From 54853c5f66288a82fc77e4e8c3e01a8565073436 Mon Sep 17 00:00:00 2001 From: Nico Vertriest Date: Thu, 11 Sep 2014 11:57:14 +0200 Subject: Doc: Use title case in section1 titles MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Using Python script title-cased.py Task-number: QTBUG-41250 Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b Reviewed-by: Topi Reiniƶ --- src/opengl/qglshaderprogram.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/opengl') diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index e0149a2c87..32140f06e6 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -66,7 +66,7 @@ QT_BEGIN_NAMESPACE \snippet code/src_opengl_qglshaderprogram.cpp 0 - \section1 Writing portable shaders + \section1 Writing Portable Shaders Shader programs can be difficult to reuse across OpenGL implementations because of varying levels of support for standard vertex attributes and @@ -90,7 +90,7 @@ QT_BEGIN_NAMESPACE to just features that are present in GLSL/ES, and avoid standard variable names that only work on the desktop. - \section1 Simple shader example + \section1 Simple Shader Example \snippet code/src_opengl_qglshaderprogram.cpp 1 @@ -99,7 +99,7 @@ QT_BEGIN_NAMESPACE \snippet code/src_opengl_qglshaderprogram.cpp 2 - \section1 Binary shaders and programs + \section1 Binary Shaders and Programs Binary shaders may be specified using \c{glShaderBinary()} on the return value from QGLShader::shaderId(). The QGLShader instance -- cgit v1.2.3