From eae8fb85997d82ecec0743ba3e470681129bff41 Mon Sep 17 00:00:00 2001 From: Qt by Nokia Date: Wed, 27 Apr 2011 14:13:26 +0200 Subject: Initial import from qtquick2. Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469 --- src/opengl/qglfunctions.cpp | 198 ++++++++++++++++++++++---------------------- 1 file changed, 99 insertions(+), 99 deletions(-) (limited to 'src/opengl/qglfunctions.cpp') diff --git a/src/opengl/qglfunctions.cpp b/src/opengl/qglfunctions.cpp index be8219a07f..8027081543 100644 --- a/src/opengl/qglfunctions.cpp +++ b/src/opengl/qglfunctions.cpp @@ -1348,7 +1348,7 @@ void QGLFunctions::initializeGLFunctions(const QGLContext *context) #ifndef QT_OPENGL_ES_2 -static void qglfResolveActiveTexture(GLenum texture) +static void QGLF_APIENTRY qglfResolveActiveTexture(GLenum texture) { typedef void (QGLF_APIENTRYP type_glActiveTexture)(GLenum texture); @@ -1368,7 +1368,7 @@ static void qglfResolveActiveTexture(GLenum texture) funcs->activeTexture = qglfResolveActiveTexture; } -static void qglfResolveAttachShader(GLuint program, GLuint shader) +static void QGLF_APIENTRY qglfResolveAttachShader(GLuint program, GLuint shader) { typedef void (QGLF_APIENTRYP type_glAttachShader)(GLuint program, GLuint shader); @@ -1388,7 +1388,7 @@ static void qglfResolveAttachShader(GLuint program, GLuint shader) funcs->attachShader = qglfResolveAttachShader; } -static void qglfResolveBindAttribLocation(GLuint program, GLuint index, const char* name) +static void QGLF_APIENTRY qglfResolveBindAttribLocation(GLuint program, GLuint index, const char* name) { typedef void (QGLF_APIENTRYP type_glBindAttribLocation)(GLuint program, GLuint index, const char* name); @@ -1408,7 +1408,7 @@ static void qglfResolveBindAttribLocation(GLuint program, GLuint index, const ch funcs->bindAttribLocation = qglfResolveBindAttribLocation; } -static void qglfResolveBindBuffer(GLenum target, GLuint buffer) +static void QGLF_APIENTRY qglfResolveBindBuffer(GLenum target, GLuint buffer) { typedef void (QGLF_APIENTRYP type_glBindBuffer)(GLenum target, GLuint buffer); @@ -1438,7 +1438,7 @@ static void qglfResolveBindBuffer(GLenum target, GLuint buffer) funcs->bindBuffer = qglfResolveBindBuffer; } -static void qglfResolveBindFramebuffer(GLenum target, GLuint framebuffer) +static void QGLF_APIENTRY qglfResolveBindFramebuffer(GLenum target, GLuint framebuffer) { typedef void (QGLF_APIENTRYP type_glBindFramebuffer)(GLenum target, GLuint framebuffer); @@ -1468,7 +1468,7 @@ static void qglfResolveBindFramebuffer(GLenum target, GLuint framebuffer) funcs->bindFramebuffer = qglfResolveBindFramebuffer; } -static void qglfResolveBindRenderbuffer(GLenum target, GLuint renderbuffer) +static void QGLF_APIENTRY qglfResolveBindRenderbuffer(GLenum target, GLuint renderbuffer) { typedef void (QGLF_APIENTRYP type_glBindRenderbuffer)(GLenum target, GLuint renderbuffer); @@ -1498,7 +1498,7 @@ static void qglfResolveBindRenderbuffer(GLenum target, GLuint renderbuffer) funcs->bindRenderbuffer = qglfResolveBindRenderbuffer; } -static void qglfResolveBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +static void QGLF_APIENTRY qglfResolveBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { typedef void (QGLF_APIENTRYP type_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); @@ -1528,7 +1528,7 @@ static void qglfResolveBlendColor(GLclampf red, GLclampf green, GLclampf blue, G funcs->blendColor = qglfResolveBlendColor; } -static void qglfResolveBlendEquation(GLenum mode) +static void QGLF_APIENTRY qglfResolveBlendEquation(GLenum mode) { typedef void (QGLF_APIENTRYP type_glBlendEquation)(GLenum mode); @@ -1558,7 +1558,7 @@ static void qglfResolveBlendEquation(GLenum mode) funcs->blendEquation = qglfResolveBlendEquation; } -static void qglfResolveBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +static void QGLF_APIENTRY qglfResolveBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { typedef void (QGLF_APIENTRYP type_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); @@ -1588,7 +1588,7 @@ static void qglfResolveBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) funcs->blendEquationSeparate = qglfResolveBlendEquationSeparate; } -static void qglfResolveBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +static void QGLF_APIENTRY qglfResolveBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { typedef void (QGLF_APIENTRYP type_glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); @@ -1618,7 +1618,7 @@ static void qglfResolveBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum sr funcs->blendFuncSeparate = qglfResolveBlendFuncSeparate; } -static void qglfResolveBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage) +static void QGLF_APIENTRY qglfResolveBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage) { typedef void (QGLF_APIENTRYP