From 3e79151fa2552edd2e58c246d136f1fd0b2a4c86 Mon Sep 17 00:00:00 2001 From: Marc Mutz Date: Thu, 15 Aug 2019 10:55:23 +0200 Subject: QBezier: inline fromPoints() There's really no reason for it to be out-of-line, and we're going to use it in QBezier::split(), which is inline, and we want the optimizer to have a field day with the source, without a compiler firewall in the way. Change-Id: I49ae3a87fcce1e2dc87a9081f567503e5a98ef6b Reviewed-by: Edward Welbourne Reviewed-by: Eirik Aavitsland --- src/gui/painting/qbezier.cpp | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'src/gui/painting/qbezier.cpp') diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp index 8cda4b4072..daf19fffe1 100644 --- a/src/gui/painting/qbezier.cpp +++ b/src/gui/painting/qbezier.cpp @@ -51,24 +51,6 @@ QT_BEGIN_NAMESPACE //#define QDEBUG_BEZIER -/*! - \internal -*/ -QBezier QBezier::fromPoints(const QPointF &p1, const QPointF &p2, - const QPointF &p3, const QPointF &p4) -{ - QBezier b; - b.x1 = p1.x(); - b.y1 = p1.y(); - b.x2 = p2.x(); - b.y2 = p2.y(); - b.x3 = p3.x(); - b.y3 = p3.y(); - b.x4 = p4.x(); - b.y4 = p4.y(); - return b; -} - /*! \internal */ -- cgit v1.2.3