From 35ed524d9226cb705081737652d72d5cbb86e6c6 Mon Sep 17 00:00:00 2001 From: Gatis Paeglis Date: Wed, 30 Aug 2017 12:32:29 +0200 Subject: evdev*,libinput: use functor-based connections This results in less boilerplate code, among other benefits that come with functor-based connections. Simple expressions have been converted to use lambda. Change-Id: I6887980524027eada24beed95e6f9ba43f0fc8d5 Reviewed-by: Laszlo Agocs --- src/platformsupport/input/evdevtouch/qevdevtouchmanager.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/platformsupport/input/evdevtouch/qevdevtouchmanager.cpp') diff --git a/src/platformsupport/input/evdevtouch/qevdevtouchmanager.cpp b/src/platformsupport/input/evdevtouch/qevdevtouchmanager.cpp index ab71d08fb1..4cacbf03e5 100644 --- a/src/platformsupport/input/evdevtouch/qevdevtouchmanager.cpp +++ b/src/platformsupport/input/evdevtouch/qevdevtouchmanager.cpp @@ -88,8 +88,11 @@ QEvdevTouchManager::QEvdevTouchManager(const QString &key, const QString &specif const QStringList devices = m_deviceDiscovery->scanConnectedDevices(); for (const QString &device : devices) addDevice(device); - connect(m_deviceDiscovery, SIGNAL(deviceDetected(QString)), this, SLOT(addDevice(QString))); - connect(m_deviceDiscovery, SIGNAL(deviceRemoved(QString)), this, SLOT(removeDevice(QString))); + + connect(m_deviceDiscovery, &QDeviceDiscovery::deviceDetected, + this, &QEvdevTouchManager::addDevice); + connect(m_deviceDiscovery, &QDeviceDiscovery::deviceRemoved, + this, &QEvdevTouchManager::removeDevice); } } } -- cgit v1.2.3