will - lead to inconsisent state. QPainter::beginNativePainting() takes - care of resetting the cache, so for user–code this is fine, but - internally in the paint engine care must be taken to not call - functions that may activate or bind under our feet. -*/ -template -void QOpenGL2PaintEngineExPrivate::updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode) -{ - static const GLenum target = GL_TEXTURE_2D; - - activateTextureUnit(textureUnit); - - GLuint textureId = bindTexture(texture); - - if (updateMode == UpdateIfNeeded && textureId == lastTextureUsed) - return; - - lastTextureUsed = textureId; - - funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode); - funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode); - - funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filterMode); - funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filterMode); -} - -void QOpenGL2PaintEngineExPrivate::activateTextureUnit(GLenum textureUnit) -{ - if (textureUnit != lastTextureUnitUsed) { - funcs.glActiveTexture(GL_TEXTURE0 + textureUnit); - lastTextureUnitUsed = textureUnit; - - // We simplify things by keeping a single cached value of the last - // texture that was bound, instead of one per texture unit. This - // means that switching texture units could potentially mean we - // need a re-bind and corresponding parameter updates. - lastTextureUsed = GLuint(-1); - } -} - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const GLuint &textureId) -{ - if (textureId != lastTextureUsed) - funcs.glBindTexture(GL_TEXTURE_2D, textureId); - - return textureId; -} - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QImage &image) -{ - return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image); -} - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QPixmap &pixmap) -{ - return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap); -} - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QGradient &gradient) -{ - // We apply global opacity in the fragment shaders, so we always pass 1.0 - // for opacity to the cache. - GLuint textureId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(gradient, 1.0); - - // QOpenGL2GradientCache::getBuffer() may bind and generate a new texture if it - // hasn't been cached yet, but will otherwise return an unbound texture id. To - // be sure that the texture is bound, we unfortunately have to bind again, - // which results in the initial generation of the texture doing two binds. - return bindTexture(textureId); -} - -struct ImageWithBindOptions -{ - const QImage ℑ - QOpenGLTextureUploader::BindOptions options; -}; - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const ImageWithBindOptions &imageWithOptions) -{ - return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, imageWithOptions.image, imageWithOptions.options); -} - -inline static bool isPowerOfTwo(int x) -{ - // Assumption: x >= 1 - return x == (x & -x); -} - -void QOpenGL2PaintEngineExPrivate::updateBrushTexture() -{ - Q_Q(QOpenGL2PaintEngineEx); -// qDebug("QOpenGL2PaintEngineExPrivate::updateBrushTexture()"); - Qt::BrushStyle style = currentBrush.style(); - - bool smoothPixmapTransform = q->state()->renderHints & QPainter::SmoothPixmapTransform; - GLenum filterMode = smoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - - if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) { - // Get the image data for the pattern - QImage textureImage = qt_imageForBrush(style, false); - - updateTexture(QT_BRUSH_TEXTURE_UNIT, textureImage, GL_REPEAT, filterMode, ForceUpdate); - } - else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { - // Gradiant brush: All the gradiants use the same texture - - const QGradient *gradient = currentBrush.gradient(); - - GLenum wrapMode = GL_CLAMP_TO_EDGE; - if (gradient->spread() == QGradient::RepeatSpread || gradient->type() == QGradient::ConicalGradient) - wrapMode = GL_REPEAT; - else if (gradient->spread() == QGradient::ReflectSpread) - wrapMode = GL_MIRRORED_REPEAT; - - updateTexture(QT_BRUSH_TEXTURE_UNIT, *gradient, wrapMode, filterMode, ForceUpdate); - } - else if (style == Qt::TexturePattern) { - currentBrushImage = currentBrush.textureImage(); - - int max_texture_size = ctx->d_func()->maxTextureSize(); - QSize newSize = currentBrushImage.size(); - newSize = newSize.boundedTo(QSize(max_texture_size, max_texture_size)); - if (!QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat)) { - if (!isPowerOfTwo(newSize.width()) || !isPowerOfTwo(newSize.height())) { - newSize.setHeight(qNextPowerOfTwo(newSize.height() - 1)); - newSize.setWidth(qNextPowerOfTwo(newSize.width() - 1)); - } - } - if (currentBrushImage.size() != newSize) - currentBrushImage = currentBrushImage.scaled(newSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); - - GLuint wrapMode = GL_REPEAT; - - updateTexture(QT_BRUSH_TEXTURE_UNIT, currentBrushImage, wrapMode, filterMode, ForceUpdate); - } - brushTextureDirty = false; -} - - -void QOpenGL2PaintEngineExPrivate::updateBrushUniforms() -{ -// qDebug("QOpenGL2PaintEngineExPrivate::updateBrushUniforms()"); - Qt::BrushStyle style = currentBrush.style(); - - if (style == Qt::NoBrush) - return; - - QTransform brushQTransform = currentBrush.transform(); - - if (style == Qt::SolidPattern) { - QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::FragmentColor), col); - } - else { - // All other brushes have a transform and thus need the translation point: - QPointF translationPoint; - - if (style <= Qt::DiagCrossPattern) { - QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); - - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else if (style == Qt::LinearGradientPattern) { - const QLinearGradient *g = static_cast(currentBrush.gradient()); - - QPointF realStart = g->start(); - QPointF realFinal = g->finalStop(); - translationPoint = realStart; - - QPointF l = realFinal - realStart; - - QVector3D linearData( - l.x(), - l.y(), - 1.0f / (l.x() * l.x() + l.y() * l.y()) - ); - - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::LinearData), linearData); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else if (style == Qt::ConicalGradientPattern) { - const QConicalGradient *g = static_cast(currentBrush.gradient()); - translationPoint = g->center(); - - GLfloat angle = -qDegreesToRadians(g->angle()); - - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Angle), angle); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else if (style == Qt::RadialGradientPattern) { - const QRadialGradient *g = static_cast(currentBrush.gradient()); - QPointF realCenter = g->center(); - QPointF realFocal = g->focalPoint(); - qreal realRadius = g->centerRadius() - g->focalRadius(); - translationPoint = realFocal; - - QPointF fmp = realCenter - realFocal; - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Fmp), fmp); - - GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius; - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Inverse2Fmp2MRadius2), - GLfloat(1.0 / (2.0*fmp2_m_radius2))); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::SqrFr), - GLfloat(g->focalRadius() * g->focalRadius())); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BRadius), - GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()), - g->focalRadius(), - g->centerRadius() - g->focalRadius()); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else if (style == Qt::TexturePattern) { - const QPixmap& texPixmap = currentBrush.texture(); - - if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) { - QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col); - } - - QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height()); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::InvertedTextureSize), invertedTextureSize); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else - qWarning("QOpenGL2PaintEngineEx: Unimplemented fill style"); - - const QPointF &brushOrigin = q->state()->brushOrigin; - QTransform matrix = q->state()->matrix; - matrix.translate(brushOrigin.x(), brushOrigin.y()); - - QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y()); - qreal m22 = -1; - qreal dy = height; - if (device->paintFlipped()) { - m22 = 1; - dy = 0; - } - QTransform gl_to_qt(1, 0, 0, m22, 0, dy); - QTransform inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate; - - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTransform), inv_matrix); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT); - } - brushUniformsDirty = false; -} - - -// This assumes the shader manager has already setup the correct shader program -void QOpenGL2PaintEngineExPrivate::updateMatrix() -{ -// qDebug("QOpenGL2PaintEngineExPrivate::updateMatrix()"); - - const QTransform& transform = q->state()->matrix; - - // The projection matrix converts from Qt's coordinate system to GL's coordinate system - // * GL's viewport is 2x2, Qt's is width x height - // * GL has +y -> -y going from bottom -> top, Qt is the other way round - // * GL has [0,0] in the center, Qt has it in the top-left - // - // This results in the Projection matrix below, which is multiplied by the painter's - // transformation matrix, as shown below: - // - // Projection Matrix Painter Transform - // ------------------------------------------------ ------------------------ - // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx | - // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy | - // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 | - // ------------------------------------------------ ------------------------ - // - // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies - - const GLfloat wfactor = 2.0f / width; - GLfloat hfactor = -2.0f / height; - - GLfloat dx = transform.dx(); - GLfloat dy = transform.dy(); - - if (device->paintFlipped()) { - hfactor *= -1; - dy -= height; - } - - // Non-integer translates can have strange effects for some rendering operations such as - // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid. - if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) { - // 0.50 needs to rounded down to 0.0 for consistency with raster engine: - dx = std::ceil(dx - 0.5f); - dy = std::ceil(dy - 0.5f); - } - pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13(); - pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23(); - pmvMatrix[2][0] = (wfactor * dx) - transform.m33(); - pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13(); - pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23(); - pmvMatrix[2][1] = (hfactor * dy) + transform.m33(); - pmvMatrix[0][2] = transform.m13(); - pmvMatrix[1][2] = transform.m23(); - pmvMatrix[2][2] = transform.m33(); - - // 1/10000 == 0.0001, so we have good enough res to cover curves - // that span the entire widget... - inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())), - qMax(qAbs(transform.m12()), qAbs(transform.m21())) ), - qreal(0.0001)); - - matrixDirty = false; - matrixUniformDirty = true; - - // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only - // need to do this once for every matrix change and persists across all shader programs. - funcs.glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]); - funcs.glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]); - funcs.glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]); - - dasher.setInvScale(inverseScale); - stroker.setInvScale(inverseScale); -} - - -void QOpenGL2PaintEngineExPrivate::updateCompositionMode() -{ - // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these - // composition modes look odd. -// qDebug() << "QOpenGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode; - if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::BlendEquationAdvanced)) { - if (q->state()->composition_mode <= QPainter::CompositionMode_Plus) { - funcs.glDisable(GL_BLEND_ADVANCED_COHERENT_KHR); - funcs.glBlendEquation(GL_FUNC_ADD); - } else { - funcs.glEnable(GL_BLEND_ADVANCED_COHERENT_KHR); - } - shaderManager->setCompositionMode(q->state()->composition_mode); - } else { - if (q->state()->composition_mode > QPainter::CompositionMode_Plus) { - qWarning("Unsupported composition mode"); - compositionModeDirty = false; - return; - } - } - switch(q->state()->composition_mode) { - case QPainter::CompositionMode_SourceOver: - funcs.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - break; - case QPainter::CompositionMode_DestinationOver: - funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE); - break; - case QPainter::CompositionMode_Clear: - funcs.glBlendFunc(GL_ZERO, GL_ZERO); - break; - case QPainter::CompositionMode_Source: - funcs.glBlendFunc(GL_ONE, GL_ZERO); - break; - case QPainter::CompositionMode_Destination: - funcs.glBlendFunc(GL_ZERO, GL_ONE); - break; - case QPainter::CompositionMode_SourceIn: - funcs.glBlendFunc(GL_DST_ALPHA, GL_ZERO); - break; - case QPainter::CompositionMode_DestinationIn: - funcs.glBlendFunc(GL_ZERO, GL_SRC_ALPHA); - break; - case QPainter::CompositionMode_SourceOut: - funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); - break; - case QPainter::CompositionMode_DestinationOut: - funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); - break; - case QPainter::CompositionMode_SourceAtop: - funcs.glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - break; - case QPainter::CompositionMode_DestinationAtop: - funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA); - break; - case QPainter::CompositionMode_Xor: - funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - break; - case QPainter::CompositionMode_Plus: - funcs.glBlendFunc(GL_ONE, GL_ONE); - break; - case QPainter::CompositionMode_Multiply: - funcs.glBlendEquation(GL_MULTIPLY_KHR); - break; - case QPainter::CompositionMode_Screen: - funcs.glBlendEquation(GL_SCREEN_KHR); - break; - case QPainter::CompositionMode_Overlay: - funcs.glBlendEquation(GL_OVERLAY_KHR); - break; - case QPainter::CompositionMode_Darken: - funcs.glBlendEquation(GL_DARKEN_KHR); - break; - case QPainter::CompositionMode_Lighten: - funcs.glBlendEquation(GL_LIGHTEN_KHR); - break; - case QPainter::CompositionMode_ColorDodge: - funcs.glBlendEquation(GL_COLORDODGE_KHR); - break; - case QPainter::CompositionMode_ColorBurn: - funcs.glBlendEquation(GL_COLORBURN_KHR); - break; - case QPainter::CompositionMode_HardLight: - funcs.glBlendEquation(GL_HARDLIGHT_KHR); - break; - case QPainter::CompositionMode_SoftLight: - funcs.glBlendEquation(GL_SOFTLIGHT_KHR); - break; - case QPainter::CompositionMode_Difference: - funcs.glBlendEquation(GL_DIFFERENCE_KHR); - break; - case QPainter::CompositionMode_Exclusion: - funcs.glBlendEquation(GL_EXCLUSION_KHR); - break; - default: - qWarning("Unsupported composition mode"); - break; - } - - compositionModeDirty = false; -} - -static inline void setCoords(GLfloat *coords, const QOpenGLRect &rect) -{ - coords[0] = rect.left; - coords[1] = rect.top; - coords[2] = rect.right; - coords[3] = rect.top; - coords[4] = rect.right; - coords[5] = rect.bottom; - coords[6] = rect.left; - coords[7] = rect.bottom; -} - -void QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern) -{ - // Setup for texture drawing - currentBrush = noBrush; - - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - if (prepareForDraw(opaque)) - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); - - if (pattern) { - QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col); - } - - GLfloat dx = 1.0 / textureSize.width(); - GLfloat dy = 1.0 / textureSize.height(); - - QOpenGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy); - - setCoords(staticVertexCoordinateArray, dest); - setCoords(staticTextureCoordinateArray, srcTextureRect); - - setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); - setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); - - uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8); - uploadData(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray, 8); - - funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -} - -void QOpenGL2PaintEngineEx::beginNativePainting() -{ - Q_D(QOpenGL2PaintEngineEx); - ensureActive(); - d->transferMode(BrushDrawingMode); - - d->nativePaintingActive = true; - - d->funcs.glUseProgram(0); - - // Disable all the vertex attribute arrays: - for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) - d->funcs.glDisableVertexAttribArray(i); - -#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_DYNAMIC) - Q_ASSERT(QOpenGLContext::currentContext()); - const QOpenGLContext *ctx = d->ctx; - const QSurfaceFormat &fmt = d->device->context()->format(); - if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1) - || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->hasExtension(QByteArrayLiteral("GL_ARB_compatibility"))) - || fmt.profile() == QSurfaceFormat::CompatibilityProfile) - { - // be nice to people who mix OpenGL 1.x code with QPainter commands - // by setting modelview and projection matrices to mirror the GL 1 - // paint engine - const QTransform& mtx = state()->matrix; - - float mv_matrix[4][4] = - { - { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) }, - { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) }, - { 0, 0, 1, 0 }, - { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) } - }; - - const QSize sz = d->device->size(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999); - - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(&mv_matrix[0][0]); - } -#endif // QT_OPENGL_ES_2 - - d->resetGLState(); - - // We don't know what texture units and textures the native painting - // will activate and bind, so we can't assume anything when we return - // from the native painting. - d->lastTextureUnitUsed = QT_UNKNOWN_TEXTURE_UNIT; - d->lastTextureUsed = GLuint(-1); - - d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); - - d->shaderManager->setDirty(); - - d->needsSync = true; -} - -void QOpenGL2PaintEngineExPrivate::resetGLState() -{ - activateTextureUnit(QT_DEFAULT_TEXTURE_UNIT); - - funcs.glDisable(GL_BLEND); - funcs.glDisable(GL_STENCIL_TEST); - funcs.glDisable(GL_DEPTH_TEST); - funcs.glDisable(GL_SCISSOR_TEST); - funcs.glDepthMask(true); - funcs.glDepthFunc(GL_LESS); - funcs.glClearDepthf(1); - funcs.glStencilMask(0xff); - funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - funcs.glStencilFunc(GL_ALWAYS, 0, 0xff); - setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); - setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false); - setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); - if (!QOpenGLContext::currentContext()->isOpenGLES()) { - // gl_Color, corresponding to vertex attribute 3, may have been changed - float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; - funcs.glVertexAttrib4fv(3, color); - } - if (vao.isCreated()) { - vao.release(); - funcs.glBindBuffer(GL_ARRAY_BUFFER, 0); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } -} - -void QOpenGL2PaintEngineEx::endNativePainting() -{ - Q_D(QOpenGL2PaintEngineEx); - d->needsSync = true; - d->nativePaintingActive = false; -} - -void QOpenGL2PaintEngineEx::invalidateState() -{ - Q_D(QOpenGL2PaintEngineEx); - d->needsSync = true; -} - -bool QOpenGL2PaintEngineEx::isNativePaintingActive() const { - Q_D(const QOpenGL2PaintEngineEx); - return d->nativePaintingActive; -} - -void QOpenGL2PaintEngineExPrivate::transferMode(EngineMode newMode) -{ - if (newMode == mode) - return; - - if (newMode == TextDrawingMode) { - shaderManager->setHasComplexGeometry(true); - } else { - shaderManager->setHasComplexGeometry(false); - } - - if (newMode == ImageDrawingMode) { - uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8); - uploadData(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray, 8); - } - - if (newMode == ImageArrayDrawingMode || newMode == ImageOpacityArrayDrawingMode) { - uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data(), vertexCoordinateArray.vertexCount() * 2); - uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data(), textureCoordinateArray.vertexCount() * 2); - - if (newMode == ImageOpacityArrayDrawingMode) - uploadData(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data(), opacityArray.size()); - } - - // This needs to change when we implement high-quality anti-aliasing... - if (newMode != TextDrawingMode) - shaderManager->setMaskType(QOpenGLEngineShaderManager::NoMask); - - mode = newMode; -} - -struct QOpenGL2PEVectorPathCache -{ -#ifdef QT_OPENGL_CACHE_AS_VBOS - GLuint vbo; - GLuint ibo; -#else - float *vertices; - void *indices; -#endif - int vertexCount; - int indexCount; - GLenum primitiveType; - qreal iscale; - QVertexIndexVector::Type indexType; -}; - -void QOpenGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data) -{ - QOpenGL2PEVectorPathCache *c = (QOpenGL2PEVectorPathCache *) data; -#ifdef QT_OPENGL_CACHE_AS_VBOS - Q_ASSERT(engine->type() == QPaintEngine::OpenGL2); - static_cast(engine)->d_func()->unusedVBOSToClean << c->vbo; - if (c->ibo) - d->unusedIBOSToClean << c->ibo; -#else - Q_UNUSED(engine); - free(c->vertices); - free(c->indices); -#endif - delete c; -} - -// Assumes everything is configured for the brush you want to use -void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path) -{ - transferMode(BrushDrawingMode); - - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - // Might need to call updateMatrix to re-calculate inverseScale - if (matrixDirty) - updateMatrix(); - - const bool supportsElementIndexUint = funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint); - - const QPointF* const points = reinterpret_cast(path.points()); - - // Check to see if there's any hints - if (path.shape() == QVectorPath::RectangleHint) { - QOpenGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); - prepareForDraw(currentBrush.isOpaque()); - composite(rect); - } else if (path.isConvex()) { - - if (path.isCacheable()) { - QVectorPath::CacheEntry *data = path.lookupCacheData(q); - QOpenGL2PEVectorPathCache *cache; - - bool updateCache = false; - - if (data) { - cache = (QOpenGL2PEVectorPathCache *) data->data; - // Check if scale factor is exceeded and regenerate if so... - qreal scaleFactor = cache->iscale / inverseScale; - if (scaleFactor < 0.5 || scaleFactor > 2.0) { -#ifdef QT_OPENGL_CACHE_AS_VBOS - glDeleteBuffers(1, &cache->vbo); - cache->vbo = 0; - Q_ASSERT(cache->ibo == 0); -#else - free(cache->vertices); - Q_ASSERT(cache->indices == nullptr); -#endif - updateCache = true; - } - } else { - cache = new QOpenGL2PEVectorPathCache; - data = const_cast(path).addCacheData(q, cache, cleanupVectorPath); - updateCache = true; - } - - // Flatten the path at the current scale factor and fill it into the cache struct. - if (updateCache) { - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - int vertexCount = vertexCoordinateArray.vertexCount(); - int floatSizeInBytes = vertexCount * 2 * sizeof(float); - cache->vertexCount = vertexCount; - cache->indexCount = 0; - cache->primitiveType = GL_TRIANGLE_FAN; - cache->iscale = inverseScale; -#ifdef QT_OPENGL_CACHE_AS_VBOS - funcs.glGenBuffers(1, &cache->vbo); - funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - funcs.glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); - cache->ibo = 0; -#else - cache->vertices = (float *) malloc(floatSizeInBytes); - memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes); - cache->indices = nullptr; -#endif - } - - prepareForDraw(currentBrush.isOpaque()); -#ifdef QT_OPENGL_CACHE_AS_VBOS - funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - uploadData(QT_VERTEX_COORD_ATTR, 0, cache->vertexCount); - setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); -#else - uploadData(QT_VERTEX_COORDS_ATTR, cache->vertices, cache->vertexCount * 2); -#endif - funcs.glDrawArrays(cache->primitiveType, 0, cache->vertexCount); - - } else { - // printf(" - Marking path as cachable...\n"); - // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - path.makeCacheable(); - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - prepareForDraw(currentBrush.isOpaque()); - drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); - } - - } else { - bool useCache = path.isCacheable(); - if (useCache) { - QRectF bbox = path.controlPointRect(); - // If the path doesn't fit within these limits, it is possible that the triangulation will fail. - useCache &= (bbox.left() > -0x8000 * inverseScale) - && (bbox.right() < 0x8000 * inverseScale) - && (bbox.top() > -0x8000 * inverseScale) - && (bbox.bottom() < 0x8000 * inverseScale); - } - - if (useCache) { - QVectorPath::CacheEntry *data = path.lookupCacheData(q); - QOpenGL2PEVectorPathCache *cache; - - bool updateCache = false; - - if (data) { - cache = (QOpenGL2PEVectorPathCache *) data->data; - // Check if scale factor is exceeded and regenerate if so... - qreal scaleFactor = cache->iscale / inverseScale; - if (scaleFactor < 0.5 || scaleFactor > 2.0) { -#ifdef QT_OPENGL_CACHE_AS_VBOS - glDeleteBuffers(1, &cache->vbo); - glDeleteBuffers(1, &cache->ibo); -#else - free(cache->vertices); - free(cache->indices); -#endif - updateCache = true; - } - } else { - cache = new QOpenGL2PEVectorPathCache; - data = const_cast(path).addCacheData(q, cache, cleanupVectorPath); - updateCache = true; - } - - // Flatten the path at the current scale factor and fill it into the cache struct. - if (updateCache) { - QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale), 1, supportsElementIndexUint); - cache->vertexCount = polys.vertices.size() / 2; - cache->indexCount = polys.indices.size(); - cache->primitiveType = GL_TRIANGLES; - cache->iscale = inverseScale; - cache->indexType = polys.indices.type(); -#ifdef QT_OPENGL_CACHE_AS_VBOS - funcs.glGenBuffers(1, &cache->vbo); - funcs.glGenBuffers(1, &cache->ibo); - funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); - - if (polys.indices.type() == QVertexIndexVector::UnsignedInt) - funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); - else - funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); - - QVarLengthArray vertices(polys.vertices.size()); - for (int i = 0; i < polys.vertices.size(); ++i) - vertices[i] = float(inverseScale * polys.vertices.at(i)); - funcs.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); -#else - cache->vertices = (float *) malloc(sizeof(float) * polys.vertices.size()); - if (polys.indices.type() == QVertexIndexVector::UnsignedInt) { - cache->indices = (quint32 *) malloc(sizeof(quint32) * polys.indices.size()); - memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); - } else { - cache->indices = (quint16 *) malloc(sizeof(quint16) * polys.indices.size()); - memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size()); - } - for (int i = 0; i < polys.vertices.size(); ++i) - cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); -#endif - } - - prepareForDraw(currentBrush.isOpaque()); -#ifdef QT_OPENGL_CACHE_AS_VBOS - funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); - uploadData(QT_VERTEX_COORDS_ATTR, 0, cache->vertexCount); - setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); - if (cache->indexType == QVertexIndexVector::UnsignedInt) - funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); - else - funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - funcs.glBindBuffer(GL_ARRAY_BUFFER, 0); -#else - uploadData(QT_VERTEX_COORDS_ATTR, cache->vertices, cache->vertexCount * 2); - const GLenum indexValueType = cache->indexType == QVertexIndexVector::UnsignedInt ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; - const bool useIndexVbo = uploadIndexData(cache->indices, indexValueType, cache->indexCount); - funcs.glDrawElements(cache->primitiveType, cache->indexCount, indexValueType, useIndexVbo ? nullptr : cache->indices); -#endif - - } else { - // printf(" - Marking path as cachable...\n"); - // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - path.makeCacheable(); - - if (device->context()->format().stencilBufferSize() <= 0) { - // If there is no stencil buffer, triangulate the path instead. - - QRectF bbox = path.controlPointRect(); - // If the path doesn't fit within these limits, it is possible that the triangulation will fail. - bool withinLimits = (bbox.left() > -0x8000 * inverseScale) - && (bbox.right() < 0x8000 * inverseScale) - && (bbox.top() > -0x8000 * inverseScale) - && (bbox.bottom() < 0x8000 * inverseScale); - if (withinLimits) { - QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale), 1, supportsElementIndexUint); - - QVarLengthArray vertices(polys.vertices.size()); - for (int i = 0; i < polys.vertices.size(); ++i) - vertices[i] = float(inverseScale * polys.vertices.at(i)); - - prepareForDraw(currentBrush.isOpaque()); - uploadData(QT_VERTEX_COORDS_ATTR, vertices.constData(), vertices.size()); - const GLenum indexValueType = funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; - const bool useIndexVbo = uploadIndexData(polys.indices.data(), indexValueType, polys.indices.size()); - funcs.glDrawElements(GL_TRIANGLES, polys.indices.size(), indexValueType, useIndexVbo ? nullptr : polys.indices.data()); - } else { - // We can't handle big, concave painter paths with OpenGL without stencil buffer. - qWarning("Painter path exceeds +/-32767 pixels."); - } - return; - } - - // The path is too complicated & needs the stencil technique - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - - fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); - - funcs.glStencilMask(0xff); - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - - if (q->state()->clipTestEnabled) { - // Pass when high bit is set, replace stencil value with current clip - funcs.glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT); - } else if (path.hasWindingFill()) { - // Pass when any bit is set, replace stencil value with 0 - funcs.glStencilFunc(GL_NOTEQUAL, 0, 0xff); - } else { - // Pass when high bit is set, replace stencil value with 0 - funcs.glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); - } - prepareForDraw(currentBrush.isOpaque()); - - // Stencil the brush onto the dest buffer - composite(vertexCoordinateArray.boundingRect()); - funcs.glStencilMask(0); - updateClipScissorTest(); - } - } -} - - -void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, - int count, - int *stops, - int stopCount, - const QOpenGLRect &bounds, - StencilFillMode mode) -{ - Q_ASSERT(count || stops); - -// qDebug("QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray()"); - funcs.glStencilMask(0xff); // Enable stencil writes - - if (dirtyStencilRegion.intersects(currentScissorBounds)) { - const QRegion clearRegion = dirtyStencilRegion.intersected(currentScissorBounds); - funcs.glClearStencil(0); // Clear to zero - for (const QRect &rect : clearRegion) { -#ifndef QT_GL_NO_SCISSOR_TEST - setScissor(rect); -#endif - funcs.glClear(GL_STENCIL_BUFFER_BIT); - } - - dirtyStencilRegion -= currentScissorBounds; - -#ifndef QT_GL_NO_SCISSOR_TEST - updateClipScissorTest(); -#endif - } - - funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes - useSimpleShader(); - funcs.glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d - - if (mode == WindingFillMode) { - Q_ASSERT(stops && !count); - if (q->state()->clipTestEnabled) { - // Flatten clip values higher than current clip, and set high bit to match current clip - funcs.glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - composite(bounds); - - funcs.glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); - } else if (!stencilClean) { - // Clear stencil buffer within bounding rect - funcs.glStencilFunc(GL_ALWAYS, 0, 0xff); - funcs.glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); - composite(bounds); - } - - // Inc. for front-facing triangle - funcs.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP); - // Dec. for back-facing "holes" - funcs.glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); - funcs.glStencilMask(~GL_STENCIL_HIGH_BIT); - drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); - - if (q->state()->clipTestEnabled) { - // Clear high bit of stencil outside of path - funcs.glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - funcs.glStencilMask(GL_STENCIL_HIGH_BIT); - composite(bounds); - } - } else if (mode == OddEvenFillMode) { - funcs.glStencilMask(GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); - - } else { // TriStripStrokeFillMode - Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops - funcs.glStencilMask(GL_STENCIL_HIGH_BIT); -#if 0 - funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); - funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count); -#else - - funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - if (q->state()->clipTestEnabled) { - funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT, - ~GL_STENCIL_HIGH_BIT); - } else { - funcs.glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff); - } - - uploadData(QT_VERTEX_COORDS_ATTR, data, count * 2); - funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count); -#endif - } - - // Enable color writes & disable stencil writes - funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); -} - -/* - If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1, - restore the stencil buffer to a pristine state. The current clip region - is set to 1, and the rest to 0. -*/ -void QOpenGL2PaintEngineExPrivate::resetClipIfNeeded() -{ - if (maxClip != (GL_STENCIL_HIGH_BIT - 1)) - return; - - Q_Q(QOpenGL2PaintEngineEx); - - useSimpleShader(); - funcs.glEnable(GL_STENCIL_TEST); - funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - - QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height)); - QOpenGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); - - // Set high bit on clip region - funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff); - funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); - funcs.glStencilMask(GL_STENCIL_HIGH_BIT); - composite(rect); - - // Reset clipping to 1 and everything else to zero - funcs.glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE); - funcs.glStencilMask(0xff); - composite(rect); - - q->state()->currentClip = 1; - q->state()->canRestoreClip = false; - - maxClip = 1; - - funcs.glStencilMask(0x0); - funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); -} - -bool QOpenGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache) -{ - Q_Q(QOpenGL2PaintEngineEx); - - Q_ASSERT(cache.transform().type() <= QTransform::TxScale); - - QTransform &transform = q->state()->matrix; - transform.scale(1.0 / cache.transform().m11(), 1.0 / cache.transform().m22()); - bool ret = prepareForDraw(false); - transform.scale(cache.transform().m11(), cache.transform().m22()); - - return ret; -} - -bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) -{ - if (brushTextureDirty && (mode == TextDrawingMode || mode == BrushDrawingMode)) - updateBrushTexture(); - - if (compositionModeDirty) - updateCompositionMode(); - - if (matrixDirty) - updateMatrix(); - - const bool stateHasOpacity = q->state()->opacity < 0.99f; - if (q->state()->composition_mode == QPainter::CompositionMode_Source - || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver - && srcPixelsAreOpaque && !stateHasOpacity)) - { - funcs.glDisable(GL_BLEND); - } else { - funcs.glEnable(GL_BLEND); - } - - QOpenGLEngineShaderManager::OpacityMode opacityMode; - if (mode == ImageOpacityArrayDrawingMode) { - opacityMode = QOpenGLEngineShaderManager::AttributeOpacity; - } else { - opacityMode = stateHasOpacity ? QOpenGLEngineShaderManager::UniformOpacity - : QOpenGLEngineShaderManager::NoOpacity; - if (stateHasOpacity && (mode != ImageDrawingMode && mode != ImageArrayDrawingMode)) { - // Using a brush - bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) && - (currentBrush.style() <= Qt::DiagCrossPattern); - - if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern) - opacityMode = QOpenGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader - } - } - shaderManager->setOpacityMode(opacityMode); - - bool changed = shaderManager->useCorrectShaderProg(); - // If the shader program needs changing, we change it and mark all uniforms as dirty - if (changed) { - // The shader program has changed so mark all uniforms as dirty: - brushUniformsDirty = true; - opacityUniformDirty = true; - matrixUniformDirty = true; - } - - if (brushUniformsDirty && (mode == TextDrawingMode || mode == BrushDrawingMode)) - updateBrushUniforms(); - - if (opacityMode == QOpenGLEngineShaderManager::UniformOpacity && opacityUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity); - opacityUniformDirty = false; - } - - if (matrixUniformDirty && shaderManager->hasComplexGeometry()) { - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Matrix), - pmvMatrix); - matrixUniformDirty = false; - } - - return changed; -} - -void QOpenGL2PaintEngineExPrivate::composite(const QOpenGLRect& boundingRect) -{ - setCoords(staticVertexCoordinateArray, boundingRect); - - uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8); - funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -} - -// Draws the vertex array as a set of triangle fans. -void QOpenGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount, - GLenum primitive) -{ - // Now setup the pointer to the vertex array: - uploadData(QT_VERTEX_COORDS_ATTR, data, stops[stopCount-1] * 2); - - int previousStop = 0; - for (int i=0; isetBrush(brush); - d->fill(path); -} - -Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp - - -void QOpenGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) -{ - Q_D(QOpenGL2PaintEngineEx); - - const QBrush &penBrush = qpen_brush(pen); - if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush) - return; - - QOpenGL2PaintEngineState *s = state(); - if (qt_pen_is_cosmetic(pen, state()->renderHints) && !qt_scaleForTransform(s->transform(), nullptr)) { - // QTriangulatingStroker class is not meant to support cosmetically sheared strokes. - QPaintEngineEx::stroke(path, pen); - return; - } - - ensureActive(); - d->setBrush(penBrush); - d->stroke(path, pen); -} - -void QOpenGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) -{ - const QOpenGL2PaintEngineState *s = q->state(); - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - const Qt::PenStyle penStyle = qpen_style(pen); - const QBrush &penBrush = qpen_brush(pen); - const bool opaque = penBrush.isOpaque() && s->opacity > 0.99; - - transferMode(BrushDrawingMode); - - // updateMatrix() is responsible for setting the inverse scale on - // the strokers, so we need to call it here and not wait for - // prepareForDraw() down below. - updateMatrix(); - - QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled - ? q->state()->rectangleClip - : QRectF(0, 0, width, height)); - - if (penStyle == Qt::SolidLine) { - stroker.process(path, pen, clip, s->renderHints); - - } else { // Some sort of dash - dasher.process(path, pen, clip, s->renderHints); - - QVectorPath dashStroke(dasher.points(), - dasher.elementCount(), - dasher.elementTypes()); - stroker.process(dashStroke, pen, clip, s->renderHints); - } - - if (!stroker.vertexCount()) - return; - - if (opaque) { - prepareForDraw(opaque); - - uploadData(QT_VERTEX_COORDS_ATTR, stroker.vertices(), stroker.vertexCount()); - funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2); - } else { - qreal width = qpen_widthf(pen) / 2; - if (width == 0) - width = 0.5; - qreal extra = pen.joinStyle() == Qt::MiterJoin - ? qMax(pen.miterLimit() * width, width) - : width; - - if (qt_pen_is_cosmetic(pen, q->state()->renderHints)) - extra = extra * inverseScale; - - QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra); - - fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2, - nullptr, 0, bounds, QOpenGL2PaintEngineExPrivate::TriStripStrokeFillMode); - - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - - // Pass when any bit is set, replace stencil value with 0 - funcs.glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); - prepareForDraw(false); - - // Stencil the brush onto the dest buffer - composite(bounds); - - funcs.glStencilMask(0); - - updateClipScissorTest(); - } -} - -void QOpenGL2PaintEngineEx::penChanged() { } -void QOpenGL2PaintEngineEx::brushChanged() { } -void QOpenGL2PaintEngineEx::brushOriginChanged() { } - -void QOpenGL2PaintEngineEx::opacityChanged() -{ -// qDebug("QOpenGL2PaintEngineEx::opacityChanged()"); - Q_D(QOpenGL2PaintEngineEx); - state()->opacityChanged = true; - - Q_ASSERT(d->shaderManager); - d->brushUniformsDirty = true; - d->opacityUniformDirty = true; -} - -void QOpenGL2PaintEngineEx::compositionModeChanged() -{ -// qDebug("QOpenGL2PaintEngineEx::compositionModeChanged()"); - Q_D(QOpenGL2PaintEngineEx); - state()->compositionModeChanged = true; - d->compositionModeDirty = true; -} - -void QOpenGL2PaintEngineEx::renderHintsChanged() -{ - state()->renderHintsChanged = true; - -#ifndef QT_OPENGL_ES_2 - if (!QOpenGLContext::currentContext()->isOpenGLES()) { - Q_D(QOpenGL2PaintEngineEx); -QT_WARNING_PUSH -QT_WARNING_DISABLE_DEPRECATED - if ((state()->renderHints & QPainter::Antialiasing) -#if QT_DEPRECATED_SINCE(5, 14) - || (state()->renderHints & QPainter::HighQualityAntialiasing) -#endif - ) - d->funcs.glEnable(GL_MULTISAMPLE); - else - d->funcs.glDisable(GL_MULTISAMPLE); -QT_WARNING_POP - } -#endif // QT_OPENGL_ES_2 - - Q_D(QOpenGL2PaintEngineEx); - - // This is a somewhat sneaky way of conceptually making the next call to - // updateTexture() use FoceUpdate for the TextureUpdateMode. We need this - // as new render hints may require updating the filter mode. - d->lastTextureUsed = GLuint(-1); - - d->brushTextureDirty = true; -// qDebug("QOpenGL2PaintEngineEx::renderHintsChanged() not implemented!"); -} - -void QOpenGL2PaintEngineEx::transformChanged() -{ - Q_D(QOpenGL2PaintEngineEx); - d->matrixDirty = true; - state()->matrixChanged = true; -} - - -static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy) -{ - return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy); -} - -void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src) -{ - Q_D(QOpenGL2PaintEngineEx); - QOpenGLContext *ctx = d->ctx; - - // Draw pixmaps that are really images as images since drawImage has - // better handling of non-default image formats. - if (pixmap.paintEngine()->type() == QPaintEngine::Raster && !pixmap.isQBitmap()) - return drawImage(dest, pixmap.toImage(), src); - - int max_texture_size = ctx->d_func()->maxTextureSize(); - if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) { - QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); - - const qreal sx = scaled.width() / qreal(pixmap.width()); - const qreal sy = scaled.height() / qreal(pixmap.height()); - - drawPixmap(dest, scaled, scaleRect(src, sx, sy)); - return; - } - - ensureActive(); - d->transferMode(ImageDrawingMode); - - GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - d->updateTexture(QT_IMAGE_TEXTURE_UNIT, pixmap, GL_CLAMP_TO_EDGE, filterMode); - - bool isBitmap = pixmap.isQBitmap(); - bool isOpaque = !isBitmap && !pixmap.hasAlpha(); - - d->shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc : QOpenGLEngineShaderManager::ImageSrc); - - QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom()); - d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap); -} - -void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src, - Qt::ImageConversionFlags) -{ - Q_D(QOpenGL2PaintEngineEx); - QOpenGLContext *ctx = d->ctx; - - int max_texture_size = ctx->d_func()->maxTextureSize(); - if (image.width() > max_texture_size || image.height() > max_texture_size) { - QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); - - const qreal sx = scaled.width() / qreal(image.width()); - const qreal sy = scaled.height() / qreal(image.height()); - - drawImage(dest, scaled, scaleRect(src, sx, sy)); - return; - } - - ensureActive(); - d->transferMode(ImageDrawingMode); - - QOpenGLTextureUploader::BindOptions bindOption = QOpenGLTextureUploader::PremultipliedAlphaBindOption; - // Use specialized bind for formats we have specialized shaders for. - switch (image.format()) { - case QImage::Format_RGBA8888: - case QImage::Format_ARGB32: - case QImage::Format_RGBA64: - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::NonPremultipliedImageSrc); - bindOption = { }; - break; - case QImage::Format_Alpha8: - if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats)) { - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::AlphaImageSrc); - bindOption = QOpenGLTextureUploader::UseRedForAlphaAndLuminanceBindOption; - } else - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - break; - case QImage::Format_Grayscale8: - case QImage::Format_Grayscale16: - if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats)) { - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::GrayscaleImageSrc); - bindOption = QOpenGLTextureUploader::UseRedForAlphaAndLuminanceBindOption; - } else - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - break; - default: - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - break; - } - - ImageWithBindOptions imageWithOptions = { image, bindOption }; - GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - d->updateTexture(QT_IMAGE_TEXTURE_UNIT, imageWithOptions, GL_CLAMP_TO_EDGE, filterMode); - - d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel()); -} - -void QOpenGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem) -{ - Q_D(QOpenGL2PaintEngineEx); - - ensureActive(); - - QPainterState *s = state(); - - QFontEngine *fontEngine = textItem->fontEngine(); - if (shouldDrawCachedGlyphs(fontEngine, s->matrix)) { - QFontEngine::GlyphFormat glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None - ? fontEngine->glyphFormat : d->glyphCacheFormat; - if (glyphFormat == QFontEngine::Format_A32) { - if (d->device->context()->format().alphaBufferSize() > 0 || s->matrix.type() > QTransform::TxTranslate - || (s->composition_mode != QPainter::CompositionMode_Source - && s->composition_mode != QPainter::CompositionMode_SourceOver)) - { - glyphFormat = QFontEngine::Format_A8; - } - } - - d->drawCachedGlyphs(glyphFormat, textItem); - } else { - QPaintEngineEx::drawStaticTextItem(textItem); - } -} - -bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src) -{ - Q_D(QOpenGL2PaintEngineEx); - if (!d->shaderManager) - return false; - - ensureActive(); - d->transferMode(ImageDrawingMode); - - GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - d->updateTexture(QT_IMAGE_TEXTURE_UNIT, textureId, GL_CLAMP_TO_EDGE, filterMode); - - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - - QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top()); - d->drawTexture(dest, srcRect, size, false); - - return true; -} - -void QOpenGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem) -{ - Q_D(QOpenGL2PaintEngineEx); - - ensureActive(); - QOpenGL2PaintEngineState *s = state(); - - const QTextItemInt &ti = static_cast(textItem); - - QTransform::TransformationType txtype = s->matrix.type(); - - QFontEngine::GlyphFormat glyphFormat = ti.fontEngine->glyphFormat != QFontEngine::Format_None - ? ti.fontEngine->glyphFormat : d->glyphCacheFormat; - - if (glyphFormat == QFontEngine::Format_A32) { - if (d->device->context()->format().alphaBufferSize() > 0 || txtype > QTransform::TxTranslate - || (state()->composition_mode != QPainter::CompositionMode_Source - && state()->composition_mode != QPainter::CompositionMode_SourceOver)) - { - glyphFormat = QFontEngine::Format_A8; - } - } - - if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix)) { - QVarLengthArray positions; - QVarLengthArray glyphs; - QTransform matrix = QTransform::fromTranslate(p.x(), p.y()); - ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions); - - { - QStaticTextItem staticTextItem; - staticTextItem.setFontEngine(ti.fontEngine); - staticTextItem.glyphs = glyphs.data(); - staticTextItem.numGlyphs = glyphs.size(); - staticTextItem.glyphPositions = positions.data(); - - d->drawCachedGlyphs(glyphFormat, &staticTextItem); - } - return; - } - - QPaintEngineEx::drawTextItem(p, ti); -} - -namespace { - - class QOpenGLStaticTextUserData: public QStaticTextUserData - { - public: - QOpenGLStaticTextUserData() - : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0) - { - } - - ~QOpenGLStaticTextUserData() - { - } - - QSize cacheSize; - QOpenGL2PEXVertexArray vertexCoordinateArray; - QOpenGL2PEXVertexArray textureCoordinateArray; - QFontEngine::GlyphFormat glyphFormat; - int cacheSerialNumber; - }; - -} - - -// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO - -bool QOpenGL2PaintEngineEx::shouldDrawCachedGlyphs(QFontEngine *fontEngine, const QTransform &t) const -{ - // The paint engine does not support projected cached glyph drawing - if (t.type() == QTransform::TxProject) - return false; - - // The font engine might not support filling the glyph cache - // with the given transform applied, in which case we need to - // fall back to the QPainterPath code-path. - if (!fontEngine->supportsTransformation(t)) { - // Except