From 29d8159c4478a5275d2ea102daf270a91ed7e92e Mon Sep 17 00:00:00 2001 From: Lars Knoll Date: Fri, 29 Jan 2016 10:43:35 +0100 Subject: Avoid repeated QByteArray creation when resolving opengl functions Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs Reviewed-by: Sean Harmer --- src/plugins/platforms/ios/qioscontext.mm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/plugins/platforms/ios/qioscontext.mm') diff --git a/src/plugins/platforms/ios/qioscontext.mm b/src/plugins/platforms/ios/qioscontext.mm index b7ca88b9ee..546b003d14 100644 --- a/src/plugins/platforms/ios/qioscontext.mm +++ b/src/plugins/platforms/ios/qioscontext.mm @@ -266,9 +266,9 @@ void QIOSContext::windowDestroyed(QObject *object) } } -QFunctionPointer QIOSContext::getProcAddress(const QByteArray& functionName) +QFunctionPointer QIOSContext::getProcAddress(const char *functionName) { - return QFunctionPointer(dlsym(RTLD_DEFAULT, functionName.constData())); + return QFunctionPointer(dlsym(RTLD_DEFAULT, functionName)); } bool QIOSContext::isValid() const -- cgit v1.2.3