type_glBufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage); @@ -1648,7 +1648,7 @@ static void qglfResolveBufferData(GLenum target, qgl_GLsizeiptr size, const void funcs->bufferData = qglfResolveBufferData; } -static void qglfResolveBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data) +static void QGLF_APIENTRY qglfResolveBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data) { typedef void (QGLF_APIENTRYP type_glBufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data); @@ -1678,7 +1678,7 @@ static void qglfResolveBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLs funcs->bufferSubData = qglfResolveBufferSubData; } -static GLenum qglfResolveCheckFramebufferStatus(GLenum target) +static GLenum QGLF_APIENTRY qglfResolveCheckFramebufferStatus(GLenum target) { typedef GLenum (QGLF_APIENTRYP type_glCheckFramebufferStatus)(GLenum target); @@ -1708,7 +1708,7 @@ static GLenum qglfResolveCheckFramebufferStatus(GLenum target) return GLenum(0); } -static void qglfResolveCompileShader(GLuint shader) +static void QGLF_APIENTRY qglfResolveCompileShader(GLuint shader) { typedef void (QGLF_APIENTRYP type_glCompileShader)(GLuint shader); @@ -1728,7 +1728,7 @@ static void qglfResolveCompileShader(GLuint shader) funcs->compileShader = qglfResolveCompileShader; } -static void qglfResolveCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) +static void QGLF_APIENTRY qglfResolveCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { typedef void (QGLF_APIENTRYP type_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); @@ -1758,7 +1758,7 @@ static void qglfResolveCompressedTexImage2D(GLenum target, GLint level, GLenum i funcs->compressedTexImage2D = qglfResolveCompressedTexImage2D; } -static void qglfResolveCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) +static void QGLF_APIENTRY qglfResolveCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { typedef void (QGLF_APIENTRYP type_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); @@ -1788,7 +1788,7 @@ static void qglfResolveCompressedTexSubImage2D(GLenum target, GLint level, GLint funcs->compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D; } -static GLuint qglfResolveCreateProgram() +static GLuint QGLF_APIENTRY qglfResolveCreateProgram() { typedef GLuint (QGLF_APIENTRYP type_glCreateProgram)(); @@ -1808,7 +1808,7 @@ static GLuint qglfResolveCreateProgram() return GLuint(0); } -static GLuint qglfResolveCreateShader(GLenum type) +static GLuint QGLF_APIENTRY qglfResolveCreateShader(GLenum type) { typedef GLuint (QGLF_APIENTRYP type_glCreateShader)(GLenum type); @@ -1828,7 +1828,7 @@ static GLuint qglfResolveCreateShader(GLenum type) return GLuint(0); } -static void qglfResolveDeleteBuffers(GLsizei n, const GLuint* buffers) +static void QGLF_APIENTRY qglfResolveDeleteBuffers(GLsizei n, const GLuint* buffers) { typedef void (QGLF_APIENTRYP type_glDeleteBuffers)(GLsizei n, const GLuint* buffers); @@ -1858,7 +1858,7 @@ static void qglfResolveDeleteBuffers(GLsizei n, const GLuint* buffers) funcs->deleteBuffers = qglfResolveDeleteBuffers; } -static void qglfResolveDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) +static void QGLF_APIENTRY qglfResolveDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { typedef void (QGLF_APIENTRYP type_glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers); @@ -1888,7 +1888,7 @@ static void qglfResolveDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) funcs->deleteFramebuffers = qglfResolveDeleteFramebuffers; } -static void qglfResolveDeleteProgram(GLuint program) +static void QGLF_APIENTRY qglfResolveDeleteProgram(GLuint program) { typedef void (QGLF_APIENTRYP type_glDeleteProgram)(GLuint program); @@ -1908,7 +1908,7 @@ static void qglfResolveDeleteProgram(GLuint program) funcs->deleteProgram = qglfResolveDeleteProgram; } -static void qglfResolveDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) +static void QGLF_APIENTRY qglfResolveDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { typedef void (QGLF_APIENTRYP type_glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers); @@ -1938,7 +1938,7 @@ static void qglfResolveDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffer funcs->deleteRenderbuffers = qglfResolveDeleteRenderbuffers; } -static void qglfResolveDeleteShader(GLuint shader) +static void QGLF_APIENTRY qglfResolveDeleteShader(GLuint shader) { typedef void (QGLF_APIENTRYP type_glDeleteShader)(GLuint shader); @@ -1958,7 +1958,7 @@ static void qglfResolveDeleteShader(GLuint shader) funcs->deleteShader = qglfResolveDeleteShader; } -static void qglfResolveDetachShader(GLuint program, GLuint shader) +static void QGLF_APIENTRY qglfResolveDetachShader(GLuint program, GLuint shader) { typedef void (QGLF_APIENTRYP type_glDetachShader)(GLuint program, GLuint shader); @@ -1978,7 +1978,7 @@ static