From 2344e5cc3104b7d599f4d2a96bbfd8530223a08e Mon Sep 17 00:00:00 2001 From: Johan Klokkhammer Helsing Date: Thu, 12 Dec 2019 08:51:20 +0100 Subject: Move QOpenGLTexture and related classes from QtGui to QtOpenGL Task-number: QTBUG-74409 Change-Id: Ied825dd7cb92365505a4aa43fd67488024160341 Reviewed-by: Laszlo Agocs Reviewed-by: Qt CI Bot --- src/opengl/qopengltexture.h | 663 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 663 insertions(+) create mode 100644 src/opengl/qopengltexture.h (limited to 'src/opengl/qopengltexture.h') diff --git a/src/opengl/qopengltexture.h b/src/opengl/qopengltexture.h new file mode 100644 index 0000000000..8eba2724df --- /dev/null +++ b/src/opengl/qopengltexture.h @@ -0,0 +1,663 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QOPENGLABSTRACTTEXTURE_H +#define QOPENGLABSTRACTTEXTURE_H + +#include + +#ifndef QT_NO_OPENGL + +#include +#include +#include + +QT_BEGIN_NAMESPACE + +class QDebug; +class QOpenGLTexturePrivate; +class QOpenGLPixelTransferOptions; + +class Q_OPENGL_EXPORT QOpenGLTexture +{ + Q_GADGET +public: + enum Target { + Target1D = 0x0DE0, // GL_TEXTURE_1D + Target1DArray = 0x8C18, // GL_TEXTURE_1D_ARRAY + Target2D = 0x0DE1, // GL_TEXTURE_2D + Target2DArray = 0x8C1A, // GL_TEXTURE_2D_ARRAY + Target3D = 0x806F, // GL_TEXTURE_3D + TargetCubeMap = 0x8513, // GL_TEXTURE_CUBE_MAP + TargetCubeMapArray = 0x9009, // GL_TEXTURE_CUBE_MAP_ARRAY + Target2DMultisample = 0x9100, // GL_TEXTURE_2D_MULTISAMPLE + Target2DMultisampleArray = 0x9102, // GL_TEXTURE_2D_MULTISAMPLE_ARRAY + TargetRectangle = 0x84F5, // GL_TEXTURE_RECTANGLE + TargetBuffer = 0x8C2A // GL_TEXTURE_BUFFER + }; + Q_ENUM(Target) + + enum BindingTarget { + BindingTarget1D = 0x8068, // GL_TEXTURE_BINDING_1D + BindingTarget1DArray = 0x8C1C, // GL_TEXTURE_BINDING_1D_ARRAY + BindingTarget2D = 0x8069, // GL_TEXTURE_BINDING_2D + BindingTarget2DArray = 0x8C1D, // GL_TEXTURE_BINDING_2D_ARRAY + BindingTarget3D = 0x806A, // GL_TEXTURE_BINDING_3D + BindingTargetCubeMap = 0x8514, // GL_TEXTURE_BINDING_CUBE_MAP + BindingTargetCubeMapArray = 0x900A, // GL_TEXTURE_BINDING_CUBE_MAP_ARRAY + BindingTarget2DMultisample = 0x9104, // GL_TEXTURE_BINDING_2D_MULTISAMPLE + BindingTarget2DMultisampleArray = 0x9105, // GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY + BindingTargetRectangle = 0x84F6, // GL_TEXTURE_BINDING_RECTANGLE + BindingTargetBuffer = 0x8C2C // GL_TEXTURE_BINDING_BUFFER + }; + Q_ENUM(BindingTarget) + + enum MipMapGeneration { + GenerateMipMaps, + DontGenerateMipMaps + }; + Q_ENUM(MipMapGeneration) + + enum TextureUnitReset { + ResetTextureUnit, + DontResetTextureUnit + }; + Q_ENUM(TextureUnitReset) + + enum TextureFormat { + NoFormat = 0, // GL_NONE + + // Unsigned normalized formats + R8_UNorm = 0x8229, // GL_R8 + RG8_UNorm = 0x822B, // GL_RG8 + RGB8_UNorm = 0x8051, // GL_RGB8 + RGBA8_UNorm = 0x8058, // GL_RGBA8 + + R16_UNorm = 0x822A, // GL_R16 + RG16_UNorm = 0x822C, // GL_RG16 + RGB16_UNorm = 0x8054, // GL_RGB16 + RGBA16_UNorm = 0x805B, // GL_RGBA16 + + // Signed normalized formats + R8_SNorm = 0x8F94, // GL_R8_SNORM + RG8_SNorm = 0x8F95, // GL_RG8_SNORM + RGB8_SNorm = 0x8F96, // GL_RGB8_SNORM + RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM + + R16_SNorm = 0x8F98, // GL_R16_SNORM + RG16_SNorm = 0x8F99, // GL_RG16_SNORM + RGB16_SNorm = 0x8F9A, // GL_RGB16_SNORM + RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM + + // Unsigned integer formats + R8U = 0x8232, // GL_R8UI + RG8U = 0x8238, // GL_RG8UI + RGB8U = 0x8D7D, // GL_RGB8UI + RGBA8U = 0x8D7C, // GL_RGBA8UI + + R16U = 0x8234, // GL_R16UI + RG16U = 0x823A, // GL_RG16UI + RGB16U = 0x8D77, // GL_RGB16UI + RGBA16U = 0x8D76, // GL_RGBA16UI + + R32U = 0x8236, // GL_R32UI + RG32U = 0x823C, // GL_RG32UI + RGB32U = 0x8D71, // GL_RGB32UI + RGBA32U = 0x8D70, // GL_RGBA32UI + + // Signed integer formats + R8I = 0x8231, // GL_R8I + RG8I = 0x8237, // GL_RG8I + RGB8I = 0x8D8F, // GL_RGB8I + RGBA8I = 0x8D8E, // GL_RGBA8I + + R16I = 0x8233, // GL_R16I + RG16I = 0x8239, // GL_RG16I + RGB16I = 0x8D89, // GL_RGB16I + RGBA16I = 0x8D88, // GL_RGBA16I + + R32I = 0x8235, // GL_R32I + RG32I = 0x823B, // GL_RG32I + RGB32I = 0x8D83, // GL_RGB32I + RGBA32I = 0x8D82, // GL_RGBA32I + + // Floating point formats + R16F = 0x822D, // GL_R16F + RG16F = 0x822F, // GL_RG16F + RGB16F = 0x881B, // GL_RGB16F + RGBA16F = 0x881A, // GL_RGBA16F + + R32F = 0x822E, // GL_R32F + RG32F = 0x8230, // GL_RG32F + RGB32F = 0x8815, // GL_RGB32F + RGBA32F = 0x8814, // GL_RGBA32F + + // Packed formats + RGB9E5 = 0x8C3D, // GL_RGB9_E5 + RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F + RG3B2 = 0x2A10, // GL_R3_G3_B2 + R5G6B5 = 0x8D62, // GL_RGB565 + RGB5A1 = 0x8057, // GL_RGB5_A1 + RGBA4 = 0x8056, // GL_RGBA4 + RGB10A2 = 0x906F, // GL_RGB10_A2UI + + // Depth formats + D16 = 0x81A5, // GL_DEPTH_COMPONENT16 + D24 = 0x81A6, // GL_DEPTH_COMPONENT24 + D24S8 = 0x88F0, // GL_DEPTH24_STENCIL8 + D32 = 0x81A7, // GL_DEPTH_COMPONENT32 + D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F + D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8 + S8 = 0x8D48, // GL_STENCIL_INDEX8 + + // Compressed formats + RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT + RGBA_DXT1 = 0x83F1, // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT + RGBA_DXT3 = 0x83F2, // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT + RGBA_DXT5 = 0x83F3, // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + R_ATI1N_UNorm = 0x8DBB, // GL_COMPRESSED_RED_RGTC1 + R_ATI1N_SNorm = 0x8DBC, // GL_COMPRESSED_SIGNED_RED_RGTC1 + RG_ATI2N_UNorm = 0x8DBD, // GL_COMPRESSED_RG_RGTC2 + RG_ATI2N_SNorm = 0x8DBE, // GL_COMPRESSED_SIGNED_RG_RGTC2 + RGB_BP_UNSIGNED_FLOAT = 0x8E8F, // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB + RGB_BP_SIGNED_FLOAT = 0x8E8E, // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB + RGB_BP_UNorm = 0x8E8C, // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB + R11_EAC_UNorm = 0x9270, // GL_COMPRESSED_R11_EAC + R11_EAC_SNorm = 0x9271, // GL_COMPRESSED_SIGNED_R11_EAC + RG11_EAC_UNorm = 0x9272, // GL_COMPRESSED_RG11_EAC + RG11_EAC_SNorm = 0x9273, // GL_COMPRESSED_SIGNED_RG11_EAC + RGB8_ETC2 = 0x9274, // GL_COMPRESSED_RGB8_ETC2 + SRGB8_ETC2 = 0x9275, // GL_COMPRESSED_SRGB8_ETC2 + RGB8_PunchThrough_Alpha1_ETC2 = 0x9276, // GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 + SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277, // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 + RGBA8_ETC2_EAC = 0x9278, // GL_COMPRESSED_RGBA8_ETC2_EAC + SRGB8_Alpha8_ETC2_EAC = 0x9279, // GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC + RGB8_ETC1 = 0x8D64, // GL_ETC1_RGB8_OES + RGBA_ASTC_4x4 = 0x93B0, // GL_COMPRESSED_RGBA_ASTC_4x4_KHR + RGBA_ASTC_5x4 = 0x93B1, // GL_COMPRESSED_RGBA_ASTC_5x4_KHR + RGBA_ASTC_5x5 = 0x93B2, // GL_COMPRESSED_RGBA_ASTC_5x5_KHR + RGBA_ASTC_6x5 = 0x93B3, // GL_COMPRESSED_RGBA_ASTC_6x5_KHR + RGBA_ASTC_6x6 = 0x93B4, // GL_COMPRESSED_RGBA_ASTC_6x6_KHR + RGBA_ASTC_8x5 = 0x93B5, // GL_COMPRESSED_RGBA_ASTC_8x5_KHR + RGBA_ASTC_8x6 = 0x93B6, // GL_COMPRESSED_RGBA_ASTC_8x6_KHR + RGBA_ASTC_8x8 = 0x93B7, // GL_COMPRESSED_RGBA_ASTC_8x8_KHR + RGBA_ASTC_10x5 = 0x93B8, // GL_COMPRESSED_RGBA_ASTC_10x5_KHR + RGBA_ASTC_10x6 = 0x93B9, // GL_COMPRESSED_RGBA_ASTC_10x6_KHR + RGBA_ASTC_10x8 = 0x93BA, // GL_COMPRESSED_RGBA_ASTC_10x8_KHR + RGBA_ASTC_10x10 = 0x93BB, // GL_COMPRESSED_RGBA_ASTC_10x10_KHR + RGBA_ASTC_12x10 = 0x93BC, // GL_COMPRESSED_RGBA_ASTC_12x10_KHR + RGBA_ASTC_12x12 = 0x93BD, // GL_COMPRESSED_RGBA_ASTC_12x12_KHR + SRGB8_Alpha8_ASTC_4x4 = 0x93D0, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR + SRGB8_Alpha8_ASTC_5x4 = 0x93D1, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR + SRGB8_Alpha8_ASTC_5x5 = 0x93D2, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR + SRGB8_Alpha8_ASTC_6x5 = 0x93D3, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR + SRGB8_Alpha8_ASTC_6x6 = 0x93D4, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR + SRGB8_Alpha8_ASTC_8x5 = 0x93D5, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR + SRGB8_Alpha8_ASTC_8x6 = 0x93D6, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR + SRGB8_Alpha8_ASTC_8x8 = 0x93D7, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR + SRGB8_Alpha8_ASTC_10x5 = 0x93D8, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR + SRGB8_Alpha8_ASTC_10x6 = 0x93D9, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR + SRGB8_Alpha8_ASTC_10x8 = 0x93DA, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR + SRGB8_Alpha8_ASTC_10x10 = 0x93DB, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR + SRGB8_Alpha8_ASTC_12x10 = 0x93DC, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR + SRGB8_Alpha8_ASTC_12x12 = 0x93DD, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR + + // sRGB formats + SRGB8 = 0x8C41, // GL_SRGB8 + SRGB8_Alpha8 = 0x8C43, // GL_SRGB8_ALPHA8 + SRGB_DXT1 = 0x8C4C, // GL_COMPRESSED_SRGB_S3TC_DXT1_EXT + SRGB_Alpha_DXT1 = 0x8C4D, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT + SRGB_Alpha_DXT3 = 0x8C4E, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT + SRGB_Alpha_DXT5 = 0x8C4F, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT + SRGB_BP_UNorm = 0x8E8D, // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB + + // ES 2 formats + DepthFormat = 0x1902, // GL_DEPTH_COMPONENT + AlphaFormat = 0x1906, // GL_ALPHA + RGBFormat = 0x1907, // GL_RGB + RGBAFormat = 0x1908, // GL_RGBA + LuminanceFormat = 0x1909, // GL_LUMINANCE + LuminanceAlphaFormat = 0x190A + + }; + Q_ENUM(TextureFormat) + + // This is not used externally yet but is reserved to allow checking of + // compatibility between texture formats +#ifndef Q_QDOC + enum TextureFormatClass { + NoFormatClass, + FormatClass_128Bit, + FormatClass_96Bit, + FormatClass_64Bit, + FormatClass_48Bit, + FormatClass_32Bit, + FormatClass_24Bit, + FormatClass_16Bit, + FormatClass_8Bit, + FormatClass_RGTC1_R, + FormatClass_RGTC2_RG, + FormatClass_BPTC_Unorm, + FormatClass_BPTC_Float, + FormatClass_S3TC_DXT1_RGB, + FormatClass_S3TC_DXT1_RGBA, + FormatClass_S3TC_DXT3_RGBA, + FormatClass_S3TC_DXT5_RGBA, + FormatClass_Unique + }; +#endif + + enum CubeMapFace { + CubeMapPositiveX = 0x8515, // GL_TEXTURE_CUBE_MAP_POSITIVE_X + CubeMapNegativeX = 0x8516, // GL_TEXTURE_CUBE_MAP_NEGATIVE_X + CubeMapPositiveY = 0x8517, // GL_TEXTURE_CUBE_MAP_POSITIVE_Y + CubeMapNegativeY = 0x8518, // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y + CubeMapPositiveZ = 0x8519, // GL_TEXTURE_CUBE_MAP_POSITIVE_Z + CubeMapNegativeZ = 0x851A // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z + }; + Q_ENUM(CubeMapFace) + + enum PixelFormat { + NoSourceFormat = 0, // GL_NONE + Red = 0x1903, // GL_RED + RG = 0x8227, // GL_RG + RGB = 0x1907, // GL_RGB + BGR = 0x80E0, // GL_BGR + RGBA = 0x1908, // GL_RGBA + BGRA = 0x80E1, // GL_BGRA + Red_Integer = 0x8D94, // GL_RED_INTEGER + RG_Integer = 0x8228, // GL_RG_INTEGER + RGB_Integer = 0x8D98, // GL_RGB_INTEGER + BGR_Integer = 0x8D9A, // GL_BGR_INTEGER + RGBA_Integer = 0x8D99, // GL_RGBA_INTEGER + BGRA_Integer = 0x8D9B, // GL_BGRA_INTEGER + Stencil = 0x1901, // GL_STENCIL_INDEX + Depth = 0x1902, // GL_DEPTH_COMPONENT + DepthStencil = 0x84F9, // GL_DEPTH_STENCIL + Alpha = 0x1906, // GL_ALPHA + Luminance = 0x1909, // GL_LUMINANCE + LuminanceAlpha = 0x190A // GL_LUMINANCE_ALPHA + }; + Q_ENUM(PixelFormat) + + enum PixelType { + NoPixelType = 0, // GL_NONE + Int8 = 0x1400, // GL_BYTE + UInt8 = 0x1401, // GL_UNSIGNED_BYTE + Int16 = 0x1402, // GL_SHORT + UInt16 = 0x1403, // GL_UNSIGNED_SHORT + Int32 = 0x1404, // GL_INT + UInt32 = 0x1405, // GL_UNSIGNED_INT + Float16 = 0x140B, // GL_HALF_FLOAT + Float16OES = 0x8D61, // GL_HALF_FLOAT_OES + Float32 = 0x1406, // GL_FLOAT + UInt32_RGB9_E5 = 0x8C3E, // GL_UNSIGNED_INT_5_9_9_9_REV + UInt32_RG11B10F = 0x8C3B, // GL_UNSIGNED_INT_10F_11F_11F_REV + UInt8_RG3B2 = 0x8032, // GL_UNSIGNED_BYTE_3_3_2 + UInt8_RG3B2_Rev = 0x8362, // GL_UNSIGNED_BYTE_2_3_3_REV + UInt16_RGB5A1 = 0x8034, // GL_UNSIGNED_SHORT_5_5_5_1 + UInt16_RGB5A1_Rev = 0x8366, // GL_UNSIGNED_SHORT_1_5_5_5_REV + UInt16_R5G6B5 = 0x8363, // GL_UNSIGNED_SHORT_5_6_5 + UInt16_R5G6B5_Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV + UInt16_RGBA4 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4 + UInt16_RGBA4_Rev = 0x8365, // GL_UNSIGNED_SHORT_4_4_4_4_REV + UInt32_RGBA8 = 0x8035, // GL_UNSIGNED_INT_8_8_8_8 + UInt32_RGBA8_Rev = 0x8367, // GL_UNSIGNED_INT_8_8_8_8_REV + UInt32_RGB10A2 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2 + UInt32_RGB10A2_Rev = 0x8368, // GL_UNSIGNED_INT_2_10_10_10_REV + UInt32_D24S8 = 0x84FA, // GL_UNSIGNED_INT_24_8 + Float32_D32_UInt32_S8_X24 = 0x8DAD // GL_FLOAT_32_UNSIGNED_INT_24_8_REV + }; + Q_ENUM(PixelType) + + enum SwizzleComponent { + SwizzleRed = 0x8E42, // GL_TEXTURE_SWIZZLE_R + SwizzleGreen = 0x8E43, // GL_TEXTURE_SWIZZLE_G + SwizzleBlue = 0x8E44, // GL_TEXTURE_SWIZZLE_B + SwizzleAlpha = 0x8E45 // GL_TEXTURE_SWIZZLE_A + }; + Q_ENUM(SwizzleComponent) + + enum SwizzleValue { + RedValue = 0x1903, // GL_RED + GreenValue = 0x1904, // GL_GREEN + BlueValue = 0x1905, // GL_BLUE + AlphaValue = 0x1906, // GL_ALPHA + ZeroValue = 0, // GL_ZERO + OneValue = 1 // GL_ONE + }; + Q_ENUM(SwizzleValue) + + enum WrapMode { + Repeat = 0x2901, // GL_REPEAT + MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT + ClampToEdge = 0x812F, // GL_CLAMP_TO_EDGE + ClampToBorder = 0x812D // GL_CLAMP_TO_BORDER + }; + Q_ENUM(WrapMode) + + enum CoordinateDirection { + DirectionS = 0x2802, // GL_TEXTURE_WRAP_S + DirectionT = 0x2803, // GL_TEXTURE_WRAP_T + DirectionR = 0x8072 // GL_TEXTURE_WRAP_R + }; + Q_ENUM(CoordinateDirection) + + // Features + enum Feature { + ImmutableStorage = 0x00000001, + ImmutableMultisampleStorage = 0x00000002, + TextureRectangle = 0x00000004, + TextureArrays = 0x00000008, + Texture3D = 0x00000010, + TextureMultisample = 0x00000020, + TextureBuffer = 0x00000040, + TextureCubeMapArrays = 0x00000080, + Swizzle = 0x00000100, + StencilTexturing = 0x00000200, + AnisotropicFiltering = 0x00000400, + NPOTTextures = 0x00000800, + NPOTTextureRepeat = 0x00001000, + Texture1D = 0x00002000, + TextureComparisonOperators = 0x00004000, + TextureMipMapLevel = 0x00008000, +#ifndef Q_QDOC + MaxFeatureFlag = 0x00010000 +#endif + }; + Q_DECLARE_FLAGS(Features, Feature) + Q_ENUM(Feature) + + explicit QOpenGLTexture(Target target); + explicit QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps); + ~QOpenGLTexture(); + + Target target() const; + + // Creation and destruction + bool create(); + void destroy(); + bool isCreated() const; + GLuint textureId() const; + + // Binding and releasing + void bind(); + void bind(uint unit, TextureUnitReset reset = DontResetTextureUnit); + void release(); + void release(uint unit, TextureUnitReset reset = DontResetTextureUnit); + + bool isBound() const; + bool isBound(uint unit); + static GLuint boundTextureId(BindingTarget target); + static GLuint boundTextureId(uint unit, BindingTarget target); + + // Storage allocation + void setFormat(TextureFormat format); + TextureFormat format() const; + void setSize(int width, int height = 1, int depth = 1); + int width() const; + int height() const; + int depth() const; + void setMipLevels(int levels); + int mipLevels() const; + int maximumMipLevels() const; + void setLayers(int layers); + int layers() const; + int faces() const; + void setSamples(int samples); + int samples() const; + void setFixedSamplePositions(bool fixed); + bool isFixedSamplePositions() const; + void allocateStorage(); + void allocateStorage(PixelFormat pixelFormat, PixelType pixelType); + bool isStorageAllocated() const; + + QOpenGLTexture *createTextureView(Target target, + TextureFormat viewFormat, + int minimumMipmapLevel, int maximumMipmapLevel, + int minimumLayer, int maximumLayer) const; + bool isTextureView() const; + + // Pixel transfer + // ### Qt 6: remove the non-const void * overloads +#if QT_DEPRECATED_SINCE(5, 3) + QT_DEPRECATED void setData(int mipLevel, int layer, CubeMapFace cubeFace, + PixelFormat sourceFormat, PixelType sourceType, + void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + QT_DEPRECATED void setData(int mipLevel, int layer, + PixelFormat sourceFormat, PixelType sourceType, + void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + QT_DEPRECATED void setData(int mipLevel, + PixelFormat sourceFormat, PixelType sourceType, + void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + QT_DEPRECATED void setData(PixelFormat sourceFormat, PixelType sourceType, + void *data, const QOpenGLPixelTransferOptions * const options = nullptr); +#endif // QT_DEPRECATED_SINCE(5, 3) + + void setData(int mipLevel, int layer, CubeMapFace cubeFace, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + void setData(int mipLevel, int layer, int layerCount, CubeMapFace cubeFace, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + void setData(int mipLevel, int layer, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + void setData(int mipLevel, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + void setData(PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + + void setData(int xOffset, int yOffset, int zOffset, + int width, int height, int depth, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + void setData(int xOffset, int yOffset, int zOffset, + int width, int height, int depth, int mipLevel, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + void setData(int xOffset, int yOffset, int zOffset, + int width, int height, int depth, + int mipLevel, int layer, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + void setData(int xOffset, int yOffset, int zOffset, + int width, int height, int depth, + int mipLevel, int layer, + CubeMapFace cubeFace, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + void setData(int xOffset, int yOffset, int zOffset, + int width, int height, int depth, + int mipLevel, int layer, + CubeMapFace cubeFace, int layerCount, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options = nullptr); + + // Compressed data upload + // ### Qt 6: remove the non-const void * overloads +#if QT_DEPRECATED_SINCE(5, 3) + QT_DEPRECATED void setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace, + int dataSize, void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); + QT_DEPRECATED void setCompressedData(int mipLevel, int layer, + int dataSize, void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); + QT_DEPRECATED void setCompressedData(int mipLevel, int dataSize, void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); + QT_DEPRECATED void setCompressedData(int dataSize, void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); +#endif // QT_DEPRECATED_SINCE(5, 3) + + void setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace, + int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); + void setCompressedData(int mipLevel, int layer, int layerCount, CubeMapFace cubeFace, + int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); + void setCompressedData(int mipLevel, int layer, + int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); + void setCompressedData(int mipLevel, int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); + void setCompressedData(int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options = nullptr); + + // Helpful overloads for setData + void setData(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps); + + static bool hasFeature(Feature feature); + + // Texture Parameters + void setMipBaseLevel(int baseLevel); + int mipBaseLevel() const; + void setMipMaxLevel(int maxLevel); + int mipMaxLevel() const; + void setMipLevelRange(int baseLevel, int maxLevel); + QPair mipLevelRange() const; + + void setAutoMipMapGenerationEnabled(bool enabled); + bool isAutoMipMapGenerationEnabled() const; + + void generateMipMaps(); + void generateMipMaps(int baseLevel, bool resetBaseLevel = true); + + void setSwizzleMask(SwizzleComponent component, SwizzleValue value); + void setSwizzleMask(SwizzleValue r, SwizzleValue g, + SwizzleValue b, SwizzleValue a); + SwizzleValue swizzleMask(SwizzleComponent component) const; + + enum DepthStencilMode { + DepthMode = 0x1902, // GL_DEPTH_COMPONENT + StencilMode = 0x1901 // GL_STENCIL_INDEX + }; + Q_ENUM(DepthStencilMode) + + void setDepthStencilMode(DepthStencilMode mode); + DepthStencilMode depthStencilMode() const; + + enum ComparisonFunction { + CompareLessEqual = 0x0203, // GL_LEQUAL + CompareGreaterEqual = 0x0206, // GL_GEQUAL + CompareLess = 0x0201, // GL_LESS + CompareGreater = 0x0204, // GL_GREATER + CompareEqual = 0x0202, // GL_EQUAL + CommpareNotEqual = 0x0205, // GL_NOTEQUAL + CompareAlways = 0x0207, // GL_ALWAYS + CompareNever = 0x0200 // GL_NEVER + }; + Q_ENUM(ComparisonFunction) + + void setComparisonFunction(ComparisonFunction function); + ComparisonFunction comparisonFunction() const; + + enum ComparisonMode { + CompareRefToTexture = 0x884E, // GL_COMPARE_REF_TO_TEXTURE + CompareNone = 0x0000 // GL_NONE + }; + + void setComparisonMode(ComparisonMode mode); + ComparisonMode comparisonMode() const; + + // Sampling Parameters + enum Filter { + Nearest = 0x2600, // GL_NEAREST + Linear = 0x2601, // GL_LINEAR + NearestMipMapNearest = 0x2700, // GL_NEAREST_MIPMAP_NEAREST + NearestMipMapLinear = 0x2702, // GL_NEAREST_MIPMAP_LINEAR + LinearMipMapNearest = 0x2701, // GL_LINEAR_MIPMAP_NEAREST + LinearMipMapLinear = 0x2703 // GL_LINEAR_MIPMAP_LINEAR + }; + Q_ENUM(Filter) + + void setMinificationFilter(Filter filter); + Filter minificationFilter() const; + void setMagnificationFilter(Filter filter); + Filter magnificationFilter() const; + void setMinMagFilters(Filter minificationFilter, + Filter magnificationFilter); + QPair minMagFilters() const; + void setMaximumAnisotropy(float anisotropy); + float maximumAnisotropy() const; + + void setWrapMode(WrapMode mode); + void setWrapMode(CoordinateDirection direction, WrapMode mode); + WrapMode wrapMode(CoordinateDirection direction) const; + + void setBorderColor(const QColor &color); + void setBorderColor(float r, float g, float b, float a); + void setBorderColor(int r, int g, int b, int a); + void setBorderColor(uint r, uint g, uint b, uint a); + + QColor borderColor() const; + void borderColor(float *border) const; + void borderColor(int *border) const; + void borderColor(unsigned int *border) const; + + void setMinimumLevelOfDetail(float value); + float minimumLevelOfDetail() const; + void setMaximumLevelOfDetail(float value); + float maximumLevelOfDetail() const; + void setLevelOfDetailRange(float min, float max); + QPair levelOfDetailRange() const; + void setLevelofDetailBias(float bias); + float levelofDetailBias() const; + +#ifndef QT_NO_DEBUG_STREAM + friend Q_OPENGL_EXPORT QDebug operator<<(QDebug dbg, const QOpenGLTexture *t); +#endif + +private: + Q_DISABLE_COPY(QOpenGLTexture) + Q_DECLARE_PRIVATE(QOpenGLTexture) + QScopedPointer d_ptr; +}; + +Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTexture::Features) + +#ifndef QT_NO_DEBUG_STREAM +Q_OPENGL_EXPORT QDebug operator<<(QDebug debug, const QOpenGLTexture *t); +#endif + +QT_END_NAMESPACE + +#endif // QT_NO_OPENGL + +#endif // QOPENGLABSTRACTTEXTURE_H -- cgit v1.2.3