From f3ecda32e0f7bd21b44e7737d2939dcce2c26517 Mon Sep 17 00:00:00 2001 From: Johan Klokkhammer Helsing Date: Wed, 11 Dec 2019 14:50:40 +0100 Subject: Move QOpenGLPaintEngine and related classes from QtGui to QtOpenGL Also moves the openglwindow test to the opengl folder, as it makes use of these classes. Task-number: QTBUG-74409 Change-Id: Id9f0013cedcc8bd1e87122c005641d7298525045 Reviewed-by: Laszlo Agocs --- src/gui/opengl/opengl.pri | 21 - src/gui/opengl/qopengl2pexvertexarray.cpp | 173 -- src/gui/opengl/qopengl2pexvertexarray_p.h | 168 -- src/gui/opengl/qopenglcustomshaderstage.cpp | 137 -- src/gui/opengl/qopenglcustomshaderstage_p.h | 90 - src/gui/opengl/qopenglengineshadermanager.cpp | 898 -------- src/gui/opengl/qopenglengineshadermanager_p.h | 507 ----- src/gui/opengl/qopenglengineshadersource_p.h | 970 --------- src/gui/opengl/qopenglgradientcache.cpp | 276 --- src/gui/opengl/qopenglgradientcache_p.h | 108 - src/gui/opengl/qopenglpaintdevice.cpp | 372 ---- src/gui/opengl/qopenglpaintdevice.h | 95 - src/gui/opengl/qopenglpaintdevice_p.h | 88 - src/gui/opengl/qopenglpaintengine.cpp | 2702 ------------------------- src/gui/opengl/qopenglpaintengine_p.h | 396 ---- src/gui/opengl/qopenglshadercache_p.h | 86 - src/gui/opengl/qopengltexturecache.cpp | 198 -- src/gui/opengl/qopengltexturecache_p.h | 108 - src/gui/opengl/qopengltextureglyphcache.cpp | 485 ----- src/gui/opengl/qopengltextureglyphcache_p.h | 181 -- src/gui/opengl/qopengltextureuploader.cpp | 381 ---- src/gui/opengl/qopengltextureuploader_p.h | 84 - 22 files changed, 8524 deletions(-) delete mode 100644 src/gui/opengl/qopengl2pexvertexarray.cpp delete mode 100644 src/gui/opengl/qopengl2pexvertexarray_p.h delete mode 100644 src/gui/opengl/qopenglcustomshaderstage.cpp delete mode 100644 src/gui/opengl/qopenglcustomshaderstage_p.h delete mode 100644 src/gui/opengl/qopenglengineshadermanager.cpp delete mode 100644 src/gui/opengl/qopenglengineshadermanager_p.h delete mode 100644 src/gui/opengl/qopenglengineshadersource_p.h delete mode 100644 src/gui/opengl/qopenglgradientcache.cpp delete mode 100644 src/gui/opengl/qopenglgradientcache_p.h delete mode 100644 src/gui/opengl/qopenglpaintdevice.cpp delete mode 100644 src/gui/opengl/qopenglpaintdevice.h delete mode 100644 src/gui/opengl/qopenglpaintdevice_p.h delete mode 100644 src/gui/opengl/qopenglpaintengine.cpp delete mode 100644 src/gui/opengl/qopenglpaintengine_p.h delete mode 100644 src/gui/opengl/qopenglshadercache_p.h delete mode 100644 src/gui/opengl/qopengltexturecache.cpp delete mode 100644 src/gui/opengl/qopengltexturecache_p.h delete mode 100644 src/gui/opengl/qopengltextureglyphcache.cpp delete mode 100644 src/gui/opengl/qopengltextureglyphcache_p.h delete mode 100644 src/gui/opengl/qopengltextureuploader.cpp delete mode 100644 src/gui/opengl/qopengltextureuploader_p.h (limited to 'src/gui/opengl') diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri index 26060ea5df..d9f0e0d6cc 100644 --- a/src/gui/opengl/opengl.pri +++ b/src/gui/opengl/opengl.pri @@ -10,20 +10,9 @@ qtConfig(opengl) { opengl/qopenglfunctions.h \ opengl/qopenglframebufferobject.h \ opengl/qopenglframebufferobject_p.h \ - opengl/qopenglpaintdevice.h \ - opengl/qopenglpaintdevice_p.h \ opengl/qopenglbuffer.h \ opengl/qopenglshaderprogram.h \ opengl/qopenglextensions_p.h \ - opengl/qopenglgradientcache_p.h \ - opengl/qopengltexturecache_p.h \ - opengl/qopenglengineshadermanager_p.h \ - opengl/qopengl2pexvertexarray_p.h \ - opengl/qopenglpaintengine_p.h \ - opengl/qopenglengineshadersource_p.h \ - opengl/qopenglcustomshaderstage_p.h \ - opengl/qopengltextureglyphcache_p.h \ - opengl/qopenglshadercache_p.h \ opengl/qopenglversionfunctions.h \ opengl/qopenglversionfunctionsfactory_p.h \ opengl/qopenglvertexarrayobject.h \ @@ -31,7 +20,6 @@ qtConfig(opengl) { opengl/qopengltexture.h \ opengl/qopengltexture_p.h \ opengl/qopengltexturehelper_p.h \ - opengl/qopengltextureuploader_p.h \ opengl/qopenglpixeltransferoptions.h \ opengl/qopenglextrafunctions.h \ opengl/qopenglprogrambinarycache_p.h @@ -39,23 +27,14 @@ qtConfig(opengl) { SOURCES += opengl/qopengl.cpp \ opengl/qopenglfunctions.cpp \ opengl/qopenglframebufferobject.cpp \ - opengl/qopenglpaintdevice.cpp \ opengl/qopenglbuffer.cpp \ opengl/qopenglshaderprogram.cpp \ - opengl/qopenglgradientcache.cpp \ - opengl/qopengltexturecache.cpp \ - opengl/qopenglengineshadermanager.cpp \ - opengl/qopengl2pexvertexarray.cpp \ - opengl/qopenglpaintengine.cpp \ - opengl/qopenglcustomshaderstage.cpp \ - opengl/qopengltextureglyphcache.cpp \ opengl/qopenglversionfunctions.cpp \ opengl/qopenglversionfunctionsfactory.cpp \ opengl/qopenglvertexarrayobject.cpp \ opengl/qopengltextureblitter.cpp \ opengl/qopengltexture.cpp \ opengl/qopengltexturehelper.cpp \ - opengl/qopengltextureuploader.cpp \ opengl/qopenglpixeltransferoptions.cpp \ opengl/qopenglprogrambinarycache.cpp diff --git a/src/gui/opengl/qopengl2pexvertexarray.cpp b/src/gui/opengl/qopengl2pexvertexarray.cpp deleted file mode 100644 index 04781f63c7..0000000000 --- a/src/gui/opengl/qopengl2pexvertexarray.cpp +++ /dev/null @@ -1,173 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopengl2pexvertexarray_p.h" - -#include - -QT_BEGIN_NAMESPACE - -void QOpenGL2PEXVertexArray::clear() -{ - vertexArray.reset(); - vertexArrayStops.reset(); - boundingRectDirty = true; -} - - -QOpenGLRect QOpenGL2PEXVertexArray::boundingRect() const -{ - if (boundingRectDirty) - return QOpenGLRect(0.0, 0.0, 0.0, 0.0); - else - return QOpenGLRect(minX, minY, maxX, maxY); -} - -void QOpenGL2PEXVertexArray::addClosingLine(int index) -{ - QPointF point(vertexArray.at(index)); - if (point != QPointF(vertexArray.last())) - vertexArray.add(point); -} - -void QOpenGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex) -{ - const QPointF *const points = reinterpret_cast(path.points()); - const QPainterPath::ElementType *const elements = path.elements(); - - QPointF sum = points[subPathIndex]; - int count = 1; - - for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) { - sum += points[i]; - ++count; - } - - const QPointF centroid = sum / qreal(count); - vertexArray.add(centroid); -} - -void QOpenGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline) -{ - const QPointF* const points = reinterpret_cast(path.points()); - const QPainterPath::ElementType* const elements = path.elements(); - - if (boundingRectDirty) { - minX = maxX = points[0].x(); - minY = maxY = points[0].y(); - boundingRectDirty = false; - } - - if (!outline && !path.isConvex()) - addCentroid(path, 0); - - int lastMoveTo = vertexArray.size(); - vertexArray.add(points[0]); // The first element is always a moveTo - - do { - if (!elements) { -// qDebug("QVectorPath has no elements"); - // If the path has a null elements pointer, the elements implicitly - // start with a moveTo (already added) and continue with lineTos: - for (int i=1; i(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6)); - if (threshold < 3) threshold = 3; - qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1); - for (int t=0; t maxX) - maxX = x; - else if (x < minX) - minX = x; - if (y > maxY) - maxY = y; - else if (y < minY) - minY = y; -} - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopengl2pexvertexarray_p.h b/src/gui/opengl/qopengl2pexvertexarray_p.h deleted file mode 100644 index 5dc060ff3d..0000000000 --- a/src/gui/opengl/qopengl2pexvertexarray_p.h +++ /dev/null @@ -1,168 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#ifndef QOPENGL2PEXVERTEXARRAY_P_H -#define QOPENGL2PEXVERTEXARRAY_P_H - -#include -#include - -#include -#include -#include - -QT_BEGIN_NAMESPACE - -class QOpenGLPoint -{ -public: - QOpenGLPoint(GLfloat new_x, GLfloat new_y) : - x(new_x), y(new_y) {}; - - QOpenGLPoint(const QPointF &p) : - x(p.x()), y(p.y()) {}; - - QOpenGLPoint(const QPointF* p) : - x(p->x()), y(p->y()) {}; - - GLfloat x; - GLfloat y; - - operator QPointF() {return QPointF(x,y);} - operator QPointF() const {return QPointF(x,y);} -}; - -struct QOpenGLRect -{ - QOpenGLRect(const QRectF &r) - : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {} - - QOpenGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b) - : left(l), top(t), right(r), bottom(b) {} - - GLfloat left; - GLfloat top; - GLfloat right; - GLfloat bottom; - - operator QRectF() const {return QRectF(left, top, right-left, bottom-top);} -}; - -class QOpenGL2PEXVertexArray -{ -public: - QOpenGL2PEXVertexArray() : - vertexArray(0), vertexArrayStops(0), - maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10), - boundingRectDirty(true) - { } - - inline void addRect(const QRectF &rect) - { - qreal top = rect.top(); - qreal left = rect.left(); - qreal bottom = rect.bottom(); - qreal right = rect.right(); - - vertexArray << QOpenGLPoint(left, top) - << QOpenGLPoint(right, top) - << QOpenGLPoint(right, bottom) - << QOpenGLPoint(right, bottom) - << QOpenGLPoint(left, bottom) - << QOpenGLPoint(left, top); - } - - inline void addQuad(const QRectF &rect) - { - qreal top = rect.top(); - qreal left = rect.left(); - qreal bottom = rect.bottom(); - qreal right = rect.right(); - - vertexArray << QOpenGLPoint(left, top) - << QOpenGLPoint(right, top) - << QOpenGLPoint(left, bottom) - << QOpenGLPoint(right, bottom); - - } - - inline void addVertex(const GLfloat x, const GLfloat y) - { - vertexArray.add(QOpenGLPoint(x, y)); - } - - void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); - void clear(); - - QOpenGLPoint* data() {return vertexArray.data();} - int *stops() const { return vertexArrayStops.data(); } - int stopCount() const { return vertexArrayStops.size(); } - QOpenGLRect boundingRect() const; - - int vertexCount() const { return vertexArray.size(); } - - void lineToArray(const GLfloat x, const GLfloat y); - -private: - QDataBuffer vertexArray; - QDataBuffer vertexArrayStops; - - GLfloat maxX; - GLfloat maxY; - GLfloat minX; - GLfloat minY; - bool boundingRectDirty; - void addClosingLine(int index); - void addCentroid(const QVectorPath &path, int subPathIndex); -}; - -QT_END_NAMESPACE - -#endif diff --git a/src/gui/opengl/qopenglcustomshaderstage.cpp b/src/gui/opengl/qopenglcustomshaderstage.cpp deleted file mode 100644 index a95a0a5767..0000000000 --- a/src/gui/opengl/qopenglcustomshaderstage.cpp +++ /dev/null @@ -1,137 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopenglcustomshaderstage_p.h" -#include "qopenglengineshadermanager_p.h" -#include "qopenglpaintengine_p.h" -#include - -QT_BEGIN_NAMESPACE - -class QOpenGLCustomShaderStagePrivate -{ -public: - QOpenGLCustomShaderStagePrivate() : - m_manager(nullptr) {} - - QPointer m_manager; - QByteArray m_source; -}; - - - - -QOpenGLCustomShaderStage::QOpenGLCustomShaderStage() - : d_ptr(new QOpenGLCustomShaderStagePrivate) -{ -} - -QOpenGLCustomShaderStage::~QOpenGLCustomShaderStage() -{ - Q_D(QOpenGLCustomShaderStage); - if (d->m_manager) { - d->m_manager->removeCustomStage(); - d->m_manager->sharedShaders->cleanupCustomStage(this); - } - delete d_ptr; -} - -void QOpenGLCustomShaderStage::setUniformsDirty() -{ - Q_D(QOpenGLCustomShaderStage); - if (d->m_manager) - d->m_manager->setDirty(); // ### Probably a bit overkill! -} - -bool QOpenGLCustomShaderStage::setOnPainter(QPainter* p) -{ - Q_D(QOpenGLCustomShaderStage); - if (p->paintEngine()->type() != QPaintEngine::OpenGL2) { - qWarning("QOpenGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2"); - return false; - } - if (d->m_manager) - qWarning("Custom shader is already set on a painter"); - - QOpenGL2PaintEngineEx *engine = static_cast(p->paintEngine()); - d->m_manager = QOpenGL2PaintEngineExPrivate::shaderManagerForEngine(engine); - Q_ASSERT(d->m_manager); - - d->m_manager->setCustomStage(this); - return true; -} - -void QOpenGLCustomShaderStage::removeFromPainter(QPainter* p) -{ - Q_D(QOpenGLCustomShaderStage); - if (p->paintEngine()->type() != QPaintEngine::OpenGL2) - return; - - QOpenGL2PaintEngineEx *engine = static_cast(p->paintEngine()); - d->m_manager = QOpenGL2PaintEngineExPrivate::shaderManagerForEngine(engine); - Q_ASSERT(d->m_manager); - - // Just set the stage to null, don't call removeCustomStage(). - // This should leave the program in a compiled/linked state - // if the next custom shader stage is this one again. - d->m_manager->setCustomStage(nullptr); - d->m_manager = nullptr; -} - -QByteArray QOpenGLCustomShaderStage::source() const -{ - Q_D(const QOpenGLCustomShaderStage); - return d->m_source; -} - -// Called by the shader manager if another custom shader is attached or -// the manager is deleted -void QOpenGLCustomShaderStage::setInactive() -{ - Q_D(QOpenGLCustomShaderStage); - d->m_manager = nullptr; -} - -void QOpenGLCustomShaderStage::setSource(const QByteArray& s) -{ - Q_D(QOpenGLCustomShaderStage); - d->m_source = s; -} - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopenglcustomshaderstage_p.h b/src/gui/opengl/qopenglcustomshaderstage_p.h deleted file mode 100644 index ce3e9efd23..0000000000 --- a/src/gui/opengl/qopenglcustomshaderstage_p.h +++ /dev/null @@ -1,90 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGL_CUSTOM_SHADER_STAGE_H -#define QOPENGL_CUSTOM_SHADER_STAGE_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#include -#include - -QT_BEGIN_NAMESPACE - - -class QPainter; -class QOpenGLCustomShaderStagePrivate; -class Q_GUI_EXPORT QOpenGLCustomShaderStage -{ - Q_DECLARE_PRIVATE(QOpenGLCustomShaderStage) -public: - QOpenGLCustomShaderStage(); - virtual ~QOpenGLCustomShaderStage(); - virtual void setUniforms(QOpenGLShaderProgram*) {} - - void setUniformsDirty(); - - bool setOnPainter(QPainter*); - void removeFromPainter(QPainter*); - QByteArray source() const; - - void setInactive(); -protected: - void setSource(const QByteArray&); - -private: - QOpenGLCustomShaderStagePrivate* d_ptr; - - Q_DISABLE_COPY_MOVE(QOpenGLCustomShaderStage) -}; - - -QT_END_NAMESPACE - - -#endif diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp deleted file mode 100644 index a569975486..0000000000 --- a/src/gui/opengl/qopenglengineshadermanager.cpp +++ /dev/null @@ -1,898 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopenglengineshadermanager_p.h" -#include "qopenglengineshadersource_p.h" -#include "qopenglpaintengine_p.h" -#include "qopenglshadercache_p.h" - -#include -#include - -#include - -#if defined(QT_DEBUG) -#include -#endif - -// #define QT_GL_SHARED_SHADER_DEBUG - -QT_BEGIN_NAMESPACE - -class QOpenGLEngineSharedShadersResource : public QOpenGLSharedResource -{ -public: - QOpenGLEngineSharedShadersResource(QOpenGLContext *ctx) - : QOpenGLSharedResource(ctx->shareGroup()) - , m_shaders(new QOpenGLEngineSharedShaders(ctx)) - { - } - - ~QOpenGLEngineSharedShadersResource() - { - delete m_shaders; - } - - void invalidateResource() override - { - delete m_shaders; - m_shaders = nullptr; - } - - void freeResource(QOpenGLContext *) override - { - } - - QOpenGLEngineSharedShaders *shaders() const { return m_shaders; } - -private: - QOpenGLEngineSharedShaders *m_shaders; -}; - -class QOpenGLShaderStorage -{ -public: - QOpenGLEngineSharedShaders *shadersForThread(QOpenGLContext *context) { - QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); - if (!shaders) - shaders = new QOpenGLMultiGroupSharedResource; - QOpenGLEngineSharedShadersResource *resource = - shaders->value(context); - return resource ? resource->shaders() : nullptr; - } - -private: - QThreadStorage m_storage; -}; - -Q_GLOBAL_STATIC(QOpenGLShaderStorage, qt_shader_storage); - -QOpenGLEngineSharedShaders *QOpenGLEngineSharedShaders::shadersForContext(QOpenGLContext *context) -{ - return qt_shader_storage()->shadersForThread(context); -} - -const char* QOpenGLEngineSharedShaders::qShaderSnippets[] = { - 0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0 -}; - -QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) - : blitShaderProg(nullptr) - , simpleShaderProg(nullptr) -{ - -/* - Rather than having the shader source array statically initialised, it is initialised - here instead. This is to allow new shader names to be inserted or existing names moved - around without having to change the order of the glsl strings. It is hoped this will - make future hard-to-find runtime bugs more obvious and generally give more solid code. -*/ - - // Check if the user has requested an OpenGL 3.2 Core Profile or higher - // and if so use GLSL 1.50 core shaders instead of legacy ones. - const QSurfaceFormat &fmt = context->format(); - const bool isCoreProfile = fmt.profile() == QSurfaceFormat::CoreProfile && fmt.version() >= qMakePair(3,2); - - const char** code = qShaderSnippets; // shortcut - - if (isCoreProfile) { - code[MainVertexShader] = qopenglslMainVertexShader_core; - code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader_core; - code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader_core; - - code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader_core; - code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader_core; - code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader_core; - code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader_core; - code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader_core; - code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader_core; - code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader_core; - code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader_core; - code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader_core; - code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader_core; - code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader_core; - code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core; - code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core; - - code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core; - code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core; - code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core; - code[MainFragmentShader] = qopenglslMainFragmentShader_core; - code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core; - - code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader_core; - code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader_core; - code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader_core; - code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader_core; - code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader_core; - code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended - code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core; - - code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core; - code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core; - code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core; - code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core; - code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader_core; - code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader_core; - code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader_core; - - code[NoMaskFragmentShader] = ""; - code[MaskFragmentShader] = qopenglslMaskFragmentShader_core; - code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1_core; - code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2_core; - code[RgbMaskWithGammaFragmentShader] = ""; //### - } else { - code[MainVertexShader] = qopenglslMainVertexShader; - code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader; - code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader; - - code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader; - code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader; - code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader; - code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader; - code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader; - code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader; - code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader; - code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader; - code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader; - code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader; - code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader; - code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader; - code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader; - - code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO; - code[MainFragmentShader_M] = qopenglslMainFragmentShader_M; - code[MainFragmentShader_O] = qopenglslMainFragmentShader_O; - code[MainFragmentShader] = qopenglslMainFragmentShader; - code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays; - - code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader; - code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader; - code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader; - code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader; - code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader; - code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended - code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader; - code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader; - code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader; - code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader; - code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader; - code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader; - code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader; - code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader; - - code[NoMaskFragmentShader] = ""; - code[MaskFragmentShader] = qopenglslMaskFragmentShader; - code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1; - code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2; - code[RgbMaskWithGammaFragmentShader] = ""; //### - } - - // The composition shaders are just layout qualifiers and the same - // for all profiles that support them. - code[NoCompositionModeFragmentShader] = ""; - code[MultiplyCompositionModeFragmentShader] = qopenglslMultiplyCompositionModeFragmentShader; - code[ScreenCompositionModeFragmentShader] = qopenglslScreenCompositionModeFragmentShader; - code[OverlayCompositionModeFragmentShader] = qopenglslOverlayCompositionModeFragmentShader; - code[DarkenCompositionModeFragmentShader] = qopenglslDarkenCompositionModeFragmentShader; - code[LightenCompositionModeFragmentShader] = qopenglslLightenCompositionModeFragmentShader; - code[ColorDodgeCompositionModeFragmentShader] = qopenglslColorDodgeCompositionModeFragmentShader; - code[ColorBurnCompositionModeFragmentShader] = qopenglslColorBurnCompositionModeFragmentShader; - code[HardLightCompositionModeFragmentShader] = qopenglslHardLightCompositionModeFragmentShader; - code[SoftLightCompositionModeFragmentShader] = qopenglslSoftLightCompositionModeFragmentShader; - code[DifferenceCompositionModeFragmentShader] = qopenglslDifferenceCompositionModeFragmentShader; - code[ExclusionCompositionModeFragmentShader] = qopenglslExclusionCompositionModeFragmentShader; - -#if defined(QT_DEBUG) - // Check that all the elements have been filled: - for (int i = 0; i < TotalSnippetCount; ++i) { - if (Q_UNLIKELY(!qShaderSnippets[i])) { - qFatal("Shader snippet for %s (#%d) is missing!", - snippetNameStr(SnippetName(i)).constData(), i); - } - } -#endif - - QByteArray vertexSource; - QByteArray fragSource; - - // Compile up the simple shader: -#ifdef Q_OS_WASM - vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); - vertexSource.append(qShaderSnippets[MainVertexShader]); -#else - vertexSource.append(qShaderSnippets[MainVertexShader]); - vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); -#endif - fragSource.append(qShaderSnippets[MainFragmentShader]); - fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); - - simpleShaderProg = new QOpenGLShaderProgram; - - CachedShader simpleShaderCache(fragSource, vertexSource); - - bool inCache = simpleShaderCache.load(simpleShaderProg, context); - - if (!inCache) { - if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) - qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); - if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) - qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); - - simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); - simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); - simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); - simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); - } - - simpleShaderProg->link(); - - if (Q_UNLIKELY(!simpleShaderProg->isLinked())) { - qCritical("Errors linking simple shader: %s", qPrintable(simpleShaderProg->log())); - } else { - if (!inCache) - simpleShaderCache.store(simpleShaderProg, context); - } - - // Compile the blit shader: - vertexSource.clear(); - vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]); - vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]); - - fragSource.clear(); - fragSource.append(qShaderSnippets[MainFragmentShader]); - fragSource.append(qShaderSnippets[ImageSrcFragmentShader]); - - blitShaderProg = new QOpenGLShaderProgram; - - CachedShader blitShaderCache(fragSource, vertexSource); - - inCache = blitShaderCache.load(blitShaderProg, context); - - if (!inCache) { - if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) - qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); - if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) - qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); - - blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); - blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); - } - - blitShaderProg->link(); - if (Q_UNLIKELY(!blitShaderProg->isLinked())) { - qCritical("Errors linking blit shader: %s", qPrintable(blitShaderProg->log())); - } else { - if (!inCache) - blitShaderCache.store(blitShaderProg, context); - } - -#ifdef QT_GL_SHARED_SHADER_DEBUG - qDebug(" -> QOpenGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread()); -#endif -} - -QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders() -{ -#ifdef QT_GL_SHARED_SHADER_DEBUG - qDebug(" -> ~QOpenGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread()); -#endif - qDeleteAll(cachedPrograms); - cachedPrograms.clear(); - - if (blitShaderProg) { - delete blitShaderProg; - blitShaderProg = nullptr; - } - - if (simpleShaderProg) { - delete simpleShaderProg; - simpleShaderProg = nullptr; - } -} - -#if defined (QT_DEBUG) -QByteArray QOpenGLEngineSharedShaders::snippetNameStr(SnippetName name) -{ - QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName")); - return QByteArray(m.valueToKey(name)); -} -#endif - -// The address returned here will only be valid until next time this function is called. -// The program is return bound. -QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QOpenGLEngineShaderProg &prog) -{ - for (int i = 0; i < cachedPrograms.size(); ++i) { - QOpenGLEngineShaderProg *cachedProg = cachedPrograms[i]; - if (*cachedProg == prog) { - // Move the program to the top of the list as a poor-man's cache algo - cachedPrograms.move(i, 0); - cachedProg->program->bind(); - return cachedProg; - } - } - - QScopedPointer newProg; - - do { - QByteArray fragSource; - // Insert the custom stage before the srcPixel shader to work around an ATI driver bug - // where you cannot forward declare a function that takes a sampler as argument. - if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) - fragSource.append(prog.customStageSource); - fragSource.append(qShaderSnippets[prog.mainFragShader]); - fragSource.append(qShaderSnippets[prog.srcPixelFragShader]); - if (prog.compositionFragShader) - fragSource.append(qShaderSnippets[prog.compositionFragShader]); - if (prog.maskFragShader) - fragSource.append(qShaderSnippets[prog.maskFragShader]); - - QByteArray vertexSource; -#ifdef Q_OS_WASM - vertexSource.append(qShaderSnippets[prog.positionVertexShader]); - vertexSource.append(qShaderSnippets[prog.mainVertexShader]); -#else - vertexSource.append(qShaderSnippets[prog.mainVertexShader]); - vertexSource.append(qShaderSnippets[prog.positionVertexShader]); -#endif - QScopedPointer shaderProgram(new QOpenGLShaderProgram); - - CachedShader shaderCache(fragSource, vertexSource); - bool inCache = shaderCache.load(shaderProgram.data(), QOpenGLContext::currentContext()); - - if (!inCache) { - if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) { - QByteArray description; -#if defined(QT_DEBUG) - description.append("Vertex shader: main="); - description.append(snippetNameStr(prog.mainVertexShader)); - description.append(", position="); - description.append(snippetNameStr(prog.positionVertexShader)); -#endif - qWarning("Warning: \"%s\" failed to compile!", description.constData()); - break; - } - if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) { - QByteArray description; -#if defined(QT_DEBUG) - description.append("Fragment shader: main="); - description.append(snippetNameStr(prog.mainFragShader)); - description.append(", srcPixel="); - description.append(snippetNameStr(prog.srcPixelFragShader)); - if (prog.compositionFragShader) { - description.append(", composition="); - description.append(snippetNameStr(prog.compositionFragShader)); - } - if (prog.maskFragShader) { - description.append(", mask="); - description.append(snippetNameStr(prog.maskFragShader)); - } -#endif - qWarning("Warning: \"%s\" failed to compile!", description.constData()); - break; - } - - // We have to bind the vertex attribute names before the program is linked: - shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); - if (prog.useTextureCoords) - shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); - if (prog.useOpacityAttribute) - shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); - if (prog.usePmvMatrixAttribute) { - shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); - shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); - shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); - } - } - - newProg.reset(new QOpenGLEngineShaderProg(prog)); - newProg->program = shaderProgram.take(); - - newProg->program->link(); - if (newProg->program->isLinked()) { - if (!inCache) - shaderCache.store(newProg->program, QOpenGLContext::currentContext()); - } else { - QString error; - error = QLatin1String("Shader program failed to link") - + QLatin1String(" Error Log:\n") - + QLatin1String(" ") + newProg->program->log(); - qWarning() << error; - break; - } - - newProg->program->bind(); - - if (newProg->maskFragShader != QOpenGLEngineSharedShaders::NoMaskFragmentShader) { - GLuint location = newProg->program->uniformLocation("maskTexture"); - newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); - } - - if (cachedPrograms.count() > 30) { - // The cache is full, so delete the last 5 programs in the list. - // These programs will be least used, as a program us bumped to - // the top of the list when it's used. - for (int i = 0; i < 5; ++i) { - delete cachedPrograms.last(); - cachedPrograms.removeLast(); - } - } - - cachedPrograms.insert(0, newProg.data()); - } while (false); - - return newProg.take(); -} - -void QOpenGLEngineSharedShaders::cleanupCustomStage(QOpenGLCustomShaderStage* stage) -{ - auto hasStageAsCustomShaderSouce = [stage](QOpenGLEngineShaderProg *cachedProg) -> bool { - if (cachedProg->customStageSource == stage->source()) { - delete cachedProg; - return true; - } - return false; - }; - cachedPrograms.erase(std::remove_if(cachedPrograms.begin(), cachedPrograms.end(), - hasStageAsCustomShaderSouce), - cachedPrograms.end()); -} - - -QOpenGLEngineShaderManager::QOpenGLEngineShaderManager(QOpenGLContext* context) - : ctx(context), - shaderProgNeedsChanging(true), - complexGeometry(false), - srcPixelType(Qt::NoBrush), - opacityMode(NoOpacity), - maskType(NoMask), - compositionMode(QPainter::CompositionMode_SourceOver), - customSrcStage(nullptr), - currentShaderProg(nullptr) -{ - sharedShaders = QOpenGLEngineSharedShaders::shadersForContext(context); -} - -QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager() -{ - //### - removeCustomStage(); -} - -GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id) -{ - if (!currentShaderProg) - return 0; - - QVector &uniformLocations = currentShaderProg->uniformLocations; - if (uniformLocations.isEmpty()) - uniformLocations.fill(GLuint(-1), NumUniforms); - - const char uniformNames[][26] = { - "imageTexture", - "patternColor", - "globalOpacity", - "depth", - "maskTexture", - "fragmentColor", - "linearData", - "angle", - "halfViewportSize", - "fmp", - "fmp2_m_radius2", - "inverse_2_fmp2_m_radius2", - "sqrfr", - "bradius", - "invertedTextureSize", - "brushTransform", - "brushTexture", - "matrix" - }; - - if (uniformLocations.at(id) == GLuint(-1)) - uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); - - return uniformLocations.at(id); -} - - -void QOpenGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) -{ - Q_UNUSED(transformType); // Currently ignored -} - -void QOpenGLEngineShaderManager::setDirty() -{ - shaderProgNeedsChanging = true; -} - -void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) -{ - Q_ASSERT(style != Qt::NoBrush); - if (srcPixelType == PixelSrcType(style)) - return; - - srcPixelType = style; - shaderProgNeedsChanging = true; //### -} - -void QOpenGLEngineShaderManager::setSrcPixelType(PixelSrcType type) -{ - if (srcPixelType == type) - return; - - srcPixelType = type; - shaderProgNeedsChanging = true; //### -} - -void QOpenGLEngineShaderManager::setOpacityMode(OpacityMode mode) -{ - if (opacityMode == mode) - return; - - opacityMode = mode; - shaderProgNeedsChanging = true; //### -} - -void QOpenGLEngineShaderManager::setMaskType(MaskType type) -{ - if (maskType == type) - return; - - maskType = type; - shaderProgNeedsChanging = true; //### -} - -void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) -{ - if (compositionMode == mode) - return; - - bool wasAdvanced = compositionMode > QPainter::CompositionMode_Plus; - bool isAdvanced = mode > QPainter::CompositionMode_Plus; - - compositionMode = mode; - shaderProgNeedsChanging = shaderProgNeedsChanging || wasAdvanced || isAdvanced; -} - -void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage) -{ - if (customSrcStage) - removeCustomStage(); - customSrcStage = stage; - shaderProgNeedsChanging = true; -} - -void QOpenGLEngineShaderManager::removeCustomStage() -{ - if (customSrcStage) - customSrcStage->setInactive(); - customSrcStage = nullptr; - shaderProgNeedsChanging = true; -} - -QOpenGLShaderProgram* QOpenGLEngineShaderManager::currentProgram() -{ - if (currentShaderProg) - return currentShaderProg->program; - else - return sharedShaders->simpleProgram(); -} - -void QOpenGLEngineShaderManager::useSimpleProgram() -{ - sharedShaders->simpleProgram()->bind(); - QOpenGLContextPrivate* ctx_d = ctx->d_func(); - Q_UNUSED(ctx_d); - - QOpenGL2PaintEngineEx *active_engine = static_cast(ctx_d->active_engine); - - active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); - active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); - active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); - - shaderProgNeedsChanging = true; -} - -void QOpenGLEngineShaderManager::useBlitProgram() -{ - sharedShaders->blitProgram()->bind(); - QOpenGLContextPrivate* ctx_d = ctx->d_func(); - QOpenGL2PaintEngineEx *active_engine = static_cast(ctx_d->active_engine); - active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); - active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); - active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); - shaderProgNeedsChanging = true; -} - -QOpenGLShaderProgram* QOpenGLEngineShaderManager::simpleProgram() -{ - return sharedShaders->simpleProgram(); -} - -QOpenGLShaderProgram* QOpenGLEngineShaderManager::blitProgram() -{ - return sharedShaders->blitProgram(); -} - - - -// Select & use the correct shader program using the current state. -// Returns \c true if program needed changing. -bool QOpenGLEngineShaderManager::useCorrectShaderProg() -{ - if (!shaderProgNeedsChanging) - return false; - - bool useCustomSrc = customSrcStage != nullptr; - if (useCustomSrc && srcPixelType != QOpenGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { - useCustomSrc = false; - qWarning("QOpenGLEngineShaderManager - Ignoring custom shader stage for non image src"); - } - - QOpenGLEngineShaderProg requiredProgram; - - bool texCoords = false; - - // Choose vertex shader shader position function (which typically also sets - // varyings) and the source pixel (srcPixel) fragment shader function: - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::InvalidSnippetName; - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::InvalidSnippetName; - bool isAffine = brushTransform.isAffine(); - if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { - if (isAffine) - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; - else - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionWithPatternBrushVertexShader; - - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::PatternBrushSrcFragmentShader; - } - else switch (srcPixelType) { - default: - case Qt::NoBrush: - qFatal("QOpenGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set"); - break; - case QOpenGLEngineShaderManager::ImageSrc: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcFragmentShader; - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; - texCoords = true; - break; - case QOpenGLEngineShaderManager::NonPremultipliedImageSrc: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; - texCoords = true; - break; - case QOpenGLEngineShaderManager::GrayscaleImageSrc: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::GrayscaleImageSrcFragmentShader; - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; - texCoords = true; - break; - case QOpenGLEngineShaderManager::AlphaImageSrc: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::AlphaImageSrcFragmentShader; - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; - texCoords = true; - break; - case QOpenGLEngineShaderManager::PatternSrc: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; - texCoords = true; - break; - case QOpenGLEngineShaderManager::TextureSrcWithPattern: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; - requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader - : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; - break; - case Qt::SolidPattern: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::SolidBrushSrcFragmentShader; - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; - break; - case Qt::LinearGradientPattern: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; - requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader - : QOpenGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; - break; - case Qt::ConicalGradientPattern: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; - requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader - : QOpenGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; - break; - case Qt::RadialGradientPattern: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; - requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader - : QOpenGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; - break; - case Qt::TexturePattern: - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcFragmentShader; - requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader - : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; - break; - }; - - if (useCustomSrc) { - requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::CustomImageSrcFragmentShader; - requiredProgram.customStageSource = customSrcStage->source(); - } - - const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; - const bool hasMask = maskType != QOpenGLEngineShaderManager::NoMask; - - // Choose fragment shader main function: - if (opacityMode == AttributeOpacity) { - Q_ASSERT(!hasCompose && !hasMask); - requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays; - } else { - bool useGlobalOpacity = (opacityMode == UniformOpacity); - if (hasMask && useGlobalOpacity) - requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO; - if (hasMask && !useGlobalOpacity) - requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M; - if (!hasMask && useGlobalOpacity) - requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O; - if (!hasMask && !useGlobalOpacity) - requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader; - } - - if (hasMask) { - if (maskType == PixelMask) { - requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::MaskFragmentShader; - texCoords = true; - } else if (maskType == SubPixelMaskPass1) { - requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass1; - texCoords = true; - } else if (maskType == SubPixelMaskPass2) { - requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass2; - texCoords = true; - } else if (maskType == SubPixelWithGammaMask) { - requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; - texCoords = true; - } else { - qCritical("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type"); - } - } else { - requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::NoMaskFragmentShader; - } - - if (hasCompose) { - switch (compositionMode) { - case QPainter::CompositionMode_Multiply: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_Screen: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ScreenCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_Overlay: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::OverlayCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_Darken: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DarkenCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_Lighten: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::LightenCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_ColorDodge: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_ColorBurn: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_HardLight: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::HardLightCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_SoftLight: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_Difference: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; - break; - case QPainter::CompositionMode_Exclusion: - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; - break; - default: - qWarning("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode"); - } - } else { - requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::NoCompositionModeFragmentShader; - } - - // Choose vertex shader main function - if (opacityMode == AttributeOpacity) { - Q_ASSERT(texCoords); - requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; - } else if (texCoords) { - requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsVertexShader; - } else { - requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainVertexShader; - } - requiredProgram.useTextureCoords = texCoords; - requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); - if (complexGeometry && srcPixelType == Qt::SolidPattern) { - requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; - requiredProgram.usePmvMatrixAttribute = false; - } else { - requiredProgram.usePmvMatrixAttribute = true; - - // Force complexGeometry off, since we currently don't support that mode for - // non-solid brushes - complexGeometry = false; - } - - // At this point, requiredProgram is fully populated so try to find the program in the cache - currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); - - if (currentShaderProg && useCustomSrc) { - customSrcStage->setUniforms(currentShaderProg->program); - } - - // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it - // doesn't use are disabled) - QOpenGLContextPrivate* ctx_d = ctx->d_func(); - QOpenGL2PaintEngineEx *active_engine = static_cast(ctx_d->active_engine); - active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); - active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords); - active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute); - - shaderProgNeedsChanging = false; - return true; -} - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopenglengineshadermanager_p.h b/src/gui/opengl/qopenglengineshadermanager_p.h deleted file mode 100644 index 14c79f5de3..0000000000 --- a/src/gui/opengl/qopenglengineshadermanager_p.h +++ /dev/null @@ -1,507 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -/* - VERTEX SHADERS - ============== - - Vertex shaders are specified as multiple (partial) shaders. On desktop, - this works fine. On ES, QOpenGLShader & QOpenGLShaderProgram will make partial - shaders work by concatenating the source in each QOpenGLShader and compiling - it as a single shader. This is abstracted nicely by QOpenGLShaderProgram and - the GL2 engine doesn't need to worry about it. - - Generally, there's two vertex shader objects. The position shaders are - the ones which set gl_Position. There's also two "main" vertex shaders, - one which just calls the position shader and another which also passes - through some texture coordinates from a vertex attribute array to a - varying. These texture coordinates are used for mask position in text - rendering and for the source coordinates in drawImage/drawPixmap. There's - also a "Simple" vertex shader for rendering a solid colour (used to render - into the stencil buffer where the actual colour value is discarded). - - The position shaders for brushes look scary. This is because many of the - calculations which logically belong in the fragment shader have been moved - into the vertex shader to improve performance. This is why the position - calculation is in a separate shader. Not only does it calculate the - position, but it also calculates some data to be passed to the fragment - shader as a varying. It is optimal to move as much of the calculation as - possible into the vertex shader as this is executed less often. - - The varyings passed to the fragment shaders are interpolated (which is - cheap). Unfortunately, GL will apply perspective correction to the - interpolation calusing errors. To get around this, the vertex shader must - apply perspective correction itself and set the w-value of gl_Position to - zero. That way, GL will be tricked into thinking it doesn't need to apply a - perspective correction and use linear interpolation instead (which is what - we want). Of course, if the brush transform is affeine, no perspective - correction is needed and a simpler vertex shader can be used instead. - - So there are the following "main" vertex shaders: - qopenglslMainVertexShader - qopenglslMainWithTexCoordsVertexShader - - And the following position vertex shaders: - qopenglslPositionOnlyVertexShader - qopenglslPositionWithTextureBrushVertexShader - qopenglslPositionWithPatternBrushVertexShader - qopenglslPositionWithLinearGradientBrushVertexShader - qopenglslPositionWithRadialGradientBrushVertexShader - qopenglslPositionWithConicalGradientBrushVertexShader - qopenglslAffinePositionWithTextureBrushVertexShader - qopenglslAffinePositionWithPatternBrushVertexShader - qopenglslAffinePositionWithLinearGradientBrushVertexShader - qopenglslAffinePositionWithRadialGradientBrushVertexShader - qopenglslAffinePositionWithConicalGradientBrushVertexShader - - Leading to 23 possible vertex shaders - - - FRAGMENT SHADERS - ================ - - Fragment shaders are also specified as multiple (partial) shaders. The - different fragment shaders represent the different stages in Qt's fragment - pipeline. There are 1-3 stages in this pipeline: First stage is to get the - fragment's colour value. The next stage is to get the fragment's mask value - (coverage value for anti-aliasing) and the final stage is to blend the - incoming fragment with the background (for composition modes not supported - by GL). - - Of these, the first stage will always be present. If Qt doesn't need to - apply anti-aliasing (because it's off or handled by multisampling) then - the coverage value doesn't need to be applied. (Note: There are two types - of mask, one for regular anti-aliasing and one for sub-pixel anti- - aliasing.) If the composition mode is one which GL supports natively then - the blending stage doesn't need to be applied. - - As eash stage can have multiple implementations, they are abstracted as - GLSL function calls with the following signatures: - - Brushes & image drawing are implementations of "qcolorp vec4 srcPixel()": - qopenglslImageSrcFragShader - qopenglslImageSrcWithPatternFragShader - qopenglslNonPremultipliedImageSrcFragShader - qopenglslSolidBrushSrcFragShader - qopenglslTextureBrushSrcFragShader - qopenglslTextureBrushWithPatternFragShader - qopenglslPatternBrushSrcFragShader - qopenglslLinearGradientBrushSrcFragShader - qopenglslRadialGradientBrushSrcFragShader - qopenglslConicalGradientBrushSrcFragShader - NOTE: It is assumed the colour returned by srcPixel() is pre-multiplied - - Masks are implementations of "qcolorp vec4 applyMask(qcolorp vec4 src)": - qopenglslMaskFragmentShader - qopenglslRgbMaskFragmentShaderPass1 - qopenglslRgbMaskFragmentShaderPass2 - qopenglslRgbMaskWithGammaFragmentShader - - Composition modes are "qcolorp vec4 compose(qcolorp vec4 src)": - qopenglslColorBurnCompositionModeFragmentShader - qopenglslColorDodgeCompositionModeFragmentShader - qopenglslDarkenCompositionModeFragmentShader - qopenglslDifferenceCompositionModeFragmentShader - qopenglslExclusionCompositionModeFragmentShader - qopenglslHardLightCompositionModeFragmentShader - qopenglslLightenCompositionModeFragmentShader - qopenglslMultiplyCompositionModeFragmentShader - qopenglslOverlayCompositionModeFragmentShader - qopenglslScreenCompositionModeFragmentShader - qopenglslSoftLightCompositionModeFragmentShader - - - Note: In the future, some GLSL compilers will support an extension allowing - a new 'color' precision specifier. To support this, qcolorp is used for - all color components so it can be defined to colorp or lowp depending upon - the implementation. - - So there are differnt frament shader main functions, depending on the - number & type of pipelines the fragment needs to go through. - - The choice of which main() fragment shader string to use depends on: - - Use of global opacity - - Brush style (some brushes apply opacity themselves) - - Use & type of mask (TODO: Need to support high quality anti-aliasing & text) - - Use of non-GL Composition mode - - Leading to the following fragment shader main functions: - gl_FragColor = compose(applyMask(srcPixel()*globalOpacity)); - gl_FragColor = compose(applyMask(srcPixel())); - gl_FragColor = applyMask(srcPixel()*globalOpacity); - gl_FragColor = applyMask(srcPixel()); - gl_FragColor = compose(srcPixel()*globalOpacity); - gl_FragColor = compose(srcPixel()); - gl_FragColor = srcPixel()*globalOpacity; - gl_FragColor = srcPixel(); - - Called: - qopenglslMainFragmentShader_CMO - qopenglslMainFragmentShader_CM - qopenglslMainFragmentShader_MO - qopenglslMainFragmentShader_M - qopenglslMainFragmentShader_CO - qopenglslMainFragmentShader_C - qopenglslMainFragmentShader_O - qopenglslMainFragmentShader - - Where: - M = Mask - C = Composition - O = Global Opacity - - - CUSTOM SHADER CODE - ================== - - The use of custom shader code is supported by the engine for drawImage and - drawPixmap calls. This is implemented via hooks in the fragment pipeline. - - The custom shader is passed to the engine as a partial fragment shader - (QOpenGLCustomShaderStage). The shader will implement a pre-defined method name - which Qt's fragment pipeline will call: - - lowp vec4 customShader(lowp sampler2d imageTexture, highp vec2 textureCoords) - - The provided src and srcCoords parameters can be used to sample from the - source image. - - Transformations, clipping, opacity, and composition modes set using QPainter - will be respected when using the custom shader hook. -*/ - -#ifndef QOPENGLENGINE_SHADER_MANAGER_H -#define QOPENGLENGINE_SHADER_MANAGER_H - -#include -#include -#include -#include -#include -#include - -QT_BEGIN_NAMESPACE - - - -/* -struct QOpenGLEngineCachedShaderProg -{ - QOpenGLEngineCachedShaderProg(QOpenGLEngineShaderManager::ShaderName vertexMain, - QOpenGLEngineShaderManager::ShaderName vertexPosition, - QOpenGLEngineShaderManager::ShaderName fragMain, - QOpenGLEngineShaderManager::ShaderName pixelSrc, - QOpenGLEngineShaderManager::ShaderName mask, - QOpenGLEngineShaderManager::ShaderName composition); - - int cacheKey; - QOpenGLShaderProgram* program; -} -*/ - -static const GLuint QT_VERTEX_COORDS_ATTR = 0; -static const GLuint QT_TEXTURE_COORDS_ATTR = 1; -static const GLuint QT_OPACITY_ATTR = 2; -static const GLuint QT_PMV_MATRIX_1_ATTR = 3; -static const GLuint QT_PMV_MATRIX_2_ATTR = 4; -static const GLuint QT_PMV_MATRIX_3_ATTR = 5; - -class QOpenGLEngineShaderProg; - -class Q_GUI_EXPORT QOpenGLEngineSharedShaders -{ - Q_GADGET -public: - - enum SnippetName { - MainVertexShader, - MainWithTexCoordsVertexShader, - MainWithTexCoordsAndOpacityVertexShader, - - // UntransformedPositionVertexShader must be first in the list: - UntransformedPositionVertexShader, - PositionOnlyVertexShader, - ComplexGeometryPositionOnlyVertexShader, - PositionWithPatternBrushVertexShader, - PositionWithLinearGradientBrushVertexShader, - PositionWithConicalGradientBrushVertexShader, - PositionWithRadialGradientBrushVertexShader, - PositionWithTextureBrushVertexShader, - AffinePositionWithPatternBrushVertexShader, - AffinePositionWithLinearGradientBrushVertexShader, - AffinePositionWithConicalGradientBrushVertexShader, - AffinePositionWithRadialGradientBrushVertexShader, - AffinePositionWithTextureBrushVertexShader, - - // MainFragmentShader_CMO must be first in the list: - MainFragmentShader_MO, - MainFragmentShader_M, - MainFragmentShader_O, - MainFragmentShader, - MainFragmentShader_ImageArrays, - - // ImageSrcFragmentShader must be first in the list:: - ImageSrcFragmentShader, - ImageSrcWithPatternFragmentShader, - NonPremultipliedImageSrcFragmentShader, - GrayscaleImageSrcFragmentShader, - AlphaImageSrcFragmentShader, - CustomImageSrcFragmentShader, - SolidBrushSrcFragmentShader, - TextureBrushSrcFragmentShader, - TextureBrushSrcWithPatternFragmentShader, - PatternBrushSrcFragmentShader, - LinearGradientBrushSrcFragmentShader, - RadialGradientBrushSrcFragmentShader, - ConicalGradientBrushSrcFragmentShader, - ShockingPinkSrcFragmentShader, - - // NoMaskFragmentShader must be first in the list: - NoMaskFragmentShader, - MaskFragmentShader, - RgbMaskFragmentShaderPass1, - RgbMaskFragmentShaderPass2, - RgbMaskWithGammaFragmentShader, - - // NoCompositionModeFragmentShader must be first in the list: - NoCompositionModeFragmentShader, - MultiplyCompositionModeFragmentShader, - ScreenCompositionModeFragmentShader, - OverlayCompositionModeFragmentShader, - DarkenCompositionModeFragmentShader, - LightenCompositionModeFragmentShader, - ColorDodgeCompositionModeFragmentShader, - ColorBurnCompositionModeFragmentShader, - HardLightCompositionModeFragmentShader, - SoftLightCompositionModeFragmentShader, - DifferenceCompositionModeFragmentShader, - ExclusionCompositionModeFragmentShader, - - TotalSnippetCount, InvalidSnippetName - }; -#if defined (QT_DEBUG) - Q_ENUM(SnippetName) - static QByteArray snippetNameStr(SnippetName snippetName); -#endif - -/* - // These allow the ShaderName enum to be used as a cache key - const int mainVertexOffset = 0; - const int positionVertexOffset = (1<<2) - PositionOnlyVertexShader; - const int mainFragOffset = (1<<6) - MainFragmentShader_CMO; - const int srcPixelOffset = (1<<10) - ImageSrcFragmentShader; - const int maskOffset = (1<<14) - NoMaskShader; - const int compositionOffset = (1 << 16) - MultiplyCompositionModeFragmentShader; -*/ - - QOpenGLEngineSharedShaders(QOpenGLContext *context); - ~QOpenGLEngineSharedShaders(); - - QOpenGLShaderProgram *simpleProgram() { return simpleShaderProg; } - QOpenGLShaderProgram *blitProgram() { return blitShaderProg; } - // Compile the program if it's not already in the cache, return the item in the cache. - QOpenGLEngineShaderProg *findProgramInCache(const QOpenGLEngineShaderProg &prog); - // Compile the custom shader if it's not already in the cache, return the item in the cache. - - static QOpenGLEngineSharedShaders *shadersForContext(QOpenGLContext *context); - - // Ideally, this would be static and cleanup all programs in all contexts which - // contain the custom code. Currently it is just a hint and we rely on deleted - // custom shaders being cleaned up by being kicked out of the cache when it's - // full. - void cleanupCustomStage(QOpenGLCustomShaderStage* stage); - -private: - QOpenGLShaderProgram *blitShaderProg; - QOpenGLShaderProgram *simpleShaderProg; - QList cachedPrograms; - - static const char* qShaderSnippets[TotalSnippetCount]; -}; - - -class QOpenGLEngineShaderProg -{ -public: - QOpenGLEngineShaderProg() : program(nullptr) {} - - ~QOpenGLEngineShaderProg() { - if (program) - delete program; - } - - QOpenGLEngineSharedShaders::SnippetName mainVertexShader; - QOpenGLEngineSharedShaders::SnippetName positionVertexShader; - QOpenGLEngineSharedShaders::SnippetName mainFragShader; - QOpenGLEngineSharedShaders::SnippetName srcPixelFragShader; - QOpenGLEngineSharedShaders::SnippetName maskFragShader; - QOpenGLEngineSharedShaders::SnippetName compositionFragShader; - - QByteArray customStageSource; //TODO: Decent cache key for custom stages - QOpenGLShaderProgram* program; - - QVector uniformLocations; - - bool useTextureCoords; - bool useOpacityAttribute; - bool usePmvMatrixAttribute; - - bool operator==(const QOpenGLEngineShaderProg& other) const { - // We don't care about the program - return ( mainVertexShader == other.mainVertexShader && - positionVertexShader == other.positionVertexShader && - mainFragShader == other.mainFragShader && - srcPixelFragShader == other.srcPixelFragShader && - maskFragShader == other.maskFragShader && - compositionFragShader == other.compositionFragShader && - customStageSource == other.customStageSource - ); - } -}; - -class Q_GUI_EXPORT QOpenGLEngineShaderManager : public QObject -{ - Q_OBJECT -public: - QOpenGLEngineShaderManager(QOpenGLContext* context); - ~QOpenGLEngineShaderManager(); - - enum MaskType {NoMask, PixelMask, SubPixelMaskPass1, SubPixelMaskPass2, SubPixelWithGammaMask}; - enum PixelSrcType { - ImageSrc = Qt::TexturePattern+1, - NonPremultipliedImageSrc = Qt::TexturePattern+2, - PatternSrc = Qt::TexturePattern+3, - TextureSrcWithPattern = Qt::TexturePattern+4, - GrayscaleImageSrc = Qt::TexturePattern+5, - AlphaImageSrc = Qt::TexturePattern+6, - }; - - enum Uniform { - ImageTexture, - PatternColor, - GlobalOpacity, - Depth, - MaskTexture, - FragmentColor, - LinearData, - Angle, - HalfViewportSize, - Fmp, - Fmp2MRadius2, - Inverse2Fmp2MRadius2, - SqrFr, - BRadius, - InvertedTextureSize, - BrushTransform, - BrushTexture, - Matrix, - NumUniforms - }; - - enum OpacityMode { - NoOpacity, - UniformOpacity, - AttributeOpacity - }; - - // There are optimizations we can do, depending on the brush transform: - // 1) May not have to apply perspective-correction - // 2) Can use lower precision for matrix - void optimiseForBrushTransform(QTransform::TransformationType transformType); - void setSrcPixelType(Qt::BrushStyle); - void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images - void setOpacityMode(OpacityMode); - void setMaskType(MaskType); - void setCompositionMode(QPainter::CompositionMode); - void setCustomStage(QOpenGLCustomShaderStage* stage); - void removeCustomStage(); - - GLuint getUniformLocation(Uniform id); - - void setDirty(); // someone has manually changed the current shader program - bool useCorrectShaderProg(); // returns true if the shader program needed to be changed - - void useSimpleProgram(); - void useBlitProgram(); - void setHasComplexGeometry(bool hasComplexGeometry) - { - complexGeometry = hasComplexGeometry; - shaderProgNeedsChanging = true; - } - bool hasComplexGeometry() const - { - return complexGeometry; - } - - QOpenGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen - QOpenGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers - QOpenGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer - - QOpenGLEngineSharedShaders* sharedShaders; - -private: - QOpenGLContext* ctx; - bool shaderProgNeedsChanging; - bool complexGeometry; - - // Current state variables which influence the choice of shader: - QTransform brushTransform; - int srcPixelType; - OpacityMode opacityMode; - MaskType maskType; - QPainter::CompositionMode compositionMode; - QOpenGLCustomShaderStage* customSrcStage; - - QOpenGLEngineShaderProg* currentShaderProg; -}; - -QT_END_NAMESPACE - -#endif //QOPENGLENGINE_SHADER_MANAGER_H diff --git a/src/gui/opengl/qopenglengineshadersource_p.h b/src/gui/opengl/qopenglengineshadersource_p.h deleted file mode 100644 index 3ac599b6c2..0000000000 --- a/src/gui/opengl/qopenglengineshadersource_p.h +++ /dev/null @@ -1,970 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - - -#ifndef QOPENGL_ENGINE_SHADER_SOURCE_H -#define QOPENGL_ENGINE_SHADER_SOURCE_H - -#include -#include "qopenglengineshadermanager_p.h" - -QT_BEGIN_NAMESPACE - - -static const char* const qopenglslMainVertexShader = "\n\ - void setPosition(); \n\ - void main(void) \n\ - { \n\ - setPosition(); \n\ - }\n"; - -static const char* const qopenglslMainWithTexCoordsVertexShader = "\n\ - attribute highp vec2 textureCoordArray; \n\ - varying highp vec2 textureCoords; \n\ - void setPosition(); \n\ - void main(void) \n\ - { \n\ - setPosition(); \n\ - textureCoords = textureCoordArray; \n\ - }\n"; - -static const char* const qopenglslMainWithTexCoordsAndOpacityVertexShader = "\n\ - attribute highp vec2 textureCoordArray; \n\ - attribute lowp float opacityArray; \n\ - varying highp vec2 textureCoords; \n\ - varying lowp float opacity; \n\ - void setPosition(); \n\ - void main(void) \n\ - { \n\ - setPosition(); \n\ - textureCoords = textureCoordArray; \n\ - opacity = opacityArray; \n\ - }\n"; - -// NOTE: We let GL do the perspective correction so texture lookups in the fragment -// shader are also perspective corrected. -static const char* const qopenglslPositionOnlyVertexShader = "\n\ - attribute highp vec2 vertexCoordsArray; \n\ - attribute highp vec3 pmvMatrix1; \n\ - attribute highp vec3 pmvMatrix2; \n\ - attribute highp vec3 pmvMatrix3; \n\ - void setPosition(void) \n\ - { \n\ - highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \n\ - }\n"; - -static const char* const qopenglslComplexGeometryPositionOnlyVertexShader = "\n\ - uniform highp mat3 matrix; \n\ - attribute highp vec2 vertexCoordsArray; \n\ - void setPosition(void) \n\ - { \n\ - gl_Position = vec4(matrix * vec3(vertexCoordsArray, 1), 1);\n\ - } \n"; - -static const char* const qopenglslUntransformedPositionVertexShader = "\n\ - attribute highp vec4 vertexCoordsArray; \n\ - void setPosition(void) \n\ - { \n\ - gl_Position = vertexCoordsArray; \n\ - }\n"; - -// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125 -static const char* const qopenglslPositionWithPatternBrushVertexShader = "\n\ - attribute highp vec2 vertexCoordsArray; \n\ - attribute highp vec3 pmvMatrix1; \n\ - attribute highp vec3 pmvMatrix2; \n\ - attribute highp vec3 pmvMatrix3; \n\ - uniform mediump vec2 halfViewportSize; \n\ - uniform highp vec2 invertedTextureSize; \n\ - uniform highp mat3 brushTransform; \n\ - varying highp vec2 patternTexCoords; \n\ - void setPosition(void) \n\ - { \n\ - highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithPatternBrushVertexShader - = qopenglslPositionWithPatternBrushVertexShader; - -static const char* const qopenglslPatternBrushSrcFragmentShader = "\n\ - uniform sampler2D brushTexture; \n\ - uniform lowp vec4 patternColor; \n\ - varying highp vec2 patternTexCoords;\n\ - lowp vec4 srcPixel() \n\ - { \n\ - return patternColor * (1.0 - texture2D(brushTexture, patternTexCoords).r); \n\ - }\n"; - - -// Linear Gradient Brush -static const char* const qopenglslPositionWithLinearGradientBrushVertexShader = "\n\ - attribute highp vec2 vertexCoordsArray; \n\ - attribute highp vec3 pmvMatrix1; \n\ - attribute highp vec3 pmvMatrix2; \n\ - attribute highp vec3 pmvMatrix3; \n\ - uniform mediump vec2 halfViewportSize; \n\ - uniform highp vec3 linearData; \n\ - uniform highp mat3 brushTransform; \n\ - varying mediump float index; \n\ - void setPosition() \n\ - { \n\ - highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithLinearGradientBrushVertexShader - = qopenglslPositionWithLinearGradientBrushVertexShader; - -static const char* const qopenglslLinearGradientBrushSrcFragmentShader = "\n\ - uniform sampler2D brushTexture; \n\ - varying mediump float index; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - mediump vec2 val = vec2(index, 0.5); \n\ - return texture2D(brushTexture, val); \n\ - }\n"; - - -// Conical Gradient Brush -static const char* const qopenglslPositionWithConicalGradientBrushVertexShader = "\n\ - attribute highp vec2 vertexCoordsArray; \n\ - attribute highp vec3 pmvMatrix1; \n\ - attribute highp vec3 pmvMatrix2; \n\ - attribute highp vec3 pmvMatrix3; \n\ - uniform mediump vec2 halfViewportSize; \n\ - uniform highp mat3 brushTransform; \n\ - varying highp vec2 A; \n\ - void setPosition(void) \n\ - { \n\ - highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - A = hTexCoords.xy * invertedHTexCoordsZ; \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithConicalGradientBrushVertexShader - = qopenglslPositionWithConicalGradientBrushVertexShader; - -static const char* const qopenglslConicalGradientBrushSrcFragmentShader = "\n\ - #define INVERSE_2PI 0.1591549430918953358 \n\ - uniform sampler2D brushTexture; \n\ - uniform mediump float angle; \n\ - varying highp vec2 A; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - highp float t; \n\ - if (abs(A.y) == abs(A.x)) \n\ - t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \n\ - else \n\ - t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \n\ - return texture2D(brushTexture, vec2(t - floor(t), 0.5)); \n\ - }\n"; - - -// Radial Gradient Brush -static const char* const qopenglslPositionWithRadialGradientBrushVertexShader = "\n\ - attribute highp vec2 vertexCoordsArray;\n\ - attribute highp vec3 pmvMatrix1; \n\ - attribute highp vec3 pmvMatrix2; \n\ - attribute highp vec3 pmvMatrix3; \n\ - uniform mediump vec2 halfViewportSize; \n\ - uniform highp mat3 brushTransform; \n\ - uniform highp vec2 fmp; \n\ - uniform mediump vec3 bradius; \n\ - varying highp float b; \n\ - varying highp vec2 A; \n\ - void setPosition(void) \n\ - {\n\ - highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - A = hTexCoords.xy * invertedHTexCoordsZ; \n\ - b = bradius.x + 2.0 * dot(A, fmp); \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithRadialGradientBrushVertexShader - = qopenglslPositionWithRadialGradientBrushVertexShader; - -static const char* const qopenglslRadialGradientBrushSrcFragmentShader = "\n\ - uniform sampler2D brushTexture; \n\ - uniform highp float fmp2_m_radius2; \n\ - uniform highp float inverse_2_fmp2_m_radius2; \n\ - uniform highp float sqrfr; \n\ - varying highp float b; \n\ - varying highp vec2 A; \n\ - uniform mediump vec3 bradius; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - highp float c = sqrfr-dot(A, A); \n\ - highp float det = b*b - 4.0*fmp2_m_radius2*c; \n\ - lowp vec4 result = vec4(0.0); \n\ - if (det >= 0.0) { \n\ - highp float detSqrt = sqrt(det); \n\ - highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\ - if (bradius.y + w * bradius.z >= 0.0) \n\ - result = texture2D(brushTexture, vec2(w, 0.5)); \n\ - } \n\ - return result; \n\ - }\n"; - - -// Texture Brush -static const char* const qopenglslPositionWithTextureBrushVertexShader = "\n\ - attribute highp vec2 vertexCoordsArray; \n\ - attribute highp vec3 pmvMatrix1; \n\ - attribute highp vec3 pmvMatrix2; \n\ - attribute highp vec3 pmvMatrix3; \n\ - uniform mediump vec2 halfViewportSize; \n\ - uniform highp vec2 invertedTextureSize; \n\ - uniform highp mat3 brushTransform; \n\ - varying highp vec2 brushTextureCoords; \n\ - void setPosition(void) \n\ - { \n\ - highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithTextureBrushVertexShader - = qopenglslPositionWithTextureBrushVertexShader; - -static const char* const qopenglslTextureBrushSrcFragmentShader = "\n\ - varying highp vec2 brushTextureCoords; \n\ - uniform sampler2D brushTexture; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - return texture2D(brushTexture, brushTextureCoords); \n\ - }\n"; - -static const char* const qopenglslTextureBrushSrcWithPatternFragmentShader = "\n\ - varying highp vec2 brushTextureCoords; \n\ - uniform lowp vec4 patternColor; \n\ - uniform sampler2D brushTexture; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \n\ - }\n"; - -// Solid Fill Brush -static const char* const qopenglslSolidBrushSrcFragmentShader = "\n\ - uniform lowp vec4 fragmentColor; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - return fragmentColor; \n\ - }\n"; - -static const char* const qopenglslImageSrcFragmentShader = "\n\ - varying highp vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - lowp vec4 srcPixel() \n\ - { \n" - "return texture2D(imageTexture, textureCoords); \n" - "}\n"; - -static const char* const qopenglslCustomSrcFragmentShader = "\n\ - varying highp vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - return customShader(imageTexture, textureCoords); \n\ - }\n"; - -static const char* const qopenglslImageSrcWithPatternFragmentShader = "\n\ - varying highp vec2 textureCoords; \n\ - uniform lowp vec4 patternColor; \n\ - uniform sampler2D imageTexture; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \n\ - }\n"; - -static const char* const qopenglslNonPremultipliedImageSrcFragmentShader = "\n\ - varying highp vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - lowp vec4 sample = texture2D(imageTexture, textureCoords); \n\ - sample.rgb = sample.rgb * sample.a; \n\ - return sample; \n\ - }\n"; - -static const char* const qopenglslGrayscaleImageSrcFragmentShader = "\n\ - varying highp vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - return texture2D(imageTexture, textureCoords).rrra; \n\ - }\n"; - -static const char* const qopenglslAlphaImageSrcFragmentShader = "\n\ - varying highp vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - lowp vec4 srcPixel() \n\ - { \n\ - return vec4(0, 0, 0, texture2D(imageTexture, textureCoords).r); \n\ - }\n"; - -static const char* const qopenglslShockingPinkSrcFragmentShader = "\n\ - lowp vec4 srcPixel() \n\ - { \n\ - return vec4(0.98, 0.06, 0.75, 1.0); \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_ImageArrays = "\n\ - varying lowp float opacity; \n\ - lowp vec4 srcPixel(); \n\ - void main() \n\ - { \n\ - gl_FragColor = srcPixel() * opacity; \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_MO = "\n\ - uniform lowp float globalOpacity; \n\ - lowp vec4 srcPixel(); \n\ - lowp vec4 applyMask(lowp vec4); \n\ - void main() \n\ - { \n\ - gl_FragColor = applyMask(srcPixel()*globalOpacity); \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_M = "\n\ - lowp vec4 srcPixel(); \n\ - lowp vec4 applyMask(lowp vec4); \n\ - void main() \n\ - { \n\ - gl_FragColor = applyMask(srcPixel()); \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_O = "\n\ - uniform lowp float globalOpacity; \n\ - lowp vec4 srcPixel(); \n\ - void main() \n\ - { \n\ - gl_FragColor = srcPixel()*globalOpacity; \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader = "\n\ - lowp vec4 srcPixel(); \n\ - void main() \n\ - { \n\ - gl_FragColor = srcPixel(); \n\ - }\n"; - -static const char* const qopenglslMaskFragmentShader = "\n\ - varying highp vec2 textureCoords;\n\ - uniform sampler2D maskTexture;\n\ - lowp vec4 applyMask(lowp vec4 src) \n\ - {\n\ - lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\ - return src * mask.a; \n\ - }\n"; - -// For source over with subpixel antialiasing, the final color is calculated per component as follows -// (.a is alpha component, .c is red, green or blue component): -// alpha = src.a * mask.c * opacity -// dest.c = dest.c * (1 - alpha) + src.c * alpha -// -// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color -// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one -// -// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color - -// For source composition with subpixel antialiasing, the final color is calculated per component as follows: -// alpha = src.a * mask.c * opacity -// dest.c = dest.c * (1 - mask.c) + src.c * alpha -// - -static const char* const qopenglslRgbMaskFragmentShaderPass1 = "\n\ - varying highp vec2 textureCoords;\n\ - uniform sampler2D maskTexture;\n\ - lowp vec4 applyMask(lowp vec4 src) \n\ - { \n\ - lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\ - return src.a * mask; \n\ - }\n"; - -static const char* const qopenglslRgbMaskFragmentShaderPass2 = "\n\ - varying highp vec2 textureCoords;\n\ - uniform sampler2D maskTexture;\n\ - lowp vec4 applyMask(lowp vec4 src) \n\ - { \n\ - lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\ - return src * mask; \n\ - }\n"; - -static const char* const qopenglslMultiplyCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_multiply) out;\n\ - #endif\n"; - -static const char* const qopenglslScreenCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_screen) out;\n\ - #endif\n"; - -static const char* const qopenglslOverlayCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_overlay) out;\n\ - #endif\n"; - -static const char* const qopenglslDarkenCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_darken) out;\n\ - #endif\n"; - -static const char* const qopenglslLightenCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_lighten) out;\n\ - #endif\n"; - -static const char* const qopenglslColorDodgeCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_colordodge) out;\n\ - #endif\n"; - -static const char* const qopenglslColorBurnCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_colorburn) out;\n\ - #endif\n"; - -static const char* const qopenglslHardLightCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_hardlight) out;\n\ - #endif\n"; - -static const char* const qopenglslSoftLightCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_softlight) out;\n\ - #endif\n"; - -static const char* const qopenglslDifferenceCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_difference) out;\n\ - #endif\n"; - -static const char* const qopenglslExclusionCompositionModeFragmentShader = "\n\ - #ifdef GL_KHR_blend_equation_advanced\n\ - layout(blend_support_exclusion) out;\n\ - #endif\n"; - -/* - Left to implement: - RgbMaskFragmentShader, - RgbMaskWithGammaFragmentShader, -*/ - -/* - OpenGL 3.2+ Core Profile shaders - The following shader snippets are copies of the snippets above - but use the modern GLSL 1.5 keywords. New shaders should make - a snippet for both profiles and add them appropriately in the - shader manager. -*/ -static const char* const qopenglslMainVertexShader_core = - "#version 150 core\n\ - void setPosition(); \n\ - void main(void) \n\ - { \n\ - setPosition(); \n\ - }\n"; - -static const char* const qopenglslMainWithTexCoordsVertexShader_core = - "#version 150 core\n\ - in vec2 textureCoordArray; \n\ - out vec2 textureCoords; \n\ - void setPosition(); \n\ - void main(void) \n\ - { \n\ - setPosition(); \n\ - textureCoords = textureCoordArray; \n\ - }\n"; - -static const char* const qopenglslMainWithTexCoordsAndOpacityVertexShader_core = - "#version 150 core\n\ - in vec2 textureCoordArray; \n\ - in float opacityArray; \n\ - out vec2 textureCoords; \n\ - out float opacity; \n\ - void setPosition(); \n\ - void main(void) \n\ - { \n\ - setPosition(); \n\ - textureCoords = textureCoordArray; \n\ - opacity = opacityArray; \n\ - }\n"; - -// NOTE: We let GL do the perspective correction so texture lookups in the fragment -// shader are also perspective corrected. -static const char* const qopenglslPositionOnlyVertexShader_core = "\n\ - in vec2 vertexCoordsArray; \n\ - in vec3 pmvMatrix1; \n\ - in vec3 pmvMatrix2; \n\ - in vec3 pmvMatrix3; \n\ - void setPosition(void) \n\ - { \n\ - mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \n\ - }\n"; - -static const char* const qopenglslComplexGeometryPositionOnlyVertexShader_core = "\n\ - in vec2 vertexCoordsArray; \n\ - uniform mat3 matrix; \n\ - void setPosition(void) \n\ - { \n\ - gl_Position = vec4(matrix * vec3(vertexCoordsArray, 1), 1);\n\ - } \n"; - -static const char* const qopenglslUntransformedPositionVertexShader_core = "\n\ - in vec4 vertexCoordsArray; \n\ - void setPosition(void) \n\ - { \n\ - gl_Position = vertexCoordsArray; \n\ - }\n"; - -// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125 -static const char* const qopenglslPositionWithPatternBrushVertexShader_core = "\n\ - in vec2 vertexCoordsArray; \n\ - in vec3 pmvMatrix1; \n\ - in vec3 pmvMatrix2; \n\ - in vec3 pmvMatrix3; \n\ - out vec2 patternTexCoords; \n\ - uniform vec2 halfViewportSize; \n\ - uniform vec2 invertedTextureSize; \n\ - uniform mat3 brushTransform; \n\ - void setPosition(void) \n\ - { \n\ - mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\ - float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithPatternBrushVertexShader_core - = qopenglslPositionWithPatternBrushVertexShader_core; - -static const char* const qopenglslPatternBrushSrcFragmentShader_core = "\n\ - in vec2 patternTexCoords;\n\ - uniform sampler2D brushTexture; \n\ - uniform vec4 patternColor; \n\ - vec4 srcPixel() \n\ - { \n\ - return patternColor * (1.0 - texture(brushTexture, patternTexCoords).r); \n\ - }\n"; - - -// Linear Gradient Brush -static const char* const qopenglslPositionWithLinearGradientBrushVertexShader_core = "\n\ - in vec2 vertexCoordsArray; \n\ - in vec3 pmvMatrix1; \n\ - in vec3 pmvMatrix2; \n\ - in vec3 pmvMatrix3; \n\ - out float index; \n\ - uniform vec2 halfViewportSize; \n\ - uniform vec3 linearData; \n\ - uniform mat3 brushTransform; \n\ - void setPosition() \n\ - { \n\ - mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ - float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithLinearGradientBrushVertexShader_core - = qopenglslPositionWithLinearGradientBrushVertexShader_core; - -static const char* const qopenglslLinearGradientBrushSrcFragmentShader_core = "\n\ - uniform sampler2D brushTexture; \n\ - in float index; \n\ - vec4 srcPixel() \n\ - { \n\ - vec2 val = vec2(index, 0.5); \n\ - return texture(brushTexture, val); \n\ - }\n"; - - -// Conical Gradient Brush -static const char* const qopenglslPositionWithConicalGradientBrushVertexShader_core = "\n\ - in vec2 vertexCoordsArray; \n\ - in vec3 pmvMatrix1; \n\ - in vec3 pmvMatrix2; \n\ - in vec3 pmvMatrix3; \n\ - out vec2 A; \n\ - uniform vec2 halfViewportSize; \n\ - uniform mat3 brushTransform; \n\ - void setPosition(void) \n\ - { \n\ - mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ - float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - A = hTexCoords.xy * invertedHTexCoordsZ; \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithConicalGradientBrushVertexShader_core - = qopenglslPositionWithConicalGradientBrushVertexShader_core; - -static const char* const qopenglslConicalGradientBrushSrcFragmentShader_core = "\n\ - #define INVERSE_2PI 0.1591549430918953358 \n\ - in vec2 A; \n\ - uniform sampler2D brushTexture; \n\ - uniform float angle; \n\ - vec4 srcPixel() \n\ - { \n\ - float t; \n\ - if (abs(A.y) == abs(A.x)) \n\ - t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \n\ - else \n\ - t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \n\ - return texture(brushTexture, vec2(t - floor(t), 0.5)); \n\ - }\n"; - - -// Radial Gradient Brush -static const char* const qopenglslPositionWithRadialGradientBrushVertexShader_core = "\n\ - in vec2 vertexCoordsArray;\n\ - in vec3 pmvMatrix1; \n\ - in vec3 pmvMatrix2; \n\ - in vec3 pmvMatrix3; \n\ - out float b; \n\ - out vec2 A; \n\ - uniform vec2 halfViewportSize; \n\ - uniform mat3 brushTransform; \n\ - uniform vec2 fmp; \n\ - uniform vec3 bradius; \n\ - void setPosition(void) \n\ - {\n\ - mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ - float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - A = hTexCoords.xy * invertedHTexCoordsZ; \n\ - b = bradius.x + 2.0 * dot(A, fmp); \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithRadialGradientBrushVertexShader_core - = qopenglslPositionWithRadialGradientBrushVertexShader_core; - -static const char* const qopenglslRadialGradientBrushSrcFragmentShader_core = "\n\ - in float b; \n\ - in vec2 A; \n\ - uniform sampler2D brushTexture; \n\ - uniform float fmp2_m_radius2; \n\ - uniform float inverse_2_fmp2_m_radius2; \n\ - uniform float sqrfr; \n\ - uniform vec3 bradius; \n\ - \n\ - vec4 srcPixel() \n\ - { \n\ - float c = sqrfr-dot(A, A); \n\ - float det = b*b - 4.0*fmp2_m_radius2*c; \n\ - vec4 result = vec4(0.0); \n\ - if (det >= 0.0) { \n\ - float detSqrt = sqrt(det); \n\ - float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\ - if (bradius.y + w * bradius.z >= 0.0) \n\ - result = texture(brushTexture, vec2(w, 0.5)); \n\ - } \n\ - return result; \n\ - }\n"; - - -// Texture Brush -static const char* const qopenglslPositionWithTextureBrushVertexShader_core = "\n\ - in vec2 vertexCoordsArray; \n\ - in vec3 pmvMatrix1; \n\ - in vec3 pmvMatrix2; \n\ - in vec3 pmvMatrix3; \n\ - out vec2 brushTextureCoords; \n\ - uniform vec2 halfViewportSize; \n\ - uniform vec2 invertedTextureSize; \n\ - uniform mat3 brushTransform; \n\ - \n\ - void setPosition(void) \n\ - { \n\ - mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ - gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ - vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ - vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ - float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ - brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\ - }\n"; - -static const char* const qopenglslAffinePositionWithTextureBrushVertexShader_core - = qopenglslPositionWithTextureBrushVertexShader_core; - -static const char* const qopenglslTextureBrushSrcFragmentShader_core = "\n\ - in vec2 brushTextureCoords; \n\ - uniform sampler2D brushTexture; \n\ - vec4 srcPixel() \n\ - { \n\ - return texture(brushTexture, brushTextureCoords); \n\ - }\n"; - -static const char* const qopenglslTextureBrushSrcWithPatternFragmentShader_core = "\n\ - in vec2 brushTextureCoords; \n\ - uniform vec4 patternColor; \n\ - uniform sampler2D brushTexture; \n\ - vec4 srcPixel() \n\ - { \n\ - return patternColor * (1.0 - texture(brushTexture, brushTextureCoords).r); \n\ - }\n"; - -// Solid Fill Brush -static const char* const qopenglslSolidBrushSrcFragmentShader_core = "\n\ - uniform vec4 fragmentColor; \n\ - vec4 srcPixel() \n\ - { \n\ - return fragmentColor; \n\ - }\n"; - -static const char* const qopenglslImageSrcFragmentShader_core = "\n\ - in vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - vec4 srcPixel() \n\ - { \n\ - return texture(imageTexture, textureCoords); \n\ - }\n"; - -static const char* const qopenglslCustomSrcFragmentShader_core = "\n\ - in vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - vec4 srcPixel() \n\ - { \n\ - return customShader(imageTexture, textureCoords); \n\ - }\n"; - -static const char* const qopenglslImageSrcWithPatternFragmentShader_core = "\n\ - in vec2 textureCoords; \n\ - uniform vec4 patternColor; \n\ - uniform sampler2D imageTexture; \n\ - vec4 srcPixel() \n\ - { \n\ - return patternColor * (1.0 - texture(imageTexture, textureCoords).r); \n\ - }\n"; - -static const char* const qopenglslNonPremultipliedImageSrcFragmentShader_core = "\n\ - in vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - vec4 srcPixel() \n\ - { \n\ - vec4 sample = texture(imageTexture, textureCoords); \n\ - sample.rgb = sample.rgb * sample.a; \n\ - return sample; \n\ - }\n"; - -static const char* const qopenglslGrayscaleImageSrcFragmentShader_core = "\n\ - in vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - vec4 srcPixel() \n\ - { \n\ - return texture(imageTexture, textureCoords).rrra; \n\ - }\n"; - -static const char* const qopenglslAlphaImageSrcFragmentShader_core = "\n\ - in vec2 textureCoords; \n\ - uniform sampler2D imageTexture; \n\ - vec4 srcPixel() \n\ - { \n\ - return vec4(0, 0, 0, texture(imageTexture, textureCoords).r); \n\ - }\n"; - -static const char* const qopenglslShockingPinkSrcFragmentShader_core = "\n\ - vec4 srcPixel() \n\ - { \n\ - return vec4(0.98, 0.06, 0.75, 1.0); \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_ImageArrays_core = - "#version 150 core\n\ - in float opacity; \n\ - out vec4 fragColor; \n\ - vec4 srcPixel(); \n\ - void main() \n\ - { \n\ - fragColor = srcPixel() * opacity; \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_MO_core = - "#version 150 core\n\ - out vec4 fragColor; \n\ - uniform float globalOpacity; \n\ - vec4 srcPixel(); \n\ - vec4 applyMask(vec4); \n\ - void main() \n\ - { \n\ - fragColor = applyMask(srcPixel()*globalOpacity); \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_M_core = - "#version 150 core\n\ - out vec4 fragColor; \n\ - vec4 srcPixel(); \n\ - vec4 applyMask(vec4); \n\ - void main() \n\ - { \n\ - fragColor = applyMask(srcPixel()); \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_O_core = - "#version 150 core\n\ - out vec4 fragColor; \n\ - uniform float globalOpacity; \n\ - vec4 srcPixel(); \n\ - void main() \n\ - { \n\ - fragColor = srcPixel()*globalOpacity; \n\ - }\n"; - -static const char* const qopenglslMainFragmentShader_core = - "#version 150 core\n\ - out vec4 fragColor; \n\ - vec4 srcPixel(); \n\ - void main() \n\ - { \n\ - fragColor = srcPixel(); \n\ - }\n"; - -static const char* const qopenglslMaskFragmentShader_core = "\n\ - in vec2 textureCoords;\n\ - uniform sampler2D maskTexture;\n\ - vec4 applyMask(vec4 src) \n\ - {\n\ - vec4 mask = texture(maskTexture, textureCoords); \n\ - return src * mask.r; \n\ - }\n"; - -// For source over with subpixel antialiasing, the final color is calculated per component as follows -// (.a is alpha component, .c is red, green or blue component): -// alpha = src.a * mask.c * opacity -// dest.c = dest.c * (1 - alpha) + src.c * alpha -// -// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color -// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one -// -// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color - -// For source composition with subpixel antialiasing, the final color is calculated per component as follows: -// alpha = src.a * mask.c * opacity -// dest.c = dest.c * (1 - mask.c) + src.c * alpha -// - -static const char* const qopenglslRgbMaskFragmentShaderPass1_core = "\n\ - in vec2 textureCoords;\n\ - uniform sampler2D maskTexture;\n\ - vec4 applyMask(vec4 src) \n\ - { \n\ - vec4 mask = texture(maskTexture, textureCoords); \n\ - return src.a * mask; \n\ - }\n"; - -static const char* const qopenglslRgbMaskFragmentShaderPass2_core = "\n\ - in vec2 textureCoords;\n\ - uniform sampler2D maskTexture;\n\ - vec4 applyMask(vec4 src) \n\ - { \n\ - vec4 mask = texture(maskTexture, textureCoords); \n\ - return src * mask; \n\ - }\n"; - -/* - Left to implement: - RgbMaskFragmentShader_core, - RgbMaskWithGammaFragmentShader_core, -*/ - -QT_END_NAMESPACE - -#endif // GLGC_SHADER_SOURCE_H diff --git a/src/gui/opengl/qopenglgradientcache.cpp b/src/gui/opengl/qopenglgradientcache.cpp deleted file mode 100644 index 3aa4c0d2e6..0000000000 --- a/src/gui/opengl/qopenglgradientcache.cpp +++ /dev/null @@ -1,276 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopenglgradientcache_p.h" -#include -#include -#include -#include -#include -#include "qopenglfunctions.h" -#include "qopenglextensions_p.h" - -#ifndef GL_RGBA16 -#define GL_RGBA16 0x805B -#endif - -QT_BEGIN_NAMESPACE - -class QOpenGL2GradientCacheWrapper -{ -public: - QOpenGL2GradientCache *cacheForContext(QOpenGLContext *context) { - QMutexLocker lock(&m_mutex); - return m_resource.value(context); - } - -private: - QOpenGLMultiGroupSharedResource m_resource; - QMutex m_mutex; -}; - -Q_GLOBAL_STATIC(QOpenGL2GradientCacheWrapper, qt_gradient_caches) - -QOpenGL2GradientCache::QOpenGL2GradientCache(QOpenGLContext *ctx) - : QOpenGLSharedResource(ctx->shareGroup()) -{ -} - -QOpenGL2GradientCache::~QOpenGL2GradientCache() -{ - cache.clear(); -} - -QOpenGL2GradientCache *QOpenGL2GradientCache::cacheForContext(QOpenGLContext *context) -{ - return qt_gradient_caches()->cacheForContext(context); -} - -void