void qglfResolveDetachShader(GLuint program, GLuint shader) funcs->detachShader = qglfResolveDetachShader; } -static void qglfResolveDisableVertexAttribArray(GLuint index) +static void QGLF_APIENTRY qglfResolveDisableVertexAttribArray(GLuint index) { typedef void (QGLF_APIENTRYP type_glDisableVertexAttribArray)(GLuint index); @@ -1998,7 +1998,7 @@ static void qglfResolveDisableVertexAttribArray(GLuint index) funcs->disableVertexAttribArray = qglfResolveDisableVertexAttribArray; } -static void qglfResolveEnableVertexAttribArray(GLuint index) +static void QGLF_APIENTRY qglfResolveEnableVertexAttribArray(GLuint index) { typedef void (QGLF_APIENTRYP type_glEnableVertexAttribArray)(GLuint index); @@ -2018,7 +2018,7 @@ static void qglfResolveEnableVertexAttribArray(GLuint index) funcs->enableVertexAttribArray = qglfResolveEnableVertexAttribArray; } -static void qglfResolveFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +static void QGLF_APIENTRY qglfResolveFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { typedef void (QGLF_APIENTRYP type_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); @@ -2048,7 +2048,7 @@ static void qglfResolveFramebufferRenderbuffer(GLenum target, GLenum attachment, funcs->framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer; } -static void qglfResolveFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +static void QGLF_APIENTRY qglfResolveFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { typedef void (QGLF_APIENTRYP type_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); @@ -2078,7 +2078,7 @@ static void qglfResolveFramebufferTexture2D(GLenum target, GLenum attachment, GL funcs->framebufferTexture2D = qglfResolveFramebufferTexture2D; } -static void qglfResolveGenBuffers(GLsizei n, GLuint* buffers) +static void QGLF_APIENTRY qglfResolveGenBuffers(GLsizei n, GLuint* buffers) { typedef void (QGLF_APIENTRYP type_glGenBuffers)(GLsizei n, GLuint* buffers); @@ -2108,7 +2108,7 @@ static void qglfResolveGenBuffers(GLsizei n, GLuint* buffers) funcs->genBuffers = qglfResolveGenBuffers; } -static void qglfResolveGenerateMipmap(GLenum target) +static void QGLF_APIENTRY qglfResolveGenerateMipmap(GLenum target) { typedef void (QGLF_APIENTRYP type_glGenerateMipmap)(GLenum target); @@ -2138,7 +2138,7 @@ static void qglfResolveGenerateMipmap(GLenum target) funcs->generateMipmap = qglfResolveGenerateMipmap; } -static void qglfResolveGenFramebuffers(GLsizei n, GLuint* framebuffers) +static void QGLF_APIENTRY qglfResolveGenFramebuffers(GLsizei n, GLuint* framebuffers) { typedef void (QGLF_APIENTRYP type_glGenFramebuffers)(GLsizei n, GLuint* framebuffers); @@ -2168,7 +2168,7 @@ static void qglfResolveGenFramebuffers(GLsizei n, GLuint* framebuffers) funcs->genFramebuffers = qglfResolveGenFramebuffers; } -static void qglfResolveGenRenderbuffers(GLsizei n, GLuint* renderbuffers) +static void QGLF_APIENTRY qglfResolveGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { typedef void (QGLF_APIENTRYP type_glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers); @@ -2198,7 +2198,7 @@ static void qglfResolveGenRenderbuffers(GLsizei n, GLuint* renderbuffers) funcs->genRenderbuffers = qglfResolveGenRenderbuffers; } -static void qglfResolveGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) +static void QGLF_APIENTRY qglfResolveGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { typedef void (QGLF_APIENTRYP type_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); @@ -2218,7 +2218,7 @@ static void qglfResolveGetActiveAttrib(GLuint program, GLuint index, GLsizei buf funcs->getActiveAttrib = qglfResolveGetActiveAttrib; } -static void qglfResolveGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) +static void QGLF_APIENTRY qglfResolveGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { typedef void (QGLF_APIENTRYP type_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); @@ -2238,7 +2238,7 @@ static void qglfResolveGetActiveUniform(GLuint program, GLuint index, GLsizei bu funcs->getActiveUniform = qglfResolveGetActiveUniform; } -static void qglfResolveGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) +static void QGLF_APIENTRY qglfResolveGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { typedef void (QGLF_APIENTRYP type_glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); @@ -2258,7 +2258,7 @@ static void qglfResolveGetAttachedShaders(GLuint program, GLsizei maxcount, GLsi funcs->getAttachedShaders = qglfResolveGetAttachedShaders; } -static int qglfResolveGetAttribLocation(GLuint program, const char* name) +static int QGLF_APIENTRY qglfResolveGetAttribLocation(GLuint program, const char* name) { typedef int (QGLF_APIENTRYP type_glGetAttribLocation)(GLuint program, const char* name); @@ -2278,7 +2278,7 @@ static int qglfResolveGetAttribLocation(GLuint program, const