From 1f6bfc220774e9407fe88916843b76ed103cff72 Mon Sep 17 00:00:00 2001 From: Cristian Maureira-Fredes Date: Mon, 3 Sep 2018 14:02:13 +0200 Subject: Doc: Move literal code block to a separate file MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit We need to override this snippet for the documentation we generate for Qt for Python, and it is easier to have it on a separate file. Task-number: PYSIDE-801 Task-number: PYSIDE-691 Change-Id: Ideb5b6af25024279f167137d3b65660bb9c96a7e Reviewed-by: Topi Reiniƶ --- .../doc/snippets/code/src_opengl_qglbuffer.cpp | 49 +++++++++++++ .../doc/snippets/code/src_opengl_qglfunctions.cpp | 75 +++++++++++++++++++ .../code/src_opengl_qgraphicsshadereffect.cpp | 84 ++++++++++++++++++++++ src/opengl/qglbuffer.cpp | 11 +-- src/opengl/qglfunctions.cpp | 37 ++-------- src/opengl/qgraphicsshadereffect.cpp | 46 +----------- 6 files changed, 217 insertions(+), 85 deletions(-) create mode 100644 src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp create mode 100644 src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp create mode 100644 src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp (limited to 'src/opengl') diff --git a/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp b/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp new file mode 100644 index 0000000000..c9e49826ae --- /dev/null +++ b/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp @@ -0,0 +1,49 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//! [0] + QGLBuffer buffer1(QGLBuffer::IndexBuffer); + buffer1.create(); + + QGLBuffer buffer2 = buffer1; +//! [0] + +//! [1] + QGLBuffer::release(QGLBuffer::VertexBuffer); +//! [1] diff --git a/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp b/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp new file mode 100644 index 0000000000..673186dca9 --- /dev/null +++ b/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp @@ -0,0 +1,75 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//! [0] + class MyGLWidget : public QGLWidget, protected QGLFunctions + { + Q_OBJECT + public: + MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {} + + protected: + void initializeGL(); + void paintGL(); + }; + + void MyGLWidget::initializeGL() + { + initializeGLFunctions(); + } +//! [0] + +//! [1] + void MyGLWidget::paintGL() + { + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, textureId); + ... + } +//! [1] + +//! [2] + QGLFunctions glFuncs(QGLContext::currentContext()); + glFuncs.glActiveTexture(GL_TEXTURE1); +//! [2] + +//! [3] + QGLFunctions funcs(QGLContext::currentContext()); + bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures); +//! [3] diff --git a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp new file mode 100644 index 0000000000..d53b73e837 --- /dev/null +++ b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp @@ -0,0 +1,84 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//! [0] + static char const colorizeShaderCode[] = + "uniform lowp vec4 effectColor;\n" + "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" + " vec4 src = texture2D(imageTexture, textureCoords);\n" + " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" + " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" + " return vec4(colorize.rgb, src.a);\n" + "}"; +//! [0] + +//! [1] + class ColorizeEffect : public QGraphicsShaderEffect + { + Q_OBJECT + public: + ColorizeEffect(QObject *parent = 0) + : QGraphicsShaderEffect(parent), color(Qt::black) + { + setPixelShaderFragment(colorizeShaderCode); + } + + QColor effectColor() const { return color; } + void setEffectColor(const QColor& c) + { + color = c; + setUniformsDirty(); + } + + protected: + void setUniforms(QGLShaderProgram *program) + { + program->setUniformValue("effectColor", color); + } + + private: + QColor color; + }; +//! [1] + +//! [2] + lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { + return texture2D(imageTexture, textureCoords); + } +//! [2] diff --git a/src/opengl/qglbuffer.cpp b/src/opengl/qglbuffer.cpp index 200ee2499e..bb9c2affbd 100644 --- a/src/opengl/qglbuffer.cpp +++ b/src/opengl/qglbuffer.cpp @@ -60,12 +60,7 @@ QT_BEGIN_NAMESPACE QGLBuffer objects can be copied around as a reference to the underlying GL buffer object: - \code - QGLBuffer