QOpenGL2GradientCache::invalidateResource() -{ - QMutexLocker lock(&m_mutex); - cache.clear(); -} - -void QOpenGL2GradientCache::freeResource(QOpenGLContext *) -{ - cleanCache(); -} - -void QOpenGL2GradientCache::cleanCache() -{ - QMutexLocker lock(&m_mutex); - QOpenGLGradientColorTableHash::const_iterator it = cache.constBegin(); - QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); - for (; it != cache.constEnd(); ++it) { - const CacheInfo &cache_info = it.value(); - funcs->glDeleteTextures(1, &cache_info.texId); - } - cache.clear(); -} - -GLuint QOpenGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity) -{ - quint64 hash_val = 0; - - const QGradientStops stops = gradient.stops(); - for (int i = 0; i < stops.size() && i <= 2; i++) - hash_val += stops[i].second.rgba(); - - const QMutexLocker lock(&m_mutex); - QOpenGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val); - - if (it == cache.constEnd()) - return addCacheElement(hash_val, gradient, opacity); - else { - do { - const CacheInfo &cache_info = it.value(); - if (cache_info.stops == stops && cache_info.opacity == opacity - && cache_info.interpolationMode == gradient.interpolationMode()) - { - return cache_info.texId; - } - ++it; - } while (it != cache.constEnd() && it.key() == hash_val); - // an exact match for these stops and opacity was not found, create new cache - return addCacheElement(hash_val, gradient, opacity); - } -} - - -GLuint QOpenGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity) -{ - QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); - if (cache.size() == maxCacheSize()) { - int elem_to_remove = QRandomGenerator::global()->bounded(maxCacheSize()); - quint64 key = cache.keys()[elem_to_remove]; - - // need to call glDeleteTextures on each removed cache entry: - QOpenGLGradientColorTableHash::const_iterator it = cache.constFind(key); - do { - funcs->glDeleteTextures(1, &it.value().texId); - } while (++it != cache.constEnd() && it.key() == key); - cache.remove(key); // may remove more than 1, but OK - } - - CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode()); - funcs->glGenTextures(1, &cache_entry.texId); - funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId); - if (static_cast(funcs)->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats)) { - QRgba64 buffer[1024]; - generateGradientColorTable(gradient, buffer, paletteSize(), opacity); - funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, paletteSize(), 1, - 0, GL_RGBA, GL_UNSIGNED_SHORT, buffer); - } else { - uint buffer[1024]; - generateGradientColorTable(gradient, buffer, paletteSize(), opacity); - funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1, - 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - } - return cache.insert(hash_val, cache_entry).value().texId; -} - - -//TODO: Let GL generate the texture using an FBO -void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient, QRgba64 *colorTable, int size, qreal opacity) const -{ - int pos = 0; - const QGradientStops s = gradient.stops(); - - bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation); - - uint alpha = qRound(opacity * 256); - QRgba64 current_color = combineAlpha256(s[0].second.rgba64(), alpha); - qreal incr = 1.0 / qreal(size); - qreal fpos = 1.5 * incr; - colorTable[pos++] = qPremultiply(current_color); - - while (fpos <= s.first().first) { - colorTable[pos] = colorTable[pos - 1]; - pos++; - fpos += incr; - } - - if (colorInterpolation) - current_color = qPremultiply(current_color); - - const int sLast = s.size() - 1; - for (int i = 0; i < sLast; ++i) { - qreal delta = 1/(s[i+1].first - s[i].first); - QRgba64 next_color = combineAlpha256(s[i + 1].second.rgba64(), alpha); - if (colorInterpolation) - next_color = qPremultiply(next_color); - - while (fpos < s[i+1].first && pos < size) { - int dist = int(256 * ((fpos - s[i].first) * delta)); - int idist = 256 - dist; - if (colorInterpolation) - colorTable[pos] = interpolate256(current_color, idist, next_color, dist); - else - colorTable[pos] = qPremultiply(interpolate256(current_color, idist, next_color, dist)); - ++pos; - fpos += incr; - } - current_color = next_color; - } - - Q_ASSERT(s.size() > 0); - - QRgba64 last_color = qPremultiply(combineAlpha256(s[sLast].second.rgba64(), alpha)); - for (;pos < size; ++pos) - colorTable[pos] = last_color; - - // Make sure the last color stop is represented at the end of the table - colorTable[size-1] = last_color; -} - -void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const -{ - int pos = 0; - const QGradientStops s = gradient.stops(); - - bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation); - - uint alpha = qRound(opacity * 256); - // Qt LIES! It returns ARGB (on little-endian AND on big-endian) - uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha); - qreal incr = 1.0 / qreal(size); - qreal fpos = 1.5 * incr; - colorTable[pos++] = ARGB2RGBA(qPremultiply(current_color)); - - while (fpos <= s.first().first) { - colorTable[pos] = colorTable[pos - 1]; - pos++; - fpos += incr; - } - - if (colorInterpolation) - current_color = qPremultiply(current_color); - - const int sLast = s.size() - 1; - for (int i = 0; i < sLast; ++i) { - qreal delta = 1/(s[i+1].first - s[i].first); - uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha); - if (colorInterpolation) - next_color = qPremultiply(next_color); - - while (fpos < s[i+1].first && pos < size) { - int dist = int(256 * ((fpos - s[i].first) * delta)); - int idist = 256 - dist; - if (colorInterpolation) - colorTable[pos] = ARGB2RGBA(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)); - else - colorTable[pos] = ARGB2RGBA(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist))); - ++pos; - fpos += incr; - } - current_color = next_color; - } - - Q_ASSERT(s.size() > 0); - - uint last_color = ARGB2RGBA(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha))); - for (;pos < size; ++pos) - colorTable[pos] = last_color; - - // Make sure the last color stop is represented at the end of the table - colorTable[size-1] = last_color; -} - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopenglgradientcache_p.h b/src/gui/opengl/qopenglgradientcache_p.h deleted file mode 100644 index 1d34223bdd..0000000000 --- a/src/gui/opengl/qopenglgradientcache_p.h +++ /dev/null @@ -1,108 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGLGRADIENTCACHE_P_H -#define QOPENGLGRADIENTCACHE_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#include -#include -#include -#include -#include -#include -#include - -QT_BEGIN_NAMESPACE - -class QOpenGL2GradientCache : public QOpenGLSharedResource -{ - struct CacheInfo - { - inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) : - stops(std::move(s)), opacity(op), interpolationMode(mode) {} - - GLuint texId; - QGradientStops stops; - qreal opacity; - QGradient::InterpolationMode interpolationMode; - }; - - typedef QMultiHash QOpenGLGradientColorTableHash; - -public: - static QOpenGL2GradientCache *cacheForContext(QOpenGLContext *context); - - QOpenGL2GradientCache(QOpenGLContext *); - ~QOpenGL2GradientCache(); - - GLuint getBuffer(const QGradient &gradient, qreal opacity); - inline int paletteSize() const { return 1024; } - - void invalidateResource() override; - void freeResource(QOpenGLContext *ctx) override; - -private: - inline int maxCacheSize() const { return 60; } - inline void generateGradientColorTable(const QGradient& gradient, - QRgba64 *colorTable, - int size, qreal opacity) const; - inline void generateGradientColorTable(const QGradient& gradient, - uint *colorTable, - int size, qreal opacity) const; - GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity); - void cleanCache(); - - QOpenGLGradientColorTableHash cache; - QMutex m_mutex; -}; - -QT_END_NAMESPACE - -#endif // QOPENGLGRADIENTCACHE_P_H diff --git a/src/gui/opengl/qopenglpaintdevice.cpp b/src/gui/opengl/qopenglpaintdevice.cpp deleted file mode 100644 index 3920a10467..0000000000 --- a/src/gui/opengl/qopenglpaintdevice.cpp +++ /dev/null @@ -1,372 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include -#include -#include - -#include -#include -#include -#include -#include - -// for qt_defaultDpiX/Y -#include - -#include - -QT_BEGIN_NAMESPACE - -/*! - \class QOpenGLPaintDevice - \brief The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter. - \since 5.0 - \inmodule QtGui - - \ingroup painting-3D - - The QOpenGLPaintDevice uses the \b current QOpenGL context to render - QPainter draw commands. The context is captured upon construction. It - requires support for OpenGL (ES) 2.0 or higher. - - \section1 Performance - - The QOpenGLPaintDevice is almost always hardware accelerated and - has the potential of being much faster than software - rasterization. However, it is more sensitive to state changes, and - therefore requires the drawing commands to be carefully ordered to - achieve optimal performance. - - \section1 Antialiasing and Quality - - Antialiasing in the OpenGL paint engine is done using - multisampling. Most hardware require significantly more memory to - do multisampling and the resulting quality is not on par with the - quality of the software paint engine. The OpenGL paint engine's - strength lies in its performance, not its visual rendering - quality. - - \section1 State Changes - - When painting to a QOpenGLPaintDevice using QPainter, the state of - the current OpenGL context will be altered by the paint engine to - reflect its needs. Applications should not rely upon the OpenGL - state being reset to its original conditions, particularly the - current shader program, OpenGL viewport, texture units, and - drawing modes. - - \section1 Mixing QPainter and OpenGL - - When intermixing QPainter and OpenGL, it is important to notify - QPainter that the OpenGL state may have been cluttered so it can - restore its internal state. This is achieved by calling \l - QPainter::beginNativePainting() before starting the OpenGL - rendering and calling \l QPainter::endNativePainting() after - finishing. - - \sa {OpenGL Window Example} - -*/ - -/*! - Constructs a QOpenGLPaintDevice. - - The QOpenGLPaintDevice is only valid for the current context. - - \sa QOpenGLContext::currentContext() -*/ -QOpenGLPaintDevice::QOpenGLPaintDevice() - : d_ptr(new QOpenGLPaintDevicePrivate(QSize())) -{ -} - -/*! - Constructs a QOpenGLPaintDevice with the given \a size. - - The QOpenGLPaintDevice is only valid for the current context. - - \sa QOpenGLContext::currentContext() -*/ -QOpenGLPaintDevice::QOpenGLPaintDevice(const QSize &size) - : d_ptr(new QOpenGLPaintDevicePrivate(size)) -{ -} - -/*! - Constructs a QOpenGLPaintDevice with the given \a width and \a height. - - The QOpenGLPaintDevice is only valid for the current context. - - \sa QOpenGLContext::currentContext() -*/ -QOpenGLPaintDevice::QOpenGLPaintDevice(int width, int height) - : QOpenGLPaintDevice(QSize(width, height)) -{ -} - -/*! - \internal - */ -QOpenGLPaintDevice::QOpenGLPaintDevice(QOpenGLPaintDevicePrivate &dd) - : d_ptr(&dd) -{ -} - -/*! - Destroys the QOpenGLPaintDevice. -*/ - -QOpenGLPaintDevice::~QOpenGLPaintDevice() -{ - delete d_ptr->engine; -} - -/*! - \fn int QOpenGLPaintDevice::devType() const - \internal - \reimp -*/ - -QOpenGLPaintDevicePrivate::QOpenGLPaintDevicePrivate(const QSize &sz) - : size(sz) - , ctx(QOpenGLContext::currentContext()) - , dpmx(qt_defaultDpiX() * 100. / 2.54) - , dpmy(qt_defaultDpiY() * 100. / 2.54) - , devicePixelRatio(1.0) - , flipped(false) - , engine(nullptr) -{ -} - -QOpenGLPaintDevicePrivate::~QOpenGLPaintDevicePrivate() -{ -} - -class QOpenGLEngineThreadStorage -{ -public: - QPaintEngine *engine() { - QPaintEngine *&localEngine = storage.localData(); - if (!localEngine) - localEngine = new QOpenGL2PaintEngineEx; - return localEngine; - } - -private: - QThreadStorage storage; -}; - -Q_GLOBAL_STATIC(QOpenGLEngineThreadStorage, qt_opengl_engine) - -/*! - \reimp -*/ - -QPaintEngine *QOpenGLPaintDevice::paintEngine() const -{ - if (d_ptr->engine) - return d_ptr->engine; - - QPaintEngine *engine = qt_opengl_engine()->engine(); - if (engine->isActive() && engine->paintDevice() != this) { - d_ptr->engine = new QOpenGL2PaintEngineEx; - return d_ptr->engine; - } - - return engine; -} - -/*! - Returns the OpenGL context associated with the paint device. -*/ - -QOpenGLContext *QOpenGLPaintDevice::context() const -{ - return d_ptr->ctx; -} - -/*! - Returns the pixel size of the paint device. - - \sa setSize() -*/ - -QSize QOpenGLPaintDevice::size() const -{ - return d_ptr->size; -} - -/*! - Sets the pixel size of the paint device to \a size. - - \sa size() -*/ - -void QOpenGLPaintDevice::setSize(const QSize &size) -{ - d_ptr->size = size; -} - -/*! - Sets the device pixel ratio for the paint device to \a devicePixelRatio. -*/ -void QOpenGLPaintDevice::setDevicePixelRatio(qreal devicePixelRatio) -{ - d_ptr->devicePixelRatio = devicePixelRatio; -} - -/*! - \reimp -*/ - -int QOpenGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const -{ - switch (metric) { - case PdmWidth: - return d_ptr->size.width(); - case PdmHeight: - return d_ptr->size.height(); - case PdmDepth: - return 32; - case PdmWidthMM: - return qRound(d_ptr->size.width() * 1000 / d_ptr->dpmx); - case PdmHeightMM: - return qRound(d_ptr->size.height() * 1000 / d_ptr->dpmy); - case PdmNumColors: - return 0; - case PdmDpiX: - return qRound(d_ptr->dpmx * 0.0254); - case PdmDpiY: - return qRound(d_ptr->dpmy * 0.0254); - case PdmPhysicalDpiX: - return qRound(d_ptr->dpmx * 0.0254); - case PdmPhysicalDpiY: - return qRound(d_ptr->dpmy * 0.0254); - case PdmDevicePixelRatio: - return d_ptr->devicePixelRatio; - case PdmDevicePixelRatioScaled: - return d_ptr->devicePixelRatio * QPaintDevice::devicePixelRatioFScale(); - - default: - qWarning("QOpenGLPaintDevice::metric() - metric %d not known", metric); - return 0; - } -} - -/*! - Returns the number of pixels per meter horizontally. - - \sa setDotsPerMeterX() -*/ - -qreal QOpenGLPaintDevice::dotsPerMeterX() const -{ - return d_ptr->dpmx; -} - -/*! - Returns the number of pixels per meter vertically. - - \sa setDotsPerMeterY() -*/ - -qreal QOpenGLPaintDevice::dotsPerMeterY() const -{ - return d_ptr->dpmy; -} - -/*! - Sets the number of pixels per meter horizontally to \a dpmx. - - \sa dotsPerMeterX() -*/ - -void QOpenGLPaintDevice::setDotsPerMeterX(qreal dpmx) -{ - d_ptr->dpmx = dpmx; -} - -/*! - Sets the number of pixels per meter vertically to \a dpmy. - - \sa dotsPerMeterY() -*/ - -void QOpenGLPaintDevice::setDotsPerMeterY(qreal dpmy) -{ - d_ptr->dpmx = dpmy; -} - -/*! - Sets whether painting should be flipped around the Y-axis or not to \a flipped. - - \sa paintFlipped() -*/ -void QOpenGLPaintDevice::setPaintFlipped(bool flipped) -{ - d_ptr->flipped = flipped; -} - -/*! - Returns \c true if painting is flipped around the Y-axis. - - \sa setPaintFlipped() -*/ - -bool QOpenGLPaintDevice::paintFlipped() const -{ - return d_ptr->flipped; -} - -/*! - This virtual method is provided as a callback to allow re-binding a target - frame buffer object or context when different QOpenGLPaintDevice instances - are issuing draw calls alternately. - - \l{QPainter::beginNativePainting()}{beginNativePainting()} will also trigger - this method. - - The default implementation does nothing. -*/ -void QOpenGLPaintDevice::ensureActiveTarget() -{ -} - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopenglpaintdevice.h b/src/gui/opengl/qopenglpaintdevice.h deleted file mode 100644 index 54118f2926..0000000000 --- a/src/gui/opengl/qopenglpaintdevice.h +++ /dev/null @@ -1,95 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGLPAINTDEVICE_H -#define QOPENGLPAINTDEVICE_H - -#include - -#ifndef QT_NO_OPENGL - -#include -#include -#include - -QT_BEGIN_NAMESPACE - -class QOpenGLPaintDevicePrivate; - -class Q_GUI_EXPORT QOpenGLPaintDevice : public QPaintDevice -{ - Q_DECLARE_PRIVATE(QOpenGLPaintDevice) -public: - QOpenGLPaintDevice(); - explicit QOpenGLPaintDevice(const QSize &size); - QOpenGLPaintDevice(int width, int height); - ~QOpenGLPaintDevice(); - - int devType() const override { return QInternal::OpenGL; } - QPaintEngine *paintEngine() const override; - - QOpenGLContext *context() const; - QSize size() const; - void setSize(const QSize &size); - void setDevicePixelRatio(qreal devicePixelRatio); - - qreal dotsPerMeterX() const; - qreal dotsPerMeterY() const; - - void setDotsPerMeterX(qreal); - void setDotsPerMeterY(qreal); - - void setPaintFlipped(bool flipped); - bool paintFlipped() const; - - virtual void ensureActiveTarget(); - -protected: - QOpenGLPaintDevice(QOpenGLPaintDevicePrivate &dd); - int metric(QPaintDevice::PaintDeviceMetric metric) const override; - - Q_DISABLE_COPY(QOpenGLPaintDevice) - QScopedPointer d_ptr; -}; - -QT_END_NAMESPACE - -#endif // QT_NO_OPENGL - -#endif // QOPENGLPAINTDEVICE_H diff --git a/src/gui/opengl/qopenglpaintdevice_p.h b/src/gui/opengl/qopenglpaintdevice_p.h deleted file mode 100644 index 3683ebebac..0000000000 --- a/src/gui/opengl/qopenglpaintdevice_p.h +++ /dev/null @@ -1,88 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGL_PAINTDEVICE_P_H -#define QOPENGL_PAINTDEVICE_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists for the convenience -// of the Qt OpenGL classes. This header file may change from -// version to version without notice, or even be removed. -// -// We mean it. -// - -#include -#include - -QT_BEGIN_NAMESPACE - -class QOpenGLContext; -class QPaintEngine; - -class Q_GUI_EXPORT QOpenGLPaintDevicePrivate -{ -public: - QOpenGLPaintDevicePrivate(const QSize &size); - virtual ~QOpenGLPaintDevicePrivate(); - - static QOpenGLPaintDevicePrivate *get(QOpenGLPaintDevice *dev) { return dev->d_func(); } - - virtual void beginPaint() { } - virtual void endPaint() { } - -public: - QSize size; - QOpenGLContext *ctx; - - qreal dpmx; - qreal dpmy; - qreal devicePixelRatio; - - bool flipped; - - QPaintEngine *engine; -}; - -QT_END_NAMESPACE - -#endif // QOPENGL_PAINTDEVICE_P_H diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp deleted file mode 100644 index b53c9a3eab..0000000000 --- a/src/gui/opengl/qopenglpaintengine.cpp +++ /dev/null @@ -1,2702 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/* - When the active program changes, we need to update it's uniforms. - We could track state for each program and only update stale uniforms - - Could lead to lots of overhead if there's a lot of programs - We could update all the uniforms when the program changes - - Could end up updating lots of uniforms which don't need updating - - Updating uniforms should be cheap, so the overhead of updating up-to-date - uniforms should be minimal. It's also less complex. - - Things which _may_ cause a different program to be used: - - Change in brush/pen style - - Change in painter opacity - - Change in composition mode - - Whenever we set a mode on the shader manager - it needs to tell us if it had - to switch to a different program. - - The shader manager should only switch when we tell it to. E.g. if we set a new - brush style and then switch to transparent painter, we only want it to compile - and use the correct program when we really need it. -*/ - -// #define QT_OPENGL_CACHE_AS_VBOS - -#include "qopenglgradientcache_p.h" -#include "qopengltexturecache_p.h" -#include "qopenglpaintengine_p.h" -#include "qopenglpaintdevice_p.h" - -#include //for memcpy -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "qopenglengineshadermanager_p.h" -#include "qopengl2pexvertexarray_p.h" -#include "qopengltextureglyphcache_p.h" - -#include - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#endif /* GL_KHR_blend_equation_advanced */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -QT_BEGIN_NAMESPACE - - -Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert); - -////////////////////////////////// Private Methods ////////////////////////////////////////// - -QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate() -{ - delete shaderManager; - - vertexBuffer.destroy(); - texCoordBuffer.destroy(); - opacityBuffer.destroy(); - indexBuffer.destroy(); - vao.destroy(); - - if (elementIndicesVBOId != 0) { - funcs.glDeleteBuffers(1, &elementIndicesVBOId); - elementIndicesVBOId = 0; - } -} - -inline QColor qt_premultiplyColor(QColor c, GLfloat opacity) -{ - qreal alpha = c.alphaF() * opacity; - c.setAlphaF(alpha); - c.setRedF(c.redF() * alpha); - c.setGreenF(c.greenF() * alpha); - c.setBlueF(c.blueF() * alpha); - return c; -} - - -void QOpenGL2PaintEngineExPrivate::setBrush(const QBrush& brush) -{ - if (qbrush_fast_equals(currentBrush, brush)) - return; - - const Qt::BrushStyle newStyle = qbrush_style(brush); - Q_ASSERT(newStyle != Qt::NoBrush); - - currentBrush = brush; - if (!currentBrushImage.isNull()) - currentBrushImage = QImage(); - brushUniformsDirty = true; // All brushes have at least one uniform - - if (newStyle > Qt::SolidPattern) - brushTextureDirty = true; - - if (currentBrush.style() == Qt::TexturePattern - && qHasPixmapTexture(brush) && brush.texture().isQBitmap()) - { - shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::TextureSrcWithPattern); - } else { - shaderManager->setSrcPixelType(newStyle); - } - shaderManager->optimiseForBrushTransform(currentBrush.transform().type()); -} - - -void QOpenGL2PaintEngineExPrivate::useSimpleShader() -{ - shaderManager->useSimpleProgram(); - - if (matrixDirty) - updateMatrix(); -} - -/* - Single entry-point for activating, binding, and setting properties. - - Allows keeping track of (caching) the latest texture unit and bound - texture in a central place, so that we can skip re-binding unless - needed. - - \note Any code or Qt API that internally activates or binds will - not affect the cache used by this function, which means they will - lead to inconsisent state. QPainter::beginNativePainting() takes - care of resetting the cache, so for user–code this is fine, but - internally in the paint engine care must be taken to not call - functions that may activate or bind under our feet. -*/ -template -void QOpenGL2PaintEngineExPrivate::updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode) -{ - static const GLenum target = GL_TEXTURE_2D; - - activateTextureUnit(textureUnit); - - GLuint textureId = bindTexture(texture); - - if (updateMode == UpdateIfNeeded && textureId == lastTextureUsed) - return; - - lastTextureUsed = textureId; - - funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode); - funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode); - - funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filterMode); - funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filterMode); -} - -void QOpenGL2PaintEngineExPrivate::activateTextureUnit(GLenum textureUnit) -{ - if (textureUnit != lastTextureUnitUsed) { - funcs.glActiveTexture(GL_TEXTURE0 + textureUnit); - lastTextureUnitUsed = textureUnit; - - // We simplify things by keeping a single cached value of the last - // texture that was bound, instead of one per texture unit. This - // means that switching texture units could potentially mean we - // need a re-bind and corresponding parameter updates. - lastTextureUsed = GLuint(-1); - } -} - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const GLuint &textureId) -{ - if (textureId != lastTextureUsed) - funcs.glBindTexture(GL_TEXTURE_2D, textureId); - - return textureId; -} - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QImage &image) -{ - return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image); -} - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QPixmap &pixmap) -{ - return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap); -} - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QGradient &gradient) -{ - // We apply global opacity in the fragment shaders, so we always pass 1.0 - // for opacity to the cache. - GLuint textureId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(gradient, 1.0); - - // QOpenGL2GradientCache::getBuffer() may bind and generate a new texture if it - // hasn't been cached yet, but will otherwise return an unbound texture id. To - // be sure that the texture is bound, we unfortunately have to bind again, - // which results in the initial generation of the texture doing two binds. - return bindTexture(textureId); -} - -struct ImageWithBindOptions -{ - const QImage ℑ - QOpenGLTextureUploader::BindOptions options; -}; - -template<> -GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const ImageWithBindOptions &imageWithOptions) -{ - return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, imageWithOptions.image, imageWithOptions.options); -} - -inline static bool isPowerOfTwo(int x) -{ - // Assumption: x >= 1 - return x == (x & -x); -} - -void QOpenGL2PaintEngineExPrivate::updateBrushTexture() -{ - Q_Q(QOpenGL2PaintEngineEx); -// qDebug("QOpenGL2PaintEngineExPrivate::updateBrushTexture()"); - Qt::BrushStyle style = currentBrush.style(); - - bool smoothPixmapTransform = q->state()->renderHints & QPainter::SmoothPixmapTransform; - GLenum filterMode = smoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - - if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) { - // Get the image data for the pattern - QImage textureImage = qt_imageForBrush(style, false); - - updateTexture(QT_BRUSH_TEXTURE_UNIT, textureImage, GL_REPEAT, filterMode, ForceUpdate); - } - else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { - // Gradiant brush: All the gradiants use the same texture - - const QGradient *gradient = currentBrush.gradient(); - - GLenum wrapMode = GL_CLAMP_TO_EDGE; - if (gradient->spread() == QGradient::RepeatSpread || gradient->type() == QGradient::ConicalGradient) - wrapMode = GL_REPEAT; - else if (gradient->spread() == QGradient::ReflectSpread) - wrapMode = GL_MIRRORED_REPEAT; - - updateTexture(QT_BRUSH_TEXTURE_UNIT, *gradient, wrapMode, filterMode, ForceUpdate); - } - else if (style == Qt::TexturePattern) { - currentBrushImage = currentBrush.textureImage(); - - int max_texture_size = ctx->d_func()->maxTextureSize(); - QSize newSize = currentBrushImage.size(); - newSize = newSize.boundedTo(QSize(max_texture_size, max_texture_size)); - if (!QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat)) { - if (!isPowerOfTwo(newSize.width()) || !isPowerOfTwo(newSize.height())) { - newSize.setHeight(qNextPowerOfTwo(newSize.height() - 1)); - newSize.setWidth(qNextPowerOfTwo(newSize.width() - 1)); - } - } - if (currentBrushImage.size() != newSize) - currentBrushImage = currentBrushImage.scaled(newSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); - - GLuint wrapMode = GL_REPEAT; - - updateTexture(QT_BRUSH_TEXTURE_UNIT, currentBrushImage, wrapMode, filterMode, ForceUpdate); - } - brushTextureDirty = false; -} - - -void QOpenGL2PaintEngineExPrivate::updateBrushUniforms() -{ -// qDebug("QOpenGL2PaintEngineExPrivate::updateBrushUniforms()"); - Qt::BrushStyle style = currentBrush.style(); - - if (style == Qt::NoBrush) - return; - - QTransform brushQTransform = currentBrush.transform(); - - if (style == Qt::SolidPattern) { - QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::FragmentColor), col); - } - else { - // All other brushes have a transform and thus need the translation point: - QPointF translationPoint; - - if (style <= Qt::DiagCrossPattern) { - QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); - - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else if (style == Qt::LinearGradientPattern) { - const QLinearGradient *g = static_cast(currentBrush.gradient()); - - QPointF realStart = g->start(); - QPointF realFinal = g->finalStop(); - translationPoint = realStart; - - QPointF l = realFinal - realStart; - - QVector3D linearData( - l.x(), - l.y(), - 1.0f / (l.x() * l.x() + l.y() * l.y()) - ); - - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::LinearData), linearData); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else if (style == Qt::ConicalGradientPattern) { - const QConicalGradient *g = static_cast(currentBrush.gradient()); - translationPoint = g->center(); - - GLfloat angle = -qDegreesToRadians(g->angle()); - - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Angle), angle); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else if (style == Qt::RadialGradientPattern) { - const QRadialGradient *g = static_cast(currentBrush.gradient()); - QPointF realCenter = g->center(); - QPointF realFocal = g->focalPoint(); - qreal realRadius = g->centerRadius() - g->focalRadius(); - translationPoint = realFocal; - - QPointF fmp = realCenter - realFocal; - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Fmp), fmp); - - GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius; - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Inverse2Fmp2MRadius2), - GLfloat(1.0 / (2.0*fmp2_m_radius2))); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::SqrFr), - GLfloat(g->focalRadius() * g->focalRadius())); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BRadius), - GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()), - g->focalRadius(), - g->centerRadius() - g->focalRadius()); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else if (style == Qt::TexturePattern) { - const QPixmap& texPixmap = currentBrush.texture(); - - if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) { - QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col); - } - - QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height()); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::InvertedTextureSize), invertedTextureSize); - - QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize); - } - else - qWarning("QOpenGL2PaintEngineEx: Unimplemented fill style"); - - const QPointF &brushOrigin = q->state()->brushOrigin; - QTransform matrix = q->state()->matrix; - matrix.translate(brushOrigin.x(), brushOrigin.y()); - - QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y()); - qreal m22 = -1; - qreal dy = height; - if (device->paintFlipped()) { - m22 = 1; - dy = 0; - } - QTransform gl_to_qt(1, 0, 0, m22, 0, dy); - QTransform inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate; - - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTransform), inv_matrix); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT); - } - brushUniformsDirty = false; -} - - -// This assumes the shader manager has already setup the correct shader program -void QOpenGL2PaintEngineExPrivate::updateMatrix() -{ -// qDebug("QOpenGL2PaintEngineExPrivate::updateMatrix()"); - - const QTransform& transform = q->state()->matrix; - - // The projection matrix converts from Qt's coordinate system to GL's coordinate system - // * GL's viewport is 2x2, Qt's is width x height - // * GL has +y -> -y going from bottom -> top, Qt is the other way round - // * GL has [0,0] in the center, Qt has it in the top-left - // - // This results in the Projection matrix below, which is multiplied by the painter's - // transformation matrix, as shown below: - // - // Projection Matrix Painter Transform - // ------------------------------------------------ ------------------------ - // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx | - // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy | - // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 | - // ------------------------------------------------ ------------------------ - // - // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies - - const GLfloat wfactor = 2.0f / width; - GLfloat hfactor = -2.0f / height; - - GLfloat dx = transform.dx(); - GLfloat dy = transform.dy(); - - if (device->paintFlipped()) { - hfactor *= -1; - dy -= height; - } - - // Non-integer translates can have strange effects for some rendering operations such as - // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid. - if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) { - // 0.50 needs to rounded down to 0.0 for consistency with raster engine: - dx = std::ceil(dx - 0.5f); - dy = std::ceil(dy - 0.5f); - } - pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13(); - pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23(); - pmvMatrix[2][0] = (wfactor * dx) - transform.m33(); - pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13(); - pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23(); - pmvMatrix[2][1] = (hfactor * dy) + transform.m33(); - pmvMatrix[0][2] = transform.m13(); - pmvMatrix[1][2] = transform.m23(); - pmvMatrix[2][2] = transform.m33(); - - // 1/10000 == 0.0001, so we have good enough res to cover curves - // that span the entire widget... - inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())), - qMax(qAbs(transform.m12()), qAbs(transform.m21())) ), - qreal(0.0001)); - - matrixDirty = false; - matrixUniformDirty = true; - - // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only - // need to do this once for every matrix change and persists across all shader programs. - funcs.glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]); - funcs.glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]); - funcs.glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]); - - dasher.setInvScale(inverseScale); - stroker.setInvScale(inverseScale); -} - - -void QOpenGL2PaintEngineExPrivate::updateCompositionMode() -{ - // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these - // composition modes look odd. -// qDebug() << "QOpenGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode; - if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::BlendEquationAdvanced)) { - if (q->state()->composition_mode <= QPainter::CompositionMode_Plus) { - funcs.glDisable(GL_BLEND_ADVANCED_COHERENT_KHR); - funcs.glBlendEquation(GL_FUNC_ADD); - } else { - funcs.glEnable(GL_BLEND_ADVANCED_COHERENT_KHR); - } - shaderManager->setCompositionMode(q->state()->composition_mode); - } else { - if (q->state()->composition_mode > QPainter::CompositionMode_Plus) { - qWarning("Unsupported composition mode"); - compositionModeDirty = false; - return; - } - } - switch(q->state()->composition_mode) { - case QPainter::CompositionMode_SourceOver: - funcs.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - break; - case QPainter::CompositionMode_DestinationOver: - funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE); - break; - case QPainter::CompositionMode_Clear: - funcs.glBlendFunc(GL_ZERO, GL_ZERO); - break; - case QPainter::CompositionMode_Source: - funcs.glBlendFunc(GL_ONE, GL_ZERO); - break; - case QPainter::CompositionMode_Destination: - funcs.glBlendFunc(GL_ZERO, GL_ONE); - break; - case QPainter::CompositionMode_SourceIn: - funcs.glBlendFunc(GL_DST_ALPHA, GL_ZERO); - break; - case QPainter::CompositionMode_DestinationIn: - funcs.glBlendFunc(GL_ZERO, GL_SRC_ALPHA); - break; - case QPainter::CompositionMode_SourceOut: - funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); - break; - case QPainter::CompositionMode_DestinationOut: - funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); - break; - case QPainter::CompositionMode_SourceAtop: - funcs.glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - break; - case QPainter::CompositionMode_DestinationAtop: - funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA); - break; - case QPainter::CompositionMode_Xor: - funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - break; - case QPainter::CompositionMode_Plus: - funcs.glBlendFunc(GL_ONE, GL_ONE); - break; - case QPainter::CompositionMode_Multiply: - funcs.glBlendEquation(GL_MULTIPLY_KHR); - break; - case QPainter::CompositionMode_Screen: - funcs.glBlendEquation(GL_SCREEN_KHR); - break; - case QPainter::CompositionMode_Overlay: - funcs.glBlendEquation(GL_OVERLAY_KHR); - break; - case QPainter::CompositionMode_Darken: - funcs.glBlendEquation(GL_DARKEN_KHR); - break; - case QPainter::CompositionMode_Lighten: - funcs.glBlendEquation(GL_LIGHTEN_KHR); - break; - case QPainter::CompositionMode_ColorDodge: - funcs.glBlendEquation(GL_COLORDODGE_KHR); - break; - case QPainter::CompositionMode_ColorBurn: - funcs.glBlendEquation(GL_COLORBURN_KHR); - break; - case QPainter::CompositionMode_HardLight: - funcs.glBlendEquation(GL_HARDLIGHT_KHR); - break; - case QPainter::CompositionMode_SoftLight: - funcs.glBlendEquation(GL_SOFTLIGHT_KHR); - break; - case QPainter::CompositionMode_Difference: - funcs.glBlendEquation(GL_DIFFERENCE_KHR); - break; - case QPainter::CompositionMode_Exclusion: - funcs.glBlendEquation(GL_EXCLUSION_KHR); - break; - default: - qWarning("Unsupported composition mode"); - break; - } - - compositionModeDirty = false; -} - -static inline void setCoords(GLfloat *coords, const QOpenGLRect &rect) -{ - coords[0] = rect.left; - coords[1] = rect.top; - coords[2] = rect.right; - coords[3] = rect.top; - coords[4] = rect.right; - coords[5] = rect.bottom; - coords[6] = rect.left; - coords[7] = rect.bottom; -} - -void QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern) -{ - // Setup for texture drawing - currentBrush = noBrush; - - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - if (prepareForDraw(opaque)) - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); - - if (pattern) { - QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col); - } - - GLfloat dx = 1.0 / textureSize.width(); - GLfloat dy = 1.0 / textureSize.height(); - - QOpenGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy); - - setCoords(staticVertexCoordinateArray, dest); - setCoords(staticTextureCoordinateArray, srcTextureRect); - - setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); - setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); - - uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8); - uploadData(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray, 8); - - funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -} - -void QOpenGL2PaintEngineEx::beginNativePainting() -{ - Q_D(QOpenGL2PaintEngineEx); - ensureActive(); - d->transferMode(BrushDrawingMode); - - d->nativePaintingActive = true; - - d->funcs.glUseProgram(0); - - // Disable all the vertex attribute arrays: - for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) - d->funcs.glDisableVertexAttribArray(i); - -#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_DYNAMIC) - Q_ASSERT(QOpenGLContext::currentContext()); - const QOpenGLContext *ctx = d->ctx; - const QSurfaceFormat &fmt = d->device->context()->format(); - if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1) - || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->hasExtension(QByteArrayLiteral("GL_ARB_compatibility"))) - || fmt.profile() == QSurfaceFormat::CompatibilityProfile) - { - // be nice to people who mix OpenGL 1.x code with QPainter commands - // by setting modelview and projection matrices to mirror the GL 1 - // paint engine - const QTransform& mtx = state()->matrix; - - float mv_matrix[4][4] = - { - { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) }, - { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) }, - { 0, 0, 1, 0 }, - { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) } - }; - - const QSize sz = d->device->size(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999); - - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(&mv_matrix[0][0]); - } -#endif // QT_OPENGL_ES_2 - - d->resetGLState(); - - // We don't know what texture units and textures the native painting - // will activate and bind, so we can't assume anything when we return - // from the native painting. - d->lastTextureUnitUsed = QT_UNKNOWN_TEXTURE_UNIT; - d->lastTextureUsed = GLuint(-1); - - d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); - - d->shaderManager->setDirty(); - - d->needsSync = true; -} - -void QOpenGL2PaintEngineExPrivate::resetGLState() -{ - activateTextureUnit(QT_DEFAULT_TEXTURE_UNIT); - - funcs.glDisable(GL_BLEND); - funcs.glDisable(GL_STENCIL_TEST); - funcs.glDisable(GL_DEPTH_TEST); - funcs.glDisable(GL_SCISSOR_TEST); - funcs.glDepthMask(true); - funcs.glDepthFunc(GL_LESS); - funcs.glClearDepthf(1); - funcs.glStencilMask(0xff); - funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - funcs.glStencilFunc(GL_ALWAYS, 0, 0xff); - setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); - setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false); - setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); - if (!QOpenGLContext::currentContext()->isOpenGLES()) { - // gl_Color, corresponding to vertex attribute 3, may have been changed - float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; - funcs.glVertexAttrib4fv(3, color); - } - if (vao.isCreated()) { - vao.release(); - funcs.glBindBuffer(GL_ARRAY_BUFFER, 0); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } -} - -void QOpenGL2PaintEngineEx::endNativePainting() -{ - Q_D(QOpenGL2PaintEngineEx); - d->needsSync = true; - d->nativePaintingActive = false; -} - -void QOpenGL2PaintEngineEx::invalidateState() -{ - Q_D(QOpenGL2PaintEngineEx); - d->needsSync = true; -} - -bool QOpenGL2PaintEngineEx::isNativePaintingActive() const { - Q_D(const QOpenGL2PaintEngineEx); - return d->nativePaintingActive; -} - -void QOpenGL2PaintEngineExPrivate::transferMode(EngineMode newMode) -{ - if (newMode == mode) - return; - - if (newMode == TextDrawingMode) { - shaderManager->setHasComplexGeometry(true); - } else { - shaderManager->setHasComplexGeometry(false); - } - - if (newMode == ImageDrawingMode) { - uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8); - uploadData(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray, 8); - } - - if (newMode == ImageArrayDrawingMode || newMode == ImageOpacityArrayDrawingMode) { - uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data(), vertexCoordinateArray.vertexCount() * 2); - uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data(), textureCoordinateArray.vertexCount() * 2); - - if (newMode == ImageOpacityArrayDrawingMode) - uploadData(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data(), opacityArray.size()); - } - - // This needs to change when we implement high-quality anti-aliasing... - if (newMode != TextDrawingMode) - shaderManager->setMaskType(QOpenGLEngineShaderManager::NoMask); - - mode = newMode; -} - -struct QOpenGL2PEVectorPathCache -{ -#ifdef QT_OPENGL_CACHE_AS_VBOS - GLuint vbo; - GLuint ibo; -#else - float *vertices; - void *indices; -#endif - int vertexCount; - int indexCount; - GLenum primitiveType; - qreal iscale; - QVertexIndexVector::Type indexType; -}; - -void QOpenGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data) -{ - QOpenGL2PEVectorPathCache *c = (QOpenGL2PEVectorPathCache *) data; -#ifdef QT_OPENGL_CACHE_AS_VBOS - Q_ASSERT(engine->type() == QPaintEngine::OpenGL2); - static_cast(engine)->d_func()->unusedVBOSToClean << c->vbo; - if (c->ibo) - d->unusedIBOSToClean << c->ibo; -#else - Q_UNUSED(engine); - free(c->vertices); - free(c->indices); -#endif - delete c; -} - -// Assumes everything is configured for the brush you want to use -void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path) -{ - transferMode(BrushDrawingMode); - - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - // Might need to call updateMatrix to re-calculate inverseScale - if (matrixDirty) - updateMatrix(); - - const bool supportsElementIndexUint = funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint); - - const QPointF* const points = reinterpret_cast(path.points()); - - // Check to see if there's any hints - if (path.shape() == QVectorPath::RectangleHint) { - QOpenGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); - prepareForDraw(currentBrush.isOpaque()); - composite(rect); - } else if (path.isConvex()) { - - if (path.isCacheable()) { - QVectorPath::CacheEntry *data = path.lookupCacheData(q); - QOpenGL2PEVectorPathCache *cache; - - bool updateCache = false; - - if (data) { - cache = (QOpenGL2PEVectorPathCache *) data->data; - // Check if scale factor is exceeded and regenerate if so... - qreal scaleFactor = cache->iscale / inverseScale; - if (scaleFactor < 0.5 || scaleFactor > 2.0) { -#ifdef QT_OPENGL_CACHE_AS_VBOS - glDeleteBuffers(1, &cache->vbo); - cache->vbo = 0; - Q_ASSERT(cache->ibo == 0); -#else - free(cache->vertices); - Q_ASSERT(cache->indices == nullptr); -#endif - updateCache = true; - } - } else { - cache = new QOpenGL2PEVectorPathCache; - data = const_cast(path).addCacheData(q, cache, cleanupVectorPath); - updateCache = true; - } - - // Flatten the path at the current scale factor and fill it into the cache struct. - if (updateCache) { - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - int vertexCount = vertexCoordinateArray.vertexCount(); - int floatSizeInBytes = vertexCount * 2 * sizeof(float); - cache->vertexCount = vertexCount; - cache->indexCount = 0; - cache->primitiveType = GL_TRIANGLE_FAN; - cache->iscale = inverseScale; -#ifdef QT_OPENGL_CACHE_AS_VBOS - funcs.glGenBuffers(1, &cache->vbo); - funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - funcs.glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); - cache->ibo = 0; -#else - cache->vertices = (float *) malloc(floatSizeInBytes); - memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes); - cache->indices = nullptr; -#endif - } - - prepareForDraw(currentBrush.isOpaque()); -#ifdef QT_OPENGL_CACHE_AS_VBOS - funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - uploadData(QT_VERTEX_COORD_ATTR, 0, cache->vertexCount); - setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); -#else - uploadData(QT_VERTEX_COORDS_ATTR, cache->vertices, cache->vertexCount * 2); -#endif - funcs.glDrawArrays(cache->primitiveType, 0, cache->vertexCount); - - } else { - // printf(" - Marking path as cachable...\n"); - // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - path.makeCacheable(); - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - prepareForDraw(currentBrush.isOpaque()); - drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); - } - - } else { - bool useCache = path.isCacheable(); - if (useCache) { - QRectF bbox = path.controlPointRect(); - // If the path doesn't fit within these limits, it is possible that the triangulation will fail. - useCache &= (bbox.left() > -0x8000 * inverseScale) - && (bbox.right() < 0x8000 * inverseScale) - && (bbox.top() > -0x8000 * inverseScale) - && (bbox.bottom() < 0x8000 * inverseScale); - } - - if (useCache) { - QVectorPath::CacheEntry *data = path.lookupCacheData(q); - QOpenGL2PEVectorPathCache *cache; - - bool updateCache = false; - - if (data) { - cache = (QOpenGL2PEVectorPathCache *) data->data; - // Check if scale factor is exceeded and regenerate if so... - qreal scaleFactor = cache->iscale / inverseScale; - if (scaleFactor < 0.5 || scaleFactor > 2.0) { -#ifdef QT_OPENGL_CACHE_AS_VBOS - glDeleteBuffers(1, &cache->vbo); - glDeleteBuffers(1, &cache->ibo); -#else - free(cache->vertices); - free(cache->indices); -#endif - updateCache = true; - } - } else { - cache = new QOpenGL2PEVectorPathCache; - data = const_cast(path).addCacheData(q, cache, cleanupVectorPath); - updateCache = true; - } - - // Flatten the path at the current scale factor and fill it into the cache struct. - if (updateCache) { - QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale), 1, supportsElementIndexUint); - cache->vertexCount = polys.vertices.size() / 2; - cache->indexCount = polys.indices.size(); - cache->primitiveType = GL_TRIANGLES; - cache->iscale = inverseScale; - cache->indexType = polys.indices.type(); -#ifdef QT_OPENGL_CACHE_AS_VBOS - funcs.glGenBuffers(1, &cache->vbo); - funcs.glGenBuffers(1, &cache->ibo); - funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); - - if (polys.indices.type() == QVertexIndexVector::UnsignedInt) - funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); - else - funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); - - QVarLengthArray vertices(polys.vertices.size()); - for (int i = 0; i < polys.vertices.size(); ++i) - vertices[i] = float(inverseScale * polys.vertices.at(i)); - funcs.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); -#else - cache->vertices = (float *) malloc(sizeof(float) * polys.vertices.size()); - if (polys.indices.type() == QVertexIndexVector::UnsignedInt) { - cache->indices = (quint32 *) malloc(sizeof(quint32) * polys.indices.size()); - memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); - } else { - cache->indices = (quint16 *) malloc(sizeof(quint16) * polys.indices.size()); - memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size()); - } - for (int i = 0; i < polys.vertices.size(); ++i) - cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); -#endif - } - - prepareForDraw(currentBrush.isOpaque()); -#ifdef QT_OPENGL_CACHE_AS_VBOS - funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); - uploadData(QT_VERTEX_COORDS_ATTR, 0, cache->vertexCount); - setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); - if (cache->indexType == QVertexIndexVector::UnsignedInt) - funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); - else - funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - funcs.glBindBuffer(GL_ARRAY_BUFFER, 0); -#else - uploadData(QT_VERTEX_COORDS_ATTR, cache->vertices, cache->vertexCount * 2); - const GLenum indexValueType = cache->indexType == QVertexIndexVector::UnsignedInt ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; - const bool useIndexVbo = uploadIndexData(cache->indices, indexValueType, cache->indexCount); - funcs.glDrawElements(cache->primitiveType, cache->indexCount, indexValueType, useIndexVbo ? nullptr : cache->indices); -#endif - - } else { - // printf(" - Marking path as cachable...\n"); - // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - path.makeCacheable(); - - if (device->context()->format().stencilBufferSize() <= 0) { - // If there is no stencil buffer, triangulate the path instead. - - QRectF bbox = path.controlPointRect(); - // If the path doesn't fit within these limits, it is possible that the triangulation will fail. - bool withinLimits = (bbox.left() > -0x8000 * inverseScale) - && (bbox.right() < 0x8000 * inverseScale) - && (bbox.top() > -0x8000 * inverseScale) - && (bbox.bottom() < 0x8000 * inverseScale); - if (withinLimits) { - QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale), 1, supportsElementIndexUint); - - QVarLengthArray vertices(polys.vertices.size()); - for (int i = 0; i < polys.vertices.size(); ++i) - vertices[i] = float(inverseScale * polys.vertices.at(i)); - - prepareForDraw(currentBrush.isOpaque()); - uploadData(QT_VERTEX_COORDS_ATTR, vertices.constData(), vertices.size()); - const GLenum indexValueType = funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; - const bool useIndexVbo = uploadIndexData(polys.indices.data(), indexValueType, polys.indices.size()); - funcs.glDrawElements(GL_TRIANGLES, polys.indices.size(), indexValueType, useIndexVbo ? nullptr : polys.indices.data()); - } else { - // We can't handle big, concave painter paths with OpenGL without stencil buffer. - qWarning("Painter path exceeds +/-32767 pixels."); - } - return; - } - - // The path is too complicated & needs the stencil technique - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - - fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); - - funcs.glStencilMask(0xff); - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - - if (q->state()->clipTestEnabled) { - // Pass when high bit is set, replace stencil value with current clip - funcs.glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT); - } else if (path.hasWindingFill()) { - // Pass when any bit is set, replace stencil value with 0 - funcs.glStencilFunc(GL_NOTEQUAL, 0, 0xff); - } else { - // Pass when high bit is set, replace stencil value with 0 - funcs.glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); - } - prepareForDraw(currentBrush.isOpaque()); - - // Stencil the brush onto the dest buffer - composite(vertexCoordinateArray.boundingRect()); - funcs.glStencilMask(0); - updateClipScissorTest(); - } - } -} - - -void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, - int count, - int *stops, - int stopCount, - const QOpenGLRect &bounds, - StencilFillMode mode) -{ - Q_ASSERT(count || stops); - -// qDebug("QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray()"); - funcs.glStencilMask(0xff); // Enable stencil writes - - if (dirtyStencilRegion.intersects(currentScissorBounds)) { - const QRegion clearRegion = dirtyStencilRegion.intersected(currentScissorBounds); - funcs.glClearStencil(0); // Clear to zero - for (const QRect &rect : clearRegion) { -#ifndef QT_GL_NO_SCISSOR_TEST - setScissor(rect); -#endif - funcs.glClear(GL_STENCIL_BUFFER_BIT); - } - - dirtyStencilRegion -= currentScissorBounds; - -#ifndef QT_GL_NO_SCISSOR_TEST - updateClipScissorTest(); -#endif - } - - funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes - useSimpleShader(); - funcs.glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d - - if (mode == WindingFillMode) { - Q_ASSERT(stops && !count); - if (q->state()->clipTestEnabled) { - // Flatten clip values higher than current clip, and set high bit to match current clip - funcs.glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - composite(bounds); - - funcs.glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); - } else if (!stencilClean) { - // Clear stencil buffer within bounding rect - funcs.glStencilFunc(GL_ALWAYS, 0, 0xff); - funcs.glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); - composite(bounds); - } - - // Inc. for front-facing triangle - funcs.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP); - // Dec. for back-facing "holes" - funcs.glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); - funcs.glStencilMask(~GL_STENCIL_HIGH_BIT); - drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); - - if (q->state()->clipTestEnabled) { - // Clear high bit of stencil outside of path - funcs.glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - funcs.glStencilMask(GL_STENCIL_HIGH_BIT); - composite(bounds); - } - } else if (mode == OddEvenFillMode) { - funcs.glStencilMask(GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); - - } else { // TriStripStrokeFillMode - Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops - funcs.glStencilMask(GL_STENCIL_HIGH_BIT); -#if 0 - funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); - funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count); -#else - - funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - if (q->state()->clipTestEnabled) { - funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT, - ~GL_STENCIL_HIGH_BIT); - } else { - funcs.glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff); - } - - uploadData(QT_VERTEX_COORDS_ATTR, data, count * 2); - funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count); -#endif - } - - // Enable color writes & disable stencil writes - funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); -} - -/* - If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1, - restore the stencil buffer to a pristine state. The current clip region - is set to 1, and the rest to 0. -*/ -void QOpenGL2PaintEngineExPrivate::resetClipIfNeeded() -{ - if (maxClip != (GL_STENCIL_HIGH_BIT - 1)) - return; - - Q_Q(QOpenGL2PaintEngineEx); - - useSimpleShader(); - funcs.glEnable(GL_STENCIL_TEST); - funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - - QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height)); - QOpenGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); - - // Set high bit on clip region - funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff); - funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); - funcs.glStencilMask(GL_STENCIL_HIGH_BIT); - composite(rect); - - // Reset clipping to 1 and everything else to zero - funcs.glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE); - funcs.glStencilMask(0xff); - composite(rect); - - q->state()->currentClip = 1; - q->state()->canRestoreClip = false; - - maxClip = 1; - - funcs.glStencilMask(0x0); - funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); -} - -bool QOpenGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache) -{ - Q_Q(QOpenGL2PaintEngineEx); - - Q_ASSERT(cache.transform().type() <= QTransform::TxScale); - - QTransform &transform = q->state()->matrix; - transform.scale(1.0 / cache.transform().m11(), 1.0 / cache.transform().m22()); - bool ret = prepareForDraw(false); - transform.scale(cache.transform().m11(), cache.transform().m22()); - - return ret; -} - -bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) -{ - if (brushTextureDirty && (mode == TextDrawingMode || mode == BrushDrawingMode)) - updateBrushTexture(); - - if (compositionModeDirty) - updateCompositionMode(); - - if (matrixDirty) - updateMatrix(); - - const bool stateHasOpacity = q->state()->opacity < 0.99f; - if (q->state()->composition_mode == QPainter::CompositionMode_Source - || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver - && srcPixelsAreOpaque && !stateHasOpacity)) - { - funcs.glDisable(GL_BLEND); - } else { - funcs.glEnable(GL_BLEND); - } - - QOpenGLEngineShaderManager::OpacityMode opacityMode; - if (mode == ImageOpacityArrayDrawingMode) { - opacityMode = QOpenGLEngineShaderManager::AttributeOpacity; - } else { - opacityMode = stateHasOpacity ? QOpenGLEngineShaderManager::UniformOpacity - : QOpenGLEngineShaderManager::NoOpacity; - if (stateHasOpacity && (mode != ImageDrawingMode && mode != ImageArrayDrawingMode)) { - // Using a brush - bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) && - (currentBrush.style() <= Qt::DiagCrossPattern); - - if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern) - opacityMode = QOpenGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader - } - } - shaderManager->setOpacityMode(opacityMode); - - bool changed = shaderManager->useCorrectShaderProg(); - // If the shader program needs changing, we change it and mark all uniforms as dirty - if (changed) { - // The shader program has changed so mark all uniforms as dirty: - brushUniformsDirty = true; - opacityUniformDirty = true; - matrixUniformDirty = true; - } - - if (brushUniformsDirty && (mode == TextDrawingMode || mode == BrushDrawingMode)) - updateBrushUniforms(); - - if (opacityMode == QOpenGLEngineShaderManager::UniformOpacity && opacityUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity); - opacityUniformDirty = false; - } - - if (matrixUniformDirty && shaderManager->hasComplexGeometry()) { - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Matrix), - pmvMatrix); - matrixUniformDirty = false; - } - - return changed; -} - -void QOpenGL2PaintEngineExPrivate::composite(const QOpenGLRect& boundingRect) -{ - setCoords(staticVertexCoordinateArray, boundingRect); - - uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8); - funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -} - -// Draws the vertex array as a set of triangle fans. -void QOpenGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount, - GLenum primitive) -{ - // Now setup the pointer to the vertex array: - uploadData(QT_VERTEX_COORDS_ATTR, data, stops[stopCount-1] * 2); - - int previousStop = 0; - for (int i=0; isetBrush(brush); - d->fill(path); -} - -Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp - - -void QOpenGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) -{ - Q_D(QOpenGL2PaintEngineEx); - - const QBrush &penBrush = qpen_brush(pen); - if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush) - return; - - QOpenGL2PaintEngineState *s = state(); - if (qt_pen_is_cosmetic(pen, state()->renderHints) && !qt_scaleForTransform(s->transform(), nullptr)) { - // QTriangulatingStroker class is not meant to support cosmetically sheared strokes. - QPaintEngineEx::stroke(path, pen); - return; - } - - ensureActive(); - d->setBrush(penBrush); - d->stroke(path, pen); -} - -void QOpenGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) -{ - const QOpenGL2PaintEngineState *s = q->state(); - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - const Qt::PenStyle penStyle = qpen_style(pen); - const QBrush &penBrush = qpen_brush(pen); - const bool opaque = penBrush.isOpaque() && s->opacity > 0.99; - - transferMode(BrushDrawingMode); - - // updateMatrix() is responsible for setting the inverse scale on - // the strokers, so we need to call it here and not wait for - // prepareForDraw() down below. - updateMatrix(); - - QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled - ? q->state()->rectangleClip - : QRectF(0, 0, width, height)); - - if (penStyle == Qt::SolidLine) { - stroker.process(path, pen, clip, s->renderHints); - - } else { // Some sort of dash - dasher.process(path, pen, clip, s->renderHints); - - QVectorPath dashStroke(dasher.points(), - dasher.elementCount(), - dasher.elementTypes()); - stroker.process(dashStroke, pen, clip, s->renderHints); - } - - if (!stroker.vertexCount()) - return; - - if (opaque) { - prepareForDraw(opaque); - - uploadData(QT_VERTEX_COORDS_ATTR, stroker.vertices(), stroker.vertexCount()); - funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2); - } else { - qreal width = qpen_widthf(pen) / 2; - if (width == 0) - width = 0.5; - qreal extra = pen.joinStyle() == Qt::MiterJoin - ? qMax(pen.miterLimit() * width, width) - : width; - - if (qt_pen_is_cosmetic(pen, q->state()->renderHints)) - extra = extra * inverseScale; - - QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra); - - fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2, - nullptr, 0, bounds, QOpenGL2PaintEngineExPrivate::TriStripStrokeFillMode); - - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - - // Pass when any bit is set, replace stencil value with 0 - funcs.glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); - prepareForDraw(false); - - // Stencil the brush onto the dest buffer - composite(bounds); - - funcs.glStencilMask(0); - - updateClipScissorTest(); - } -} - -void QOpenGL2PaintEngineEx::penChanged() { } -void QOpenGL2PaintEngineEx::brushChanged() { } -void QOpenGL2PaintEngineEx::brushOriginChanged() { } - -void QOpenGL2PaintEngineEx::opacityChanged() -{ -// qDebug("QOpenGL2PaintEngineEx::opacityChanged()"); - Q_D(QOpenGL2PaintEngineEx); - state()->opacityChanged = true; - - Q_ASSERT(d->shaderManager); - d->brushUniformsDirty = true; - d->opacityUniformDirty = true; -} - -void QOpenGL2PaintEngineEx::compositionModeChanged() -{ -// qDebug("QOpenGL2PaintEngineEx::compositionModeChanged()"); - Q_D(QOpenGL2PaintEngineEx); - state()->compositionModeChanged = true; - d->compositionModeDirty = true; -} - -void QOpenGL2PaintEngineEx::renderHintsChanged() -{ - state()->renderHintsChanged = true; - -#ifndef QT_OPENGL_ES_2 - if (!QOpenGLContext::currentContext()->isOpenGLES()) { - Q_D(QOpenGL2PaintEngineEx); -QT_WARNING_PUSH -QT_WARNING_DISABLE_DEPRECATED - if ((state()->renderHints & QPainter::Antialiasing) -#if QT_DEPRECATED_SINCE(5, 14) - || (state()->renderHints & QPainter::HighQualityAntialiasing) -#endif - ) - d->funcs.glEnable(GL_MULTISAMPLE); - else - d->funcs.glDisable(GL_MULTISAMPLE); -QT_WARNING_POP - } -#endif // QT_OPENGL_ES_2 - - Q_D(QOpenGL2PaintEngineEx); - - // This is a somewhat sneaky way of conceptually making the next call to - // updateTexture() use FoceUpdate for the TextureUpdateMode. We need this - // as new render hints may require updating the filter mode. - d->lastTextureUsed = GLuint(-1); - - d->brushTextureDirty = true; -// qDebug("QOpenGL2PaintEngineEx::renderHintsChanged() not implemented!"); -} - -void QOpenGL2PaintEngineEx::transformChanged() -{ - Q_D(QOpenGL2PaintEngineEx); - d->matrixDirty = true; - state()->matrixChanged = true; -} - - -static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy) -{ - return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy); -} - -void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src) -{ - Q_D(QOpenGL2PaintEngineEx); - QOpenGLContext *ctx = d->ctx; - - // Draw pixmaps that are really images as images since drawImage has - // better handling of non-default image formats. - if (pixmap.paintEngine()->type() == QPaintEngine::Raster && !pixmap.isQBitmap()) - return drawImage(dest, pixmap.toImage(), src); - - int max_texture_size = ctx->d_func()->maxTextureSize(); - if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) { - QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); - - const qreal sx = scaled.width() / qreal(pixmap.width()); - const qreal sy = scaled.height() / qreal(pixmap.height()); - - drawPixmap(dest, scaled, scaleRect(src, sx, sy)); - return; - } - - ensureActive(); - d->transferMode(ImageDrawingMode); - - GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - d->updateTexture(QT_IMAGE_TEXTURE_UNIT, pixmap, GL_CLAMP_TO_EDGE, filterMode); - - bool isBitmap = pixmap.isQBitmap(); - bool isOpaque = !isBitmap && !pixmap.hasAlpha(); - - d->shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc : QOpenGLEngineShaderManager::ImageSrc); - - QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom()); - d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap); -} - -void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src, - Qt::ImageConversionFlags) -{ - Q_D(QOpenGL2PaintEngineEx); - QOpenGLContext *ctx = d->ctx; - - int max_texture_size = ctx->d_func()->maxTextureSize(); - if (image.width() > max_texture_size || image.height() > max_texture_size) { - QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); - - const qreal sx = scaled.width() / qreal(image.width()); - const qreal sy = scaled.height() / qreal(image.height()); - - drawImage(dest, scaled, scaleRect(src, sx, sy)); - return; - } - - ensureActive(); - d->transferMode(ImageDrawingMode); - - QOpenGLTextureUploader::BindOptions bindOption = QOpenGLTextureUploader::PremultipliedAlphaBindOption; - // Use specialized bind for formats we have specialized shaders for. - switch (image.format()) { - case QImage::Format_RGBA8888: - case QImage::Format_ARGB32: - case QImage::Format_RGBA64: - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::NonPremultipliedImageSrc); - bindOption = { }; - break; - case QImage::Format_Alpha8: - if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats)) { - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::AlphaImageSrc); - bindOption = QOpenGLTextureUploader::UseRedForAlphaAndLuminanceBindOption; - } else - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - break; - case QImage::Format_Grayscale8: - case QImage::Format_Grayscale16: - if (ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats)) { - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::GrayscaleImageSrc); - bindOption = QOpenGLTextureUploader::UseRedForAlphaAndLuminanceBindOption; - } else - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - break; - default: - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - break; - } - - ImageWithBindOptions imageWithOptions = { image, bindOption }; - GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - d->updateTexture(QT_IMAGE_TEXTURE_UNIT, imageWithOptions, GL_CLAMP_TO_EDGE, filterMode); - - d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel()); -} - -void QOpenGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem) -{ - Q_D(QOpenGL2PaintEngineEx); - - ensureActive(); - - QPainterState *s = state(); - - QFontEngine *fontEngine = textItem->fontEngine(); - if (shouldDrawCachedGlyphs(fontEngine, s->matrix)) { - QFontEngine::GlyphFormat glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None - ? fontEngine->glyphFormat : d->glyphCacheFormat; - if (glyphFormat == QFontEngine::Format_A32) { - if (d->device->context()->format().alphaBufferSize() > 0 || s->matrix.type() > QTransform::TxTranslate - || (s->composition_mode != QPainter::CompositionMode_Source - && s->composition_mode != QPainter::CompositionMode_SourceOver)) - { - glyphFormat = QFontEngine::Format_A8; - } - } - - d->drawCachedGlyphs(glyphFormat, textItem); - } else { - QPaintEngineEx::drawStaticTextItem(textItem); - } -} - -bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src) -{ - Q_D(QOpenGL2PaintEngineEx); - if (!d->shaderManager) - return false; - - ensureActive(); - d->transferMode(ImageDrawingMode); - - GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - d->updateTexture(QT_IMAGE_TEXTURE_UNIT, textureId, GL_CLAMP_TO_EDGE, filterMode); - - d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - - QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top()); - d->drawTexture(dest, srcRect, size, false); - - return true; -} - -void QOpenGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem) -{ - Q_D(QOpenGL2PaintEngineEx); - - ensureActive(); - QOpenGL2PaintEngineState *s = state(); - - const QTextItemInt &ti = static_cast(textItem); - - QTransform::TransformationType txtype = s->matrix.type(); - - QFontEngine::GlyphFormat glyphFormat = ti.fontEngine->glyphFormat != QFontEngine::Format_None - ? ti.fontEngine->glyphFormat : d->glyphCacheFormat; - - if (glyphFormat == QFontEngine::Format_A32) { - if (d->device->context()->format().alphaBufferSize() > 0 || txtype > QTransform::TxTranslate - || (state()->composition_mode != QPainter::CompositionMode_Source - && state()->composition_mode != QPainter::CompositionMode_SourceOver)) - { - glyphFormat = QFontEngine::Format_A8; - } - } - - if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix)) { - QVarLengthArray positions; - QVarLengthArray glyphs; - QTransform matrix = QTransform::fromTranslate(p.x(), p.y()); - ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions); - - { - QStaticTextItem staticTextItem; - staticTextItem.setFontEngine(ti.fontEngine); - staticTextItem.glyphs = glyphs.data(); - staticTextItem.numGlyphs = glyphs.size(); - staticTextItem.glyphPositions = positions.data(); - - d->drawCachedGlyphs(glyphFormat, &staticTextItem); - } - return; - } - - QPaintEngineEx::drawTextItem(p, ti); -} - -namespace { - - class QOpenGLStaticTextUserData: public QStaticTextUserData - { - public: - QOpenGLStaticTextUserData() - : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0) - { - } - - ~QOpenGLStaticTextUserData() - { - } - - QSize cacheSize; - QOpenGL2PEXVertexArray vertexCoordinateArray; - QOpenGL2PEXVertexArray textureCoordinateArray; - QFontEngine::GlyphFormat glyphFormat; - int cacheSerialNumber; - }; - -} - - -// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO - -bool QOpenGL2PaintEngineEx::shouldDrawCachedGlyphs(QFontEngine *fontEngine, const QTransform &t) const -{ - // The paint engine does not support projected cached glyph drawing - if (t.type() == QTransform::TxProject) - return false; - - // The font engine might not support filling the glyph cache - // with the given transform applied, in which case we need to - // fall back to the QPainterPath code-path. - if (!fontEngine->supportsTransformation(t)) { - // Except that drawing paths is slow, so for scales between - // 0.5 and 2.0 we leave the glyph cache untransformed and deal - // with the transform ourselves when painting, resulting in - // drawing 1x cached glyphs with a smooth-scale. - float det = t.determinant(); - if (det >= 0.25f && det <= 4.f) { - // Assuming the baseclass still agrees - return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t); - } - - return false; // Fall back to path-drawing - } - - return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t); -} - -void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, - QStaticTextItem *staticTextItem) -{ - Q_Q(QOpenGL2PaintEngineEx); - - QOpenGL2PaintEngineState *s = q->state(); - - void *cacheKey = ctx; // use context, not the shareGroup() -> the GL glyph cache uses FBOs which may not be shareable - bool recreateVertexArrays = false; - - QTransform glyphCacheTransform; - QFontEngine *fe = staticTextItem->fontEngine(); - if (fe->supportsTransformation(s->matrix)) { - // The font-engine supports rendering glyphs with the current transform, so we - // build a glyph-cache with the scale pre-applied, so that the cache contains - // glyphs with the appropriate resolution in the case of retina displays. - glyphCacheTransform = s->matrix.type() < QTransform::TxRotate ? - QTransform::fromScale(qAbs(s->matrix.m11()), qAbs(s->matrix.m22())) : - QTransform::fromScale( - QVector2D(s->matrix.m11(), s->matrix.m12()).length(), - QVector2D(s->matrix.m21(), s->matrix.m22()).length()); - } - - QOpenGLTextureGlyphCache *cache = - (QOpenGLTextureGlyphCache *) fe->glyphCache(cacheKey, glyphFormat, glyphCacheTransform); - if (!cache || cache->glyphFormat() != glyphFormat || cache->contextGroup() == nullptr) { - cache = new QOpenGLTextureGlyphCache(glyphFormat, glyphCacheTransform); - fe->setGlyphCache(cacheKey, cache); - recreateVertexArrays = true; - } - - if (staticTextItem->userDataNeedsUpdate) { - recreateVertexArrays = true; - } else if (staticTextItem->userData() == nullptr) { - recreateVertexArrays = true; - } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) { - recreateVertexArrays = true; - } else { - QOpenGLStaticTextUserData *userData = static_cast(staticTextItem->userData()); - if (userData->glyphFormat != glyphFormat) { - recreateVertexArrays = true; - } else if (userData->cacheSerialNumber != cache->serialNumber()) { - recreateVertexArrays = true; - } - } - - // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays. - // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the - // cache so this text is performed before we test if the cache size has changed. - if (recreateVertexArrays) { - cache->setPaintEnginePrivate(this); - if (!cache->populate(fe, staticTextItem->numGlyphs, - staticTextItem->glyphs, staticTextItem->glyphPositions)) { - // No space for glyphs in cache. We need to reset it and try again. - cache->clear(); - cache->populate(fe, staticTextItem->numGlyphs, - staticTextItem->glyphs, staticTextItem->glyphPositions); - } - - if (cache->hasPendingGlyphs()) { - // Filling in the glyphs binds and sets parameters, so we need to - // ensure that the glyph cache doesn't mess with whatever unit - // is currently active. Note that the glyph cache internally - // uses the image texture unit for blitting to the cache, while - // we switch between image and mask units when drawing. - static const GLenum glypchCacheTextureUnit = QT_IMAGE_TEXTURE_UNIT; - activateTextureUnit(glypchCacheTextureUnit); - - cache->fillInPendingGlyphs(); - - // We assume the cache can be trusted on which texture was bound - lastTextureUsed = cache->texture(); - - // But since the brush and image texture units are possibly shared - // we may have to re-bind brush textures after filling in the cache. - brushTextureDirty = (QT_BRUSH_TEXTURE_UNIT == glypchCacheTextureUnit); - } - cache->setPaintEnginePrivate(nullptr); - } - - if (cache->width() == 0 || cache->height() == 0) - return; - - if (glyphFormat == QFontEngine::Format_ARGB) - transferMode(ImageArrayDrawingMode); - else - transferMode(TextDrawingMode); - - int margin = fe->glyphMargin(glyphFormat); - - GLfloat dx = 1.0 / cache->width(); - GLfloat dy = 1.0 / cache->height(); - - // Use global arrays by default - QOpenGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray; - QOpenGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray; - - if (staticTextItem->useBackendOptimizations) { - QOpenGLStaticTextUserData *userData = nullptr; - - if (staticTextItem->userData() == nullptr - || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) { - - userData = new QOpenGLStaticTextUserData(); - staticTextItem->setUserData(userData); - - } else { - userData = static_cast(staticTextItem->userData()); - } - - userData->glyphFormat = glyphFormat; - userData->cacheSerialNumber = cache->serialNumber(); - - // Use cache if backend optimizations is turned on - vertexCoordinates = &userData->vertexCoordinateArray; - textureCoordinates = &userData->textureCoordinateArray; - - QSize size(cache->width(), cache->height()); - if (userData->cacheSize != size) { - recreateVertexArrays = true; - userData->cacheSize = size; - } - } - - if (recreateVertexArrays) { - vertexCoordinates->clear(); - textureCoordinates->clear(); - - bool supportsSubPixelPositions = fe->supportsSubPixelPositions(); - for (int i=0; inumGlyphs; ++i) { - QFixed subPixelPosition; - if (supportsSubPixelPositions) - subPixelPosition = fe->subPixelPositionForX(staticTextItem->glyphPositions[i].x); - - QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition); - - const QTextureGlyphCache::Coord &c = cache->coords[glyph]; - if (c.isNull()) - continue; - - int x = qFloor(staticTextItem->glyphPositions[i].x.toReal() * cache->transform().m11()) + c.baseLineX - margin; - int y = qRound(staticTextItem->glyphPositions[i].y.toReal() * cache->transform().m22()) - c.baseLineY - margin; - - vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h)); - textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); - } - - staticTextItem->userDataNeedsUpdate = false; - } - - int numGlyphs = vertexCoordinates->vertexCount() / 4; - if (numGlyphs == 0) - return; - - if (elementIndices.size() < numGlyphs*6) { - Q_ASSERT(elementIndices.size() % 6 == 0); - int j = elementIndices.size() / 6 * 4; - while (j < numGlyphs*4) { - elementIndices.append(j + 0); - elementIndices.append(j + 0); - elementIndices.append(j + 1); - elementIndices.append(j + 2); - elementIndices.append(j + 3); - elementIndices.append(j + 3); - - j += 4; - } - -#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) - if (elementIndicesVBOId == 0) - funcs.glGenBuffers(1, &elementIndicesVBOId); - - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); - funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort), - elementIndices.constData(), GL_STATIC_DRAW); -#endif - } else { -#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); -#endif - } - - if (glyphFormat != QFontEngine::Format_ARGB || recreateVertexArrays) { - uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data(), vertexCoordinates->vertexCount() * 2); - uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data(), textureCoordinates->vertexCount() * 2); - } - - if (!snapToPixelGrid) { - snapToPixelGrid = true; - matrixDirty = true; - } - - QBrush pensBrush = q->state()->pen.brush(); - setBrush(pensBrush); - - if (glyphFormat == QFontEngine::Format_A32) { - - // Subpixel antialiasing without gamma correction - - QPainter::CompositionMode compMode = q->state()->composition_mode; - Q_ASSERT(compMode == QPainter::CompositionMode_Source - || compMode == QPainter::CompositionMode_SourceOver); - - shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass1); - - if (pensBrush.style() == Qt::SolidPattern) { - // Solid patterns can get away with only one pass. - QColor c = pensBrush.color(); - qreal oldOpacity = q->state()->opacity; - if (compMode == QPainter::CompositionMode_Source) { - c = qt_premultiplyColor(c, q->state()->opacity); - q->state()->opacity = 1; - opacityUniformDirty = true; - } - - compositionModeDirty = false; // I can handle this myself, thank you very much - prepareForCachedGlyphDraw(*cache); - - // prepareForCachedGlyphDraw() have set the opacity on the current shader, so the opacity state can now be reset. - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = oldOpacity; - opacityUniformDirty = true; - } - - funcs.glEnable(GL_BLEND); - funcs.glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); - funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); - } else { - // Other brush styles need two passes. - - qreal oldOpacity = q->state()->opacity; - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = 1; - opacityUniformDirty = true; - pensBrush = Qt::white; - setBrush(pensBrush); - } - - compositionModeDirty = false; // I can handle this myself, thank you very much - prepareForCachedGlyphDraw(*cache); - funcs.glEnable(GL_BLEND); - funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); - - updateTexture(QT_MASK_TEXTURE_UNIT, cache->texture(), GL_REPEAT, GL_NEAREST, ForceUpdate); - -#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) - funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); -#else - const bool useIndexVbo = uploadIndexData(elementIndices.data(), GL_UNSIGNED_SHORT, 6 * numGlyphs); - funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, useIndexVbo ? nullptr : elementIndices.data()); -#endif - - shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass2); - - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = oldOpacity; - opacityUniformDirty = true; - pensBrush = q->state()->pen.brush(); - setBrush(pensBrush); - } - - compositionModeDirty = false; - prepareForCachedGlyphDraw(*cache); - funcs.glEnable(GL_BLEND); - funcs.glBlendFunc(GL_ONE, GL_ONE); - } - compositionModeDirty = true; - } else if (glyphFormat == QFontEngine::Format_ARGB) { - currentBrush = noBrush; - shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); - if (prepareForCachedGlyphDraw(*cache)) - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); - } else { - // Grayscale/mono glyphs - - shaderManager->setMaskType(QOpenGLEngineShaderManager::PixelMask); - prepareForCachedGlyphDraw(*cache); - } - - GLenum textureUnit = QT_MASK_TEXTURE_UNIT; - if (glyphFormat == QFontEngine::Format_ARGB) - textureUnit = QT_IMAGE_TEXTURE_UNIT; - - QOpenGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate) ? - QOpenGLTextureGlyphCache::Linear : QOpenGLTextureGlyphCache::Nearest; - - GLenum glFilterMode = filterMode == QOpenGLTextureGlyphCache::Linear ? GL_LINEAR : GL_NEAREST; - - TextureUpdateMode updateMode = UpdateIfNeeded; - if (cache->filterMode() != filterMode) { - updateMode = ForceUpdate; - cache->setFilterMode(filterMode); - } - - updateTexture(textureUnit, cache->texture(), GL_REPEAT, glFilterMode, updateMode); - -#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) - funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); - funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -#else - const bool useIndexVbo = uploadIndexData(elementIndices.data(), GL_UNSIGNED_SHORT, 6 * numGlyphs); - funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, useIndexVbo ? nullptr : elementIndices.data()); -#endif -} - -void QOpenGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, - QPainter::PixmapFragmentHints hints) -{ - Q_D(QOpenGL2PaintEngineEx); - // Use fallback for extended composition modes. - if (state()->composition_mode > QPainter::CompositionMode_Plus) { - QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints); - return; - } - - ensureActive(); - int max_texture_size = d->ctx->d_func()->maxTextureSize(); - if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) { - QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); - d->drawPixmapFragments(fragments, fragmentCount, scaled, hints); - } else { - d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints); - } -} - - -void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments, - int fragmentCount, const QPixmap &pixmap, - QPainter::PixmapFragmentHints hints) -{ - GLfloat dx = 1.0f / pixmap.size().width(); - GLfloat dy = 1.0f / pixmap.size().height(); - - vertexCoordinateArray.clear(); - textureCoordinateArray.clear(); - opacityArray.reset(); - - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - bool allOpaque = true; - - for (int i = 0; i < fragmentCount; ++i) { - qreal s = 0; - qreal c = 1; - if (fragments[i].rotation != 0) { - s = qFastSin(qDegreesToRadians(fragments[i].rotation)); - c = qFastCos(qDegreesToRadians(fragments[i].rotation)); - } - - qreal right = 0.5 * fragments[i].scaleX * fragments[i].width; - qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height; - QOpenGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); - QOpenGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c); - - vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y); - vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y); - vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y); - vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y); - vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y); - vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y); - - QOpenGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy, - (fragments[i].sourceLeft + fragments[i].width) * dx, - (fragments[i].sourceTop + fragments[i].height) * dy); - - textureCoordinateArray.addVertex(src.right, src.bottom); - textureCoordinateArray.addVertex(src.right, src.top); - textureCoordinateArray.addVertex(src.left, src.top); - textureCoordinateArray.addVertex(src.left, src.top); - textureCoordinateArray.addVertex(src.left, src.bottom); - textureCoordinateArray.addVertex(src.right, src.bottom); - - qreal opacity = fragments[i].opacity * q->state()->opacity; - opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; - allOpaque &= (opacity >= 0.99f); - } - - transferMode(ImageOpacityArrayDrawingMode); - - GLenum filterMode = q->state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; - updateTexture(QT_IMAGE_TEXTURE_UNIT, pixmap, GL_CLAMP_TO_EDGE, filterMode); - - bool isBitmap = pixmap.isQBitmap(); - bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque; - - // Setup for texture drawing - currentBrush = noBrush; - shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc - : QOpenGLEngineShaderManager::ImageSrc); - if (prepareForDraw(isOpaque)) - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); - - if (isBitmap) { - QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col); - } - - funcs.glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount); -} - -bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev) -{ - Q_D(QOpenGL2PaintEngineEx); - - Q_ASSERT(pdev->devType() == QInternal::OpenGL); - d->device = static_cast(pdev); - - if (!d->device) - return false; - - d->device->ensureActiveTarget(); - - if (d->device->context() != QOpenGLContext::currentContext() || !d->device->context()) { - qWarning("QPainter::begin(): QOpenGLPaintDevice's context needs to be current"); - return false; - } - - if (d->ctx != QOpenGLContext::currentContext() - || (d->ctx && QOpenGLContext::currentContext() && d->ctx->format() != QOpenGLContext::currentContext()->format())) { - d->vertexBuffer.destroy(); - d->texCoordBuffer.destroy(); - d->opacityBuffer.destroy(); - d->indexBuffer.destroy(); - d->vao.destroy(); - } - - d->ctx = QOpenGLContext::currentContext(); - d->ctx->d_func()->active_engine = this; - - QOpenGLPaintDevicePrivate::get(d->device)->beginPaint(); - - d->funcs.initializeOpenGLFunctions(); - - // Generate a new Vertex Array Object if we don't have one already. We can - // only hit the VAO-based path when using a core profile context. This is - // because while non-core contexts can support VAOs via extensions, legacy - // components like the QtOpenGL module do not know about VAOs. There are - // still tests for QGL-QOpenGL paint engine interoperability, so keep the - // status quo for now, and avoid introducing a VAO in non-core contexts. - const bool needsVAO = d->ctx->format().profile() == QSurfaceFormat::CoreProfile - && d->ctx->format().version() >= qMakePair(3, 2); - if (needsVAO && !d->vao.isCreated()) { - bool created = d->vao.create(); - - // If we managed to create it then we have a profile that supports VAOs - if (created) { - d->vao.bind(); - - // Generate a new Vertex Buffer Object if we don't have one already - if (!d->vertexBuffer.isCreated()) { - d->vertexBuffer.create(); - // Set its usage to StreamDraw, we will use this buffer only a few times before refilling it - d->vertexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); - } - if (!d->texCoordBuffer.isCreated()) { - d->texCoordBuffer.create(); - d->texCoordBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); - } - if (!d->opacityBuffer.isCreated()) { - d->opacityBuffer.create(); - d->opacityBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); - } - if (!d->indexBuffer.isCreated()) { - d->indexBuffer.create(); - d->indexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); - } - } - } - - for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) - d->vertexAttributeArraysEnabledState[i] = false; - - const QSize sz = d->device->size(); - d->width = sz.width(); - d->height = sz.height(); - d->mode = BrushDrawingMode; - d->brushTextureDirty = true; - d->brushUniformsDirty = true; - d->matrixUniformDirty = true; - d->matrixDirty = true; - d->compositionModeDirty = true; - d->opacityUniformDirty = true; - d->needsSync = true; - d->useSystemClip = !systemClip().isEmpty(); - d->currentBrush = QBrush(); - - d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); - d->stencilClean = true; - - d->shaderManager = new QOpenGLEngineShaderManager(d->ctx); - - d->funcs.glDisable(GL_STENCIL_TEST); - d->funcs.glDisable(GL_DEPTH_TEST); - d->funcs.glDisable(GL_SCISSOR_TEST); - - d->glyphCacheFormat = QFontEngine::Format_A8; - -#ifndef QT_OPENGL_ES_2 - if (!QOpenGLContext::currentContext()->isOpenGLES()) { - d->funcs.glDisable(GL_MULTISAMPLE); - d->glyphCacheFormat = QFontEngine::Format_A32; - d->multisamplingAlwaysEnabled = false; - } else -#endif // QT_OPENGL_ES_2 - { - // OpenGL ES can't switch MSAA off, so if the gl paint device is - // multisampled, it's always multisampled. - d->multisamplingAlwaysEnabled = d->device->context()->format().samples() > 1; - } - - return true; -} - -bool QOpenGL2PaintEngineEx::end() -{ - Q_D(QOpenGL2PaintEngineEx); - - QOpenGLPaintDevicePrivate::get(d->device)->endPaint(); - - QOpenGLContext *ctx = d->ctx; - d->funcs.glUseProgram(0); - d->transferMode(BrushDrawingMode); - - ctx->d_func()->active_engine = nullptr; - - d->resetGLState(); - - delete d->shaderManager; - d->shaderManager = nullptr; - d->currentBrush = QBrush(); - -#ifdef QT_OPENGL_CACHE_AS_VBOS - if (!d->unusedVBOSToClean.isEmpty()) { - glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData()); - d->unusedVBOSToClean.clear(); - } - if (!d->unusedIBOSToClean.isEmpty()) { - glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData()); - d->unusedIBOSToClean.clear(); - } -#endif - - return false; -} - -void QOpenGL2PaintEngineEx::ensureActive() -{ - Q_D(QOpenGL2PaintEngineEx); - QOpenGLContext *ctx = d->ctx; - - if (d->vao.isCreated()) - d->vao.bind(); - - if (isActive() && ctx->d_func()->active_engine != this) { - ctx->d_func()->active_engine = this; - d->needsSync = true; - } - - if (d->needsSync) { - d->device->ensureActiveTarget(); - - d->transferMode(BrushDrawingMode); - d->funcs.glViewport(0, 0, d->width, d->height); - d->needsSync = false; - d->shaderManager->setDirty(); - d->syncGlState(); - for (int i = 0; i < 3; ++i) - d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered - setState(state()); - } -} - -void QOpenGL2PaintEngineExPrivate::updateClipScissorTest() -{ - Q_Q(QOpenGL2PaintEngineEx); - if (q->state()->clipTestEnabled) { - funcs.glEnable(GL_STENCIL_TEST); - funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - } else { - funcs.glDisable(GL_STENCIL_TEST); - funcs.glStencilFunc(GL_ALWAYS, 0, 0xff); - } - -#ifdef QT_GL_NO_SCISSOR_TEST - currentScissorBounds = QRect(0, 0, width, height); -#else - QRect bounds = q->state()->rectangleClip; - if (!q->state()->clipEnabled) { - if (useSystemClip) - bounds = systemClip.boundingRect(); - else - bounds = QRect(0, 0, width, height); - } else { - if (useSystemClip) - bounds = bounds.intersected(systemClip.boundingRect()); - else - bounds = bounds.intersected(QRect(0, 0, width, height)); - } - - currentScissorBounds = bounds; - - if (bounds == QRect(0, 0, width, height)) { - funcs.glDisable(GL_SCISSOR_TEST); - } else { - funcs.glEnable(GL_SCISSOR_TEST); - setScissor(bounds); - } -#endif -} - -void QOpenGL2PaintEngineExPrivate::setScissor(const QRect &rect) -{ - const int left = rect.left(); - const int width = rect.width(); - int bottom = height - (rect.top() + rect.height()); - if (device->paintFlipped()) { - bottom = rect.top(); - } - const int height = rect.height(); - - funcs.glScissor(left, bottom, width, height); -} - -void QOpenGL2PaintEngineEx::clipEnabledChanged() -{ - Q_D(QOpenGL2PaintEngineEx); - - state()->clipChanged = true; - - if (painter()->hasClipping()) - d->regenerateClip(); - else - d->systemStateChanged(); -} - -void QOpenGL2PaintEngineExPrivate::clearClip(uint value) -{ - dirtyStencilRegion -= currentScissorBounds; - - funcs.glStencilMask(0xff); - funcs.glClearStencil(value); - funcs.glClear(GL_STENCIL_BUFFER_BIT); - funcs.glStencilMask(0x0); - - q->state()->needsClipBufferClear = false; -} - -void QOpenGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) -{ - transferMode(BrushDrawingMode); - - if (snapToPixelGrid) { - snapToPixelGrid = false; - matrixDirty = true; - } - - if (matrixDirty) - updateMatrix(); - - stencilClean = false; - - const bool singlePass = !path.hasWindingFill() - && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled) - || q->state()->needsClipBufferClear); - const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip; - - if (q->state()->needsClipBufferClear) - clearClip(1); - - if (path.isEmpty()) { - funcs.glEnable(GL_STENCIL_TEST); - funcs.glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT); - return; - } - - if (q->state()->clipTestEnabled) - funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - else - funcs.glStencilFunc(GL_ALWAYS, 0, 0xff); - - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - - if (!singlePass) - fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); - - funcs.glColorMask(false, false, false, false); - funcs.glEnable(GL_STENCIL_TEST); - useSimpleShader(); - - if (singlePass) { - // Under these conditions we can set the new stencil value in a single - // pass, by using the current value and the "new value" as the toggles - - funcs.glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT); - funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); - funcs.glStencilMask(value ^ referenceClipValue); - - drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); - } else { - funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - funcs.glStencilMask(0xff); - - if (!q->state()->clipTestEnabled && path.hasWindingFill()) { - // Pass when any clip bit is set, set high bit - funcs.glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT); - composite(vertexCoordinateArray.boundingRect()); - } - - // Pass when high bit is set, replace stencil value with new clip value - funcs.glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT); - - composite(vertexCoordinateArray.boundingRect()); - } - - funcs.glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT); - funcs.glStencilMask(0); - - funcs.glColorMask(true, true, true, true); -} - -void QOpenGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) -{ -// qDebug("QOpenGL2PaintEngineEx::clip()"); - Q_D(QOpenGL2PaintEngineEx); - - state()->clipChanged = true; - - ensureActive(); - - if (op == Qt::ReplaceClip) { - op = Qt::IntersectClip; - if (d->hasClipOperations()) { - d->systemStateChanged(); - state()->canRestoreClip = false; - } - } - -#ifndef QT_GL_NO_SCISSOR_TEST - if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) { - const QPointF* const points = reinterpret_cast(path.points()); - QRectF rect(points[0], points[2]); - - if (state()->matrix.type() <= QTransform::TxScale - || (state()->matrix.type() == QTransform::TxRotate - && qFuzzyIsNull(state()->matrix.m11()) - && qFuzzyIsNull(state()->matrix.m22()))) - { - state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect()); - d->updateClipScissorTest(); - return; - } - } -#endif - - const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect(); - - switch (op) { - case Qt::NoClip: - if (d->useSystemClip) { - state()->clipTestEnabled = true; - state()->currentClip = 1; - } else { - state()->clipTestEnabled = false; - } - state()->rectangleClip = QRect(0, 0, d->width, d->height); - state()->canRestoreClip = false; - d->updateClipScissorTest(); - break; - case Qt::IntersectClip: - state()->rectangleClip = state()->rectangleClip.intersected(pathRect); - d->updateClipScissorTest(); - d->resetClipIfNeeded(); - ++d->maxClip; - d->writeClip(path, d->maxClip); - state()->currentClip = d->maxClip; - state()->clipTestEnabled = true; - break; - default: - break; - } -} - -void QOpenGL2PaintEngineExPrivate::regenerateClip() -{ - systemStateChanged(); - replayClipOperations(); -} - -void QOpenGL2PaintEngineExPrivate::systemStateChanged() -{ - Q_Q(QOpenGL2PaintEngineEx); - - q->state()->clipChanged = true; - - if (systemClip.isEmpty()) { - useSystemClip = false; - } else { - if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) { - //QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast(currentClipDevice)->window()); - //useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; - useSystemClip = true; - } else { - useSystemClip = true; - } - } - - q->state()->clipTestEnabled = false; - q->state()->needsClipBufferClear = true; - - q->state()->currentClip = 1; - maxClip = 1; - - q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height); - updateClipScissorTest(); - - if (systemClip.rectCount() == 1) { - if (systemClip.boundingRect() == QRect(0, 0, width, height)) - useSystemClip = false; -#ifndef QT_GL_NO_SCISSOR_TEST - // scissoring takes care of the system clip - return; -#endif - } - - if (useSystemClip) { - clearClip(0); - - QPainterPath path; - path.addRegion(systemClip); - - q->state()->currentClip = 0; - writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1); - q->state()->currentClip = 1; - q->state()->clipTestEnabled = true; - } -} - -void QOpenGL2PaintEngineEx::setState(QPainterState *new_state) -{ - // qDebug("QOpenGL2PaintEngineEx::setState()"); - - Q_D(QOpenGL2PaintEngineEx); - - QOpenGL2PaintEngineState *s = static_cast(new_state); - QOpenGL2PaintEngineState *old_state = state(); - - QPaintEngineEx::setState(s); - - if (s->isNew) { - // Newly created state object. The call to setState() - // will either be followed by a call to begin(), or we are - // setting the state as part of a save(). - s->isNew = false; - return; - } - - // Setting the state as part of a restore(). - - if (old_state == s || old_state->renderHintsChanged) - renderHintsChanged(); - - if (old_state == s || old_state->matrixChanged) - d->matrixDirty = true; - - if (old_state == s || old_state->compositionModeChanged) - d->compositionModeDirty = true; - - if (old_state == s || old_state->opacityChanged) - d->opacityUniformDirty = true; - - if (old_state == s || old_state->clipChanged) { - if (old_state && old_state != s && old_state->canRestoreClip) { - d->updateClipScissorTest(); - d->funcs.glDepthFunc(GL_LEQUAL); - } else { - d->regenerateClip(); - } - } -} - -QPainterState *QOpenGL2PaintEngineEx::createState(QPainterState *orig) const -{ - if (orig) - const_cast(this)->ensureActive(); - - QOpenGL2PaintEngineState *s; - if (!orig) - s = new QOpenGL2PaintEngineState(); - else - s = new QOpenGL2PaintEngineState(*static_cast(orig)); - - s->matrixChanged = false; - s->compositionModeChanged = false; - s->opacityChanged = false; - s->renderHintsChanged = false; - s->clipChanged = false; - - return s; -} - -QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other) - : QPainterState(other) -{ - isNew = true; - needsClipBufferClear = other.needsClipBufferClear; - clipTestEnabled = other.clipTestEnabled; - currentClip = other.currentClip; - canRestoreClip = other.canRestoreClip; - rectangleClip = other.rectangleClip; -} - -QOpenGL2PaintEngineState::QOpenGL2PaintEngineState() -{ - isNew = true; - needsClipBufferClear = true; - clipTestEnabled = false; - canRestoreClip = true; -} - -QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState() -{ -} - -void QOpenGL2PaintEngineExPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled) -{ - Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT); - - if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled) - funcs.glDisableVertexAttribArray(arrayIndex); - - if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled) - funcs.glEnableVertexAttribArray(arrayIndex); - - vertexAttributeArraysEnabledState[arrayIndex] = enabled; -} - -void QOpenGL2PaintEngineExPrivate::syncGlState() -{ - for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) { - if (vertexAttributeArraysEnabledState[i]) - funcs.glEnableVertexAttribArray(i); - else - funcs.glDisableVertexAttribArray(i); - } -} - - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopenglpaintengine_p.h b/src/gui/opengl/qopenglpaintengine_p.h deleted file mode 100644 index 81f17572b2..0000000000 --- a/src/gui/opengl/qopenglpaintengine_p.h +++ /dev/null @@ -1,396 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGLPAINTENGINE_P_H -#define QOPENGLPAINTENGINE_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#include -#include - -#include - -#include -#include -#include -#include -#include -#include - -#include - -#include -#include - -enum EngineMode { - ImageDrawingMode, - TextDrawingMode, - BrushDrawingMode, - ImageArrayDrawingMode, - ImageOpacityArrayDrawingMode -}; - -QT_BEGIN_NAMESPACE - -#define GL_STENCIL_HIGH_BIT GLuint(0x80) -#define QT_UNKNOWN_TEXTURE_UNIT GLuint(-1) -#define QT_DEFAULT_TEXTURE_UNIT GLuint(0) -#define QT_BRUSH_TEXTURE_UNIT GLuint(0) -#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit -#define QT_MASK_TEXTURE_UNIT GLuint(1) -#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2) - -class QOpenGL2PaintEngineExPrivate; - -class QOpenGL2PaintEngineState : public QPainterState -{ -public: - QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other); - QOpenGL2PaintEngineState(); - ~QOpenGL2PaintEngineState(); - - uint isNew : 1; - uint needsClipBufferClear : 1; - uint clipTestEnabled : 1; - uint canRestoreClip : 1; - uint matrixChanged : 1; - uint compositionModeChanged : 1; - uint opacityChanged : 1; - uint renderHintsChanged : 1; - uint clipChanged : 1; - uint currentClip : 8; - - QRect rectangleClip; -}; - -class Q_GUI_EXPORT QOpenGL2PaintEngineEx : public QPaintEngineEx -{ - Q_DECLARE_PRIVATE(QOpenGL2PaintEngineEx) -public: - QOpenGL2PaintEngineEx(); - ~QOpenGL2PaintEngineEx(); - - bool begin(QPaintDevice *device) override; - void ensureActive(); - bool end() override; - - virtual void clipEnabledChanged() override; - virtual void penChanged() override; - virtual void brushChanged() override; - virtual void brushOriginChanged() override; - virtual void opacityChanged() override; - virtual void compositionModeChanged() override; - virtual void renderHintsChanged() override; - virtual void transformChanged() override; - - virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) override; - virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, - QPainter::PixmapFragmentHints hints) override; - virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, - Qt::ImageConversionFlags flags = Qt::AutoColor) override; - virtual void drawTextItem(const QPointF &p, const QTextItem &textItem) override; - virtual void fill(const QVectorPath &path, const QBrush &brush) override; - virtual void stroke(const QVectorPath &path, const QPen &pen) override; - virtual void clip(const QVectorPath &path, Qt::ClipOperation op) override; - - virtual void drawStaticTextItem(QStaticTextItem *textItem) override; - - bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); - - Type type() const override { return OpenGL2; } - - virtual void setState(QPainterState *s) override; - virtual QPainterState *createState(QPainterState *orig) const override; - inline QOpenGL2PaintEngineState *state() { - return static_cast(QPaintEngineEx::state()); - } - inline const QOpenGL2PaintEngineState *state() const { - return static_cast(QPaintEngineEx::state()); - } - - void beginNativePainting() override; - void endNativePainting() override; - - void invalidateState(); - - void setRenderTextActive(bool); - - bool isNativePaintingActive() const; - bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const override { return false; } - bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const override; - -private: - Q_DISABLE_COPY_MOVE(QOpenGL2PaintEngineEx) - - friend class QOpenGLEngineShaderManager; -}; - -// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's -// all the GL2 engine uses: -#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 - -class QOpenGL2PaintEngineExPrivate : public QPaintEngineExPrivate -{ - Q_DECLARE_PUBLIC(QOpenGL2PaintEngineEx) -public: - enum StencilFillMode { - OddEvenFillMode, - WindingFillMode, - TriStripStrokeFillMode - }; - - QOpenGL2PaintEngineExPrivate(QOpenGL2PaintEngineEx *q_ptr) : - q(q_ptr), - shaderManager(nullptr), - width(0), height(0), - ctx(nullptr), - useSystemClip(true), - elementIndicesVBOId(0), - opacityArray(0), - snapToPixelGrid(false), - nativePaintingActive(false), - inverseScale(1), - lastTextureUnitUsed(QT_UNKNOWN_TEXTURE_UNIT), - vertexBuffer(QOpenGLBuffer::VertexBuffer), - texCoordBuffer(QOpenGLBuffer::VertexBuffer), - opacityBuffer(QOpenGLBuffer::VertexBuffer), - indexBuffer(QOpenGLBuffer::IndexBuffer) - { } - - ~QOpenGL2PaintEngineExPrivate(); - - void updateBrushTexture(); - void updateBrushUniforms(); - void updateMatrix(); - void updateCompositionMode(); - - enum TextureUpdateMode { UpdateIfNeeded, ForceUpdate }; - template - void updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode = UpdateIfNeeded); - template - GLuint bindTexture(const T &texture); - void activateTextureUnit(GLenum textureUnit); - - void resetGLState(); - - // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points, - // however writeClip can also be thought of as en entry point as it does similar things. - void fill(const QVectorPath &path); - void stroke(const QVectorPath &path, const QPen &pen); - void drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); - void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, - QPainter::PixmapFragmentHints hints); - void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem); - - // Calls glVertexAttributePointer if the pointer has changed - inline void uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count); - inline bool uploadIndexData(const void *data, GLenum indexValueType, GLuint count); - - // draws whatever is in the vertex array: - void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); - void drawVertexArrays(QOpenGL2PEXVertexArray &vertexArray, GLenum primitive) { - drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive); - } - - // Composites the bounding rect onto dest buffer: - void composite(const QOpenGLRect& boundingRect); - - // Calls drawVertexArrays to render into stencil buffer: - void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QOpenGLRect &bounds, StencilFillMode mode); - void fillStencilWithVertexArray(QOpenGL2PEXVertexArray& vertexArray, bool useWindingFill) { - fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(), - vertexArray.boundingRect(), - useWindingFill ? WindingFillMode : OddEvenFillMode); - } - - void setBrush(const QBrush& brush); - void transferMode(EngineMode newMode); - bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed - bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache); - inline void useSimpleShader(); - inline GLuint location(const QOpenGLEngineShaderManager::Uniform uniform) { - return shaderManager->getUniformLocation(uniform); - } - - void clearClip(uint value); - void writeClip(const QVectorPath &path, uint value); - void resetClipIfNeeded(); - - void updateClipScissorTest(); - void setScissor(const QRect &rect); - void regenerateClip(); - void systemStateChanged() override; - - void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); - void syncGlState(); - - static QOpenGLEngineShaderManager* shaderManagerForEngine(QOpenGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } - static QOpenGL2PaintEngineExPrivate *getData(QOpenGL2PaintEngineEx *engine) { return engine->d_func(); } - static void cleanupVectorPath(QPaintEngineEx *engine, void *data); - - QOpenGLExtensions funcs; - - QOpenGL2PaintEngineEx* q; - QOpenGLEngineShaderManager* shaderManager; - QOpenGLPaintDevice* device; - int width, height; - QOpenGLContext *ctx; - EngineMode mode; - QFontEngine::GlyphFormat glyphCacheFormat; - - bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; - - // Dirty flags - bool matrixDirty; // Implies matrix uniforms are also dirty - bool compositionModeDirty; - bool brushTextureDirty; - bool brushUniformsDirty; - bool opacityUniformDirty; - bool matrixUniformDirty; - - bool stencilClean; // Has the stencil not been used for clipping so far? - bool useSystemClip; - QRegion dirtyStencilRegion; - QRect currentScissorBounds; - uint maxClip; - - QBrush currentBrush; // May not be the state's brush! - const QBrush noBrush; - - QImage currentBrushImage; - - QOpenGL2PEXVertexArray vertexCoordinateArray; - QOpenGL2PEXVertexArray textureCoordinateArray; - QVector elementIndices; - GLuint elementIndicesVBOId; - QDataBuffer opacityArray; - GLfloat staticVertexCoordinateArray[8]; - GLfloat staticTextureCoordinateArray[8]; - - bool snapToPixelGrid; - bool nativePaintingActive; - GLfloat pmvMatrix[3][3]; - GLfloat inverseScale; - - GLenum lastTextureUnitUsed; - GLuint lastTextureUsed; - - QOpenGLVertexArrayObject vao; - QOpenGLBuffer vertexBuffer; - QOpenGLBuffer texCoordBuffer; - QOpenGLBuffer opacityBuffer; - QOpenGLBuffer indexBuffer; - - bool needsSync; - bool multisamplingAlwaysEnabled; - - QTriangulatingStroker stroker; - QDashedStrokeProcessor dasher; - - QVector unusedVBOSToClean; - QVector unusedIBOSToClean; - - const GLfloat *vertexAttribPointers[3]; -}; - - -void QOpenGL2PaintEngineExPrivate::uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count) -{ - Q_ASSERT(arrayIndex < 3); - - // If a vertex array object is created we have a profile that supports them - // and we will upload the data via a QOpenGLBuffer. Otherwise we will use - // the legacy way of uploading the data via glVertexAttribPointer. - if (vao.isCreated()) { - if (arrayIndex == QT_VERTEX_COORDS_ATTR) { - vertexBuffer.bind(); - vertexBuffer.allocate(data, count * sizeof(float)); - } - if (arrayIndex == QT_TEXTURE_COORDS_ATTR) { - texCoordBuffer.bind(); - texCoordBuffer.allocate(data, count * sizeof(float)); - } - if (arrayIndex == QT_OPACITY_ATTR) { - opacityBuffer.bind(); - opacityBuffer.allocate(data, count * sizeof(float)); - } - if (arrayIndex == QT_OPACITY_ATTR) - funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, nullptr); - else - funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, nullptr); - } else { - // If we already uploaded the data we don't have to do it again - if (data == vertexAttribPointers[arrayIndex]) - return; - - // Store the data in cache and upload it to the graphics card. - vertexAttribPointers[arrayIndex] = data; - if (arrayIndex == QT_OPACITY_ATTR) - funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, data); - else - funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, data); - } -} - -bool QOpenGL2PaintEngineExPrivate::uploadIndexData(const void *data, GLenum indexValueType, GLuint count) -{ - // Follow the uploadData() logic: VBOs are used only when VAO support is available. - // Otherwise the legacy client-side pointer path is used. - if (vao.isCreated()) { - Q_ASSERT(indexValueType == GL_UNSIGNED_SHORT || indexValueType == GL_UNSIGNED_INT); - indexBuffer.bind(); - indexBuffer.allocate(data, count * (indexValueType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32))); - return true; - } - return false; -} - -QT_END_NAMESPACE - -#endif diff --git a/src/gui/opengl/qopenglshadercache_p.h b/src/gui/opengl/qopenglshadercache_p.h deleted file mode 100644 index 0f730602b0..0000000000 --- a/src/gui/opengl/qopenglshadercache_p.h +++ /dev/null @@ -1,86 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#ifndef QOPENGLSHADERCACHE_P_H -#define QOPENGLSHADERCACHE_P_H - -#include - -QT_BEGIN_NAMESPACE - - -class QOpenGLShaderProgram; -class QOpenGLContext; - -class CachedShader -{ -public: - inline CachedShader(const QByteArray &, const QByteArray &) - {} - - inline bool isCached() - { - return false; - } - - inline bool load(QOpenGLShaderProgram *, QOpenGLContext *) - { - return false; - } - - inline bool store(QOpenGLShaderProgram *, QOpenGLContext *) - { - return false; - } -}; - -QT_END_NAMESPACE - -#endif diff --git a/src/gui/opengl/qopengltexturecache.cpp b/src/gui/opengl/qopengltexturecache.cpp deleted file mode 100644 index ef07dbe109..0000000000 --- a/src/gui/opengl/qopengltexturecache.cpp +++ /dev/null @@ -1,198 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopengltexturecache_p.h" -#include "qopengltextureuploader_p.h" -#include -#include -#include -#include - -QT_BEGIN_NAMESPACE - -class QOpenGLTextureCacheWrapper -{ -public: - QOpenGLTextureCacheWrapper() - { - QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixmapData); - QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupTexturesForPixmapData); - QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey); - } - - ~QOpenGLTextureCacheWrapper() - { - QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixmapData); - QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupTexturesForPixmapData); - QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey); - } - - QOpenGLTextureCache *cacheForContext(QOpenGLContext *context) { - QMutexLocker lock(&m_mutex); - return m_resource.value(context); - } - - static void cleanupTexturesForCacheKey(qint64 key); - static void cleanupTexturesForPixmapData(QPlatformPixmap *pmd); - -private: - QOpenGLMultiGroupSharedResource m_resource; - QMutex m_mutex; -}; - -Q_GLOBAL_STATIC(QOpenGLTextureCacheWrapper, qt_texture_caches) - -QOpenGLTextureCache *QOpenGLTextureCache::cacheForContext(QOpenGLContext *context) -{ - return qt_texture_caches()->cacheForContext(context); -} - -void QOpenGLTextureCacheWrapper::cleanupTexturesForCacheKey(qint64 key) -{ - QList resources = qt_texture_caches()->m_resource.resources(); - for (QList::iterator it = resources.begin(); it != resources.end(); ++it) - static_cast(*it)->invalidate(key); -} - -void QOpenGLTextureCacheWrapper::cleanupTexturesForPixmapData(QPlatformPixmap *pmd) -{ - cleanupTexturesForCacheKey(pmd->cacheKey()); -} - -QOpenGLTextureCache::QOpenGLTextureCache(QOpenGLContext *ctx) - : QOpenGLSharedResource(ctx->shareGroup()) - , m_cache(256 * 1024) // 256 MB cache -{ -} - -QOpenGLTextureCache::~QOpenGLTextureCache() -{ -} - -GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &pixmap, QOpenGLTextureUploader::BindOptions options) -{ - if (pixmap.isNull()) - return 0; - QMutexLocker locker(&m_mutex); - qint64 key = pixmap.cacheKey(); - - // A QPainter is active on the image - take the safe route and replace the texture. - if (!pixmap.paintingActive()) { - QOpenGLCachedTexture *entry = m_cache.object(key); - if (entry && entry->options() == options) { - context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id()); - return entry->id(); - } - } - - GLuint id = bindTexture(context, key, pixmap.toImage(), options); - if (id > 0) - QImagePixmapCleanupHooks::enableCleanupHooks(pixmap); - - return id; -} - -GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &image, QOpenGLTextureUploader::BindOptions options) -{ - if (image.isNull()) - return 0; - QMutexLocker locker(&m_mutex); - qint64 key = image.cacheKey(); - - // A QPainter is active on the image - take the safe route and replace the texture. - if (!image.paintingActive()) { - QOpenGLCachedTexture *entry = m_cache.object(key); - if (entry && entry->options() == options) { - context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id()); - return entry->id(); - } - } - - QImage img = image; - if (!context->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)) - options |= QOpenGLTextureUploader::PowerOfTwoBindOption; - - GLuint id = bindTexture(context, key, img, options); - if (id > 0) - QImagePixmapCleanupHooks::enableCleanupHooks(image); - - return id; -} - -GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options) -{ - GLuint id; - QOpenGLFunctions *funcs = context->functions(); - funcs->glGenTextures(1, &id); - funcs->glBindTexture(GL_TEXTURE_2D, id); - - int cost = QOpenGLTextureUploader::textureImage(GL_TEXTURE_2D, image, options); - - m_cache.insert(key, new QOpenGLCachedTexture(id, options, context), cost / 1024); - - return id; -} - -void QOpenGLTextureCache::invalidate(qint64 key) -{ - QMutexLocker locker(&m_mutex); - m_cache.remove(key); -} - -void QOpenGLTextureCache::invalidateResource() -{ - m_cache.clear(); -} - -void QOpenGLTextureCache::freeResource(QOpenGLContext *) -{ - Q_ASSERT(false); // the texture cache lives until the context group disappears -} - -static void freeTexture(QOpenGLFunctions *funcs, GLuint id) -{ - funcs->glDeleteTextures(1, &id); -} - -QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, QOpenGLTextureUploader::BindOptions options, QOpenGLContext *context) : m_options(options) -{ - m_resource = new QOpenGLSharedResourceGuard(context, id, freeTexture); -} - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopengltexturecache_p.h b/src/gui/opengl/qopengltexturecache_p.h deleted file mode 100644 index 88ef06e744..0000000000 --- a/src/gui/opengl/qopengltexturecache_p.h +++ /dev/null @@ -1,108 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#ifndef QOPENGLTEXTURECACHE_P_H -#define QOPENGLTEXTURECACHE_P_H - -#include -#include -#include -#include -#include -#include -#include - -QT_BEGIN_NAMESPACE - -class QOpenGLCachedTexture; - -class Q_GUI_EXPORT QOpenGLTextureCache : public QOpenGLSharedResource -{ -public: - static QOpenGLTextureCache *cacheForContext(QOpenGLContext *context); - - QOpenGLTextureCache(QOpenGLContext *); - ~QOpenGLTextureCache(); - - GLuint bindTexture(QOpenGLContext *context, const QPixmap &pixmap, - QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption); - GLuint bindTexture(QOpenGLContext *context, const QImage &image, - QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption); - - void invalidate(qint64 key); - - void invalidateResource() override; - void freeResource(QOpenGLContext *ctx) override; - -private: - GLuint bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options); - - QMutex m_mutex; - QCache m_cache; -}; - -class QOpenGLCachedTexture -{ -public: - QOpenGLCachedTexture(GLuint id, QOpenGLTextureUploader::BindOptions options, QOpenGLContext *context); - ~QOpenGLCachedTexture() { m_resource->free(); } - - GLuint id() const { return