From 37cce4cadace48a22cbc5252810237341a371b10 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Wed, 19 Nov 2014 14:58:43 +0100 Subject: Add generic OpenGL compositor and backingstore bits MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit By removing the EGL(FS) dependencies we get classes that can be used by any platform plugin that runs without a windowing system. Change-Id: If99b42de5a4da02bbef80863609b6d92c6734613 Reviewed-by: Jørgen Lind --- .../platformcompositor/platformcompositor.pri | 7 + .../platformcompositor/qopenglcompositor.cpp | 243 +++++++++++++++++++++ .../platformcompositor/qopenglcompositor_p.h | 107 +++++++++ .../qopenglcompositorbackingstore.cpp | 236 ++++++++++++++++++++ .../qopenglcompositorbackingstore_p.h | 92 ++++++++ 5 files changed, 685 insertions(+) create mode 100644 src/platformsupport/platformcompositor/platformcompositor.pri create mode 100644 src/platformsupport/platformcompositor/qopenglcompositor.cpp create mode 100644 src/platformsupport/platformcompositor/qopenglcompositor_p.h create mode 100644 src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp create mode 100644 src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h (limited to 'src/platformsupport/platformcompositor') diff --git a/src/platformsupport/platformcompositor/platformcompositor.pri b/src/platformsupport/platformcompositor/platformcompositor.pri new file mode 100644 index 0000000000..923d7225da --- /dev/null +++ b/src/platformsupport/platformcompositor/platformcompositor.pri @@ -0,0 +1,7 @@ +contains(QT_CONFIG, opengl) { + SOURCES += $$PWD/qopenglcompositor.cpp \ + $$PWD/qopenglcompositorbackingstore.cpp + + HEADERS += $$PWD/qopenglcompositor_p.h \ + $$PWD/qopenglcompositorbackingstore_p.h +} diff --git a/src/platformsupport/platformcompositor/qopenglcompositor.cpp b/src/platformsupport/platformcompositor/qopenglcompositor.cpp new file mode 100644 index 0000000000..3fefdc4935 --- /dev/null +++ b/src/platformsupport/platformcompositor/qopenglcompositor.cpp @@ -0,0 +1,243 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the plugins of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL21$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 or version 3 as published by the Free +** Software Foundation and appearing in the file LICENSE.LGPLv21 and +** LICENSE.LGPLv3 included in the packaging of this file. Please review the +** following information to ensure the GNU Lesser General Public License +** requirements will be met: https://www.gnu.org/licenses/lgpl.html and +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include +#include +#include +#include + +#include "qopenglcompositor_p.h" + +QT_BEGIN_NAMESPACE + +/*! + \class QOpenGLCompositor + \brief A generic OpenGL-based compositor + \since 5.4 + \internal + \ingroup qpa + + This class provides a lightweight compositor that maintains the + basic stacking order of windows and composites them by drawing + textured quads via OpenGL. + + It it meant to be used by platform plugins that run without a + windowing system. + + It is up to the platform plugin to manage the lifetime of the + compositor (instance(), destroy()), set the correct destination + context and window as early as possible (setTargetWindow()), + register the composited windows as they are shown, activated, + raised and lowered (addWindow(), moveToTop(), etc.), and to + schedule repaints (update()). + + \note To get support for QWidget-based windows, just use + QOpenGLCompositorBackingStore. It will automatically create + textures from the raster-rendered content and trigger the + necessary repaints. + */ + +static QOpenGLCompositor *compositor = 0; + +QOpenGLCompositor::QOpenGLCompositor() + : m_context(0), + m_targetWindow(0) +{ + Q_ASSERT(!compositor); + m_updateTimer.setSingleShot(true); + m_updateTimer.setInterval(0); + connect(&m_updateTimer, SIGNAL(timeout()), SLOT(renderAll())); +} + +QOpenGLCompositor::~QOpenGLCompositor() +{ + Q_ASSERT(compositor == this); + m_blitter.destroy(); + compositor = 0; +} + +void QOpenGLCompositor::setTarget(QOpenGLContext *context, QWindow *targetWindow) +{ + m_context = context; + m_targetWindow = targetWindow; +} + +void QOpenGLCompositor::update() +{ + if (!m_updateTimer.isActive()) + m_updateTimer.start(); +} + +void QOpenGLCompositor::renderAll() +{ + Q_ASSERT(m_context && m_targetWindow); + m_context->makeCurrent(m_targetWindow); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size()); + glViewport(0, 0, targetWindowRect.width(), targetWindowRect.height()); + + if (!m_blitter.isCreated()) + m_blitter.create(); + + m_blitter.bind(); + + for (int i = 0; i < m_windows.size(); ++i) + m_windows.at(i)->beginCompositing(); + + for (int i = 0; i < m_windows.size(); ++i) + render(m_windows.at(i)); + + m_blitter.release(); + m_context->swapBuffers(m_targetWindow); + + for (int i = 0; i < m_windows.size(); ++i) + m_windows.at(i)->endCompositing(); +} + +struct BlendStateBinder +{ + BlendStateBinder() : m_blend(false) { + glDisable(GL_BLEND); + } + void set(bool blend) { + if (blend != m_blend) { + if (blend) { + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } else { + glDisable(GL_BLEND); + } + m_blend = blend; + } + } + ~BlendStateBinder() { + if (m_blend) + glDisable(GL_BLEND); + } + bool m_blend; +}; + +void QOpenGLCompositor::render(QOpenGLCompositorWindow *window) +{ + const QPlatformTextureList *textures = window->textures(); + if (!textures) + return; + + const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size()); + float currentOpacity = 1.0f; + BlendStateBinder blend; + + for (int i = 0; i < textures->count(); ++i) { + uint textureId = textures->textureId(i); + QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect); + const float opacity = window->sourceWindow()->opacity(); + if (opacity != currentOpacity) { + currentOpacity = opacity; + m_blitter.setOpacity(currentOpacity); + } + + if (textures->count() > 1 && i == textures->count() - 1) { + // Backingstore for a widget with QOpenGLWidget subwidgets + blend.set(true); + m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft); + } else if (textures->count() == 1) { + // A regular QWidget window + const bool translucent = window->sourceWindow()->requestedFormat().alphaBufferSize() > 0; + blend.set(translucent); + m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft); + } else if (!textures->stacksOnTop(i)) { + // Texture from an FBO belonging to a QOpenGLWidget + blend.set(false); + m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginBottomLeft); + } + } + + for (int i = 0; i < textures->count(); ++i) { + if (textures->stacksOnTop(i)) { + QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect); + blend.set(true); + m_blitter.blit(textures->textureId(i), target, QOpenGLTextureBlitter::OriginBottomLeft); + } + } + + m_blitter.setOpacity(1.0f); +} + +QOpenGLCompositor *QOpenGLCompositor::instance() +{ + if (!compositor) + compositor = new QOpenGLCompositor; + return compositor; +} + +void QOpenGLCompositor::destroy() +{ + delete compositor; + compositor = 0; +} + +void QOpenGLCompositor::addWindow(QOpenGLCompositorWindow *window) +{ + if (!m_windows.contains(window)) { + m_windows.append(window); + emit topWindowChanged(window); + } +} + +void QOpenGLCompositor::removeWindow(QOpenGLCompositorWindow *window) +{ + m_windows.removeOne(window); + if (!m_windows.isEmpty()) + emit topWindowChanged(m_windows.last()); +} + +void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window) +{ + m_windows.removeOne(window); + m_windows.append(window); + emit topWindowChanged(window); +} + +void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx) +{ + int idx = m_windows.indexOf(window); + if (idx != -1 && idx != newIdx) { + m_windows.move(idx, newIdx); + if (newIdx == m_windows.size() - 1) + emit topWindowChanged(m_windows.last()); + } +} + +QT_END_NAMESPACE diff --git a/src/platformsupport/platformcompositor/qopenglcompositor_p.h b/src/platformsupport/platformcompositor/qopenglcompositor_p.h new file mode 100644 index 0000000000..9c876f5af1 --- /dev/null +++ b/src/platformsupport/platformcompositor/qopenglcompositor_p.h @@ -0,0 +1,107 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the plugins of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL21$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 or version 3 as published by the Free +** Software Foundation and appearing in the file LICENSE.LGPLv21 and +** LICENSE.LGPLv3 included in the packaging of this file. Please review the +** following information to ensure the GNU Lesser General Public License +** requirements will be met: https://www.gnu.org/licenses/lgpl.html and +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QOPENGLCOMPOSITOR_H +#define QOPENGLCOMPOSITOR_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include +#include + +QT_BEGIN_NAMESPACE + +class QOpenGLContext; +class QWindow; +class QPlatformTextureList; + +class QOpenGLCompositorWindow +{ +public: + virtual QWindow *sourceWindow() const = 0; + virtual const QPlatformTextureList *textures() const = 0; + virtual void beginCompositing() { } + virtual void