From 52070f3a6c1bc65b9be9187c856291451d275d64 Mon Sep 17 00:00:00 2001 From: Lorn Potter Date: Thu, 9 Aug 2018 10:25:10 +1000 Subject: wasm: fix wasm shader compile This fixes qopenglwindow shader in the triangle Task-number: QTBUG-67338 Change-Id: I8552183bf9ca45e9b56760b340d014ddd34c21f4 Reviewed-by: Laszlo Agocs --- src/gui/opengl/qopengltextureglyphcache.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/gui/opengl/qopengltextureglyphcache.cpp') diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp index 556d52ef99..e3cbba955d 100644 --- a/src/gui/opengl/qopengltextureglyphcache.cpp +++ b/src/gui/opengl/qopengltextureglyphcache.cpp @@ -344,15 +344,25 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height) { QString source; +#ifdef Q_OS_WASM + source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); + source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); +#else source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); +#endif m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source); } { QString source; +#ifdef Q_OS_WASM + source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); + source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); +#else source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); +#endif m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source); } -- cgit v1.2.3