m_resource->id(); } - QOpenGLTextureUploader::BindOptions options() const { return m_options; } - -private: - QOpenGLSharedResourceGuard *m_resource; - QOpenGLTextureUploader::BindOptions m_options; -}; - -QT_END_NAMESPACE - -#endif - diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp deleted file mode 100644 index 41027d26e0..0000000000 --- a/src/gui/opengl/qopengltextureglyphcache.cpp +++ /dev/null @@ -1,485 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopengltextureglyphcache_p.h" -#include "qopenglpaintengine_p.h" -#include "private/qopenglengineshadersource_p.h" -#include "qopenglextensions_p.h" -#include -#include - -QT_BEGIN_NAMESPACE - - -static int next_qopengltextureglyphcache_serial_number() -{ - static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0); - return 1 + serial.fetchAndAddRelaxed(1); -} - -QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix, const QColor &color) - : QImageTextureGlyphCache(format, matrix, color) - , m_textureResource(nullptr) - , pex(nullptr) - , m_blitProgram(nullptr) - , m_filterMode(Nearest) - , m_serialNumber(next_qopengltextureglyphcache_serial_number()) - , m_buffer(QOpenGLBuffer::VertexBuffer) -{ -#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG - qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext()); -#endif - m_vertexCoordinateArray[0] = -1.0f; - m_vertexCoordinateArray[1] = -1.0f; - m_vertexCoordinateArray[2] = 1.0f; - m_vertexCoordinateArray[3] = -1.0f; - m_vertexCoordinateArray[4] = 1.0f; - m_vertexCoordinateArray[5] = 1.0f; - m_vertexCoordinateArray[6] = -1.0f; - m_vertexCoordinateArray[7] = 1.0f; - - m_textureCoordinateArray[0] = 0.0f; - m_textureCoordinateArray[1] = 0.0f; - m_textureCoordinateArray[2] = 1.0f; - m_textureCoordinateArray[3] = 0.0f; - m_textureCoordinateArray[4] = 1.0f; - m_textureCoordinateArray[5] = 1.0f; - m_textureCoordinateArray[6] = 0.0f; - m_textureCoordinateArray[7] = 1.0f; -} - -QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache() -{ -#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG - qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this); -#endif - clear(); -} - -#if !defined(QT_OPENGL_ES_2) -static inline bool isCoreProfile() -{ - return QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile; -} -#endif - -void QOpenGLTextureGlyphCache::createTextureData(int width, int height) -{ - QOpenGLContext *ctx = const_cast(QOpenGLContext::currentContext()); - if (ctx == nullptr) { - qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context"); - return; - } - - // create in QImageTextureGlyphCache baseclass is meant to be called - // only to create the initial image and does not preserve the content, - // so we don't call when this function is called from resize. - if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull()) - QImageTextureGlyphCache::createTextureData(width, height); - - // Make the lower glyph texture size 16 x 16. - if (width < 16) - width = 16; - if (height < 16) - height = 16; - - if (m_textureResource && !m_textureResource->m_texture) { - delete m_textureResource; - m_textureResource = nullptr; - } - - if (!m_textureResource) - m_textureResource = new QOpenGLGlyphTexture(ctx); - - QOpenGLFunctions *funcs = ctx->functions(); - funcs->glGenTextures(1, &m_textureResource->m_texture); - funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); - - m_textureResource->m_width = width; - m_textureResource->m_height = height; - - if (m_format == QFontEngine::Format_A32 || m_format == QFontEngine::Format_ARGB) { - QVarLengthArray data(width * height * 4); - for (int i = 0; i < data.size(); ++i) - data[i] = 0; - funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); - } else { - QVarLengthArray data(width * height); - for (int i = 0; i < data.size(); ++i) - data[i] = 0; -#if !defined(QT_OPENGL_ES_2) - const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA; - const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; -#else - const GLint internalFormat = GL_ALPHA; - const GLenum format = GL_ALPHA; -#endif - funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]); - } - - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - m_filterMode = Nearest; - - if (!m_buffer.isCreated()) { - m_buffer.create(); - m_buffer.bind(); - static GLfloat buf[sizeof(m_vertexCoordinateArray) + sizeof(m_textureCoordinateArray)]; - memcpy(buf, m_vertexCoordinateArray, sizeof(m_vertexCoordinateArray)); - memcpy(buf + (sizeof(m_vertexCoordinateArray) / sizeof(GLfloat)), - m_textureCoordinateArray, - sizeof(m_textureCoordinateArray)); - m_buffer.allocate(buf, sizeof(buf)); - m_buffer.release(); - } - - if (!m_vao.isCreated()) - m_vao.create(); -} - -void QOpenGLTextureGlyphCache::setupVertexAttribs() -{ - m_buffer.bind(); - m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2); - m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, sizeof(m_vertexCoordinateArray), 2); - m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); - m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); - m_buffer.release(); -} - -static void load_glyph_image_to_texture(QOpenGLContext *ctx, - QImage &img, - GLuint texture, - int tx, int ty) -{ - QOpenGLFunctions *funcs = ctx->functions(); - - const int imgWidth = img.width(); - const int imgHeight = img.height(); - - if (img.format() == QImage::Format_Mono) { - img = img.convertToFormat(QImage::Format_Grayscale8); - } else if (img.depth() == 32) { - if (img.format() == QImage::Format_RGB32 - // We need to make the alpha component equal to the average of the RGB values. - // This is needed when drawing sub-pixel antialiased text on translucent targets. -#if Q_BYTE_ORDER == Q_BIG_ENDIAN - || img.format() == QImage::Format_ARGB32_Premultiplied -#else - || (img.format() == QImage::Format_ARGB32_Premultiplied - && ctx->isOpenGLES()) -#endif - ) { - for (int y = 0; y < imgHeight; ++y) { - QRgb *src = (QRgb *) img.scanLine(y); - for (int x = 0; x < imgWidth; ++x) { - int r = qRed(src[x]); - int g = qGreen(src[x]); - int b = qBlue(src[x]); - int avg; - if (img.format() == QImage::Format_RGB32) - avg = (r + g + b + 1) / 3; // "+1" for rounding. - else // Format_ARGB_Premultiplied - avg = qAlpha(src[x]); - - src[x] = qRgba(r, g, b, avg); - // swizzle the bits to accommodate for the GL_RGBA upload. -#if Q_BYTE_ORDER != Q_BIG_ENDIAN - if (ctx->isOpenGLES()) -#endif - src[x] = ARGB2RGBA(src[x]); - } - } - } - } - - funcs->glBindTexture(GL_TEXTURE_2D, texture); - if (img.depth() == 32) { -#ifdef QT_OPENGL_ES_2 - GLenum fmt = GL_RGBA; -#else - GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA; -#endif // QT_OPENGL_ES_2 - -#if Q_BYTE_ORDER == Q_BIG_ENDIAN - fmt = GL_RGBA; -#endif - funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, fmt, GL_UNSIGNED_BYTE, img.constBits()); - } else { - // The scanlines in image are 32-bit aligned, even for mono or 8-bit formats. This - // is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT. -#if !defined(QT_OPENGL_ES_2) - const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; -#else - const GLenum format = GL_ALPHA; -#endif - funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, format, GL_UNSIGNED_BYTE, img.constBits()); - } -} - -static void load_glyph_image_region_to_texture(QOpenGLContext *ctx, - const QImage &srcImg, - int x, int y, - int w, int h, - GLuint texture, - int tx, int ty) -{ - Q_ASSERT(x + w <= srcImg.width() && y + h <= srcImg.height()); - - QImage img; - if (x != 0 || y != 0 || w != srcImg.width() || h != srcImg.height()) - img = srcImg.copy(x, y, w, h); - else - img = srcImg; - - load_glyph_image_to_texture(ctx, img, texture, tx, ty); -} - -void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height) -{ - QOpenGLContext *ctx = QOpenGLContext::currentContext(); - if (ctx == nullptr) { - qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context"); - return; - } - - QOpenGLFunctions *funcs = ctx->functions(); - GLint oldFbo; - funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo); - - int oldWidth = m_textureResource->m_width; - int oldHeight = m_textureResource->m_height; - - // Make the lower glyph texture size 16 x 16. - if (width < 16) - width = 16; - if (height < 16) - height = 16; - - GLuint oldTexture = m_textureResource->m_texture; - createTextureData(width, height); - - if (ctx->d_func()->workaround_brokenFBOReadBack) { - QImageTextureGlyphCache::resizeTextureData(width, height); - load_glyph_image_region_to_texture(ctx, image(), 0, 0, qMin(oldWidth, width), qMin(oldHeight, height), - m_textureResource->m_texture, 0, 0); - return; - } - - // ### the QTextureGlyphCache API needs to be reworked to allow - // ### resizeTextureData to fail - - funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo); - - GLuint tmp_texture; - funcs->glGenTextures(1, &tmp_texture); - funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture); - funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - m_filterMode = Nearest; - funcs->glBindTexture(GL_TEXTURE_2D, 0); - funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, tmp_texture, 0); - - funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - funcs->glBindTexture(GL_TEXTURE_2D, oldTexture); - - if (pex != nullptr) - pex->transferMode(BrushDrawingMode); - - funcs->glDisable(GL_STENCIL_TEST); - funcs->glDisable(GL_DEPTH_TEST); - funcs->glDisable(GL_SCISSOR_TEST); - funcs->glDisable(GL_BLEND); - - funcs->glViewport(0, 0, oldWidth, oldHeight); - - QOpenGLShaderProgram *blitProgram = nullptr; - if (pex == nullptr) { - if (m_blitProgram == nullptr) { - m_blitProgram = new QOpenGLShaderProgram; - const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile; - - { - QString source; -#ifdef Q_OS_WASM - source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); - source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); -#else - source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); - source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); -#endif - m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source); - } - - { - QString source; -#ifdef Q_OS_WASM - source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); - source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); -#else - source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); - source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); -#endif - m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source); - } - - m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); - m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); - - m_blitProgram->link(); - - if (m_vao.isCreated()) { - m_vao.bind(); - setupVertexAttribs(); - } - } - - if (m_vao.isCreated()) - m_vao.bind(); - else - setupVertexAttribs(); - - m_blitProgram->bind(); - blitProgram = m_blitProgram; - - } else { - pex->uploadData(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray, 8); - pex->uploadData(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray, 8); - - pex->shaderManager->useBlitProgram(); - blitProgram = pex->shaderManager->blitProgram(); - } - - blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); - - funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); - - funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); - - funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_RENDERBUFFER, 0); - funcs->glDeleteTextures(1, &tmp_texture); - funcs->glDeleteTextures(1, &oldTexture); - - funcs->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo); - - if (pex != nullptr) { - funcs->glViewport(0, 0, pex->width, pex->height); - pex->updateClipScissorTest(); - } else { - if (m_vao.isCreated()) { - m_vao.release(); - } else { - m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); - m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); - } - } -} - -void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) -{ - QOpenGLContext *ctx = QOpenGLContext::currentContext(); - if (ctx == nullptr) { - qWarning("QOpenGLTextureGlyphCache::fillTexture: Called with no context"); - return; - } - - if (ctx->d_func()->workaround_brokenFBOReadBack) { - QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition); - load_glyph_image_region_to_texture(ctx, image(), c.x, c.y, c.w, c.h, m_textureResource->m_texture, c.x, c.y); - return; - } - - QImage mask = textureMapForGlyph(glyph, subPixelPosition); - load_glyph_image_to_texture(ctx, mask, m_textureResource->m_texture, c.x, c.y); -} - -int QOpenGLTextureGlyphCache::glyphPadding() const -{ - return 1; -} - -int QOpenGLTextureGlyphCache::maxTextureWidth() const -{ - QOpenGLContext *ctx = const_cast(QOpenGLContext::currentContext()); - if (ctx == nullptr) - return QImageTextureGlyphCache::maxTextureWidth(); - else - return ctx->d_func()->maxTextureSize(); -} - -int QOpenGLTextureGlyphCache::maxTextureHeight() const -{ - QOpenGLContext *ctx = const_cast(QOpenGLContext::currentContext()); - if (ctx == nullptr) - return QImageTextureGlyphCache::maxTextureHeight(); - - if (ctx->d_func()->workaround_brokenTexSubImage) - return qMin(1024, ctx->d_func()->maxTextureSize()); - else - return ctx->d_func()->maxTextureSize(); -} - -void QOpenGLTextureGlyphCache::clear() -{ - if (m_textureResource) - m_textureResource->free(); - m_textureResource = nullptr; - - delete m_blitProgram; - m_blitProgram = nullptr; - - m_w = 0; - m_h = 0; - m_cx = 0; - m_cy = 0; - m_currentRowHeight = 0; - coords.clear(); -} - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopengltextureglyphcache_p.h b/src/gui/opengl/qopengltextureglyphcache_p.h deleted file mode 100644 index 4bea4a463a..0000000000 --- a/src/gui/opengl/qopengltextureglyphcache_p.h +++ /dev/null @@ -1,181 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGLTEXTUREGLYPHCACHE_P_H -#define QOPENGLTEXTUREGLYPHCACHE_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#include -#include -#include -#include -#include -#include -#include - -// #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG - -QT_BEGIN_NAMESPACE - -class QOpenGL2PaintEngineExPrivate; - -class QOpenGLGlyphTexture : public QOpenGLSharedResource -{ -public: - explicit QOpenGLGlyphTexture(QOpenGLContext *ctx) - : QOpenGLSharedResource(ctx->shareGroup()) - , m_width(0) - , m_height(0) - { - if (!ctx->d_func()->workaround_brokenFBOReadBack) - QOpenGLFunctions(ctx).glGenFramebuffers(1, &m_fbo); - -#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG - qDebug(" -> QOpenGLGlyphTexture() %p for context %p.", this, ctx); -#endif - } - - void freeResource(QOpenGLContext *context) override - { - QOpenGLContext *ctx = context; -#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG - qDebug("~QOpenGLGlyphTexture() %p for context %p.", this, ctx); -#endif - if (!ctx->d_func()->workaround_brokenFBOReadBack) - ctx->functions()->glDeleteFramebuffers(1, &m_fbo); - if (m_width || m_height) - ctx->functions()->glDeleteTextures(1, &m_texture); - } - - void invalidateResource() override - { - m_texture = 0; - m_fbo = 0; - m_width = 0; - m_height = 0; - } - - GLuint m_texture; - GLuint m_fbo; - int m_width; - int m_height; -}; - -class Q_GUI_EXPORT QOpenGLTextureGlyphCache : public QImageTextureGlyphCache -{ -public: - QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat glyphFormat, const QTransform &matrix, const QColor &color = QColor()); - ~QOpenGLTextureGlyphCache(); - - virtual void createTextureData(int width, int height) override; - virtual void resizeTextureData(int width, int height) override; - virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) override; - virtual int glyphPadding() const override; - virtual int maxTextureWidth() const override; - virtual int maxTextureHeight() const override; - - inline GLuint texture() const { - QOpenGLTextureGlyphCache *that = const_cast(this); - QOpenGLGlyphTexture *glyphTexture = that->m_textureResource; - return glyphTexture ? glyphTexture->m_texture : 0; - } - - inline int width() const { - QOpenGLTextureGlyphCache *that = const_cast(this); - QOpenGLGlyphTexture *glyphTexture = that->m_textureResource; - return glyphTexture ? glyphTexture->m_width : 0; - } - inline int height() const { - QOpenGLTextureGlyphCache *that = const_cast(this); - QOpenGLGlyphTexture *glyphTexture = that->m_textureResource; - return glyphTexture ? glyphTexture->m_height : 0; - } - - inline void setPaintEnginePrivate(QOpenGL2PaintEngineExPrivate *p) { pex = p; } - - inline const QOpenGLContextGroup *contextGroup() const { return m_textureResource ? m_textureResource->group() : nullptr; } - - inline int serialNumber() const { return m_serialNumber; } - - enum FilterMode { - Nearest, - Linear - }; - FilterMode filterMode() const { return m_filterMode; } - void setFilterMode(FilterMode m) { m_filterMode = m; } - - void clear(); - - QOpenGL2PaintEngineExPrivate *paintEnginePrivate() const - { - return pex; - } - -private: - void setupVertexAttribs(); - - QOpenGLGlyphTexture *m_textureResource; - - QOpenGL2PaintEngineExPrivate *pex; - QOpenGLShaderProgram *m_blitProgram; - FilterMode m_filterMode; - - GLfloat m_vertexCoordinateArray[8]; - GLfloat m_textureCoordinateArray[8]; - - int m_serialNumber; - - QOpenGLBuffer m_buffer; - QOpenGLVertexArrayObject m_vao; -}; - -QT_END_NAMESPACE - -#endif // QOPENGLTEXTUREGLYPHCACHE_P_H - diff --git a/src/gui/opengl/qopengltextureuploader.cpp b/src/gui/opengl/qopengltextureuploader.cpp deleted file mode 100644 index 9e393bc47a..0000000000 --- a/src/gui/opengl/qopengltextureuploader.cpp +++ /dev/null @@ -1,381 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopengltextureuploader_p.h" - -#include -#include -#include -#include -#include - -#ifndef GL_RED -#define GL_RED 0x1903 -#endif - -#ifndef GL_GREEN -#define GL_GREEN 0x1904 -#endif - -#ifndef GL_BLUE -#define GL_BLUE 0x1905 -#endif - -#ifndef GL_RGB10_A2 -#define GL_RGB10_A2 0x8059 -#endif - -#ifndef GL_RGBA16 -#define GL_RGBA16 0x805B -#endif - -#ifndef GL_BGR -#define GL_BGR 0x80E0 -#endif - -#ifndef GL_BGRA -#define GL_BGRA 0x80E1 -#endif - -#ifndef GL_UNSIGNED_INT_8_8_8_8_REV -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#endif - -#ifndef GL_UNSIGNED_INT_2_10_10_10_REV -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#endif - -#ifndef GL_TEXTURE_SWIZZLE_R -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#endif - -#ifndef GL_TEXTURE_SWIZZLE_G -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#endif - -#ifndef GL_TEXTURE_SWIZZLE_B -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#endif - -#ifndef GL_TEXTURE_SWIZZLE_A -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#endif - -#ifndef GL_SRGB -#define GL_SRGB 0x8C40 -#endif -#ifndef GL_SRGB_ALPHA -#define GL_SRGB_ALPHA 0x8C42 -#endif - -QT_BEGIN_NAMESPACE - -qsizetype QOpenGLTextureUploader::textureImage(GLenum target, const QImage &image, QOpenGLTextureUploader::BindOptions options, QSize maxSize) -{ - QOpenGLContext *context = QOpenGLContext::currentContext(); - QOpenGLExtensions *funcs = static_cast(context->functions()); - - QImage tx; - GLenum externalFormat; - GLenum internalFormat; - GLuint pixelType; - QImage::Format targetFormat = QImage::Format_Invalid; - const bool isOpenGL12orBetter = !context->isOpenGLES() && (context->format().majorVersion() >= 2 || context->format().minorVersion() >= 2); - const bool isOpenGLES3orBetter = context->isOpenGLES() && context->format().majorVersion() >= 3; - const bool sRgbBinding = (options & SRgbBindOption); - Q_ASSERT(isOpenGL12orBetter || context->isOpenGLES()); - Q_ASSERT((options & (SRgbBindOption | UseRedForAlphaAndLuminanceBindOption)) != (SRgbBindOption | UseRedForAlphaAndLuminanceBindOption)); - - switch (image.format()) { - case QImage::Format_RGB32: - case QImage::Format_ARGB32: - case QImage::Format_ARGB32_Premultiplied: - if (isOpenGL12orBetter) { - externalFormat = GL_BGRA; - internalFormat = GL_RGBA; - pixelType = GL_UNSIGNED_INT_8_8_8_8_REV; -#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN - // Without GL_UNSIGNED_INT_8_8_8_8_REV, BGRA only matches ARGB on little endian: - } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat) && !sRgbBinding) { - // The GL_EXT_texture_format_BGRA8888 extension requires the internal format to match the external. - externalFormat = internalFormat = GL_BGRA; - pixelType = GL_UNSIGNED_BYTE; - } else if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_APPLE_texture_format_BGRA8888"))) { - // Is only allowed as an external format like OpenGL. - externalFormat = GL_BGRA; - internalFormat = GL_RGBA; - pixelType = GL_UNSIGNED_BYTE; -#endif - } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) { -#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_BLUE); - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_RED); -#else - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_GREEN); - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, GL_BLUE); - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_ALPHA); - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, GL_RED); -#endif - externalFormat = internalFormat = GL_RGBA; - pixelType = GL_UNSIGNED_BYTE; - } else { - // No support for direct ARGB32 upload. - break; - } - targetFormat = image.format(); - break; - case QImage::Format_BGR30: - case QImage::Format_A2BGR30_Premultiplied: - if (sRgbBinding) { - // Always needs conversion - break; - } else if (isOpenGL12orBetter || isOpenGLES3orBetter) { - pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; - externalFormat = GL_RGBA; - internalFormat = GL_RGB10_A2; - targetFormat = image.format(); - } - break; - case QImage::Format_RGB30: - case QImage::Format_A2RGB30_Premultiplied: - if (sRgbBinding) { - // Always needs conversion - break; - } else if (isOpenGL12orBetter) { - pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; - externalFormat = GL_BGRA; - internalFormat = GL_RGB10_A2; - targetFormat = image.format(); - } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) { - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_RED); - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_BLUE); - pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; - externalFormat = GL_RGBA; - internalFormat = GL_RGB10_A2; - targetFormat = image.format(); - } - break; - case QImage::Format_RGB444: - case QImage::Format_RGB555: - case QImage::Format_RGB16: - if (isOpenGL12orBetter || context->isOpenGLES()) { - externalFormat = internalFormat = GL_RGB; - pixelType = GL_UNSIGNED_SHORT_5_6_5; - targetFormat = QImage::Format_RGB16; - } - break; - case QImage::Format_RGB666: - case QImage::Format_RGB888: - externalFormat = internalFormat = GL_RGB; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = QImage::Format_RGB888; - break; - case QImage::Format_BGR888: - if (isOpenGL12orBetter) { - externalFormat = GL_BGR; - internalFormat = GL_RGB; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = QImage::Format_BGR888; - } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) { - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_RED); - funcs->glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_BLUE); - externalFormat = internalFormat = GL_RGB; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = QImage::Format_BGR888; - } - break; - case QImage::Format_RGBX8888: - case QImage::Format_RGBA8888: - case QImage::Format_RGBA8888_Premultiplied: - externalFormat = internalFormat = GL_RGBA; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = image.format(); - break; - case QImage::Format_RGBX64: - case QImage::Format_RGBA64: - case QImage::Format_RGBA64_Premultiplied: - externalFormat = internalFormat = GL_RGBA; - if (isOpenGL12orBetter || (context->isOpenGLES() && context->format().majorVersion() >= 3)) - internalFormat = GL_RGBA16; - pixelType = GL_UNSIGNED_SHORT; - targetFormat = image.format(); - break; - case QImage::Format_Indexed8: - if (sRgbBinding) { - // Always needs conversion - break; - } else if (options & UseRedForAlphaAndLuminanceBindOption) { - externalFormat = internalFormat = GL_RED; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = image.format(); - } - break; - case QImage::Format_Alpha8: - if (sRgbBinding) { - // Always needs conversion - break; - } else if (options & UseRedForAlphaAndLuminanceBindOption) { - externalFormat = internalFormat = GL_RED; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = image.format(); - } else if (context->isOpenGLES() || context->format().profile() != QSurfaceFormat::CoreProfile) { - externalFormat = internalFormat = GL_ALPHA; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = image.format(); - } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) { - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ALPHA); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_ZERO); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_ZERO); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ZERO); - externalFormat = internalFormat = GL_RED; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = image.format(); - } - break; - case QImage::Format_Grayscale8: - if (sRgbBinding) { - // Always needs conversion - break; - } else if (options & UseRedForAlphaAndLuminanceBindOption) { - externalFormat = internalFormat = GL_RED; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = image.format(); - } else if (context->isOpenGLES() || context->format().profile() != QSurfaceFormat::CoreProfile) { - externalFormat = internalFormat = GL_LUMINANCE; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = image.format(); - } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) { - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE); - externalFormat = internalFormat = GL_RED; - pixelType = GL_UNSIGNED_BYTE; - targetFormat = image.format(); - } - break; - case QImage::Format_Grayscale16: - if (sRgbBinding) { - // Always needs conversion - break; - } else if (options & UseRedForAlphaAndLuminanceBindOption) { - externalFormat = internalFormat = GL_RED; - pixelType = GL_UNSIGNED_SHORT; - targetFormat = image.format(); - } else if (context->isOpenGLES() || context->format().profile() != QSurfaceFormat::CoreProfile) { - externalFormat = internalFormat = GL_LUMINANCE; - pixelType = GL_UNSIGNED_SHORT; - targetFormat = image.format(); - } else if (funcs->hasOpenGLExtension(QOpenGLExtensions::TextureSwizzle)) { - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE); - externalFormat = internalFormat = GL_RED; - pixelType = GL_UNSIGNED_SHORT; - targetFormat = image.format(); - } - break; - default: - break; - } - - // If no direct upload was detected above, convert to RGBA8888 and upload that - if (targetFormat == QImage::Format_Invalid) { - externalFormat = internalFormat = GL_RGBA; - pixelType = GL_UNSIGNED_BYTE; - if (!image.hasAlphaChannel()) - targetFormat = QImage::Format_RGBX8888; - else - targetFormat = QImage::Format_RGBA8888; - } - - if (options & PremultipliedAlphaBindOption) { - if (targetFormat == QImage::Format_ARGB32) - targetFormat = QImage::Format_ARGB32_Premultiplied; - else if (targetFormat == QImage::Format_RGBA8888) - targetFormat = QImage::Format_RGBA8888_Premultiplied; - else if (targetFormat == QImage::Format_RGBA64) - targetFormat = QImage::Format_RGBA64_Premultiplied; - } else { - if (targetFormat == QImage::Format_ARGB32_Premultiplied) - targetFormat = QImage::Format_ARGB32; - else if (targetFormat == QImage::Format_RGBA8888_Premultiplied) - targetFormat = QImage::Format_RGBA8888; - else if (targetFormat == QImage::Format_RGBA64_Premultiplied) - targetFormat = QImage::Format_RGBA64; - } - - if (sRgbBinding) { - Q_ASSERT(internalFormat == GL_RGBA || internalFormat == GL_RGB); - if (image.hasAlphaChannel()) - internalFormat = GL_SRGB_ALPHA; - else - internalFormat = GL_SRGB; - } - - if (image.format() != targetFormat) - tx = image.convertToFormat(targetFormat); - else - tx = image; - - QSize newSize = tx.size(); - if (!maxSize.isEmpty()) - newSize = newSize.boundedTo(maxSize); - if (options & PowerOfTwoBindOption) { - newSize.setWidth(qNextPowerOfTwo(newSize.width() - 1)); - newSize.setHeight(qNextPowerOfTwo(newSize.height() - 1)); - } - - if (newSize != tx.size()) - tx = tx.scaled(newSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); - - // Handle cases where the QImage is actually a sub image of its image data: - qsizetype naturalBpl = ((qsizetype(tx.width()) * tx.depth() + 31) >> 5) << 2; - if (tx.bytesPerLine() != naturalBpl) - tx = tx.copy(tx.rect()); - - funcs->glTexImage2D(target, 0, internalFormat, tx.width(), tx.height(), 0, externalFormat, pixelType, tx.constBits()); - - qsizetype cost = qint64(tx.width()) * tx.height() * tx.depth() / 8; - - return cost; -} - -QT_END_NAMESPACE diff --git a/src/gui/opengl/qopengltextureuploader_p.h b/src/gui/opengl/qopengltextureuploader_p.h deleted file mode 100644 index 0dcf709d7e..0000000000 --- a/src/gui/opengl/qopengltextureuploader_p.h +++ /dev/null @@ -1,84 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#ifndef QOPENGLTEXTUREUPLOADER_P_H -#define QOPENGLTEXTUREUPLOADER_P_H - -#include -#include -#include - -QT_BEGIN_NAMESPACE - -class QImage; - -class Q_GUI_EXPORT QOpenGLTextureUploader -{ -public: - enum BindOption { - NoBindOption = 0x0000, - PremultipliedAlphaBindOption = 0x0001, - UseRedForAlphaAndLuminanceBindOption = 0x0002, - SRgbBindOption = 0x0004, - PowerOfTwoBindOption = 0x0008 - }; - Q_DECLARE_FLAGS(BindOptions, BindOption) - Q_FLAGS(BindOptions) - - static qsizetype textureImage(GLenum target, const QImage &image, BindOptions options, QSize maxSize = QSize()); - -}; - -Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTextureUploader::BindOptions) - -QT_END_NAMESPACE - -#endif - -- cgit v1.2.3