endCompositing() { } +}; + +class QOpenGLCompositor : public QObject +{ + Q_OBJECT + +public: + static QOpenGLCompositor *instance(); + static void destroy(); + + void setTarget(QOpenGLContext *context, QWindow *window); + QOpenGLContext *context() const { return m_context; } + QWindow *targetWindow() const { return m_targetWindow; } + + void update(); + + QList windows() const { return m_windows; } + void addWindow(QOpenGLCompositorWindow *window); + void removeWindow(QOpenGLCompositorWindow *window); + void moveToTop(QOpenGLCompositorWindow *window); + void changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx); + +signals: + void topWindowChanged(QOpenGLCompositorWindow *window); + +private slots: + void renderAll(); + +private: + QOpenGLCompositor(); + ~QOpenGLCompositor(); + + void render(QOpenGLCompositorWindow *window); + + QOpenGLContext *m_context; + QWindow *m_targetWindow; + QTimer m_updateTimer; + QOpenGLTextureBlitter m_blitter; + QList m_windows; +}; + +QT_END_NAMESPACE + +#endif // QOPENGLCOMPOSITOR_H diff --git a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp new file mode 100644 index 0000000000..9c254bead3 --- /dev/null +++ b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp @@ -0,0 +1,236 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the plugins of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL21$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 or version 3 as published by the Free +** Software Foundation and appearing in the file LICENSE.LGPLv21 and +** LICENSE.LGPLv3 included in the packaging of this file. Please review the +** following information to ensure the GNU Lesser General Public License +** requirements will be met: https://www.gnu.org/licenses/lgpl.html and +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include +#include +#include +#include + +#include "qopenglcompositorbackingstore_p.h" +#include "qopenglcompositor_p.h" + +QT_BEGIN_NAMESPACE + +/*! + \class QOpenGLCompositorBackingStore + \brief A backing store implementation for OpenGL + \since 5.4 + \internal + \ingroup qpa + + This implementation uploads raster-rendered widget windows into + textures. It is meant to be used with QOpenGLCompositor that + composites the textures onto a single native window using OpenGL. + This means that multiple top-level widgets are supported without + creating actual native windows for each of them. + + \note It is important to call notifyComposited() from the + corresponding platform window's endCompositing() callback + (inherited from QOpenGLCompositorWindow). + + \note When implementing QOpenGLCompositorWindow::textures() for + windows of type RasterSurface or RasterGLSurface, simply return + the list provided by this class' textures(). +*/ + +QOpenGLCompositorBackingStore::QOpenGLCompositorBackingStore(QWindow *window) + : QPlatformBackingStore(window), + m_window(window), + m_bsTexture(0), + m_textures(new QPlatformTextureList), + m_lockedWidgetTextures(0) +{ +} + +QOpenGLCompositorBackingStore::~QOpenGLCompositorBackingStore() +{ + delete m_textures; +} + +QPaintDevice *QOpenGLCompositorBackingStore::paintDevice() +{ + return &m_image; +} + +void QOpenGLCompositorBackingStore::updateTexture() +{ + if (!m_bsTexture) { + glGenTextures(1, &m_bsTexture); + glBindTexture(GL_TEXTURE_2D, m_bsTexture); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); + } else { + glBindTexture(GL_TEXTURE_2D, m_bsTexture); + } + + if (!m_dirty.isNull()) { + QRegion fixed; + QRect imageRect = m_image.rect(); + + foreach (const QRect &rect, m_dirty.rects()) { + // intersect with image rect to be sure + QRect r = imageRect & rect; + + // if the rect is wide enough it's cheaper to just + // extend it instead of doing an image copy + if (r.width() >= imageRect.width() / 2) { + r.setX(0); + r.setWidth(imageRect.width()); + } + + fixed |= r; + } + + foreach (const QRect &rect, fixed.rects()) { + // if the sub-rect is full-width we can pass the image data directly to + // OpenGL instead of copying, since there's no gap between scanlines + if (rect.width() == imageRect.width()) { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE, + m_image.constScanLine(rect.y())); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE, + m_image.copy(rect).constBits()); + } + } + + m_dirty = QRegion(); + } +} + +void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) +{ + // Called for ordinary raster windows. This is rare since RasterGLSurface + // support is claimed which leads to having all QWidget windows marked as + // RasterGLSurface instead of just Raster. These