From a4b8e7141b3dd3bf3c2ac139b44ece0f74b054d8 Mon Sep 17 00:00:00 2001 From: Christian Ehrlicher Date: Fri, 15 Feb 2019 21:27:58 +0100 Subject: QtGui/Network/OpenGl/Widgets/Xml: use \nullptr in documentation Replace null and '\c nullptr' with \nullptr in the documentation. Change-Id: I58934eea06943309ba895833f1991629870ab45b Reviewed-by: Friedemann Kleint --- src/gui/opengl/qopenglshaderprogram.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/gui/opengl/qopenglshaderprogram.cpp') diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp index c39177080d..f225d5dc75 100644 --- a/src/gui/opengl/qopenglshaderprogram.cpp +++ b/src/gui/opengl/qopenglshaderprogram.cpp @@ -3667,7 +3667,8 @@ QVector QOpenGLShaderProgram::defaultInnerTessellationLevels() const Language (GLSL) are supported on this system; false otherwise. The \a context is used to resolve the GLSL extensions. - If \a context is null, then QOpenGLContext::currentContext() is used. + If \a context is \nullptr, then QOpenGLContext::currentContext() + is used. */ bool QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext *context) { @@ -3694,7 +3695,8 @@ void QOpenGLShaderProgram::shaderDestroyed() this system; false otherwise. The \a context is used to resolve the GLSL extensions. - If \a context is null, then QOpenGLContext::currentContext() is used. + If \a context is \nullptr, then QOpenGLContext::currentContext() + is used. */ bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context) { -- cgit v1.2.3