char* name) return int(0); } -static void qglfResolveGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) +static void QGLF_APIENTRY qglfResolveGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { typedef void (QGLF_APIENTRYP type_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); @@ -2308,7 +2308,7 @@ static void qglfResolveGetBufferParameteriv(GLenum target, GLenum pname, GLint* funcs->getBufferParameteriv = qglfResolveGetBufferParameteriv; } -static void qglfResolveGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) +static void QGLF_APIENTRY qglfResolveGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { typedef void (QGLF_APIENTRYP type_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params); @@ -2338,7 +2338,7 @@ static void qglfResolveGetFramebufferAttachmentParameteriv(GLenum target, GLenum funcs->getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv; } -static void qglfResolveGetProgramiv(GLuint program, GLenum pname, GLint* params) +static void QGLF_APIENTRY qglfResolveGetProgramiv(GLuint program, GLenum pname, GLint* params) { typedef void (QGLF_APIENTRYP type_glGetProgramiv)(GLuint program, GLenum pname, GLint* params); @@ -2358,7 +2358,7 @@ static void qglfResolveGetProgramiv(GLuint program, GLenum pname, GLint* params) funcs->getProgramiv = qglfResolveGetProgramiv; } -static void qglfResolveGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) +static void QGLF_APIENTRY qglfResolveGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { typedef void (QGLF_APIENTRYP type_glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); @@ -2378,7 +2378,7 @@ static void qglfResolveGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsize funcs->getProgramInfoLog = qglfResolveGetProgramInfoLog; } -static void qglfResolveGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) +static void QGLF_APIENTRY qglfResolveGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { typedef void (QGLF_APIENTRYP type_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params); @@ -2408,7 +2408,7 @@ static void qglfResolveGetRenderbufferParameteriv(GLenum target, GLenum pname, G funcs->getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv; } -static void qglfResolveGetShaderiv(GLuint shader, GLenum pname, GLint* params) +static void QGLF_APIENTRY qglfResolveGetShaderiv(GLuint shader, GLenum pname, GLint* params) { typedef void (QGLF_APIENTRYP type_glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); @@ -2428,7 +2428,7 @@ static void qglfResolveGetShaderiv(GLuint shader, GLenum pname, GLint* params) funcs->getShaderiv = qglfResolveGetShaderiv; } -static void qglfResolveGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) +static void QGLF_APIENTRY qglfResolveGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { typedef void (QGLF_APIENTRYP type_glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); @@ -2448,14 +2448,14 @@ static void qglfResolveGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* funcs->getShaderInfoLog = qglfResolveGetShaderInfoLog; } -static void qglfSpecialGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) +static void QGLF_APIENTRY qglfSpecialGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { Q_UNUSED(shadertype); Q_UNUSED(precisiontype); range[0] = range[1] = precision[0] = 0; } -static void qglfResolveGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) +static void QGLF_APIENTRY qglfResolveGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { typedef void (QGLF_APIENTRYP type_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); @@ -2485,7 +2485,7 @@ static void qglfResolveGetShaderPrecisionFormat(GLenum shadertype, GLenum precis funcs->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); } -static void qglfResolveGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) +static void QGLF_APIENTRY qglfResolveGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { typedef void (QGLF_APIENTRYP type_glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); @@ -2505,7 +2505,7 @@ static void qglfResolveGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* funcs->getShaderSource = qglfResolveGetShaderSource; } -static void qglfResolveGetUniformfv(GLuint program, GLint location, GLfloat* params) +static void QGLF_APIENTRY qglfResolveGetUniformfv(GLuint program, GLint location, GLfloat* params) { typedef void (QGLF_APIENTRYP type_glGetUniformfv)(GLuint program, GLint location, GLfloat* params); @@ -2525,7 +2525,7 @@ static void qglfResolveGetUniformfv(GLuint program, GLint location, GLfloat* par funcs->getUniformfv = qglfResolveGetUniformfv; } -static void qglfResolveGetUniformiv(GLuint program, GLint location, GLint* params) +static void QGLF_APIENTRY qglfResolveGetUniformiv(GLuint program, GLint location, GLint* params) { typedef void (QGLF_APIENTRYP