From 5d7f7e6559bb78795c0572a605c2e635d28ec017 Mon Sep 17 00:00:00 2001 From: Thomas McGuire Date: Thu, 29 Mar 2012 15:20:35 +0200 Subject: Don't assume windows and GL contexts are created on the primary screen Change-Id: Ib4f1c377bf93b1041b5f5e3fc56c0e01e35aeb38 Reviewed-by: Kevin Krammer Reviewed-by: Sean Harmer Reviewed-by: Robin Burchell --- src/plugins/platforms/qnx/qqnxglcontext.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/plugins/platforms/qnx/qqnxglcontext.cpp') diff --git a/src/plugins/platforms/qnx/qqnxglcontext.cpp b/src/plugins/platforms/qnx/qqnxglcontext.cpp index d620feb710..882b71753e 100644 --- a/src/plugins/platforms/qnx/qqnxglcontext.cpp +++ b/src/plugins/platforms/qnx/qqnxglcontext.cpp @@ -48,6 +48,7 @@ #include #include +#include QT_BEGIN_NAMESPACE @@ -103,7 +104,7 @@ QQnxGLContext::QQnxGLContext(QOpenGLContext *glContext) // Check if all channels are don't care if (alphaSize == -1 && redSize == -1 && greenSize == -1 && blueSize == -1) { // Set colour channels based on depth of window's screen - QQnxScreen *screen = static_cast(QQnxScreen::screens().first()); + QQnxScreen *screen = static_cast(glContext->screen()->handle()); int depth = screen->depth(); if (depth == 32) { // SCREEN_FORMAT_RGBA8888 -- cgit v1.2.3