buffer1(QGLBuffer::IndexBuffer); - buffer1.create(); - - QGLBuffer buffer2 = buffer1; - \endcode + \snippet code/src_opengl_qglbuffer.cpp 0 QGLBuffer performs a shallow copy when objects are copied in this manner, but does not implement copy-on-write semantics. The original @@ -474,9 +469,7 @@ void QGLBuffer::release() been bound to the context but wants to make sure that it is released. - \code - QGLBuffer::release(QGLBuffer::VertexBuffer); - \endcode + \snippet code/src_opengl_qglbuffer.cpp 1 */ void QGLBuffer::release(QGLBuffer::Type type) { diff --git a/src/opengl/qglfunctions.cpp b/src/opengl/qglfunctions.cpp index 07e1194342..7fe7102510 100644 --- a/src/opengl/qglfunctions.cpp +++ b/src/opengl/qglfunctions.cpp @@ -62,44 +62,18 @@ QT_BEGIN_NAMESPACE that need it. The recommended way to use QGLFunctions is by direct inheritance: - \code - class MyGLWidget : public QGLWidget, protected QGLFunctions - { - Q_OBJECT - public: - MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {} - - protected: - void initializeGL(); - void paintGL(); - }; - - void MyGLWidget::initializeGL() - { - initializeGLFunctions(); - } - \endcode + \snippet code/src_opengl_qglfunctions.cpp 0 The \c{paintGL()} function can then use any of the OpenGL ES 2.0 functions without explicit resolution, such as glActiveTexture() in the following example: - \code - void MyGLWidget::paintGL() - { - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, textureId); - ... - } - \endcode + \snippet code/src_opengl_qglfunctions.cpp 1 QGLFunctions can also be used directly for ad-hoc invocation of OpenGL ES 2.0 functions on all platforms: - \code - QGLFunctions glFuncs(QGLContext::currentContext()); - glFuncs.glActiveTexture(GL_TEXTURE1); - \endcode + \snippet code/src_opengl_qglfunctions.cpp 2 QGLFunctions provides wrappers for all OpenGL ES 2.0 functions, except those like \c{glDrawArrays()}, \c{glViewport()}, and @@ -114,10 +88,7 @@ QT_BEGIN_NAMESPACE feature. For example, the following checks if non power of two textures are available: - \code - QGLFunctions funcs(QGLContext::currentContext()); - bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures); - \endcode + \snippet code/src_opengl_qglfunctions.cpp 3 \note This class has been deprecated in favor of QOpenGLFunctions. */ diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp index cf3d307d71..97b83a6b3d 100644 --- a/src/opengl/qgraphicsshadereffect.cpp +++ b/src/opengl/qgraphicsshadereffect.cpp @@ -70,48 +70,12 @@ QT_BEGIN_NAMESPACE grayscale and then applies a colorize operation using the \c effectColor value: - \code - static char const colorizeShaderCode[] = - "uniform lowp vec4 effectColor;\n" - "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" - " vec4 src = texture2D(imageTexture, textureCoords);\n" - " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" - " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" - " return vec4(colorize.rgb, src.a);\n" - "}"; - \endcode + \snippet code/src_opengl_qgraphicsshadereffect.cpp 0 To use this shader code, it is necessary to define a subclass of QGraphicsShaderEffect as follows: - \code - class ColorizeEffect : public QGraphicsShaderEffect - { - Q_OBJECT - public: - ColorizeEffect(QObject *parent = 0) - : QGraphicsShaderEffect(parent), color(Qt::black) - { - setPixelShaderFragment(colorizeShaderCode); - } - - QColor effectColor() const { return color; } - void setEffectColor(const QColor& c) - { - color = c; - setUniformsDirty(); - } - - protected: - void setUniforms(QGLShaderProgram *program) - { - program->setUniformValue("effectColor", color); - } - - private: - QColor color; - }; - \endcode + \snippet code/src_opengl_qgraphicsshadereffect.cpp 1 The setUniforms() function is called when the effect is about to be used for drawing to give the subclass the opportunity to @@ -216,11 +180,7 @@ QByteArray QGraphicsShaderEffect::pixelShaderFragment() const shader program. The following is the default pixel shader fragment, which draws a pixmap with no effect applied: - \code - lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { - return texture2D(imageTexture, textureCoords); - } - \endcode + \snippet code/src_opengl_qgraphicsshadereffect.cpp 2 \sa pixelShaderFragment(), setUniforms() */ -- cgit v1.2.3