that drawing paths is slow, so for scales between - // 0.5 and 2.0 we leave the glyph cache untransformed and deal - // with the transform ourselves when painting, resulting in - // drawing 1x cached glyphs with a smooth-scale. - float det = t.determinant(); - if (det >= 0.25f && det <= 4.f) { - // Assuming the baseclass still agrees - return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t); - } - - return false; // Fall back to path-drawing - } - - return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t); -} - -void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, - QStaticTextItem *staticTextItem) -{ - Q_Q(QOpenGL2PaintEngineEx); - - QOpenGL2PaintEngineState *s = q->state(); - - void *cacheKey = ctx; // use context, not the shareGroup() -> the GL glyph cache uses FBOs which may not be shareable - bool recreateVertexArrays = false; - - QTransform glyphCacheTransform; - QFontEngine *fe = staticTextItem->fontEngine(); - if (fe->supportsTransformation(s->matrix)) { - // The font-engine supports rendering glyphs with the current transform, so we - // build a glyph-cache with the scale pre-applied, so that the cache contains - // glyphs with the appropriate resolution in the case of retina displays. - glyphCacheTransform = s->matrix.type() < QTransform::TxRotate ? - QTransform::fromScale(qAbs(s->matrix.m11()), qAbs(s->matrix.m22())) : - QTransform::fromScale( - QVector2D(s->matrix.m11(), s->matrix.m12()).length(), - QVector2D(s->matrix.m21(), s->matrix.m22()).length()); - } - - QOpenGLTextureGlyphCache *cache = - (QOpenGLTextureGlyphCache *) fe->glyphCache(cacheKey, glyphFormat, glyphCacheTransform); - if (!cache || cache->glyphFormat() != glyphFormat || cache->contextGroup() == nullptr) { - cache = new QOpenGLTextureGlyphCache(glyphFormat, glyphCacheTransform); - fe->setGlyphCache(cacheKey, cache); - recreateVertexArrays = true; - } - - if (staticTextItem->userDataNeedsUpdate) { - recreateVertexArrays = true; - } else if (staticTextItem->userData() == nullptr) { - recreateVertexArrays = true; - } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) { - recreateVertexArrays = true; - } else { - QOpenGLStaticTextUserData *userData = static_cast(staticTextItem->userData()); - if (userData->glyphFormat != glyphFormat) { - recreateVertexArrays = true; - } else if (userData->cacheSerialNumber != cache->serialNumber()) { - recreateVertexArrays = true; - } - } - - // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays. - // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the - // cache so this text is performed before we test if the cache size has changed. - if (recreateVertexArrays) { - cache->setPaintEnginePrivate(this); - if (!cache->populate(fe, staticTextItem->numGlyphs, - staticTextItem->glyphs, staticTextItem->glyphPositions)) { - // No space for glyphs in cache. We need to reset it and try again. - cache->clear(); - cache->populate(fe, staticTextItem->numGlyphs, - staticTextItem->glyphs, staticTextItem->glyphPositions); - } - - if (cache->hasPendingGlyphs()) { - // Filling in the glyphs binds and sets parameters, so we need to - // ensure that the glyph cache doesn't mess with whatever unit - // is currently active. Note that the glyph cache internally - // uses the image texture unit for blitting to the cache, while - // we switch between image and mask units when drawing. - static const GLenum glypchCacheTextureUnit = QT_IMAGE_TEXTURE_UNIT; - activateTextureUnit(glypchCacheTextureUnit); - - cache->fillInPendingGlyphs(); - - // We assume the cache can be trusted on which texture was bound - lastTextureUsed = cache->texture(); - - // But since the brush and image texture units are possibly shared - // we may have to re-bind brush textures after filling in the cache. - brushTextureDirty = (QT_BRUSH_TEXTURE_UNIT == glypchCacheTextureUnit); - } - cache->setPaintEnginePrivate(nullptr); - } - - if (cache->width() == 0 || cache->height() == 0) - return; - - if (glyphFormat == QFontEngine::Format_ARGB) - transferMode(ImageArrayDrawingMode); - else - transferMode(TextDrawingMode); - - int margin = fe->glyphMargin(glyphFormat); - - GLfloat dx = 1.0 / cache->width(); - GLfloat dy = 1.0 / cache->height(); - - // Use global arrays by default - QOpenGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray; - QOpenGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray; - - if (staticTextItem->useBackendOptimizations) { - QOpenGLStaticTextUserData *userData = nullptr; - - if (staticTextItem->userData() == nullptr - || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) { - - userData = new QOpenGLStaticTextUserData(); - staticTextItem->setUserData(userData); - - } else { - userData = static_cast(staticTextItem->userData()); - } - - userData->glyphFormat = glyphFormat; - userData->cacheSerialNumber = cache->serialNumber(); - - // Use cache if backend optimizations is turned on - vertexCoordinates = &userData->vertexCoordinateArray; - textureCoordinates = &userData->textureCoordinateArray; - - QSize size(cache->width(), cache->height()); - if (userData->cacheSize != size) { - recreateVertexArrays = true; - userData->cacheSize = size; - } - } - - if (recreateVertexArrays) { - vertexCoordinates->clear(); - textureCoordinates->clear(); - - bool supportsSubPixelPositions = fe->supportsSubPixelPositions(); - for (int i=0; inumGlyphs; ++i) { - QFixed subPixelPosition; - if (supportsSubPixelPositions) - subPixelPosition = fe->subPixelPositionForX(staticTextItem->glyphPositions[i].x); - - QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition); - - const QTextureGlyphCache::Coord &c = cache->coords[glyph]; - if (c.isNull()) - continue; - - int x = qFloor(staticTextItem->glyphPositions[i].x.toReal() * cache->transform().m11()) + c.baseLineX - margin; - int y = qRound(staticTextItem->glyphPositions[i].y.toReal() * cache->transform().m22()) - c.baseLineY - margin; - - vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h)); - textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); - } - - staticTextItem->userDataNeedsUpdate = false; - } - - int numGlyphs = vertexCoordinates->vertexCount() / 4; - if (numGlyphs == 0) - return; - - if (elementIndices.size() < numGlyphs*6) { - Q_ASSERT(elementIndices.size() % 6 == 0); - int j = elementIndices.size() / 6 * 4; - while (j < numGlyphs*4) { - elementIndices.append(j + 0); - elementIndices.append(j + 0); - elementIndices.append(j + 1); - elementIndices.append(j + 2); - elementIndices.append(j + 3); - elementIndices.append(j + 3); - - j += 4; - } - -#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) - if (elementIndicesVBOId == 0) - funcs.glGenBuffers(1, &elementIndicesVBOId); - - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); - funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort), - elementIndices.constData(), GL_STATIC_DRAW); -#endif - } else { -#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); -#endif - } - - if (glyphFormat != QFontEngine::Format_ARGB || recreateVertexArrays) { - uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data(), vertexCoordinates->vertexCount() * 2); - uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data(), textureCoordinates->vertexCount() * 2); - } - - if (!snapToPixelGrid) { - snapToPixelGrid = true; - matrixDirty = true; - } - - QBrush pensBrush = q->state()->pen.brush(); - setBrush(pensBrush); - - if (glyphFormat == QFontEngine::Format_A32) { - - // Subpixel antialiasing without gamma correction - - QPainter::CompositionMode compMode = q->state()->composition_mode; - Q_ASSERT(compMode == QPainter::CompositionMode_Source - || compMode == QPainter::CompositionMode_SourceOver); - - shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass1); - - if (pensBrush.style() == Qt::SolidPattern) { - // Solid patterns can get away with only one pass. - QColor c = pensBrush.color(); - qreal oldOpacity = q->state()->opacity; - if (compMode == QPainter::CompositionMode_Source) { - c = qt_premultiplyColor(c, q->state()->opacity); - q->state()->opacity = 1; - opacityUniformDirty = true; - } - - compositionModeDirty = false; // I can handle this myself, thank you very much - prepareForCachedGlyphDraw(*cache); - - // prepareForCachedGlyphDraw() have set the opacity on the current shader, so the opacity state can now be reset. - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = oldOpacity; - opacityUniformDirty = true; - } - - funcs.glEnable(GL_BLEND); - funcs.glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); - funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); - } else { - // Other brush styles need two passes. - - qreal oldOpacity = q->state()->opacity; - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = 1; - opacityUniformDirty = true; - pensBrush = Qt::white; - setBrush(pensBrush); - } - - compositionModeDirty = false; // I can handle this myself, thank you very much - prepareForCachedGlyphDraw(*cache); - funcs.glEnable(GL_BLEND); - funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); - - updateTexture(QT_MASK_TEXTURE_UNIT, cache->texture(), GL_REPEAT, GL_NEAREST, ForceUpdate); - -#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) - funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); -#else - const bool useIndexVbo = uploadIndexData(elementIndices.data(), GL_UNSIGNED_SHORT, 6 * numGlyphs); - funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, useIndexVbo ? nullptr : elementIndices.data()); -#endif - - shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass2); - - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = oldOpacity; - opacityUniformDirty = true; - pensBrush = q->state()->pen.brush(); - setBrush(pensBrush); - } - - compositionModeDirty = false; - prepareForCachedGlyphDraw(*cache); - funcs.glEnable(GL_BLEND); - funcs.glBlendFunc(GL_ONE, GL_ONE); - } - compositionModeDirty = true; - } else if (glyphFormat == QFontEngine::Format_ARGB) { - currentBrush = noBrush; - shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - if (prepareForCachedGlyphDraw(*cache)) - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); - } else { - // Grayscale/mono glyphs - - shaderManager->setMaskType(QOpenGLEngineShaderManager::PixelMask); - prepareForCachedGlyphDraw(*cache); - } - - GLenum textureUnit = QT_MASK_TEXTURE_UNIT; - if (glyphFormat == QFontEngine::Format_ARGB) - textureUnit = QT_IMAGE_TEXTURE_UNIT; - - QOpenGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate) ? - QOpenGLTextureGlyphCache::Linear : QOpenGLTextureGlyphCache::Nearest; - - GLenum glFilterMode = filterMode == QOpenGLTextureGlyphCache::Linear ? GL_LINEAR : GL_NEAREST; - - TextureUpdateMode updateMode = UpdateIfNeeded; - if (cache->filterMode() != filterMode) { - updateMode = ForceUpdate; - cache->setFilterMode(filterMode); - } - - updateTexture(textureUnit, cache->texture(), GL_REPEAT, glFilterMode, updateMode); - -#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) - funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -#else - const bool useIndexVbo = uploadIndexData(elementIndices.data(), GL_UNSIGNED_SHORT, 6 * numGlyphs); - funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, useIndexVbo ? nullptr : elementIndices.data()); -#endif -} - -void QOpenGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, - QPainter::PixmapFragmentHints hints) -{ - Q_D(QOpenGL2PaintEngineEx); - // Use fallback for extended composition modes. - if (state()->composition_mode > QPainter::CompositionMode_Plus) { - QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints); - return; - } - - ensureActive(); - int max_texture_size = d->ctx->d_func()->maxTextureSize(); - if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) { - QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); - d->drawPixmapFragments(fragments, fragmentCount, scaled, hints); - } else { - d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints); - } -} - - -void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments, - int fragmentCount, const QPixmap &pixmap, - QPainter::PixmapFragmentHints hints) -{ - GLfloat dx = 1.0f / pixmap.size().width(); - GLfloat dy = 1.0f / pixmap.size().height(); - - vertexCoordinateArray.clear(); - textureCoordinateArray.clear(); - opacityArray.reset(); - - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - bool allOpaque = true; - - for (int i = 0; i < fragmentCount; ++i) { - qreal s = 0; - qreal c = 1; - if (fragments[i].rotation != 0) { - s = qFastSin(qDegreesToRadians(fragments[i].rotation)); - c = qFastCos(qDegreesToRadians(fragments[i].rotation)); - } - - qreal right = 0.5 * fragments[i].scaleX * fragments[i].width; - qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height; - QOpenGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); - QOpenGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c); - - vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y); - vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y); - vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y); - vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y); - vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y); - vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y); - - QOpenGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy, - (fragments[i].sourceLeft + fragments[i].width) * dx, - (fragments[i].sourceTop + fragments[i].height) * dy); - - textureCoordinateArray.addVertex(src.right, src.bottom); - textureCoordinateArray.addVertex(src.right, src.top); - textureCoordinateArray.addVertex(src.left, src.top); - textureCoordinateArray.addVertex(src.left, src.top); - textureCoordinateArray.addVertex(src.left, src.bottom); - textureCoordinateArray.addVertex(src.right, src.bottom); - - qreal opacity = fragments[i].opacity * q->state()->opacity; - opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; - allOpaque &= (opacity >= 0.99f); - } - - transferMode(ImageOpacityArrayDrawingMode); - - GLenum filterMode = q->state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - updateTexture(QT_IMAGE_TEXTURE_UNIT, pixmap, GL_CLAMP_TO_EDGE, filterMode); - - bool isBitmap = pixmap.isQBitmap(); - bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque; - - // Setup for texture drawing - currentBrush = noBrush; - shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc - : QOpenGLEngineShaderManager::ImageSrc); - if (prepareForDraw(isOpaque)) - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); - - if (isBitmap) { - QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col); - } - - funcs.glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount); -} - -bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev) -{ - Q_D(QOpenGL2PaintEngineEx); - - Q_ASSERT(pdev->devType() == QInternal::OpenGL); - d->device = static_cast(pdev); - - if (!d->device) - return false; - - d->device->ensureActiveTarget(); - - if (d->device->context() != QOpenGLContext::currentContext() || !d->device->context()) { - qWarning("QPainter::begin(): QOpenGLPaintDevice's context needs to be current"); - return false; - } - - if (d->ctx != QOpenGLContext::currentContext() - || (d->ctx && QOpenGLContext::currentContext() && d->ctx->format() != QOpenGLContext::currentContext()->format())) { - d->vertexBuffer.destroy(); - d->texCoordBuffer.destroy(); - d->opacityBuffer.destroy(); - d->indexBuffer.destroy(); - d->vao.destroy(); - } - - d->ctx = QOpenGLContext::currentContext(); - d->ctx->d_func()->active_engine = this; - - QOpenGLPaintDevicePrivate::get(d->device)->beginPaint(); - - d->funcs.initializeOpenGLFunctions(); - - // Generate a new Vertex Array Object if we don't have one already. We can - // only hit the VAO-based path when using a core profile context. This is - // because while non-core contexts can support VAOs via extensions, legacy - // components like the QtOpenGL module do not know about VAOs. There are - // still tests for QGL-QOpenGL paint engine interoperability, so keep the - // status quo for now, and avoid introducing a VAO in non-core contexts. - const bool needsVAO = d->ctx->format().profile() == QSurfaceFormat::CoreProfile - && d->ctx->format().version() >= qMakePair(3, 2); - if (needsVAO && !d->vao.isCreated()) { - bool created = d->vao.create(); - - // If we managed to create it then we have a profile that supports VAOs - if (created) { - d->vao.bind(); - - // Generate a new Vertex Buffer Object if we don't have one already - if (!d->vertexBuffer.isCreated()) { - d->vertexBuffer.create(); - // Set its usage to StreamDraw, we will use this buffer only a few times before refilling it - d->vertexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); - } - if (!d->texCoordBuffer.isCreated()) { - d->texCoordBuffer.create(); - d->texCoordBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); - } - if (!d->opacityBuffer.isCreated()) { - d->opacityBuffer.create(); - d->opacityBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); - } - if (!d->indexBuffer.isCreated()) { - d->indexBuffer.create(); - d->indexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); - } - } - } - - for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) - d->vertexAttributeArraysEnabledState[i] = false; - - const QSize sz = d->device->size(); - d->width = sz.width(); - d->height = sz.height(); - d->mode = BrushDrawingMode; - d->brushTextureDirty = true; - d->brushUniformsDirty = true; - d->matrixUniformDirty = true; - d->matrixDirty = true; - d->compositionModeDirty = true; - d->opacityUniformDirty = true; - d->needsSync = true; - d->useSystemClip = !systemClip().isEmpty(); - d->currentBrush = QBrush(); - - d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); - d->stencilClean = true; - - d->shaderManager = new QOpenGLEngineShaderManager(d->ctx); - - d->funcs.glDisable(GL_STENCIL_TEST); - d->funcs.glDisable(GL_DEPTH_TEST); - d->funcs.glDisable(GL_SCISSOR_TEST); - - d->glyphCacheFormat = QFontEngine::Format_A8; - -#ifndef QT_OPENGL_ES_2 - if (!QOpenGLContext::currentContext()->isOpenGLES()) { - d->funcs.glDisable(GL_MULTISAMPLE); - d->glyphCacheFormat = QFontEngine::Format_A32; - d->multisamplingAlwaysEnabled = false; - } else -#endif // QT_OPENGL_ES_2 - { - // OpenGL ES can't switch MSAA off, so if the gl paint device is - // multisampled, it's always multisampled. - d->multisamplingAlwaysEnabled = d->device->context()->format().samples() > 1; - } - - return true; -} - -bool QOpenGL2PaintEngineEx::end() -{ - Q_D(QOpenGL2PaintEngineEx); - - QOpenGLPaintDevicePrivate::get(d->device)->endPaint(); - - QOpenGLContext *ctx = d->ctx; - d->funcs.glUseProgram(0); - d->transferMode(BrushDrawingMode); - - ctx->d_func()->active_engine = nullptr; - - d->resetGLState(); - - delete d->shaderManager; - d->shaderManager = nullptr; - d->currentBrush = QBrush(); - -#ifdef QT_OPENGL_CACHE_AS_VBOS - if (!d->unusedVBOSToClean.isEmpty()) { - glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData()); - d->unusedVBOSToClean.clear(); - } - if (!d->unusedIBOSToClean.isEmpty()) { - glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData()); - d->unusedIBOSToClean.clear(); - } -#endif - - return false; -} - -void QOpenGL2PaintEngineEx::ensureActive() -{ - Q_D(QOpenGL2PaintEngineEx); - QOpenGLContext *ctx = d->ctx; - - if (d->vao.isCreated()) - d->vao.bind(); - - if (isActive() && ctx->d_func()->active_engine != this) { - ctx->d_func()->active_engine = this; - d->needsSync = true; - } - - if (d->needsSync) { - d->device->ensureActiveTarget(); - - d->transferMode(BrushDrawingMode); - d->funcs.glViewport(0, 0, d->width, d->height); - d->needsSync = false; - d->shaderManager->setDirty(); - d->syncGlState(); - for (int i = 0; i < 3; ++i) - d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered - setState(state()); - } -} - -void QOpenGL2PaintEngineExPrivate::updateClipScissorTest() -{ - Q_Q(QOpenGL2PaintEngineEx); - if (q->state()->clipTestEnabled) { - funcs.glEnable(GL_STENCIL_TEST); - funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - } else { - funcs.glDisable(GL_STENCIL_TEST); - funcs.glStencilFunc(GL_ALWAYS, 0, 0xff); - } - -#ifdef QT_GL_NO_SCISSOR_TEST - currentScissorBounds = QRect(0, 0, width, height); -#else - QRect bounds = q->state()->rectangleClip; - if (!q->state()->clipEnabled) { - if (useSystemClip) - bounds = systemClip.boundingRect(); - else - bounds = QRect(0, 0, width, height); - } else { - if (useSystemClip) - bounds = bounds.intersected(systemClip.boundingRect()); - else - bounds = bounds.intersected(QRect(0, 0, width, height)); - } - - currentScissorBounds = bounds; - - if (bounds == QRect(0, 0, width, height)) { - funcs.glDisable(GL_SCISSOR_TEST); - } else { - funcs.glEnable(GL_SCISSOR_TEST); - setScissor(bounds); - } -#endif -} - -void QOpenGL2PaintEngineExPrivate::setScissor(const QRect &rect) -{ - const int left = rect.left(); - const int width = rect.width(); - int bottom = height - (rect.top() + rect.height()); - if (device->paintFlipped()) { - bottom = rect.top(); - } - const int height = rect.height(); - - funcs.glScissor(left, bottom, width, height); -} - -void QOpenGL2PaintEngineEx::clipEnabledChanged() -{ - Q_D(QOpenGL2PaintEngineEx); - - state()->clipChanged = true; - - if (painter()->hasClipping()) - d->regenerateClip(); - else - d->systemStateChanged(); -} - -void QOpenGL2PaintEngineExPrivate::clearClip(uint value) -{ - dirtyStencilRegion -= currentScissorBounds; - - funcs.glStencilMask(0xff); - funcs.glClearStencil(value); - funcs.glClear(GL_STENCIL_BUFFER_BIT); - funcs.glStencilMask(0x0); - - q->state()->needsClipBufferClear = false; -} - -void QOpenGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) -{ - transferMode(BrushDrawingMode); - - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - if (matrixDirty) - updateMatrix(); - - stencilClean = false; - - const bool singlePass = !path.hasWindingFill() - && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled) - || q->state()->needsClipBufferClear); - const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip; - - if (q->state()->needsClipBufferClear) - clearClip(1); - - if (path.isEmpty()) { - funcs.glEnable(GL_STENCIL_TEST); - funcs.glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT); - return; - } - - if (q->state()->clipTestEnabled) - funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - else - funcs.glStencilFunc(GL_ALWAYS, 0, 0xff); - - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - - if (!singlePass) - fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); - - funcs.glColorMask(false, false, false, false); - funcs.glEnable(GL_STENCIL_TEST); - useSimpleShader(); - - if (singlePass) { - // Under these conditions we can set the new stencil value in a single - // pass, by using the current value and the "new value" as the toggles - - funcs.glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); - funcs.glStencilMask(value ^ referenceClipValue); - - drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); - } else { - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - funcs.glStencilMask(0xff); - - if (!q->state()->clipTestEnabled && path.hasWindingFill()) { - // Pass when any clip bit is set, set high bit - funcs.glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT); - composite(vertexCoordinateArray.boundingRect()); - } - - // Pass when high bit is set, replace stencil value with new clip value - funcs.glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT); - - composite(vertexCoordinateArray.boundingRect()); - } - - funcs.glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT); - funcs.glStencilMask(0); - - funcs.glColorMask(true, true, true, true); -} - -void QOpenGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) -{ -// qDebug("QOpenGL2PaintEngineEx::clip()"); - Q_D(QOpenGL2PaintEngineEx); - - state()->clipChanged = true; - - ensureActive(); - - if (op == Qt::ReplaceClip) { - op = Qt::IntersectClip; - if (d->hasClipOperations()) { - d->systemStateChanged(); - state()->canRestoreClip = false; - } - } - -#ifndef QT_GL_NO_SCISSOR_TEST - if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) { - const QPointF* const points = reinterpret_cast(path.points()); - QRectF rect(points[0], points[2]); - - if (state()->matrix.type() <= QTransform::TxScale - || (state()->matrix.type() == QTransform::TxRotate - && qFuzzyIsNull(state()->matrix.m11()) - && qFuzzyIsNull(state()->matrix.m22()))) - { - state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect()); - d->updateClipScissorTest(); - return; - } - } -#endif - - const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect(); - - switch (op) { - case Qt::NoClip: - if (d->useSystemClip) { - state()->clipTestEnabled = true; - state()->currentClip = 1; - } else { - state()->clipTestEnabled = false; - } - state()->rectangleClip = QRect(0, 0, d->width, d->height); - state()->canRestoreClip = false; - d->updateClipScissorTest(); - break; - case Qt::IntersectClip: - state()->rectangleClip = state()->rectangleClip.intersected(pathRect); - d->updateClipScissorTest(); - d->resetClipIfNeeded(); - ++d->maxClip; - d->writeClip(path, d->maxClip); - state()->currentClip = d->maxClip; - state()->clipTestEnabled = true; - break; - default: - break; - } -} - -void QOpenGL2PaintEngineExPrivate::regenerateClip() -{ - systemStateChanged(); - replayClipOperations(); -} - -void QOpenGL2PaintEngineExPrivate::systemStateChanged() -{ - Q_Q(QOpenGL2PaintEngineEx); - - q->state()->clipChanged = true; - - if (systemClip.isEmpty()) { - useSystemClip = false; - } else { - if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) { - //QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast(currentClipDevice)->window()); - //useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; - useSystemClip = true; - } else { - useSystemClip = true; - } - } - - q->state()->clipTestEnabled = false; - q->state()->needsClipBufferClear = true; - - q->state()->currentClip = 1; - maxClip = 1; - - q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height); - updateClipScissorTest(); - - if (systemClip.rectCount() == 1) { - if (systemClip.boundingRect() == QRect(0, 0, width, height)) - useSystemClip = false; -#ifndef QT_GL_NO_SCISSOR_TEST - // scissoring takes care of the system clip - return; -#endif - } - - if (useSystemClip) { - clearClip(0); - - QPainterPath path; - path.addRegion(systemClip); - - q->state()->currentClip = 0; - writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1); - q->state()->currentClip = 1; - q->state()->clipTestEnabled = true; - } -} - -void QOpenGL2PaintEngineEx::setState(QPainterState *new_state) -{ - // qDebug("QOpenGL2PaintEngineEx::setState()"); - - Q_D(QOpenGL2PaintEngineEx); - - QOpenGL2PaintEngineState *s = static_cast(new_state); - QOpenGL2PaintEngineState *old_state = state(); - - QPaintEngineEx::setState(s); - - if (s->isNew) { - // Newly created state object. The call to setState() - // will either be followed by a call to begin(), or we are - // setting the state as part of a save(). - s->isNew = false; - return; - } - - // Setting the state as part of a restore(). - - if (old_state == s || old_state->renderHintsChanged) - renderHintsChanged(); - - if (old_state == s || old_state->matrixChanged) - d->matrixDirty = true; - - if (old_state == s || old_state->compositionModeChanged) - d->compositionModeDirty = true; - - if (old_state == s || old_state->opacityChanged) - d->opacityUniformDirty = true; - - if (old_state == s || old_state->clipChanged) { - if (old_state && old_state != s && old_state->canRestoreClip) { - d->updateClipScissorTest(); - d->funcs.glDepthFunc(GL_LEQUAL); - } else { - d->regenerateClip(); - } - } -} - -QPainterState *QOpenGL2PaintEngineEx::createState(QPainterState *orig) const -{ - if (orig) - const_cast(this)->ensureActive(); - - QOpenGL2PaintEngineState *s; - if (!orig) - s = new QOpenGL2PaintEngineState(); - else - s = new QOpenGL2PaintEngineState(*static_cast(orig)); - - s->matrixChanged = false; - s->compositionModeChanged = false; - s->opacityChanged = false; - s->renderHintsChanged = false; - s->clipChanged = false; - - return s; -} - -QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other) - : QPainterState(other) -{ - isNew = true; - needsClipBufferClear = other.needsClipBufferClear; - clipTestEnabled = other.clipTestEnabled; - currentClip = other.currentClip; - canRestoreClip = other.canRestoreClip; - rectangleClip = other.rectangleClip; -} - -QOpenGL2PaintEngineState::QOpenGL2PaintEngineState() -{ - isNew = true; - needsClipBufferClear = true; - clipTestEnabled = false; - canRestoreClip = true; -} - -QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState() -{ -} - -void QOpenGL2PaintEngineExPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled) -{ - Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT); - - if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled) - funcs.glDisableVertexAttribArray(arrayIndex); - - if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled) - funcs.glEnableVertexAttribArray(arrayIndex); - - vertexAttributeArraysEnabledState[arrayIndex] = enabled; -} - -void QOpenGL2PaintEngineExPrivate::syncGlState() -{ - for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) { - if (vertexAttributeArraysEnabledState[i]) - funcs.glEnableVertexAttribArray(i); - else - funcs.glDisableVertexAttribArray(i); - } -} - - -QT_END_NAMESPACE -- cgit v1.2.3