From 6f4aa5413183f3f18dd1b15dbc90bcee9ef85bdd Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Wed, 12 Jun 2019 14:22:33 +0200 Subject: rhi: Add compute api and implement for Vulkan and Metal D3D11 and GL (4.3+, ES 3.1+) will come separately at a later time. Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93 Reviewed-by: Lars Knoll --- src/gui/rhi/qshaderdescription_p.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/gui/rhi/qshaderdescription_p.h') diff --git a/src/gui/rhi/qshaderdescription_p.h b/src/gui/rhi/qshaderdescription_p.h index 43d4256a63..5a63b998cd 100644 --- a/src/gui/rhi/qshaderdescription_p.h +++ b/src/gui/rhi/qshaderdescription_p.h @@ -51,6 +51,7 @@ #include #include #include +#include QT_BEGIN_NAMESPACE @@ -254,6 +255,8 @@ public: QVector combinedImageSamplers() const; QVector storageImages() const; + std::array computeShaderLocalSize() const; + private: QShaderDescriptionPrivate *d; friend struct QShaderDescriptionPrivate; -- cgit v1.2.3