From d7d7786026f57cfbd1b5c5ef4e2eb80d832e2d47 Mon Sep 17 00:00:00 2001 From: Jorgen Lind Date: Tue, 5 Nov 2013 12:25:29 +0100 Subject: Enable QOpenGLTexture for OpenGL ES 2 Change-Id: I3ec2b7af303070c92e86c0f5ca729eb1a1731682 Reviewed-by: Sean Harmer --- src/gui/opengl/qopengltexturehelper.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'src/gui/opengl/qopengltexturehelper.cpp') diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp index e09b84cce6..7cd7ca54b2 100644 --- a/src/gui/opengl/qopengltexturehelper.cpp +++ b/src/gui/opengl/qopengltexturehelper.cpp @@ -48,6 +48,7 @@ QT_BEGIN_NAMESPACE QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) { // Resolve EXT_direct_state_access entry points if present +#if !defined(QT_OPENGL_ES_2) if (context->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) { TextureParameteriEXT = reinterpret_cast(context->getProcAddress(QByteArrayLiteral("glTextureParameteriEXT"))); TextureParameterivEXT = reinterpret_cast(context->getProcAddress(QByteArrayLiteral("glTextureParameterivEXT"))); @@ -96,6 +97,7 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) CompressedTextureImage2D = &QOpenGLTextureHelper::dsa_CompressedTextureImage2D; CompressedTextureImage3D = &QOpenGLTextureHelper::dsa_CompressedTextureImage3D; } else { +#endif // Use our own DSA emulation TextureParameteri = &QOpenGLTextureHelper::qt_TextureParameteri; TextureParameteriv = &QOpenGLTextureHelper::qt_TextureParameteriv; @@ -117,9 +119,21 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) CompressedTextureImage1D = &QOpenGLTextureHelper::qt_CompressedTextureImage1D; CompressedTextureImage2D = &QOpenGLTextureHelper::qt_CompressedTextureImage2D; CompressedTextureImage3D = &QOpenGLTextureHelper::qt_CompressedTextureImage3D; +#if defined(QT_OPENGL_ES_2) + if (context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) { + TexImage3D = reinterpret_cast(context->getProcAddress(QByteArrayLiteral("glTexImage3DOES"))); + TexSubImage3D = reinterpret_cast(context->getProcAddress(QByteArrayLiteral("glTexSubImage3DOES"))); + CompressedTexImage3D = reinterpret_cast(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3DOES"))); + CompressedTexSubImage3D = reinterpret_cast(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3DOES"))); + } +#endif + +#if !defined(QT_OPENGL_ES_2) } +#endif // Some DSA functions are part of NV_texture_multisample instead +#if !defined(QT_OPENGL_ES_2) if (context->hasExtension(QByteArrayLiteral("GL_NV_texture_multisample"))) { TextureImage3DMultisampleNV = reinterpret_cast(context->getProcAddress(QByteArrayLiteral("glTextureImage3DMultisampleNV"))); TextureImage2DMultisampleNV = reinterpret_cast(context->getProcAddress(QByteArrayLiteral("glTextureImage2DMultisampleNV"))); @@ -127,9 +141,12 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) TextureImage3DMultisample = &QOpenGLTextureHelper::dsa_TextureImage3DMultisample; TextureImage2DMultisample = &QOpenGLTextureHelper::dsa_TextureImage2DMultisample; } else { +#endif TextureImage3DMultisample = &QOpenGLTextureHelper::qt_TextureImage3DMultisample; TextureImage2DMultisample = &QOpenGLTextureHelper::qt_TextureImage2DMultisample; +#if !defined(QT_OPENGL_ES_2) } +#endif #if defined(Q_OS_WIN) HMODULE handle = GetModuleHandleA("opengl32.dll"); -- cgit v1.2.3