type_glGetUniformiv)(GLuint program, GLint location, GLint* params); @@ -2545,7 +2545,7 @@ static void qglfResolveGetUniformiv(GLuint program, GLint location, GLint* param funcs->getUniformiv = qglfResolveGetUniformiv; } -static int qglfResolveGetUniformLocation(GLuint program, const char* name) +static int QGLF_APIENTRY qglfResolveGetUniformLocation(GLuint program, const char* name) { typedef int (QGLF_APIENTRYP type_glGetUniformLocation)(GLuint program, const char* name); @@ -2565,7 +2565,7 @@ static int qglfResolveGetUniformLocation(GLuint program, const char* name) return int(0); } -static void qglfResolveGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) +static void QGLF_APIENTRY qglfResolveGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { typedef void (QGLF_APIENTRYP type_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params); @@ -2585,7 +2585,7 @@ static void qglfResolveGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* pa funcs->getVertexAttribfv = qglfResolveGetVertexAttribfv; } -static void qglfResolveGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) +static void QGLF_APIENTRY qglfResolveGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { typedef void (QGLF_APIENTRYP type_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params); @@ -2605,7 +2605,7 @@ static void qglfResolveGetVertexAttribiv(GLuint index, GLenum pname, GLint* para funcs->getVertexAttribiv = qglfResolveGetVertexAttribiv; } -static void qglfResolveGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) +static void QGLF_APIENTRY qglfResolveGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { typedef void (QGLF_APIENTRYP type_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer); @@ -2625,7 +2625,7 @@ static void qglfResolveGetVertexAttribPointerv(GLuint index, GLenum pname, void* funcs->getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv; } -static GLboolean qglfResolveIsBuffer(GLuint buffer) +static GLboolean QGLF_APIENTRY qglfResolveIsBuffer(GLuint buffer) { typedef GLboolean (QGLF_APIENTRYP type_glIsBuffer)(GLuint buffer); @@ -2655,7 +2655,7 @@ static GLboolean qglfResolveIsBuffer(GLuint buffer) return GLboolean(0); } -static GLboolean qglfResolveIsFramebuffer(GLuint framebuffer) +static GLboolean QGLF_APIENTRY qglfResolveIsFramebuffer(GLuint framebuffer) { typedef GLboolean (QGLF_APIENTRYP type_glIsFramebuffer)(GLuint framebuffer); @@ -2685,12 +2685,12 @@ static GLboolean qglfResolveIsFramebuffer(GLuint framebuffer) return GLboolean(0); } -static GLboolean qglfSpecialIsProgram(GLuint program) +static GLboolean QGLF_APIENTRY qglfSpecialIsProgram(GLuint program) { return program != 0; } -static GLboolean qglfResolveIsProgram(GLuint program) +static GLboolean QGLF_APIENTRY qglfResolveIsProgram(GLuint program) { typedef GLboolean (QGLF_APIENTRYP type_glIsProgram)(GLuint program); @@ -2710,7 +2710,7 @@ static GLboolean qglfResolveIsProgram(GLuint program) return funcs->isProgram(program); } -static GLboolean qglfResolveIsRenderbuffer(GLuint renderbuffer) +static GLboolean QGLF_APIENTRY qglfResolveIsRenderbuffer(GLuint renderbuffer) { typedef GLboolean (QGLF_APIENTRYP type_glIsRenderbuffer)(GLuint renderbuffer); @@ -2740,12 +2740,12 @@ static GLboolean qglfResolveIsRenderbuffer(GLuint renderbuffer) return GLboolean(0); } -static GLboolean qglfSpecialIsShader(GLuint shader) +static GLboolean QGLF_APIENTRY qglfSpecialIsShader(GLuint shader) { return shader != 0; } -static GLboolean qglfResolveIsShader(GLuint shader) +static GLboolean QGLF_APIENTRY qglfResolveIsShader(GLuint shader) { typedef GLboolean (QGLF_APIENTRYP type_glIsShader)(GLuint shader); @@ -2765,7 +2765,7 @@ static GLboolean qglfResolveIsShader(GLuint shader) return funcs->isShader(shader); } -static void qglfResolveLinkProgram(GLuint program) +static void QGLF_APIENTRY qglfResolveLinkProgram(GLuint program) { typedef void (QGLF_APIENTRYP type_glLinkProgram)(GLuint program); @@ -2785,11 +2785,11 @@ static void qglfResolveLinkProgram(GLuint program) funcs->linkProgram = qglfResolveLinkProgram; } -static void qglfSpecialReleaseShaderCompiler() +static void QGLF_APIENTRY qglfSpecialReleaseShaderCompiler() { } -static void qglfResolveReleaseShaderCompiler() +static void QGLF_APIENTRY qglfResolveReleaseShaderCompiler() { typedef void (QGLF_APIENTRYP type_glReleaseShaderCompiler)(); @@ -2809,7 +2809,7 @@ static void qglfResolveReleaseShaderCompiler() funcs->releaseShaderCompiler(); } -static void qglfResolveRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +static void QGLF_APIENTRY qglfResolveRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { typedef void (QGLF_APIENTRYP type_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); @@ -2839,7 +2839,7 @@ static void qglfResolveRenderbufferStorage(GLenum target, GLenum