From 50c418b61d5cf79226db7ea7a5e27efa8973a112 Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Thu, 7 Aug 2014 07:41:37 +0200 Subject: Both HiQualAA and normal AA should mean antialiasing in rasterengine. Change-Id: I1970c96e7681e4059984d837e12f044f138e6d7e Reviewed-by: Laszlo Agocs --- src/gui/painting/qpaintengine_raster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gui') diff --git a/src/gui/painting/qpaintengine_raster.cpp b/src/gui/painting/qpaintengine_raster.cpp index a004428fab..6f669bd333 100644 --- a/src/gui/painting/qpaintengine_raster.cpp +++ b/src/gui/painting/qpaintengine_raster.cpp @@ -917,7 +917,7 @@ void QRasterPaintEngine::renderHintsChanged() bool was_aa = s->flags.antialiased; bool was_bilinear = s->flags.bilinear; - s->flags.antialiased = bool(s->renderHints & QPainter::Antialiasing); + s->flags.antialiased = bool(s->renderHints & (QPainter::Antialiasing | QPainter::HighQualityAntialiasing)); s->flags.bilinear = bool(s->renderHints & QPainter::SmoothPixmapTransform); s->flags.legacy_rounding = !bool(s->renderHints & QPainter::Antialiasing) && bool(s->renderHints & QPainter::Qt4CompatiblePainting); -- cgit v1.2.3