From dc8933e0aa12a75fd9406551650bcfd3f13cad23 Mon Sep 17 00:00:00 2001 From: Jesus Fernandez Date: Thu, 27 Apr 2017 18:16:44 +0200 Subject: Initialize vao variable If vaoHelper is not valid the vao variable was being initializated with a random value. Change-Id: I44962841baeb1a1cff3124d6126e19c791feaea3 Coverity-Id: 171484 Reviewed-by: Laszlo Agocs --- src/plugins/platforms/eglfs/api/qeglfscursor.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/plugins/platforms/eglfs') diff --git a/src/plugins/platforms/eglfs/api/qeglfscursor.cpp b/src/plugins/platforms/eglfs/api/qeglfscursor.cpp index 19a0e03212..f46206cab5 100644 --- a/src/plugins/platforms/eglfs/api/qeglfscursor.cpp +++ b/src/plugins/platforms/eglfs/api/qeglfscursor.cpp @@ -410,6 +410,8 @@ struct StateSaver f->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBuf); if (vaoHelper->isValid()) f->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao); + else + vao = 0; for (int i = 0; i < 2; ++i) { f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &va[i].enabled); f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &va[i].size); -- cgit v1.2.3