internalformat, funcs->renderbufferStorage = qglfResolveRenderbufferStorage; } -static void qglfResolveSampleCoverage(GLclampf value, GLboolean invert) +static void QGLF_APIENTRY qglfResolveSampleCoverage(GLclampf value, GLboolean invert) { typedef void (QGLF_APIENTRYP type_glSampleCoverage)(GLclampf value, GLboolean invert); @@ -2869,7 +2869,7 @@ static void qglfResolveSampleCoverage(GLclampf value, GLboolean invert) funcs->sampleCoverage = qglfResolveSampleCoverage; } -static void qglfResolveShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) +static void QGLF_APIENTRY qglfResolveShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) { typedef void (QGLF_APIENTRYP type_glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); @@ -2889,7 +2889,7 @@ static void qglfResolveShaderBinary(GLint n, const GLuint* shaders, GLenum binar funcs->shaderBinary = qglfResolveShaderBinary; } -static void qglfResolveShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) +static void QGLF_APIENTRY qglfResolveShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) { typedef void (QGLF_APIENTRYP type_glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length); @@ -2909,7 +2909,7 @@ static void qglfResolveShaderSource(GLuint shader, GLsizei count, const char** s funcs->shaderSource = qglfResolveShaderSource; } -static void qglfResolveStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +static void QGLF_APIENTRY qglfResolveStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { typedef void (QGLF_APIENTRYP type_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); @@ -2939,7 +2939,7 @@ static void qglfResolveStencilFuncSeparate(GLenum face, GLenum func, GLint ref, funcs->stencilFuncSeparate = qglfResolveStencilFuncSeparate; } -static void qglfResolveStencilMaskSeparate(GLenum face, GLuint mask) +static void QGLF_APIENTRY qglfResolveStencilMaskSeparate(GLenum face, GLuint mask) { typedef void (QGLF_APIENTRYP type_glStencilMaskSeparate)(GLenum face, GLuint mask); @@ -2969,7 +2969,7 @@ static void qglfResolveStencilMaskSeparate(GLenum face, GLuint mask) funcs->stencilMaskSeparate = qglfResolveStencilMaskSeparate; } -static void qglfResolveStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +static void QGLF_APIENTRY qglfResolveStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { typedef void (QGLF_APIENTRYP type_glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); @@ -2999,7 +2999,7 @@ static void qglfResolveStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, funcs->stencilOpSeparate = qglfResolveStencilOpSeparate; } -static void qglfResolveUniform1f(GLint location, GLfloat x) +static void QGLF_APIENTRY qglfResolveUniform1f(GLint location, GLfloat x) { typedef void (QGLF_APIENTRYP type_glUniform1f)(GLint location, GLfloat x); @@ -3019,7 +3019,7 @@ static void qglfResolveUniform1f(GLint location, GLfloat x) funcs->uniform1f = qglfResolveUniform1f; } -static void qglfResolveUniform1fv(GLint location, GLsizei count, const GLfloat* v) +static void QGLF_APIENTRY qglfResolveUniform1fv(GLint location, GLsizei count, const GLfloat* v) { typedef void (QGLF_APIENTRYP type_glUniform1fv)(GLint location, GLsizei count, const GLfloat* v); @@ -3039,7 +3039,7 @@ static void qglfResolveUniform1fv(GLint location, GLsizei count, const GLfloat* funcs->uniform1fv = qglfResolveUniform1fv; } -static void qglfResolveUniform1i(GLint location, GLint x) +static void QGLF_APIENTRY qglfResolveUniform1i(GLint location, GLint x) { typedef void (QGLF_APIENTRYP type_glUniform1i)(GLint location, GLint x); @@ -3059,7 +3059,7 @@ static void qglfResolveUniform1i(GLint location, GLint x) funcs->uniform1i = qglfResolveUniform1i; } -static void qglfResolveUniform1iv(GLint location, GLsizei count, const GLint* v) +static void QGLF_APIENTRY qglfResolveUniform1iv(GLint location, GLsizei count, const GLint* v) { typedef void (QGLF_APIENTRYP type_glUniform1iv)(GLint location, GLsizei count, const GLint* v); @@ -3079,7 +3079,7 @@ static void qglfResolveUniform1iv(GLint location, GLsizei count, const GLint* v) funcs->uniform1iv = qglfResolveUniform1iv; } -static void qglfResolveUniform2f(GLint location, GLfloat x, GLfloat y) +static void QGLF_APIENTRY qglfResolveUniform2f(GLint location, GLfloat x, GLfloat y) { typedef void (QGLF_APIENTRYP type_glUniform2f)(GLint location, GLfloat x, GLfloat y); @@ -3099,7 +3099,7 @@ static void qglfResolveUniform2f(GLint location, GLfloat x, GLfloat y) funcs->uniform2f = qglfResolveUniform2f; } -static void qglfResolveUniform2fv(GLint location, GLsizei count, const GLfloat* v) +static void QGLF_APIENTRY qglfResolveUniform2fv(GLint location, GLsizei count, const GLfloat* v) { typedef void (QGLF_APIENTRYP type_glUniform2fv)(GLint location, GLsizei count, const GLfloat* v); @@ -3119,7 +3119,7 @@ static void qglfResolveUniform2fv(GLint location, GLsizei