From 7981dbfaf371a368fbd69e935768b310f42a0e5a Mon Sep 17 00:00:00 2001 From: Nicolas Guichard Date: Wed, 19 Feb 2020 12:38:27 +0100 Subject: QShaderGraph: don't generate statements with undefined inputs This fixes the shader generation for graphs like this one: Function0 ------> Output0 (with unbound input) Input ------> Function1 ------> Output1 With those graphs, createStatements will not return any statement for nodes Function0 and Output0. Change-Id: Iec32aa51623e176b03ae23e580f06d14df80a194 Reviewed-by: Paul Lemire --- src/gui/util/qshadergraph.cpp | 47 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) (limited to 'src/gui') diff --git a/src/gui/util/qshadergraph.cpp b/src/gui/util/qshadergraph.cpp index 46fe6ac6d6..611bb4b938 100644 --- a/src/gui/util/qshadergraph.cpp +++ b/src/gui/util/qshadergraph.cpp @@ -123,6 +123,50 @@ namespace } return targetStatement; } + + void removeNodesWithUnboundInputs(QVector &statements, + const QVector &allEdges) + { + // A node is invalid if any of its input ports is disconected + // or connected to the output port of another invalid node. + + // Keeps track of the edges from the nodes we know to be valid + // to unvisited nodes + auto currentEdges = QVector(); + + statements.erase(std::remove_if(statements.begin(), + statements.end(), + [¤tEdges, &allEdges] (const QShaderGraph::Statement &statement) { + const QShaderNode &node = statement.node; + const QVector outgoing = outgoingEdges(currentEdges, node.uuid()); + const QVector ports = node.ports(); + + bool allInputsConnected = true; + for (const QShaderNodePort &port : node.ports()) { + if (port.direction == QShaderNodePort::Output) + continue; + + const auto edgeIt = std::find_if(outgoing.cbegin(), + outgoing.cend(), + [&port] (const QShaderGraph::Edge &edge) { + return edge.targetPortName == port.name; + }); + + if (edgeIt != outgoing.cend()) + currentEdges.removeAll(*edgeIt); + else + allInputsConnected = false; + } + + if (allInputsConnected) { + const QVector incoming = incomingEdges(allEdges, node.uuid()); + currentEdges.append(incoming); + } + + return !allInputsConnected; + }), + statements.end()); + } } QUuid QShaderGraph::Statement::uuid() const noexcept @@ -248,6 +292,9 @@ QVector QShaderGraph::createStatements(const QStringLis } std::reverse(result.begin(), result.end()); + + removeNodesWithUnboundInputs(result, enabledEdges); + return result; } -- cgit v1.2.3