go through + // compositeAndFlush() instead of this function. + + Q_UNUSED(region); + Q_UNUSED(offset); + + QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); + QOpenGLContext *dstCtx = compositor->context(); + QWindow *dstWin = compositor->targetWindow(); + if (!dstWin) + return; + + dstCtx->makeCurrent(dstWin); + updateTexture(); + m_textures->clear(); + m_textures->appendTexture(m_bsTexture, window->geometry()); + + compositor->update(); +} + +void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset, + QPlatformTextureList *textures, QOpenGLContext *context, + bool translucentBackground) +{ + // QOpenGLWidget/QQuickWidget content provided as textures. The raster content should go on top. + + Q_UNUSED(region); + Q_UNUSED(offset); + Q_UNUSED(context); + Q_UNUSED(translucentBackground); + + QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); + QOpenGLContext *dstCtx = compositor->context(); + QWindow *dstWin = compositor->targetWindow(); + if (!dstWin) + return; + + dstCtx->makeCurrent(dstWin); + + m_textures->clear(); + for (int i = 0; i < textures->count(); ++i) + m_textures->appendTexture(textures->textureId(i), textures->geometry(i), textures->stacksOnTop(i)); + + updateTexture(); + m_textures->appendTexture(m_bsTexture, window->geometry()); + + textures->lock(true); + m_lockedWidgetTextures = textures; + + compositor->update(); +} + +void QOpenGLCompositorBackingStore::notifyComposited() +{ + if (m_lockedWidgetTextures) { + QPlatformTextureList *textureList = m_lockedWidgetTextures; + m_lockedWidgetTextures = 0; // may reenter so null before unlocking + textureList->lock(false); + } +} + +void QOpenGLCompositorBackingStore::beginPaint(const QRegion ®ion) +{ + m_dirty |= region; + + if (m_image.hasAlphaChannel()) { + QPainter p(&m_image); + p.setCompositionMode(QPainter::CompositionMode_Source); + foreach (const QRect &r, region.rects()) + p.fillRect(r, Qt::transparent); + } +} + +void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &staticContents) +{ + Q_UNUSED(staticContents); + + QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); + QOpenGLContext *dstCtx = compositor->context(); + QWindow *dstWin = compositor->targetWindow(); + if (!dstWin) + return; + + m_image = QImage(size, QImage::Format_RGBA8888); + + m_window->create(); + + dstCtx->makeCurrent(dstWin); + if (m_bsTexture) { + glDeleteTextures(1, &m_bsTexture); + m_bsTexture = 0; + } +} + +QImage QOpenGLCompositorBackingStore::toImage() const +{ + return m_image; +} + +QT_END_NAMESPACE diff --git a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h new file mode 100644 index 0000000000..0501cd868c --- /dev/null +++ b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h @@ -0,0 +1,92 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the plugins of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL21$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 or version 3 as published by the Free +** Software Foundation and appearing in the file LICENSE.LGPLv21 and +** LICENSE.LGPLv3 included in the packaging of this file. Please review the +** following information to ensure the GNU Lesser General Public License +** requirements will be met: https://www.gnu.org/licenses/lgpl.html and +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QOPENGLCOMPOSITORBACKINGSTORE_H +#define QOPENGLCOMPOSITORBACKINGSTORE_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include +#include +#include + +QT_BEGIN_NAMESPACE + +class QOpenGLContext; +class QPlatformTextureList; + +class QOpenGLCompositorBackingStore : public QPlatformBackingStore +{ +public: + QOpenGLCompositorBackingStore(QWindow *window); + ~QOpenGLCompositorBackingStore(); + + QPaintDevice *paintDevice() Q_DECL_OVERRIDE; + + void beginPaint(const QRegion ®ion) Q_DECL_OVERRIDE; + + void flush(QWindow *window, const QRegion ®ion, const QPoint &offset) Q_DECL_OVERRIDE; + void resize(const QSize &size, const QRegion &staticContents) Q_DECL_OVERRIDE; + + QImage toImage() const Q_DECL_OVERRIDE; + void composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset, + QPlatformTextureList *textures, QOpenGLContext *context, + bool translucentBackground) Q_DECL_OVERRIDE; + + const QPlatformTextureList *textures() const { return m_textures; } + + void notifyComposited(); + +private: + void updateTexture(); + + QWindow *m_window; + QImage m_image; + QRegion m_dirty; + uint m_bsTexture; + QPlatformTextureList *m_textures; + QPlatformTextureList *m_lockedWidgetTextures; +}; + +QT_END_NAMESPACE + +#endif // QOPENGLCOMPOSITORBACKINGSTORE_H -- cgit v1.2.3