count, const GLfloat* funcs->uniform2fv = qglfResolveUniform2fv; } -static void qglfResolveUniform2i(GLint location, GLint x, GLint y) +static void QGLF_APIENTRY qglfResolveUniform2i(GLint location, GLint x, GLint y) { typedef void (QGLF_APIENTRYP type_glUniform2i)(GLint location, GLint x, GLint y); @@ -3139,7 +3139,7 @@ static void qglfResolveUniform2i(GLint location, GLint x, GLint y) funcs->uniform2i = qglfResolveUniform2i; } -static void qglfResolveUniform2iv(GLint location, GLsizei count, const GLint* v) +static void QGLF_APIENTRY qglfResolveUniform2iv(GLint location, GLsizei count, const GLint* v) { typedef void (QGLF_APIENTRYP type_glUniform2iv)(GLint location, GLsizei count, const GLint* v); @@ -3159,7 +3159,7 @@ static void qglfResolveUniform2iv(GLint location, GLsizei count, const GLint* v) funcs->uniform2iv = qglfResolveUniform2iv; } -static void qglfResolveUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) +static void QGLF_APIENTRY qglfResolveUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { typedef void (QGLF_APIENTRYP type_glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z); @@ -3179,7 +3179,7 @@ static void qglfResolveUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z funcs->uniform3f = qglfResolveUniform3f; } -static void qglfResolveUniform3fv(GLint location, GLsizei count, const GLfloat* v) +static void QGLF_APIENTRY qglfResolveUniform3fv(GLint location, GLsizei count, const GLfloat* v) { typedef void (QGLF_APIENTRYP type_glUniform3fv)(GLint location, GLsizei count, const GLfloat* v); @@ -3199,7 +3199,7 @@ static void qglfResolveUniform3fv(GLint location, GLsizei count, const GLfloat* funcs->uniform3fv = qglfResolveUniform3fv; } -static void qglfResolveUniform3i(GLint location, GLint x, GLint y, GLint z) +static void QGLF_APIENTRY qglfResolveUniform3i(GLint location, GLint x, GLint y, GLint z) { typedef void (QGLF_APIENTRYP type_glUniform3i)(GLint location, GLint x, GLint y, GLint z); @@ -3219,7 +3219,7 @@ static void qglfResolveUniform3i(GLint location, GLint x, GLint y, GLint z) funcs->uniform3i = qglfResolveUniform3i; } -static void qglfResolveUniform3iv(GLint location, GLsizei count, const GLint* v) +static void QGLF_APIENTRY qglfResolveUniform3iv(GLint location, GLsizei count, const GLint* v) { typedef void (QGLF_APIENTRYP type_glUniform3iv)(GLint location, GLsizei count, const GLint* v); @@ -3239,7 +3239,7 @@ static void qglfResolveUniform3iv(GLint location, GLsizei count, const GLint* v) funcs->uniform3iv = qglfResolveUniform3iv; } -static void qglfResolveUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +static void QGLF_APIENTRY qglfResolveUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { typedef void (QGLF_APIENTRYP type_glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); @@ -3259,7 +3259,7 @@ static void qglfResolveUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z funcs->uniform4f = qglfResolveUniform4f; } -static void qglfResolveUniform4fv(GLint location, GLsizei count, const GLfloat* v) +static void QGLF_APIENTRY qglfResolveUniform4fv(GLint location, GLsizei count, const GLfloat* v) { typedef void (QGLF_APIENTRYP type_glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); @@ -3279,7 +3279,7 @@ static void qglfResolveUniform4fv(GLint location, GLsizei count, const GLfloat* funcs->uniform4fv = qglfResolveUniform4fv; } -static void qglfResolveUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) +static void QGLF_APIENTRY qglfResolveUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { typedef void (QGLF_APIENTRYP type_glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w); @@ -3299,7 +3299,7 @@ static void qglfResolveUniform4i(GLint location, GLint x, GLint y, GLint z, GLin funcs->uniform4i = qglfResolveUniform4i; } -static void qglfResolveUniform4iv(GLint location, GLsizei count, const GLint* v) +static void QGLF_APIENTRY qglfResolveUniform4iv(GLint location, GLsizei count, const GLint* v) { typedef void (QGLF_APIENTRYP type_glUniform4iv)(GLint location, GLsizei count, const GLint* v); @@ -3319,7 +3319,7 @@ static void qglfResolveUniform4iv(GLint location, GLsizei count, const GLint* v) funcs->uniform4iv = qglfResolveUniform4iv; } -static void qglfResolveUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +static void QGLF_APIENTRY qglfResolveUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { typedef void (QGLF_APIENTRYP type_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); @@ -3339,7 +3339,7 @@ static void qglfResolveUniformMatrix2fv(GLint location, GLsizei count, GLboolean funcs->uniformMatrix2fv = qglfResolveUniformMatrix2fv; } -static void qglfResolveUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +static void QGLF_APIENTRY qglfResolveUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { typedef void (QGLF_APIENTRYP type_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); @@ -3359,7 +3359,7 @@ static void qglfResolveUniformMatrix3fv(GLint location, GLsizei count, GLboolean funcs->uniformMatrix3fv = qglfResolveUniformMatrix3fv; } -static void qglfResolveUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +static void QGLF_APIENTRY qglfResolveUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { typedef void (QGLF_APIENTRYP type_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); @@ -3379,7 +3379,7 @@ static void qglfResolveUniformMatrix4fv(GLint location, GLsizei count, GLboolean funcs->uniformMatrix4fv = qglfResolveUniformMatrix4fv; } -static void qglfResolveUseProgram(GLuint program) +static void QGLF_APIENTRY qglfResolveUseProgram(GLuint program) { typedef void (QGLF_APIENTRYP type_glUseProgram)(GLuint program); @@ -3399,7 +3399,7 @@ static void qglfResolveUseProgram(GLuint program) funcs->useProgram = qglfResolveUseProgram; } -static void qglfResolveValidateProgram(GLuint program) +static void QGLF_APIENTRY qglfResolveValidateProgram(GLuint program) { typedef void (QGLF_APIENTRYP type_glValidateProgram)(GLuint program); @@ -3419,7 +3419,7 @@ static void qglfResolveValidateProgram(GLuint program) funcs->validateProgram = qglfResolveValidateProgram; } -static void qglfResolveVertexAttrib1f(GLuint indx, GLfloat x) +static void QGLF_APIENTRY qglfResolveVertexAttrib1f(GLuint indx, GLfloat x) { typedef void (QGLF_APIENTRYP type_glVertexAttrib1f)(GLuint indx, GLfloat x); @@ -3439,7 +3439,7 @@ static void qglfResolveVertexAttrib1f(GLuint indx, GLfloat x) funcs->vertexAttrib1f = qglfResolveVertexAttrib1f; } -static void qglfResolveVertexAttrib1fv(GLuint indx, const GLfloat* values) +static void QGLF_APIENTRY qglfResolveVertexAttrib1fv(GLuint indx, const GLfloat* values) { typedef void (QGLF_APIENTRYP type_glVertexAttrib1fv)(GLuint indx, const GLfloat* values); @@ -3459,7 +3459,7 @@ static void qglfResolveVertexAttrib1fv(GLuint indx, const GLfloat* values) funcs->vertexAttrib1fv = qglfResolveVertexAttrib1fv; } -static void qglfResolveVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) +static void QGLF_APIENTRY qglfResolveVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { typedef void (QGLF_APIENTRYP type_glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y); @@ -3479,7 +3479,7 @@ static void qglfResolveVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) funcs->vertexAttrib2f = qglfResolveVertexAttrib2f; } -static void qglfResolveVertexAttrib2fv(GLuint indx, const GLfloat* values) +static void QGLF_APIENTRY qglfResolveVertexAttrib2fv(GLuint indx, const GLfloat* values) { typedef void (QGLF_APIENTRYP type_glVertexAttrib2fv)(GLuint indx, const GLfloat* values); @@ -3499,7 +3499,7 @@ static void qglfResolveVertexAttrib2fv(GLuint indx, const GLfloat* values) funcs->vertexAttrib2fv = qglfResolveVertexAttrib2fv; } -static void qglfResolveVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) +static void QGLF_APIENTRY qglfResolveVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { typedef void (QGLF_APIENTRYP type_glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z); @@ -3519,7 +3519,7 @@ static void qglfResolveVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat funcs->vertexAttrib3f = qglfResolveVertexAttrib3f; } -static void qglfResolveVertexAttrib3fv(GLuint indx, const GLfloat* values) +static void QGLF_APIENTRY qglfResolveVertexAttrib3fv(GLuint indx, const GLfloat* values) { typedef void (QGLF_APIENTRYP type_glVertexAttrib3fv)(GLuint indx, const GLfloat* values); @@ -3539,7 +3539,7 @@ static void qglfResolveVertexAttrib3fv(GLuint indx, const GLfloat* values) funcs->vertexAttrib3fv = qglfResolveVertexAttrib3fv; } -static void qglfResolveVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +static void QGLF_APIENTRY qglfResolveVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { typedef void (QGLF_APIENTRYP type_glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); @@ -3559,7 +3559,7 @@ static void qglfResolveVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat funcs->vertexAttrib4f = qglfResolveVertexAttrib4f; } -static void qglfResolveVertexAttrib4fv(GLuint indx, const GLfloat* values) +static void QGLF_APIENTRY qglfResolveVertexAttrib4fv(GLuint indx, const GLfloat* values) { typedef void (QGLF_APIENTRYP type_glVertexAttrib4fv)(GLuint indx, const GLfloat* values); @@ -3579,7 +3579,7 @@ static void qglfResolveVertexAttrib4fv(GLuint indx, const GLfloat* values) funcs->vertexAttrib4fv = qglfResolveVertexAttrib4fv; } -static void qglfResolveVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) +static void QGLF_APIENTRY qglfResolveVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { typedef void (QGLF_APIENTRYP type_glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); -- cgit v1.2.3